1 float GAME_DEATHMATCH = 1;
2 float GAME_TEAM_DEATHMATCH = 2;
3 float GAME_DOMINATION = 3;
5 float GAME_RUNEMATCH = 5;
8 float GAME_KEYHUNT = 8;
10 // client counts for each team
12 // # of bots on those teams
13 float cb1, cb2, cb3, cb4;
15 float g_domination, g_ctf, g_tdm, g_keyhunt;
17 float audit_teams_time;
19 float() IsTeamBalanceForced = {
20 if(intermission_running)
21 return 0; // no rebalancing whatsoever please
24 if(cvar("g_campaign"))
26 if(!cvar("g_balance_teams_force"))
31 void TeamchangeFrags(entity e)
33 if(e.classname == "player")
35 // reduce frags during a team change
36 DistributeFragsAmongTeam(e, (e.clientcolors & 0x0F) + 1, 1 - cvar("g_changeteam_fragtransfer") / 100);
40 string TeamName(float t)
42 // fixme: Search for team entities and get their .netname's!
51 return "Neutral Team";
53 string ColoredTeamName(float t)
55 // fixme: Search for team entities and get their .netname's!
57 return "^1Red Team^7";
59 return "^4Blue Team^7";
61 return "^3Yellow Team^7";
63 return "^6Pink Team^7";
64 return "Neutral Team";
66 string TeamNoName(float t)
68 // fixme: Search for team entities and get their .netname's!
77 return "Neutral Team";
82 void runematch_init();
85 void(entity pl) LogTeamchange =
88 if(!cvar("sv_eventlog"))
92 str = strcat(":team:", ftos(pl.playerid), ":");
93 str = strcat(str, ftos(pl.team));
94 GameLogEcho(str, FALSE);
99 cvar_set("g_tdm", "0");
100 cvar_set("g_domination", "0");
101 cvar_set("g_ctf", "0");
102 cvar_set("g_runematch", "0");
103 cvar_set("g_lms", "0");
104 cvar_set("g_arena", "0");
105 cvar_set("g_keyhunt", "0");
106 cvar_set("teamplay", "0");
109 void ActivateTeamplay()
111 float teamplay_default;
112 teamplay_default = cvar("teamplay_default");
115 cvar_set("teamplay", ftos(teamplay_default));
117 cvar_set("teamplay", "3");
120 void InitGameplayMode()
122 float fraglimit_override, timelimit_override;
126 game = cvar ("gamecfg"); // load game options
128 // game cvars get reset before map changes
129 // then map's cfg sets them as desired
131 // FIXME: also set a message or game mode name to print to players when the join
133 // set both here, gamemode can override it later
134 timelimit_override = cvar("timelimit_override");
135 fraglimit_override = cvar("fraglimit_override");
137 if(game == GAME_DOMINATION || cvar("g_domination"))
140 game = GAME_DOMINATION;
141 cvar_set("g_domination", "1");
145 fraglimit_override = cvar("g_domination_point_limit");
147 gamemode_name = "Domination";
150 else if(game == GAME_CTF || cvar("g_ctf"))
154 cvar_set("g_ctf", "1");
158 fraglimit_override = cvar("g_ctf_capture_limit");
160 gamemode_name = "Capture the Flag";
163 else if((game == GAME_RUNEMATCH || cvar("g_runematch")) && !cvar("g_minstagib"))
165 game = GAME_RUNEMATCH;
166 cvar_set("g_runematch", "1");
168 if(cvar("deathmatch_force_teamplay"))
171 fraglimit_override = cvar("g_runematch_point_limit");
173 gamemode_name = "Rune Match";
179 else if(game == GAME_DEATHMATCH || game == GAME_TEAM_DEATHMATCH || cvar("g_tdm"))
181 if(!cvar("deathmatch"))
182 cvar_set("deathmatch", "1");
185 if(game == GAME_TEAM_DEATHMATCH || cvar("g_tdm") || cvar("deathmatch_force_teamplay"))
188 game = GAME_TEAM_DEATHMATCH;
189 gamemode_name = "Team Deathmatch";
192 cvar_set("g_tdm", "1");
197 game = GAME_DEATHMATCH;
198 gamemode_name = "Deathmatch";
202 fraglimit_override = cvar("fraglimit_override");
204 else if(game == GAME_LMS || cvar("g_lms"))
208 cvar_set("g_lms", "1");
209 fraglimit_override = cvar("g_lms_lives_override");
210 if(fraglimit_override == 0)
211 fraglimit_override = -1;
212 gamemode_name = "Last Man Standing";
214 lms_lowest_lives = 999;
216 else if(game == GAME_ARENA || cvar("g_arena"))
220 cvar_set("g_arena", "1");
221 fraglimit_override = cvar("g_arena_point_limit");
222 maxspawned = cvar("g_arena_maxspawned");
225 arena_roundbased = cvar("g_arena_roundbased");
226 gamemode_name = "Arena";
229 else if(game == GAME_KEYHUNT || cvar("g_keyhunt"))
233 cvar_set("g_keyhunt", "1");
234 fraglimit_override = cvar("g_keyhunt_point_limit");
236 gamemode_name = "Key Hunt";
241 // we can only assume...
243 gamemode_name = "Deathmatch";
246 /* else if(game == GAME_TEAM_DEATHMATCH)
248 if(!cvar("deathmatch"))
249 cvar_set("deathmatch", "1");
251 //if(!cvar("teamplay"))
252 // cvar_set("teamplay", "3");
255 fraglimit_override = cvar("fraglimit_override");
258 // enforce the server's universal frag/time limits
259 if(!cvar("g_campaign"))
261 if(fraglimit_override >= 0)
262 cvar_set("fraglimit", ftos(fraglimit_override));
263 if(timelimit_override >= 0)
264 cvar_set("timelimit", ftos(timelimit_override));
267 if (game == GAME_DOMINATION)//cvar("g_domination"))
269 else if (game == GAME_CTF)//cvar("g_ctf"))
271 else if (game == GAME_RUNEMATCH)//cvar("g_runematch"))
273 else if (game == GAME_TEAM_DEATHMATCH)//cvar("g_runematch"))
275 else if (game == GAME_KEYHUNT)//cvar("g_keyhunt"))
278 // those mutators rule each other out
279 if(cvar("g_minstagib"))
281 cvar_set("g_instagib", "0");
282 cvar_set("g_rocketarena", "0");
284 if(cvar("g_instagib"))
286 cvar_set("g_minstagib", "0");
287 cvar_set("g_rocketarena", "0");
289 if(cvar("g_rocketarena"))
291 cvar_set("g_instagib", "0");
292 cvar_set("g_minstagib", "0");
295 registercvar("_motd", "");
296 registercvar("_mutatormsg", "");
297 cvar_set("_motd", wordwrap(cvar_string("sv_motd"), 50));
298 cvar_set("_mutatormsg", wordwrap(cvar_string("g_mutatormsg"), 50));
300 g_domination = cvar("g_domination");
301 g_ctf = cvar("g_ctf");
302 g_tdm = cvar("g_tdm");
303 g_keyhunt = cvar("g_keyhunt");
306 string GetClientVersionMessage(float v) {
307 local string versionmsg;
309 versionmsg = "^1client is too old to get versioninfo.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nUPDATE!!! (http://www.nexuiz.com)^8";
310 // either that or someone wants to be funny
311 } else if (v != cvar("gameversion")) {
312 if(v < cvar("gameversion")) {
313 versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
315 versionmsg = "^3This server is using an outdated Nexuiz version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
318 versionmsg = "^2client version and server version are compatible.^8";
320 return strzone(versionmsg);
325 void PrintWelcomeMessage(entity pl)
327 string s, mutator, modifications, padding;
329 /*if(self.welcomemessage_time > time)
331 self.welcomemessage_time = time + 0.8; */
333 if(self.cvar_scr_centertime == 0) return;
334 if(self.welcomemessage_time > time) return;
335 self.welcomemessage_time = time + self.cvar_scr_centertime * 0.6;
337 if(cvar("g_campaign"))
339 centerprint(pl, campaign_message);
343 if(self.classname == "observer")
345 if(cvar("g_lms") && self.frags <= 0 && self.frags > -666)
346 return centerprint(self, strcat(NEWLINES, "^1You have no more lives left\nwait for next round\n\n\n^7press attack to spectate other players"));
347 else if(cvar("g_lms") && self.frags == -666)
348 return centerprint(self, strcat(NEWLINES, "^1Match has already begun\nwait for next round\n\n\n^7press attack to spectate other players"));
350 else if(self.classname == "spectator")
352 if ((cvar("g_lms") && self.frags < 1) || cvar("g_arena"))
353 return centerprint(self, strcat(NEWLINES, "spectating ", self.enemy.netname, "\n\n\n^7press attack for next player\npress attack2 for free fly mode"));
355 return centerprint(self, strcat(NEWLINES, "spectating ", self.enemy.netname, "\n\n\n^7press jump to play\n^7press attack for next player\npress attack2 for free fly mode"));
359 if(cvar("g_minstagib"))
360 mutator = "^2Minstagib ^1";
361 else if(cvar("g_instagib"))
362 mutator = "^2Instagib ^1";
363 else if(cvar("g_rocketarena"))
364 mutator = "^2Rocketarena ^1";
365 else if(cvar("g_nixnex"))
366 mutator = "^2No Items Nexuiz ^1";
368 if(cvar("g_midair")) {
369 // to protect against unheedingly made changes
371 modifications = strcat(modifications, ", ");
373 modifications = "midair";
375 if(cvar("g_vampire")) {
377 modifications = strcat(modifications, ", ");
379 modifications = strcat(modifications, "vampire");
381 if(cvar("g_laserguided_missile")) {
383 modifications = strcat(modifications, ", ");
385 modifications = strcat(modifications, "laser-guided-missiles");
388 local string versionmessage;
389 versionmessage = GetClientVersionMessage(self.version);
391 s = strcat(s, NEWLINES, "This is Nexuiz ", cvar_string("g_nexuizversion"), "\n", versionmessage);
392 s = strcat(s, "^8\n\nmatch type is ^1", mutator, gamemode_name, "^8\n");
394 if(modifications != "")
395 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
397 if((self.classname == "observer" || self.classname == "spectator") && self.version == cvar("gameversion")) {
399 s = strcat(s,"^7\n\n\npress jump to play\npress attack to spectate other players\n\n");
400 else if(player_count < 2 && arena_roundbased)
402 s = strcat(s, "\n\n\n^1waiting for second player to start match^7\n\n");
406 s = strcat(s, "\n\n\n");
408 s = strcat(s, "^7current champion is: ", champion.netname, "\n\n");
409 s = strcat(s,"^7press attack to spectate other players\n\n");
416 if (cvar("g_grappling_hook"))
417 s = strcat(s, "\n\n^8grappling hook is enabled, press 'e' to use it\n");
419 if (cvar_string("_mutatormsg") != "") {
420 s = strcat(s, "\n\n^8special gameplay tips: ^7", cvar_string("_mutatormsg"));
423 if (cvar_string("_motd") != "") {
424 s = strcat(s, "\n\n^8MOTD: ^7", cvar_string("_motd"));
428 if(cvar("fraglimit"))
431 if(cvar("timelimit"))
434 s = strcat(s, "\n^8frag limit: ^7", cvar_string("fraglimit"), padding);
436 if(cvar("timelimit"))
437 s = strcat(s, "\n^8time limit: ^7", cvar_string("timelimit"), " minutes");
448 void SetPlayerColors(entity pl, float _color)
452 stuffcmd(pl, strcat("color ", s, " ", s, "\n") );
454 //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
455 pl.clientcolors = 16*cl + cl;*/
458 pants = _color & 0x0F;
459 shirt = _color & 0xF0;
463 setcolor(pl, 16*pants + pants);
465 setcolor(pl, shirt + pants);
469 void SetPlayerTeam(entity pl, float t, float s, float noprint)
474 _color = COLOR_TEAM4 - 1;
476 _color = COLOR_TEAM3 - 1;
478 _color = COLOR_TEAM2 - 1;
480 _color = COLOR_TEAM1 - 1;
482 SetPlayerColors(pl,_color);
484 if(!noprint && t != s)
486 //bprint(pl.netname, " has changed to ", TeamNoName(t), "\n");
487 bprint(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n");
499 // set c1...c4 to show what teams are allowed
500 void CheckAllowedTeams ()
509 c1 = c2 = c3 = c4 = -1;
510 cb1 = cb2 = cb3 = cb4 = 0;
513 teament_name = "dom_team";
515 teament_name = "ctf_team";
517 teament_name = "tdm_team";
520 // cover anything else by treating it like tdm with no teams spawned
524 dm = cvar("g_tdm_teams");
526 error("g_tdm_teams < 2, not enough teams to play team deathmatch\n");
530 c1 = c2 = c3 = c4 = 0;
543 // first find out what teams are allowed
544 head = find(world, classname, teament_name);
547 if(!(g_domination && head.netname == ""))
549 if(head.team == COLOR_TEAM1)
553 if(head.team == COLOR_TEAM2)
557 if(head.team == COLOR_TEAM3)
561 if(head.team == COLOR_TEAM4)
566 head = find(head, classname, teament_name);
570 float PlayerValue(entity p)
572 if(IsTeamBalanceForced() == 1)
577 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
578 // teams that are allowed will now have their player counts stored in c1...c4
579 void GetTeamCounts(entity ignore)
583 // now count how many players are on each team already
585 // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
586 // also remember the lowest-scoring player
588 FOR_EACH_PLAYER(head)
590 if(head != ignore)// && head.netname != "")
592 value = PlayerValue(head);
593 if(head.team == COLOR_TEAM1)
601 if(head.team == COLOR_TEAM2)
609 if(head.team == COLOR_TEAM3)
617 if(head.team == COLOR_TEAM4)
629 // returns # of smallest team (1, 2, 3, 4)
630 // NOTE: Assumes CheckAllowedTeams has already been called!
631 float FindSmallestTeam(entity pl, float ignore_pl)
633 float totalteams, smallestteam, smallestteam_count, smallestteam_score, balance_type;
636 // find out what teams are available
637 //CheckAllowedTeams();
639 // make sure there are at least 2 teams to join
641 totalteams = totalteams + 1;
643 totalteams = totalteams + 1;
645 totalteams = totalteams + 1;
647 totalteams = totalteams + 1;
652 error("Too few teams available for domination\n");
654 error("Too few teams available for ctf\n");
656 error("Too few teams available for key hunt\n");
658 error("Too few teams available for team deathmatch\n");
662 // count how many players are in each team
666 GetTeamCounts(world);
668 // c1...c4 now have counts of each team
669 // figure out which is smallest, giving priority to the team the player is already on as a tie-breaker
672 smallestteam_count = 999999999;
673 smallestteam_score = 999999999;
675 // 2 gives priority to what team you're already on, 1 goes in order
676 // 2 doesn't seem to work though...
679 if(balance_type == 1)
681 if(c1 >= 0 && (c1 < smallestteam_count || (c1 <= smallestteam_count && team1_score < smallestteam_score)))
684 smallestteam_count = c1;
685 smallestteam_score = team1_score;
687 if(c2 >= 0 && (c2 < smallestteam_count || (c2 <= smallestteam_count && team2_score < smallestteam_score)))
690 smallestteam_count = c2;
691 smallestteam_score = team2_score;
693 if(c3 >= 0 && (c3 < smallestteam_count || (c3 <= smallestteam_count && team3_score < smallestteam_score)))
696 smallestteam_count = c3;
697 smallestteam_score = team3_score;
699 if(c4 >= 0 && (c4 < smallestteam_count || (c4 <= smallestteam_count && team4_score < smallestteam_score)))
702 smallestteam_count = c4;
703 smallestteam_score = team4_score;
708 if(c1 >= 0 && (c1 < smallestteam_count ||
709 (c1 == smallestteam_count && self.team == COLOR_TEAM1) ) )
712 smallestteam_count = c1;
714 if(c2 >= 0 && c2 < (c2 < smallestteam_count ||
715 (c2 == smallestteam_count && self.team == COLOR_TEAM2) ) )
718 smallestteam_count = c2;
720 if(c3 >= 0 && c3 < (c3 < smallestteam_count ||
721 (c3 == smallestteam_count && self.team == COLOR_TEAM3) ) )
724 smallestteam_count = c3;
726 if(c4 >= 0 && c4 < (c4 < smallestteam_count ||
727 (c4 == smallestteam_count && self.team == COLOR_TEAM4) ) )
730 smallestteam_count = c4;
737 float JoinBestTeam(entity pl, float only_return_best)
739 float smallest, selectedteam;
741 // don't join a team if we're not playing a team game
742 if(!cvar("teamplay") && !g_domination && !g_ctf && !g_keyhunt)
745 // find out what teams are available
748 if(cvar("g_domination"))
750 if(cvar("g_domination_default_teams") < 3)
752 if(cvar("g_domination_default_teams") < 4)
756 // if we don't care what team he ends up on, put him on whatever team he entered as.
757 // if he's not on a valid team, then let other code put him on the smallest team
758 if(!cvar("g_campaign") && !cvar("g_balance_teams") && !cvar("g_balance_teams_force"))
760 if( c1 >= 0 && pl.team == COLOR_TEAM1)
761 selectedteam = pl.team;
762 else if(c2 >= 0 && pl.team == COLOR_TEAM2)
763 selectedteam = pl.team;
764 else if(c3 >= 0 && pl.team == COLOR_TEAM3)
765 selectedteam = pl.team;
766 else if(c4 >= 0 && pl.team == COLOR_TEAM4)
767 selectedteam = pl.team;
772 if(!only_return_best)
774 SetPlayerColors(pl, selectedteam - 1);
779 // otherwise end up on the smallest team (handled below)
782 smallest = FindSmallestTeam(pl, TRUE);
785 if(!only_return_best)
787 TeamchangeFrags(self);
790 SetPlayerColors(pl, COLOR_TEAM1 - 1);
792 else if(smallest == 2)
794 SetPlayerColors(pl, COLOR_TEAM2 - 1);
796 else if(smallest == 3)
798 SetPlayerColors(pl, COLOR_TEAM3 - 1);
800 else if(smallest == 4)
802 SetPlayerColors(pl, COLOR_TEAM4 - 1);
806 error("smallest team: invalid team\n");
809 if(pl.deadflag == DEAD_NO)
810 Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
817 void SV_ChangeTeam(float _color)
819 float scolor, dcolor, steam, dteam, dbotcount, scount, dcount;
821 // in normal deathmatch we can just apply the color and we're done
822 if(!cvar("teamplay")) {
823 SetPlayerColors(self, _color);
827 scolor = self.clientcolors & 0x0F;
828 dcolor = _color & 0x0F;
830 if(scolor == COLOR_TEAM1 - 1)
832 else if(scolor == COLOR_TEAM2 - 1)
834 else if(scolor == COLOR_TEAM3 - 1)
836 else if(scolor == COLOR_TEAM4 - 1)
838 if(dcolor == COLOR_TEAM1 - 1)
840 else if(dcolor == COLOR_TEAM2 - 1)
842 else if(dcolor == COLOR_TEAM3 - 1)
844 else if(dcolor == COLOR_TEAM4 - 1)
847 // remap invalid teams in dom & ctf
849 if(cvar("g_ctf") && dteam == 3)
851 else if(cvar("g_ctf") && dteam == 4)
853 else if((cvar("g_domination") && cvar("g_domination_default_teams") < 3) || (cvar("g_tdm") && cvar("g_tdm_teams") < 3))
860 else if((cvar("g_domination") && cvar("g_domination_default_teams") < 4) || (cvar("g_tdm") && cvar("g_tdm_teams") < 4))
868 if(dteam == 3 && c3 < 0)
870 if(dteam == 4 && c4 < 0)
873 // not changing teams
876 //bprint("same team change\n");
877 SetPlayerTeam(self, dteam, steam, TRUE);
883 if(cvar("g_campaign") || cvar("g_changeteam_banned"))
885 sprint(self, "Team changes not allowed\n");
886 return; // changing teams is not allowed
889 if(!cvar("g_campaign") && cvar("g_balance_teams_prevent_imbalance"))
891 // only allow changing to a smaller or equal size team
893 // find out what teams are available
895 // count how many players on each team
896 GetTeamCounts(world);
899 if(dteam == 1 && c1 >= 0)//dcolor == COLOR_TEAM1 - 1)
904 else if(dteam == 2 && c2 >= 0)//dcolor == COLOR_TEAM2 - 1)
909 else if(dteam == 3 && c3 >= 0)//dcolor == COLOR_TEAM3 - 1)
914 else if(dteam == 4 && c4 >= 0)//dcolor == COLOR_TEAM4 - 1)
921 sprint(self, "Cannot change to an invalid team\n");
927 if(steam == 1)//scolor == COLOR_TEAM1 - 1)
929 else if(steam == 2)//scolor == COLOR_TEAM2 - 1)
931 else if(steam == 3)//scolor == COLOR_TEAM3 - 1)
933 else if(steam == 4)//scolor == COLOR_TEAM4 - 1)
936 if(scount) // started at a valid, nonempty team
938 // check if we're trying to change to a larger team that doens't have bots to swap with
939 if(dcount >= scount && dbotcount <= 0)
941 sprint(self, "Cannot change to a larger team\n");
942 return; // can't change to a larger team
948 // bprint("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n");
950 if(cvar("teamplay") && self.classname == "player" && steam != dteam)
952 // reduce frags during a team change
953 TeamchangeFrags(self);
956 SetPlayerTeam(self, dteam, steam, FALSE);
958 if(cvar("teamplay") && self.classname == "player" && steam != dteam)
960 // kill player when changing teams
961 if(self.deadflag == DEAD_NO)
962 Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
966 void ShufflePlayerOutOfTeam (float source_team)
968 float smallestteam, smallestteam_count, steam;
969 float lowest_bot_score, lowest_player_score;
970 entity head, lowest_bot, lowest_player, selected;
973 smallestteam_count = 999999999;
975 if(c1 >= 0 && c1 < smallestteam_count)
978 smallestteam_count = c1;
980 if(c2 >= 0 && c2 < smallestteam_count)
983 smallestteam_count = c2;
985 if(c3 >= 0 && c3 < smallestteam_count)
988 smallestteam_count = c3;
990 if(c4 >= 0 && c4 < smallestteam_count)
993 smallestteam_count = c4;
998 bprint("warning: no smallest team\n");
1002 if(source_team == 1)
1003 steam = COLOR_TEAM1;
1004 else if(source_team == 2)
1005 steam = COLOR_TEAM2;
1006 else if(source_team == 3)
1007 steam = COLOR_TEAM3;
1008 else if(source_team == 4)
1009 steam = COLOR_TEAM4;
1012 lowest_bot_score = 999999999;
1013 lowest_player = world;
1014 lowest_player_score = 999999999;
1016 // find the lowest-scoring player & bot of that team
1017 FOR_EACH_PLAYER(head)
1019 if(head.team == steam)
1023 if(head.frags < lowest_bot_score)
1026 lowest_bot_score = head.frags;
1031 if(head.frags < lowest_player_score)
1033 lowest_player = head;
1034 lowest_player_score = head.frags;
1040 // prefers to move a bot...
1041 if(lowest_bot != world)
1042 selected = lowest_bot;
1043 // but it will move a player if it has to
1045 selected = lowest_player;
1046 // don't do anything if it couldn't find anyone
1049 bprint("warning: couldn't find a player to move from team\n");
1053 // smallest team gains a member
1054 if(smallestteam == 1)
1058 else if(smallestteam == 2)
1062 else if(smallestteam == 3)
1066 else if(smallestteam == 4)
1072 bprint("warning: destination team invalid\n");
1075 // source team loses a member
1076 if(source_team == 1)
1080 else if(source_team == 2)
1084 else if(source_team == 3)
1088 else if(source_team == 4)
1094 bprint("warning: source team invalid\n");
1098 // move the player to the new team
1099 TeamchangeFrags(selected);
1100 SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1102 if(selected.deadflag == DEAD_NO)
1103 Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1104 centerprint(selected, strcat("You have been moved into a different team to improve team balance\nYou are now on: ", ColoredTeamName(selected.team)));
1107 float lastRebalanceInfo;
1108 void CauseRebalance(float source_team, float howmany_toomany)
1113 if(IsTeamBalanceForced() == 1)
1115 bprint("Rebalancing Teams\n");
1116 ShufflePlayerOutOfTeam(source_team);
1120 if(howmany_toomany < cvar("g_balance_teams_complain"))
1122 if(time < lastRebalanceInfo + 90)
1124 lastRebalanceInfo = time;
1125 if(source_team == 1)
1126 steam = COLOR_TEAM1;
1127 else if(source_team == 2)
1128 steam = COLOR_TEAM2;
1129 else if(source_team == 3)
1130 steam = COLOR_TEAM3;
1131 else if(source_team == 4)
1132 steam = COLOR_TEAM4;
1133 ServerConsoleEcho(strcat("Team ", ftos(source_team), " too large, complaining."), TRUE);
1134 FOR_EACH_REALPLAYER(head)
1136 if(head.team == steam)
1138 sprint(head, "\{1}\{13}^3SERVER NOTICE:^7 One of you please change teams!\n");
1139 centerprint_atprio(head, CENTERPRIO_REBALANCE, "^3SERVER NOTICE:\n\n^7Someone of you please change teams!");
1145 // part of g_balance_teams_force
1146 // occasionally perform an audit of the teams to make
1147 // sure they're more or less balanced in player count.
1150 float numplayers, numteams, smallest, toomany;
1152 balance = IsTeamBalanceForced();
1156 if(audit_teams_time > time)
1159 audit_teams_time = time + 4 + random();
1161 // bprint("Auditing teams\n");
1163 CheckAllowedTeams();
1164 GetTeamCounts(world);
1167 numteams = numplayers = smallest = 0;
1170 numteams = numteams + 1;
1171 numplayers = numplayers + c1;
1176 numteams = numteams + 1;
1177 numplayers = numplayers + c2;
1183 numteams = numteams + 1;
1184 numplayers = numplayers + c3;
1190 numteams = numteams + 1;
1191 numplayers = numplayers + c4;
1197 return; // no players to move around
1199 return; // don't bother shuffling if for some reason there aren't any teams
1201 toomany = smallest + 1;
1203 if(c1 && c1 > toomany)
1204 CauseRebalance(1, c1 - toomany);
1205 if(c2 && c2 > toomany)
1206 CauseRebalance(2, c2 - toomany);
1207 if(c3 && c3 > toomany)
1208 CauseRebalance(3, c3 - toomany);
1209 if(c4 && c4 > toomany)
1210 CauseRebalance(4, c4 - toomany);
1212 // if teams are still unbalanced, balance them further in the next audit,
1213 // which will happen sooner (keep doing rapid audits until things are in order)
1214 audit_teams_time = time + 0.7 + random()*0.3;
1219 /*void(entity e, float first) UpdateTeamScore =
1224 WriteByte (MSG_ALL, SVC_UPDATENAME);
1225 WriteByte (MSG_ALL, clientno);
1226 WriteString (MSG_ALL, e.netname);
1228 WriteByte (MSG_ALL, SVC_UPDATECOLORS);
1229 WriteByte (MSG_ALL, clientno);
1230 WriteByte (MSG_ALL, e.b_shirt * 16 + who.b_pants);
1233 WriteByte (MSG_ALL, SVC_UPDATEFRAGS);
1234 WriteByte (MSG_ALL, clientno);
1235 WriteShort (MSG_ALL, e.frags + 10000);
1241 // code from here on is just to support maps that don't have team entities
1242 void tdm_spawnteam (string teamname, float teamcolor)
1246 e.classname = "tdm_team";
1247 e.netname = teamname;
1252 // spawn some default teams if the map is not set up for tdm
1253 void() tdm_spawnteams =
1257 numteams = cvar("g_tdm_teams");
1259 tdm_spawnteam("Red", COLOR_TEAM1-1);
1260 tdm_spawnteam("Blue", COLOR_TEAM2-1);
1263 void() tdm_delayedinit =
1265 self.think = SUB_Remove;
1266 self.nextthink = time;
1267 // if no teams are found, spawn defaults
1268 if (find(world, classname, "tdm_team") == world)
1276 e.think = tdm_delayedinit;
1277 e.nextthink = time + 0.1;