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fix frag counting for portal-telefragging
[divverent/nexuiz.git] / data / qcsrc / server / t_teleporters.qc
1 .entity pusher;
2 void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angles, vector to_velocity, vector telefragmin, vector telefragmax)
3 {
4         entity head;
5         entity oldself;
6         entity telefragger;
7
8         if(teleporter.owner)
9                 telefragger = teleporter.owner;
10         else
11                 telefragger = player;
12
13         sound (player, CHAN_TRIGGER, "misc/teleport.wav", VOL_BASE, ATTN_NORM);
14         pointparticles(particleeffectnum("teleport"), player.origin, '0 0 0', 1);
15
16         makevectors (to_angles);
17         pointparticles(particleeffectnum("teleport"), to + v_forward * 32, '0 0 0', 1);
18
19         // Relocate the player
20         // assuming to allows PL_MIN to PL_MAX box and some more
21         setorigin (player, to + '0 0 1' * (1 - player.mins_z - 24));
22         player.angles = to_angles;
23         player.fixangle = TRUE;
24         player.velocity = to_velocity;
25
26         if(player.classname == "player")
27         {
28                 RemoveGrapplingHook(player);
29
30                 // Kill anyone else in the teleporter box (NO MORE TDEATH)
31                 if(player.takedamage && player.deadflag == DEAD_NO && !g_race)
32                 {
33                         vector deathmin;
34                         vector deathmax;
35                         float deathradius;
36                         deathmin = player.absmin;
37                         deathmax = player.absmax;
38                         if(deathmin_x > telefragmin_x) deathmin_x = telefragmin_x;
39                         if(deathmin_y > telefragmin_y) deathmin_y = telefragmin_y;
40                         if(deathmin_z > telefragmin_z) deathmin_z = telefragmin_z;
41                         if(deathmax_x < telefragmax_x) deathmax_x = telefragmax_x;
42                         if(deathmax_y < telefragmax_y) deathmax_y = telefragmax_y;
43                         if(deathmax_z < telefragmax_z) deathmax_z = telefragmax_z;
44                         deathradius = max(vlen(deathmin), vlen(deathmax));
45                         for(head = findradius(player.origin, deathradius); head; head = head.chain)
46                                 if(head != player)
47                                         if(head.takedamage)
48                                                 if(boxesoverlap(deathmin, deathmax, head.absmin, head.absmax))
49                                                 {
50                                                         if ((player.classname == "player") && (player.health >= 1))
51                                                                 Damage (head, teleporter, telefragger, 10000, DEATH_TELEFRAG, head.origin, '0 0 0');
52                                                         else if (telefragger.health < 1) // corpses gib
53                                                                 Damage (head, teleporter, telefragger, 10000, DEATH_TELEFRAG, head.origin, '0 0 0');
54                                                         else // dead bodies and monsters gib themselves instead of telefragging
55                                                                 Damage (telefragger, teleporter, telefragger, 10000, DEATH_TELEFRAG, telefragger.origin, '0 0 0');
56                                                 }
57                 }
58
59                 // hide myself a tic
60                 player.effects = player.effects | EF_NODRAW;
61                 if (player.weaponentity) // misuse FL_FLY to avoid EF_NODRAW on viewmodel
62                         player.weaponentity.flags = player.weaponentity.flags | FL_FLY;
63                 player.teleport_time = time + cvar("sys_ticrate");
64
65                 // player no longer is on ground
66                 player.flags = player.flags - (player.flags & FL_ONGROUND);
67
68                 // reset tracking of oldvelocity for impact damage (sudden velocity changes)
69                 player.oldvelocity = player.velocity;
70
71                 // reset tracking of who pushed you into a hazard (for kill credit)
72                 if(teleporter.owner)
73                 {
74                         player.pusher = teleporter.owner;
75                         player.pushltime = time + cvar("g_maxpushtime");
76                 }
77                 else
78                 {
79                         player.pushltime = 0;
80                 }
81
82                 // stop player name display
83                 {
84                         oldself = self;
85                         self = player;
86                         ClearSelectedPlayer();
87                         self = oldself;
88                 }
89         }
90 }
91
92 void Teleport_Touch (void)
93 {
94         entity oldself;
95
96         if (other.health < 1)
97                 return;
98         if (!other.flags & FL_CLIENT)   // FIXME: Make missiles firable through the teleport too
99                 return;
100
101         EXACTTRIGGER_TOUCH;
102
103         makevectors(self.enemy.mangle);
104         TeleportPlayer(self, other, self.enemy.origin + '0 0 1' * (1 - other.mins_z - 24), self.enemy.mangle, v_forward * vlen(other.velocity), '0 0 0', '0 0 0');
105
106         if(self.enemy.target)
107         {
108                 oldself = self;
109                 activator = other;
110                 self = self.enemy;
111                 SUB_UseTargets();
112                 self = oldself;
113         }
114 }
115
116 void spawnfunc_info_teleport_destination (void)
117 {
118         self.mangle = self.angles;
119         self.angles = '0 0 0';
120
121         //setorigin (self, self.origin + '0 0 27');     // To fix a mappers' habit as old as Quake
122         setorigin (self, self.origin);
123
124         IFTARGETED
125         {
126         }
127         else
128                 objerror ("Teleport destination without a targetname");
129 }
130
131 void spawnfunc_misc_teleporter_dest (void)
132 {
133         spawnfunc_info_teleport_destination();
134 }
135
136 void spawnfunc_target_teleporter (void)
137 {
138         spawnfunc_info_teleport_destination();
139 }
140
141 void teleport_findtarget (void)
142 {
143         // now enable touch
144         self.touch = Teleport_Touch;
145
146         self.enemy = find (world, targetname, self.target);
147         if (!self.enemy)
148         {
149                 objerror ("Teleporter with nonexistant target");
150                 remove(self);
151                 return;
152         }
153
154         self.dest = self.enemy.origin;
155         waypoint_spawnforteleporter(self, self.dest, 0);
156 }
157
158 void spawnfunc_trigger_teleport (void)
159 {
160         self.angles = '0 0 0';
161
162         EXACTTRIGGER_INIT;
163
164         // this must be called to spawn the teleport waypoints for bots
165         InitializeEntity(self, teleport_findtarget, INITPRIO_FINDTARGET);
166
167         if (!self.target)
168                 objerror ("Teleporter with no target");
169 }