1 void trigger_teleport_use()
4 self.team = activator.team;
7 void tdeath(entity player, entity teleporter, entity telefragger, vector telefragmin, vector telefragmax)
13 deathmin = player.absmin;
14 deathmax = player.absmax;
15 if(telefragmin != telefragmax)
17 if(deathmin_x > telefragmin_x) deathmin_x = telefragmin_x;
18 if(deathmin_y > telefragmin_y) deathmin_y = telefragmin_y;
19 if(deathmin_z > telefragmin_z) deathmin_z = telefragmin_z;
20 if(deathmax_x < telefragmax_x) deathmax_x = telefragmax_x;
21 if(deathmax_y < telefragmax_y) deathmax_y = telefragmax_y;
22 if(deathmax_z < telefragmax_z) deathmax_z = telefragmax_z;
24 deathradius = max(vlen(deathmin), vlen(deathmax));
25 for(head = findradius(player.origin, deathradius); head; head = head.chain)
28 if(boxesoverlap(deathmin, deathmax, head.absmin, head.absmax))
30 if ((player.classname == "player") && (player.health >= 1))
31 Damage (head, teleporter, telefragger, 10000, DEATH_TELEFRAG, head.origin, '0 0 0');
32 else if (telefragger.health < 1) // corpses gib
33 Damage (head, teleporter, telefragger, 10000, DEATH_TELEFRAG, head.origin, '0 0 0');
34 else // dead bodies and monsters gib themselves instead of telefragging
35 Damage (telefragger, teleporter, telefragger, 10000, DEATH_TELEFRAG, telefragger.origin, '0 0 0');
39 void spawn_tdeath(vector v0, entity e, vector v)
41 tdeath(e, e, e, '0 0 0', '0 0 0');
45 void TeleportPlayer(entity teleporter, entity player, vector to, vector to_angles, vector to_velocity, vector telefragmin, vector telefragmax)
52 telefragger = teleporter.owner;
56 makevectors (to_angles);
58 if(self.pushltime < time) // only show one teleport effect per teleporter per 0.2 seconds, for better fps
60 sound (player, CHAN_TRIGGER, "misc/teleport.wav", VOL_BASE, ATTN_NORM);
61 pointparticles(particleeffectnum("teleport"), player.origin, '0 0 0', 1);
62 pointparticles(particleeffectnum("teleport"), to + v_forward * 32, '0 0 0', 1);
63 self.pushltime = time + 0.2;
66 // Relocate the player
67 // assuming to allows PL_MIN to PL_MAX box and some more
69 setorigin (player, to);
70 player.oldorigin = to; // don't undo the teleport by unsticking
71 player.angles = to_angles;
72 player.fixangle = TRUE;
73 player.velocity = to_velocity;
74 BITXOR_ASSIGN(player.effects, EF_TELEPORT_BIT);
76 UpdateCSQCProjectile(player);
78 if(player.classname == "player")
80 if(player.takedamage && player.deadflag == DEAD_NO && !g_race)
81 tdeath(player, teleporter, telefragger, telefragmin, telefragmax);
83 // player no longer is on ground
84 player.flags &~= FL_ONGROUND;
86 // reset tracking of oldvelocity for impact damage (sudden velocity changes)
87 player.oldvelocity = player.velocity;
89 // reset tracking of who pushed you into a hazard (for kill credit)
92 player.pusher = teleporter.owner;
93 player.pushltime = time + cvar("g_maxpushtime");
101 player.lastteleporttime = time;
103 // stop player name display
107 ClearSelectedPlayer();
113 void Teleport_Touch (void)
117 if (other.health < 1)
119 if (!other.flags & FL_CLIENT) // FIXME: Make missiles firable through the teleport too
123 if((self.spawnflags & 4 == 0) == (self.team != other.team))
128 makevectors(self.enemy.mangle);
130 if(other.classname == "player")
131 RemoveGrapplingHook(other);
139 RandomSelection_Init();
140 for(e = world; (e = find(e, targetname, self.target)); )
143 RandomSelection_Add(e, 0, string_null, e.cnt, 0);
145 RandomSelection_Add(e, 0, string_null, 1, 0);
147 e = RandomSelection_chosen_ent;
152 sprint(other, "Teleport destination vanished. Sorry... please complain to the mapper.\n");
155 TeleportPlayer(self, other, e.origin + '0 0 1' * (1 - other.mins_z - 24), e.mangle, v_forward * vlen(other.velocity), '0 0 0', '0 0 0');
167 void spawnfunc_info_teleport_destination (void)
169 self.classname = "info_teleport_destination";
171 self.mangle = self.angles;
172 self.angles = '0 0 0';
174 //setorigin (self, self.origin + '0 0 27'); // To fix a mappers' habit as old as Quake
175 setorigin (self, self.origin);
181 objerror ("^3Teleport destination without a targetname");
184 void spawnfunc_misc_teleporter_dest (void)
186 spawnfunc_info_teleport_destination();
189 void spawnfunc_target_teleporter (void)
191 spawnfunc_info_teleport_destination();
194 void teleport_findtarget (void)
200 for(e = world; (e = find(e, targetname, self.target)); )
203 if(e.movetype == MOVETYPE_NONE)
204 waypoint_spawnforteleporter(self, e.origin, 0);
205 if(e.classname != "info_teleport_destination")
206 print("^3MAPPER ERROR: teleporter does target an invalid teleport destination entity. Angles will not work.\n");
212 objerror ("Teleporter with nonexistant target");
217 // exactly one dest - bots love that
218 self.enemy = find(e, targetname, self.target);
219 self.dest = self.enemy.origin;
223 // have to use random selection every single time
228 self.touch = Teleport_Touch;
231 void spawnfunc_trigger_teleport (void)
233 self.angles = '0 0 0';
237 self.use = trigger_teleport_use;
239 // this must be called to spawn the teleport waypoints for bots
240 InitializeEntity(self, teleport_findtarget, INITPRIO_FINDTARGET);
244 objerror ("Teleporter with no target");