1 void race_InitSpectator();
2 void race_PreSpawnObserver();
4 void race_PostSpawn(entity spot);
6 void race_ReadyRestart();
9 float race_PreviousCheckpoint(float f);
10 float race_NextCheckpoint(float f);
11 void race_AbandonRaceCheck(entity p);
12 float race_highest_place_spawn; // number of places; a place higher gets spawned at 0
13 float race_lowest_place_spawn; // where to spawn in qualifying
16 .float race_completed;
17 float race_completing;