2 float kh_tracking_enabled;
3 .entity kh_next, kh_prev;
5 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner);
6 void kh_Key_Attach(entity key);
7 void kh_Key_Detach(entity key);
8 void kh_Key_AssignTo(entity key, entity player);
9 void kh_Key_Spawn(entity initial_owner, float angle);
10 void kh_Key_Remove(entity key);
11 void kh_Key_Collect(entity key, entity player);
12 void kh_Key_DropAll(entity player, float suicide);
15 void kh_WinnerTeam(float teem);
16 void kh_LoserTeam(float teem, entity lostkey);
17 void kh_FinishRound();
19 void kh_EnableTrackingDevice();
22 float kh_KeyCarrier_waypointsprite_visible_for_player(entity e);
23 float kh_Key_waypointsprite_visible_for_player(entity e);
25 float kh_HandleFrags(entity attacker, entity targ, float f);
26 float kh_Key_AllOwnedByWhichTeam();
28 void kh_show_temp(); // added by victim
30 #define STR_ITEM_KH_KEY "item_kh_key"
31 typedef void(void) kh_Think_t;
32 var kh_Think_t kh_Controller_Thinkfunc;
33 void kh_Controller_SetThink(float t, string msg, kh_Think_t func)
34 void kh_Key_Remove(entity key)