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new waypointsprite system, onslaught not yet supported
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1 #define FOR_EACH_KH_KEY(v) for(v = kh_worldkeylist; v; v = v.kh_worldkeynext )
2
3 // #define KH_PLAYER_USE_ATTACHMENT
4 // #define KH_PLAYER_USE_CARRIEDMODEL
5 // #define KH_KEY_ATTACHMENT_DEBUG
6
7 #ifdef KH_PLAYER_USE_ATTACHMENT
8 vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
9 vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
10 vector KH_PLAYER_ATTACHMENT = '0 0 0';
11 vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
12 string KH_PLAYER_ATTACHMENT_BONE = "";
13 #else
14 float KH_KEY_ZSHIFT = 22;
15 float KH_KEY_XYDIST = 24;
16 float KH_KEY_XYSPEED = 45;
17 #endif
18 float KH_KEY_WP_ZSHIFT = 20;
19
20 vector KH_KEY_MIN = '-10 -10 -46';
21 vector KH_KEY_MAX = '10 10 3';
22 float KH_KEY_BRIGHTNESS = 2;
23
24 string kh_Controller_Waitmsg;
25
26 // kh_state
27 //     bits 0-7: player's key status
28 //     bits 8-15: general key status
29 .float kh_state;
30 .float siren_time;  //  time delay the siren
31 //.float stuff_time;  //  time delay to stuffcmd a cvar
32
33 float test[17] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
34 //test[0] = status of dropped keys, test[1 - 16] = player #
35 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
36 //for(i = 0; i < maxplayers; ++i)
37 //      test[i] = "0";
38
39 float kh_Team_ByID(float t)
40 {
41         if(t == 0) return COLOR_TEAM1;
42         if(t == 1) return COLOR_TEAM2;
43         if(t == 2) return COLOR_TEAM3;
44         if(t == 3) return COLOR_TEAM4;
45         return 0;
46 }
47
48 entity kh_worldkeylist;
49 .entity kh_worldkeynext;
50 entity kh_controller;
51 float kh_tracking_enabled;
52 float kh_teams;
53 float kh_interferemsg_time, kh_interferemsg_team;
54 .entity kh_next, kh_prev; // linked list
55 .float kh_droptime;
56 .float kh_dropperteam;
57 .entity kh_previous_owner;
58 .float kh_previous_owner_playerid;
59
60 string kh_sound_capture = "sound/kh/capture.wav";
61 string kh_sound_destroy = "sound/kh/destroy.wav";
62 string kh_sound_drop = "sound/kh/drop.wav";
63 string kh_sound_collect = "sound/kh/collect.wav";
64 string kh_sound_alarm = "sound/kh/alarm.wav";  // the new siren/alarm
65
66 float kh_sprite_dropped, kh_sprite_finish, kh_sprite_red, kh_sprite_blue, kh_sprite_pink, kh_sprite_yellow, kh_sprite_friend;
67 float kh_key_dropped, kh_key_carried;
68
69 float kh_GetCarrierSprite(float t, float e)  // runs all the time
70 {
71         if(t == e)           return kh_sprite_friend;
72         if(t == COLOR_TEAM1) return kh_sprite_red;
73         if(t == COLOR_TEAM2) return kh_sprite_blue;
74         if(t == COLOR_TEAM3) return kh_sprite_yellow;
75         if(t == COLOR_TEAM4) return kh_sprite_pink;
76         return 0;
77 }
78
79 void kh_Controller_SetThink(float t, string msg, kh_Think_t func)  // runs occasionaly
80 {
81         kh_Controller_Thinkfunc = func;
82         kh_controller.cnt = t;
83         if(kh_Controller_Waitmsg != "")
84                 strunzone(kh_Controller_Waitmsg);
85         if(msg == "")
86                 kh_Controller_Waitmsg = "";
87         else
88                 kh_Controller_Waitmsg = strzone(msg);
89         if(t == 0)
90                 kh_controller.nextthink = time; // force
91 }
92
93 void kh_Controller_Think()  // called a lot
94 {
95         entity e;
96         if(intermission_running)
97                 return;
98         if(self.cnt > 0)
99         {
100                 if(kh_Controller_Waitmsg != "")
101                 {
102                         string s;
103                         if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
104                                 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
105                         else
106                                 s = kh_Controller_Waitmsg;
107
108                         //dprint(s, "\n");
109
110                         FOR_EACH_PLAYER(e)
111                                 if(clienttype(e) == CLIENTTYPE_REAL)
112                                         centerprint_atprio(e, CENTERPRIO_SPAM, s);
113                 }
114                 self.cnt -= 1;
115         }
116         else if(self.cnt == 0)
117         {
118                 self.cnt -= 1;
119                 kh_Controller_Thinkfunc();
120         }
121         self.nextthink = time + 1;
122 }
123
124 // frags f: take from cvar * f
125 // frags 0: no frags
126 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner)  // update the score when a key is captured
127 {
128         string s;
129         if(intermission_running)
130                 return;
131         if(frags_player)
132                 UpdateFrags(player, frags_player);
133         if(key && key.owner && frags_owner)
134                 UpdateFrags(key.owner, frags_owner);
135         if(!cvar("sv_eventlog"))  //output extra info to the console or text file
136                 return;
137         s = strcat(":keyhunt:", what, ":", ftos(player.playerid));
138         s = strcat(s, ":", ftos(frags_player));
139         if(key && key.owner)
140                 s = strcat(s, ":", ftos(key.owner.playerid));
141         else
142                 s = strcat(s, ":0");
143         s = strcat(s, ":", ftos(frags_owner), ":");
144         if(key)
145                 s = strcat(s, key.netname);
146         GameLogEcho(s);
147 }
148
149 vector kh_AttachedOrigin(entity e)  // runs when a team captures the flag, it can run 2 or 3 times.
150 {
151         if(e.tag_entity)
152         {
153                 makevectors(e.tag_entity.angles);
154                 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
155         }
156         else
157                 return e.origin;
158 }
159
160 void kh_Key_Attach(entity key)  // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
161 {
162 #ifdef KH_PLAYER_USE_ATTACHMENT
163         entity first;
164         first = key.owner.kh_next;
165         if(key == first)
166         {
167                 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
168                 if(key.kh_next)
169                 {
170                         setattachment(key.kh_next, key, "");
171                         setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
172                         setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
173                         key.kh_next.angles = '0 0 0';
174                 }
175                 else
176                         setorigin(key, KH_PLAYER_ATTACHMENT);
177                 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
178         }
179         else
180         {
181                 setattachment(key, key.kh_prev, "");
182                 if(key.kh_next)
183                         setattachment(key.kh_next, key, "");
184                 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
185                 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
186                 key.angles = '0 0 0';
187         }
188 #else
189         setattachment(key, key.owner, "");
190         setorigin(key, '0 0 1' * KH_KEY_ZSHIFT);  // fixing x, y in think
191         key.angles_y -= key.owner.angles_y;
192 #endif
193         key.flags = 0;
194         key.solid = SOLID_NOT;
195         key.movetype = MOVETYPE_NONE;
196         key.team = key.owner.team;
197         key.nextthink = time;
198         key.damageforcescale = 0;
199         key.modelindex = kh_key_carried;
200 }
201
202 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
203 {
204         float i;
205         i = test[key.owner.playerid];
206                 if(key.netname == "^1red key")
207                         i -= 1;
208                 if(key.netname == "^4blue key")
209                         i -= 2;
210                 if(key.netname == "^3yellow key")
211                         i -= 4;
212                 if(key.netname == "^6pink key")
213                         i -= 8;
214         test[key.owner.playerid] = i;
215
216         kh_show_temp();
217         if(key.owner)
218                 key.owner.kh_state = (key.owner.kh_state | 255) - 255 + test[key.owner.playerid];
219         //key.owner.kh_state += test[key.owner.playerid];
220
221 #ifdef KH_PLAYER_USE_ATTACHMENT
222         entity first;
223         first = key.owner.kh_next;
224         if(key == first)
225         {
226                 if(key.kh_next)
227                 {
228                         setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
229                         setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
230                         key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
231                 }
232         }
233         else
234         {
235                 if(key.kh_next)
236                         setattachment(key.kh_next, key.kh_prev, "");
237                 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
238         }
239         // in any case:
240         setattachment(key, world, "");
241         setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN_z - KH_KEY_MIN_z));
242         key.angles = key.owner.angles;
243 #else
244         setorigin(key, key.owner.origin + key.origin_z * '0 0 1');
245         setattachment(key, world, "");
246         key.angles_y += key.owner.angles_y;
247 #endif
248         key.flags = FL_ITEM;
249         key.solid = SOLID_TRIGGER;
250         key.movetype = MOVETYPE_TOSS;
251         key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
252         key.damageforcescale = cvar("g_balance_keyhunt_damageforcescale");
253         // let key.team stay
254         key.modelindex = kh_key_dropped;
255         key.kh_previous_owner = key.owner;
256         key.kh_previous_owner_playerid = key.owner.playerid;
257 }
258
259 void kh_Key_AssignTo(entity key, entity player)  // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
260 {
261         if(key.owner == player)
262                 return;
263
264         if(key.owner)
265         {
266                 kh_Key_Detach(key);
267
268                 // remove from linked list
269                 if(key.kh_next)
270                         key.kh_next.kh_prev = key.kh_prev;
271                 key.kh_prev.kh_next = key.kh_next;
272                 key.kh_next = world;
273                 key.kh_prev = world;
274
275                 if(key.owner.kh_next == world)
276                 {
277                         // No longer a key carrier
278                         WaypointSprite_DetachCarrier(key.owner);
279                 }
280         }
281
282         key.owner = player;
283
284         if(player)
285         {
286                 // insert into linked list
287                 key.kh_next = player.kh_next;
288                 key.kh_prev = player;
289                 player.kh_next = key;
290                 if(key.kh_next)
291                         key.kh_next.kh_prev = key;
292
293                 float i;
294                 i = test[key.owner.playerid];
295                         if(key.netname == "^1red key")
296                                 i += 1;
297                         if(key.netname == "^4blue key")
298                                 i += 2;
299                         if(key.netname == "^3yellow key")
300                                 i += 4;
301                         if(key.netname == "^6pink key")
302                                 i += 8;
303                 test[key.owner.playerid] = i;
304
305                 kh_Key_Attach(key);
306
307                 if(key.kh_next == world)
308                 {
309                         // player is now a key carrier
310                         WaypointSprite_AttachCarrier("", player);
311                         player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
312                         WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
313                         if(player.team == COLOR_TEAM1)
314                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-red", "keycarrier-friend", "");
315                         else if(player.team == COLOR_TEAM2)
316                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-blue", "keycarrier-friend", "");
317                         else if(player.team == COLOR_TEAM3)
318                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-yellow", "keycarrier-friend", "");
319                         else if(player.team == COLOR_TEAM4)
320                                 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-pink", "keycarrier-friend", "");
321                 }
322         }
323         
324         // moved that here, also update if there's no player
325         kh_show_temp();
326         if(key.owner)
327                 key.owner.kh_state = (key.owner.kh_state | 255) - 255 + test[key.owner.playerid];
328                 
329         key.pusher = world;
330 }
331
332 void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
333 {
334         if(self.owner)
335                 return;
336         if(vlen(force) <= 0)
337                 return;
338         if(time > self.pushltime)
339                 if(attacker.classname == "player")
340                         self.team = attacker.team;
341 }
342
343 void kh_Key_Spawn(entity initial_owner, float angle)  // runs every time a new flag is created, ie after all the keys have been collected
344 {
345         entity key;
346         key = spawn();
347         key.classname = STR_ITEM_KH_KEY;
348         key.touch = kh_Key_Touch;
349         key.think = kh_Key_Think;
350         key.nextthink = time;
351         key.items = IT_KEY1 | IT_KEY2;
352         key.cnt = angle;
353         key.angles = '0 360 0' * random();
354         key.event_damage = kh_Key_Damage;
355         key.takedamage = DAMAGE_YES;
356         key.modelindex = kh_key_dropped;
357         key.model = "key";
358         key.kh_dropperteam = 0;
359         key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
360         setsize(key, KH_KEY_MIN, KH_KEY_MAX);
361         key.colormod = TeamColor(initial_owner.team) * KH_KEY_BRIGHTNESS;
362
363         switch(initial_owner.team)
364         {
365                 case COLOR_TEAM1:
366                         key.netname = "^1red key";
367                         break;
368                 case COLOR_TEAM2:
369                         key.netname = "^4blue key";
370                         break;
371                 case COLOR_TEAM3:
372                         key.netname = "^3yellow key";
373                         break;
374                 case COLOR_TEAM4:
375                         key.netname = "^6pink key";
376                         break;
377                 default:
378                         key.netname = "NETGIER key";
379                         break;
380         }
381
382         // link into key list
383         key.kh_worldkeynext = kh_worldkeylist;
384         kh_worldkeylist = key;
385
386         centerprint(initial_owner, strcat("You are starting with the ", key.netname, "\n"));  // message to player at start of round
387
388         WaypointSprite_Spawn("", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE);
389         key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
390
391         kh_Key_AssignTo(key, initial_owner);
392 }
393
394 void kh_Key_Remove(entity key)  // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
395 {
396         entity o;
397         o = key.owner;
398         kh_Key_AssignTo(key, world);
399         if(o) // it was attached
400                 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
401         else // it was dropped
402                 WaypointSprite_DetachCarrier(key);
403
404         // remove key from key list
405         if (kh_worldkeylist == key)
406                 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
407         else
408         {
409                 o = kh_worldkeylist;
410                 while (o)
411                 {
412                         if (o.kh_worldkeynext == key)
413                         {
414                                 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
415                                 break;
416                         }
417                         o = o.kh_worldkeynext;
418                 }
419         }
420
421         remove(key);
422 }
423
424 // -1 when no team completely owns all keys yet
425 float kh_Key_AllOwnedByWhichTeam()  // constantly called. check to see if all the keys are owned by the same team
426 {
427         entity key;
428         float teem;
429
430         teem = -1;
431         FOR_EACH_KH_KEY(key)
432         {
433                 if(!key.owner)
434                         return -1;
435                 if(teem == -1)
436                         teem = key.team;
437                 else if(teem != key.team)
438                         return -1;
439         }
440         return teem;
441 }
442
443 void kh_Key_Collect(entity key, entity player)  //a player picks up a dropped key
444 {
445         sound(player, CHAN_AUTO, kh_sound_collect, VOL_BASE, ATTN_NORM);
446
447         if(key.kh_dropperteam != player.team)
448         {
449                 kh_Scores_Event(player, key, "collect", cvar("g_balance_keyhunt_score_collect"), 0);
450                 PlayerScore_Add(player, SP_KH_PICKUPS, 1);
451         }
452         key.kh_dropperteam = 0;
453         bprint(player.netname, "^7 picked up the ", key.netname, "\n");
454
455         kh_Key_AssignTo(key, player); // this also updates .kh_state
456
457         if(kh_Key_AllOwnedByWhichTeam() != -1)
458         {
459                 kh_interferemsg_time = time + 0.2;
460                 kh_interferemsg_team = player.team;
461
462                 // audit all key carrier sprites, update them to RUN HERE
463         }
464 }
465
466 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
467 {
468         entity key;
469         entity mypusher;
470         if(player.kh_next)
471         {
472                 mypusher = world;
473                 if(player.pusher)
474                         if(time < player.pushltime)
475                                 mypusher = player.pusher;
476                 while((key = player.kh_next))
477                 {
478                         kh_Scores_Event(player, key, "losekey", 0, 0);
479                         PlayerScore_Add(player, SP_KH_LOSSES, 1);
480                         bprint(player.netname, "^7 died and lost the ", key.netname, "\n");
481                         kh_Key_AssignTo(key, world);
482                         makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
483                         key.velocity = W_CalculateProjectileVelocity(player.velocity, cvar("g_balance_keyhunt_dropvelocity") * v_forward);
484                         key.pusher = mypusher;
485                         key.pushltime = time + cvar("g_balance_keyhunt_protecttime");
486                         if(suicide)
487                                 key.kh_dropperteam = player.team;
488                 }
489                 sound(player, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
490         }
491 }
492
493 void kh_Key_Touch()  // runs many, many times when a key has been dropped and can be picked up
494 {
495         if(intermission_running)
496                 return;
497
498         if(self.owner) // already carried
499                 return;
500         if(other.classname != "player")
501                 return;
502         if(other.deadflag != DEAD_NO)
503                 return;
504         if(other == self.enemy)
505                 if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
506                         return;  // you just dropped it!
507         kh_Key_Collect(self, other);
508 }
509
510 void kh_Key_Think()  // runs all the time
511 {
512         entity head;
513         //entity player;  // needed by FOR_EACH_PLAYER
514
515         if(intermission_running)
516                 return;
517         /*
518         if(time > self.stuff_time)
519         {
520                 FOR_EACH_PLAYER(player)
521                         player.kh_state = test[0]*256 + (player.kh_state&255);
522
523                 self.stuff_time = time + 1;  // repeat in 1 second
524         }
525         */
526
527 #ifdef KH_KEY_ATTACHMENT_DEBUG
528         if(self.kh_prev == self.owner)
529         {
530                 if(cvar_string("_angles") != "")
531                 {
532                         self.angles = stov(cvar_string("_angles"));
533                         self.origin = stov(cvar_string("_origin"));
534                 }
535         }
536 #endif
537
538         if(self.owner)
539         {
540 #ifndef KH_PLAYER_USE_ATTACHMENT
541                 makevectors('0 1 0' * (self.cnt + mod(time, 360) * KH_KEY_XYSPEED));
542                 setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z);
543 #endif
544
545                 if(self.owner.BUTTON_USE)
546                 if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
547                 {
548                         self.owner.kh_droptime = time;
549                         self.kh_droptime = time;  // prevent collecting this one for some time
550                         self.enemy = self.owner;
551                         self.pusher = world;
552                         kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
553                         bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
554                         sound(self.owner, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
555                         makevectors(self.owner.v_angle);
556                         self.velocity = W_CalculateProjectileVelocity(self.owner.velocity, cvar("g_balance_keyhunt_throwvelocity") * v_forward);
557                         kh_Key_AssignTo(self, world);
558                         self.pushltime = time + cvar("g_balance_keyhunt_protecttime");
559                         self.kh_dropperteam = self.team;
560                 }
561         }
562
563         // if in nodrop or time over, end the round
564         if(!self.owner)
565                 if(time > self.pain_finished)
566                         kh_LoserTeam(self.team, self);
567
568         if(self.owner)
569         if(kh_Key_AllOwnedByWhichTeam() != -1)
570         {
571                 if(self.siren_time < time)
572                 {
573                         sound(self.owner, CHAN_AUTO, kh_sound_alarm, VOL_BASE, ATTN_NORM);  // play a simple alarm
574                         self.siren_time = time + 2.5;  // repeat every 2.5 seconds
575                 }
576
577                 entity key;
578                 vector p;
579                 p = self.owner.origin;
580                 FOR_EACH_KH_KEY(key)
581                         if(vlen(key.owner.origin - p) > cvar("g_balance_keyhunt_maxdist"))
582                                 goto not_winning;
583                 kh_WinnerTeam(self.team);
584 :not_winning
585         }
586
587         if(kh_interferemsg_time && time > kh_interferemsg_time)
588         {
589                 kh_interferemsg_time = 0;
590                 FOR_EACH_PLAYER(head)
591                 {
592                         if(head.team == kh_interferemsg_team)
593                                 if(head.kh_next)
594                                         centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!\n");
595                                 else
596                                         centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!\n");
597                         else
598                                 centerprint(head, strcat("All keys are in the ", ColoredTeamName(kh_interferemsg_team), "^7's hands!\n\nInterfere ^1NOW^7!\n"));
599                 }
600         }
601
602         self.nextthink = time + 0.05;
603 }
604
605 void kh_WinnerTeam(float teem)  // runs when a team wins
606 {
607         // all key carriers get some points
608         vector firstorigin, lastorigin, midpoint;
609         float first;
610         entity key;
611         float score;
612         score = (kh_teams - 1) * cvar("g_balance_keyhunt_score_capture");
613         DistributeEvenly_Init(score, kh_teams);
614         // twice the score for 3 team games, three times the score for 4 team games!
615         // note: for a win by destroying the key, this should NOT be applied
616         FOR_EACH_KH_KEY(key)
617         {
618                 float f;
619                 f = DistributeEvenly_Get(1);
620                 kh_Scores_Event(key.owner, key, "capture", f, 0);
621                 PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
622         }
623
624         first = TRUE;
625         FOR_EACH_KH_KEY(key)
626                 if(key.owner.kh_next == key)
627                 {
628                         if(!first)
629                                 bprint("^7, ");
630                         bprint(key.owner.netname);
631                         first = FALSE;
632                 }
633         bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
634
635         first = TRUE;
636         midpoint = '0 0 0';
637         FOR_EACH_KH_KEY(key)
638         {
639                 vector thisorigin;
640
641                 thisorigin = kh_AttachedOrigin(key);
642                 //dprint("Key origin: ", vtos(thisorigin), "\n");
643                 midpoint += thisorigin;
644
645                 if(!first)
646                         te_lightning2(world, lastorigin, thisorigin);
647                 lastorigin = thisorigin;
648                 if(first)
649                         firstorigin = thisorigin;
650                 first = FALSE;
651         }
652         if(kh_teams > 2)
653         {
654                 te_lightning2(world, lastorigin, firstorigin);
655         }
656         midpoint = midpoint * (1 / kh_teams);
657         te_customflash(midpoint, 1000, 1, TeamColor(teem) * 0.5 + '0.5 0.5 0.5');  // make the color >=0.5 in each component
658
659         play2all(kh_sound_capture);
660         kh_FinishRound();
661 }
662
663 void kh_LoserTeam(float teem, entity lostkey)  // runs when a player pushes a flag carrier off the map
664 {
665         entity player, key, attacker;
666         float players;
667         float keys;
668         float f;
669
670         attacker = world;
671         if(lostkey.pusher)
672                 if(lostkey.pusher.team != teem)
673                         if(lostkey.pusher.classname == "player")
674                                 attacker = lostkey.pusher;
675
676         players = keys = 0;
677
678         if(attacker)
679         {
680                 if(lostkey.kh_previous_owner)
681                         kh_Scores_Event(lostkey.kh_previous_owner, world, "pushed", 0, -cvar("g_balance_keyhunt_score_push"));
682                         // don't actually GIVE him the -nn points, just log
683                 kh_Scores_Event(attacker, world, "push", cvar("g_balance_keyhunt_score_push"), 0);
684                 PlayerScore_Add(attacker, SP_KH_PUSHES, 1);
685                 centerprint(attacker, "Your push is the best!\n\n\n");
686                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "^7 when ", attacker.netname, "^7 came\n");
687         }
688         else
689         {
690                 float of, fragsleft, i, j, thisteam;
691                 of = cvar("g_balance_keyhunt_score_destroyed_ownfactor");
692
693                 FOR_EACH_PLAYER(player)
694                         if(player.team != teem)
695                                 ++players;
696
697                 FOR_EACH_KH_KEY(key)
698                         if(key.owner && key.team != teem)
699                                 ++keys;
700
701                 if(lostkey.kh_previous_owner)
702                         kh_Scores_Event(lostkey.kh_previous_owner, world, "destroyed", 0, -cvar("g_balance_keyhunt_score_destroyed"));
703                         // don't actually GIVE him the -nn points, just log
704
705                 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
706                         PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1);
707
708                 DistributeEvenly_Init(cvar("g_balance_keyhunt_score_destroyed"), keys * of + players);
709
710                 FOR_EACH_KH_KEY(key)
711                         if(key.owner && key.team != teem)
712                         {
713                                 f = DistributeEvenly_Get(of);
714                                 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", f, 0);
715                         }
716
717                 fragsleft = DistributeEvenly_Get(players);
718
719                 // Now distribute these among all other teams...
720                 j = kh_teams - 1;
721                 for(i = 0; i < kh_teams; ++i)
722                 {
723                         thisteam = kh_Team_ByID(i);
724                         if(thisteam == teem) // bad boy, no cookie - this WILL happen
725                                 continue;
726
727                         players = 0;
728                         FOR_EACH_PLAYER(player)
729                                 if(player.team == thisteam)
730                                         ++players;
731
732                         DistributeEvenly_Init(fragsleft, j);
733                         fragsleft = DistributeEvenly_Get(j - 1);
734                         DistributeEvenly_Init(DistributeEvenly_Get(1), players);
735
736                         FOR_EACH_PLAYER(player)
737                                 if(player.team == thisteam)
738                                 {
739                                         f = DistributeEvenly_Get(1);
740                                         kh_Scores_Event(player, world, "destroyed", f, 0);
741                                 }
742
743                         --j;
744                 }
745
746                 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
747         }
748         play2all(kh_sound_destroy);
749         te_tarexplosion(lostkey.origin);
750
751         kh_FinishRound();
752 }
753
754 void kh_FinishRound()  // runs when a team captures the keys
755 {
756         // prepare next round
757         kh_interferemsg_time = 0;
758         entity key;
759         FOR_EACH_KH_KEY(key)
760                 kh_Key_Remove(key);
761
762         kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
763 }
764
765 string kh_CheckEnoughPlayers()  // checks enough player are present, runs after every completed round
766 {
767         float i, players, teem;
768         entity player;
769         string result;
770         result = "";
771
772         // find a random player per team
773         for(i = 0; i < kh_teams; ++i)
774         {
775                 teem = kh_Team_ByID(i);
776                 players = 0;
777                 FOR_EACH_PLAYER(player)
778                         if(player.deadflag == DEAD_NO)
779                                 if(!player.BUTTON_CHAT)
780                                         if(player.team == teem)
781                                                 ++players;
782                 if(players == 0)
783                 {
784                         if(result != "")
785                                 result = strcat(result, ", ");
786                         result = strcat(result, ColoredTeamName(teem));
787                 }
788         }
789         return result;
790 }
791
792 void kh_WaitForPlayers()  // delay start of the round until enough players are present
793 {
794         string teams_missing;
795         teams_missing = kh_CheckEnoughPlayers();
796         if(teams_missing == "")
797                 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
798         else
799                 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
800 }
801
802 void kh_StartRound()  // runs at the start of each round
803 {
804         string teams_missing;
805         float i, players, teem;
806         entity player;
807
808         teams_missing = kh_CheckEnoughPlayers();
809         if(teams_missing != "")
810         {
811                 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
812                 return;
813         }
814
815         FOR_EACH_PLAYER(player)
816                 if(clienttype(player) == CLIENTTYPE_REAL)
817                         centerprint_expire(player, CENTERPRIO_SPAM);
818
819         for(i = 0; i < kh_teams; ++i)
820         {
821                 teem = kh_Team_ByID(i);
822                 players = 0;
823                 entity my_player;
824                 FOR_EACH_PLAYER(player)
825                         if(player.deadflag == DEAD_NO)
826                                 if(!player.BUTTON_CHAT)
827                                         if(player.team == teem)
828                                         {
829                                                 ++players;
830                                                 if(random() * players <= 1)
831                                                         my_player = player;
832                                         }
833                 kh_Key_Spawn(my_player, 360 * i / kh_teams);
834                 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
835                 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
836         }
837
838         kh_tracking_enabled = FALSE;
839         kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
840 }
841
842 void kh_setstatus()  // runs all the time
843 {
844         if(kh_teams)
845         {
846                 float kh_KEY;
847                 kh_KEY = (IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST);  // the one impossible combination
848                 if(self.kh_next)
849                         self.items = self.items | kh_KEY;
850                 else
851                         self.items = self.items - (self.items & kh_KEY);
852         }
853 }
854
855 void kh_EnableTrackingDevice()  // runs after each round
856 {
857         entity player;
858
859         FOR_EACH_PLAYER(player)
860                 if(clienttype(player) == CLIENTTYPE_REAL)
861                         centerprint_expire(player, CENTERPRIO_SPAM);
862
863         kh_tracking_enabled = TRUE;
864 }
865
866 float kh_Key_waypointsprite_visible_for_player(entity e) // ??
867 {
868         if(!kh_tracking_enabled)
869                 return FALSE;
870         if(!self.owner)
871                 return TRUE;
872         if(!self.owner.owner)
873                 return TRUE;
874         return FALSE;  // draw only when key is not owned
875 }
876
877 float kh_KeyCarrier_waypointsprite_visible_for_player(entity e)  // runs all the time
878 {
879         if(e.classname != "player" || self.team != e.team)
880                 if(!kh_tracking_enabled)
881                         return FALSE;
882
883         return TRUE;
884 }
885
886 float kh_HandleFrags(entity attacker, entity targ, float f)  // adds to the player score
887 {
888         if(attacker == targ)
889                 return f;
890
891         if(targ.kh_next)
892         {
893                 if(attacker.team == targ.team)
894                 {
895                         entity k;
896                         float nk;
897                         nk = 0;
898                         for(k = targ.kh_next; k != world; k = k.kh_next)
899                                 ++nk;
900                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * cvar("g_balance_keyhunt_score_collect"), 0);
901                 }
902                 else
903                 {
904                         kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", cvar("g_balance_keyhunt_score_carrierfrag")-1, 0);
905                         PlayerScore_Add(attacker, SP_KH_KCKILLS, 1);
906                         // the frag gets added later
907                 }
908         }
909
910         return f;
911 }
912
913 void kh_init()  // sets up th KH environment
914 {
915         precache_sound(kh_sound_capture);
916         precache_sound(kh_sound_destroy);
917         precache_sound(kh_sound_drop);
918         precache_sound(kh_sound_collect);
919         precache_sound(kh_sound_alarm);  // the new siren
920
921         precache_model("models/sprites/key-dropped.sp2");
922         precache_model("models/sprites/keycarrier-finish.sp2");
923         precache_model("models/sprites/keycarrier-friend.sp2");
924         precache_model("models/sprites/keycarrier-red.sp2");
925         precache_model("models/sprites/keycarrier-blue.sp2");
926         precache_model("models/sprites/keycarrier-yellow.sp2");
927         precache_model("models/sprites/keycarrier-pink.sp2");
928 #ifdef KH_PLAYER_USE_CARRIEDMODEL
929         precache_model("models/keyhunt/key-carried.md3");
930 #endif
931         precache_model("models/keyhunt/key.md3");
932
933         // setup variables
934         kh_teams = cvar("g_keyhunt_teams_override");
935         if(kh_teams < 2)
936                 kh_teams = cvar("g_keyhunt_teams");
937         kh_teams = bound(2, kh_teams, 4);
938
939         // make a KH entity for controlling the game
940         kh_controller = spawn();
941         kh_controller.think = kh_Controller_Think;
942         kh_Controller_SetThink(0, "", kh_WaitForPlayers);
943
944         setmodel(kh_controller, "models/keyhunt/key.md3");
945         kh_key_dropped = kh_controller.modelindex;
946         /*
947         dprint(vtos(kh_controller.mins));
948         dprint(vtos(kh_controller.maxs));
949         dprint("\n");
950         */
951 #ifdef KH_PLAYER_USE_CARRIEDMODEL
952         setmodel(kh_controller, "models/keyhunt/key-carried.md3");
953         kh_key_carried = kh_controller.modelindex;
954 #else
955         kh_key_carried = kh_key_dropped;
956 #endif
957         setmodel(kh_controller, "models/sprites/key-dropped.sp2");
958         kh_sprite_dropped = kh_controller.modelindex;
959         setmodel(kh_controller, "models/sprites/keycarrier-finish.sp2");
960         kh_sprite_finish = kh_controller.modelindex;
961         setmodel(kh_controller, "models/sprites/keycarrier-friend.sp2");
962         kh_sprite_friend = kh_controller.modelindex;
963         setmodel(kh_controller, "models/sprites/keycarrier-red.sp2");
964         kh_sprite_red = kh_controller.modelindex;
965         setmodel(kh_controller, "models/sprites/keycarrier-blue.sp2");
966         kh_sprite_blue = kh_controller.modelindex;
967         setmodel(kh_controller, "models/sprites/keycarrier-pink.sp2");
968         kh_sprite_pink = kh_controller.modelindex;
969         setmodel(kh_controller, "models/sprites/keycarrier-yellow.sp2");
970         kh_sprite_yellow = kh_controller.modelindex;
971         setmodel(kh_controller, "");
972
973         addstat(STAT_KH_KEYS, AS_INT, kh_state);
974
975         ScoreRules_kh(kh_teams);
976 }
977
978 void kh_finalize()
979 {
980         // to be called before intermission
981         kh_FinishRound();
982         remove(kh_controller);
983         kh_controller = world;
984 }
985
986 /**
987  * kh_show_temp originally by victim.
988  * changed it to use the kh_state stat var
989  * Updates the general key stat bits for each player
990  */
991 void kh_show_temp()
992 {
993         entity player;
994         float i, j;
995
996         j = 0;  // reset/blank j
997         for(i=1; i<17; ++i)  // replace 17 with cvar("maxplayers"); !!!!!!!!!
998                 j += test[i];
999
1000         test[0] = j;
1001
1002         j *= 256;
1003         FOR_EACH_PLAYER(player)
1004                 player.kh_state = j + (player.kh_state & 255); // update the general key bits
1005 }