1 #define FOR_EACH_KH_KEY(v) for(v = kh_worldkeylist; v; v = v.kh_worldkeynext )
3 // #define KH_PLAYER_USE_ATTACHMENT
4 // #define KH_PLAYER_USE_CARRIEDMODEL
5 // #define KH_KEY_ATTACHMENT_DEBUG
7 #ifdef KH_PLAYER_USE_ATTACHMENT
8 vector KH_PLAYER_ATTACHMENT_DIST_ROTATED = '0 -4 0';
9 vector KH_PLAYER_ATTACHMENT_DIST = '4 0 0';
10 vector KH_PLAYER_ATTACHMENT = '0 0 0';
11 vector KH_PLAYER_ATTACHMENT_ANGLES = '0 0 0';
12 string KH_PLAYER_ATTACHMENT_BONE = "";
14 float KH_KEY_ZSHIFT = 22;
15 float KH_KEY_XYDIST = 24;
16 float KH_KEY_XYSPEED = 45;
18 float KH_KEY_WP_ZSHIFT = 20;
20 vector KH_KEY_MIN = '-10 -10 -46';
21 vector KH_KEY_MAX = '10 10 3';
22 float KH_KEY_BRIGHTNESS = 2;
24 string kh_Controller_Waitmsg;
27 // bits 0-7: player's key status
28 // bits 8-15: general key status
30 .float siren_time; // time delay the siren
31 //.float stuff_time; // time delay to stuffcmd a cvar
33 float test[17] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
34 //test[0] = status of dropped keys, test[1 - 16] = player #
35 //replace 17 with cvar("maxplayers") or similar !!!!!!!!!
36 //for(i = 0; i < maxplayers; ++i)
39 float kh_Team_ByID(float t)
41 if(t == 0) return COLOR_TEAM1;
42 if(t == 1) return COLOR_TEAM2;
43 if(t == 2) return COLOR_TEAM3;
44 if(t == 3) return COLOR_TEAM4;
48 entity kh_worldkeylist;
49 .entity kh_worldkeynext;
51 float kh_tracking_enabled;
53 float kh_interferemsg_time, kh_interferemsg_team;
54 .entity kh_next, kh_prev; // linked list
56 .float kh_dropperteam;
57 .entity kh_previous_owner;
58 .float kh_previous_owner_playerid;
60 string kh_sound_capture = "sound/kh/capture.wav";
61 string kh_sound_destroy = "sound/kh/destroy.wav";
62 string kh_sound_drop = "sound/kh/drop.wav";
63 string kh_sound_collect = "sound/kh/collect.wav";
64 string kh_sound_alarm = "sound/kh/alarm.wav"; // the new siren/alarm
66 float kh_sprite_dropped, kh_sprite_finish, kh_sprite_red, kh_sprite_blue, kh_sprite_pink, kh_sprite_yellow, kh_sprite_friend;
67 float kh_key_dropped, kh_key_carried;
69 float kh_GetCarrierSprite(float t, float e) // runs all the time
71 if(t == e) return kh_sprite_friend;
72 if(t == COLOR_TEAM1) return kh_sprite_red;
73 if(t == COLOR_TEAM2) return kh_sprite_blue;
74 if(t == COLOR_TEAM3) return kh_sprite_yellow;
75 if(t == COLOR_TEAM4) return kh_sprite_pink;
79 void kh_Controller_SetThink(float t, string msg, kh_Think_t func) // runs occasionaly
81 kh_Controller_Thinkfunc = func;
82 kh_controller.cnt = t;
83 if(kh_Controller_Waitmsg != "")
84 strunzone(kh_Controller_Waitmsg);
86 kh_Controller_Waitmsg = "";
88 kh_Controller_Waitmsg = strzone(msg);
90 kh_controller.nextthink = time; // force
93 void kh_Controller_Think() // called a lot
96 if(intermission_running)
100 if(kh_Controller_Waitmsg != "")
103 if(substring(kh_Controller_Waitmsg, strlen(kh_Controller_Waitmsg)-1, 1) == " ")
104 s = strcat(kh_Controller_Waitmsg, ftos(self.cnt));
106 s = kh_Controller_Waitmsg;
111 if(clienttype(e) == CLIENTTYPE_REAL)
112 centerprint_atprio(e, CENTERPRIO_SPAM, s);
116 else if(self.cnt == 0)
119 kh_Controller_Thinkfunc();
121 self.nextthink = time + 1;
124 // frags f: take from cvar * f
126 void kh_Scores_Event(entity player, entity key, string what, float frags_player, float frags_owner) // update the score when a key is captured
129 if(intermission_running)
132 UpdateFrags(player, frags_player);
133 if(key && key.owner && frags_owner)
134 UpdateFrags(key.owner, frags_owner);
135 if(!cvar("sv_eventlog")) //output extra info to the console or text file
137 s = strcat(":keyhunt:", what, ":", ftos(player.playerid));
138 s = strcat(s, ":", ftos(frags_player));
140 s = strcat(s, ":", ftos(key.owner.playerid));
143 s = strcat(s, ":", ftos(frags_owner), ":");
145 s = strcat(s, key.netname);
149 vector kh_AttachedOrigin(entity e) // runs when a team captures the flag, it can run 2 or 3 times.
153 makevectors(e.tag_entity.angles);
154 return e.tag_entity.origin + e.origin_x * v_forward - e.origin_y * v_right + e.origin_z * v_up;
160 void kh_Key_Attach(entity key) // runs when a player picks up a key and several times when a key is assigned to a player at the start of a round
162 #ifdef KH_PLAYER_USE_ATTACHMENT
164 first = key.owner.kh_next;
167 setattachment(key, key.owner, KH_PLAYER_ATTACHMENT_BONE);
170 setattachment(key.kh_next, key, "");
171 setorigin(key, key.kh_next.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
172 setorigin(key.kh_next, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
173 key.kh_next.angles = '0 0 0';
176 setorigin(key, KH_PLAYER_ATTACHMENT);
177 key.angles = KH_PLAYER_ATTACHMENT_ANGLES;
181 setattachment(key, key.kh_prev, "");
183 setattachment(key.kh_next, key, "");
184 setorigin(key, KH_PLAYER_ATTACHMENT_DIST_ROTATED);
185 setorigin(first, first.origin - 0.5 * KH_PLAYER_ATTACHMENT_DIST);
186 key.angles = '0 0 0';
189 setattachment(key, key.owner, "");
190 setorigin(key, '0 0 1' * KH_KEY_ZSHIFT); // fixing x, y in think
191 key.angles_y -= key.owner.angles_y;
194 key.solid = SOLID_NOT;
195 key.movetype = MOVETYPE_NONE;
196 key.team = key.owner.team;
197 key.nextthink = time;
198 key.damageforcescale = 0;
199 key.modelindex = kh_key_carried;
202 void kh_Key_Detach(entity key) // runs every time a key is dropped or lost. Runs several times times when all the keys are captured
205 i = test[key.owner.playerid];
206 if(key.netname == "^1red key")
208 if(key.netname == "^4blue key")
210 if(key.netname == "^3yellow key")
212 if(key.netname == "^6pink key")
214 test[key.owner.playerid] = i;
218 key.owner.kh_state = (key.owner.kh_state | 255) - 255 + test[key.owner.playerid];
219 //key.owner.kh_state += test[key.owner.playerid];
221 #ifdef KH_PLAYER_USE_ATTACHMENT
223 first = key.owner.kh_next;
228 setattachment(key.kh_next, key.owner, KH_PLAYER_ATTACHMENT_BONE);
229 setorigin(key.kh_next, key.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
230 key.kh_next.angles = KH_PLAYER_ATTACHMENT_ANGLES;
236 setattachment(key.kh_next, key.kh_prev, "");
237 setorigin(first, first.origin + 0.5 * KH_PLAYER_ATTACHMENT_DIST);
240 setattachment(key, world, "");
241 setorigin(key, key.owner.origin + '0 0 1' * (PL_MIN_z - KH_KEY_MIN_z));
242 key.angles = key.owner.angles;
244 setorigin(key, key.owner.origin + key.origin_z * '0 0 1');
245 setattachment(key, world, "");
246 key.angles_y += key.owner.angles_y;
249 key.solid = SOLID_TRIGGER;
250 key.movetype = MOVETYPE_TOSS;
251 key.pain_finished = time + cvar("g_balance_keyhunt_delay_return");
252 key.damageforcescale = cvar("g_balance_keyhunt_damageforcescale");
254 key.modelindex = kh_key_dropped;
255 key.kh_previous_owner = key.owner;
256 key.kh_previous_owner_playerid = key.owner.playerid;
259 void kh_Key_AssignTo(entity key, entity player) // runs every time a key is picked up or assigned. Runs prior to kh_key_attach
261 if(key.owner == player)
268 // remove from linked list
270 key.kh_next.kh_prev = key.kh_prev;
271 key.kh_prev.kh_next = key.kh_next;
275 if(key.owner.kh_next == world)
277 // No longer a key carrier
278 WaypointSprite_DetachCarrier(key.owner);
286 // insert into linked list
287 key.kh_next = player.kh_next;
288 key.kh_prev = player;
289 player.kh_next = key;
291 key.kh_next.kh_prev = key;
294 i = test[key.owner.playerid];
295 if(key.netname == "^1red key")
297 if(key.netname == "^4blue key")
299 if(key.netname == "^3yellow key")
301 if(key.netname == "^6pink key")
303 test[key.owner.playerid] = i;
307 if(key.kh_next == world)
309 // player is now a key carrier
310 WaypointSprite_AttachCarrier("", player);
311 player.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_KeyCarrier_waypointsprite_visible_for_player;
312 WaypointSprite_UpdateRule(player.waypointsprite_attachedforcarrier, player.team, SPRITERULE_TEAMPLAY);
313 if(player.team == COLOR_TEAM1)
314 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-red", "keycarrier-friend", "");
315 else if(player.team == COLOR_TEAM2)
316 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-blue", "keycarrier-friend", "");
317 else if(player.team == COLOR_TEAM3)
318 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-yellow", "keycarrier-friend", "");
319 else if(player.team == COLOR_TEAM4)
320 WaypointSprite_UpdateSprites(player.waypointsprite_attachedforcarrier, "keycarrier-pink", "keycarrier-friend", "");
324 // moved that here, also update if there's no player
327 key.owner.kh_state = (key.owner.kh_state | 255) - 255 + test[key.owner.playerid];
332 void kh_Key_Damage(entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
338 if(time > self.pushltime)
339 if(attacker.classname == "player")
340 self.team = attacker.team;
343 void kh_Key_Spawn(entity initial_owner, float angle) // runs every time a new flag is created, ie after all the keys have been collected
347 key.classname = STR_ITEM_KH_KEY;
348 key.touch = kh_Key_Touch;
349 key.think = kh_Key_Think;
350 key.nextthink = time;
351 key.items = IT_KEY1 | IT_KEY2;
353 key.angles = '0 360 0' * random();
354 key.event_damage = kh_Key_Damage;
355 key.takedamage = DAMAGE_YES;
356 key.modelindex = kh_key_dropped;
358 key.kh_dropperteam = 0;
359 key.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
360 setsize(key, KH_KEY_MIN, KH_KEY_MAX);
361 key.colormod = TeamColor(initial_owner.team) * KH_KEY_BRIGHTNESS;
363 switch(initial_owner.team)
366 key.netname = "^1red key";
369 key.netname = "^4blue key";
372 key.netname = "^3yellow key";
375 key.netname = "^6pink key";
378 key.netname = "NETGIER key";
382 // link into key list
383 key.kh_worldkeynext = kh_worldkeylist;
384 kh_worldkeylist = key;
386 centerprint(initial_owner, strcat("You are starting with the ", key.netname, "\n")); // message to player at start of round
388 WaypointSprite_Spawn("", 0, 0, key, '0 0 1' * KH_KEY_WP_ZSHIFT, world, key.team, key, waypointsprite_attachedforcarrier, FALSE);
389 key.waypointsprite_attachedforcarrier.waypointsprite_visible_for_player = kh_Key_waypointsprite_visible_for_player;
391 kh_Key_AssignTo(key, initial_owner);
394 void kh_Key_Remove(entity key) // runs after when all the keys have been collected or when a key has been dropped for more than X seconds
398 kh_Key_AssignTo(key, world);
399 if(o) // it was attached
400 WaypointSprite_Kill(key.waypointsprite_attachedforcarrier);
401 else // it was dropped
402 WaypointSprite_DetachCarrier(key);
404 // remove key from key list
405 if (kh_worldkeylist == key)
406 kh_worldkeylist = kh_worldkeylist.kh_worldkeynext;
412 if (o.kh_worldkeynext == key)
414 o.kh_worldkeynext = o.kh_worldkeynext.kh_worldkeynext;
417 o = o.kh_worldkeynext;
424 // -1 when no team completely owns all keys yet
425 float kh_Key_AllOwnedByWhichTeam() // constantly called. check to see if all the keys are owned by the same team
437 else if(teem != key.team)
443 void kh_Key_Collect(entity key, entity player) //a player picks up a dropped key
445 sound(player, CHAN_AUTO, kh_sound_collect, VOL_BASE, ATTN_NORM);
447 if(key.kh_dropperteam != player.team)
449 kh_Scores_Event(player, key, "collect", cvar("g_balance_keyhunt_score_collect"), 0);
450 PlayerScore_Add(player, SP_KH_PICKUPS, 1);
452 key.kh_dropperteam = 0;
453 bprint(player.netname, "^7 picked up the ", key.netname, "\n");
455 kh_Key_AssignTo(key, player); // this also updates .kh_state
457 if(kh_Key_AllOwnedByWhichTeam() != -1)
459 kh_interferemsg_time = time + 0.2;
460 kh_interferemsg_team = player.team;
462 // audit all key carrier sprites, update them to RUN HERE
466 void kh_Key_DropAll(entity player, float suicide) // runs whenever a player dies
474 if(time < player.pushltime)
475 mypusher = player.pusher;
476 while((key = player.kh_next))
478 kh_Scores_Event(player, key, "losekey", 0, 0);
479 PlayerScore_Add(player, SP_KH_LOSSES, 1);
480 bprint(player.netname, "^7 died and lost the ", key.netname, "\n");
481 kh_Key_AssignTo(key, world);
482 makevectors('-1 0 0' * (45 + 45 * random()) + '0 360 0' * random());
483 key.velocity = W_CalculateProjectileVelocity(player.velocity, cvar("g_balance_keyhunt_dropvelocity") * v_forward);
484 key.pusher = mypusher;
485 key.pushltime = time + cvar("g_balance_keyhunt_protecttime");
487 key.kh_dropperteam = player.team;
489 sound(player, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
493 void kh_Key_Touch() // runs many, many times when a key has been dropped and can be picked up
495 if(intermission_running)
498 if(self.owner) // already carried
500 if(other.classname != "player")
502 if(other.deadflag != DEAD_NO)
504 if(other == self.enemy)
505 if(time < self.kh_droptime + cvar("g_balance_keyhunt_delay_collect"))
506 return; // you just dropped it!
507 kh_Key_Collect(self, other);
510 void kh_Key_Think() // runs all the time
513 //entity player; // needed by FOR_EACH_PLAYER
515 if(intermission_running)
518 if(time > self.stuff_time)
520 FOR_EACH_PLAYER(player)
521 player.kh_state = test[0]*256 + (player.kh_state&255);
523 self.stuff_time = time + 1; // repeat in 1 second
527 #ifdef KH_KEY_ATTACHMENT_DEBUG
528 if(self.kh_prev == self.owner)
530 if(cvar_string("_angles") != "")
532 self.angles = stov(cvar_string("_angles"));
533 self.origin = stov(cvar_string("_origin"));
540 #ifndef KH_PLAYER_USE_ATTACHMENT
541 makevectors('0 1 0' * (self.cnt + mod(time, 360) * KH_KEY_XYSPEED));
542 setorigin(self, v_forward * KH_KEY_XYDIST + '0 0 1' * self.origin_z);
545 if(self.owner.BUTTON_USE)
546 if(time >= self.owner.kh_droptime + cvar("g_balance_keyhunt_delay_drop"))
548 self.owner.kh_droptime = time;
549 self.kh_droptime = time; // prevent collecting this one for some time
550 self.enemy = self.owner;
552 kh_Scores_Event(self.owner, self, "dropkey", 0, 0);
553 bprint(self.owner.netname, "^7 dropped the ", self.netname, "\n");
554 sound(self.owner, CHAN_AUTO, kh_sound_drop, VOL_BASE, ATTN_NORM);
555 makevectors(self.owner.v_angle);
556 self.velocity = W_CalculateProjectileVelocity(self.owner.velocity, cvar("g_balance_keyhunt_throwvelocity") * v_forward);
557 kh_Key_AssignTo(self, world);
558 self.pushltime = time + cvar("g_balance_keyhunt_protecttime");
559 self.kh_dropperteam = self.team;
563 // if in nodrop or time over, end the round
565 if(time > self.pain_finished)
566 kh_LoserTeam(self.team, self);
569 if(kh_Key_AllOwnedByWhichTeam() != -1)
571 if(self.siren_time < time)
573 sound(self.owner, CHAN_AUTO, kh_sound_alarm, VOL_BASE, ATTN_NORM); // play a simple alarm
574 self.siren_time = time + 2.5; // repeat every 2.5 seconds
579 p = self.owner.origin;
581 if(vlen(key.owner.origin - p) > cvar("g_balance_keyhunt_maxdist"))
583 kh_WinnerTeam(self.team);
587 if(kh_interferemsg_time && time > kh_interferemsg_time)
589 kh_interferemsg_time = 0;
590 FOR_EACH_PLAYER(head)
592 if(head.team == kh_interferemsg_team)
594 centerprint(head, "All keys are in your team's hands!\n\nMeet the other key carriers ^1NOW^7!\n");
596 centerprint(head, "All keys are in your team's hands!\n\nHelp the key carriers to meet!\n");
598 centerprint(head, strcat("All keys are in the ", ColoredTeamName(kh_interferemsg_team), "^7's hands!\n\nInterfere ^1NOW^7!\n"));
602 self.nextthink = time + 0.05;
605 void kh_WinnerTeam(float teem) // runs when a team wins
607 // all key carriers get some points
608 vector firstorigin, lastorigin, midpoint;
612 score = (kh_teams - 1) * cvar("g_balance_keyhunt_score_capture");
613 DistributeEvenly_Init(score, kh_teams);
614 // twice the score for 3 team games, three times the score for 4 team games!
615 // note: for a win by destroying the key, this should NOT be applied
619 f = DistributeEvenly_Get(1);
620 kh_Scores_Event(key.owner, key, "capture", f, 0);
621 PlayerTeamScore_Add(key.owner, SP_KH_CAPS, ST_KH_CAPS, 1);
626 if(key.owner.kh_next == key)
630 bprint(key.owner.netname);
633 bprint("^7 captured the keys for the ", ColoredTeamName(teem), "\n");
641 thisorigin = kh_AttachedOrigin(key);
642 //dprint("Key origin: ", vtos(thisorigin), "\n");
643 midpoint += thisorigin;
646 te_lightning2(world, lastorigin, thisorigin);
647 lastorigin = thisorigin;
649 firstorigin = thisorigin;
654 te_lightning2(world, lastorigin, firstorigin);
656 midpoint = midpoint * (1 / kh_teams);
657 te_customflash(midpoint, 1000, 1, TeamColor(teem) * 0.5 + '0.5 0.5 0.5'); // make the color >=0.5 in each component
659 play2all(kh_sound_capture);
663 void kh_LoserTeam(float teem, entity lostkey) // runs when a player pushes a flag carrier off the map
665 entity player, key, attacker;
672 if(lostkey.pusher.team != teem)
673 if(lostkey.pusher.classname == "player")
674 attacker = lostkey.pusher;
680 if(lostkey.kh_previous_owner)
681 kh_Scores_Event(lostkey.kh_previous_owner, world, "pushed", 0, -cvar("g_balance_keyhunt_score_push"));
682 // don't actually GIVE him the -nn points, just log
683 kh_Scores_Event(attacker, world, "push", cvar("g_balance_keyhunt_score_push"), 0);
684 PlayerScore_Add(attacker, SP_KH_PUSHES, 1);
685 centerprint(attacker, "Your push is the best!\n\n\n");
686 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "^7 when ", attacker.netname, "^7 came\n");
690 float of, fragsleft, i, j, thisteam;
691 of = cvar("g_balance_keyhunt_score_destroyed_ownfactor");
693 FOR_EACH_PLAYER(player)
694 if(player.team != teem)
698 if(key.owner && key.team != teem)
701 if(lostkey.kh_previous_owner)
702 kh_Scores_Event(lostkey.kh_previous_owner, world, "destroyed", 0, -cvar("g_balance_keyhunt_score_destroyed"));
703 // don't actually GIVE him the -nn points, just log
705 if(lostkey.kh_previous_owner.playerid == lostkey.kh_previous_owner_playerid)
706 PlayerScore_Add(lostkey.kh_previous_owner, SP_KH_DESTROYS, 1);
708 DistributeEvenly_Init(cvar("g_balance_keyhunt_score_destroyed"), keys * of + players);
711 if(key.owner && key.team != teem)
713 f = DistributeEvenly_Get(of);
714 kh_Scores_Event(key.owner, world, "destroyed_holdingkey", f, 0);
717 fragsleft = DistributeEvenly_Get(players);
719 // Now distribute these among all other teams...
721 for(i = 0; i < kh_teams; ++i)
723 thisteam = kh_Team_ByID(i);
724 if(thisteam == teem) // bad boy, no cookie - this WILL happen
728 FOR_EACH_PLAYER(player)
729 if(player.team == thisteam)
732 DistributeEvenly_Init(fragsleft, j);
733 fragsleft = DistributeEvenly_Get(j - 1);
734 DistributeEvenly_Init(DistributeEvenly_Get(1), players);
736 FOR_EACH_PLAYER(player)
737 if(player.team == thisteam)
739 f = DistributeEvenly_Get(1);
740 kh_Scores_Event(player, world, "destroyed", f, 0);
746 bprint("The ", ColoredTeamName(teem), "^7 could not take care of the ", lostkey.netname, "\n");
748 play2all(kh_sound_destroy);
749 te_tarexplosion(lostkey.origin);
754 void kh_FinishRound() // runs when a team captures the keys
756 // prepare next round
757 kh_interferemsg_time = 0;
762 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
765 string kh_CheckEnoughPlayers() // checks enough player are present, runs after every completed round
767 float i, players, teem;
772 // find a random player per team
773 for(i = 0; i < kh_teams; ++i)
775 teem = kh_Team_ByID(i);
777 FOR_EACH_PLAYER(player)
778 if(player.deadflag == DEAD_NO)
779 if(!player.BUTTON_CHAT)
780 if(player.team == teem)
785 result = strcat(result, ", ");
786 result = strcat(result, ColoredTeamName(teem));
792 void kh_WaitForPlayers() // delay start of the round until enough players are present
794 string teams_missing;
795 teams_missing = kh_CheckEnoughPlayers();
796 if(teams_missing == "")
797 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_round"), "Round starts in ", kh_StartRound);
799 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
802 void kh_StartRound() // runs at the start of each round
804 string teams_missing;
805 float i, players, teem;
808 teams_missing = kh_CheckEnoughPlayers();
809 if(teams_missing != "")
811 kh_Controller_SetThink(1, strcat("Waiting for players to join...\n\nNeed active players for: ", teams_missing), kh_WaitForPlayers);
815 FOR_EACH_PLAYER(player)
816 if(clienttype(player) == CLIENTTYPE_REAL)
817 centerprint_expire(player, CENTERPRIO_SPAM);
819 for(i = 0; i < kh_teams; ++i)
821 teem = kh_Team_ByID(i);
824 FOR_EACH_PLAYER(player)
825 if(player.deadflag == DEAD_NO)
826 if(!player.BUTTON_CHAT)
827 if(player.team == teem)
830 if(random() * players <= 1)
833 kh_Key_Spawn(my_player, 360 * i / kh_teams);
834 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
835 //kh_Key_Spawn(my_player, 360 * i / kh_teams);
838 kh_tracking_enabled = FALSE;
839 kh_Controller_SetThink(cvar("g_balance_keyhunt_delay_tracking"), "Scanning frequency range...", kh_EnableTrackingDevice);
842 void kh_setstatus() // runs all the time
847 kh_KEY = (IT_RED_FLAG_TAKEN | IT_RED_FLAG_LOST | IT_BLUE_FLAG_TAKEN | IT_BLUE_FLAG_LOST); // the one impossible combination
849 self.items = self.items | kh_KEY;
851 self.items = self.items - (self.items & kh_KEY);
855 void kh_EnableTrackingDevice() // runs after each round
859 FOR_EACH_PLAYER(player)
860 if(clienttype(player) == CLIENTTYPE_REAL)
861 centerprint_expire(player, CENTERPRIO_SPAM);
863 kh_tracking_enabled = TRUE;
866 float kh_Key_waypointsprite_visible_for_player(entity e) // ??
868 if(!kh_tracking_enabled)
872 if(!self.owner.owner)
874 return FALSE; // draw only when key is not owned
877 float kh_KeyCarrier_waypointsprite_visible_for_player(entity e) // runs all the time
879 if(e.classname != "player" || self.team != e.team)
880 if(!kh_tracking_enabled)
886 float kh_HandleFrags(entity attacker, entity targ, float f) // adds to the player score
893 if(attacker.team == targ.team)
898 for(k = targ.kh_next; k != world; k = k.kh_next)
900 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", -nk * cvar("g_balance_keyhunt_score_collect"), 0);
904 kh_Scores_Event(attacker, targ.kh_next, "carrierfrag", cvar("g_balance_keyhunt_score_carrierfrag")-1, 0);
905 PlayerScore_Add(attacker, SP_KH_KCKILLS, 1);
906 // the frag gets added later
913 void kh_init() // sets up th KH environment
915 precache_sound(kh_sound_capture);
916 precache_sound(kh_sound_destroy);
917 precache_sound(kh_sound_drop);
918 precache_sound(kh_sound_collect);
919 precache_sound(kh_sound_alarm); // the new siren
921 precache_model("models/sprites/key-dropped.sp2");
922 precache_model("models/sprites/keycarrier-finish.sp2");
923 precache_model("models/sprites/keycarrier-friend.sp2");
924 precache_model("models/sprites/keycarrier-red.sp2");
925 precache_model("models/sprites/keycarrier-blue.sp2");
926 precache_model("models/sprites/keycarrier-yellow.sp2");
927 precache_model("models/sprites/keycarrier-pink.sp2");
928 #ifdef KH_PLAYER_USE_CARRIEDMODEL
929 precache_model("models/keyhunt/key-carried.md3");
931 precache_model("models/keyhunt/key.md3");
934 kh_teams = cvar("g_keyhunt_teams_override");
936 kh_teams = cvar("g_keyhunt_teams");
937 kh_teams = bound(2, kh_teams, 4);
939 // make a KH entity for controlling the game
940 kh_controller = spawn();
941 kh_controller.think = kh_Controller_Think;
942 kh_Controller_SetThink(0, "", kh_WaitForPlayers);
944 setmodel(kh_controller, "models/keyhunt/key.md3");
945 kh_key_dropped = kh_controller.modelindex;
947 dprint(vtos(kh_controller.mins));
948 dprint(vtos(kh_controller.maxs));
951 #ifdef KH_PLAYER_USE_CARRIEDMODEL
952 setmodel(kh_controller, "models/keyhunt/key-carried.md3");
953 kh_key_carried = kh_controller.modelindex;
955 kh_key_carried = kh_key_dropped;
957 setmodel(kh_controller, "models/sprites/key-dropped.sp2");
958 kh_sprite_dropped = kh_controller.modelindex;
959 setmodel(kh_controller, "models/sprites/keycarrier-finish.sp2");
960 kh_sprite_finish = kh_controller.modelindex;
961 setmodel(kh_controller, "models/sprites/keycarrier-friend.sp2");
962 kh_sprite_friend = kh_controller.modelindex;
963 setmodel(kh_controller, "models/sprites/keycarrier-red.sp2");
964 kh_sprite_red = kh_controller.modelindex;
965 setmodel(kh_controller, "models/sprites/keycarrier-blue.sp2");
966 kh_sprite_blue = kh_controller.modelindex;
967 setmodel(kh_controller, "models/sprites/keycarrier-pink.sp2");
968 kh_sprite_pink = kh_controller.modelindex;
969 setmodel(kh_controller, "models/sprites/keycarrier-yellow.sp2");
970 kh_sprite_yellow = kh_controller.modelindex;
971 setmodel(kh_controller, "");
973 addstat(STAT_KH_KEYS, AS_INT, kh_state);
975 ScoreRules_kh(kh_teams);
980 // to be called before intermission
982 remove(kh_controller);
983 kh_controller = world;
987 * kh_show_temp originally by victim.
988 * changed it to use the kh_state stat var
989 * Updates the general key stat bits for each player
996 j = 0; // reset/blank j
997 for(i=1; i<17; ++i) // replace 17 with cvar("maxplayers"); !!!!!!!!!
1003 FOR_EACH_PLAYER(player)
1004 player.kh_state = j + (player.kh_state & 255); // update the general key bits