]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/server/gamec/teamplay.c
new gamemode: arena
[divverent/nexuiz.git] / data / qcsrc / server / gamec / teamplay.c
1 float COLOR_TEAM1       = 5;  // red
2 float COLOR_TEAM2       = 14; // blue
3 float COLOR_TEAM3       = 10; // pink
4 float COLOR_TEAM4       = 13; // yellow
5
6
7 float GAME_DEATHMATCH           = 1;
8 float GAME_TEAM_DEATHMATCH      = 2;
9 float GAME_DOMINATION           = 3;
10 float GAME_CTF                  = 4;
11 float GAME_RUNEMATCH            = 5;
12 float GAME_LMS                  = 6;
13 float GAME_ARENA                = 7;
14
15
16 // client counts for each team
17 float c1, c2, c3, c4;
18 // # of bots on those teams
19 float cb1, cb2, cb3, cb4;
20
21 float g_domination, g_ctf, g_tdm;
22
23 float audit_teams_time;
24
25
26 string TeamName(float t)
27 {
28         // fixme: Search for team entities and get their .netname's!
29         if(t == COLOR_TEAM1)
30                 return "Red Team";
31         if(t == COLOR_TEAM2)
32                 return "Blue Team";
33         if(t == COLOR_TEAM3)
34                 return "Pink Team";
35         if(t == COLOR_TEAM4)
36                 return "Yellow Team";
37         return "Neutral Team";
38 }
39 string ColoredTeamName(float t)
40 {
41         // fixme: Search for team entities and get their .netname's!
42         if(t == COLOR_TEAM1)
43                 return "^1Red Team^7";
44         if(t == COLOR_TEAM2)
45                 return "^4Blue Team^7";
46         if(t == COLOR_TEAM3)
47                 return "^6Pink Team^7";
48         if(t == COLOR_TEAM4)
49                 return "^3Yellow Team^7";
50         return "Neutral Team";
51 }
52 string TeamNoName(float t)
53 {
54         // fixme: Search for team entities and get their .netname's!
55         if(t == 1)
56                 return "Red Team";
57         if(t == 2)
58                 return "Blue Team";
59         if(t == 3)
60                 return "Pink Team";
61         if(t == 4)
62                 return "Yellow Team";
63         return "Neutral Team";
64 }
65
66 void dom_init();
67 void ctf_init();
68 void runematch_init();
69 void tdm_init();
70
71 void(entity pl) LogTeamchange =
72 {
73         string str;
74         if(!cvar("sv_eventlog"))
75                 return;
76         if(pl.playerid < 1)
77                 return;
78         str = strcat(":team:", ftos(pl.playerid), ":");
79         str = strcat(str, ftos(pl.team)); 
80         GameLogEcho(str, FALSE);
81 }
82
83 void ResetGameCvars()
84 {
85         cvar_set("g_tdm", "0");
86         cvar_set("g_domination", "0");
87         cvar_set("g_ctf", "0");
88         cvar_set("g_runematch", "0");
89         cvar_set("g_lms", "0");
90         cvar_set("g_arena", "0");
91         cvar_set("teamplay", "0");
92
93
94         cvar_set("exit_cfg", "");
95 }
96
97 void ActivateTeamplay()
98 {
99         float teamplay_default;
100         teamplay_default = cvar("teamplay_default");
101
102         if(teamplay_default)
103                 cvar_set("teamplay", ftos(teamplay_default));
104         else
105                 cvar_set("teamplay", "3");
106 }
107
108 string gamemode_name;
109 float teams_matter;
110
111 void InitGameplayMode()
112 {
113         float fraglimit_override, timelimit_override;
114
115         VoteReset();
116
117         game = cvar ("gamecfg");        // load game options
118
119         // game cvars get reset before map changes
120         // then map's cfg sets them as desired
121
122         // FIXME: also set a message or game mode name to print to players when the join
123
124         // set both here, gamemode can override it later
125         timelimit_override = cvar("timelimit_override");
126         fraglimit_override = cvar("fraglimit_override");
127
128         if(game == GAME_DOMINATION || cvar("g_domination"))
129         {
130                 ResetGameCvars();
131                 game = GAME_DOMINATION;
132                 cvar_set("g_domination", "1");
133
134                 ActivateTeamplay();
135
136                 fraglimit_override = cvar("g_domination_point_limit");
137
138                 gamemode_name = "Domination";
139                 teams_matter = 1;
140         }
141         else if(game == GAME_CTF || cvar("g_ctf"))
142         {
143                 ResetGameCvars();
144                 game = GAME_CTF;
145                 cvar_set("g_ctf", "1");
146
147                 ActivateTeamplay();
148
149                 fraglimit_override = cvar("g_ctf_capture_limit");
150
151                 gamemode_name = "Capture the Flag";
152                 teams_matter = 1;
153         }
154         else if((game == GAME_RUNEMATCH || cvar("g_runematch")) && !cvar("g_minstagib"))
155         {
156                 game = GAME_RUNEMATCH;
157                 cvar_set("g_runematch", "1");
158
159                 if(cvar("deathmatch_force_teamplay"))
160                         ActivateTeamplay();
161
162                 fraglimit_override = cvar("g_runematch_point_limit");
163
164                 gamemode_name = "Rune Match";
165                 if(cvar("teamplay"))
166                         teams_matter = 1;
167                 else
168                         teams_matter = 0;
169         }
170         else if(game == GAME_DEATHMATCH || game == GAME_TEAM_DEATHMATCH || cvar("g_tdm"))
171         {
172                 if(!cvar("deathmatch"))
173                         cvar_set("deathmatch", "1");
174
175
176                 if(game == GAME_TEAM_DEATHMATCH || cvar("g_tdm") || cvar("deathmatch_force_teamplay"))
177                 {
178                         ResetGameCvars();
179                         game = GAME_TEAM_DEATHMATCH;
180                         gamemode_name = "Team Deathmatch";
181                         ActivateTeamplay();
182                         teams_matter = 1;
183                         cvar_set("g_tdm", "1");
184                 }
185                 else
186                 {
187                         ResetGameCvars();
188                         game = GAME_DEATHMATCH;
189                         gamemode_name = "Deathmatch";
190                         teams_matter = 0;
191                 }
192
193                 fraglimit_override = cvar("fraglimit_override");
194         }
195         else if(game == GAME_LMS || cvar("g_lms"))
196         {
197                 ResetGameCvars();
198                 game = GAME_LMS;
199                 cvar_set("g_lms", "1");
200                 fraglimit_override = cvar("g_lms_lives_override");
201                 if(fraglimit_override == 0)
202                         fraglimit_override = -1;
203                 gamemode_name = "Last Man Standing";
204                 teams_matter = 0;
205                 lms_lowest_lives = 999;
206         }
207         else if(game == GAME_ARENA || cvar("g_arena"))
208         {
209                 ResetGameCvars();
210                 game = GAME_ARENA;
211                 cvar_set("g_arena", "1");
212                 fraglimit_override = cvar("g_arena_point_limit");
213                 maxspawned = cvar("g_arena_maxspawned");
214                 if(maxspawned < 2)
215                         maxspawned = 2;
216                 arena_roundbased = cvar("g_arena_roundbased");
217                 gamemode_name = "Arena";
218                 teams_matter = 0;
219         }
220         else
221         {
222                 // we can only assume...
223                 ResetGameCvars();
224                 gamemode_name = "Deathmatch";
225                 teams_matter = 0;
226         }
227 /*      else if(game == GAME_TEAM_DEATHMATCH)
228         {
229                 if(!cvar("deathmatch"))
230                         cvar_set("deathmatch", "1");
231
232                 //if(!cvar("teamplay"))
233                 //      cvar_set("teamplay", "3");
234                 ActivateTeamplay();
235
236                 fraglimit_override = cvar("fraglimit_override");
237         }*/
238
239         // enforce the server's universal frag/time limits
240         if(fraglimit_override >= 0)
241                 cvar_set("fraglimit", ftos(fraglimit_override));
242         if(timelimit_override >= 0)
243                 cvar_set("timelimit", ftos(timelimit_override));
244
245         if (game == GAME_DOMINATION)//cvar("g_domination"))
246                 dom_init();
247         else if (game == GAME_CTF)//cvar("g_ctf"))
248                 ctf_init();
249         else if (game == GAME_RUNEMATCH)//cvar("g_runematch"))
250                 runematch_init();
251         else if (game == GAME_TEAM_DEATHMATCH)//cvar("g_runematch"))
252                 tdm_init();
253
254         // those mutators rule each other out
255         if(cvar("g_minstagib"))
256         {
257                 cvar_set("g_instagib", "0");
258                 cvar_set("g_rocketarena", "0");
259         }
260         if(cvar("g_instagib"))
261         {
262                 cvar_set("g_minstagib", "0");
263                 cvar_set("g_rocketarena", "0");
264         }
265         if(cvar("g_rocketarena"))
266         {
267                 cvar_set("g_instagib", "0");
268                 cvar_set("g_minstagib", "0");
269         }
270
271         registercvar("_motd", "");
272         registercvar("_mutatormsg", "");
273         cvar_set("_motd", linewrap(cvar_string("sv_motd"), 50));
274         cvar_set("_mutatormsg", linewrap(cvar_string("g_mutatormsg"), 50));
275 }
276
277 string GetClientVersionMessage(float v) {
278         local string versionmsg;
279         if (v == 1) {
280                 versionmsg = "^1client is too old to get versioninfo.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nUPDATE!!! (http://www.nexuiz.com)^8";
281                 // either that or someone wants to be funny
282         } else if (v != cvar("gameversion")) {
283                 if(v < cvar("gameversion")) {
284                         versionmsg = "^3Your client version is outdated.\n\n\n### YOU WON'T BE ABLE TO PLAY ON THIS SERVER ###\n\n\nPlease update!!!^8";
285                 } else {
286                         versionmsg = "^3This server is using an outdated Nexuiz version.\n\n\n ### THIS SERVER IS INCOMPATIBLE AND THUS YOU CANNOT JOIN ###.^8";
287                 }
288         } else {
289                 versionmsg = "^2client version and server version are compatible.^8";
290         }
291         return strzone(versionmsg);
292
293 }
294
295
296 void PrintWelcomeMessage(entity pl)
297 {
298         string s, mutator, modifications;
299
300         /*if(self.welcomemessage_time < time)
301                 return;
302         if(self.welcomemessage_time2 > time)
303                 return;
304         self.welcomemessage_time2 = time + 0.8; */
305
306         if(self.classname == "observer")
307         {
308                 if(cvar("g_lms") && self.frags <= 0 && self.frags > -666)
309                         return centerprint(self, strcat(newlines, "^1You have no more lives left\nwait for next round\n\n\n^7press attack to spectate other players"));
310                 else if(cvar("g_lms") && self.frags == -666)
311                         return centerprint(self, strcat(newlines, "^1Match has already begun\nwait for next round\n\n\n^7press attack to spectate other players"));
312         }
313         else if(self.classname == "spectator")
314         {
315                 if ((cvar("g_lms") && self.frags < 1) || cvar("g_arena"))
316                         return centerprint(self, strcat(newlines, "spectating ", self.enemy.netname, "\n\n\n^7press attack for next player\npress attack2 for free fly mode"));
317                 else
318                         return centerprint(self, strcat(newlines, "spectating ", self.enemy.netname, "\n\n\n^7press jump to play\n^7press attack for next player\npress attack2 for free fly mode"));
319         }
320                 
321
322         if(self.welcomemessage_time2 > time) return;
323         self.welcomemessage_time2 = time + 1.0;
324
325         if(cvar("g_minstagib"))
326                 mutator = "^2Minstagib ^1";
327         else if(cvar("g_instagib"))
328                 mutator = "^2Instagib ^1";
329         else if(cvar("g_rocketarena"))
330                 mutator = "^2Rocketarena ^1";
331
332         if(cvar("g_midair")) {
333                 // to protect against unheedingly made changes
334                 if (modifications) {
335                         modifications = strcat(modifications, ", ");
336                 }
337                 modifications = "midair";
338         }
339         if(cvar("g_vampire")) {
340                 if (modifications) {
341                         modifications = strcat(modifications, ", ");
342                 }
343                 modifications = strcat(modifications, "vampire");
344         }
345         if(cvar("g_laserguided_missile")) {
346                 if (modifications) {
347                         modifications = strcat(modifications, ", ");
348                 }
349                 modifications = strcat(modifications, "laser-guided-missiles");
350         }
351
352         local string versionmessage;
353         versionmessage = GetClientVersionMessage(self.version);
354
355         s = strcat(s, newlines, "This is Nexuiz ", cvar_string("g_nexuizversion"), "\n", versionmessage);
356         s = strcat(s, "^8\n\nmatch type is ^1", mutator, gamemode_name, "^8\n");
357
358         if(modifications != "")
359                 s = strcat(s, "^8\nactive modifications: ^3", modifications, "^8\n");
360
361         if((self.classname == "observer" || self.classname == "spectator") && self.version == cvar("gameversion")) {
362                 if(!cvar("g_arena"))
363                         s = strcat(s,"^7\n\n\npress jump to play\npress attack to spectate other players\n\n");
364                 else if(self.spawnqueue_in)
365                 {
366                         s = strcat(s, "\n\n\n");
367                         if(champion)
368                                 s = strcat(s, "^7current champion is: ", champion.netname, "\n\n");
369                         s = strcat(s,"^7press attack to spectate other players\n\n");
370                 }
371         }
372
373
374         s = strzone(s);
375
376         if (cvar("g_grappling_hook"))
377                 s = strcat(s, "\n\n^8grappling hook is enabled, press 'e' to use it\n");
378
379         if (cvar_string("_mutatormsg") != "") {
380                 s = strcat(s, "\n\n^8special gameplay tips: ^7", cvar_string("_mutatormsg"));
381         }
382
383         if (cvar_string("_motd") != "") {
384                 s = strcat(s, "\n\n^8MOTD: ^7", cvar_string("_motd"));
385         }
386
387         s = strzone(s);
388
389         centerprint(pl, s);
390         //sprint(pl, s);
391
392         strunzone(s);
393 }
394
395
396 void SetPlayerColors(entity pl, float _color)
397 {
398         /*string s;
399         s = ftos(cl);
400         stuffcmd(pl, strcat("color ", s, " ", s, "\n")  );
401         pl.team = cl + 1;
402         //pl.clientcolors = pl.clientcolors - (pl.clientcolors & 15) + cl;
403         pl.clientcolors = 16*cl + cl;*/
404
405         float pants, shirt;
406         pants = _color & 0x0F;
407         shirt = _color & 0xF0;
408
409
410         if(teamplay) {
411                 setcolor(pl, 16*pants + pants);
412         } else {
413                 setcolor(pl, shirt + pants);
414         }
415 }
416
417 void SetPlayerTeam(entity pl, float t, float s, float noprint)
418 {
419         float _color;
420
421         if(t == 4)
422                 _color = COLOR_TEAM4 - 1;
423         else if(t == 3)
424                 _color = COLOR_TEAM3 - 1;
425         else if(t == 2)
426                 _color = COLOR_TEAM2 - 1;
427         else
428                 _color = COLOR_TEAM1 - 1;
429
430         SetPlayerColors(pl,_color);
431
432         if(!noprint && t != s)
433         {
434                 //bprint(strcat(pl.netname, " has changed to ", TeamNoName(t), "\n"));
435                 bprint(strcat(pl.netname, "^7 has changed from ", TeamNoName(s), " to ", TeamNoName(t), "\n"));
436         }
437
438         if(t != s)
439                 LogTeamchange(pl);
440 }
441
442
443
444
445
446
447 // set c1...c4 to show what teams are allowed
448 void CheckAllowedTeams ()
449 {
450         string teament_name;
451         float dm;
452         entity head;
453
454 //      if(!dom && !ctf)
455 //              dm = 1;
456
457         c1 = c2 = c3 = c4 = -1;
458         cb1 = cb2 = cb3 = cb4 = 0;
459
460         if(g_domination)
461                 teament_name = "dom_team";
462         else if(g_ctf)
463                 teament_name = "ctf_team";
464         else if(g_tdm)
465                 teament_name = "tdm_team";
466         else
467         {
468                 // cover anything else by treating it like tdm with no teams spawned
469                 dm = cvar("g_tdm_teams");
470                 if(dm < 2)
471                         error("g_tdm_teams < 2, not enough teams to play team deathmatch\n");
472
473                 if(dm >= 4)
474                 {
475                         c1 = c2 = c3 = c4 = 0;
476                 }
477                 else if(dm >= 3)
478                 {
479                         c1 = c2 = c3 = 0;
480                 }
481                 else// if(dm >= 2)
482                 {
483                         c1 = c2 = 0;
484                 }
485                 return;
486         }
487
488         // first find out what teams are allowed
489         head = find(world, classname, teament_name);
490         while(head)
491         {
492                 if(!(g_domination && head.netname == ""))
493                 {
494                         if(head.team == COLOR_TEAM1)
495                         {
496                                 c1 = 0;
497                         }
498                         if(head.team == COLOR_TEAM2)
499                         {
500                                 c2 = 0;
501                         }
502                         if(head.team == COLOR_TEAM3)
503                         {
504                                 c3 = 0;
505                         }
506                         if(head.team == COLOR_TEAM4)
507                         {
508                                 c4 = 0;
509                         }
510                 }
511                 head = find(head, classname, teament_name);
512         }
513 }
514
515 // c1...c4 should be set to -1 (not allowed) or 0 (allowed).
516 // teams that are allowed will now have their player counts stored in c1...c4
517 void GetTeamCounts(entity ignore)
518 {
519         entity head;
520         // now count how many players are on each team already
521
522         // FIXME: also find and memorize the lowest-scoring bot on each team (in case players must be shuffled around)
523         // also remember the lowest-scoring player
524
525         head = find(world, classname, "player");
526         while(head)
527         {
528                 if(head != ignore)// && head.netname != "")
529                 {
530                         if(head.team == COLOR_TEAM1)
531                         {
532                                 if(c1 >= 0)
533                                 {
534                                         c1 = c1 + 1;
535                                         cb1 = cb1 + 1;
536                                 }
537                         }
538                         if(head.team == COLOR_TEAM2)
539                         {
540                                 if(c2 >= 0)
541                                 {
542                                         c2 = c2 + 1;
543                                         cb2 = cb2 + 1;
544                                 }
545                         }
546                         if(head.team == COLOR_TEAM3)
547                         {
548                                 if(c3 >= 0)
549                                 {
550                                         c3 = c3 + 1;
551                                         cb3 = cb3 + 1;
552                                 }
553                         }
554                         if(head.team == COLOR_TEAM4)
555                         {
556                                 if(c4 >= 0)
557                                 {
558                                         c4 = c4 + 1;
559                                         cb4 = cb4 + 1;
560                                 }
561                         }
562                 }
563                 head = find(head, classname, "player");
564         }
565 }
566
567 // returns # of smallest team (1, 2, 3, 4)
568 // NOTE: Assumes CheckAllowedTeams has already been called!
569 float FindSmallestTeam(entity pl, float ignore_pl)
570 {
571         float totalteams, smallestteam, smallestteam_count, balance_type;
572         totalteams = 0;
573
574         // find out what teams are available
575         //CheckAllowedTeams();
576
577         // make sure there are at least 2 teams to join
578         if(c1 >= 0)
579                 totalteams = totalteams + 1;
580         if(c2 >= 0)
581                 totalteams = totalteams + 1;
582         if(c3 >= 0)
583                 totalteams = totalteams + 1;
584         if(c4 >= 0)
585                 totalteams = totalteams + 1;
586
587         if(totalteams <= 1)
588         {
589                 if(g_domination)
590                         error("Too few teams available for domination\n");
591                 else if(g_ctf)
592                         error("Too few teams available for ctf\n");
593                 else
594                         error("Too few teams available for team deathmatch\n");
595         }
596
597
598         // count how many players are in each team
599         if(ignore_pl)
600                 GetTeamCounts(world);
601         else
602                 GetTeamCounts(pl);
603
604
605
606         // c1...c4 now have counts of each team
607         // figure out which is smallest, giving priority to the team the player is already on as a tie-breaker
608
609         smallestteam = 0;
610         smallestteam_count = 999;
611
612         // 2 gives priority to what team you're already on, 1 goes in order
613         // 2 doesn't seem to work though...
614         balance_type = 1;
615
616         if(balance_type == 1)
617         {
618                 if(c1 >= 0 && c1 < smallestteam_count)
619                 {
620                         smallestteam = 1;
621                         smallestteam_count = c1;
622                 }
623                 if(c2 >= 0 && c2 < smallestteam_count)
624                 {
625                         smallestteam = 2;
626                         smallestteam_count = c2;
627                 }
628                 if(c3 >= 0 && c3 < smallestteam_count)
629                 {
630                         smallestteam = 3;
631                         smallestteam_count = c3;
632                 }
633                 if(c4 >= 0 && c4 < smallestteam_count)
634                 {
635                         smallestteam = 4;
636                         smallestteam_count = c4;
637                 }
638         }
639         else
640         {
641                 if(c1 >= 0 && (c1 < smallestteam_count ||
642                                         (c1 == smallestteam_count && self.team == COLOR_TEAM1) ) )
643                 {
644                         smallestteam = 1;
645                         smallestteam_count = c1;
646                 }
647                 if(c2 >= 0 && c2 < (c2 < smallestteam_count ||
648                                         (c2 == smallestteam_count && self.team == COLOR_TEAM2) ) )
649                 {
650                         smallestteam = 2;
651                         smallestteam_count = c2;
652                 }
653                 if(c3 >= 0 && c3 < (c3 < smallestteam_count ||
654                                         (c3 == smallestteam_count && self.team == COLOR_TEAM3) ) )
655                 {
656                         smallestteam = 3;
657                         smallestteam_count = c3;
658                 }
659                 if(c4 >= 0 && c4 < (c4 < smallestteam_count ||
660                                         (c4 == smallestteam_count && self.team == COLOR_TEAM4) ) )
661                 {
662                         smallestteam = 4;
663                         smallestteam_count = c4;
664                 }
665         }
666
667         return smallestteam;
668 }
669
670 float JoinBestTeam(entity pl, float only_return_best)
671 {
672         float smallest, selectedteam;
673
674         g_domination = cvar("g_domination");
675         g_ctf = cvar("g_ctf");
676
677         // don't join a team if we're not playing a team game
678         if(!cvar("teamplay") && !g_domination && !g_ctf)
679                 return 0;
680
681         // find out what teams are available
682         CheckAllowedTeams();
683
684
685         if(cvar("g_domination"))
686         {
687                 if(cvar("g_domination_default_teams") < 3)
688                         c3 = 9999;
689                 if(cvar("g_domination_default_teams") < 4)
690                         c4 = 9999;
691         }
692
693         // if we don't care what team he ends up on, put him on whatever team he entered as.
694         // if he's not on a valid team, then let other code put him on the smallest team
695         if(!cvar("g_balance_teams") && !cvar("g_balance_teams_force"))
696         {
697                 if(     c1 >= 0 && pl.team == COLOR_TEAM1)
698                         selectedteam = pl.team;
699                 else if(c2 >= 0 && pl.team == COLOR_TEAM2)
700                         selectedteam = pl.team;
701                 else if(c3 >= 0 && pl.team == COLOR_TEAM3)
702                         selectedteam = pl.team;
703                 else if(c4 >= 0 && pl.team == COLOR_TEAM4)
704                         selectedteam = pl.team;
705                 else
706                         selectedteam = -1;
707                 if(selectedteam > 0)
708                 {
709                         if(!only_return_best)
710                         {
711                                 SetPlayerColors(pl, selectedteam - 1);
712                                 LogTeamchange(pl);
713                         }
714                         return selectedteam;
715                 }
716                 // otherwise end up on the smallest team (handled below)
717         }
718
719         smallest = FindSmallestTeam(pl, TRUE);
720
721
722         if(!only_return_best)
723         {
724                 if(smallest == 1)
725                 {
726                         SetPlayerColors(pl, COLOR_TEAM1 - 1);
727                 }
728                 else if(smallest == 2)
729                 {
730                         SetPlayerColors(pl, COLOR_TEAM2 - 1);
731                 }
732                 else if(smallest == 3)
733                 {
734                         SetPlayerColors(pl, COLOR_TEAM3 - 1);
735                 }
736                 else if(smallest == 4)
737                 {
738                         SetPlayerColors(pl, COLOR_TEAM4 - 1);
739                 }
740                 else
741                 {
742                         error("smallest team: invalid team\n");
743                 }
744                 LogTeamchange(pl);
745                 if(pl.deadflag == DEAD_NO)
746                         Damage(pl, pl, pl, 100000, DEATH_TEAMCHANGE, pl.origin, '0 0 0');
747         }
748
749         return smallest;
750 }
751
752
753 void SV_ChangeTeam(float _color)
754 {
755         float scolor, dcolor, steam, dteam, dbotcount, scount, dcount;
756
757         // in normal deathmatch we can just apply the color and we're done
758         if(!cvar("teamplay")) {
759                 SetPlayerColors(self, _color);
760                 return;
761         }
762
763         scolor = self.clientcolors & 0x0F;
764         dcolor = _color & 0x0F;
765
766         if(scolor == COLOR_TEAM1 - 1)
767                 steam = 1;
768         else if(scolor == COLOR_TEAM2 - 1)
769                 steam = 2;
770         else if(scolor == COLOR_TEAM3 - 1)
771                 steam = 3;
772         else if(scolor == COLOR_TEAM4 - 1)
773                 steam = 4;
774         if(dcolor == COLOR_TEAM1 - 1)
775                 dteam = 1;
776         else if(dcolor == COLOR_TEAM2 - 1)
777                 dteam = 2;
778         else if(dcolor == COLOR_TEAM3 - 1)
779                 dteam = 3;
780         else if(dcolor == COLOR_TEAM4 - 1)
781                 dteam = 4;
782
783         // remap invalid teams in dom & ctf
784         if(cvar("g_ctf") && dteam == 3)
785                 dteam = 2;
786         else if(cvar("g_ctf") && dteam == 4)
787                 dteam = 1;
788         else if((cvar("g_domination") && cvar("g_domination_default_teams") < 3) || (cvar("g_tdm") && cvar("g_tdm_teams") < 3))
789         {
790                 if(dteam == 3)
791                         dteam = 2;
792                 else if(dteam == 4)
793                         dteam = 1;
794         }
795         else if((cvar("g_domination") && cvar("g_domination_default_teams") < 4) || (cvar("g_tdm") && cvar("g_tdm_teams") < 4))
796         {
797                 if(dteam == 4)
798                         dteam = 1;
799         }
800
801         // not changing teams
802         if(scolor == dcolor)
803         {
804                 //bprint("same team change\n");
805                 SetPlayerTeam(self, dteam, steam, TRUE);
806                 return;
807         }
808
809         if(cvar("teamplay"))
810         {
811                 if(cvar("g_changeteam_banned"))
812                 {
813                         sprint(self, "Team changes not allowed\n");
814                         return; // changing teams is not allowed
815                 }
816
817                 if(cvar("g_balance_teams_prevent_imbalance"))
818                 {
819                         // only allow changing to a smaller or equal size team
820
821                         // find out what teams are available
822                         CheckAllowedTeams();
823                         // count how many players on each team
824                         GetTeamCounts(world);
825
826                         // get desired team
827                         if(dteam == 1 && c1 >= 0)//dcolor == COLOR_TEAM1 - 1)
828                         {
829                                 dcount = c1;
830                                 dbotcount = cb1;
831                         }
832                         else if(dteam == 2 && c2 >= 0)//dcolor == COLOR_TEAM2 - 1)
833                         {
834                                 dcount = c2;
835                                 dbotcount = cb2;
836                         }
837                         else if(dteam == 3 && c3 >= 0)//dcolor == COLOR_TEAM3 - 1)
838                         {
839                                 dcount = c3;
840                                 dbotcount = cb3;
841                         }
842                         else if(dteam == 4 && c4 >= 0)//dcolor == COLOR_TEAM4 - 1)
843                         {
844                                 dcount = c4;
845                                 dbotcount = cb4;
846                         }
847                         else
848                         {
849                                 sprint(self, "Cannot change to an invalid team\n");
850
851                                 return;
852                         }
853
854                         // get starting team
855                         if(steam == 1)//scolor == COLOR_TEAM1 - 1)
856                                 scount = c1;
857                         else if(steam == 2)//scolor == COLOR_TEAM2 - 1)
858                                 scount = c2;
859                         else if(steam == 3)//scolor == COLOR_TEAM3 - 1)
860                                 scount = c3;
861                         else if(steam == 4)//scolor == COLOR_TEAM4 - 1)
862                                 scount = c4;
863
864                         if(scount) // started at a valid, nonempty team
865                         {
866                                 // check if we're trying to change to a larger team that doens't have bots to swap with
867                                 if(dcount >= scount && dbotcount <= 0)
868                                 {
869                                         sprint(self, "Cannot change to a larger team\n");
870                                         return; // can't change to a larger team
871                                 }
872                         }
873                 }
874         }
875
876 //      bprint(strcat("allow change teams from ", ftos(steam), " to ", ftos(dteam), "\n"));
877
878         SetPlayerTeam(self, dteam, steam, FALSE);
879         if(cvar("teamplay") && self.classname == "player" && steam != dteam)
880         {
881                 // kill player when changing teams
882                 if(self.deadflag == DEAD_NO)
883                         Damage(self, self, self, 100000, DEATH_TEAMCHANGE, self.origin, '0 0 0');
884                         // reduce frags during a team change
885                         self.frags = floor(self.frags * (cvar("g_changeteam_fragtransfer") / 100));
886         }
887 }
888
889
890 void ShufflePlayerOutOfTeam (float source_team)
891 {
892         float smallestteam, smallestteam_count, steam;
893         float lowest_bot_score, lowest_player_score;
894         entity head, lowest_bot, lowest_player, selected;
895         string m;
896
897         smallestteam = 0;
898         smallestteam_count = 999;
899
900         if(c1 >= 0 && c1 < smallestteam_count)
901         {
902                 smallestteam = 1;
903                 smallestteam_count = c1;
904         }
905         if(c2 >= 0 && c2 < smallestteam_count)
906         {
907                 smallestteam = 2;
908                 smallestteam_count = c2;
909         }
910         if(c3 >= 0 && c3 < smallestteam_count)
911         {
912                 smallestteam = 3;
913                 smallestteam_count = c3;
914         }
915         if(c4 >= 0 && c4 < smallestteam_count)
916         {
917                 smallestteam = 4;
918                 smallestteam_count = c4;
919         }
920
921         if(!smallestteam)
922         {
923                 bprint("warning: no smallest team\n");
924                 return;
925         }
926
927         if(source_team == 1)
928                 steam = COLOR_TEAM1;
929         else if(source_team == 2)
930                 steam = COLOR_TEAM2;
931         else if(source_team == 3)
932                 steam = COLOR_TEAM3;
933         else if(source_team == 4)
934                 steam = COLOR_TEAM4;
935
936         lowest_bot = world;
937         lowest_bot_score = 9999;
938         lowest_player = world;
939         lowest_player_score = 9999;
940
941         // find the lowest-scoring player & bot of that team
942         head = find(world, classname, "player");
943         while(head)
944         {
945                 if(head.team == steam)
946                 {
947                         if(head.isbot)
948                         {
949                                 if(head.frags < lowest_bot_score)
950                                 {
951                                         lowest_bot = head;
952                                         lowest_bot_score = head.frags;
953                                 }
954                         }
955                         else
956                         {
957                                 if(head.frags < lowest_player_score)
958                                 {
959                                         lowest_player = head;
960                                         lowest_player_score = head.frags;
961                                 }
962                         }
963                 }
964                 head = find(head, classname, "player");
965         }
966
967         // prefers to move a bot...
968         if(lowest_bot != world)
969                 selected = lowest_bot;
970         // but it will move a player if it has to
971         else
972                 selected = lowest_player;
973         // don't do anything if it couldn't find anyone
974         if(!selected)
975         {
976                 bprint("warning: couldn't find a player to move from team\n");
977                 return;
978         }
979
980         // smallest team gains a member
981         if(smallestteam == 1)
982         {
983                 c1 = c1 + 1;
984         }
985         else if(smallestteam == 2)
986         {
987                 c2 = c2 + 1;
988         }
989         else if(smallestteam == 3)
990         {
991                 c3 = c3 + 1;
992         }
993         else if(smallestteam == 4)
994         {
995                 c4 = c4 + 1;
996         }
997         else
998         {
999                 bprint("warning: destination team invalid\n");
1000                 return;
1001         }
1002         // source team loses a member
1003         if(source_team == 1)
1004         {
1005                 c1 = c1 + 1;
1006         }
1007         else if(source_team == 2)
1008         {
1009                 c2 = c2 + 2;
1010         }
1011         else if(source_team == 3)
1012         {
1013                 c3 = c3 + 3;
1014         }
1015         else if(source_team == 4)
1016         {
1017                 c4 = c4 + 4;
1018         }
1019         else
1020         {
1021                 bprint("warning: source team invalid\n");
1022                 return;
1023         }
1024
1025         // move the player to the new team
1026         SetPlayerTeam(selected, smallestteam, source_team, FALSE);
1027
1028         if(selected.deadflag == DEAD_NO)
1029                         Damage(selected, selected, selected, 100000, DEATH_AUTOTEAMCHANGE, selected.origin, '0 0 0');
1030         m = "You have been moved into a different team to improve team balance\nYou are now on: ";
1031         if (selected.team == 5)
1032                 m = strcat(m, "^1Red Team");
1033         else if (selected.team == 14)
1034                 m = strcat(m, "^4Blue Team");
1035         else if (selected.team == 10)
1036                 m = strcat(m, "^6Pink Team");
1037         else if (selected.team == 13)
1038                 m = strcat(m, "^3Yellow Team");
1039         centerprint(selected, m);
1040 }
1041
1042 // part of g_balance_teams_force
1043 // occasionally perform an audit of the teams to make
1044 // sure they're more or less balanced in player count.
1045 void AuditTeams()
1046 {
1047         float numplayers, numteams, average;
1048         if(!cvar("g_balance_teams_force"))
1049                 return;
1050         if(!cvar("teamplay"))
1051                 return;
1052
1053         if(audit_teams_time > time)
1054                 return;
1055
1056         audit_teams_time = time + 4 + random();
1057
1058 //      bprint("Auditing teams\n");
1059
1060         CheckAllowedTeams();
1061         GetTeamCounts(world);
1062
1063
1064         numteams = numplayers = 0;
1065         if(c1 >= 0)
1066         {
1067                 numteams = numteams + 1;
1068                 numplayers = numplayers + c1;
1069         }
1070         if(c2 >= 0)
1071         {
1072                 numteams = numteams + 1;
1073                 numplayers = numplayers + c2;
1074         }
1075         if(c3 >= 0)
1076         {
1077                 numteams = numteams + 1;
1078                 numplayers = numplayers + c3;
1079         }
1080         if(c4 >= 0)
1081         {
1082                 numteams = numteams + 1;
1083                 numplayers = numplayers + c4;
1084         }
1085
1086         if(numplayers <= 0)
1087                 return; // no players to move around
1088         if(numteams < 2)
1089                 return; // don't bother shuffling if for some reason there aren't any teams
1090
1091         average = ceil(numplayers / numteams);
1092
1093         if(average <= 0)
1094                 return; // that's weird...
1095
1096         if(c1 && c1 > average)
1097         {
1098                 bprint("Rebalancing Teams\n");
1099                 //bprint("Shuffle from team 1\n");
1100                 ShufflePlayerOutOfTeam(1);
1101         }
1102         if(c2 && c2 > average)
1103         {
1104                 bprint("Rebalancing Teams\n");
1105                 //bprint("Shuffle from team 2\n");
1106                 ShufflePlayerOutOfTeam(2);
1107         }
1108         if(c3 && c3 > average)
1109         {
1110                 bprint("Rebalancing Teams\n");
1111                 //bprint("Shuffle from team 3\n");
1112                 ShufflePlayerOutOfTeam(3);
1113         }
1114         if(c4 && c4 > average)
1115         {
1116                 bprint("Rebalancing Teams\n");
1117                 //bprint("Shuffle from team 4\n");
1118                 ShufflePlayerOutOfTeam(4);
1119         }
1120
1121         // if teams are still unbalanced, balance them further in the next audit,
1122         // which will happen sooner (keep doing rapid audits until things are in order)
1123         audit_teams_time = time + 0.7 + random()*0.3;
1124 }
1125
1126
1127
1128 /*void(entity e, float first) UpdateTeamScore =
1129 {
1130         clientno = e.FIXME;
1131         if(first)
1132         {
1133                 WriteByte (MSG_ALL, SVC_UPDATENAME);
1134                 WriteByte (MSG_ALL, clientno);
1135                 WriteString (MSG_ALL, e.netname);
1136
1137                 WriteByte (MSG_ALL, SVC_UPDATECOLORS);
1138                 WriteByte (MSG_ALL, clientno);
1139                 WriteByte (MSG_ALL, e.b_shirt * 16 + who.b_pants);
1140         }
1141
1142         WriteByte (MSG_ALL, SVC_UPDATEFRAGS);
1143         WriteByte (MSG_ALL, clientno);
1144         WriteShort (MSG_ALL, e.frags + 10000);
1145 };
1146
1147 */
1148
1149
1150 // code from here on is just to support maps that don't have team entities
1151 void tdm_spawnteam (string teamname, float teamcolor)
1152 {
1153         local entity e;
1154         e = spawn();
1155         e.classname = "tdm_team";
1156         e.netname = teamname;
1157         e.cnt = teamcolor;
1158         e.team = e.cnt + 1;
1159 };
1160
1161 // spawn some default teams if the map is not set up for tdm
1162 void() tdm_spawnteams =
1163 {
1164         float numteams;
1165
1166         numteams = cvar("g_tdm_teams");
1167
1168         tdm_spawnteam("Red", 4);
1169         tdm_spawnteam("Blue", 13);
1170 };
1171
1172 void() tdm_delayedinit =
1173 {
1174         self.think = SUB_Remove;
1175         self.nextthink = time;
1176         // if no teams are found, spawn defaults
1177         if (find(world, classname, "tdm_team") == world)
1178                 tdm_spawnteams();
1179 };
1180
1181 void() tdm_init =
1182 {
1183         local entity e;
1184         e = spawn();
1185         e.think = tdm_delayedinit;
1186         e.nextthink = time + 0.1;
1187 };
1188
1189