6 // Precache all player models
7 // Workaround for "invisible players"
8 precache_model("models/player/carni.zym");
9 precache_model("models/player/crash.zym");
10 precache_model("models/player/grunt.zym");
11 precache_model("models/player/headhunter.zym");
12 precache_model("models/player/insurrectionist.zym");
13 precache_model("models/player/jeandarc.zym");
14 precache_model("models/player/lurk.zym");
15 precache_model("models/player/lycanthrope.zym");
16 precache_model("models/player/marine.zym");
17 precache_model("models/player/nexus.zym");
18 precache_model("models/player/pyria.zym");
19 precache_model("models/player/shock.zym");
20 precache_model("models/player/skadi.zym");
21 precache_model("models/player/specop.zym");
22 precache_model("models/player/visitant.zym");
24 //precache_model ("progs/beam.mdl");
25 precache_model ("models/bullet.mdl");
26 precache_model ("models/casing_bronze.mdl");
27 precache_model ("models/casing_shell.mdl");
28 precache_model ("models/casing_steel.mdl");
29 precache_model ("models/ebomb.mdl");
30 precache_model ("models/elaser.mdl");
31 precache_model ("models/flash.md3");
32 precache_model ("models/gibs/bloodyskull.md3");
33 precache_model ("models/gibs/chunk.mdl");
34 precache_model ("models/gibs/eye.md3");
35 precache_model ("models/gibs/gib1.md3");
36 //precache_model ("models/gibs/gib2.md3");
37 //precache_model ("models/gibs/gib3.md3");
38 //precache_model ("models/gibs/gib4.md3");
39 precache_model ("models/gibs/gib5.md3");
40 //precache_model ("models/gibs/gib6.md3");
41 precache_model ("models/gibs/gib1.mdl");
42 precache_model ("models/gibs/gib2.mdl");
43 precache_model ("models/gibs/gib3.mdl");
44 precache_model ("models/grenademodel.md3");
45 precache_model ("models/hagarmissile.mdl");
46 precache_model ("models/items/a_bullets.mdl");
47 precache_model ("models/items/a_cells.md3");
48 precache_model ("models/items/a_rockets.md3");
49 precache_model ("models/items/a_shells.md3");
50 precache_model ("models/items/g_a1.md3");
51 precache_model ("models/items/g_a25.md3");
52 precache_model ("models/items/g_h1.md3");
53 precache_model ("models/items/g_h25.md3");
54 precache_model ("models/items/g_h100.md3");
55 precache_model ("models/items/g_invincible.md3");
56 precache_model ("models/items/g_strength.md3");
57 precache_model ("models/laser.mdl");
58 precache_model ("models/misc/chatbubble.spr");
59 precache_model ("models/misc/teambubble.spr");
60 precache_model ("models/nexflash.md3");
61 precache_model ("models/plasma.mdl");
62 precache_model ("models/plasmatrail.mdl");
63 precache_model ("models/rocket.md3");
64 precache_model ("models/sprites/grenexpl.spr");
65 precache_model ("models/sprites/hagar.spr");
66 precache_model ("models/sprites/muzzleflash.spr32");
67 precache_model ("models/sprites/electrocombo.spr32");
68 //precache_model ("models/sprites/plasmahitwall.spr32");
69 //precache_model ("models/sprites/plasmashot.spr32");
70 precache_model ("models/sprites/rockexpl.spr");
71 precache_model ("models/tracer.mdl");
72 precache_model ("models/uziflash.md3");
73 precache_model ("models/weapons/g_crylink.md3");
74 precache_model ("models/weapons/g_electro.md3");
75 precache_model ("models/weapons/g_gl.md3");
76 precache_model ("models/weapons/g_hagar.md3");
77 precache_model ("models/weapons/g_nex.md3");
78 precache_model ("models/weapons/g_rl.md3");
79 precache_model ("models/weapons/g_shotgun.md3");
80 precache_model ("models/weapons/g_uzi.md3");
81 precache_model ("models/weapons/v_crylink.md3");
82 precache_model ("models/weapons/v_electro.md3");
83 precache_model ("models/weapons/v_gl.md3");
84 precache_model ("models/weapons/v_hagar.md3");
85 precache_model ("models/weapons/v_laser.md3");
86 precache_model ("models/weapons/v_nex.md3");
87 precache_model ("models/weapons/v_rl.md3");
88 precache_model ("models/weapons/v_shotgun.md3");
89 precache_model ("models/weapons/v_uzi.md3");
90 precache_model ("models/weapons/w_crylink.zym");
91 precache_model ("models/weapons/w_electro.zym");
92 precache_model ("models/weapons/w_gl.zym");
93 precache_model ("models/weapons/w_hagar.zym");
94 precache_model ("models/weapons/w_laser.zym");
95 precache_model ("models/weapons/w_nex.zym");
96 precache_model ("models/weapons/w_rl.zym");
97 precache_model ("models/weapons/w_shotgun.zym");
98 precache_model ("models/weapons/w_uzi.zym");
100 // laser for laser-guided weapons
101 precache_model ("models/laser_dot.mdl");
103 precache_sound ("misc/null.wav");
104 precache_sound ("misc/armor1.wav");
105 precache_sound ("misc/armor25.wav");
106 precache_sound ("misc/armorimpact.wav");
107 precache_sound ("misc/bodyimpact1.wav");
108 precache_sound ("misc/bodyimpact2.wav");
109 precache_sound ("misc/gib.wav");
110 precache_sound ("misc/gib_splat01.wav");
111 precache_sound ("misc/gib_splat02.wav");
112 precache_sound ("misc/gib_splat03.wav");
113 precache_sound ("misc/gib_splat04.wav");
114 //precache_sound ("misc/h2ohit.wav");
115 precache_sound ("misc/hit.wav");
116 precache_sound ("misc/footstep01.wav");
117 precache_sound ("misc/footstep02.wav");
118 precache_sound ("misc/footstep03.wav");
119 precache_sound ("misc/footstep04.wav");
120 precache_sound ("misc/footstep05.wav");
121 precache_sound ("misc/footstep06.wav");
122 precache_sound ("misc/hitground1.ogg");
123 precache_sound ("misc/hitground2.ogg");
124 precache_sound ("misc/hitground3.ogg");
125 precache_sound ("misc/hitground4.ogg");
126 precache_sound ("misc/itempickup.ogg");
127 precache_sound ("misc/itemrespawn.ogg");
128 precache_sound ("misc/jumppad.ogg");
129 precache_sound ("misc/mediumhealth.ogg");
130 precache_sound ("misc/megahealth.ogg");
131 precache_sound ("misc/minihealth.ogg");
132 precache_sound ("misc/powerup.ogg");
133 precache_sound ("misc/powerup_shield.ogg");
134 precache_sound ("misc/talk.wav");
135 precache_sound ("misc/teleport.ogg");
136 precache_sound ("plats/medplat1.wav");
137 precache_sound ("plats/medplat2.wav");
138 precache_sound ("player/lava.wav");
139 precache_sound ("player/slime.wav");
140 precache_sound ("weapons/crylink_fire.ogg");
141 precache_sound ("weapons/electro_bounce.ogg");
142 precache_sound ("weapons/electro_fire.ogg");
143 precache_sound ("weapons/electro_fire2.ogg");
144 precache_sound ("weapons/electro_fly.wav");
145 precache_sound ("weapons/electro_impact.ogg");
146 precache_sound ("weapons/electro_impact_combo.ogg");
147 //precache_sound ("weapons/grenade_bounce.ogg");
148 precache_sound ("weapons/grenade_bounce1.ogg");
149 precache_sound ("weapons/grenade_bounce2.ogg");
150 precache_sound ("weapons/grenade_bounce3.ogg");
151 precache_sound ("weapons/grenade_fire.ogg");
152 precache_sound ("weapons/grenade_impact.ogg");
153 precache_sound ("weapons/hagar_fire.ogg");
154 precache_sound ("weapons/hagexp1.ogg");
155 precache_sound ("weapons/hagexp2.ogg");
156 precache_sound ("weapons/hagexp3.ogg");
157 precache_sound ("weapons/hook_fire.ogg");
158 precache_sound ("weapons/hook_impact.ogg");
159 precache_sound ("weapons/lasergun_fire.ogg");
160 precache_sound ("weapons/laserimpact.ogg");
161 precache_sound ("weapons/nexfire.ogg");
162 precache_sound ("weapons/neximpact.ogg");
163 precache_sound ("weapons/ric1.ogg");
164 precache_sound ("weapons/ric2.ogg");
165 precache_sound ("weapons/ric3.ogg");
166 precache_sound ("weapons/rocket_fire.ogg");
167 precache_sound ("weapons/rocket_fly.wav");
168 precache_sound ("weapons/rocket_impact.ogg");
169 precache_sound ("weapons/rocket_det.ogg");
170 precache_sound ("weapons/shotgun_fire.ogg");
171 precache_sound ("weapons/tink1.ogg");
172 precache_sound ("weapons/uzi_fire.ogg");
173 precache_sound ("weapons/weapon_switch.ogg");
174 precache_sound ("weapons/weaponpickup.ogg");
175 precache_sound ("weapons/strength_fire.ogg");
177 //precache_sound ("announce/male/kill10.ogg");
178 //precache_sound ("announce/male/kill15.ogg");
179 //precache_sound ("announce/male/kill20.ogg");
180 //precache_sound ("announce/male/kill25.ogg");
181 //precache_sound ("announce/male/kill3.ogg");
182 //precache_sound ("announce/male/kill30.ogg");
183 //precache_sound ("announce/male/kill4.ogg");
184 //precache_sound ("announce/male/kill5.ogg");
185 //precache_sound ("announce/male/kill6.ogg");
186 //precache_sound ("announce/male/mapkill1.ogg");
187 //precache_sound ("announce/robotic/last_second_save.ogg");
188 //precache_sound ("announce/robotic/narrowly_averted.ogg");
189 //precache_sound ("minstagib/mockery.ogg");
191 // announcer sounds - male
192 precache_sound ("announcer/male/03kills.ogg");
193 precache_sound ("announcer/male/05kills.ogg");
194 precache_sound ("announcer/male/10kills.ogg");
195 precache_sound ("announcer/male/15kills.ogg");
196 precache_sound ("announcer/male/20kills.ogg");
197 precache_sound ("announcer/male/25kills.ogg");
198 precache_sound ("announcer/male/30kills.ogg");
199 precache_sound ("announcer/male/botlike.ogg");
200 precache_sound ("announcer/male/electrobitch.ogg");
201 precache_sound ("announcer/male/welcome.ogg");
202 precache_sound ("announcer/male/yoda.ogg");
204 // announcer sounds - robotic
205 precache_sound ("announcer/robotic/1fragleft.ogg");
206 precache_sound ("announcer/robotic/1minuteremains.ogg");
207 precache_sound ("announcer/robotic/2fragsleft.ogg");
208 precache_sound ("announcer/robotic/3fragsleft.ogg");
209 precache_sound ("announcer/robotic/lastsecond.ogg");
210 precache_sound ("announcer/robotic/narrowly.ogg");
212 // plays music for the level if there is any
215 precache_sound (self.noise);
216 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
222 // 1 FLICKER (first variety)
223 lightstyle(1, "mmnmmommommnonmmonqnmmo");
225 // 2 SLOW STRONG PULSE
226 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
228 // 3 CANDLE (first variety)
229 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
232 lightstyle(4, "mamamamamama");
235 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
237 // 6 FLICKER (second variety)
238 lightstyle(6, "nmonqnmomnmomomno");
240 // 7 CANDLE (second variety)
241 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
243 // 8 CANDLE (third variety)
244 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
246 // 9 SLOW STROBE (fourth variety)
247 lightstyle(9, "aaaaaaaazzzzzzzz");
249 // 10 FLUORESCENT FLICKER
250 lightstyle(10, "mmamammmmammamamaaamammma");
252 // 11 SLOW PULSE NOT FADE TO BLACK
253 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
255 // styles 32-62 are assigned by the light program for switchable lights
262 lms_lowest_lives = 0;
265 //if (cvar("g_domination"))
269 urrebots_navopt = cvar("urrebots_navopt");
272 head = nextent(world);
277 head = nextent(head);
280 GameLogInit(); // prepare everything
281 if(cvar("sv_logspam"))
282 GameLogEcho(strcat(":gamestart:", GetMapname()), FALSE);
284 cvar_set("nextmap", "");
292 float( string pFilename ) TryFile =
295 dprint("TryFile(\"", pFilename, "\")\n");
296 lHandle = fopen( pFilename, FILE_READ );
297 if( lHandle != -1 ) {
307 if (game == GAME_DEATHMATCH)
308 return strcat("dm_", mapname);
309 else if (game == GAME_TEAM_DEATHMATCH)
310 return strcat("tdm_", mapname);
311 else if (game == GAME_DOMINATION)
312 return strcat("dom_", mapname);
313 else if (game == GAME_CTF)
314 return strcat("ctf_", mapname);
315 else if (game == GAME_RUNEMATCH)
316 return strcat("rune_", mapname);
317 else if (game == GAME_LMS)
318 return strcat("lms_", mapname);
319 return strcat("dm_", mapname);
322 float GetMaplistPosition()
327 map = strzone(GetMapname());
329 f = tokenize(cvar_string("g_maplist"));
333 s = strzone(argv(pos));
345 // resume normal maplist rotation if current map is not in g_maplist
346 return cvar("g_maplist_index");
351 //local string nextmap;
352 //local float n, nummaps;
355 if (alreadychangedlevel)
357 alreadychangedlevel = TRUE;
358 if (cvar("samelevel")) // if samelevel is set, stay on same level
360 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
361 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
362 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
363 localcmd("restart\n");
364 //changelevel (mapname);
368 // if an exit cfg is defined by exiting map, exec it.
369 exit_cfg = cvar_string("exit_cfg");
371 localcmd(strcat("exec \"", exit_cfg, "\"\n"));
376 if (cvar("lastlevel"))
378 localcmd(strcat("set lastlevel 0\n"));
379 localcmd(strcat("togglemenu\n"));
384 local float lCurrent;
386 local float lOldCurrent;
389 if(TryFile(strcat("maps/", cvar_string("nextmap"), ".mapcfg")))
391 localcmd(strcat("exec \"maps/", cvar_string("nextmap"), ".mapcfg\"\n"));
400 temp = cvar_string( "g_maplist" );
403 bprint( "Maplist is empty! Resetting it to default map list.\n" );
404 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
405 temp = cvar_string( "g_maplist" );
407 temp = strzone(temp);
408 dprint("g_maplist is ", temp, "\n");
409 lCurrent = max(0, GetMaplistPosition());
410 lSize = tokenize( temp );
411 lOldCurrent = lCurrent;
412 dprint(ftos(lOldCurrent), " / ", ftos(lSize), " (start)\n");
414 local string lFilename;
416 lCurrent = lCurrent + 1;
417 dprint(ftos(lCurrent), " / ", ftos(lSize), "\n");
418 if( lCurrent >= lSize ) {
421 if( lOldCurrent == lCurrent ) {
422 // we couldn't find a valid map at all
425 bprint( "Maplist is bad/messed up. Not one good mapcfg can be found in it! Resetting it to default map list.\n" );
426 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
427 // let the loop restart with the default list now
431 bprint( "Both g_maplist and g_maplist_defaultlist are messed up! Complain to developers!\n" );
432 localcmd( "disconnect\n" );
437 cvar_set( "g_maplist_index", ftos( lCurrent ) );
439 lFilename = strcat( "maps/", argv( lCurrent ), ".mapcfg" );
440 if( TryFile( lFilename ) ) {
441 localcmd(strcat("exec \"", lFilename ,"\"\n"));
442 pass = 2; // exit the outer loop
445 dprint( "Couldn't find '", lFilename, "'..\n" );
447 //changelevel( argv( lCurrent ) );
459 // restart current map if no cycle is found
460 nextmap = strzone(mapname);
461 fh = fopen("maplist.cfg", FILE_READ);
467 if (nextmap == mapname)
470 nextmap = strzone(line);
480 nextmap = strzone(line);
486 changelevel (nextmap);
487 strunzone(nextmap);*/
491 s = cvar_string("g_maplist");
492 nummaps = tokenize(s);
493 // if no map list, restart current one
500 if (argv(n) == mapname)
509 changelevel (nextmap);
519 When the player presses attack or jump, change to the next level
522 void() IntermissionThink =
524 if (time < intermission_exittime)
527 if (time < intermission_exittime + 10 && !self.button0 && !self.button1 && !self.button2 && !self.button3)
537 Returns the entity to view from
541 entity() FindIntermission =
546 // look for info_intermission first
547 spot = find (world, classname, "info_intermission");
549 { // pick a random one
553 spot = find (spot, classname, "info_intermission");
555 spot = find (spot, classname, "info_intermission");
561 // then look for the start position
562 spot = find (world, classname, "info_player_start");
566 // testinfo_player_start is only found in regioned levels
567 spot = find (world, classname, "testplayerstart");
571 // then look for the start position
572 spot = find (world, classname, "info_player_deathmatch");
576 //objerror ("FindIntermission: no spot");
582 ===============================================================================
586 ===============================================================================
594 if(cvar("_printstats"))
595 cvar_set("_printstats", "0");
604 s = strcat(s, GetMapname(), ":", ftos(rint(time)));
606 if(cvar("sv_logscores_console") || cvar("sv_logspam"))
607 GameLogEcho(s, FALSE);
608 if(cvar("sv_logscores_file"))
610 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
611 fputs(file, strcat(s, "\n"));
614 other = findchain(classname, "player");
617 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
619 s = strcat(":player:", ftos(other.frags), ":");
620 s = strcat(s, ftos(other.deaths), ":");
621 s = strcat(s, ftos(rint(time - other.jointime)), ":");
622 s = strcat(s, ftos(other.team), ":");
624 if(cvar("sv_logscores_file"))
625 fputs(file, strcat(s, other.netname, "\n"));
626 if(cvar("sv_logspam"))
627 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname), TRUE);
628 else if(cvar("sv_logscores_console"))
629 GameLogEcho(strcat(s, other.netname), TRUE);
634 if(cvar("sv_logscores_console") || cvar("sv_logspam"))
635 GameLogEcho(":end", FALSE);
636 if(cvar("sv_logscores_file"))
638 fputs(file, ":end\n");
645 go to the next level for deathmatch
646 only called if a time or frag limit has expired
652 intermission_running = 1;
654 // enforce a wait time before allowing changelevel
655 intermission_exittime = time + cvar("sv_mapchange_delay");
657 WriteByte (MSG_ALL, SVC_CDTRACK);
658 WriteByte (MSG_ALL, 3);
659 WriteByte (MSG_ALL, 3);
661 //pos = FindIntermission ();
667 if(cvar("sv_logspam"))
668 GameLogEcho(":gameover", FALSE);
672 other = findchainflags(flags, FL_CLIENT);
673 while (other != world)
675 //other.nextthink = time + 0.5;
676 other.takedamage = DAMAGE_NO;
677 other.solid = SOLID_NOT;
678 other.movetype = MOVETYPE_NONE;
679 other.angles = other.v_angle;
680 other.angles_x = other.angles_x * -1;
683 weapon_action(other.weapon, WR_IDLE);
685 if(clienttype(other) == CLIENTTYPE_REAL)
686 if(cvar("sv_autoscreenshot"))
687 stuffcmd(other, "screenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
692 other.modelindex = 0;
693 other.weaponentity = world; // remove weapon model
694 other.view_ofs = '0 0 0';
695 other.angles = other.v_angle = pos.mangle;
698 other.angles = other.v_angle = pos.angles;
699 other.v_angle_x = other.v_angle_x * -1;
701 other.fixangle = TRUE; // turn this way immediately
702 setorigin (other, pos.origin);
708 WriteByte (MSG_ALL, SVC_INTERMISSION);
715 Exit deathmatch games upon conditions
718 void() CheckRules_Player =
720 local float fraglimit;
722 if (gameover) // someone else quit the game already
725 // fixme: don't check players; instead check dom_team and ctf_team entities
727 fraglimit = cvar("fraglimit");
729 if(!cvar("g_lms") && !(cvar("g_tdm") || (cvar("teamplay") && cvar("g_runematch"))))
731 if (fraglimit && self.frags >= fraglimit)
739 float checkrules_oneminutewarning;
740 float checkrules_leaderfrags;
741 entity checkrules_leader;
742 float tdm_max_score, tdm_old_score;
748 Exit deathmatch games upon conditions
751 void() CheckRules_World =
753 local float timelimit;
754 local float fraglimit;
755 local float checkrules_oldleaderfrags;
757 local entity checkrules_oldleader;
762 if (intermission_running)
763 if (time >= intermission_exittime + 60)
769 if (gameover) // someone else quit the game already
774 timelimit = cvar("timelimit") * 60;
775 fraglimit = cvar("fraglimit");
777 if (timelimit && time >= timelimit)
783 if (!checkrules_oneminutewarning && timelimit && time > timelimit - 60)
785 checkrules_oneminutewarning = TRUE;
786 sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
789 if(cvar("minplayers"))
791 if(cvar("minplayers") >= maxclients)
792 cvar_set("minplayers", ftos(maxclients - 1));
794 f = cvar("minplayers") - (player_count - bot_number);
795 if((player_count - bot_number) < 1)
798 if(cvar("bot_number") != f)
800 if(cvar("minplayers") != f)
801 cvar_set("bot_number", ftos(f));
803 cvar_set("bot_number", "0");
807 // last man camping winning conditions
810 if(lms_dead_count < 0)
813 // goto next map if only one player is alive or
814 // if there is only one player as spectator (could happen with g_lms_join_anytime 1)
815 if((player_count > 1 && (player_count - lms_dead_count) <= 1) ||
816 (player_count == 1 && lms_dead_count == 1))
821 if((cvar("g_tdm") || (cvar("teamplay") && cvar("g_runematch"))) && fraglimit)
823 team1_score = team2_score = team3_score = team4_score = 0;
825 head = findchain(classname, "player");
828 if(head.team == COLOR_TEAM1)
829 team1_score += head.frags;
830 else if(head.team == COLOR_TEAM2)
831 team2_score += head.frags;
832 else if(head.team == COLOR_TEAM3)
833 team3_score += head.frags;
834 else if(head.team == COLOR_TEAM4)
835 team4_score += head.frags;
839 tdm_old_score = tdm_max_score;
840 tdm_max_score = max(team1_score, team2_score, team3_score, team4_score);
842 if(tdm_max_score >= fraglimit)
845 if(!cvar("g_domination") && !cvar("g_runematch"))
846 if(tdm_max_score != tdm_old_score)
848 if(tdm_max_score == fraglimit - 1)
849 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
850 else if(tdm_max_score == fraglimit - 2)
851 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
852 else if(tdm_max_score == fraglimit - 3)
853 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
858 checkrules_oldleader = checkrules_leader;
859 checkrules_oldleaderfrags = checkrules_leaderfrags;
860 checkrules_leaderfrags = 0;
861 checkrules_leader = world;
862 head = findchain(classname, "player");
865 if (checkrules_leaderfrags < head.frags)
867 checkrules_leaderfrags = head.frags;
868 checkrules_leader = head;
872 if (checkrules_leaderfrags <= 0)
874 checkrules_leader = world;
875 checkrules_leaderfrags = 0;
877 checkrules_leaderfrags = floor(checkrules_leaderfrags);
879 if (!cvar("g_domination") && !cvar("g_runematch"))
880 if (checkrules_leaderfrags != checkrules_oldleaderfrags)
882 if (checkrules_leaderfrags == fraglimit - 1)
883 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
884 else if (checkrules_leaderfrags == fraglimit - 2)
885 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
886 else if (checkrules_leaderfrags == fraglimit - 3)
887 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
889 // if (checkrules_leader != checkrules_oldleader)// && checkrules_leaderfrags > checkrules_oldleaderfrags)
890 // bprint("^1",checkrules_leader.netname, " has taken the lead with ", ftos(checkrules_leaderfrags), " frags\n");