7 default_player_alpha = cvar("g_balance_cloaked_alpha");
11 default_player_alpha = cvar("g_player_alpha");
12 if(default_player_alpha <= 0)
13 default_player_alpha = 1;
17 void worldspawn (void)
20 // Precache all player models
21 // Workaround for "invisible players"
22 precache_model("models/player/carni.zym");
23 precache_model("models/player/crash.zym");
24 precache_model("models/player/grunt.zym");
25 precache_model("models/player/headhunter.zym");
26 precache_model("models/player/insurrectionist.zym");
27 precache_model("models/player/jeandarc.zym");
28 precache_model("models/player/lurk.zym");
29 precache_model("models/player/lycanthrope.zym");
30 precache_model("models/player/marine.zym");
31 precache_model("models/player/nexus.zym");
32 precache_model("models/player/pyria.zym");
33 precache_model("models/player/shock.zym");
34 precache_model("models/player/skadi.zym");
35 precache_model("models/player/specop.zym");
36 precache_model("models/player/visitant.zym");
38 //precache_model ("progs/beam.mdl");
39 precache_model ("models/bullet.mdl");
40 precache_model ("models/casing_bronze.mdl");
41 precache_model ("models/casing_shell.mdl");
42 precache_model ("models/casing_steel.mdl");
43 precache_model ("models/ebomb.mdl");
44 precache_model ("models/elaser.mdl");
45 precache_model ("models/flash.md3");
46 precache_model ("models/gibs/bloodyskull.md3");
47 precache_model ("models/gibs/chunk.mdl");
48 precache_model ("models/gibs/eye.md3");
49 precache_model ("models/gibs/gib1.md3");
50 //precache_model ("models/gibs/gib2.md3");
51 //precache_model ("models/gibs/gib3.md3");
52 //precache_model ("models/gibs/gib4.md3");
53 precache_model ("models/gibs/gib5.md3");
54 //precache_model ("models/gibs/gib6.md3");
55 precache_model ("models/gibs/gib1.mdl");
56 precache_model ("models/gibs/gib2.mdl");
57 precache_model ("models/gibs/gib3.mdl");
58 precache_model ("models/grenademodel.md3");
59 precache_model ("models/hagarmissile.mdl");
60 precache_model ("models/items/a_bullets.mdl");
61 precache_model ("models/items/a_cells.md3");
62 precache_model ("models/items/a_rockets.md3");
63 precache_model ("models/items/a_shells.md3");
64 precache_model ("models/items/g_a1.md3");
65 precache_model ("models/items/g_a25.md3");
66 precache_model ("models/items/g_h1.md3");
67 precache_model ("models/items/g_h25.md3");
68 precache_model ("models/items/g_h100.md3");
69 precache_model ("models/items/g_invincible.md3");
70 precache_model ("models/items/g_strength.md3");
71 precache_model ("models/laser.mdl");
72 precache_model ("models/misc/chatbubble.spr");
73 precache_model ("models/misc/teambubble.spr");
74 precache_model ("models/nexflash.md3");
75 precache_model ("models/plasma.mdl");
76 precache_model ("models/plasmatrail.mdl");
77 precache_model ("models/rocket.md3");
78 //precache_model ("models/sprites/grenexpl.spr");
79 precache_model ("models/runematch/rune.mdl");
80 precache_model ("models/runematch/curse.mdl");
81 //precache_model ("models/sprites/hagar.spr");
82 //precache_model ("models/sprites/muzzleflash.spr32");
83 //precache_model ("models/sprites/electrocombo.spr32");
84 //precache_model ("models/sprites/plasmahitwall.spr32");
85 //precache_model ("models/sprites/plasmashot.spr32");
86 //precache_model ("models/sprites/rockexpl.spr");
87 precache_model ("models/tracer.mdl");
88 precache_model ("models/uziflash.md3");
89 precache_model ("models/weapons/g_crylink.md3");
90 precache_model ("models/weapons/g_electro.md3");
91 precache_model ("models/weapons/g_gl.md3");
92 precache_model ("models/weapons/g_hagar.md3");
93 precache_model ("models/weapons/g_nex.md3");
94 precache_model ("models/weapons/g_rl.md3");
95 precache_model ("models/weapons/g_shotgun.md3");
96 precache_model ("models/weapons/g_uzi.md3");
97 precache_model ("models/weapons/v_crylink.md3");
98 precache_model ("models/weapons/v_electro.md3");
99 precache_model ("models/weapons/v_gl.md3");
100 precache_model ("models/weapons/v_hagar.md3");
101 precache_model ("models/weapons/v_laser.md3");
102 precache_model ("models/weapons/v_nex.md3");
103 precache_model ("models/weapons/v_rl.md3");
104 precache_model ("models/weapons/v_shotgun.md3");
105 precache_model ("models/weapons/v_uzi.md3");
106 precache_model ("models/weapons/w_crylink.zym");
107 precache_model ("models/weapons/w_electro.zym");
108 precache_model ("models/weapons/w_gl.zym");
109 precache_model ("models/weapons/w_hagar.zym");
110 precache_model ("models/weapons/w_laser.zym");
111 precache_model ("models/weapons/w_nex.zym");
112 precache_model ("models/weapons/w_rl.zym");
113 precache_model ("models/weapons/w_shotgun.zym");
114 precache_model ("models/weapons/w_uzi.zym");
116 // laser for laser-guided weapons
117 precache_model ("models/laser_dot.mdl");
119 precache_sound ("misc/null.wav");
120 precache_sound ("misc/armor1.wav");
121 precache_sound ("misc/armor25.wav");
122 precache_sound ("misc/armorimpact.wav");
123 precache_sound ("misc/bodyimpact1.wav");
124 precache_sound ("misc/bodyimpact2.wav");
125 precache_sound ("misc/gib.wav");
126 precache_sound ("misc/gib_splat01.wav");
127 precache_sound ("misc/gib_splat02.wav");
128 precache_sound ("misc/gib_splat03.wav");
129 precache_sound ("misc/gib_splat04.wav");
130 //precache_sound ("misc/h2ohit.wav");
131 precache_sound ("misc/hit.wav");
132 precache_sound ("misc/footstep01.wav");
133 precache_sound ("misc/footstep02.wav");
134 precache_sound ("misc/footstep03.wav");
135 precache_sound ("misc/footstep04.wav");
136 precache_sound ("misc/footstep05.wav");
137 precache_sound ("misc/footstep06.wav");
138 precache_sound ("misc/hitground1.ogg");
139 precache_sound ("misc/hitground2.ogg");
140 precache_sound ("misc/hitground3.ogg");
141 precache_sound ("misc/hitground4.ogg");
142 precache_sound ("misc/itempickup.ogg");
143 precache_sound ("misc/itemrespawn.ogg");
144 precache_sound ("misc/jumppad.ogg");
145 precache_sound ("misc/mediumhealth.ogg");
146 precache_sound ("misc/megahealth.ogg");
147 precache_sound ("misc/minihealth.ogg");
148 precache_sound ("misc/powerup.ogg");
149 precache_sound ("misc/powerup_shield.ogg");
150 precache_sound ("misc/talk.wav");
151 precache_sound ("misc/teleport.ogg");
152 precache_sound ("plats/medplat1.wav");
153 precache_sound ("plats/medplat2.wav");
154 precache_sound ("player/lava.wav");
155 precache_sound ("player/slime.wav");
156 precache_sound ("weapons/crylink_fire.ogg");
157 precache_sound ("weapons/electro_bounce.ogg");
158 precache_sound ("weapons/electro_fire.ogg");
159 precache_sound ("weapons/electro_fire2.ogg");
160 precache_sound ("weapons/electro_fly.wav");
161 precache_sound ("weapons/electro_impact.ogg");
162 precache_sound ("weapons/electro_impact_combo.ogg");
163 //precache_sound ("weapons/grenade_bounce.ogg");
164 precache_sound ("weapons/grenade_bounce1.ogg");
165 precache_sound ("weapons/grenade_bounce2.ogg");
166 precache_sound ("weapons/grenade_bounce3.ogg");
167 precache_sound ("weapons/grenade_fire.ogg");
168 precache_sound ("weapons/grenade_impact.ogg");
169 precache_sound ("weapons/hagar_fire.ogg");
170 precache_sound ("weapons/hagexp1.ogg");
171 precache_sound ("weapons/hagexp2.ogg");
172 precache_sound ("weapons/hagexp3.ogg");
173 precache_sound ("weapons/hook_fire.ogg");
174 precache_sound ("weapons/hook_impact.ogg");
175 precache_sound ("weapons/lasergun_fire.ogg");
176 precache_sound ("weapons/laserimpact.ogg");
177 precache_sound ("weapons/nexfire.ogg");
178 precache_sound ("weapons/neximpact.ogg");
179 precache_sound ("weapons/ric1.ogg");
180 precache_sound ("weapons/ric2.ogg");
181 precache_sound ("weapons/ric3.ogg");
182 precache_sound ("weapons/rocket_fire.ogg");
183 precache_sound ("weapons/rocket_fly.wav");
184 precache_sound ("weapons/rocket_impact.ogg");
185 precache_sound ("weapons/rocket_det.ogg");
186 precache_sound ("weapons/shotgun_fire.ogg");
187 precache_sound ("weapons/tink1.ogg");
188 precache_sound ("weapons/uzi_fire.ogg");
189 precache_sound ("weapons/weapon_switch.ogg");
190 precache_sound ("weapons/weaponpickup.ogg");
191 precache_sound ("weapons/strength_fire.ogg");
193 //precache_sound ("announce/male/kill10.ogg");
194 //precache_sound ("announce/male/kill15.ogg");
195 //precache_sound ("announce/male/kill20.ogg");
196 //precache_sound ("announce/male/kill25.ogg");
197 //precache_sound ("announce/male/kill3.ogg");
198 //precache_sound ("announce/male/kill30.ogg");
199 //precache_sound ("announce/male/kill4.ogg");
200 //precache_sound ("announce/male/kill5.ogg");
201 //precache_sound ("announce/male/kill6.ogg");
202 //precache_sound ("announce/male/mapkill1.ogg");
203 //precache_sound ("announce/robotic/last_second_save.ogg");
204 //precache_sound ("announce/robotic/narrowly_averted.ogg");
205 //precache_sound ("minstagib/mockery.ogg");
207 // announcer sounds - male
208 precache_sound ("announcer/male/03kills.ogg");
209 precache_sound ("announcer/male/05kills.ogg");
210 precache_sound ("announcer/male/10kills.ogg");
211 precache_sound ("announcer/male/15kills.ogg");
212 precache_sound ("announcer/male/20kills.ogg");
213 precache_sound ("announcer/male/25kills.ogg");
214 precache_sound ("announcer/male/30kills.ogg");
215 precache_sound ("announcer/male/botlike.ogg");
216 precache_sound ("announcer/male/electrobitch.ogg");
217 precache_sound ("announcer/male/welcome.ogg");
218 precache_sound ("announcer/male/yoda.ogg");
220 // announcer sounds - robotic
221 precache_sound ("announcer/robotic/1fragleft.ogg");
222 precache_sound ("announcer/robotic/1minuteremains.ogg");
223 precache_sound ("announcer/robotic/2fragsleft.ogg");
224 precache_sound ("announcer/robotic/3fragsleft.ogg");
225 precache_sound ("announcer/robotic/lastsecond.ogg");
226 precache_sound ("announcer/robotic/narrowly.ogg");
228 // plays music for the level if there is any
231 precache_sound (self.noise);
232 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
238 // 1 FLICKER (first variety)
239 lightstyle(1, "mmnmmommommnonmmonqnmmo");
241 // 2 SLOW STRONG PULSE
242 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
244 // 3 CANDLE (first variety)
245 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
248 lightstyle(4, "mamamamamama");
251 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
253 // 6 FLICKER (second variety)
254 lightstyle(6, "nmonqnmomnmomomno");
256 // 7 CANDLE (second variety)
257 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
259 // 8 CANDLE (third variety)
260 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
262 // 9 SLOW STROBE (fourth variety)
263 lightstyle(9, "aaaaaaaazzzzzzzz");
265 // 10 FLUORESCENT FLICKER
266 lightstyle(10, "mmamammmmammamamaaamammma");
268 // 11 SLOW PULSE NOT FADE TO BLACK
269 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
271 // styles 32-62 are assigned by the light program for switchable lights
278 lms_lowest_lives = 0;
281 if(cvar("g_campaign"))
285 //if (cvar("g_domination"))
289 head = nextent(world);
294 head = nextent(head);
297 GameLogInit(); // prepare everything
298 if(cvar("sv_eventlog"))
301 GameLogEcho(":logversion:2", FALSE);
302 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
303 s = strcat(s, ftos(random()));
304 GameLogEcho(strcat(":gamestart:", GetMapname(), ":", s), FALSE);
305 s = ":gameinfo:mutators:LIST";
306 if(cvar("g_grappling_hook"))
307 s = strcat(s, ":grappling_hook");
308 if(!cvar("g_use_ammunition"))
309 s = strcat(s, ":no_use_ammunition");
310 if(!cvar("g_pickup_items"))
311 s = strcat(s, ":no_pickup_items");
312 if(cvar("g_instagib"))
313 s = strcat(s, ":instagib");
314 if(cvar("g_rocketarena"))
315 s = strcat(s, ":rockerarena");
317 s = strcat(s, ":nixnex");
318 if(cvar("g_vampire"))
319 s = strcat(s, ":vampire");
320 if(cvar("g_laserguided_missile"))
321 s = strcat(s, ":laserguided_missile");
322 if(cvar("g_norecoil"))
323 s = strcat(s, ":norecoil");
325 s = strcat(s, ":midair");
326 if(cvar("g_minstagib"))
327 s = strcat(s, ":minstagib");
328 GameLogEcho(s, FALSE);
329 GameLogEcho(":gameinfo:end", FALSE);
332 cvar_set("nextmap", "");
336 if(cvar("g_campaign"))
345 float( string pFilename ) TryFile =
348 dprint("TryFile(\"", pFilename, "\")\n");
349 lHandle = fopen( pFilename, FILE_READ );
350 if( lHandle != -1 ) {
360 if (game == GAME_DEATHMATCH)
361 return strcat("dm_", mapname);
362 else if (game == GAME_TEAM_DEATHMATCH)
363 return strcat("tdm_", mapname);
364 else if (game == GAME_DOMINATION)
365 return strcat("dom_", mapname);
366 else if (game == GAME_CTF)
367 return strcat("ctf_", mapname);
368 else if (game == GAME_RUNEMATCH)
369 return strcat("rune_", mapname);
370 else if (game == GAME_LMS)
371 return strcat("lms_", mapname);
372 return strcat("dm_", mapname);
375 float GetMaplistPosition()
380 map = strzone(GetMapname());
382 f = tokenize(cvar_string("g_maplist"));
386 s = strzone(argv(pos));
398 // resume normal maplist rotation if current map is not in g_maplist
399 return cvar("g_maplist_index");
404 //local string nextmap;
405 //local float n, nummaps;
408 if (alreadychangedlevel)
410 alreadychangedlevel = TRUE;
412 if(cvar("g_campaign"))
414 CampaignPostIntermission();
418 if (cvar("samelevel")) // if samelevel is set, stay on same level
420 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
421 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
422 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
423 localcmd("restart\n");
424 //changelevel (mapname);
428 // if an exit cfg is defined by exiting map, exec it.
429 exit_cfg = cvar_string("exit_cfg");
431 localcmd(strcat("exec \"", exit_cfg, "\"\n"));
436 if (cvar("lastlevel"))
438 localcmd(strcat("set lastlevel 0\n"));
439 localcmd(strcat("togglemenu\n"));
444 local float lCurrent;
446 local float lOldCurrent;
447 local float lBeforeCurrent;
450 if(TryFile(strcat("maps/", cvar_string("nextmap"), ".mapcfg")))
452 localcmd(strcat("exec \"maps/", cvar_string("nextmap"), ".mapcfg\"\n"));
461 temp = cvar_string( "g_maplist" );
464 bprint( "Maplist is empty! Resetting it to default map list.\n" );
465 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
466 temp = cvar_string( "g_maplist" );
468 temp = strzone(temp);
469 dprint("g_maplist is ", temp, "\n");
470 lCurrent = max(0, GetMaplistPosition());
471 lSize = tokenize( temp );
472 lOldCurrent = lCurrent;
473 dprint(ftos(lOldCurrent), " / ", ftos(lSize), " (start)\n");
475 // if we want a random map selection...
476 if(cvar("g_maplist_selectrandom") && lSize > 1)
478 lBeforeCurrent = lCurrent - 1;
479 if(lBeforeCurrent < 0)
480 lBeforeCurrent = lSize - 1;
481 lCurrent = ceil(random() * (lSize - 1)) - 1; // random in 0..lsize-2
482 if(lCurrent >= lBeforeCurrent)
484 // choose any map except for the current one
488 local string lFilename;
490 lCurrent = lCurrent + 1;
491 dprint(ftos(lCurrent), " / ", ftos(lSize), "\n");
492 if( lCurrent >= lSize ) {
495 if( lOldCurrent == lCurrent ) {
496 // we couldn't find a valid map at all
499 bprint( "Maplist is bad/messed up. Not one good mapcfg can be found in it! Resetting it to default map list.\n" );
500 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
501 // let the loop restart with the default list now
505 bprint( "Both g_maplist and g_maplist_defaultlist are messed up! Complain to developers!\n" );
506 localcmd( "disconnect\n" );
511 cvar_set( "g_maplist_index", ftos( lCurrent ) );
513 lFilename = strcat( "maps/", argv( lCurrent ), ".mapcfg" );
514 if( TryFile( lFilename ) ) {
515 localcmd(strcat("exec \"", lFilename ,"\"\n"));
516 pass = 2; // exit the outer loop
519 dprint( "Couldn't find '", lFilename, "'..\n" );
521 //changelevel( argv( lCurrent ) );
533 // restart current map if no cycle is found
534 nextmap = strzone(mapname);
535 fh = fopen("maplist.cfg", FILE_READ);
541 if (nextmap == mapname)
544 nextmap = strzone(line);
554 nextmap = strzone(line);
560 changelevel (nextmap);
561 strunzone(nextmap);*/
565 s = cvar_string("g_maplist");
566 nummaps = tokenize(s);
567 // if no map list, restart current one
574 if (argv(n) == mapname)
583 changelevel (nextmap);
593 When the player presses attack or jump, change to the next level
596 void() IntermissionThink =
598 if (time < intermission_exittime)
601 if (time < intermission_exittime + 10 && !self.button0 && !self.button1 && !self.button2 && !self.button3)
611 Returns the entity to view from
615 entity() FindIntermission =
620 // look for info_intermission first
621 spot = find (world, classname, "info_intermission");
623 { // pick a random one
627 spot = find (spot, classname, "info_intermission");
629 spot = find (spot, classname, "info_intermission");
635 // then look for the start position
636 spot = find (world, classname, "info_player_start");
640 // testinfo_player_start is only found in regioned levels
641 spot = find (world, classname, "testplayerstart");
645 // then look for the start position
646 spot = find (world, classname, "info_player_deathmatch");
650 //objerror ("FindIntermission: no spot");
656 ===============================================================================
660 ===============================================================================
668 if(cvar("_printstats"))
669 cvar_set("_printstats", "0");
678 s = strcat(s, GetMapname(), ":", ftos(rint(time)));
680 if(cvar("sv_eventlog") && gameover)
681 GameLogEcho(s, FALSE);
682 else if(cvar("sv_logscores_console"))
683 ServerConsoleEcho(s, FALSE);
684 if(cvar("sv_logscores_file"))
686 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
687 fputs(file, strcat(s, "\n"));
690 other = findchainflags(flags, FL_CLIENT);
693 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
695 s = strcat(":player:", ftos(other.frags), ":");
696 s = strcat(s, ftos(other.deaths), ":");
697 s = strcat(s, ftos(rint(time - other.jointime)), ":");
698 s = strcat(s, ftos(other.team), ":");
700 if(cvar("sv_logscores_file"))
701 fputs(file, strcat(s, other.netname, "\n"));
702 if(cvar("sv_eventlog") && gameover)
703 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname), TRUE);
704 else if(cvar("sv_logscores_console"))
705 ServerConsoleEcho(strcat(s, other.netname), TRUE);
710 if(cvar("sv_eventlog") && gameover)
711 GameLogEcho(":end", FALSE);
712 else if(cvar("sv_logscores_console"))
713 ServerConsoleEcho(":end", FALSE);
714 if(cvar("sv_logscores_file"))
716 fputs(file, ":end\n");
723 go to the next level for deathmatch
724 only called if a time or frag limit has expired
730 intermission_running = 1;
732 // enforce a wait time before allowing changelevel
733 intermission_exittime = time + cvar("sv_mapchange_delay");
735 WriteByte (MSG_ALL, SVC_CDTRACK);
736 WriteByte (MSG_ALL, 3);
737 WriteByte (MSG_ALL, 3);
739 //pos = FindIntermission ();
745 if(cvar("sv_eventlog"))
746 GameLogEcho(":gameover", FALSE);
750 other = findchainflags(flags, FL_CLIENT);
751 while (other != world)
753 //other.nextthink = time + 0.5;
754 other.takedamage = DAMAGE_NO;
755 other.solid = SOLID_NOT;
756 other.movetype = MOVETYPE_NONE;
757 other.angles = other.v_angle;
758 other.angles_x = other.angles_x * -1;
761 weapon_action(other.weapon, WR_IDLE);
763 if(clienttype(other) == CLIENTTYPE_REAL)
764 if(cvar("sv_autoscreenshot"))
765 stuffcmd(other, "screenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
768 bprint(strcat(other.netname, " wins.\n"));
773 other.modelindex = 0;
774 other.weaponentity = world; // remove weapon model
775 other.view_ofs = '0 0 0';
776 other.angles = other.v_angle = pos.mangle;
779 other.angles = other.v_angle = pos.angles;
780 other.v_angle_x = other.v_angle_x * -1;
782 other.fixangle = TRUE; // turn this way immediately
783 setorigin (other, pos.origin);
789 if(cvar("g_campaign"))
790 CampaignPreIntermission();
792 WriteByte (MSG_ALL, SVC_INTERMISSION);
799 Exit deathmatch games upon conditions
802 void() CheckRules_Player =
804 if (gameover) // someone else quit the game already
807 // fixme: don't check players; instead check dom_team and ctf_team entities
808 // (div0: and that in CheckRules_World please)
811 float checkrules_oneminutewarning;
812 float checkrules_leaderfrags;
813 float tdm_max_score, tdm_old_score;
815 float checkrules_equality;
816 float checkrules_overtimewarning;
817 float checkrules_overtimeend;
819 void() InitiateOvertime =
821 if(!checkrules_overtimeend)
822 checkrules_overtimeend = time + 60 * cvar("timelimit_maxovertime");
825 float WINNING_NO = 0; // no winner, but time limits may terminate the game
826 float WINNING_YES = 1; // winner found
827 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
828 float WINNING_STARTOVERTIME = 3; // no winner, enter overtime NOW
830 float(float fraglimitreached, float equality) GetWinningCode =
834 return WINNING_STARTOVERTIME;
836 return WINNING_NEVER;
844 // set the .winning flag for exactly those players with a given field value
845 void(.float field, float value) SetWinners =
848 head = findchain(classname, "player");
851 head.winning = (head.field == value);
856 // set the .winning flag for those players with a given field value
857 void(.float field, float value) AddWinners =
860 head = findchain(classname, "player");
863 if(head.field == value)
869 // clear the .winning flags
870 void(void) ClearWinners =
873 head = findchain(classname, "player");
881 // LMS winning condition: game terminates if and only if there's at most one
882 // one player who's living lives. Top two scores being equal cancels the time
884 float() WinningCondition_LMS =
888 if(lms_dead_count < 0)
891 if(player_count > 1 && lms_dead_count >= player_count - 1)
892 return WINNING_YES; // He's the last man standing!
894 if((player_count == 1 && lms_dead_count == 1))
895 return WINNING_YES; // All dead... (n:n is handled by the test above)
897 // When we get here, we have at least two players who are actually LIVING,
898 // or one player who is still waiting for a victim to join the server. Now
899 // check if the top two players have equal score.
901 checkrules_leaderfrags = 0;
902 head = findchain(classname, "player");
903 checkrules_equality = FALSE;
906 if(head.frags > checkrules_leaderfrags)
908 checkrules_leaderfrags = head.frags;
909 checkrules_equality = FALSE;
911 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
912 checkrules_equality = TRUE;
916 SetWinners(frags, checkrules_leaderfrags);
918 // The top two players have the same amount of lives? No timelimit then,
921 if(checkrules_equality)
922 return WINNING_NEVER;
924 // Top two have different scores? Way to go for our beloved TIMELIMIT!
928 // DM winning condition: game terminates if a player reached the fraglimit,
929 // unless the first two players have the same score. The latter case also
930 // breaks the time limit.
931 float(float fraglimit) WinningCondition_MaxIndividualScore =
933 float checkrules_oldleaderfrags;
936 checkrules_oldleaderfrags = checkrules_leaderfrags;
937 checkrules_leaderfrags = 0;
938 head = findchain(classname, "player");
939 checkrules_equality = FALSE;
942 if(head.frags > checkrules_leaderfrags)
944 checkrules_leaderfrags = head.frags;
945 checkrules_equality = FALSE;
947 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
948 checkrules_equality = TRUE;
952 SetWinners(frags, checkrules_leaderfrags);
954 if (!cvar("g_runematch"))
955 if (checkrules_leaderfrags != checkrules_oldleaderfrags)
957 if (checkrules_leaderfrags == fraglimit - 1)
958 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
959 else if (checkrules_leaderfrags == fraglimit - 2)
960 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
961 else if (checkrules_leaderfrags == fraglimit - 3)
962 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
965 return GetWinningCode(fraglimit && checkrules_leaderfrags >= fraglimit, checkrules_equality);
968 float(float fraglimit) WinningConditionBase_Teamplay =
970 tdm_old_score = tdm_max_score;
971 tdm_max_score = max(team1_score, team2_score, team3_score, team4_score);
973 checkrules_equality =
978 (team1_score == tdm_max_score)
979 + (team2_score == tdm_max_score)
980 + (team3_score == tdm_max_score)
981 + (team4_score == tdm_max_score)
985 if(team1_score == tdm_max_score)
986 AddWinners(team, COLOR_TEAM1);
987 if(team2_score == tdm_max_score)
988 AddWinners(team, COLOR_TEAM2);
989 if(team3_score == tdm_max_score)
990 AddWinners(team, COLOR_TEAM3);
991 if(team4_score == tdm_max_score)
992 AddWinners(team, COLOR_TEAM4);
994 if(!cvar("g_runematch") && !cvar("g_domination"))
995 if(tdm_max_score != tdm_old_score)
997 if(tdm_max_score == fraglimit - 1)
998 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
999 else if(tdm_max_score == fraglimit - 2)
1000 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
1001 else if(tdm_max_score == fraglimit - 3)
1002 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
1005 return GetWinningCode(fraglimit && tdm_max_score >= fraglimit, checkrules_equality);
1008 // TDM winning condition: game terminates if a team's score sum reached the
1009 // fraglimit, unless the first two teams have the same total score. The latter
1010 // case also breaks the time limit.
1011 float(float fraglimit) WinningCondition_MaxTeamSum =
1015 team1_score = team2_score = team3_score = team4_score = 0;
1017 head = findchain(classname, "player");
1020 if(head.team == COLOR_TEAM1)
1021 team1_score += head.frags;
1022 else if(head.team == COLOR_TEAM2)
1023 team2_score += head.frags;
1024 else if(head.team == COLOR_TEAM3)
1025 team3_score += head.frags;
1026 else if(head.team == COLOR_TEAM4)
1027 team4_score += head.frags;
1031 return WinningConditionBase_Teamplay(fraglimit);
1034 // DOM/CTF winning condition: game terminates if the max of a team's players'
1035 // score reached the fraglimit, unless the first two teams have the same
1036 // maximum score. The latter case also breaks the time limit.
1037 float(float fraglimit) WinningCondition_MaxTeamMax =
1041 team1_score = team2_score = team3_score = team4_score = 0;
1043 head = findchain(classname, "player");
1046 if(head.team == COLOR_TEAM1)
1048 if(head.frags > team1_score)
1049 team1_score = head.frags;
1051 else if(head.team == COLOR_TEAM2)
1053 if(head.frags > team2_score)
1054 team2_score = head.frags;
1056 else if(head.team == COLOR_TEAM3)
1058 if(head.frags > team3_score)
1059 team3_score = head.frags;
1061 else if(head.team == COLOR_TEAM4)
1063 if(head.frags > team4_score)
1064 team4_score = head.frags;
1069 return WinningConditionBase_Teamplay(fraglimit);
1077 Exit deathmatch games upon conditions
1080 void() CheckRules_World =
1083 local float timelimit;
1084 local float fraglimit;
1090 if (intermission_running)
1091 if (time >= intermission_exittime + 60)
1097 if (gameover) // someone else quit the game already
1102 timelimit = cvar("timelimit") * 60;
1103 fraglimit = cvar("fraglimit");
1105 if (timelimit && time >= timelimit)
1108 if (checkrules_overtimeend && time >= checkrules_overtimeend)
1114 if(!checkrules_overtimewarning && checkrules_overtimeend)
1116 checkrules_overtimewarning = TRUE;
1117 //sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1118 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1121 if (!checkrules_oneminutewarning && timelimit && time > timelimit - 60)
1123 checkrules_oneminutewarning = TRUE;
1124 sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1127 status = WINNING_NO;
1130 status = WinningCondition_LMS();
1136 if(cvar("g_tdm") || cvar("g_runematch"))
1137 status = WinningCondition_MaxTeamSum(fraglimit);
1138 else if(cvar("g_ctf") || cvar("g_domination"))
1139 status = WinningCondition_MaxTeamMax(fraglimit);
1142 dprint("div0: How can this happen?\n");
1143 status = WinningCondition_MaxTeamMax(fraglimit);
1147 status = WinningCondition_MaxIndividualScore(fraglimit);
1150 if(status == WINNING_STARTOVERTIME)
1152 status = WINNING_NEVER;
1156 if(checkrules_overtimeend)
1157 if(status != WINNING_NEVER)
1158 status = WINNING_YES;
1160 if(status == WINNING_YES)