10 float FL_GODMODE = 64;
11 float FL_NOTARGET = 128;
13 float FL_ONGROUND = 512;
14 float FL_PARTIALGROUND = 1024;
15 float FL_WATERJUMP = 2048;
16 float FL_JUMPRELEASED = 4096;
17 float FL_WEAPON = 8192;
18 float FL_POWERUP = 16384;
19 float FL_PROJECTILE = 32768;
21 float MOVETYPE_NONE = 0;
22 float MOVETYPE_ANGLENOCLIP = 1;
23 float MOVETYPE_ANGLECLIP = 2;
24 float MOVETYPE_WALK = 3;
25 float MOVETYPE_STEP = 4;
26 float MOVETYPE_FLY = 5;
27 float MOVETYPE_TOSS = 6;
28 float MOVETYPE_PUSH = 7;
29 float MOVETYPE_NOCLIP = 8;
30 float MOVETYPE_FLYMISSILE = 9;
31 float MOVETYPE_BOUNCE = 10;
32 //float MOVETYPE_BOUNCEMISSILE = 11; // Like bounce but doesn't lose speed on bouncing
33 //float MOVETYPE_FOLLOW = 12; // 'Attaches' the entity to its aim_ent
36 float SOLID_TRIGGER = 1;
38 float SOLID_SLIDEBOX = 3;
40 //float SOLID_CORPSE = 5; // Unobstructed by CORPSE or SLIDEBOX
45 float DEAD_RESPAWNABLE = 3;
51 float CONTENT_EMPTY = -1;
52 float CONTENT_SOLID = -2;
53 float CONTENT_WATER = -3;
54 float CONTENT_SLIME = -4;
55 float CONTENT_LAVA = -5;
56 float CONTENT_SKY = -6;
60 float SVC_DISCONNECT = 2;
61 float SVC_UPDATESTAT = 3;
62 float SVC_VERSION = 4;
63 float SVC_SETVIEW = 5;
67 float SVC_STUFFTEXT = 9;
68 float SVC_SETANGLE = 10;
69 float SVC_SERVERINFO = 11;
70 float SVC_LIGHTSTYLE = 12;
71 float SVC_UPDATENAME = 13;
72 float SVC_UPDATEFRAGS = 14;
73 float SVC_CLIENTDATA = 15;
74 float SVC_STOPSOUND = 16;
75 float SVC_UPDATECOLORS = 17;
76 float SVC_PARTICLE = 18;
77 float SVC_DAMAGE = 19;
78 float SVC_SPAWNSTATIC = 20;
79 float SVC_SPAWNBINARY = 21;
80 float SVC_SPAWNBASELINE = 22;
81 float SVC_TEMPENTITY = 23;
82 float SVC_SETPAUSE = 24;
83 float SVC_SIGNONNUM = 25;
84 float SVC_CENTERPRINT = 26;
85 float SVC_KILLEDMONSTER = 27;
86 float SVC_FOUNDSECRET = 28;
87 float SVC_SPAWNSTATICSOUND = 29;
88 float SVC_INTERMISSION = 30;
89 float SVC_FINALE = 31;
90 float SVC_CDTRACK = 32;
91 float SVC_SELLSCREEN = 33;
92 float SVC_CUTSCENE = 34;
95 float TE_SUPERSPIKE = 1;
97 float TE_EXPLOSION = 3;
98 float TE_TAREXPLOSION = 4;
99 float TE_LIGHTNING1 = 5;
100 float TE_LIGHTNING2 = 6;
101 float TE_WIZSPIKE = 7;
102 float TE_KNIGHTSPIKE = 8;
103 float TE_LIGHTNING3 = 9;
104 float TE_LAVASPLASH = 10;
105 float TE_TELEPORT = 11;
108 float CHAN_WEAPON = 1;
109 float CHAN_VOICE = 2;
112 float CHAN_IMPACT = 5;
115 float ATTN_NORM = 0.5;
117 float ATTN_STATIC = 3;
119 float UPDATE_GENERAL = 0;
120 float UPDATE_STATIC = 1;
121 float UPDATE_BINARY = 2;
122 float UPDATE_TEMP = 3;
124 float EF_BRIGHTFIELD = 1;
125 float EF_MUZZLEFLASH = 2;
126 float EF_BRIGHTLIGHT = 4;
127 float EF_DIMLIGHT = 8;
128 float EF_NOSHADOW = 4096;
129 float EF_DOUBLESIDED = 32768;
131 float MSG_BROADCAST = 0;
136 // Deathtypes (weapon deathtypes are the IT_* constants below)
137 // NOTE: when adding death types, please add an explanation to Docs/spamlog.txt too.
138 float DEATH_FALL = 10000;
139 float DEATH_TELEFRAG = 10001;
140 float DEATH_DROWN = 10002;
141 float DEATH_HURTTRIGGER = 10003;
142 float DEATH_LAVA = 10004;
143 float DEATH_SLIME = 10005;
144 float DEATH_KILL = 10006;
145 float DEATH_NOAMMO = 10007;
146 float DEATH_SWAMP = 10008;
147 float DEATH_TEAMCHANGE = 10009;
148 float DEATH_AUTOTEAMCHANGE = 10010;
149 float DEATH_CAMP = 10011;
150 float DEATH_SHOOTING_STAR = 10012;
152 float IT_LASER = 4096;
153 float IT_SHOTGUN = 1;
155 float IT_GRENADE_LAUNCHER = 4;
156 float IT_ELECTRO = 8;
157 float IT_CRYLINK = 16;
160 float IT_ROCKET_LAUNCHER = 128;
162 float IT_SHELLS = 256;
163 float IT_NAILS = 512;
164 float IT_ROCKETS = 1024;
165 float IT_CELLS = 2048;
167 float IT_STRENGTH = 8192;
168 float IT_INVINCIBLE = 16384;
169 float IT_HEALTH = 32768;
171 float IT_KEY1 = 131072;
172 float IT_KEY2 = 262144;
174 float IT_5HP = 524288;
175 float IT_25HP = 1048576;
176 float IT_ARMOR_SHARD = 2097152;
177 float IT_ARMOR = 4194304;
179 vector PL_VIEW_OFS = '0 0 35';
180 vector PL_MIN = '-16 -16 -24';
181 vector PL_MAX = '16 16 45';
182 vector PL_CROUCH_VIEW_OFS = '0 0 15';
183 vector PL_CROUCH_MIN = '-16 -16 -24';
184 vector PL_CROUCH_MAX = '16 16 25';
186 // Sajt - added these, just as constants. Not sure how you want them actually put in the game, but I just
187 // did this so at least they worked
188 // NOTE: instagib IS NOT compatible with rocket-arena, so make sure to prevent selecting both in a menu
189 //float GAME_INSTAGIB = 1; /// everyone gets the nex gun with infinite ammo, and one shot kills
190 //float GAME_ROCKET_ARENA = 16; /// Everyone starts with a rocket launcher
191 //float GAME_FULLBRIGHT_PLAYERS = 64; /// makes the players model fullbright
192 //float GAME_TEAMS = 128; /// Teams, red/green/yellow/blue
194 float game; // set to "gamecfg" on worldspawn
197 //float POWERUP_STRENGTH_DAMAGE = 2; // damage multiplier for strength powerup
198 //float POWERUP_STRENGTH_FORCE = 4; // force multiplier for strength powerup
200 //float POWERUP_INVINCIBLE_TAKEDAMAGE = 0.2; // received damage multiplier for invincible powerup
203 float TE_BEAM = 13; // grappling hook
207 float FLAG_CARRY = 2;
208 float FLAG_DROPPED = 3;