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oops, unused string
[divverent/nexuiz.git] / data / qcsrc / server / g_world.qc
1 string GetMapname();
2 void GotoNextMap();
3
4 void SetDefaultAlpha()
5 {
6         if(cvar("g_running_guns"))
7         {
8                 default_player_alpha = -1;
9                 default_weapon_alpha = +1;
10         }
11         else if(cvar("g_cloaked"))
12         {
13                 default_player_alpha = cvar("g_balance_cloaked_alpha");
14                 default_weapon_alpha = default_player_alpha;
15         }
16         else
17         {
18                 default_player_alpha = cvar("g_player_alpha");
19                 if(default_player_alpha <= 0)
20                         default_player_alpha = 1;
21                 default_weapon_alpha = default_player_alpha;
22         }
23 }
24
25 void fteqcc_testbugs()
26 {
27         float a, b;
28
29         if(!cvar("developer_fteqccbugs"))
30                 return;
31
32         dprint("*** fteqcc test: checking for bugs...\n");
33
34         a = 1;
35         b = 5;
36         if(sqrt(a) - sqrt(b - a) == 0)
37                 dprint("*** fteqcc test: found same-function-twice bug\n");
38         else
39                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
40
41         world.frags = -10;
42         world.enemy = world;
43         world.enemy.frags += 10;
44         if(world.frags > 0.2 || world.frags < -0.2) // don't error out if it's just roundoff errors
45                 dprint("*** fteqcc test: found += bug\n");
46         else
47                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
48         world.frags = 0;
49 }
50
51 void GotoFirstMap()
52 {
53         if(cvar("_sv_init"))
54         {
55                 cvar_set("_sv_init", "0");
56                 tokenize(cvar_string("g_maplist"));
57                 if(argv(0) != GetMapname())
58                 {
59                         cvar_set("nextmap", argv(0));
60                         GotoNextMap();
61                 }
62         }
63 }
64
65 float world_already_spawned;
66 void worldspawn (void)
67 {
68         if(world_already_spawned)
69                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
70         world_already_spawned = TRUE;
71         // Precache all player models
72         // Workaround for "invisible players"
73         precache_model("models/player/carni.zym");
74         precache_model("models/player/crash.zym");
75         precache_model("models/player/grunt.zym");
76         precache_model("models/player/headhunter.zym");
77         precache_model("models/player/insurrectionist.zym");
78         precache_model("models/player/jeandarc.zym");
79         precache_model("models/player/lurk.zym");
80         precache_model("models/player/lycanthrope.zym");
81         precache_model("models/player/marine.zym");
82         precache_model("models/player/nexus.zym");
83         precache_model("models/player/pyria.zym");
84         precache_model("models/player/shock.zym");
85         precache_model("models/player/skadi.zym");
86         precache_model("models/player/specop.zym");
87         precache_model("models/player/visitant.zym");
88
89         //precache_model ("progs/beam.mdl");
90         precache_model ("models/bullet.mdl");
91         precache_model ("models/casing_bronze.mdl");
92         precache_model ("models/casing_shell.mdl");
93         precache_model ("models/casing_steel.mdl");
94         precache_model ("models/ebomb.mdl");
95         precache_model ("models/elaser.mdl");
96         precache_model ("models/flash.md3");
97         precache_model ("models/gibs/bloodyskull.md3");
98         precache_model ("models/gibs/chunk.mdl");
99         precache_model ("models/gibs/eye.md3");
100         precache_model ("models/gibs/gib1.md3");
101         //precache_model ("models/gibs/gib2.md3");
102         //precache_model ("models/gibs/gib3.md3");
103         //precache_model ("models/gibs/gib4.md3");
104         precache_model ("models/gibs/gib5.md3");
105         //precache_model ("models/gibs/gib6.md3");
106         precache_model ("models/gibs/gib1.mdl");
107         precache_model ("models/gibs/gib2.mdl");
108         precache_model ("models/gibs/gib3.mdl");
109         precache_model ("models/grenademodel.md3");
110         precache_model ("models/hagarmissile.mdl");
111         precache_model ("models/items/a_bullets.mdl");
112         precache_model ("models/items/a_cells.md3");
113         precache_model ("models/items/a_rockets.md3");
114         precache_model ("models/items/a_shells.md3");
115         precache_model ("models/items/g_a1.md3");
116         precache_model ("models/items/g_a25.md3");
117         precache_model ("models/items/g_h1.md3");
118         precache_model ("models/items/g_h25.md3");
119         precache_model ("models/items/g_h100.md3");
120         precache_model ("models/items/g_invincible.md3");
121         precache_model ("models/items/g_strength.md3");
122         precache_model ("models/laser.mdl");
123         precache_model ("models/misc/chatbubble.spr");
124         precache_model ("models/misc/teambubble.spr");
125         precache_model ("models/nexflash.md3");
126         precache_model ("models/plasma.mdl");
127         precache_model ("models/plasmatrail.mdl");
128         precache_model ("models/rocket.md3");
129         //precache_model ("models/sprites/grenexpl.spr");
130         precache_model ("models/runematch/rune.mdl");
131         precache_model ("models/runematch/curse.mdl");
132         //precache_model ("models/sprites/hagar.spr");
133         //precache_model ("models/sprites/muzzleflash.spr32");
134         //precache_model ("models/sprites/electrocombo.spr32");
135         //precache_model ("models/sprites/plasmahitwall.spr32");
136         //precache_model ("models/sprites/plasmashot.spr32");
137         //precache_model ("models/sprites/rockexpl.spr");
138         precache_model ("models/tracer.mdl");
139         precache_model ("models/uziflash.md3");
140         precache_model ("models/weapons/g_crylink.md3");
141         precache_model ("models/weapons/g_electro.md3");
142         precache_model ("models/weapons/g_gl.md3");
143         precache_model ("models/weapons/g_hagar.md3");
144         precache_model ("models/weapons/g_nex.md3");
145         precache_model ("models/weapons/g_rl.md3");
146         precache_model ("models/weapons/g_shotgun.md3");
147         precache_model ("models/weapons/g_uzi.md3");
148         precache_model ("models/weapons/v_crylink.md3");
149         precache_model ("models/weapons/v_electro.md3");
150         precache_model ("models/weapons/v_gl.md3");
151         precache_model ("models/weapons/v_hagar.md3");
152         precache_model ("models/weapons/v_laser.md3");
153         precache_model ("models/weapons/v_nex.md3");
154         precache_model ("models/weapons/v_rl.md3");
155         precache_model ("models/weapons/v_shotgun.md3");
156         precache_model ("models/weapons/v_uzi.md3");
157         precache_model ("models/weapons/w_crylink.zym");
158         precache_model ("models/weapons/w_electro.zym");
159         precache_model ("models/weapons/w_gl.zym");
160         precache_model ("models/weapons/w_hagar.zym");
161         precache_model ("models/weapons/w_laser.zym");
162         precache_model ("models/weapons/w_nex.zym");
163         precache_model ("models/weapons/w_rl.zym");
164         precache_model ("models/weapons/w_shotgun.zym");
165         precache_model ("models/weapons/w_uzi.zym");
166
167         // laser for laser-guided weapons
168         precache_model ("models/laser_dot.mdl");
169
170         precache_sound ("misc/null.wav");
171         precache_sound ("misc/armor1.wav");
172         precache_sound ("misc/armor25.wav");
173         precache_sound ("misc/armorimpact.wav");
174         precache_sound ("misc/bodyimpact1.wav");
175         precache_sound ("misc/bodyimpact2.wav");
176         precache_sound ("misc/gib.wav");
177         precache_sound ("misc/gib_splat01.wav");
178         precache_sound ("misc/gib_splat02.wav");
179         precache_sound ("misc/gib_splat03.wav");
180         precache_sound ("misc/gib_splat04.wav");
181         //precache_sound ("misc/h2ohit.wav");
182         precache_sound ("misc/hit.wav");
183         precache_sound ("misc/footstep01.wav");
184         precache_sound ("misc/footstep02.wav");
185         precache_sound ("misc/footstep03.wav");
186         precache_sound ("misc/footstep04.wav");
187         precache_sound ("misc/footstep05.wav");
188         precache_sound ("misc/footstep06.wav");
189         precache_sound ("misc/hitground1.ogg");
190         precache_sound ("misc/hitground2.ogg");
191         precache_sound ("misc/hitground3.ogg");
192         precache_sound ("misc/hitground4.ogg");
193         precache_sound ("misc/itempickup.ogg");
194         precache_sound ("misc/itemrespawn.ogg");
195         precache_sound ("misc/jumppad.ogg");
196         precache_sound ("misc/mediumhealth.ogg");
197         precache_sound ("misc/megahealth.ogg");
198         precache_sound ("misc/minihealth.ogg");
199         precache_sound ("misc/powerup.ogg");
200         precache_sound ("misc/powerup_shield.ogg");
201         precache_sound ("misc/talk.wav");
202         precache_sound ("misc/teleport.ogg");
203         precache_sound ("plats/medplat1.wav");
204         precache_sound ("plats/medplat2.wav");
205         precache_sound ("player/lava.wav");
206         precache_sound ("player/slime.wav");
207         precache_sound ("weapons/crylink_fire.ogg");
208         precache_sound ("weapons/electro_bounce.ogg");
209         precache_sound ("weapons/electro_fire.ogg");
210         precache_sound ("weapons/electro_fire2.ogg");
211         precache_sound ("weapons/electro_fly.wav");
212         precache_sound ("weapons/electro_impact.ogg");
213         precache_sound ("weapons/electro_impact_combo.ogg");
214         //precache_sound ("weapons/grenade_bounce.ogg");
215         precache_sound ("weapons/grenade_bounce1.ogg");
216         precache_sound ("weapons/grenade_bounce2.ogg");
217         precache_sound ("weapons/grenade_bounce3.ogg");
218         precache_sound ("weapons/grenade_bounce4.ogg");
219         precache_sound ("weapons/grenade_bounce5.ogg");
220         precache_sound ("weapons/grenade_bounce6.ogg");
221         precache_sound ("weapons/grenade_fire.ogg");
222         precache_sound ("weapons/grenade_impact.ogg");
223         precache_sound ("weapons/hagar_fire.ogg");
224         precache_sound ("weapons/hagexp1.ogg");
225         precache_sound ("weapons/hagexp2.ogg");
226         precache_sound ("weapons/hagexp3.ogg");
227         precache_sound ("weapons/hook_fire.ogg");
228         precache_sound ("weapons/hook_impact.ogg");
229         precache_sound ("weapons/lasergun_fire.ogg");
230         precache_sound ("weapons/laserimpact.ogg");
231         precache_sound ("weapons/nexfire.ogg");
232         precache_sound ("weapons/neximpact.ogg");
233         precache_sound ("weapons/ric1.ogg");
234         precache_sound ("weapons/ric2.ogg");
235         precache_sound ("weapons/ric3.ogg");
236         precache_sound ("weapons/rocket_fire.ogg");
237         precache_sound ("weapons/rocket_fly.wav");
238         precache_sound ("weapons/rocket_impact.ogg");
239         precache_sound ("weapons/rocket_det.ogg");
240         precache_sound ("weapons/shotgun_fire.ogg");
241         precache_sound ("weapons/tink1.ogg");
242         precache_sound ("weapons/uzi_fire.ogg");
243         precache_sound ("weapons/weapon_switch.ogg");
244         precache_sound ("weapons/weaponpickup.ogg");
245         precache_sound ("weapons/strength_fire.ogg");
246
247         //precache_sound ("announce/male/kill10.ogg");
248         //precache_sound ("announce/male/kill15.ogg");
249         //precache_sound ("announce/male/kill20.ogg");
250         //precache_sound ("announce/male/kill25.ogg");
251         //precache_sound ("announce/male/kill3.ogg");
252         //precache_sound ("announce/male/kill30.ogg");
253         //precache_sound ("announce/male/kill4.ogg");
254         //precache_sound ("announce/male/kill5.ogg");
255         //precache_sound ("announce/male/kill6.ogg");
256         //precache_sound ("announce/male/mapkill1.ogg");
257         //precache_sound ("announce/robotic/last_second_save.ogg");
258         //precache_sound ("announce/robotic/narrowly_averted.ogg");
259         //precache_sound ("minstagib/mockery.ogg");
260
261         // announcer sounds - male
262         precache_sound ("announcer/male/03kills.ogg");
263         precache_sound ("announcer/male/05kills.ogg");
264         precache_sound ("announcer/male/10kills.ogg");
265         precache_sound ("announcer/male/15kills.ogg");
266         precache_sound ("announcer/male/20kills.ogg");
267         precache_sound ("announcer/male/25kills.ogg");
268         precache_sound ("announcer/male/30kills.ogg");
269         precache_sound ("announcer/male/botlike.ogg");
270         precache_sound ("announcer/male/electrobitch.ogg");
271         precache_sound ("announcer/male/welcome.ogg");
272         precache_sound ("announcer/male/yoda.ogg");
273
274         // announcer sounds - robotic
275         precache_sound ("announcer/robotic/1fragleft.ogg");
276         precache_sound ("announcer/robotic/1minuteremains.ogg");
277         precache_sound ("announcer/robotic/2fragsleft.ogg");
278         precache_sound ("announcer/robotic/3fragsleft.ogg");
279         precache_sound ("announcer/robotic/lastsecond.ogg");
280         precache_sound ("announcer/robotic/narrowly.ogg");
281
282         // plays music for the level if there is any
283         if (self.noise)
284         {
285                 precache_sound (self.noise);
286                 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
287         }
288
289                 // 0 normal
290         lightstyle(0, "m");
291
292         // 1 FLICKER (first variety)
293         lightstyle(1, "mmnmmommommnonmmonqnmmo");
294
295         // 2 SLOW STRONG PULSE
296         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
297
298         // 3 CANDLE (first variety)
299         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
300
301         // 4 FAST STROBE
302         lightstyle(4, "mamamamamama");
303
304         // 5 GENTLE PULSE 1
305         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
306
307         // 6 FLICKER (second variety)
308         lightstyle(6, "nmonqnmomnmomomno");
309
310         // 7 CANDLE (second variety)
311         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
312
313         // 8 CANDLE (third variety)
314         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
315
316         // 9 SLOW STROBE (fourth variety)
317         lightstyle(9, "aaaaaaaazzzzzzzz");
318
319         // 10 FLUORESCENT FLICKER
320         lightstyle(10, "mmamammmmammamamaaamammma");
321
322         // 11 SLOW PULSE NOT FADE TO BLACK
323         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
324
325         // styles 32-62 are assigned by the light program for switchable lights
326
327         // 63 testing
328         lightstyle(63, "a");
329
330         player_count = 0;
331         lms_dead_count = 0;
332         lms_lowest_lives = 0;
333         lms_next_place = 0;
334
335         GotoFirstMap();
336
337         if(cvar("g_campaign"))
338                 CampaignPreInit();
339
340         InitGameplayMode();
341         //if (cvar("g_domination"))
342         //      dom_init();
343
344         local entity head;
345         head = nextent(world);
346         maxclients = 0;
347         while(head)
348         {
349                 maxclients++;
350                 head = nextent(head);
351         }
352
353         GameLogInit(); // prepare everything
354         if(cvar("sv_eventlog"))
355         {
356                 local string s;
357                 GameLogEcho(":logversion:2", FALSE);
358                 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
359                 s = strcat(s, ftos(random()));
360                 GameLogEcho(strcat(":gamestart:", GetMapname(), ":", s), FALSE);
361                 s = ":gameinfo:mutators:LIST";
362                 if(cvar("g_grappling_hook"))
363                         s = strcat(s, ":grappling_hook");
364                 if(!cvar("g_use_ammunition"))
365                         s = strcat(s, ":no_use_ammunition");
366                 if(!cvar("g_pickup_items"))
367                         s = strcat(s, ":no_pickup_items");
368                 if(cvar("g_instagib"))
369                         s = strcat(s, ":instagib");
370                 if(cvar("g_rocketarena"))
371                         s = strcat(s, ":rockerarena");
372                 if(cvar("g_nixnex"))
373                         s = strcat(s, ":nixnex");
374                 if(cvar("g_vampire"))
375                         s = strcat(s, ":vampire");
376                 if(cvar("g_laserguided_missile"))
377                         s = strcat(s, ":laserguided_missile");
378                 if(cvar("g_norecoil"))
379                         s = strcat(s, ":norecoil");
380                 if(cvar("g_midair"))
381                         s = strcat(s, ":midair");
382                 if(cvar("g_minstagib"))
383                         s = strcat(s, ":minstagib");
384                 GameLogEcho(s, FALSE);
385                 GameLogEcho(":gameinfo:end", FALSE);
386         }
387
388         cvar_set("nextmap", "");
389
390         SetDefaultAlpha();
391
392         if(cvar("g_campaign"))
393                 CampaignPostInit();
394
395         fteqcc_testbugs();
396 }
397
398 void light (void)
399 {
400         makestatic (self);
401 }
402
403 float( string pFilename ) TryFile =
404 {
405         local float lHandle;
406         dprint("TryFile(\"", pFilename, "\")\n");
407         lHandle = fopen( pFilename, FILE_READ );
408         if( lHandle != -1 ) {
409                 fclose( lHandle );
410                 return TRUE;
411         } else {
412                 return FALSE;
413         }
414 };
415
416 string GetMapname()
417 {
418         if (game == GAME_DEATHMATCH)
419                 return strcat("dm_", mapname);
420         else if (game == GAME_TEAM_DEATHMATCH)
421                 return strcat("tdm_", mapname);
422         else if (game == GAME_DOMINATION)
423                 return strcat("dom_", mapname);
424         else if (game == GAME_CTF)
425                 return strcat("ctf_", mapname);
426         else if (game == GAME_RUNEMATCH)
427                 return strcat("rune_", mapname);
428         else if (game == GAME_LMS)
429                 return strcat("lms_", mapname);
430         return strcat("dm_", mapname);
431 }
432
433 float Map_Count, Map_Current;
434 string Map_Current_Name;
435
436 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
437 float GetMaplistPosition()
438 {
439         float pos;
440         string map;
441
442         map = GetMapname();
443         for(pos = 0; pos < Map_Count; ++pos)
444                 if(map == argv(pos))
445                         return pos;
446
447         // resume normal maplist rotation if current map is not in g_maplist
448         return cvar("g_maplist_index");
449 }
450
451 float MapHasRightSize(string map)
452 {
453         // open map size restriction file
454         float fh;
455         dprint("opensize "); dprint(map);
456         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
457         if(fh >= 0)
458         {
459                 float mapmin, mapmax;
460                 dprint(": ok, ");
461                 mapmin = stof(fgets(fh));
462                 mapmax = stof(fgets(fh));
463                 fclose(fh);
464                 if(player_count < mapmin)
465                 {
466                         dprint("not enough\n");
467                         return FALSE;
468                 }
469                 if(player_count > mapmax)
470                 {
471                         dprint("too many\n");
472                         return FALSE;
473                 }
474                 dprint("right size\n");
475                 return TRUE;
476         }
477         dprint(": not found\n");
478         return TRUE;
479 }
480
481 string Map_Filename(float position)
482 {
483         return strcat("maps/", argv(position), ".mapcfg");
484 }
485
486 float(float position, float pass) Map_Check =
487 {
488         string filename;
489         string map_next;
490         map_next = argv(position);
491         if(pass <= 1)
492                 if(map_next == Map_Current_Name) // same map again in first pass?
493                         return 0;
494         filename = Map_Filename(position);
495         if(TryFile(filename))
496         {
497                 if(pass == 2)
498                         return 1;
499                 if(MapHasRightSize(argv(position)))
500                         return 1;
501                 return 0;
502         }
503         else
504                 dprint( "Couldn't find '", filename, "'..\n" );
505
506         return 0;
507 }
508
509 void(float position) Map_Goto =
510 {
511         cvar_set("g_maplist_index", ftos(position));
512         localcmd(strcat("exec \"", Map_Filename(position) ,"\"\n"));
513 }
514
515 // return codes of map selectors:
516 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
517 //   -2 = permanent failure
518 float() MaplistMethod_Iterate = // usual method
519 {
520         float pass, i;
521
522         for(pass = 1; pass <= 2; ++pass)
523         {
524                 for(i = 1; i < Map_Count; ++i)
525                 {
526                         float mapindex;
527                         mapindex = math_mod(i + Map_Current, Map_Count);
528                         if(Map_Check(mapindex, pass))
529                                 return mapindex;
530                 }
531         }
532         return -1;
533 }
534
535 float() MaplistMethod_Repeat = // fallback method
536 {
537         if(Map_Check(Map_Current, 2))
538                 return Map_Current;
539         return -2;
540 }
541
542 float() MaplistMethod_Random = // random map selection
543 {
544         float i, imax;
545
546         imax = 42;
547
548         for(i = 0; i <= imax; ++i)
549         {
550                 float mapindex;
551                 mapindex = math_mod(Map_Current + ceil(random() * (Map_Count - 1)), Map_Count); // any OTHER map
552                 if(Map_Check(mapindex, 1))
553                         return mapindex;
554         }
555         return -1;
556 }
557
558 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
559 // the exponent sets a bias on the map selection:
560 // the higher the exponent, the 
561 {
562         float i, j, imax, insertpos;
563
564         imax = 42;
565
566         if(Map_Count <= 1)
567                 return 0; // only one map, then always play this one
568
569         for(i = 0; i <= imax; ++i)
570         {
571                 string newlist;
572
573                 // now reinsert this at another position
574                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
575                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
576                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
577                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
578
579                 // insert the current map there
580                 newlist = "";
581                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
582                         newlist = strcat(newlist, "'", argv(j), "'");
583                 newlist = strcat(newlist, "'", argv(0), "'");  // now insert the just selected map
584                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
585                         newlist = strcat(newlist, "'", argv(j), "'");
586                 cvar_set("g_maplist", newlist);
587                 Map_Count = tokenize(newlist);
588
589                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
590                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
591                 if(Map_Check(Map_Current, 1))
592                         return Map_Current;
593         }
594         return -1;
595 }
596
597 void() Maplist_Init =
598 {
599         string temp;
600         temp = cvar_string("g_maplist");
601         Map_Count = tokenize(temp);
602         if(Map_Count == 0)
603         {
604                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );
605                 cvar_set("g_maplist", temp = cvar_string("g_maplist_defaultlist"));
606                 Map_Count = tokenize(temp);
607         }
608         if(Map_Count == 0)
609                 error("empty maplist, cannot select a new map");
610         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
611
612         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
613         // this may or may not be correct, but who cares, in the worst case a map
614         // isn't chosen in the first pass that should have been
615 }
616
617 void() GotoNextMap =
618 {
619         //local string nextmap;
620         //local float n, nummaps;
621         //local string s;
622         string exit_cfg;
623         if (alreadychangedlevel)
624                 return;
625         alreadychangedlevel = TRUE;
626
627         if(cvar("g_campaign"))
628         {
629                 CampaignPostIntermission();
630                 return;
631         }
632
633         if (cvar("samelevel")) // if samelevel is set, stay on same level
634         {
635                 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
636                 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
637                 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
638                 localcmd("restart\n");
639                 //changelevel (mapname);
640                 return;
641         }
642
643         // if an exit cfg is defined by exiting map, exec it.
644         exit_cfg = cvar_string("exit_cfg");
645         if(exit_cfg != "")
646                 localcmd(strcat("exec \"", exit_cfg, "\"\n"));
647
648         localcmd("exec game_reset.cfg\n");
649
650
651         if (cvar("lastlevel"))
652         {
653                 localcmd(strcat("set lastlevel 0\n"));
654                 localcmd(strcat("togglemenu\n"));
655         }
656         else
657         {
658                 float nextMap;
659                 float allowReset;
660
661                 // cvar "nextmap" always gets priority
662                 if(TryFile(strcat("maps/", cvar_string("nextmap"), ".mapcfg")))
663                 {
664                         localcmd(strcat("exec \"maps/", cvar_string("nextmap"), ".mapcfg\"\n"));
665                         return;
666                 }
667
668                 for(allowReset = 1; allowReset >= 0; --allowReset)
669                 {
670                         Maplist_Init();
671                         nextMap = -1;
672
673                         if(nextMap == -1)
674                                 if(cvar("g_maplist_shuffle") > 0)
675                                         nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
676
677                         if(nextMap == -1)
678                                 if(cvar("g_maplist_selectrandom"))
679                                         nextMap = MaplistMethod_Random();
680
681                         if(nextMap == -1)
682                                 nextMap = MaplistMethod_Iterate();
683
684                         if(nextMap == -1)
685                                 nextMap = MaplistMethod_Repeat();
686
687                         if(nextMap >= 0)
688                         {
689                                 Map_Goto(nextMap);
690                                 break;
691                         }
692                         else // PERMANENT FAILURE
693                         {
694                                 if(allowReset)
695                                 {
696                                         bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
697                                         cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
698                                 }
699                                 else
700                                 {
701                                         error("Everything is broken - not even the default map list works. Please report this to the developers.");
702                                 }
703                         }
704                 }
705         }
706 };
707
708
709 /*
710 ============
711 IntermissionThink
712
713 When the player presses attack or jump, change to the next level
714 ============
715 */
716 void() IntermissionThink =
717 {
718         if(cvar("sv_autoscreenshot"))
719         if(self.cnt > time)
720         {
721                 self.cnt = FALSE;
722                 if(clienttype(self) == CLIENTTYPE_REAL)
723                         stuffcmd(self, "screenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
724                 return;
725         }
726
727         if (time < intermission_exittime)
728                 return;
729
730         if (time < intermission_exittime + 10 && !self.button0 && !self.button1 && !self.button2 && !self.button3)
731                 return;
732
733         GotoNextMap ();
734 };
735
736 /*
737 ============
738 FindIntermission
739
740 Returns the entity to view from
741 ============
742 */
743 /*
744 entity() FindIntermission =
745 {
746         local   entity spot;
747         local   float cyc;
748
749 // look for info_intermission first
750         spot = find (world, classname, "info_intermission");
751         if (spot)
752         {       // pick a random one
753                 cyc = random() * 4;
754                 while (cyc > 1)
755                 {
756                         spot = find (spot, classname, "info_intermission");
757                         if (!spot)
758                                 spot = find (spot, classname, "info_intermission");
759                         cyc = cyc - 1;
760                 }
761                 return spot;
762         }
763
764 // then look for the start position
765         spot = find (world, classname, "info_player_start");
766         if (spot)
767                 return spot;
768
769 // testinfo_player_start is only found in regioned levels
770         spot = find (world, classname, "testplayerstart");
771         if (spot)
772                 return spot;
773
774 // then look for the start position
775         spot = find (world, classname, "info_player_deathmatch");
776         if (spot)
777                 return spot;
778
779         //objerror ("FindIntermission: no spot");
780         return world;
781 };
782 */
783
784 /*
785 ===============================================================================
786
787 RULES
788
789 ===============================================================================
790 */
791
792 void() DumpStats =
793 {
794         local float file;
795         local string s;
796
797         if(cvar("_printstats"))
798                 cvar_set("_printstats", "0");
799         else if(!gameover)
800                 return;
801
802         if(gameover)
803                 s = ":scores:";
804         else
805                 s = ":status:";
806
807         s = strcat(s, GetMapname(), ":", ftos(rint(time)));
808
809         if(cvar("sv_eventlog") && gameover)
810                 GameLogEcho(s, FALSE);
811         else if(cvar("sv_logscores_console"))
812                 ServerConsoleEcho(s, FALSE);
813         if(cvar("sv_logscores_file"))
814         {
815                 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
816                 fputs(file, strcat(s, "\n"));
817         }
818
819         other = findchainflags(flags, FL_CLIENT);
820         while (other)
821         {
822                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
823                 {
824                         s = strcat(":player:", ftos(other.frags), ":");
825                         s = strcat(s, ftos(other.deaths), ":");
826                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
827                         s = strcat(s, ftos(other.team), ":");
828
829                         if(cvar("sv_logscores_file"))
830                                 fputs(file, strcat(s, other.netname, "\n"));
831                         if(cvar("sv_eventlog") && gameover)
832                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname), TRUE);
833                         else if(cvar("sv_logscores_console"))
834                                 ServerConsoleEcho(strcat(s, other.netname), TRUE);
835                 }
836                 other = other.chain;
837         }
838
839         if(cvar("sv_eventlog") && gameover)
840                 GameLogEcho(":end", FALSE);
841         else if(cvar("sv_logscores_console"))
842                 ServerConsoleEcho(":end", FALSE);
843         if(cvar("sv_logscores_file"))
844         {
845                 fputs(file, ":end\n");
846                 fclose(file);
847         }
848 }
849
850
851 /*
852 go to the next level for deathmatch
853 only called if a time or frag limit has expired
854 */
855 void() NextLevel =
856 {
857         gameover = TRUE;
858
859         intermission_running = 1;
860
861 // enforce a wait time before allowing changelevel
862         if(player_count > 0)
863                 intermission_exittime = time + cvar("sv_mapchange_delay");
864         else
865                 intermission_exittime = -60;
866
867         WriteByte (MSG_ALL, SVC_CDTRACK);
868         WriteByte (MSG_ALL, 3);
869         WriteByte (MSG_ALL, 3);
870
871         //pos = FindIntermission ();
872
873         VoteReset();
874
875         DumpStats();
876
877         if(cvar("sv_eventlog"))
878                 GameLogEcho(":gameover", FALSE);
879
880         GameLogClose();
881
882         other = findchainflags(flags, FL_CLIENT);
883         while (other != world)
884         {
885                 //other.nextthink = time + 0.5;
886                 other.takedamage = DAMAGE_NO;
887                 other.solid = SOLID_NOT;
888                 other.movetype = MOVETYPE_NONE;
889                 other.angles = other.v_angle;
890                 other.angles_x = other.angles_x * -1;
891                 other.cnt = time + 0.5; // used for autoscreenshot
892
893                 self = other;
894
895                 if(other.winning)
896                         bprint(strcat(other.netname, " ^7wins.\n"));
897
898                 /*
899                 if (pos != world);
900                 {
901                         other.modelindex = 0;
902                         other.weaponentity = world; // remove weapon model
903                         other.view_ofs = '0 0 0';
904                         other.angles = other.v_angle = pos.mangle;
905                         if (!other.angles)
906                         {
907                                 other.angles = other.v_angle = pos.angles;
908                                 other.v_angle_x = other.v_angle_x * -1;
909                         }
910                         other.fixangle = TRUE;          // turn this way immediately
911                         setorigin (other, pos.origin);
912                 }
913                 */
914                 other = other.chain;
915         }
916
917         if(cvar("g_campaign"))
918                 CampaignPreIntermission();
919
920         WriteByte (MSG_ALL, SVC_INTERMISSION);
921 };
922
923 /*
924 ============
925 CheckRules_Player
926
927 Exit deathmatch games upon conditions
928 ============
929 */
930 void() CheckRules_Player =
931 {
932         if (gameover)   // someone else quit the game already
933                 return;
934
935         // fixme: don't check players; instead check dom_team and ctf_team entities
936         //   (div0: and that in CheckRules_World please)
937         centermsg_check();
938 };
939
940 float checkrules_oneminutewarning;
941 float checkrules_leaderfrags;
942 float tdm_max_score, tdm_old_score;
943
944 float checkrules_equality;
945 float checkrules_overtimewarning;
946 float checkrules_overtimeend;
947
948 void() InitiateOvertime =
949 {
950         if(!checkrules_overtimeend)
951                 checkrules_overtimeend = time + 60 * cvar("timelimit_maxovertime");
952 }
953
954 float WINNING_NO = 0; // no winner, but time limits may terminate the game
955 float WINNING_YES = 1; // winner found
956 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
957 float WINNING_STARTOVERTIME = 3; // no winner, enter overtime NOW
958
959 float(float fraglimitreached, float equality) GetWinningCode =
960 {
961         if(equality)
962                 if(fraglimitreached)
963                         return WINNING_STARTOVERTIME;
964                 else
965                         return WINNING_NEVER;
966         else
967                 if(fraglimitreached)
968                         return WINNING_YES;
969                 else
970                         return WINNING_NO;
971 }
972
973 // set the .winning flag for exactly those players with a given field value
974 void(.float field, float value) SetWinners =
975 {
976         entity head;
977         head = findchain(classname, "player");
978         while (head)
979         {
980                 head.winning = (head.field == value);
981                 head = head.chain;
982         }
983 }
984
985 // set the .winning flag for those players with a given field value
986 void(.float field, float value) AddWinners =
987 {
988         entity head;
989         head = findchain(classname, "player");
990         while (head)
991         {
992                 if(head.field == value)
993                         head.winning = 1;
994                 head = head.chain;
995         }
996 }
997
998 // clear the .winning flags
999 void(void) ClearWinners =
1000 {
1001         entity head;
1002         head = findchain(classname, "player");
1003         while (head)
1004         {
1005                 head.winning = 0;
1006                 head = head.chain;
1007         }
1008 }
1009
1010 // LMS winning condition: game terminates if and only if there's at most one
1011 // one player who's living lives. Top two scores being equal cancels the time
1012 // limit.
1013 float() WinningCondition_LMS =
1014 {
1015         entity head;
1016
1017         if(lms_dead_count < 0)
1018                 lms_dead_count = 0;
1019
1020         if(player_count > 1 && lms_dead_count >= player_count - 1)
1021                 return WINNING_YES; // He's the last man standing!
1022
1023         if((player_count == 1 && lms_dead_count == 1))
1024                 return WINNING_YES; // All dead... (n:n is handled by the test above)
1025
1026         // dprint("player count = "); dprint(ftos(player_count));
1027         // dprint(", dead count = "); dprint(ftos(lms_dead_count));
1028         // dprint("\n");
1029
1030         // When we get here, we have at least two players who are actually LIVING,
1031         // or one player who is still waiting for a victim to join the server. Now
1032         // check if the top two players have equal score.
1033
1034         checkrules_leaderfrags = 0;
1035         head = findchain(classname, "player");
1036         checkrules_equality = FALSE;
1037         while (head)
1038         {
1039                 if(head.frags > checkrules_leaderfrags)
1040                 {
1041                         checkrules_leaderfrags = head.frags;
1042                         checkrules_equality = FALSE;
1043                 }
1044                 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1045                         checkrules_equality = TRUE;
1046                 head = head.chain;
1047         }
1048
1049         SetWinners(frags, checkrules_leaderfrags);
1050
1051         // The top two players have the same amount of lives? No timelimit then,
1052         // enter overtime...
1053
1054         if(checkrules_equality)
1055                 return WINNING_NEVER;
1056
1057         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1058         return WINNING_NO;
1059 }
1060
1061 // DM winning condition: game terminates if a player reached the fraglimit,
1062 // unless the first two players have the same score. The latter case also
1063 // breaks the time limit.
1064 float(float fraglimit) WinningCondition_MaxIndividualScore =
1065 {
1066         float checkrules_oldleaderfrags;
1067         entity head;
1068
1069         checkrules_oldleaderfrags = checkrules_leaderfrags;
1070         checkrules_leaderfrags = 0;
1071         head = findchain(classname, "player");
1072         checkrules_equality = FALSE;
1073         while (head)
1074         {
1075                 if(head.frags > checkrules_leaderfrags)
1076                 {
1077                         checkrules_leaderfrags = head.frags;
1078                         checkrules_equality = FALSE;
1079                 }
1080                 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1081                         checkrules_equality = TRUE;
1082                 head = head.chain;
1083         }
1084
1085         if(checkrules_leaderfrags > 0)
1086                 SetWinners(frags, checkrules_leaderfrags);
1087         else
1088                 ClearWinners();
1089
1090         if (!cvar("g_runematch"))
1091                 if (checkrules_leaderfrags != checkrules_oldleaderfrags)
1092                 {
1093                         if (checkrules_leaderfrags == fraglimit - 1)
1094                                 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
1095                         else if (checkrules_leaderfrags == fraglimit - 2)
1096                                 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
1097                         else if (checkrules_leaderfrags == fraglimit - 3)
1098                                 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
1099                 }
1100
1101         return GetWinningCode(fraglimit && checkrules_leaderfrags >= fraglimit, checkrules_equality);
1102 }
1103
1104 float(float fraglimit) WinningConditionBase_Teamplay =
1105 {
1106         tdm_old_score = tdm_max_score;
1107         tdm_max_score = max(team1_score, team2_score, team3_score, team4_score);
1108
1109         checkrules_equality =
1110         (
1111                 (tdm_max_score > 0)
1112                 &&
1113                 (
1114                           (team1_score == tdm_max_score)
1115                         + (team2_score == tdm_max_score)
1116                         + (team3_score == tdm_max_score)
1117                         + (team4_score == tdm_max_score)
1118                         >= 2));
1119
1120         ClearWinners();
1121         if(tdm_max_score > 0)
1122         {
1123                 if(team1_score == tdm_max_score)
1124                         AddWinners(team, COLOR_TEAM1);
1125                 if(team2_score == tdm_max_score)
1126                         AddWinners(team, COLOR_TEAM2);
1127                 if(team3_score == tdm_max_score)
1128                         AddWinners(team, COLOR_TEAM3);
1129                 if(team4_score == tdm_max_score)
1130                         AddWinners(team, COLOR_TEAM4);
1131         }
1132
1133         if(!cvar("g_runematch") && !cvar("g_domination"))
1134                 if(tdm_max_score != tdm_old_score)
1135                 {
1136                         if(tdm_max_score == fraglimit - 1)
1137                                 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
1138                         else if(tdm_max_score == fraglimit - 2)
1139                                 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
1140                         else if(tdm_max_score == fraglimit - 3)
1141                                 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
1142                 }
1143
1144         return GetWinningCode(fraglimit && tdm_max_score >= fraglimit, checkrules_equality);
1145 }
1146
1147 // TDM winning condition: game terminates if a team's score sum reached the
1148 // fraglimit, unless the first two teams have the same total score. The latter
1149 // case also breaks the time limit.
1150 float(float fraglimit) WinningCondition_MaxTeamSum =
1151 {
1152         entity head;
1153
1154         team1_score = team2_score = team3_score = team4_score = 0;
1155
1156         head = findchain(classname, "player");
1157         while (head)
1158         {
1159                 if(head.team == COLOR_TEAM1)
1160                         team1_score += head.frags;
1161                 else if(head.team == COLOR_TEAM2)
1162                         team2_score += head.frags;
1163                 else if(head.team == COLOR_TEAM3)
1164                         team3_score += head.frags;
1165                 else if(head.team == COLOR_TEAM4)
1166                         team4_score += head.frags;
1167                 head = head.chain;
1168         }
1169
1170         return WinningConditionBase_Teamplay(fraglimit);
1171 }
1172
1173 // DOM/CTF winning condition: game terminates if the max of a team's players'
1174 // score reached the fraglimit, unless the first two teams have the same
1175 // maximum score. The latter case also breaks the time limit.
1176 float(float fraglimit) WinningCondition_MaxTeamMax =
1177 {
1178         entity head;
1179
1180         team1_score = team2_score = team3_score = team4_score = 0;
1181
1182         head = findchain(classname, "player");
1183         while (head)
1184         {
1185                 if(head.team == COLOR_TEAM1)
1186                 {
1187                         if(head.frags > team1_score)
1188                                 team1_score = head.frags;
1189                 }
1190                 else if(head.team == COLOR_TEAM2)
1191                 {
1192                         if(head.frags > team2_score)
1193                                 team2_score = head.frags;
1194                 }
1195                 else if(head.team == COLOR_TEAM3)
1196                 {
1197                         if(head.frags > team3_score)
1198                                 team3_score = head.frags;
1199                 }
1200                 else if(head.team == COLOR_TEAM4)
1201                 {
1202                         if(head.frags > team4_score)
1203                                 team4_score = head.frags;
1204                 }
1205                 head = head.chain;
1206         }
1207
1208         return WinningConditionBase_Teamplay(fraglimit);
1209 }
1210
1211 void PrintScoreboardFor(string name, string colorcode, float whichteam)
1212 {
1213         entity head;
1214         float fragtotal;
1215         string s;
1216         float found;
1217         found = FALSE;
1218         head = find(world, classname, "player");
1219         while(head)
1220         {
1221                 if(!whichteam || head.team == whichteam)
1222                 {
1223                         if(name != "")
1224                                 if(!found)
1225                                         ServerConsoleEcho(strcat(" ", colorcode, name, ":"), FALSE);
1226                         found = TRUE;
1227                         fragtotal = fragtotal + head.frags;
1228                         s = ftos(head.frags);
1229                         s = strcat(s, "/", ftos(head.deaths));
1230                         s = strcat(s, " @ ", ftos(head.ping));
1231                         if(clienttype(head) == CLIENTTYPE_BOT)
1232                                 s = strcat(s, "botms");
1233                         else
1234                                 s = strcat(s, "ms");
1235                         ServerConsoleEcho(strcat("  ", colorcode, head.netname, colorcode, " (", s, ")"), TRUE);
1236                 }
1237                 head = find(head, classname, "player");
1238         }
1239         if(whichteam && found)
1240                 ServerConsoleEcho(strcat(colorcode, "  (total: ", ftos(fragtotal), ")"), FALSE);
1241 }
1242
1243 void PrintScoreboard()
1244 {
1245         ServerConsoleEcho("Scoreboard:", FALSE);
1246         if(teams_matter)
1247         {
1248                 PrintScoreboardFor("Red", "^1", COLOR_TEAM1);
1249                 PrintScoreboardFor("Blue", "^4", COLOR_TEAM2);
1250                 PrintScoreboardFor("Pink", "^6", COLOR_TEAM3);
1251                 PrintScoreboardFor("Yellow", "^3", COLOR_TEAM4);
1252         }
1253         else
1254         {
1255                 PrintScoreboardFor("", "^7", 0);
1256         }
1257         ServerConsoleEcho(".", FALSE);
1258 }
1259
1260 void RemoveFromMaplist(string m)
1261 {
1262         string result;
1263         float litems;
1264         float i;
1265         float found;
1266
1267         litems = tokenize(cvar_string("g_maplist"));
1268         found = 0;
1269         result = "";
1270         for(i = 0; i < litems; ++i)
1271         {
1272                 m = strcat(m);
1273                 result = strcat(result);
1274                 if(argv(i) == m)
1275                         found += 1;
1276                 else
1277                         result = strcat(result, "'", argv(i), "'");
1278         }
1279         if(found)
1280                 cvar_set("g_maplist", result);
1281         ServerConsoleEcho(strcat("Removed ", ftos(found), " items."), FALSE);
1282 }
1283
1284 void AddToMaplist(string m)
1285 {
1286         string result;
1287         float found;
1288         float litems;
1289         float i;
1290         float ipos;
1291         float inserted;
1292
1293         if(!TryFile(strcat("maps/", m, ".mapcfg")))
1294         {
1295                 ServerConsoleEcho("Map not found.", FALSE);
1296                 return;
1297         }
1298
1299         litems = tokenize(cvar_string("g_maplist"));
1300         if(cvar("g_maplist_shuffle"))
1301                 ipos = ceil(random() * (litems + 1)) - 1;
1302         else
1303                 ipos = litems;
1304         found = 0;
1305         inserted = 0;
1306         for(i = 0; i < litems; ++i)
1307         {
1308                 m = strcat(m);
1309                 if(i == ipos)
1310                 {
1311                         result = strcat(result, "'", m, "'");
1312                         inserted = 1;
1313                 }
1314                 result = strcat(result, "'", argv(i), "'");
1315                 if(argv(i) == m)
1316                         found += 1;
1317         }
1318         if(!inserted)
1319                 result = strcat(result, "'", m, "'");
1320         if(!found)
1321         {
1322                 cvar_set("g_maplist", result);
1323                 ServerConsoleEcho("Map added.", FALSE);
1324         }
1325         else
1326                 ServerConsoleEcho("Map already in list.", FALSE);
1327 }
1328
1329 void ShuffleMaplist()
1330 {
1331         string result;
1332         float start;
1333         float litems;
1334         float selected;
1335         float i;
1336
1337         result = cvar_string("g_maplist");
1338         litems = tokenize(result);
1339
1340         for(start = 0; start < litems - 1; ++start)
1341         {
1342                 result = "";
1343
1344                 // select a random item
1345                 selected = ceil(random() * (litems - start) + start) - 1;
1346
1347                 // shift this item to the place start
1348                 for(i = 0; i < start; ++i)
1349                         result = strcat(result, "'", argv(i), "'");
1350                 result = strcat(result, "'", argv(selected), "'");
1351                 for(i = start; i < litems; ++i)
1352                         if(i != selected)
1353                                 result = strcat(result, "'", argv(i), "'");
1354
1355                 litems = tokenize(result);
1356
1357                 //dprint(result, "\n");
1358         }
1359
1360         cvar_set("g_maplist", result);
1361 }
1362
1363 /*
1364 ============
1365 CheckRules_World
1366
1367 Exit deathmatch games upon conditions
1368 ============
1369 */
1370 void() CheckRules_World =
1371 {
1372         local float status;
1373         local float timelimit;
1374         local float fraglimit;
1375
1376         VoteThink();
1377
1378         SetDefaultAlpha();
1379
1380         if (intermission_running)
1381                 if (time >= intermission_exittime + 60)
1382                 {
1383                         GotoNextMap();
1384                         return;
1385                 }
1386
1387         if (gameover)   // someone else quit the game already
1388                 return;
1389
1390         DumpStats();
1391
1392         if(cvar("_scoreboard"))
1393         {
1394                 cvar_set("_scoreboard", "0");
1395                 PrintScoreboard();
1396         }
1397
1398         // automatically shuffle when setting g_maplist_shuffle
1399         if(cvar_string("_g_maplist_add") != "")
1400         {
1401                 AddToMaplist(cvar_string("_g_maplist_add"));
1402                 cvar_set("_g_maplist_add", "");
1403         }
1404         if(cvar_string("_g_maplist_remove") != "")
1405         {
1406                 RemoveFromMaplist(cvar_string("_g_maplist_remove"));
1407                 cvar_set("_g_maplist_remove", "");
1408         }
1409         if(cvar("_g_maplist_shufflenow") || (cvar("g_maplist_shuffle") && !cvar("_g_maplist_have_shuffled")))
1410         {
1411                 ShuffleMaplist();
1412                 localcmd("set _g_maplist_shufflenow 0\nset _g_maplist_have_shuffled 1\necho Shuffled map list.\n");
1413         }
1414         if(cvar("_g_maplist_have_shuffled"))
1415                 if(!cvar("g_maplist_shuffle"))
1416                         localcmd("set _g_maplist_have_shuffled 0\n");
1417
1418         timelimit = cvar("timelimit") * 60;
1419         fraglimit = cvar("fraglimit");
1420
1421         if (timelimit && time >= timelimit)
1422                 InitiateOvertime();
1423
1424         if (checkrules_overtimeend && time >= checkrules_overtimeend)
1425         {
1426                 NextLevel();
1427                 return;
1428         }
1429
1430         if(!checkrules_overtimewarning && checkrules_overtimeend)
1431         {
1432                 checkrules_overtimewarning = TRUE;
1433                 //sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1434                 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1435         }
1436
1437         if (!checkrules_oneminutewarning && timelimit > 0 && time > timelimit - 60)
1438         {
1439                 checkrules_oneminutewarning = TRUE;
1440                 sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1441         }
1442
1443         status = WINNING_NO;
1444         if(cvar("g_lms"))
1445         {
1446                 status = WinningCondition_LMS();
1447         }
1448         else
1449         {
1450                 if(teams_matter)
1451                 {
1452                         if(cvar("g_tdm") || cvar("g_runematch") || cvar("g_ctf") || cvar("g_domination"))
1453                                 status = WinningCondition_MaxTeamSum(fraglimit);
1454                         //else if()
1455                         //      status = WinningCondition_MaxTeamMax(fraglimit);
1456                         else
1457                         {
1458                                 dprint("div0: How can this happen?\n");
1459                                 status = WinningCondition_MaxTeamMax(fraglimit);
1460                         }
1461                 }
1462                 else
1463                         status = WinningCondition_MaxIndividualScore(fraglimit);
1464         }
1465
1466         if(status == WINNING_STARTOVERTIME)
1467         {
1468                 status = WINNING_NEVER;
1469                 InitiateOvertime();
1470         }
1471
1472         if(status == WINNING_NEVER)
1473                 // equality cases! Nobody wins if the overtime ends in a draw.
1474                 ClearWinners();
1475
1476         if(checkrules_overtimeend)
1477                 if(status != WINNING_NEVER)
1478                         status = WINNING_YES;
1479
1480         if(status == WINNING_YES)
1481                 NextLevel();
1482 };