1 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
6 float() DoNextMapOverride;
10 if(cvar("g_running_guns"))
12 default_player_alpha = -1;
13 default_weapon_alpha = +1;
15 else if(cvar("g_cloaked"))
17 default_player_alpha = cvar("g_balance_cloaked_alpha");
18 default_weapon_alpha = default_player_alpha;
22 default_player_alpha = cvar("g_player_alpha");
23 if(default_player_alpha <= 0)
24 default_player_alpha = 1;
25 default_weapon_alpha = default_player_alpha;
29 void fteqcc_testbugs()
33 if(!cvar("developer_fteqccbugs"))
36 dprint("*** fteqcc test: checking for bugs...\n");
40 if(sqrt(a) - sqrt(b - a) == 0)
41 dprint("*** fteqcc test: found same-function-twice bug\n");
43 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
47 world.enemy.frags += 10;
48 if(world.frags > 0.2 || world.frags < -0.2) // don't error out if it's just roundoff errors
49 dprint("*** fteqcc test: found += bug\n");
51 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
59 cvar_set("_sv_init", "0");
60 if(cvar("g_maplist_shuffle"))
62 tokenize(cvar_string("g_maplist"));
63 if(argv(0) != GetMapname())
65 cvar_set("nextmap", argv(0));
66 if(!DoNextMapOverride())
72 float world_already_spawned;
73 void worldspawn (void)
75 if(world_already_spawned)
76 error("world already spawned - you may have EXACTLY ONE worldspawn!");
77 world_already_spawned = TRUE;
78 // Precache all player models
79 // Workaround for "invisible players"
80 precache_model("models/player/carni.zym");
81 precache_model("models/player/crash.zym");
82 precache_model("models/player/grunt.zym");
83 precache_model("models/player/headhunter.zym");
84 precache_model("models/player/insurrectionist.zym");
85 precache_model("models/player/jeandarc.zym");
86 precache_model("models/player/lurk.zym");
87 precache_model("models/player/lycanthrope.zym");
88 precache_model("models/player/marine.zym");
89 precache_model("models/player/nexus.zym");
90 precache_model("models/player/pyria.zym");
91 precache_model("models/player/shock.zym");
92 precache_model("models/player/skadi.zym");
93 precache_model("models/player/specop.zym");
94 precache_model("models/player/visitant.zym");
96 //precache_model ("progs/beam.mdl");
97 precache_model ("models/bullet.mdl");
98 precache_model ("models/casing_bronze.mdl");
99 precache_model ("models/casing_shell.mdl");
100 precache_model ("models/casing_steel.mdl");
101 precache_model ("models/ebomb.mdl");
102 precache_model ("models/elaser.mdl");
103 precache_model ("models/flash.md3");
104 precache_model ("models/gibs/bloodyskull.md3");
105 precache_model ("models/gibs/chunk.mdl");
106 precache_model ("models/gibs/eye.md3");
107 precache_model ("models/gibs/gib1.md3");
108 //precache_model ("models/gibs/gib2.md3");
109 //precache_model ("models/gibs/gib3.md3");
110 //precache_model ("models/gibs/gib4.md3");
111 precache_model ("models/gibs/gib5.md3");
112 //precache_model ("models/gibs/gib6.md3");
113 precache_model ("models/gibs/gib1.mdl");
114 precache_model ("models/gibs/gib2.mdl");
115 precache_model ("models/gibs/gib3.mdl");
116 precache_model ("models/grenademodel.md3");
117 precache_model ("models/hagarmissile.mdl");
118 precache_model ("models/items/a_bullets.mdl");
119 precache_model ("models/items/a_cells.md3");
120 precache_model ("models/items/a_rockets.md3");
121 precache_model ("models/items/a_shells.md3");
122 precache_model ("models/items/g_a1.md3");
123 precache_model ("models/items/g_a25.md3");
124 precache_model ("models/items/g_h1.md3");
125 precache_model ("models/items/g_h25.md3");
126 precache_model ("models/items/g_h100.md3");
127 precache_model ("models/items/g_invincible.md3");
128 precache_model ("models/items/g_strength.md3");
129 precache_model ("models/laser.mdl");
130 precache_model ("models/misc/chatbubble.spr");
131 precache_model ("models/misc/teambubble.spr");
132 precache_model ("models/nexflash.md3");
133 precache_model ("models/plasma.mdl");
134 precache_model ("models/plasmatrail.mdl");
135 precache_model ("models/rocket.md3");
136 //precache_model ("models/sprites/grenexpl.spr");
137 precache_model ("models/runematch/rune.mdl");
138 precache_model ("models/runematch/curse.mdl");
139 //precache_model ("models/sprites/hagar.spr");
140 //precache_model ("models/sprites/muzzleflash.spr32");
141 //precache_model ("models/sprites/electrocombo.spr32");
142 //precache_model ("models/sprites/plasmahitwall.spr32");
143 //precache_model ("models/sprites/plasmashot.spr32");
144 //precache_model ("models/sprites/rockexpl.spr");
145 precache_model ("models/tracer.mdl");
146 precache_model ("models/uziflash.md3");
147 precache_model ("models/weapons/g_crylink.md3");
148 precache_model ("models/weapons/g_electro.md3");
149 precache_model ("models/weapons/g_gl.md3");
150 precache_model ("models/weapons/g_hagar.md3");
151 precache_model ("models/weapons/g_nex.md3");
152 precache_model ("models/weapons/g_rl.md3");
153 precache_model ("models/weapons/g_shotgun.md3");
154 precache_model ("models/weapons/g_uzi.md3");
155 precache_model ("models/weapons/v_crylink.md3");
156 precache_model ("models/weapons/v_electro.md3");
157 precache_model ("models/weapons/v_gl.md3");
158 precache_model ("models/weapons/v_hagar.md3");
159 precache_model ("models/weapons/v_laser.md3");
160 precache_model ("models/weapons/v_nex.md3");
161 precache_model ("models/weapons/v_rl.md3");
162 precache_model ("models/weapons/v_shotgun.md3");
163 precache_model ("models/weapons/v_uzi.md3");
164 precache_model ("models/weapons/w_crylink.zym");
165 precache_model ("models/weapons/w_electro.zym");
166 precache_model ("models/weapons/w_gl.zym");
167 precache_model ("models/weapons/w_hagar.zym");
168 precache_model ("models/weapons/w_laser.zym");
169 precache_model ("models/weapons/w_nex.zym");
170 precache_model ("models/weapons/w_rl.zym");
171 precache_model ("models/weapons/w_shotgun.zym");
172 precache_model ("models/weapons/w_uzi.zym");
174 // laser for laser-guided weapons
175 precache_model ("models/laser_dot.mdl");
177 precache_sound ("misc/null.wav");
178 precache_sound ("misc/armor1.wav");
179 precache_sound ("misc/armor25.wav");
180 precache_sound ("misc/armorimpact.wav");
181 precache_sound ("misc/bodyimpact1.wav");
182 precache_sound ("misc/bodyimpact2.wav");
183 precache_sound ("misc/gib.wav");
184 precache_sound ("misc/gib_splat01.wav");
185 precache_sound ("misc/gib_splat02.wav");
186 precache_sound ("misc/gib_splat03.wav");
187 precache_sound ("misc/gib_splat04.wav");
188 //precache_sound ("misc/h2ohit.wav");
189 precache_sound ("misc/hit.wav");
190 precache_sound ("misc/footstep01.wav");
191 precache_sound ("misc/footstep02.wav");
192 precache_sound ("misc/footstep03.wav");
193 precache_sound ("misc/footstep04.wav");
194 precache_sound ("misc/footstep05.wav");
195 precache_sound ("misc/footstep06.wav");
196 precache_sound ("misc/hitground1.ogg");
197 precache_sound ("misc/hitground2.ogg");
198 precache_sound ("misc/hitground3.ogg");
199 precache_sound ("misc/hitground4.ogg");
200 precache_sound ("misc/itempickup.ogg");
201 precache_sound ("misc/itemrespawn.ogg");
202 precache_sound ("misc/jumppad.ogg");
203 precache_sound ("misc/mediumhealth.ogg");
204 precache_sound ("misc/megahealth.ogg");
205 precache_sound ("misc/minihealth.ogg");
206 precache_sound ("misc/powerup.ogg");
207 precache_sound ("misc/powerup_shield.ogg");
208 precache_sound ("misc/talk.wav");
209 precache_sound ("misc/teleport.ogg");
210 precache_sound ("plats/medplat1.wav");
211 precache_sound ("plats/medplat2.wav");
212 precache_sound ("player/lava.wav");
213 precache_sound ("player/slime.wav");
214 precache_sound ("weapons/crylink_fire.ogg");
215 precache_sound ("weapons/electro_bounce.ogg");
216 precache_sound ("weapons/electro_fire.ogg");
217 precache_sound ("weapons/electro_fire2.ogg");
218 precache_sound ("weapons/electro_fly.wav");
219 precache_sound ("weapons/electro_impact.ogg");
220 precache_sound ("weapons/electro_impact_combo.ogg");
221 //precache_sound ("weapons/grenade_bounce.ogg");
222 precache_sound ("weapons/grenade_bounce1.ogg");
223 precache_sound ("weapons/grenade_bounce2.ogg");
224 precache_sound ("weapons/grenade_bounce3.ogg");
225 precache_sound ("weapons/grenade_bounce4.ogg");
226 precache_sound ("weapons/grenade_bounce5.ogg");
227 precache_sound ("weapons/grenade_bounce6.ogg");
228 precache_sound ("weapons/grenade_fire.ogg");
229 precache_sound ("weapons/grenade_impact.ogg");
230 precache_sound ("weapons/hagar_fire.ogg");
231 precache_sound ("weapons/hagexp1.ogg");
232 precache_sound ("weapons/hagexp2.ogg");
233 precache_sound ("weapons/hagexp3.ogg");
234 precache_sound ("weapons/hook_fire.ogg");
235 precache_sound ("weapons/hook_impact.ogg");
236 precache_sound ("weapons/lasergun_fire.ogg");
237 precache_sound ("weapons/laserimpact.ogg");
238 precache_sound ("weapons/nexfire.ogg");
239 precache_sound ("weapons/neximpact.ogg");
240 precache_sound ("weapons/ric1.ogg");
241 precache_sound ("weapons/ric2.ogg");
242 precache_sound ("weapons/ric3.ogg");
243 precache_sound ("weapons/rocket_fire.ogg");
244 precache_sound ("weapons/rocket_fly.wav");
245 precache_sound ("weapons/rocket_impact.ogg");
246 precache_sound ("weapons/rocket_det.ogg");
247 precache_sound ("weapons/shotgun_fire.ogg");
248 precache_sound ("weapons/tink1.ogg");
249 precache_sound ("weapons/uzi_fire.ogg");
250 precache_sound ("weapons/weapon_switch.ogg");
251 precache_sound ("weapons/weaponpickup.ogg");
252 precache_sound ("weapons/strength_fire.ogg");
254 //precache_sound ("announce/male/kill10.ogg");
255 //precache_sound ("announce/male/kill15.ogg");
256 //precache_sound ("announce/male/kill20.ogg");
257 //precache_sound ("announce/male/kill25.ogg");
258 //precache_sound ("announce/male/kill3.ogg");
259 //precache_sound ("announce/male/kill30.ogg");
260 //precache_sound ("announce/male/kill4.ogg");
261 //precache_sound ("announce/male/kill5.ogg");
262 //precache_sound ("announce/male/kill6.ogg");
263 //precache_sound ("announce/male/mapkill1.ogg");
264 //precache_sound ("announce/robotic/last_second_save.ogg");
265 //precache_sound ("announce/robotic/narrowly_averted.ogg");
266 //precache_sound ("minstagib/mockery.ogg");
268 // announcer sounds - male
269 precache_sound ("announcer/male/03kills.ogg");
270 precache_sound ("announcer/male/05kills.ogg");
271 precache_sound ("announcer/male/10kills.ogg");
272 precache_sound ("announcer/male/15kills.ogg");
273 precache_sound ("announcer/male/20kills.ogg");
274 precache_sound ("announcer/male/25kills.ogg");
275 precache_sound ("announcer/male/30kills.ogg");
276 precache_sound ("announcer/male/botlike.ogg");
277 precache_sound ("announcer/male/electrobitch.ogg");
278 precache_sound ("announcer/male/welcome.ogg");
279 precache_sound ("announcer/male/yoda.ogg");
281 // announcer sounds - robotic
282 precache_sound ("announcer/robotic/1fragleft.ogg");
283 precache_sound ("announcer/robotic/1minuteremains.ogg");
284 precache_sound ("announcer/robotic/2fragsleft.ogg");
285 precache_sound ("announcer/robotic/3fragsleft.ogg");
286 precache_sound ("announcer/robotic/lastsecond.ogg");
287 precache_sound ("announcer/robotic/narrowly.ogg");
288 precache_sound ("announcer/robotic/1.ogg");
289 precache_sound ("announcer/robotic/2.ogg");
290 precache_sound ("announcer/robotic/3.ogg");
291 precache_sound ("announcer/robotic/4.ogg");
292 precache_sound ("announcer/robotic/5.ogg");
293 precache_sound ("announcer/robotic/6.ogg");
294 precache_sound ("announcer/robotic/7.ogg");
295 precache_sound ("announcer/robotic/8.ogg");
296 precache_sound ("announcer/robotic/9.ogg");
297 precache_sound ("announcer/robotic/10.ogg");
299 // plays music for the level if there is any
302 precache_sound (self.noise);
303 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
309 // 1 FLICKER (first variety)
310 lightstyle(1, "mmnmmommommnonmmonqnmmo");
312 // 2 SLOW STRONG PULSE
313 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
315 // 3 CANDLE (first variety)
316 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
319 lightstyle(4, "mamamamamama");
322 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
324 // 6 FLICKER (second variety)
325 lightstyle(6, "nmonqnmomnmomomno");
327 // 7 CANDLE (second variety)
328 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
330 // 8 CANDLE (third variety)
331 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
333 // 9 SLOW STROBE (fourth variety)
334 lightstyle(9, "aaaaaaaazzzzzzzz");
336 // 10 FLUORESCENT FLICKER
337 lightstyle(10, "mmamammmmammamamaaamammma");
339 // 11 SLOW PULSE NOT FADE TO BLACK
340 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
342 // styles 32-62 are assigned by the light program for switchable lights
348 lms_lowest_lives = 0;
353 bot_waypoints_for_items = cvar("g_waypoints_for_items");
354 if(bot_waypoints_for_items == 1)
355 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
356 bot_waypoints_for_items = 0;
358 if(cvar("g_campaign"))
363 WaypointSprite_Init();
365 //if (cvar("g_domination"))
369 head = nextent(world);
374 head = nextent(head);
377 GameLogInit(); // prepare everything
378 if(cvar("sv_eventlog"))
381 GameLogEcho(":logversion:2", FALSE);
382 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
383 s = strcat(s, ftos(random()));
384 GameLogEcho(strcat(":gamestart:", GetMapname(), ":", s), FALSE);
385 s = ":gameinfo:mutators:LIST";
386 if(cvar("g_grappling_hook"))
387 s = strcat(s, ":grappling_hook");
388 if(!cvar("g_use_ammunition"))
389 s = strcat(s, ":no_use_ammunition");
390 if(!cvar("g_pickup_items"))
391 s = strcat(s, ":no_pickup_items");
392 if(cvar("g_instagib"))
393 s = strcat(s, ":instagib");
394 if(cvar("g_rocketarena"))
395 s = strcat(s, ":rockerarena");
397 s = strcat(s, ":nixnex");
398 if(cvar("g_vampire"))
399 s = strcat(s, ":vampire");
400 if(cvar("g_laserguided_missile"))
401 s = strcat(s, ":laserguided_missile");
402 if(cvar("g_norecoil"))
403 s = strcat(s, ":norecoil");
405 s = strcat(s, ":midair");
406 if(cvar("g_minstagib"))
407 s = strcat(s, ":minstagib");
408 GameLogEcho(s, FALSE);
409 GameLogEcho(":gameinfo:end", FALSE);
412 cvar_set("nextmap", "");
416 if(cvar("g_campaign"))
426 //makestatic (self); // Who the f___ did that?
430 float( string pFilename ) TryFile =
433 dprint("TryFile(\"", pFilename, "\")\n");
434 lHandle = fopen( pFilename, FILE_READ );
435 if( lHandle != -1 ) {
445 if (game == GAME_DEATHMATCH)
447 else if (game == GAME_TEAM_DEATHMATCH)
449 else if (game == GAME_DOMINATION)
451 else if (game == GAME_CTF)
453 else if (game == GAME_RUNEMATCH)
455 else if (game == GAME_LMS)
460 string getmapname_stored;
463 if(getmapname_stored == "")
464 getmapname_stored = strzone(strcat(GetGametype(), "_", mapname));
465 return getmapname_stored;
468 float Map_Count, Map_Current;
469 string Map_Current_Name;
471 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
472 float GetMaplistPosition()
478 idx = cvar("g_maplist_index");
485 for(pos = 0; pos < Map_Count; ++pos)
489 // resume normal maplist rotation if current map is not in g_maplist
493 float MapHasRightSize(string map)
495 // open map size restriction file
497 dprint("opensize "); dprint(map);
498 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
501 float mapmin, mapmax;
503 mapmin = stof(fgets(fh));
504 mapmax = stof(fgets(fh));
506 if(player_count < mapmin)
508 dprint("not enough\n");
511 if(player_count > mapmax)
513 dprint("too many\n");
516 dprint("right size\n");
519 dprint(": not found\n");
523 string Map_Filename(float position)
526 return strcat("maps/", argv(position), ".mapcfg");
529 float(float position, float pass) Map_Check =
533 map_next = argv(position);
535 if(map_next == Map_Current_Name) // same map again in first pass?
537 filename = Map_Filename(position);
538 if(TryFile(filename))
542 if(MapHasRightSize(argv(position)))
547 dprint( "Couldn't find '", filename, "'..\n" );
552 void(string nextmapname) Map_Goto_SetStr =
554 if(getmapname_stored != "")
555 strunzone(getmapname_stored);
556 if(nextmapname == "")
557 getmapname_stored = "";
559 getmapname_stored = strzone(nextmapname);
562 void(float position) Map_Goto_SetFloat =
564 cvar_set("g_maplist_index", ftos(position));
565 Map_Goto_SetStr(argv(position));
568 void() GameResetCfg =
570 // if an exit cfg is defined by exiting map, exec it.
572 exit_cfg = cvar_string("exit_cfg");
574 localcmd(strcat("exec \"", exit_cfg, "\"\n"));
576 localcmd("exec game_reset.cfg\n");
582 localcmd(strcat("exec \"maps/", getmapname_stored ,".mapcfg\"\n"));
585 // return codes of map selectors:
586 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
587 // -2 = permanent failure
588 float() MaplistMethod_Iterate = // usual method
592 for(pass = 1; pass <= 2; ++pass)
594 for(i = 1; i < Map_Count; ++i)
597 mapindex = math_mod(i + Map_Current, Map_Count);
598 if(Map_Check(mapindex, pass))
605 float() MaplistMethod_Repeat = // fallback method
607 if(Map_Check(Map_Current, 2))
612 float() MaplistMethod_Random = // random map selection
618 for(i = 0; i <= imax; ++i)
621 mapindex = math_mod(Map_Current + ceil(random() * (Map_Count - 1)), Map_Count); // any OTHER map
622 if(Map_Check(mapindex, 1))
628 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
629 // the exponent sets a bias on the map selection:
630 // the higher the exponent, the
632 float i, j, imax, insertpos;
637 return 0; // only one map, then always play this one
639 for(i = 0; i <= imax; ++i)
643 // now reinsert this at another position
644 insertpos = pow(random(), 1 / exponent); // ]0, 1]
645 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
646 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
647 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
649 // insert the current map there
651 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
652 newlist = strcat(newlist, "'", argv(j), "'");
653 newlist = strcat(newlist, "'", argv(0), "'"); // now insert the just selected map
654 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
655 newlist = strcat(newlist, "'", argv(j), "'");
656 cvar_set("g_maplist", newlist);
657 Map_Count = tokenize(newlist);
659 // NOTE: the selected map has just been inserted at (insertpos-1)th position
660 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
661 if(Map_Check(Map_Current, 1))
667 void() Maplist_Init =
670 temp = cvar_string("g_maplist");
671 Map_Count = tokenize(temp);
674 bprint( "Maplist is empty! Resetting it to default map list.\n" );
675 cvar_set("g_maplist", temp = cvar_string("g_maplist_defaultlist"));
676 Map_Count = tokenize(temp);
679 error("empty maplist, cannot select a new map");
680 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
682 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
683 // this may or may not be correct, but who cares, in the worst case a map
684 // isn't chosen in the first pass that should have been
687 string() GetNextMap =
695 if(cvar("g_maplist_shuffle") > 0)
696 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
699 if(cvar("g_maplist_selectrandom"))
700 nextMap = MaplistMethod_Random();
703 nextMap = MaplistMethod_Iterate();
706 nextMap = MaplistMethod_Repeat();
710 Map_Goto_SetFloat(nextMap);
711 return getmapname_stored;
717 float() DoNextMapOverride =
719 if(cvar("g_campaign"))
721 CampaignPostIntermission();
724 if(cvar("quit_when_empty"))
726 if(player_count <= currentbots)
732 if(cvar_string("quit_and_redirect") != "")
735 FOR_EACH_REALCLIENT(head)
736 stuffcmd(head, strcat("\nconnect ", cvar_string("quit_and_redirect"), "\n"));
737 localcmd("wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; quit\n");
740 if (cvar("samelevel")) // if samelevel is set, stay on same level
742 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
743 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
744 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
745 localcmd("restart\n");
746 //changelevel (mapname);
749 if(cvar_string("nextmap") != "")
750 if(TryFile(strcat("maps/", cvar_string("nextmap"), ".mapcfg")))
752 Map_Goto_SetStr(cvar_string("nextmap"));
756 if(cvar("lastlevel"))
759 localcmd("set lastlevel 0\ntogglemenu\n");
767 //local string nextmap;
768 //local float n, nummaps;
770 if (alreadychangedlevel)
772 alreadychangedlevel = TRUE;
778 for(allowReset = 1; allowReset >= 0; --allowReset)
780 nextMap = GetNextMap();
786 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
787 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
791 error("Everything is broken - not even the default map list works. Please report this to the developers.");
803 When the player presses attack or jump, change to the next level
806 .float autoscreenshot;
807 void() MapVote_Think;
808 float mapvote_initialized;
809 void() IntermissionThink =
811 FixIntermissionClient(self);
813 if(cvar("sv_autoscreenshot"))
814 if(self.autoscreenshot)
815 if(time > self.autoscreenshot)
817 self.autoscreenshot = FALSE;
818 if(clienttype(self) == CLIENTTYPE_REAL)
819 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
823 if (time < intermission_exittime)
826 if(!mapvote_initialized)
827 if (time < intermission_exittime + 10 && !self.button0 && !self.button2 && !self.button3 && !self.button6 && !self.buttonuse)
830 if(intermission_exittime >= 0)
838 Returns the entity to view from
842 entity() FindIntermission =
847 // look for info_intermission first
848 spot = find (world, classname, "info_intermission");
850 { // pick a random one
854 spot = find (spot, classname, "info_intermission");
856 spot = find (spot, classname, "info_intermission");
862 // then look for the start position
863 spot = find (world, classname, "info_player_start");
867 // testinfo_player_start is only found in regioned levels
868 spot = find (world, classname, "testplayerstart");
872 // then look for the start position
873 spot = find (world, classname, "info_player_deathmatch");
877 //objerror ("FindIntermission: no spot");
883 ===============================================================================
887 ===============================================================================
890 void(float final) DumpStats =
894 local float to_console;
895 local float to_eventlog;
898 to_console = cvar("sv_logscores_console");
899 to_eventlog = cvar("sv_eventlog");
900 to_file = cvar("sv_logscores_file");
904 to_console = TRUE; // always print printstats replies
905 to_eventlog = FALSE; // but never print them to the event log
912 s = strcat(s, GetMapname(), ":", ftos(rint(time)));
915 ServerConsoleEcho(s, FALSE);
917 GameLogEcho(s, FALSE);
920 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
924 fputs(file, strcat(s, "\n"));
927 FOR_EACH_CLIENT(other)
929 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
931 s = strcat(":player:", ftos(other.frags), ":");
932 s = strcat(s, ftos(other.deaths), ":");
933 s = strcat(s, ftos(rint(time - other.jointime)), ":");
934 s = strcat(s, ftos(other.team), ":");
937 ServerConsoleEcho(strcat(s, other.netname), TRUE);
939 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname), TRUE);
941 fputs(file, strcat(s, other.netname, "\n"));
946 ServerConsoleEcho(":end", FALSE);
948 GameLogEcho(":end", FALSE);
951 fputs(file, ":end\n");
956 void FixIntermissionClient(entity e)
958 if(!e.autoscreenshot) // initial call
960 e.angles = e.v_angle;
961 e.angles_x = -e.angles_x;
962 e.autoscreenshot = time + 0.8; // used for autoscreenshot
964 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
966 e.movetype = MOVETYPE_NONE;
967 e.takedamage = DAMAGE_NO;
969 e.weaponentity.effects = EF_NODRAW;
970 stuffcmd(e, "\nscr_printspeed 1000000\n");
971 if(clienttype(e) == CLIENTTYPE_REAL)
974 WriteByte(MSG_ONE, SVC_INTERMISSION);
978 //e.velocity = '0 0 0';
981 // TODO halt weapon animation
986 go to the next level for deathmatch
987 only called if a time or frag limit has expired
998 intermission_running = 1;
1000 // enforce a wait time before allowing changelevel
1001 if(player_count > 0)
1002 intermission_exittime = time + cvar("sv_mapchange_delay");
1004 intermission_exittime = -60;
1006 WriteByte (MSG_ALL, SVC_CDTRACK);
1007 WriteByte (MSG_ALL, 3);
1008 WriteByte (MSG_ALL, 3);
1010 //pos = FindIntermission ();
1016 if(cvar("sv_eventlog"))
1017 GameLogEcho(":gameover", FALSE);
1022 FOR_EACH_CLIENT(other)
1024 if(maxTotalFrags < other.totalfrags)
1025 maxTotalFrags = other.totalfrags;
1026 if(minTotalFrags > other.totalfrags)
1027 minTotalFrags = other.totalfrags;
1030 FOR_EACH_CLIENT(other)
1032 FixIntermissionClient(other);
1037 bprint(other.netname, " ^7wins.\n");
1041 score = (other.frags - minTotalFrags) / max(maxTotalFrags - minTotalFrags, 1);
1042 f = bound(0, other.play_time / max(time, 1), 1);
1043 // store some statistics?
1047 if(cvar("g_campaign"))
1048 CampaignPreIntermission();
1050 // WriteByte (MSG_ALL, SVC_INTERMISSION);
1057 Exit deathmatch games upon conditions
1060 void() CheckRules_Player =
1062 if (gameover) // someone else quit the game already
1065 if(self.deadflag == DEAD_NO)
1066 self.play_time += frametime;
1068 // fixme: don't check players; instead check dom_team and ctf_team entities
1069 // (div0: and that in CheckRules_World please)
1072 float checkrules_oneminutewarning;
1073 float checkrules_leaderfrags;
1074 float tdm_max_score, tdm_old_score;
1076 float checkrules_equality;
1077 float checkrules_overtimewarning;
1078 float checkrules_overtimeend;
1080 void() InitiateOvertime =
1082 if(!checkrules_overtimeend)
1083 checkrules_overtimeend = time + 60 * cvar("timelimit_maxovertime");
1086 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1087 float WINNING_YES = 1; // winner found
1088 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1089 float WINNING_STARTOVERTIME = 3; // no winner, enter overtime NOW
1091 float(float fraglimitreached, float equality) GetWinningCode =
1094 if(fraglimitreached)
1095 return WINNING_STARTOVERTIME;
1097 return WINNING_NEVER;
1099 if(fraglimitreached)
1105 // set the .winning flag for exactly those players with a given field value
1106 void(.float field, float value) SetWinners =
1109 FOR_EACH_PLAYER(head)
1110 head.winning = (head.field == value);
1113 // set the .winning flag for those players with a given field value
1114 void(.float field, float value) AddWinners =
1117 FOR_EACH_PLAYER(head)
1118 if(head.field == value)
1122 // clear the .winning flags
1123 void(void) ClearWinners =
1126 FOR_EACH_PLAYER(head)
1130 float() LMS_NewPlayerLives =
1133 fl = cvar("fraglimit");
1137 // first player has left the game for dying too much? Nobody else can get in.
1138 if(lms_lowest_lives < 1)
1141 if(!cvar("g_lms_join_anytime"))
1142 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1145 return bound(1, lms_lowest_lives, fl);
1148 // LMS winning condition: game terminates if and only if there's at most one
1149 // one player who's living lives. Top two scores being equal cancels the time
1151 float() WinningCondition_LMS =
1158 have_player = FALSE;
1159 have_players = FALSE;
1160 l = LMS_NewPlayerLives();
1162 head = find(world, classname, "player");
1165 head = find(head, classname, "player");
1167 have_players = TRUE;
1171 // we have at least one player
1174 // two or more active players - continue with the game
1178 // exactly one player?
1181 // but no game has taken place yet
1186 ClearWinners(); SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1187 dprint("Have a winner, ending game.\n");
1194 // nobody is playing at all...
1197 // wait for players...
1201 // SNAFU (maybe a draw game?)
1203 dprint("No players, ending game.\n");
1208 // When we get here, we have at least two players who are actually LIVING,
1209 // or one player who is still waiting for a victim to join the server. Now
1210 // check if the top two players have equal score.
1212 checkrules_leaderfrags = 0;
1213 checkrules_equality = FALSE;
1214 FOR_EACH_PLAYER(head)
1216 if(head.frags > checkrules_leaderfrags)
1218 checkrules_leaderfrags = head.frags;
1219 checkrules_equality = FALSE;
1221 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1222 checkrules_equality = TRUE;
1225 SetWinners(frags, checkrules_leaderfrags);
1227 // The top two players have the same amount of lives? No timelimit then,
1228 // enter overtime...
1230 if(checkrules_equality)
1231 return WINNING_NEVER;
1233 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1237 // DM winning condition: game terminates if a player reached the fraglimit,
1238 // unless the first two players have the same score. The latter case also
1239 // breaks the time limit.
1240 float(float fraglimit) WinningCondition_MaxIndividualScore =
1242 float checkrules_oldleaderfrags;
1245 checkrules_oldleaderfrags = checkrules_leaderfrags;
1246 checkrules_leaderfrags = 0;
1247 checkrules_equality = FALSE;
1248 FOR_EACH_PLAYER(head)
1250 if(head.frags > checkrules_leaderfrags)
1252 checkrules_leaderfrags = head.frags;
1253 checkrules_equality = FALSE;
1255 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1256 checkrules_equality = TRUE;
1259 if(checkrules_leaderfrags > 0)
1260 SetWinners(frags, checkrules_leaderfrags);
1264 if (!cvar("g_runematch"))
1265 if (checkrules_leaderfrags != checkrules_oldleaderfrags)
1267 if (checkrules_leaderfrags == fraglimit - 1)
1268 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
1269 else if (checkrules_leaderfrags == fraglimit - 2)
1270 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
1271 else if (checkrules_leaderfrags == fraglimit - 3)
1272 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
1275 return GetWinningCode(fraglimit && checkrules_leaderfrags >= fraglimit, checkrules_equality);
1278 float(float fraglimit) WinningConditionBase_Teamplay =
1280 tdm_old_score = tdm_max_score;
1281 tdm_max_score = max4(team1_score, team2_score, team3_score, team4_score);
1283 checkrules_equality =
1288 (team1_score == tdm_max_score)
1289 + (team2_score == tdm_max_score)
1290 + (team3_score == tdm_max_score)
1291 + (team4_score == tdm_max_score)
1295 if(tdm_max_score > 0)
1297 if(team1_score == tdm_max_score)
1298 AddWinners(team, COLOR_TEAM1);
1299 if(team2_score == tdm_max_score)
1300 AddWinners(team, COLOR_TEAM2);
1301 if(team3_score == tdm_max_score)
1302 AddWinners(team, COLOR_TEAM3);
1303 if(team4_score == tdm_max_score)
1304 AddWinners(team, COLOR_TEAM4);
1307 if(!cvar("g_runematch") && !cvar("g_domination"))
1308 if(tdm_max_score != tdm_old_score)
1310 if(tdm_max_score == fraglimit - 1)
1311 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
1312 else if(tdm_max_score == fraglimit - 2)
1313 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
1314 else if(tdm_max_score == fraglimit - 3)
1315 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
1318 return GetWinningCode(fraglimit && tdm_max_score >= fraglimit, checkrules_equality);
1321 // TDM winning condition: game terminates if a team's score sum reached the
1322 // fraglimit, unless the first two teams have the same total score. The latter
1323 // case also breaks the time limit.
1324 float(float fraglimit) WinningCondition_MaxTeamSum =
1328 team1_score = team2_score = team3_score = team4_score = 0;
1330 FOR_EACH_PLAYER(head)
1332 if(head.team == COLOR_TEAM1)
1333 team1_score += head.frags;
1334 else if(head.team == COLOR_TEAM2)
1335 team2_score += head.frags;
1336 else if(head.team == COLOR_TEAM3)
1337 team3_score += head.frags;
1338 else if(head.team == COLOR_TEAM4)
1339 team4_score += head.frags;
1342 return WinningConditionBase_Teamplay(fraglimit);
1345 // DOM/CTF winning condition: game terminates if the max of a team's players'
1346 // score reached the fraglimit, unless the first two teams have the same
1347 // maximum score. The latter case also breaks the time limit.
1348 float(float fraglimit) WinningCondition_MaxTeamMax =
1352 team1_score = team2_score = team3_score = team4_score = 0;
1354 FOR_EACH_PLAYER(head)
1356 if(head.team == COLOR_TEAM1)
1358 if(head.frags > team1_score)
1359 team1_score = head.frags;
1361 else if(head.team == COLOR_TEAM2)
1363 if(head.frags > team2_score)
1364 team2_score = head.frags;
1366 else if(head.team == COLOR_TEAM3)
1368 if(head.frags > team3_score)
1369 team3_score = head.frags;
1371 else if(head.team == COLOR_TEAM4)
1373 if(head.frags > team4_score)
1374 team4_score = head.frags;
1378 return WinningConditionBase_Teamplay(fraglimit);
1381 void print_to(entity e, string s)
1384 sprint(e, strcat(s, "\n"));
1386 ServerConsoleEcho(s, TRUE);
1389 void PrintScoreboardFor(entity e, string name, string colorcode, float whichteam)
1399 FOR_EACH_PLAYER(head)
1401 if(!whichteam || head.team == whichteam)
1405 print_to(e, strcat(" ", colorcode, name, ":"));
1407 fragtotal = fragtotal + head.frags;
1408 s = ftos(head.frags);
1409 s = strcat(s, "/", ftos(head.deaths));
1410 s = strcat(s, " @ ", ftos(head.ping));
1411 if(clienttype(head) == CLIENTTYPE_BOT)
1412 s = strcat(s, "botms");
1414 s = strcat(s, "ms");
1415 v = PlayerValue(head);
1417 s = strcat(s, " / ", ftos(v));
1418 print_to(e, strcat(" ", colorcode, head.netname, colorcode, " (", s, ")"));
1421 if(whichteam && found)
1423 s = ftos(fragtotal);
1424 s = strcat(s, " / ", ftos(teamvalue));
1425 print_to(e, strcat(colorcode, " (total: ", s, ")"));
1429 void PrintScoreboard(entity e)
1431 print_to(e, strcat("Time: ", ftos(time / 60)));
1432 print_to(e, strcat("Timelimit: ", ftos(cvar("timelimit"))));
1433 print_to(e, strcat("Fraglimit: ", ftos(cvar("fraglimit"))));
1434 print_to(e, "Scoreboard:");
1437 PrintScoreboardFor(e, "Red", "^1", COLOR_TEAM1);
1438 PrintScoreboardFor(e, "Blue", "^4", COLOR_TEAM2);
1439 PrintScoreboardFor(e, "Pink", "^6", COLOR_TEAM3);
1440 PrintScoreboardFor(e, "Yellow", "^3", COLOR_TEAM4);
1444 PrintScoreboardFor(e, "", "^7", 0);
1449 void ShuffleMaplist()
1457 result = cvar_string("g_maplist");
1458 litems = tokenize(result);
1460 for(start = 0; start < litems - 1; ++start)
1464 // select a random item
1465 selected = ceil(random() * (litems - start) + start) - 1;
1467 // shift this item to the place start
1468 for(i = 0; i < start; ++i)
1469 result = strcat(result, "'", argv(i), "'");
1470 result = strcat(result, "'", argv(selected), "'");
1471 for(i = start; i < litems; ++i)
1473 result = strcat(result, "'", argv(i), "'");
1475 litems = tokenize(result);
1477 //dprint(result, "\n");
1480 cvar_set("g_maplist", result);
1487 Exit deathmatch games upon conditions
1490 void() CheckRules_World =
1493 local float timelimit;
1494 local float fraglimit;
1500 if (intermission_running)
1501 if (time >= intermission_exittime + 60)
1503 if(!DoNextMapOverride())
1508 if (gameover) // someone else quit the game already
1511 timelimit = cvar("timelimit") * 60;
1512 fraglimit = cvar("fraglimit");
1514 if(checkrules_overtimeend)
1516 if(!checkrules_overtimewarning)
1518 checkrules_overtimewarning = TRUE;
1519 //sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1520 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1525 if (timelimit && time >= timelimit)
1529 if (checkrules_overtimeend && time >= checkrules_overtimeend)
1535 if (!checkrules_oneminutewarning && timelimit > 0 && time > timelimit - 60)
1537 checkrules_oneminutewarning = TRUE;
1538 sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1541 status = WINNING_NO;
1544 status = WinningCondition_LMS();
1550 if(cvar("g_tdm") || cvar("g_runematch") || cvar("g_ctf") || cvar("g_domination"))
1551 status = WinningCondition_MaxTeamSum(fraglimit);
1553 // status = WinningCondition_MaxTeamMax(fraglimit);
1556 dprint("div0: How can this happen?\n");
1557 status = WinningCondition_MaxTeamMax(fraglimit);
1561 status = WinningCondition_MaxIndividualScore(fraglimit);
1564 if(status == WINNING_STARTOVERTIME)
1566 status = WINNING_NEVER;
1570 if(status == WINNING_NEVER)
1571 // equality cases! Nobody wins if the overtime ends in a draw.
1574 if(checkrules_overtimeend)
1575 if(status != WINNING_NEVER || time >= checkrules_overtimeend)
1576 status = WINNING_YES;
1578 if(status == WINNING_YES)
1582 float randsel_value;
1583 float randsel_priority;
1584 float randsel_count;
1588 randsel_priority = -1;
1591 void RandSel_Add(float priority, float value)
1593 if(priority > randsel_priority)
1595 randsel_priority = priority;
1596 randsel_value = value;
1599 else if(priority == randsel_priority)
1602 if(ceil(random() * randsel_count) == 1)
1603 randsel_value = value;
1607 float mapvote_nextthink;
1608 float mapvote_initialized;
1609 float mapvote_keeptwotime;
1610 float mapvote_timeout;
1611 string mapvote_message;
1613 #define MAPVOTE_COUNT 10
1614 float mapvote_count;
1615 string mapvote_maps[MAPVOTE_COUNT];
1616 float mapvote_maps_suggested[MAPVOTE_COUNT];
1617 string mapvote_suggestions[MAPVOTE_COUNT];
1618 float mapvote_suggestion_ptr;
1619 string mapvote_fillstr;
1620 float mapvote_maxlen;
1621 float mapvote_voters;
1622 float mapvote_votes[MAPVOTE_COUNT];
1625 void MapVote_ClearAllVotes()
1627 FOR_EACH_CLIENT(other)
1631 string MapVote_Suggest(string m)
1635 return "That's not how to use this command.";
1636 if(!cvar("g_maplist_votable_suggestions"))
1637 return "Suggestions are not accepted on this server.";
1638 if(mapvote_initialized)
1639 return "Can't suggest - voting is already in progress!";
1640 if(!TryFile(strcat("maps/", m, ".mapcfg")))
1641 return "The map you suggested is not available on this server.";
1642 for(i = 0; i < mapvote_suggestion_ptr; ++i)
1643 if(mapvote_suggestions[i] == m)
1644 return "This map was already suggested.";
1645 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
1647 i = ceil(random() * mapvote_suggestion_ptr) - 1;
1651 i = mapvote_suggestion_ptr;
1652 mapvote_suggestion_ptr += 1;
1654 if(mapvote_suggestions[i] != "")
1655 strunzone(mapvote_suggestions[i]);
1656 mapvote_suggestions[i] = strzone(m);
1657 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid), ":", self.netname), TRUE);
1658 return "Suggestion accepted.";
1661 void MapVote_AddVotable(string nextMap, float isSuggestion)
1666 for(j = 0; j < mapvote_count; ++j)
1667 if(mapvote_maps[j] == nextMap)
1669 if(strlen(nextMap) > mapvote_maxlen)
1670 mapvote_maxlen = strlen(nextMap);
1671 mapvote_maps[mapvote_count] = strzone(nextMap);
1672 mapvote_maps_suggested[mapvote_count] = isSuggestion;
1681 MapVote_ClearAllVotes();
1683 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
1684 smax = min(nmax, cvar("g_maplist_votable_suggestions"));
1687 for(i = 0; i < 100 && mapvote_count < smax; ++i)
1688 MapVote_AddVotable(mapvote_suggestions[ceil(random() * mapvote_suggestion_ptr) - 1], TRUE);
1690 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
1691 MapVote_AddVotable(GetNextMap(), FALSE);
1693 if(mapvote_count == 0)
1695 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1696 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
1697 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
1698 MapVote_AddVotable(GetNextMap(), FALSE);
1701 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
1703 mapvote_fillstr = " ";
1704 while(strlen(mapvote_fillstr) < mapvote_maxlen + 16)
1705 mapvote_fillstr = strcat(mapvote_fillstr, mapvote_fillstr);
1706 mapvote_fillstr = strzone(mapvote_fillstr);
1708 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
1709 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
1710 if(mapvote_count < 3 || mapvote_keeptwotime <= time)
1711 mapvote_keeptwotime = 0;
1712 mapvote_message = "Choose a map and press its key!";
1714 float MapVote_Finished(float mappos)
1719 result = strcat(":vote:finished:", mapvote_maps[mappos]);
1720 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
1721 for(i = 0; i < mapvote_count; ++i)
1723 if(mapvote_maps[i] != "")
1725 result = strcat(result, ":", mapvote_maps[i]);
1726 result = strcat(result, ":", ftos(mapvote_votes[i]));
1728 GameLogEcho(result, FALSE);
1729 if(mapvote_maps_suggested[mappos])
1730 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]), FALSE);
1732 FOR_EACH_REALCLIENT(other)
1733 FixClientCvars(other);
1735 Map_Goto_SetStr(mapvote_maps[mappos]);
1739 void MapVote_CheckRules_1()
1743 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
1745 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
1746 mapvote_votes[i] = 0;
1750 FOR_EACH_REALCLIENT(other)
1755 i = other.mapvote - 1;
1756 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
1757 mapvote_votes[i] = mapvote_votes[i] + 1;
1762 float MapVote_CheckRules_2()
1765 float firstPlace, secondPlace;
1766 float firstPlaceVotes, secondPlaceVotes;
1770 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
1771 RandSel_Add(mapvote_votes[i], i);
1772 firstPlace = randsel_value;
1773 firstPlaceVotes = randsel_priority;
1774 //dprint("First place: ", ftos(firstPlace), "\n");
1775 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
1778 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
1780 RandSel_Add(mapvote_votes[i], i);
1781 secondPlace = randsel_value;
1782 secondPlaceVotes = randsel_priority;
1783 //dprint("Second place: ", ftos(secondPlace), "\n");
1784 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
1786 if(firstPlace == -1)
1787 error("No first place in map vote... WTF?");
1789 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters - firstPlaceVotes) < firstPlaceVotes)
1790 return MapVote_Finished(firstPlace);
1792 if(mapvote_keeptwotime)
1793 if(time > mapvote_keeptwotime || (mapvote_voters - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
1795 mapvote_message = "Now decide between the TOP TWO!";
1796 mapvote_keeptwotime = 0;
1797 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
1798 result = strcat(result, ":", ftos(firstPlaceVotes));
1799 result = strcat(result, ":", mapvote_maps[secondPlace]);
1800 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
1801 for(i = 0; i < mapvote_count; ++i)
1803 if(i != secondPlace)
1804 if(mapvote_maps[i] != "")
1806 result = strcat(result, ":", mapvote_maps[i]);
1807 result = strcat(result, ":", ftos(mapvote_votes[i]));
1808 strunzone(mapvote_maps[i]);
1809 mapvote_maps[i] = "";
1811 GameLogEcho(result, FALSE);
1823 keeptwo = mapvote_keeptwotime;
1824 MapVote_CheckRules_1(); // count
1825 if(MapVote_CheckRules_2()) // decide
1828 FOR_EACH_REALCLIENT(other)
1830 // hide scoreboard again
1831 if(other.health != 2342)
1833 other.health = 2342;
1835 if(clienttype(other) == CLIENTTYPE_REAL)
1837 stuffcmd(other, "\nin_bind 7 1 \"impulse 1\"; in_bind 7 2 \"impulse 2\"; in_bind 7 3 \"impulse 3\"; in_bind 7 4 \"impulse 4\"; in_bind 7 5 \"impulse 5\"; in_bind 7 6 \"impulse 6\"; in_bind 7 7 \"impulse 7\"; in_bind 7 8 \"impulse 8\"; in_bind 7 9 \"impulse 9\"; in_bind 7 0 \"impulse 10\"; in_bind 7 KP_1 \"impulse 1\"; in_bind 7 KP_2 \"impulse 2\"; in_bind 7 KP_3 \"impulse 3\"; in_bind 7 KP_4 \"impulse 4\"; in_bind 7 KP_5 \"impulse 5\"; in_bind 7 KP_6 \"impulse 6\"; in_bind 7 KP_7 \"impulse 7\"; in_bind 7 KP_8 \"impulse 8\"; in_bind 7 KP_9 \"impulse 9\"; in_bind 7 KP_0 \"impulse 10\"; in_bindmap 7 0\n");
1839 WriteByte(MSG_ONE, SVC_FINALE);
1840 WriteString(MSG_ONE, "");
1844 // notify about keep-two
1845 if(keeptwo != 0 && mapvote_keeptwotime == 0)
1846 stuffcmd(other, "\nplay2 misc/invshot.wav\n");
1848 // clear possibly invalid votes
1849 if(mapvote_maps[other.mapvote - 1] == "")
1851 // use impulses as new vote
1852 if(other.impulse >= 1 && other.impulse <= mapvote_count)
1853 if(mapvote_maps[other.impulse - 1] != "")
1854 other.mapvote = other.impulse;
1858 MapVote_CheckRules_1(); // just count
1860 FOR_EACH_REALCLIENT(other)
1862 // display voting screen
1863 msgstr = "\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n";
1864 msgstr = substring(msgstr, 0, strlen(msgstr) - mapvote_count);
1865 msgstr = strcat(msgstr, mapvote_message);
1866 msgstr = strcat(msgstr, "\n\n");
1867 for(i = 0; i < mapvote_count; ++i)
1868 if(mapvote_maps[i] == "")
1869 msgstr = strcat(msgstr, "\n");
1872 tmp = mapvote_maps[i];
1873 tmp = strcat(tmp, substring(mapvote_fillstr, 0, mapvote_maxlen - strlen(tmp)));
1874 tmp = strcat(ftos(math_mod(i + 1, 10)), ": ", tmp);
1875 tmp = strcat(tmp, " ^2(", ftos(mapvote_votes[i]), " vote");
1876 if(mapvote_votes[i] != 1)
1877 tmp = strcat(tmp, "s");
1878 tmp = strcat(tmp, ")");
1879 tmp = strcat(tmp, substring(mapvote_fillstr, 0, mapvote_maxlen + 15 - strlen(tmp)));
1880 if(other.mapvote == i + 1)
1881 msgstr = strcat(msgstr, "^3> ", tmp, "\n");
1883 msgstr = strcat(msgstr, "^7 ", tmp, "\n");
1885 i = ceil(mapvote_timeout - time);
1886 msgstr = strcat(msgstr, "\n\n", ftos(i), " second");
1888 msgstr = strcat(msgstr, "s");
1889 msgstr = strcat(msgstr, " left");
1891 centerprint_atprio(other, CENTERPRIO_MAPVOTE, msgstr);
1894 void MapVote_Think()
1896 if(alreadychangedlevel)
1899 if(time < mapvote_nextthink)
1903 mapvote_nextthink = time + 0.5;
1905 if(!mapvote_initialized)
1907 mapvote_initialized = TRUE;
1908 if(DoNextMapOverride())
1910 alreadychangedlevel = TRUE;
1913 if(!cvar("g_maplist_votable"))