]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/server/g_world.qc
now using DP_SV_CMD/DP_QC_CMD; removed cvar abuse by g_maplist_add etc. and changed...
[divverent/nexuiz.git] / data / qcsrc / server / g_world.qc
1 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
2
3 string GetMapname();
4 void GotoNextMap();
5 void ShuffleMaplist()
6 float() DoNextMapOverride;
7
8 void SetDefaultAlpha()
9 {
10         if(cvar("g_running_guns"))
11         {
12                 default_player_alpha = -1;
13                 default_weapon_alpha = +1;
14         }
15         else if(cvar("g_cloaked"))
16         {
17                 default_player_alpha = cvar("g_balance_cloaked_alpha");
18                 default_weapon_alpha = default_player_alpha;
19         }
20         else
21         {
22                 default_player_alpha = cvar("g_player_alpha");
23                 if(default_player_alpha <= 0)
24                         default_player_alpha = 1;
25                 default_weapon_alpha = default_player_alpha;
26         }
27 }
28
29 void fteqcc_testbugs()
30 {
31         float a, b;
32
33         if(!cvar("developer_fteqccbugs"))
34                 return;
35
36         dprint("*** fteqcc test: checking for bugs...\n");
37
38         a = 1;
39         b = 5;
40         if(sqrt(a) - sqrt(b - a) == 0)
41                 dprint("*** fteqcc test: found same-function-twice bug\n");
42         else
43                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
44
45         world.frags = -10;
46         world.enemy = world;
47         world.enemy.frags += 10;
48         if(world.frags > 0.2 || world.frags < -0.2) // don't error out if it's just roundoff errors
49                 dprint("*** fteqcc test: found += bug\n");
50         else
51                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
52         world.frags = 0;
53 }
54
55 void GotoFirstMap()
56 {
57         if(cvar("_sv_init"))
58         {
59                 cvar_set("_sv_init", "0");
60                 if(cvar("g_maplist_shuffle"))
61                         ShuffleMaplist();
62                 tokenize(cvar_string("g_maplist"));
63                 if(argv(0) != GetMapname())
64                 {
65                         cvar_set("nextmap", argv(0));
66                         if(!DoNextMapOverride())
67                                 GotoNextMap();
68                 }
69         }
70 }
71
72 float world_already_spawned;
73 void worldspawn (void)
74 {
75         if(world_already_spawned)
76                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
77         world_already_spawned = TRUE;
78         // Precache all player models
79         // Workaround for "invisible players"
80         precache_model("models/player/carni.zym");
81         precache_model("models/player/crash.zym");
82         precache_model("models/player/grunt.zym");
83         precache_model("models/player/headhunter.zym");
84         precache_model("models/player/insurrectionist.zym");
85         precache_model("models/player/jeandarc.zym");
86         precache_model("models/player/lurk.zym");
87         precache_model("models/player/lycanthrope.zym");
88         precache_model("models/player/marine.zym");
89         precache_model("models/player/nexus.zym");
90         precache_model("models/player/pyria.zym");
91         precache_model("models/player/shock.zym");
92         precache_model("models/player/skadi.zym");
93         precache_model("models/player/specop.zym");
94         precache_model("models/player/visitant.zym");
95
96         //precache_model ("progs/beam.mdl");
97         precache_model ("models/bullet.mdl");
98         precache_model ("models/casing_bronze.mdl");
99         precache_model ("models/casing_shell.mdl");
100         precache_model ("models/casing_steel.mdl");
101         precache_model ("models/ebomb.mdl");
102         precache_model ("models/elaser.mdl");
103         precache_model ("models/flash.md3");
104         precache_model ("models/gibs/bloodyskull.md3");
105         precache_model ("models/gibs/chunk.mdl");
106         precache_model ("models/gibs/eye.md3");
107         precache_model ("models/gibs/gib1.md3");
108         //precache_model ("models/gibs/gib2.md3");
109         //precache_model ("models/gibs/gib3.md3");
110         //precache_model ("models/gibs/gib4.md3");
111         precache_model ("models/gibs/gib5.md3");
112         //precache_model ("models/gibs/gib6.md3");
113         precache_model ("models/gibs/gib1.mdl");
114         precache_model ("models/gibs/gib2.mdl");
115         precache_model ("models/gibs/gib3.mdl");
116         precache_model ("models/grenademodel.md3");
117         precache_model ("models/hagarmissile.mdl");
118         precache_model ("models/items/a_bullets.mdl");
119         precache_model ("models/items/a_cells.md3");
120         precache_model ("models/items/a_rockets.md3");
121         precache_model ("models/items/a_shells.md3");
122         precache_model ("models/items/g_a1.md3");
123         precache_model ("models/items/g_a25.md3");
124         precache_model ("models/items/g_h1.md3");
125         precache_model ("models/items/g_h25.md3");
126         precache_model ("models/items/g_h100.md3");
127         precache_model ("models/items/g_invincible.md3");
128         precache_model ("models/items/g_strength.md3");
129         precache_model ("models/laser.mdl");
130         precache_model ("models/misc/chatbubble.spr");
131         precache_model ("models/misc/teambubble.spr");
132         precache_model ("models/nexflash.md3");
133         precache_model ("models/plasma.mdl");
134         precache_model ("models/plasmatrail.mdl");
135         precache_model ("models/rocket.md3");
136         //precache_model ("models/sprites/grenexpl.spr");
137         precache_model ("models/runematch/rune.mdl");
138         precache_model ("models/runematch/curse.mdl");
139         //precache_model ("models/sprites/hagar.spr");
140         //precache_model ("models/sprites/muzzleflash.spr32");
141         //precache_model ("models/sprites/electrocombo.spr32");
142         //precache_model ("models/sprites/plasmahitwall.spr32");
143         //precache_model ("models/sprites/plasmashot.spr32");
144         //precache_model ("models/sprites/rockexpl.spr");
145         precache_model ("models/tracer.mdl");
146         precache_model ("models/uziflash.md3");
147         precache_model ("models/weapons/g_crylink.md3");
148         precache_model ("models/weapons/g_electro.md3");
149         precache_model ("models/weapons/g_gl.md3");
150         precache_model ("models/weapons/g_hagar.md3");
151         precache_model ("models/weapons/g_nex.md3");
152         precache_model ("models/weapons/g_rl.md3");
153         precache_model ("models/weapons/g_shotgun.md3");
154         precache_model ("models/weapons/g_uzi.md3");
155         precache_model ("models/weapons/v_crylink.md3");
156         precache_model ("models/weapons/v_electro.md3");
157         precache_model ("models/weapons/v_gl.md3");
158         precache_model ("models/weapons/v_hagar.md3");
159         precache_model ("models/weapons/v_laser.md3");
160         precache_model ("models/weapons/v_nex.md3");
161         precache_model ("models/weapons/v_rl.md3");
162         precache_model ("models/weapons/v_shotgun.md3");
163         precache_model ("models/weapons/v_uzi.md3");
164         precache_model ("models/weapons/w_crylink.zym");
165         precache_model ("models/weapons/w_electro.zym");
166         precache_model ("models/weapons/w_gl.zym");
167         precache_model ("models/weapons/w_hagar.zym");
168         precache_model ("models/weapons/w_laser.zym");
169         precache_model ("models/weapons/w_nex.zym");
170         precache_model ("models/weapons/w_rl.zym");
171         precache_model ("models/weapons/w_shotgun.zym");
172         precache_model ("models/weapons/w_uzi.zym");
173
174         // laser for laser-guided weapons
175         precache_model ("models/laser_dot.mdl");
176
177         precache_sound ("misc/null.wav");
178         precache_sound ("misc/armor1.wav");
179         precache_sound ("misc/armor25.wav");
180         precache_sound ("misc/armorimpact.wav");
181         precache_sound ("misc/bodyimpact1.wav");
182         precache_sound ("misc/bodyimpact2.wav");
183         precache_sound ("misc/gib.wav");
184         precache_sound ("misc/gib_splat01.wav");
185         precache_sound ("misc/gib_splat02.wav");
186         precache_sound ("misc/gib_splat03.wav");
187         precache_sound ("misc/gib_splat04.wav");
188         //precache_sound ("misc/h2ohit.wav");
189         precache_sound ("misc/hit.wav");
190         precache_sound ("misc/footstep01.wav");
191         precache_sound ("misc/footstep02.wav");
192         precache_sound ("misc/footstep03.wav");
193         precache_sound ("misc/footstep04.wav");
194         precache_sound ("misc/footstep05.wav");
195         precache_sound ("misc/footstep06.wav");
196         precache_sound ("misc/hitground1.ogg");
197         precache_sound ("misc/hitground2.ogg");
198         precache_sound ("misc/hitground3.ogg");
199         precache_sound ("misc/hitground4.ogg");
200         precache_sound ("misc/itempickup.ogg");
201         precache_sound ("misc/itemrespawn.ogg");
202         precache_sound ("misc/jumppad.ogg");
203         precache_sound ("misc/mediumhealth.ogg");
204         precache_sound ("misc/megahealth.ogg");
205         precache_sound ("misc/minihealth.ogg");
206         precache_sound ("misc/powerup.ogg");
207         precache_sound ("misc/powerup_shield.ogg");
208         precache_sound ("misc/talk.wav");
209         precache_sound ("misc/teleport.ogg");
210         precache_sound ("plats/medplat1.wav");
211         precache_sound ("plats/medplat2.wav");
212         precache_sound ("player/lava.wav");
213         precache_sound ("player/slime.wav");
214         precache_sound ("weapons/crylink_fire.ogg");
215         precache_sound ("weapons/electro_bounce.ogg");
216         precache_sound ("weapons/electro_fire.ogg");
217         precache_sound ("weapons/electro_fire2.ogg");
218         precache_sound ("weapons/electro_fly.wav");
219         precache_sound ("weapons/electro_impact.ogg");
220         precache_sound ("weapons/electro_impact_combo.ogg");
221         //precache_sound ("weapons/grenade_bounce.ogg");
222         precache_sound ("weapons/grenade_bounce1.ogg");
223         precache_sound ("weapons/grenade_bounce2.ogg");
224         precache_sound ("weapons/grenade_bounce3.ogg");
225         precache_sound ("weapons/grenade_bounce4.ogg");
226         precache_sound ("weapons/grenade_bounce5.ogg");
227         precache_sound ("weapons/grenade_bounce6.ogg");
228         precache_sound ("weapons/grenade_fire.ogg");
229         precache_sound ("weapons/grenade_impact.ogg");
230         precache_sound ("weapons/hagar_fire.ogg");
231         precache_sound ("weapons/hagexp1.ogg");
232         precache_sound ("weapons/hagexp2.ogg");
233         precache_sound ("weapons/hagexp3.ogg");
234         precache_sound ("weapons/hook_fire.ogg");
235         precache_sound ("weapons/hook_impact.ogg");
236         precache_sound ("weapons/lasergun_fire.ogg");
237         precache_sound ("weapons/laserimpact.ogg");
238         precache_sound ("weapons/nexfire.ogg");
239         precache_sound ("weapons/neximpact.ogg");
240         precache_sound ("weapons/ric1.ogg");
241         precache_sound ("weapons/ric2.ogg");
242         precache_sound ("weapons/ric3.ogg");
243         precache_sound ("weapons/rocket_fire.ogg");
244         precache_sound ("weapons/rocket_fly.wav");
245         precache_sound ("weapons/rocket_impact.ogg");
246         precache_sound ("weapons/rocket_det.ogg");
247         precache_sound ("weapons/shotgun_fire.ogg");
248         precache_sound ("weapons/tink1.ogg");
249         precache_sound ("weapons/uzi_fire.ogg");
250         precache_sound ("weapons/weapon_switch.ogg");
251         precache_sound ("weapons/weaponpickup.ogg");
252         precache_sound ("weapons/strength_fire.ogg");
253
254         //precache_sound ("announce/male/kill10.ogg");
255         //precache_sound ("announce/male/kill15.ogg");
256         //precache_sound ("announce/male/kill20.ogg");
257         //precache_sound ("announce/male/kill25.ogg");
258         //precache_sound ("announce/male/kill3.ogg");
259         //precache_sound ("announce/male/kill30.ogg");
260         //precache_sound ("announce/male/kill4.ogg");
261         //precache_sound ("announce/male/kill5.ogg");
262         //precache_sound ("announce/male/kill6.ogg");
263         //precache_sound ("announce/male/mapkill1.ogg");
264         //precache_sound ("announce/robotic/last_second_save.ogg");
265         //precache_sound ("announce/robotic/narrowly_averted.ogg");
266         //precache_sound ("minstagib/mockery.ogg");
267
268         // announcer sounds - male
269         precache_sound ("announcer/male/03kills.ogg");
270         precache_sound ("announcer/male/05kills.ogg");
271         precache_sound ("announcer/male/10kills.ogg");
272         precache_sound ("announcer/male/15kills.ogg");
273         precache_sound ("announcer/male/20kills.ogg");
274         precache_sound ("announcer/male/25kills.ogg");
275         precache_sound ("announcer/male/30kills.ogg");
276         precache_sound ("announcer/male/botlike.ogg");
277         precache_sound ("announcer/male/electrobitch.ogg");
278         precache_sound ("announcer/male/welcome.ogg");
279         precache_sound ("announcer/male/yoda.ogg");
280
281         // announcer sounds - robotic
282         precache_sound ("announcer/robotic/1fragleft.ogg");
283         precache_sound ("announcer/robotic/1minuteremains.ogg");
284         precache_sound ("announcer/robotic/2fragsleft.ogg");
285         precache_sound ("announcer/robotic/3fragsleft.ogg");
286         precache_sound ("announcer/robotic/lastsecond.ogg");
287         precache_sound ("announcer/robotic/narrowly.ogg");
288         precache_sound ("announcer/robotic/1.ogg");
289         precache_sound ("announcer/robotic/2.ogg");
290         precache_sound ("announcer/robotic/3.ogg");
291         precache_sound ("announcer/robotic/4.ogg");
292         precache_sound ("announcer/robotic/5.ogg");
293         precache_sound ("announcer/robotic/6.ogg");
294         precache_sound ("announcer/robotic/7.ogg");
295         precache_sound ("announcer/robotic/8.ogg");
296         precache_sound ("announcer/robotic/9.ogg");
297         precache_sound ("announcer/robotic/10.ogg");
298
299         // plays music for the level if there is any
300         if (self.noise)
301         {
302                 precache_sound (self.noise);
303                 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
304         }
305
306         // 0 normal
307         lightstyle(0, "m");
308
309         // 1 FLICKER (first variety)
310         lightstyle(1, "mmnmmommommnonmmonqnmmo");
311
312         // 2 SLOW STRONG PULSE
313         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
314
315         // 3 CANDLE (first variety)
316         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
317
318         // 4 FAST STROBE
319         lightstyle(4, "mamamamamama");
320
321         // 5 GENTLE PULSE 1
322         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
323
324         // 6 FLICKER (second variety)
325         lightstyle(6, "nmonqnmomnmomomno");
326
327         // 7 CANDLE (second variety)
328         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
329
330         // 8 CANDLE (third variety)
331         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
332
333         // 9 SLOW STROBE (fourth variety)
334         lightstyle(9, "aaaaaaaazzzzzzzz");
335
336         // 10 FLUORESCENT FLICKER
337         lightstyle(10, "mmamammmmammamamaaamammma");
338
339         // 11 SLOW PULSE NOT FADE TO BLACK
340         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
341
342         // styles 32-62 are assigned by the light program for switchable lights
343
344         // 63 testing
345         lightstyle(63, "a");
346
347         player_count = 0;
348         lms_lowest_lives = 0;
349         lms_next_place = 0;
350
351         GotoFirstMap();
352
353         bot_waypoints_for_items = cvar("g_waypoints_for_items");
354         if(bot_waypoints_for_items == 1)
355                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
356                         bot_waypoints_for_items = 0;
357
358         if(cvar("g_campaign"))
359                 CampaignPreInit();
360
361         InitGameplayMode();
362
363         WaypointSprite_Init();
364
365         //if (cvar("g_domination"))
366         //      dom_init();
367
368         local entity head;
369         head = nextent(world);
370         maxclients = 0;
371         while(head)
372         {
373                 maxclients++;
374                 head = nextent(head);
375         }
376
377         GameLogInit(); // prepare everything
378         if(cvar("sv_eventlog"))
379         {
380                 local string s;
381                 GameLogEcho(":logversion:2", FALSE);
382                 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
383                 s = strcat(s, ftos(random()));
384                 GameLogEcho(strcat(":gamestart:", GetMapname(), ":", s), FALSE);
385                 s = ":gameinfo:mutators:LIST";
386                 if(cvar("g_grappling_hook"))
387                         s = strcat(s, ":grappling_hook");
388                 if(!cvar("g_use_ammunition"))
389                         s = strcat(s, ":no_use_ammunition");
390                 if(!cvar("g_pickup_items"))
391                         s = strcat(s, ":no_pickup_items");
392                 if(cvar("g_instagib"))
393                         s = strcat(s, ":instagib");
394                 if(cvar("g_rocketarena"))
395                         s = strcat(s, ":rockerarena");
396                 if(cvar("g_nixnex"))
397                         s = strcat(s, ":nixnex");
398                 if(cvar("g_vampire"))
399                         s = strcat(s, ":vampire");
400                 if(cvar("g_laserguided_missile"))
401                         s = strcat(s, ":laserguided_missile");
402                 if(cvar("g_norecoil"))
403                         s = strcat(s, ":norecoil");
404                 if(cvar("g_midair"))
405                         s = strcat(s, ":midair");
406                 if(cvar("g_minstagib"))
407                         s = strcat(s, ":minstagib");
408                 GameLogEcho(s, FALSE);
409                 GameLogEcho(":gameinfo:end", FALSE);
410         }
411
412         cvar_set("nextmap", "");
413
414         SetDefaultAlpha();
415
416         if(cvar("g_campaign"))
417                 CampaignPostInit();
418
419         fteqcc_testbugs();
420
421         readlevelcvars();
422 }
423
424 void light (void)
425 {
426         //makestatic (self); // Who the f___ did that?
427         remove(self);
428 }
429
430 float( string pFilename ) TryFile =
431 {
432         local float lHandle;
433         dprint("TryFile(\"", pFilename, "\")\n");
434         lHandle = fopen( pFilename, FILE_READ );
435         if( lHandle != -1 ) {
436                 fclose( lHandle );
437                 return TRUE;
438         } else {
439                 return FALSE;
440         }
441 };
442
443 string GetGametype()
444 {
445         if (game == GAME_DEATHMATCH)
446                 return "dm";
447         else if (game == GAME_TEAM_DEATHMATCH)
448                 return "tdm";
449         else if (game == GAME_DOMINATION)
450                 return "dom";
451         else if (game == GAME_CTF)
452                 return "ctf";
453         else if (game == GAME_RUNEMATCH)
454                 return "rune";
455         else if (game == GAME_LMS)
456                 return "lms";
457         return "dm";
458 }
459
460 string getmapname_stored;
461 string GetMapname()
462 {
463         if(getmapname_stored == "")
464                 getmapname_stored = strzone(strcat(GetGametype(), "_", mapname));
465         return getmapname_stored;
466 }
467
468 float Map_Count, Map_Current;
469 string Map_Current_Name;
470
471 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
472 float GetMaplistPosition()
473 {
474         float pos, idx;
475         string map;
476
477         map = GetMapname();
478         idx = cvar("g_maplist_index");
479
480         if(idx >= 0)
481                 if(idx < Map_Count)
482                         if(map == argv(idx))
483                                 return idx;
484
485         for(pos = 0; pos < Map_Count; ++pos)
486                 if(map == argv(pos))
487                         return pos;
488
489         // resume normal maplist rotation if current map is not in g_maplist
490         return idx;
491 }
492
493 float MapHasRightSize(string map)
494 {
495         // open map size restriction file
496         float fh;
497         dprint("opensize "); dprint(map);
498         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
499         if(fh >= 0)
500         {
501                 float mapmin, mapmax;
502                 dprint(": ok, ");
503                 mapmin = stof(fgets(fh));
504                 mapmax = stof(fgets(fh));
505                 fclose(fh);
506                 if(player_count < mapmin)
507                 {
508                         dprint("not enough\n");
509                         return FALSE;
510                 }
511                 if(player_count > mapmax)
512                 {
513                         dprint("too many\n");
514                         return FALSE;
515                 }
516                 dprint("right size\n");
517                 return TRUE;
518         }
519         dprint(": not found\n");
520         return TRUE;
521 }
522
523 string Map_Filename(float position)
524 {
525         // FIXME unused
526         return strcat("maps/", argv(position), ".mapcfg");
527 }
528
529 float(float position, float pass) Map_Check =
530 {
531         string filename;
532         string map_next;
533         map_next = argv(position);
534         if(pass <= 1)
535                 if(map_next == Map_Current_Name) // same map again in first pass?
536                         return 0;
537         filename = Map_Filename(position);
538         if(TryFile(filename))
539         {
540                 if(pass == 2)
541                         return 1;
542                 if(MapHasRightSize(argv(position)))
543                         return 1;
544                 return 0;
545         }
546         else
547                 dprint( "Couldn't find '", filename, "'..\n" );
548
549         return 0;
550 }
551
552 void(string nextmapname) Map_Goto_SetStr =
553 {
554         if(getmapname_stored != "")
555                 strunzone(getmapname_stored);
556         if(nextmapname == "")
557                 getmapname_stored = "";
558         else
559                 getmapname_stored = strzone(nextmapname);
560 }
561
562 void(float position) Map_Goto_SetFloat =
563 {
564         cvar_set("g_maplist_index", ftos(position));
565         Map_Goto_SetStr(argv(position));
566 }
567
568 void() GameResetCfg =
569 {
570         // if an exit cfg is defined by exiting map, exec it.
571         string exit_cfg;
572         exit_cfg = cvar_string("exit_cfg");
573         if(exit_cfg != "")
574                 localcmd(strcat("exec \"", exit_cfg, "\"\n"));
575
576         localcmd("exec game_reset.cfg\n");
577 };
578
579 void() Map_Goto =
580 {
581         GameResetCfg();
582         localcmd(strcat("exec \"maps/", getmapname_stored ,".mapcfg\"\n"));
583 }
584
585 // return codes of map selectors:
586 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
587 //   -2 = permanent failure
588 float() MaplistMethod_Iterate = // usual method
589 {
590         float pass, i;
591
592         for(pass = 1; pass <= 2; ++pass)
593         {
594                 for(i = 1; i < Map_Count; ++i)
595                 {
596                         float mapindex;
597                         mapindex = math_mod(i + Map_Current, Map_Count);
598                         if(Map_Check(mapindex, pass))
599                                 return mapindex;
600                 }
601         }
602         return -1;
603 }
604
605 float() MaplistMethod_Repeat = // fallback method
606 {
607         if(Map_Check(Map_Current, 2))
608                 return Map_Current;
609         return -2;
610 }
611
612 float() MaplistMethod_Random = // random map selection
613 {
614         float i, imax;
615
616         imax = 42;
617
618         for(i = 0; i <= imax; ++i)
619         {
620                 float mapindex;
621                 mapindex = math_mod(Map_Current + ceil(random() * (Map_Count - 1)), Map_Count); // any OTHER map
622                 if(Map_Check(mapindex, 1))
623                         return mapindex;
624         }
625         return -1;
626 }
627
628 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
629 // the exponent sets a bias on the map selection:
630 // the higher the exponent, the
631 {
632         float i, j, imax, insertpos;
633
634         imax = 42;
635
636         if(Map_Count <= 1)
637                 return 0; // only one map, then always play this one
638
639         for(i = 0; i <= imax; ++i)
640         {
641                 string newlist;
642
643                 // now reinsert this at another position
644                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
645                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
646                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
647                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
648
649                 // insert the current map there
650                 newlist = "";
651                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
652                         newlist = strcat(newlist, "'", argv(j), "'");
653                 newlist = strcat(newlist, "'", argv(0), "'");  // now insert the just selected map
654                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
655                         newlist = strcat(newlist, "'", argv(j), "'");
656                 cvar_set("g_maplist", newlist);
657                 Map_Count = tokenize(newlist);
658
659                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
660                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
661                 if(Map_Check(Map_Current, 1))
662                         return Map_Current;
663         }
664         return -1;
665 }
666
667 void() Maplist_Init =
668 {
669         string temp;
670         temp = cvar_string("g_maplist");
671         Map_Count = tokenize(temp);
672         if(Map_Count == 0)
673         {
674                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );
675                 cvar_set("g_maplist", temp = cvar_string("g_maplist_defaultlist"));
676                 Map_Count = tokenize(temp);
677         }
678         if(Map_Count == 0)
679                 error("empty maplist, cannot select a new map");
680         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
681
682         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
683         // this may or may not be correct, but who cares, in the worst case a map
684         // isn't chosen in the first pass that should have been
685 }
686
687 string() GetNextMap =
688 {
689         float nextMap;
690
691         Maplist_Init();
692         nextMap = -1;
693
694         if(nextMap == -1)
695                 if(cvar("g_maplist_shuffle") > 0)
696                         nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
697
698         if(nextMap == -1)
699                 if(cvar("g_maplist_selectrandom"))
700                         nextMap = MaplistMethod_Random();
701
702         if(nextMap == -1)
703                 nextMap = MaplistMethod_Iterate();
704
705         if(nextMap == -1)
706                 nextMap = MaplistMethod_Repeat();
707
708         if(nextMap >= 0)
709         {
710                 Map_Goto_SetFloat(nextMap);
711                 return getmapname_stored;
712         }
713
714         return "";
715 };
716
717 float() DoNextMapOverride =
718 {
719         if(cvar("g_campaign"))
720         {
721                 CampaignPostIntermission();
722                 return TRUE;
723         }
724         if(cvar("quit_when_empty"))
725         {
726                 if(player_count <= currentbots)
727                 {
728                         localcmd("quit\n");
729                         return TRUE;
730                 }
731         }
732         if(cvar_string("quit_and_redirect") != "")
733         {
734                 entity head;
735                 FOR_EACH_REALCLIENT(head)
736                         stuffcmd(head, strcat("\nconnect ", cvar_string("quit_and_redirect"), "\n"));
737                 localcmd("wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; wait; quit\n");
738                 return TRUE;
739         }
740         if (cvar("samelevel")) // if samelevel is set, stay on same level
741         {
742                 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
743                 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
744                 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
745                 localcmd("restart\n");
746                 //changelevel (mapname);
747                 return TRUE;
748         }
749         if(cvar_string("nextmap") != "")
750                 if(TryFile(strcat("maps/", cvar_string("nextmap"), ".mapcfg")))
751                 {
752                         Map_Goto_SetStr(cvar_string("nextmap"));
753                         Map_Goto();
754                         return TRUE;
755                 }
756         if(cvar("lastlevel"))
757         {
758                 GameResetCfg();
759                 localcmd("set lastlevel 0\ntogglemenu\n");
760                 return TRUE;
761         }
762         return FALSE;
763 };
764
765 void() GotoNextMap =
766 {
767         //local string nextmap;
768         //local float n, nummaps;
769         //local string s;
770         if (alreadychangedlevel)
771                 return;
772         alreadychangedlevel = TRUE;
773
774         {
775                 string nextMap;
776                 float allowReset;
777
778                 for(allowReset = 1; allowReset >= 0; --allowReset)
779                 {
780                         nextMap = GetNextMap();
781                         if(nextMap != "")
782                                 break;
783
784                         if(allowReset)
785                         {
786                                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
787                                 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
788                         }
789                         else
790                         {
791                                 error("Everything is broken - not even the default map list works. Please report this to the developers.");
792                         }
793                 }
794                 Map_Goto();
795         }
796 };
797
798
799 /*
800 ============
801 IntermissionThink
802
803 When the player presses attack or jump, change to the next level
804 ============
805 */
806 .float autoscreenshot;
807 void() MapVote_Think;
808 float mapvote_initialized;
809 void() IntermissionThink =
810 {
811         FixIntermissionClient(self);
812
813         if(cvar("sv_autoscreenshot"))
814         if(self.autoscreenshot)
815         if(time > self.autoscreenshot)
816         {
817                 self.autoscreenshot = FALSE;
818                 if(clienttype(self) == CLIENTTYPE_REAL)
819                         stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
820                 return;
821         }
822
823         if (time < intermission_exittime)
824                 return;
825
826         if(!mapvote_initialized)
827                 if (time < intermission_exittime + 10 && !self.button0 && !self.button2 && !self.button3 && !self.button6 && !self.buttonuse)
828                         return;
829
830         if(intermission_exittime >= 0)
831                 MapVote_Think();
832 };
833
834 /*
835 ============
836 FindIntermission
837
838 Returns the entity to view from
839 ============
840 */
841 /*
842 entity() FindIntermission =
843 {
844         local   entity spot;
845         local   float cyc;
846
847 // look for info_intermission first
848         spot = find (world, classname, "info_intermission");
849         if (spot)
850         {       // pick a random one
851                 cyc = random() * 4;
852                 while (cyc > 1)
853                 {
854                         spot = find (spot, classname, "info_intermission");
855                         if (!spot)
856                                 spot = find (spot, classname, "info_intermission");
857                         cyc = cyc - 1;
858                 }
859                 return spot;
860         }
861
862 // then look for the start position
863         spot = find (world, classname, "info_player_start");
864         if (spot)
865                 return spot;
866
867 // testinfo_player_start is only found in regioned levels
868         spot = find (world, classname, "testplayerstart");
869         if (spot)
870                 return spot;
871
872 // then look for the start position
873         spot = find (world, classname, "info_player_deathmatch");
874         if (spot)
875                 return spot;
876
877         //objerror ("FindIntermission: no spot");
878         return world;
879 };
880 */
881
882 /*
883 ===============================================================================
884
885 RULES
886
887 ===============================================================================
888 */
889
890 void(float final) DumpStats =
891 {
892         local float file;
893         local string s;
894         local float to_console;
895         local float to_eventlog;
896         local float to_file;
897
898         to_console = cvar("sv_logscores_console");
899         to_eventlog = cvar("sv_eventlog");
900         to_file = cvar("sv_logscores_file");
901
902         if(!final)
903         {
904                 to_console = TRUE; // always print printstats replies
905                 to_eventlog = FALSE; // but never print them to the event log
906         }
907
908         if(final)
909                 s = ":scores:";
910         else
911                 s = ":status:";
912         s = strcat(s, GetMapname(), ":", ftos(rint(time)));
913
914         if(to_console)
915                 ServerConsoleEcho(s, FALSE);
916         if(to_eventlog)
917                 GameLogEcho(s, FALSE);
918         if(to_file)
919         {
920                 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
921                 if(file == -1)
922                         to_file = FALSE;
923                 else
924                         fputs(file, strcat(s, "\n"));
925         }
926
927         FOR_EACH_CLIENT(other)
928         {
929                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
930                 {
931                         s = strcat(":player:", ftos(other.frags), ":");
932                         s = strcat(s, ftos(other.deaths), ":");
933                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
934                         s = strcat(s, ftos(other.team), ":");
935
936                         if(to_console)
937                                 ServerConsoleEcho(strcat(s, other.netname), TRUE);
938                         if(to_eventlog)
939                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname), TRUE);
940                         if(to_file)
941                                 fputs(file, strcat(s, other.netname, "\n"));
942                 }
943         }
944
945         if(to_console)
946                 ServerConsoleEcho(":end", FALSE);
947         if(to_eventlog)
948                 GameLogEcho(":end", FALSE);
949         if(to_file)
950         {
951                 fputs(file, ":end\n");
952                 fclose(file);
953         }
954 }
955
956 void FixIntermissionClient(entity e)
957 {
958         if(!e.autoscreenshot) // initial call
959         {
960                 e.angles = e.v_angle;
961                 e.angles_x = -e.angles_x;
962                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
963                 e.health = -2342;
964                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
965                 e.solid = SOLID_NOT;
966                 e.movetype = MOVETYPE_NONE;
967                 e.takedamage = DAMAGE_NO;
968                 if(e.weaponentity)
969                         e.weaponentity.effects = EF_NODRAW;
970                 stuffcmd(e, "\nscr_printspeed 1000000\n");
971                 if(clienttype(e) == CLIENTTYPE_REAL)
972                 {
973                         msg_entity = e;
974                         WriteByte(MSG_ONE, SVC_INTERMISSION);
975                 }
976         }
977
978         //e.velocity = '0 0 0';
979         //e.fixangle = TRUE;
980
981         // TODO halt weapon animation
982 }
983
984
985 /*
986 go to the next level for deathmatch
987 only called if a time or frag limit has expired
988 */
989 void() NextLevel =
990 {
991         float minTotalFrags;
992         float maxTotalFrags;
993         float score;
994         float f;
995
996         gameover = TRUE;
997
998         intermission_running = 1;
999
1000 // enforce a wait time before allowing changelevel
1001         if(player_count > 0)
1002                 intermission_exittime = time + cvar("sv_mapchange_delay");
1003         else
1004                 intermission_exittime = -60;
1005
1006         WriteByte (MSG_ALL, SVC_CDTRACK);
1007         WriteByte (MSG_ALL, 3);
1008         WriteByte (MSG_ALL, 3);
1009
1010         //pos = FindIntermission ();
1011
1012         VoteReset();
1013
1014         DumpStats(TRUE);
1015
1016         if(cvar("sv_eventlog"))
1017                 GameLogEcho(":gameover", FALSE);
1018
1019         GameLogClose();
1020
1021         maxTotalFrags = 0;
1022         FOR_EACH_CLIENT(other)
1023         {
1024                 if(maxTotalFrags < other.totalfrags)
1025                         maxTotalFrags = other.totalfrags;
1026                 if(minTotalFrags > other.totalfrags)
1027                         minTotalFrags = other.totalfrags;
1028         }
1029
1030         FOR_EACH_CLIENT(other)
1031         {
1032                 FixIntermissionClient(other);
1033
1034                 self = other;
1035
1036                 if(other.winning)
1037                         bprint(other.netname, " ^7wins.\n");
1038
1039                 if(!currentbots)
1040                 {
1041                         score = (other.frags - minTotalFrags) / max(maxTotalFrags - minTotalFrags, 1);
1042                         f = bound(0, other.play_time / max(time, 1), 1);
1043                         // store some statistics?
1044                 }
1045         }
1046
1047         if(cvar("g_campaign"))
1048                 CampaignPreIntermission();
1049
1050         // WriteByte (MSG_ALL, SVC_INTERMISSION);
1051 };
1052
1053 /*
1054 ============
1055 CheckRules_Player
1056
1057 Exit deathmatch games upon conditions
1058 ============
1059 */
1060 void() CheckRules_Player =
1061 {
1062         if (gameover)   // someone else quit the game already
1063                 return;
1064
1065         if(self.deadflag == DEAD_NO)
1066                 self.play_time += frametime;
1067
1068         // fixme: don't check players; instead check dom_team and ctf_team entities
1069         //   (div0: and that in CheckRules_World please)
1070 };
1071
1072 float checkrules_oneminutewarning;
1073 float checkrules_leaderfrags;
1074 float tdm_max_score, tdm_old_score;
1075
1076 float checkrules_equality;
1077 float checkrules_overtimewarning;
1078 float checkrules_overtimeend;
1079
1080 void() InitiateOvertime =
1081 {
1082         if(!checkrules_overtimeend)
1083                 checkrules_overtimeend = time + 60 * cvar("timelimit_maxovertime");
1084 }
1085
1086 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1087 float WINNING_YES = 1; // winner found
1088 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1089 float WINNING_STARTOVERTIME = 3; // no winner, enter overtime NOW
1090
1091 float(float fraglimitreached, float equality) GetWinningCode =
1092 {
1093         if(equality)
1094                 if(fraglimitreached)
1095                         return WINNING_STARTOVERTIME;
1096                 else
1097                         return WINNING_NEVER;
1098         else
1099                 if(fraglimitreached)
1100                         return WINNING_YES;
1101                 else
1102                         return WINNING_NO;
1103 }
1104
1105 // set the .winning flag for exactly those players with a given field value
1106 void(.float field, float value) SetWinners =
1107 {
1108         entity head;
1109         FOR_EACH_PLAYER(head)
1110                 head.winning = (head.field == value);
1111 }
1112
1113 // set the .winning flag for those players with a given field value
1114 void(.float field, float value) AddWinners =
1115 {
1116         entity head;
1117         FOR_EACH_PLAYER(head)
1118                 if(head.field == value)
1119                         head.winning = 1;
1120 }
1121
1122 // clear the .winning flags
1123 void(void) ClearWinners =
1124 {
1125         entity head;
1126         FOR_EACH_PLAYER(head)
1127                 head.winning = 0;
1128 }
1129
1130 float() LMS_NewPlayerLives =
1131 {
1132         float fl;
1133         fl = cvar("fraglimit");
1134         if(fl == 0)
1135                 fl = 999;
1136
1137         // first player has left the game for dying too much? Nobody else can get in.
1138         if(lms_lowest_lives < 1)
1139                 return FALSE;
1140
1141         if(!cvar("g_lms_join_anytime"))
1142                 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1143                         return FALSE;
1144
1145         return bound(1, lms_lowest_lives, fl);
1146 }
1147
1148 // LMS winning condition: game terminates if and only if there's at most one
1149 // one player who's living lives. Top two scores being equal cancels the time
1150 // limit.
1151 float() WinningCondition_LMS =
1152 {
1153         entity head;
1154         float have_player;
1155         float have_players;
1156         float l;
1157
1158         have_player = FALSE;
1159         have_players = FALSE;
1160         l = LMS_NewPlayerLives();
1161
1162         head = find(world, classname, "player");
1163         if(head)
1164                 have_player = TRUE;
1165         head = find(head, classname, "player");
1166         if(head)
1167                 have_players = TRUE;
1168
1169         if(have_player)
1170         {
1171                 // we have at least one player
1172                 if(have_players)
1173                 {
1174                         // two or more active players - continue with the game
1175                 }
1176                 else
1177                 {
1178                         // exactly one player?
1179                         if(l)
1180                         {
1181                                 // but no game has taken place yet
1182                         }
1183                         else
1184                         {
1185                                 // a winner!
1186                                 ClearWinners(); SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1187                                 dprint("Have a winner, ending game.\n");
1188                                 return WINNING_YES;
1189                         }
1190                 }
1191         }
1192         else
1193         {
1194                 // nobody is playing at all...
1195                 if(l)
1196                 {
1197                         // wait for players...
1198                 }
1199                 else
1200                 {
1201                         // SNAFU (maybe a draw game?)
1202                         ClearWinners();
1203                         dprint("No players, ending game.\n");
1204                         return WINNING_YES;
1205                 }
1206         }
1207
1208         // When we get here, we have at least two players who are actually LIVING,
1209         // or one player who is still waiting for a victim to join the server. Now
1210         // check if the top two players have equal score.
1211
1212         checkrules_leaderfrags = 0;
1213         checkrules_equality = FALSE;
1214         FOR_EACH_PLAYER(head)
1215         {
1216                 if(head.frags > checkrules_leaderfrags)
1217                 {
1218                         checkrules_leaderfrags = head.frags;
1219                         checkrules_equality = FALSE;
1220                 }
1221                 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1222                         checkrules_equality = TRUE;
1223         }
1224
1225         SetWinners(frags, checkrules_leaderfrags);
1226
1227         // The top two players have the same amount of lives? No timelimit then,
1228         // enter overtime...
1229
1230         if(checkrules_equality)
1231                 return WINNING_NEVER;
1232
1233         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1234         return WINNING_NO;
1235 }
1236
1237 // DM winning condition: game terminates if a player reached the fraglimit,
1238 // unless the first two players have the same score. The latter case also
1239 // breaks the time limit.
1240 float(float fraglimit) WinningCondition_MaxIndividualScore =
1241 {
1242         float checkrules_oldleaderfrags;
1243         entity head;
1244
1245         checkrules_oldleaderfrags = checkrules_leaderfrags;
1246         checkrules_leaderfrags = 0;
1247         checkrules_equality = FALSE;
1248         FOR_EACH_PLAYER(head)
1249         {
1250                 if(head.frags > checkrules_leaderfrags)
1251                 {
1252                         checkrules_leaderfrags = head.frags;
1253                         checkrules_equality = FALSE;
1254                 }
1255                 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1256                         checkrules_equality = TRUE;
1257         }
1258
1259         if(checkrules_leaderfrags > 0)
1260                 SetWinners(frags, checkrules_leaderfrags);
1261         else
1262                 ClearWinners();
1263
1264         if (!cvar("g_runematch"))
1265                 if (checkrules_leaderfrags != checkrules_oldleaderfrags)
1266                 {
1267                         if (checkrules_leaderfrags == fraglimit - 1)
1268                                 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
1269                         else if (checkrules_leaderfrags == fraglimit - 2)
1270                                 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
1271                         else if (checkrules_leaderfrags == fraglimit - 3)
1272                                 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
1273                 }
1274
1275         return GetWinningCode(fraglimit && checkrules_leaderfrags >= fraglimit, checkrules_equality);
1276 }
1277
1278 float(float fraglimit) WinningConditionBase_Teamplay =
1279 {
1280         tdm_old_score = tdm_max_score;
1281         tdm_max_score = max4(team1_score, team2_score, team3_score, team4_score);
1282
1283         checkrules_equality =
1284         (
1285                 (tdm_max_score > 0)
1286                 &&
1287                 (
1288                           (team1_score == tdm_max_score)
1289                         + (team2_score == tdm_max_score)
1290                         + (team3_score == tdm_max_score)
1291                         + (team4_score == tdm_max_score)
1292                         >= 2));
1293
1294         ClearWinners();
1295         if(tdm_max_score > 0)
1296         {
1297                 if(team1_score == tdm_max_score)
1298                         AddWinners(team, COLOR_TEAM1);
1299                 if(team2_score == tdm_max_score)
1300                         AddWinners(team, COLOR_TEAM2);
1301                 if(team3_score == tdm_max_score)
1302                         AddWinners(team, COLOR_TEAM3);
1303                 if(team4_score == tdm_max_score)
1304                         AddWinners(team, COLOR_TEAM4);
1305         }
1306
1307         if(!cvar("g_runematch") && !cvar("g_domination"))
1308                 if(tdm_max_score != tdm_old_score)
1309                 {
1310                         if(tdm_max_score == fraglimit - 1)
1311                                 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
1312                         else if(tdm_max_score == fraglimit - 2)
1313                                 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
1314                         else if(tdm_max_score == fraglimit - 3)
1315                                 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
1316                 }
1317
1318         return GetWinningCode(fraglimit && tdm_max_score >= fraglimit, checkrules_equality);
1319 }
1320
1321 // TDM winning condition: game terminates if a team's score sum reached the
1322 // fraglimit, unless the first two teams have the same total score. The latter
1323 // case also breaks the time limit.
1324 float(float fraglimit) WinningCondition_MaxTeamSum =
1325 {
1326         entity head;
1327
1328         team1_score = team2_score = team3_score = team4_score = 0;
1329
1330         FOR_EACH_PLAYER(head)
1331         {
1332                 if(head.team == COLOR_TEAM1)
1333                         team1_score += head.frags;
1334                 else if(head.team == COLOR_TEAM2)
1335                         team2_score += head.frags;
1336                 else if(head.team == COLOR_TEAM3)
1337                         team3_score += head.frags;
1338                 else if(head.team == COLOR_TEAM4)
1339                         team4_score += head.frags;
1340         }
1341
1342         return WinningConditionBase_Teamplay(fraglimit);
1343 }
1344
1345 // DOM/CTF winning condition: game terminates if the max of a team's players'
1346 // score reached the fraglimit, unless the first two teams have the same
1347 // maximum score. The latter case also breaks the time limit.
1348 float(float fraglimit) WinningCondition_MaxTeamMax =
1349 {
1350         entity head;
1351
1352         team1_score = team2_score = team3_score = team4_score = 0;
1353
1354         FOR_EACH_PLAYER(head)
1355         {
1356                 if(head.team == COLOR_TEAM1)
1357                 {
1358                         if(head.frags > team1_score)
1359                                 team1_score = head.frags;
1360                 }
1361                 else if(head.team == COLOR_TEAM2)
1362                 {
1363                         if(head.frags > team2_score)
1364                                 team2_score = head.frags;
1365                 }
1366                 else if(head.team == COLOR_TEAM3)
1367                 {
1368                         if(head.frags > team3_score)
1369                                 team3_score = head.frags;
1370                 }
1371                 else if(head.team == COLOR_TEAM4)
1372                 {
1373                         if(head.frags > team4_score)
1374                                 team4_score = head.frags;
1375                 }
1376         }
1377
1378         return WinningConditionBase_Teamplay(fraglimit);
1379 }
1380
1381 void print_to(entity e, string s)
1382 {
1383         if(e)
1384                 sprint(e, strcat(s, "\n"));
1385         else
1386                 ServerConsoleEcho(s, TRUE);
1387 }
1388
1389 void PrintScoreboardFor(entity e, string name, string colorcode, float whichteam)
1390 {
1391         entity head;
1392         float v;
1393         float teamvalue;
1394         float fragtotal;
1395         string s;
1396         float found;
1397         found = FALSE;
1398         teamvalue = 0;
1399         FOR_EACH_PLAYER(head)
1400         {
1401                 if(!whichteam || head.team == whichteam)
1402                 {
1403                         if(name != "")
1404                                 if(!found)
1405                                         print_to(e, strcat(" ", colorcode, name, ":"));
1406                         found = TRUE;
1407                         fragtotal = fragtotal + head.frags;
1408                         s = ftos(head.frags);
1409                         s = strcat(s, "/", ftos(head.deaths));
1410                         s = strcat(s, " @ ", ftos(head.ping));
1411                         if(clienttype(head) == CLIENTTYPE_BOT)
1412                                 s = strcat(s, "botms");
1413                         else
1414                                 s = strcat(s, "ms");
1415                         v = PlayerValue(head);
1416                         teamvalue += v;
1417                         s = strcat(s, " / ", ftos(v));
1418                         print_to(e, strcat("  ", colorcode, head.netname, colorcode, " (", s, ")"));
1419                 }
1420         }
1421         if(whichteam && found)
1422         {
1423                 s = ftos(fragtotal);
1424                 s = strcat(s, " / ", ftos(teamvalue));
1425                 print_to(e, strcat(colorcode, "  (total: ", s, ")"));
1426         }
1427 }
1428
1429 void PrintScoreboard(entity e)
1430 {
1431         print_to(e, strcat("Time:      ", ftos(time / 60)));
1432         print_to(e, strcat("Timelimit: ", ftos(cvar("timelimit"))));
1433         print_to(e, strcat("Fraglimit: ", ftos(cvar("fraglimit"))));
1434         print_to(e, "Scoreboard:");
1435         if(teams_matter)
1436         {
1437                 PrintScoreboardFor(e, "Red", "^1", COLOR_TEAM1);
1438                 PrintScoreboardFor(e, "Blue", "^4", COLOR_TEAM2);
1439                 PrintScoreboardFor(e, "Pink", "^6", COLOR_TEAM3);
1440                 PrintScoreboardFor(e, "Yellow", "^3", COLOR_TEAM4);
1441         }
1442         else
1443         {
1444                 PrintScoreboardFor(e, "", "^7", 0);
1445         }
1446         print_to(e, ".");
1447 }
1448
1449 void ShuffleMaplist()
1450 {
1451         string result;
1452         float start;
1453         float litems;
1454         float selected;
1455         float i;
1456
1457         result = cvar_string("g_maplist");
1458         litems = tokenize(result);
1459
1460         for(start = 0; start < litems - 1; ++start)
1461         {
1462                 result = "";
1463
1464                 // select a random item
1465                 selected = ceil(random() * (litems - start) + start) - 1;
1466
1467                 // shift this item to the place start
1468                 for(i = 0; i < start; ++i)
1469                         result = strcat(result, "'", argv(i), "'");
1470                 result = strcat(result, "'", argv(selected), "'");
1471                 for(i = start; i < litems; ++i)
1472                         if(i != selected)
1473                                 result = strcat(result, "'", argv(i), "'");
1474
1475                 litems = tokenize(result);
1476
1477                 //dprint(result, "\n");
1478         }
1479
1480         cvar_set("g_maplist", result);
1481 }
1482
1483 /*
1484 ============
1485 CheckRules_World
1486
1487 Exit deathmatch games upon conditions
1488 ============
1489 */
1490 void() CheckRules_World =
1491 {
1492         local float status;
1493         local float timelimit;
1494         local float fraglimit;
1495
1496         VoteThink();
1497
1498         SetDefaultAlpha();
1499
1500         if (intermission_running)
1501                 if (time >= intermission_exittime + 60)
1502                 {
1503                         if(!DoNextMapOverride())
1504                                 GotoNextMap();
1505                         return;
1506                 }
1507
1508         if (gameover)   // someone else quit the game already
1509                 return;
1510
1511         timelimit = cvar("timelimit") * 60;
1512         fraglimit = cvar("fraglimit");
1513
1514         if(checkrules_overtimeend)
1515         {
1516                 if(!checkrules_overtimewarning)
1517                 {
1518                         checkrules_overtimewarning = TRUE;
1519                         //sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1520                         bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1521                 }
1522         }
1523         else
1524         {
1525                 if (timelimit && time >= timelimit)
1526                         InitiateOvertime();
1527         }
1528
1529         if (checkrules_overtimeend && time >= checkrules_overtimeend)
1530         {
1531                 NextLevel();
1532                 return;
1533         }
1534
1535         if (!checkrules_oneminutewarning && timelimit > 0 && time > timelimit - 60)
1536         {
1537                 checkrules_oneminutewarning = TRUE;
1538                 sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1539         }
1540
1541         status = WINNING_NO;
1542         if(cvar("g_lms"))
1543         {
1544                 status = WinningCondition_LMS();
1545         }
1546         else
1547         {
1548                 if(teams_matter)
1549                 {
1550                         if(cvar("g_tdm") || cvar("g_runematch") || cvar("g_ctf") || cvar("g_domination"))
1551                                 status = WinningCondition_MaxTeamSum(fraglimit);
1552                         //else if()
1553                         //      status = WinningCondition_MaxTeamMax(fraglimit);
1554                         else
1555                         {
1556                                 dprint("div0: How can this happen?\n");
1557                                 status = WinningCondition_MaxTeamMax(fraglimit);
1558                         }
1559                 }
1560                 else
1561                         status = WinningCondition_MaxIndividualScore(fraglimit);
1562         }
1563
1564         if(status == WINNING_STARTOVERTIME)
1565         {
1566                 status = WINNING_NEVER;
1567                 InitiateOvertime();
1568         }
1569
1570         if(status == WINNING_NEVER)
1571                 // equality cases! Nobody wins if the overtime ends in a draw.
1572                 ClearWinners();
1573
1574         if(checkrules_overtimeend)
1575                 if(status != WINNING_NEVER || time >= checkrules_overtimeend)
1576                         status = WINNING_YES;
1577
1578         if(status == WINNING_YES)
1579                 NextLevel();
1580 };
1581
1582 float randsel_value;
1583 float randsel_priority;
1584 float randsel_count;
1585 void RandSel_Init()
1586 {
1587         randsel_value = -1;
1588         randsel_priority = -1;
1589         randsel_count = -1;
1590 }
1591 void RandSel_Add(float priority, float value)
1592 {
1593         if(priority > randsel_priority)
1594         {
1595                 randsel_priority = priority;
1596                 randsel_value = value;
1597                 randsel_count = 1;
1598         }
1599         else if(priority == randsel_priority)
1600         {
1601                 randsel_count += 1;
1602                 if(ceil(random() * randsel_count) == 1)
1603                         randsel_value = value;
1604         }
1605 }
1606
1607 float mapvote_nextthink;
1608 float mapvote_initialized;
1609 float mapvote_keeptwotime;
1610 float mapvote_timeout;
1611 string mapvote_message;
1612
1613 #define MAPVOTE_COUNT 10
1614 float mapvote_count;
1615 string mapvote_maps[MAPVOTE_COUNT];
1616 float mapvote_maps_suggested[MAPVOTE_COUNT];
1617 string mapvote_suggestions[MAPVOTE_COUNT];
1618 float mapvote_suggestion_ptr;
1619 string mapvote_fillstr;
1620 float mapvote_maxlen;
1621 float mapvote_voters;
1622 float mapvote_votes[MAPVOTE_COUNT];
1623 .float mapvote;
1624
1625 void MapVote_ClearAllVotes()
1626 {
1627         FOR_EACH_CLIENT(other)
1628                 other.mapvote = 0;
1629 }
1630
1631 string MapVote_Suggest(string m)
1632 {
1633         float i;
1634         if(m == "")
1635                 return "That's not how to use this command.";
1636         if(!cvar("g_maplist_votable_suggestions"))
1637                 return "Suggestions are not accepted on this server.";
1638         if(mapvote_initialized)
1639                 return "Can't suggest - voting is already in progress!";
1640         if(!TryFile(strcat("maps/", m, ".mapcfg")))
1641                 return "The map you suggested is not available on this server.";
1642         for(i = 0; i < mapvote_suggestion_ptr; ++i)
1643                 if(mapvote_suggestions[i] == m)
1644                         return "This map was already suggested.";
1645         if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
1646         {
1647                 i = ceil(random() * mapvote_suggestion_ptr) - 1;
1648         }
1649         else
1650         {
1651                 i = mapvote_suggestion_ptr;
1652                 mapvote_suggestion_ptr += 1;
1653         }
1654         if(mapvote_suggestions[i] != "")
1655                 strunzone(mapvote_suggestions[i]);
1656         mapvote_suggestions[i] = strzone(m);
1657         GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid), ":", self.netname), TRUE);
1658         return "Suggestion accepted.";
1659 }
1660
1661 void MapVote_AddVotable(string nextMap, float isSuggestion)
1662 {
1663         float j;
1664         if(nextMap == "")
1665                 return;
1666         for(j = 0; j < mapvote_count; ++j)
1667                 if(mapvote_maps[j] == nextMap)
1668                         return;
1669         if(strlen(nextMap) > mapvote_maxlen)
1670                 mapvote_maxlen = strlen(nextMap);
1671         mapvote_maps[mapvote_count] = strzone(nextMap);
1672         mapvote_maps_suggested[mapvote_count] = isSuggestion;
1673         mapvote_count += 1;
1674 }
1675
1676 void MapVote_Init()
1677 {
1678         float i;
1679         float nmax, smax;
1680
1681         MapVote_ClearAllVotes();
1682
1683         nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
1684         smax = min(nmax, cvar("g_maplist_votable_suggestions"));
1685         mapvote_count = 0;
1686
1687         for(i = 0; i < 100 && mapvote_count < smax; ++i)
1688                 MapVote_AddVotable(mapvote_suggestions[ceil(random() * mapvote_suggestion_ptr) - 1], TRUE);
1689
1690         for(i = 0; i < 100 && mapvote_count < nmax; ++i)
1691                 MapVote_AddVotable(GetNextMap(), FALSE);
1692
1693         if(mapvote_count == 0)
1694         {
1695                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
1696                 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
1697                 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
1698                         MapVote_AddVotable(GetNextMap(), FALSE);
1699         }
1700
1701         //dprint("mapvote count is ", ftos(mapvote_count), "\n");
1702
1703         mapvote_fillstr = " ";
1704         while(strlen(mapvote_fillstr) < mapvote_maxlen + 16)
1705                 mapvote_fillstr = strcat(mapvote_fillstr, mapvote_fillstr);
1706         mapvote_fillstr = strzone(mapvote_fillstr);
1707
1708         mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
1709         mapvote_timeout = time + cvar("g_maplist_votable_timeout");
1710         if(mapvote_count < 3 || mapvote_keeptwotime <= time)
1711                 mapvote_keeptwotime = 0;
1712         mapvote_message = "Choose a map and press its key!";
1713 }
1714 float MapVote_Finished(float mappos)
1715 {
1716         string result;
1717         float i;
1718
1719         result = strcat(":vote:finished:", mapvote_maps[mappos]);
1720         result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
1721         for(i = 0; i < mapvote_count; ++i)
1722                 if(i != mappos)
1723                         if(mapvote_maps[i] != "")
1724                         {
1725                                 result = strcat(result, ":", mapvote_maps[i]);
1726                                 result = strcat(result, ":", ftos(mapvote_votes[i]));
1727                         }
1728         GameLogEcho(result, FALSE);
1729         if(mapvote_maps_suggested[mappos])
1730                 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]), FALSE);
1731
1732         FOR_EACH_REALCLIENT(other)
1733                 FixClientCvars(other);
1734
1735         Map_Goto_SetStr(mapvote_maps[mappos]);
1736         Map_Goto();
1737         return TRUE;
1738 }
1739 void MapVote_CheckRules_1()
1740 {
1741         float i;
1742
1743         for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
1744         {
1745                 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
1746                 mapvote_votes[i] = 0;
1747         }
1748
1749         mapvote_voters = 0;
1750         FOR_EACH_REALCLIENT(other)
1751         {
1752                 ++mapvote_voters;
1753                 if(other.mapvote)
1754                 {
1755                         i = other.mapvote - 1;
1756                         //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
1757                         mapvote_votes[i] = mapvote_votes[i] + 1;
1758                 }
1759         }
1760 }
1761
1762 float MapVote_CheckRules_2()
1763 {
1764         float i;
1765         float firstPlace, secondPlace;
1766         float firstPlaceVotes, secondPlaceVotes;
1767         string result;
1768
1769         RandSel_Init();
1770         for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
1771                 RandSel_Add(mapvote_votes[i], i);
1772         firstPlace = randsel_value;
1773         firstPlaceVotes = randsel_priority;
1774         //dprint("First place: ", ftos(firstPlace), "\n");
1775         //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
1776
1777         RandSel_Init();
1778         for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
1779                 if(i != firstPlace)
1780                         RandSel_Add(mapvote_votes[i], i);
1781         secondPlace = randsel_value;
1782         secondPlaceVotes = randsel_priority;
1783         //dprint("Second place: ", ftos(secondPlace), "\n");
1784         //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
1785
1786         if(firstPlace == -1)
1787                 error("No first place in map vote... WTF?");
1788
1789         if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters - firstPlaceVotes) < firstPlaceVotes)
1790                 return MapVote_Finished(firstPlace);
1791
1792         if(mapvote_keeptwotime)
1793                 if(time > mapvote_keeptwotime || (mapvote_voters - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
1794                 {
1795                         mapvote_message = "Now decide between the TOP TWO!";
1796                         mapvote_keeptwotime = 0;
1797                         result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
1798                         result = strcat(result, ":", ftos(firstPlaceVotes));
1799                         result = strcat(result, ":", mapvote_maps[secondPlace]);
1800                         result = strcat(result, ":", ftos(secondPlaceVotes), "::");
1801                         for(i = 0; i < mapvote_count; ++i)
1802                                 if(i != firstPlace)
1803                                         if(i != secondPlace)
1804                                                 if(mapvote_maps[i] != "")
1805                                                 {
1806                                                         result = strcat(result, ":", mapvote_maps[i]);
1807                                                         result = strcat(result, ":", ftos(mapvote_votes[i]));
1808                                                         strunzone(mapvote_maps[i]);
1809                                                         mapvote_maps[i] = "";
1810                                                 }
1811                         GameLogEcho(result, FALSE);
1812                 }
1813
1814         return FALSE;
1815 }
1816 void MapVote_Tick()
1817 {
1818         string msgstr;
1819         string tmp;
1820         float i;
1821         float keeptwo;
1822
1823         keeptwo = mapvote_keeptwotime;
1824         MapVote_CheckRules_1(); // count
1825         if(MapVote_CheckRules_2()) // decide
1826                 return;
1827
1828         FOR_EACH_REALCLIENT(other)
1829         {
1830                 // hide scoreboard again
1831                 if(other.health != 2342)
1832                 {
1833                         other.health = 2342;
1834                         other.impulse = 0;
1835                         if(clienttype(other) == CLIENTTYPE_REAL)
1836                         {
1837                                 stuffcmd(other, "\nin_bind 7 1 \"impulse 1\"; in_bind 7 2 \"impulse 2\"; in_bind 7 3 \"impulse 3\"; in_bind 7 4 \"impulse 4\"; in_bind 7 5 \"impulse 5\"; in_bind 7 6 \"impulse 6\"; in_bind 7 7 \"impulse 7\"; in_bind 7 8 \"impulse 8\"; in_bind 7 9 \"impulse 9\"; in_bind 7 0 \"impulse 10\"; in_bind 7 KP_1 \"impulse 1\"; in_bind 7 KP_2 \"impulse 2\"; in_bind 7 KP_3 \"impulse 3\"; in_bind 7 KP_4 \"impulse 4\"; in_bind 7 KP_5 \"impulse 5\"; in_bind 7 KP_6 \"impulse 6\"; in_bind 7 KP_7 \"impulse 7\"; in_bind 7 KP_8 \"impulse 8\"; in_bind 7 KP_9 \"impulse 9\"; in_bind 7 KP_0 \"impulse 10\"; in_bindmap 7 0\n");
1838                                 msg_entity = other;
1839                                 WriteByte(MSG_ONE, SVC_FINALE);
1840                                 WriteString(MSG_ONE, "");
1841                         }
1842                 }
1843
1844                 // notify about keep-two
1845                 if(keeptwo != 0 && mapvote_keeptwotime == 0)
1846                         stuffcmd(other, "\nplay2 misc/invshot.wav\n");
1847
1848                 // clear possibly invalid votes
1849                 if(mapvote_maps[other.mapvote - 1] == "")
1850                         other.mapvote = 0;
1851                 // use impulses as new vote
1852                 if(other.impulse >= 1 && other.impulse <= mapvote_count)
1853                         if(mapvote_maps[other.impulse - 1] != "")
1854                                 other.mapvote = other.impulse;
1855                 other.impulse = 0;
1856         }
1857
1858         MapVote_CheckRules_1(); // just count
1859
1860         FOR_EACH_REALCLIENT(other)
1861         {
1862                 // display voting screen
1863                 msgstr = "\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n";
1864                 msgstr = substring(msgstr, 0, strlen(msgstr) - mapvote_count);
1865                 msgstr = strcat(msgstr, mapvote_message);
1866                 msgstr = strcat(msgstr, "\n\n");
1867                 for(i = 0; i < mapvote_count; ++i)
1868                         if(mapvote_maps[i] == "")
1869                                 msgstr = strcat(msgstr, "\n");
1870                         else
1871                         {
1872                                 tmp = mapvote_maps[i];
1873                                 tmp = strcat(tmp, substring(mapvote_fillstr, 0, mapvote_maxlen  - strlen(tmp)));
1874                                 tmp = strcat(ftos(math_mod(i + 1, 10)), ": ", tmp);
1875                                 tmp = strcat(tmp, " ^2(", ftos(mapvote_votes[i]), " vote");
1876                                 if(mapvote_votes[i] != 1)
1877                                         tmp = strcat(tmp, "s");
1878                                 tmp = strcat(tmp, ")");
1879                                 tmp = strcat(tmp, substring(mapvote_fillstr, 0, mapvote_maxlen + 15 - strlen(tmp)));
1880                                 if(other.mapvote == i + 1)
1881                                         msgstr = strcat(msgstr, "^3> ", tmp, "\n");
1882                                 else
1883                                         msgstr = strcat(msgstr, "^7  ", tmp, "\n");
1884                         }
1885                 i = ceil(mapvote_timeout - time);
1886                 msgstr = strcat(msgstr, "\n\n", ftos(i), " second");
1887                 if(i != 1)
1888                         msgstr = strcat(msgstr, "s");
1889                 msgstr = strcat(msgstr, " left");
1890
1891                 centerprint_atprio(other, CENTERPRIO_MAPVOTE, msgstr);
1892         }
1893 }
1894 void MapVote_Think()
1895 {
1896         if(alreadychangedlevel)
1897                 return;
1898
1899         if(time < mapvote_nextthink)
1900                 return;
1901         //dprint("tick\n");
1902
1903         mapvote_nextthink = time + 0.5;
1904
1905         if(!mapvote_initialized)
1906         {
1907                 mapvote_initialized = TRUE;
1908                 if(DoNextMapOverride())
1909                 {
1910                         alreadychangedlevel = TRUE;
1911                         return;
1912                 }
1913                 if(!cvar("g_maplist_votable"))
1914                 {
1915                         GotoNextMap();
1916                         return;
1917                 }
1918                 MapVote_Init();
1919         }
1920
1921         MapVote_Tick();
1922 };
1923
1924
1925
1926 void EndFrame()
1927 {
1928 }