]> icculus.org git repositories - divverent/nexuiz.git/blob - data/qcsrc/server/g_world.qc
showpressedkeys.
[divverent/nexuiz.git] / data / qcsrc / server / g_world.qc
1 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
2 string redirection_target;
3 float world_initialized;
4
5 string GetMapname();
6 string GetGametype();
7 void GotoNextMap();
8 void ShuffleMaplist()
9 float() DoNextMapOverride;
10
11 void SetDefaultAlpha()
12 {
13         if(cvar("g_running_guns"))
14         {
15                 default_player_alpha = -1;
16                 default_weapon_alpha = +1;
17         }
18         else if(g_cloaked)
19         {
20                 default_player_alpha = cvar("g_balance_cloaked_alpha");
21                 default_weapon_alpha = default_player_alpha;
22         }
23         else
24         {
25                 default_player_alpha = cvar("g_player_alpha");
26                 if(default_player_alpha == 0)
27                         default_player_alpha = 1;
28                 default_weapon_alpha = default_player_alpha;
29         }
30 }
31
32 void fteqcc_testbugs()
33 {
34         float a, b;
35
36         if(!cvar("developer_fteqccbugs"))
37                 return;
38
39         dprint("*** fteqcc test: checking for bugs...\n");
40
41         a = 1;
42         b = 5;
43         if(sqrt(a) - sqrt(b - a) == 0)
44                 dprint("*** fteqcc test: found same-function-twice bug\n");
45         else
46                 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
47
48         world.cnt = -10;
49         world.enemy = world;
50         world.enemy.cnt += 10;
51         if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
52                 dprint("*** fteqcc test: found += bug\n");
53         else
54                 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
55         world.cnt = 0;
56 }
57
58 /**
59  * Takes care of pausing and unpausing the game.
60  * Centerprints the information about an upcoming or active timeout to all active
61  * players. Also plays reminder sounds.
62  */
63 void timeoutHandler_Think() {
64         local string timeStr;
65         local entity plr;
66         if (timeoutStatus == 1) {
67                 if (remainingLeadTime > 0) {
68                         //centerprint the information to every player
69                         timeStr = getTimeoutText(0);
70                         FOR_EACH_REALCLIENT(plr) {
71                                 if(plr.classname == "player") {
72                                         centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
73                                 }
74                         }
75                         remainingLeadTime -= 1;
76                         //think again in 1 second:
77                         self.nextthink = time + 1;
78                 }
79                 else {
80                         //now pause the game:
81                         timeoutStatus = 2;
82                         cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
83                         //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
84                         FOR_EACH_REALPLAYER(plr) {
85                                 plr.lastV_angle = plr.v_angle;
86                         }
87                         self.nextthink = time;
88                 }
89         }
90         else if (timeoutStatus == 2) {
91                 if (remainingTimeoutTime > 0) {
92                         timeStr = getTimeoutText(0);
93                         FOR_EACH_REALCLIENT(plr) {
94                                 if(plr.classname == "player") {
95                                         centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
96                                 }
97                         }
98                         if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
99                                 play2all("announcer/robotic/prepareforbattle.wav");
100                         }
101                         remainingTimeoutTime -= 1;
102                         self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
103                 }
104                 else {
105                         //unpause the game again
106                         remainingTimeoutTime = timeoutStatus = 0;
107                         cvar_set("slowmo", ftos(orig_slowmo));
108                         //and unlock the fixed view again once there is no timeout active anymore
109                         FOR_EACH_REALPLAYER(plr) {
110                                 plr.fixangle = FALSE;
111                         }
112                         //get rid of the countdown message
113                         FOR_EACH_REALCLIENT(plr) {
114                                 if(plr.classname == "player") {
115                                         centerprint_atprio(plr, CENTERPRIO_SPAM, "");
116                                 }
117                         }
118                         remove(self);
119                         return;
120                 }
121                 
122         }
123         else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
124                 FOR_EACH_REALCLIENT(plr) {
125                         if(plr.classname == "player") {
126                                 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
127                         }
128                 }
129                 remove(self);
130                 return;
131         }
132 }
133
134 float GotoFirstMap()
135 {
136         if(cvar("_sv_init"))
137         {
138                 cvar_set("_sv_init", "0");
139                 if(cvar("g_maplist_shuffle"))
140                         ShuffleMaplist();
141                 tokenizebyseparator(cvar_string("g_maplist"), " ");
142                 {
143                         cvar_set("nextmap", argv(0));
144
145                         MapInfo_Enumerate();
146                         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? MAPINFO_FLAG_HIDDEN : 0), 0);
147
148                         if(!DoNextMapOverride())
149                                 GotoNextMap();
150
151                         return 1;
152                 }
153         }
154         return 0;
155 }
156
157 void cvar_changes_init()
158 {
159         float h;
160         string k, v, d;
161         float n, i;
162
163         if(cvar_changes)
164                 strunzone(cvar_changes);
165         cvar_changes = string_null;
166
167         h = buf_create();
168         buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
169         n = buf_getsize(h);
170
171         for(i = 0; i < n; ++i)
172         {
173                 k = bufstr_get(h, i);
174
175 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
176 #define BADCVAR(p) if(k == p) continue
177                 // internal
178                 BADPREFIX("csqc_");
179                 BADPREFIX("cvar_check_");
180                 BADCVAR("gamecfg");
181                 BADCVAR("g_configversion");
182                 BADCVAR("g_maplist_index");
183                 BADCVAR("halflifebsp");
184
185                 // client
186                 BADPREFIX("cl_");
187                 BADPREFIX("con_");
188                 BADPREFIX("g_campaign");
189                 BADPREFIX("gl_");
190                 BADPREFIX("joy");
191                 BADPREFIX("menu_");
192                 BADPREFIX("net_slist_");
193                 BADPREFIX("r_");
194                 BADPREFIX("sbar_");
195                 BADPREFIX("scr_");
196                 BADPREFIX("userbind");
197                 BADPREFIX("v_");
198                 BADPREFIX("vid_");
199                 BADCVAR("mod_q3bsp_lightmapmergepower");
200                 BADCVAR("mod_q3bsp_nolightmaps");
201
202                 // private
203                 BADPREFIX("g_ban_");
204                 BADPREFIX("g_chat_flood_");
205                 BADPREFIX("rcon_");
206                 BADPREFIX("settemp_");
207                 BADPREFIX("sv_allowdownloads_");
208                 BADPREFIX("sv_autodemo");
209                 BADPREFIX("sv_curl_");
210                 BADPREFIX("sv_eventlog");
211                 BADPREFIX("sv_logscores_");
212                 BADPREFIX("sv_master");
213                 BADCVAR("g_banned_list");
214                 BADCVAR("log_dest_udp");
215                 BADCVAR("log_file");
216                 BADCVAR("net_address");
217                 BADCVAR("port");
218                 BADCVAR("savedgamecfg");
219                 BADCVAR("sv_heartbeatperoid");
220                 BADCVAR("sv_vote_master_password");
221                 BADCVAR("sys_colortranslation");
222                 BADCVAR("sys_specialcharactertranslation");
223                 BADCVAR("timestamps");
224
225                 // mapinfo
226                 BADCVAR("timelimit");
227                 BADCVAR("fraglimit");
228                 BADCVAR("g_arena");
229                 BADCVAR("g_assault");
230                 BADCVAR("g_ctf");
231                 BADCVAR("g_dm");
232                 BADCVAR("g_domination");
233                 BADCVAR("g_keyhunt");
234                 BADCVAR("g_keyhunt_teams");
235                 BADCVAR("g_onslaught");
236                 BADCVAR("g_race");
237                 BADCVAR("g_runematch");
238                 BADCVAR("g_tdm");
239                 BADCVAR("teamplay");
240
241                 // long
242                 BADCVAR("hostname");
243                 BADCVAR("g_maplist");
244                 BADCVAR("g_maplist_mostrecent");
245                 BADCVAR("sv_motd");
246 #undef BADPREFIX
247 #undef BADCVAR
248
249                 v = cvar_string(k);
250                 d = cvar_defstring(k);
251                 if(v != d)
252                 {
253                         cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
254                         if(strlen(cvar_changes) > 16384)
255                         {
256                                 cvar_changes = "// too many settings have been changed to show them here\n";
257                                 break;
258                         }
259                 }
260         }
261         buf_del(h);
262         if(cvar_changes == "")
263                 cvar_changes = "// this server runs at default settings\n";
264         else
265                 cvar_changes = strcat("// this server runs at modified settings:\n", cvar_changes);
266         cvar_changes = strzone(cvar_changes);
267 }
268
269 void detect_maptype()
270 {
271 #if 0
272         vector o, v;
273         float i;
274
275         for(;;)
276         {
277                 o = world.mins;
278                 o_x += random() * (world.maxs_x - world.mins_x);
279                 o_y += random() * (world.maxs_y - world.mins_y);
280                 o_z += random() * (world.maxs_z - world.mins_z);
281
282                 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
283                 if(trace_fraction == 1)
284                         continue;
285                 
286                 v = trace_endpos;
287
288                 for(i = 0; i < 64; i += 4)
289                 {
290                         tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
291         if(trace_fraction == 1)
292                 continue;
293                         print(ftos(i), " -> ", vtos(trace_endpos), "\n");
294                 }
295
296                 break;
297         }
298 #endif
299 }
300
301 entity randomseed;
302 float RandomSeed_Send(entity to, float sf)
303 {
304         WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
305         WriteShort(MSG_ENTITY, self.cnt);
306         return TRUE;
307 }
308 void RandomSeed_Think()
309 {
310         self.cnt = bound(0, floor(random() * 65536), 65535);
311         self.nextthink = time + 5;
312
313         self.SendFlags |= 1;
314 }
315 void RandomSeed_Spawn()
316 {
317         randomseed = spawn();
318         randomseed.think = RandomSeed_Think;
319         Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
320
321         entity oldself;
322         oldself = self;
323         self = randomseed;
324         self.think(); // sets random seed and nextthink
325         self = oldself;
326 }
327
328 float world_already_spawned;
329 void RegisterWeapons();
330 void Nagger_Init();
331 void ClientInit_Spawn();
332 void spawnfunc_worldspawn (void)
333 {
334         float fd, l, i, j, n;
335         string s, col;
336
337         dprint_load(); // load dprint status from cvar
338
339         if(world_already_spawned)
340                 error("world already spawned - you may have EXACTLY ONE worldspawn!");
341         world_already_spawned = TRUE;
342
343         remove = remove_safely; // during spawning, watch what you remove!
344
345         if(cvar_string("cvar_check_default") != "bypass")
346         {
347                 if(cvar_string("cvar_check_default") != CVAR_CHECK_DEFAULT)
348                         error("Config file mismatch! Please update defaultNexuiz.cfg to match the QuakeC code!");
349
350                 if(cvar_string("cvar_check_weapons") != CVAR_CHECK_WEAPONS)
351                         error("Config file mismatch! Please update weapons.cfg and weaponsPro.cfg to match the QuakeC code!");
352         }
353
354         compressShortVector_init();
355
356         local entity head;
357         head = nextent(world);
358         maxclients = 0;
359         while(head)
360         {
361                 ++maxclients;
362                 head = nextent(head);
363         }
364
365         // needs to be done so early as they would still spawn
366         RegisterWeapons();
367
368         if(GotoFirstMap())
369         {
370                 world_initialized = -1; // don't complain
371                 return;
372         }
373
374         if(sv_cheats)
375                 ServerProgsDB = db_create();
376         else
377                 ServerProgsDB = db_load("server.db");
378
379         TemporaryDB = db_create();
380
381         /*
382         TODO sound pack system
383         // initialize sound pack system
384         soundpack = cvar_string("g_soundpack");
385         if(soundpack != "")
386                 soundpack = strcat(soundpack, "/");
387         soundpack = strzone(soundpack);
388         */
389
390         // 0 normal
391         lightstyle(0, "m");
392
393         // 1 FLICKER (first variety)
394         lightstyle(1, "mmnmmommommnonmmonqnmmo");
395
396         // 2 SLOW STRONG PULSE
397         lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
398
399         // 3 CANDLE (first variety)
400         lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
401
402         // 4 FAST STROBE
403         lightstyle(4, "mamamamamama");
404
405         // 5 GENTLE PULSE 1
406         lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
407
408         // 6 FLICKER (second variety)
409         lightstyle(6, "nmonqnmomnmomomno");
410
411         // 7 CANDLE (second variety)
412         lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
413
414         // 8 CANDLE (third variety)
415         lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
416
417         // 9 SLOW STROBE (fourth variety)
418         lightstyle(9, "aaaaaaaazzzzzzzz");
419
420         // 10 FLUORESCENT FLICKER
421         lightstyle(10, "mmamammmmammamamaaamammma");
422
423         // 11 SLOW PULSE NOT FADE TO BLACK
424         lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
425
426         // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
427
428         // 63 testing
429         lightstyle(63, "a");
430
431         if(cvar("g_campaign"))
432                 CampaignPreInit();
433
434         InitGameplayMode();
435         readlevelcvars();
436         GrappleHookInit();
437
438         player_count = 0;
439         bot_waypoints_for_items = cvar("g_waypoints_for_items");
440         if(bot_waypoints_for_items == 1)
441                 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
442                         bot_waypoints_for_items = 0;
443
444         // for setting by mapinfo
445         q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
446         cvar_set("sv_q3acompat_machineshotgunswap", "0");
447
448         precache();
449
450         WaypointSprite_Init();
451
452         //if (g_domination)
453         //      dom_init();
454
455         GameLogInit(); // prepare everything
456         if(cvar("sv_eventlog"))
457         {
458                 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
459                 s = strcat(s, ftos(random()));
460                 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
461                 s = ":gameinfo:mutators:LIST";
462                 if(cvar("g_grappling_hook"))
463                         s = strcat(s, ":grappling_hook");
464                 if(!cvar("g_use_ammunition"))
465                         s = strcat(s, ":no_use_ammunition");
466                 if(!cvar("g_pickup_items"))
467                         s = strcat(s, ":no_pickup_items");
468                 if(cvar("g_instagib"))
469                         s = strcat(s, ":instagib");
470                 if(cvar_string("g_weaponarena") != "0")
471                         s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
472                 if(cvar("g_nixnex"))
473                         s = strcat(s, ":nixnex");
474                 if(cvar("g_vampire"))
475                         s = strcat(s, ":vampire");
476                 if(cvar("g_laserguided_missile"))
477                         s = strcat(s, ":laserguided_missile");
478                 if(cvar("g_norecoil"))
479                         s = strcat(s, ":norecoil");
480                 if(cvar("g_midair"))
481                         s = strcat(s, ":midair");
482                 if(cvar("g_minstagib"))
483                         s = strcat(s, ":minstagib");
484                 GameLogEcho(s);
485                 GameLogEcho(":gameinfo:end");
486         }
487
488         cvar_set("nextmap", "");
489
490         SetDefaultAlpha();
491
492         if(cvar("g_campaign"))
493                 CampaignPostInit();
494
495         fteqcc_testbugs();
496
497         Ban_LoadBans();
498
499         //initialise globals related to sv_timeout
500         sys_ticrate = cvar("sys_ticrate");
501         orig_slowmo = cvar("slowmo");
502
503         MapInfo_Enumerate();
504         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? MAPINFO_FLAG_HIDDEN : 0), 1);
505
506         if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
507         {
508                 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
509                 if(fd != -1)
510                 {
511                         while((s = fgets(fd)))
512                         {
513                                 l = tokenize_sane(s);
514                                 if(l < 2)
515                                         continue;
516                                 if(argv(0) == "cd")
517                                 {
518                                         print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
519                                         print("  cdtrack ", argv(2), "\n");
520                                 }
521                                 else if(argv(0) == "fog")
522                                 {
523                                         print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
524                                         print("  \"fog\" \"", s, "\"\n");
525                                 }
526                                 else if(argv(0) == "set")
527                                 {
528                                         print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
529                                         print("  clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
530                                 }
531                                 else if(argv(0) != "//")
532                                 {
533                                         print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
534                                         print("  clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
535                                 }
536                         }
537                         fclose(fd);
538                 }
539         }
540
541         addstat(STAT_SYS_TICRATE, AS_FLOAT, stat_sys_ticrate);
542         addstat(STAT_WEAPONS, AS_INT, weapons);
543         addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
544         addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
545         Nagger_Init();
546         
547         addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
548         addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
549
550         addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
551
552         next_pingtime = time + 5;
553         InitializeEntity(self, cvar_changes_init, INITPRIO_CVARS);
554
555         detect_maptype();
556
557         lsmaps_reply = "^7Maps available: ";
558         for(i = 0, j = 0; i < MapInfo_count; ++i)
559         {
560                 if(MapInfo_Get_ByID(i))
561                         if not(MapInfo_Map_flags & MAPINFO_FLAG_HIDDEN)
562                         {
563                                 if(mod(i, 2))
564                                         col = "^2";
565                                 else
566                                         col = "^3";
567                                 ++j;
568                                 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
569                         }
570         }
571         lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
572
573         maplist_reply = "^7Maps in list: ";
574         n = tokenize_sane(cvar_string("g_maplist"));
575         for(i = 0, j = 0; i < n; ++i)
576         {
577                 if(MapInfo_CheckMap(argv(i)))
578                 {
579                         if(mod(j, 2))
580                                 col = "^2";
581                         else
582                                 col = "^3";
583                         maplist_reply = strcat(maplist_reply, col, argv(i), " ");
584                         ++j;
585                 }
586         }
587         maplist_reply = strzone(strcat(maplist_reply, "\n"));
588
589         records_reply = strzone(getrecords());
590
591         ClientInit_Spawn();
592         RandomSeed_Spawn();
593
594         world_initialized = 1;
595 }
596
597 void spawnfunc_light (void)
598 {
599         //makestatic (self); // Who the f___ did that?
600         remove(self);
601 }
602
603 float TryFile( string pFilename )
604 {
605         local float lHandle;
606         dprint("TryFile(\"", pFilename, "\")\n");
607         lHandle = fopen( pFilename, FILE_READ );
608         if( lHandle != -1 ) {
609                 fclose( lHandle );
610                 return TRUE;
611         } else {
612                 return FALSE;
613         }
614 };
615
616 string GetGametype()
617 {
618         return GametypeNameFromType(game);
619 }
620
621 string getmapname_stored;
622 string GetMapname()
623 {
624         return mapname;
625 }
626
627 float Map_Count, Map_Current;
628 string Map_Current_Name;
629
630 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
631 float GetMaplistPosition()
632 {
633         float pos, idx;
634         string map;
635
636         map = GetMapname();
637         idx = cvar("g_maplist_index");
638
639         if(idx >= 0)
640                 if(idx < Map_Count)
641                         if(map == argv(idx))
642                                 return idx;
643
644         for(pos = 0; pos < Map_Count; ++pos)
645                 if(map == argv(pos))
646                         return pos;
647
648         // resume normal maplist rotation if current map is not in g_maplist
649         return idx;
650 }
651
652 float MapHasRightSize(string map)
653 {
654         float fh;
655         if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
656         if(cvar("g_maplist_check_waypoints"))
657         {
658                 dprint("checkwp "); dprint(map);
659                 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
660                 if(fh < 0)
661                 {
662                         dprint(": no waypoints\n");
663                         return FALSE;
664                 }
665                 dprint(": has waypoints\n");
666                 fclose(fh);
667         }
668
669         // open map size restriction file
670         dprint("opensize "); dprint(map);
671         fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
672         if(fh >= 0)
673         {
674                 float mapmin, mapmax;
675                 dprint(": ok, ");
676                 mapmin = stof(fgets(fh));
677                 mapmax = stof(fgets(fh));
678                 fclose(fh);
679                 if(player_count < mapmin)
680                 {
681                         dprint("not enough\n");
682                         return FALSE;
683                 }
684                 if(player_count > mapmax)
685                 {
686                         dprint("too many\n");
687                         return FALSE;
688                 }
689                 dprint("right size\n");
690                 return TRUE;
691         }
692         dprint(": not found\n");
693         return TRUE;
694 }
695
696 string Map_Filename(float position)
697 {
698         return strcat("maps/", argv(position), ".bsp");
699 }
700
701 string strwords(string s, float w)
702 {
703         float endpos;
704         for(endpos = 0; w && endpos >= 0; --w)
705                 endpos = strstrofs(s, " ", endpos + 1);
706         if(endpos < 0)
707                 return s;
708         else
709                 return substring(s, 0, endpos);
710 }
711
712 float strhasword(string s, string w)
713 {
714         return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
715 }
716
717 void Map_MarkAsRecent(string m)
718 {
719         cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), cvar("g_maplist_mostrecent_count")));
720 }
721
722 float Map_IsRecent(string m)
723 {
724         return strhasword(cvar_string("g_maplist_mostrecent"), m);
725 }
726
727 float Map_Check(float position, float pass)
728 {
729         string filename;
730         string map_next;
731         map_next = argv(position);
732         if(pass <= 1)
733         {
734                 if(map_next == Map_Current_Name) // same map again in first pass?
735                         return 0;
736                 if(Map_IsRecent(map_next))
737                         return 0;
738         }
739         filename = Map_Filename(position);
740         if(MapInfo_CheckMap(map_next))
741         {
742                 if(pass == 2)
743                         return 1;
744                 if(MapHasRightSize(map_next))
745                         return 1;
746                 return 0;
747         }
748         else
749                 dprint( "Couldn't select '", filename, "'..\n" );
750
751         return 0;
752 }
753
754 void Map_Goto_SetStr(string nextmapname)
755 {
756         if(getmapname_stored != "")
757                 strunzone(getmapname_stored);
758         if(nextmapname == "")
759                 getmapname_stored = "";
760         else
761                 getmapname_stored = strzone(nextmapname);
762 }
763
764 void Map_Goto_SetFloat(float position)
765 {
766         cvar_set("g_maplist_index", ftos(position));
767         Map_Goto_SetStr(argv(position));
768 }
769
770 void GameResetCfg()
771 {
772         // settings persist, except...
773         if(cvar("g_campaign"))
774                 localcmd("\nexec mutator_reset.cfg\n");
775         localcmd("\nsettemp_restore\n");
776 };
777
778 void Map_Goto()
779 {
780         Map_MarkAsRecent(getmapname_stored);
781         GameResetCfg();
782         MapInfo_LoadMap(getmapname_stored);
783 }
784
785 // return codes of map selectors:
786 //   -1 = temporary failure (that is, try some method that is guaranteed to succeed)
787 //   -2 = permanent failure
788 float() MaplistMethod_Iterate = // usual method
789 {
790         float pass, i;
791
792         for(pass = 1; pass <= 2; ++pass)
793         {
794                 for(i = 1; i < Map_Count; ++i)
795                 {
796                         float mapindex;
797                         mapindex = mod(i + Map_Current, Map_Count);
798                         if(Map_Check(mapindex, pass))
799                                 return mapindex;
800                 }
801         }
802         return -1;
803 }
804
805 float() MaplistMethod_Repeat = // fallback method
806 {
807         if(Map_Check(Map_Current, 2))
808                 return Map_Current;
809         return -2;
810 }
811
812 float() MaplistMethod_Random = // random map selection
813 {
814         float i, imax;
815
816         imax = 42;
817
818         for(i = 0; i <= imax; ++i)
819         {
820                 float mapindex;
821                 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
822                 if(Map_Check(mapindex, 1))
823                         return mapindex;
824         }
825         return -1;
826 }
827
828 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
829 // the exponent sets a bias on the map selection:
830 // the higher the exponent, the less likely "shortly repeated" same maps are
831 {
832         float i, j, imax, insertpos;
833
834         imax = 42;
835
836         for(i = 0; i <= imax; ++i)
837         {
838                 string newlist;
839
840                 // now reinsert this at another position
841                 insertpos = pow(random(), 1 / exponent);       // ]0, 1]
842                 insertpos = insertpos * (Map_Count - 1);       // ]0, Map_Count - 1]
843                 insertpos = ceil(insertpos) + 1;               // {2, 3, 4, ..., Map_Count}
844                 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
845
846                 // insert the current map there
847                 newlist = "";
848                 for(j = 1; j < insertpos; ++j)                 // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
849                         newlist = strcat(newlist, " ", argv(j));
850                 newlist = strcat(newlist, " ", argv(0));       // now insert the just selected map
851                 for(j = insertpos; j < Map_Count; ++j)         // i == Map_Count: no loop, has just been inserted as last
852                         newlist = strcat(newlist, " ", argv(j));
853                 newlist = substring(newlist, 1, strlen(newlist) - 1);
854                 cvar_set("g_maplist", newlist);
855                 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
856
857                 // NOTE: the selected map has just been inserted at (insertpos-1)th position
858                 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
859                 if(Map_Check(Map_Current, 1))
860                         return Map_Current;
861         }
862         return -1;
863 }
864
865 void Maplist_Init()
866 {
867         Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
868         if(Map_Count == 0)
869         {
870                 bprint( "Maplist is empty!  Resetting it to default map list.\n" );
871                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN));
872                 if(cvar("g_maplist_shuffle"))
873                         ShuffleMaplist();
874                 localcmd("\nmenu_cmd sync\n");
875                 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
876         }
877         if(Map_Count == 0)
878                 error("empty maplist, cannot select a new map");
879         Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
880
881         if(Map_Current_Name)
882                 strunzone(Map_Current_Name);
883         Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
884         // this may or may not be correct, but who cares, in the worst case a map
885         // isn't chosen in the first pass that should have been
886 }
887
888 string GetNextMap()
889 {
890         float nextMap;
891
892         Maplist_Init();
893         nextMap = -1;
894
895         if(nextMap == -1)
896                 if(cvar("g_maplist_shuffle") > 0)
897                         nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
898
899         if(nextMap == -1)
900                 if(cvar("g_maplist_selectrandom"))
901                         nextMap = MaplistMethod_Random();
902
903         if(nextMap == -1)
904                 nextMap = MaplistMethod_Iterate();
905
906         if(nextMap == -1)
907                 nextMap = MaplistMethod_Repeat();
908
909         if(nextMap >= 0)
910         {
911                 Map_Goto_SetFloat(nextMap);
912                 return getmapname_stored;
913         }
914
915         return "";
916 };
917
918 float DoNextMapOverride()
919 {
920         if(cvar("g_campaign"))
921         {
922                 CampaignPostIntermission();
923                 alreadychangedlevel = TRUE;
924                 return TRUE;
925         }
926         if(cvar("quit_when_empty"))
927         {
928                 if(player_count <= currentbots)
929                 {
930                         localcmd("quit\n");
931                         alreadychangedlevel = TRUE;
932                         return TRUE;
933                 }
934         }
935         if(cvar_string("quit_and_redirect") != "")
936         {
937                 redirection_target = strzone(cvar_string("quit_and_redirect"));
938                 alreadychangedlevel = TRUE;
939                 return TRUE;
940         }
941         if (cvar("samelevel")) // if samelevel is set, stay on same level
942         {
943                 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
944                 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
945                 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
946                 localcmd("restart\n");
947                 //changelevel (mapname);
948                 alreadychangedlevel = TRUE;
949                 return TRUE;
950         }
951         if(cvar_string("nextmap") != "")
952                 if(MapInfo_CheckMap(cvar_string("nextmap")))
953                 {
954                         Map_Goto_SetStr(cvar_string("nextmap"));
955                         Map_Goto();
956                         alreadychangedlevel = TRUE;
957                         return TRUE;
958                 }
959         if(cvar("lastlevel"))
960         {
961                 GameResetCfg();
962                 localcmd("set lastlevel 0\ntogglemenu\n");
963                 alreadychangedlevel = TRUE;
964                 return TRUE;
965         }
966         return FALSE;
967 };
968
969 void GotoNextMap()
970 {
971         //local string nextmap;
972         //local float n, nummaps;
973         //local string s;
974         if (alreadychangedlevel)
975                 return;
976         alreadychangedlevel = TRUE;
977
978         {
979                 string nextMap;
980                 float allowReset;
981
982                 for(allowReset = 1; allowReset >= 0; --allowReset)
983                 {
984                         nextMap = GetNextMap();
985                         if(nextMap != "")
986                                 break;
987
988                         if(allowReset)
989                         {
990                                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
991                                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN));
992                                 if(cvar("g_maplist_shuffle"))
993                                         ShuffleMaplist();
994                                 localcmd("\nmenu_cmd sync\n");
995                         }
996                         else
997                         {
998                                 error("Everything is broken - not even the default map list works. Please report this to the developers.");
999                         }
1000                 }
1001                 Map_Goto();
1002         }
1003 };
1004
1005
1006 /*
1007 ============
1008 IntermissionThink
1009
1010 When the player presses attack or jump, change to the next level
1011 ============
1012 */
1013 .float autoscreenshot;
1014 void() MapVote_Start;
1015 void() MapVote_Think;
1016 float mapvote_initialized;
1017 void IntermissionThink()
1018 {
1019         FixIntermissionClient(self);
1020
1021         if(cvar("sv_autoscreenshot"))
1022         if(self.autoscreenshot > 0)
1023         if(time > self.autoscreenshot)
1024         {
1025                 self.autoscreenshot = -1;
1026                 if(clienttype(self) == CLIENTTYPE_REAL)
1027                         stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1028                 return;
1029         }
1030
1031         if (time < intermission_exittime)
1032                 return;
1033
1034         if(!mapvote_initialized)
1035                 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1036                         return;
1037
1038         MapVote_Start();
1039 };
1040
1041 /*
1042 ============
1043 FindIntermission
1044
1045 Returns the entity to view from
1046 ============
1047 */
1048 /*
1049 entity FindIntermission()
1050 {
1051         local   entity spot;
1052         local   float cyc;
1053
1054 // look for info_intermission first
1055         spot = find (world, classname, "info_intermission");
1056         if (spot)
1057         {       // pick a random one
1058                 cyc = random() * 4;
1059                 while (cyc > 1)
1060                 {
1061                         spot = find (spot, classname, "info_intermission");
1062                         if (!spot)
1063                                 spot = find (spot, classname, "info_intermission");
1064                         cyc = cyc - 1;
1065                 }
1066                 return spot;
1067         }
1068
1069 // then look for the start position
1070         spot = find (world, classname, "info_player_start");
1071         if (spot)
1072                 return spot;
1073
1074 // testinfo_player_start is only found in regioned levels
1075         spot = find (world, classname, "testplayerstart");
1076         if (spot)
1077                 return spot;
1078
1079 // then look for the start position
1080         spot = find (world, classname, "info_player_deathmatch");
1081         if (spot)
1082                 return spot;
1083
1084         //objerror ("FindIntermission: no spot");
1085         return world;
1086 };
1087 */
1088
1089 /*
1090 ===============================================================================
1091
1092 RULES
1093
1094 ===============================================================================
1095 */
1096
1097 void DumpStats(float final)
1098 {
1099         local float file;
1100         local string s;
1101         local float to_console;
1102         local float to_eventlog;
1103         local float to_file;
1104         local float i;
1105
1106         to_console = cvar("sv_logscores_console");
1107         to_eventlog = cvar("sv_eventlog");
1108         to_file = cvar("sv_logscores_file");
1109
1110         if(!final)
1111         {
1112                 to_console = TRUE; // always print printstats replies
1113                 to_eventlog = FALSE; // but never print them to the event log
1114         }
1115
1116         if(to_eventlog)
1117                 if(cvar("sv_eventlog_console"))
1118                         to_console = FALSE; // otherwise we get the output twice
1119
1120         if(final)
1121                 s = ":scores:";
1122         else
1123                 s = ":status:";
1124         s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1125
1126         if(to_console)
1127                 print(s, "\n");
1128         if(to_eventlog)
1129                 GameLogEcho(s);
1130         if(to_file)
1131         {
1132                 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
1133                 if(file == -1)
1134                         to_file = FALSE;
1135                 else
1136                         fputs(file, strcat(s, "\n"));
1137         }
1138
1139         s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1140         if(to_console)
1141                 print(s, "\n");
1142         if(to_eventlog)
1143                 GameLogEcho(s);
1144         if(to_file)
1145                 fputs(file, strcat(s, "\n"));
1146
1147         FOR_EACH_CLIENT(other)
1148         {
1149                 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
1150                 {
1151                         s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1152                         s = strcat(s, ftos(rint(time - other.jointime)), ":");
1153                         if(other.classname == "player" || g_arena || g_lms)
1154                                 s = strcat(s, ftos(other.team), ":");
1155                         else
1156                                 s = strcat(s, "spectator:");
1157
1158                         if(to_console)
1159                                 print(s, other.netname, "\n");
1160                         if(to_eventlog)
1161                                 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1162                         if(to_file)
1163                                 fputs(file, strcat(s, other.netname, "\n"));
1164                 }
1165         }
1166
1167         if(teamplay)
1168         {
1169                 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1170                 if(to_console)
1171                         print(s, "\n");
1172                 if(to_eventlog)
1173                         GameLogEcho(s);
1174                 if(to_file)
1175                         fputs(file, strcat(s, "\n"));
1176         
1177                 for(i = 1; i < 16; ++i)
1178                 {
1179                         s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1180                         s = strcat(s, ":", ftos(i));
1181                         if(to_console)
1182                                 print(s, "\n");
1183                         if(to_eventlog)
1184                                 GameLogEcho(s);
1185                         if(to_file)
1186                                 fputs(file, strcat(s, "\n"));
1187                 }
1188         }
1189
1190         if(to_console)
1191                 print(":end\n");
1192         if(to_eventlog)
1193                 GameLogEcho(":end");
1194         if(to_file)
1195         {
1196                 fputs(file, ":end\n");
1197                 fclose(file);
1198         }
1199 }
1200
1201 void FixIntermissionClient(entity e)
1202 {
1203         string s;
1204         if(!e.autoscreenshot) // initial call
1205         {
1206                 e.angles = e.v_angle;
1207                 e.angles_x = -e.angles_x;
1208                 e.autoscreenshot = time + 0.8;  // used for autoscreenshot
1209                 e.health = -2342;
1210                 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1211                 e.solid = SOLID_NOT;
1212                 e.movetype = MOVETYPE_NONE;
1213                 e.takedamage = DAMAGE_NO;
1214                 if(e.weaponentity)
1215                         e.weaponentity.effects = EF_NODRAW;
1216                 if(clienttype(e) == CLIENTTYPE_REAL)
1217                 {
1218                         stuffcmd(e, "\nscr_printspeed 1000000\n");
1219                         s = cvar_string("sv_intermission_cdtrack");
1220                         if(s != "")
1221                                 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1222                         msg_entity = e;
1223                         WriteByte(MSG_ONE, SVC_INTERMISSION);
1224                 }
1225         }
1226
1227         //e.velocity = '0 0 0';
1228         //e.fixangle = TRUE;
1229
1230         // TODO halt weapon animation
1231 }
1232
1233
1234 /*
1235 go to the next level for deathmatch
1236 only called if a time or frag limit has expired
1237 */
1238 void NextLevel()
1239 {
1240         float minTotalFrags;
1241         float maxTotalFrags;
1242         float score;
1243         float f;
1244
1245         gameover = TRUE;
1246
1247         intermission_running = 1;
1248
1249 // enforce a wait time before allowing changelevel
1250         if(player_count > 0)
1251                 intermission_exittime = time + cvar("sv_mapchange_delay");
1252         else
1253                 intermission_exittime = -1;
1254
1255         /*
1256         WriteByte (MSG_ALL, SVC_CDTRACK);
1257         WriteByte (MSG_ALL, 3);
1258         WriteByte (MSG_ALL, 3);
1259         // done in FixIntermission
1260         */
1261
1262         //pos = FindIntermission ();
1263
1264         VoteReset();
1265
1266         DumpStats(TRUE);
1267
1268         if(cvar("sv_eventlog"))
1269                 GameLogEcho(":gameover");
1270
1271         GameLogClose();
1272
1273         FOR_EACH_CLIENT(other)
1274         {
1275                 FixIntermissionClient(other);
1276
1277                 if(other.winning)
1278                         bprint(other.netname, " ^7wins.\n");
1279         }
1280
1281         minTotalFrags = 0;
1282         maxTotalFrags = 0;
1283         FOR_EACH_PLAYER(other)
1284         {
1285                 if(maxTotalFrags < other.totalfrags)
1286                         maxTotalFrags = other.totalfrags;
1287                 if(minTotalFrags > other.totalfrags)
1288                         minTotalFrags = other.totalfrags;
1289         }
1290
1291         if(!currentbots)
1292         {
1293                 FOR_EACH_PLAYER(other)
1294                 {
1295                         score = (other.totalfrags - minTotalFrags) / max(maxTotalFrags - minTotalFrags, 1);
1296                         f = bound(0, other.play_time / max(time, 1), 1);
1297                         // store some statistics?
1298                 }
1299         }
1300
1301         if(cvar("g_campaign"))
1302                 CampaignPreIntermission();
1303
1304         // WriteByte (MSG_ALL, SVC_INTERMISSION);
1305 };
1306
1307 /*
1308 ============
1309 CheckRules_Player
1310
1311 Exit deathmatch games upon conditions
1312 ============
1313 */
1314 void CheckRules_Player()
1315 {
1316         if (gameover)   // someone else quit the game already
1317                 return;
1318
1319         if(self.deadflag == DEAD_NO)
1320                 self.play_time += frametime;
1321
1322         // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1323         //   (div0: and that in CheckRules_World please)
1324 };
1325
1326 float checkrules_oneminutewarning;
1327
1328 float checkrules_equality;
1329 float checkrules_overtimewarning;
1330 float checkrules_overtimeend;
1331
1332 void InitiateOvertime()
1333 {
1334         if(!checkrules_overtimeend)
1335                 checkrules_overtimeend = time + 60 * cvar("timelimit_maxovertime");
1336 }
1337
1338 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1339 float WINNING_YES = 1; // winner found
1340 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1341 float WINNING_STARTOVERTIME = 3; // no winner, enter overtime NOW
1342
1343 float GetWinningCode(float fraglimitreached, float equality)
1344 {
1345         if(equality)
1346                 if(fraglimitreached)
1347                         return WINNING_STARTOVERTIME;
1348                 else
1349                         return WINNING_NEVER;
1350         else
1351                 if(fraglimitreached)
1352                         return WINNING_YES;
1353                 else
1354                         return WINNING_NO;
1355 }
1356
1357 // set the .winning flag for exactly those players with a given field value
1358 void SetWinners(.float field, float value)
1359 {
1360         entity head;
1361         FOR_EACH_PLAYER(head)
1362                 head.winning = (head.field == value);
1363 }
1364
1365 // set the .winning flag for those players with a given field value
1366 void AddWinners(.float field, float value)
1367 {
1368         entity head;
1369         FOR_EACH_PLAYER(head)
1370                 if(head.field == value)
1371                         head.winning = 1;
1372 }
1373
1374 // clear the .winning flags
1375 void ClearWinners(void)
1376 {
1377         entity head;
1378         FOR_EACH_PLAYER(head)
1379                 head.winning = 0;
1380 }
1381
1382 // Onslaught winning condition:
1383 // game terminates if only one team has a working generator (or none)
1384 float WinningCondition_Onslaught()
1385 {
1386         entity head;
1387         local float t1, t2, t3, t4;
1388
1389         WinningConditionHelper(); // set worldstatus
1390
1391         // first check if the game has ended
1392         t1 = t2 = t3 = t4 = 0;
1393         head = find(world, classname, "onslaught_generator");
1394         while (head)
1395         {
1396                 if (head.health > 0)
1397                 {
1398                         if (head.team == COLOR_TEAM1) t1 = 1;
1399                         if (head.team == COLOR_TEAM2) t2 = 1;
1400                         if (head.team == COLOR_TEAM3) t3 = 1;
1401                         if (head.team == COLOR_TEAM4) t4 = 1;
1402                 }
1403                 head = find(head, classname, "onslaught_generator");
1404         }
1405         if (t1 + t2 + t3 + t4 < 2)
1406         {
1407                 // game over, only one team remains (or none)
1408                 ClearWinners();
1409                 if (t1) SetWinners(team, COLOR_TEAM1);
1410                 if (t2) SetWinners(team, COLOR_TEAM2);
1411                 if (t3) SetWinners(team, COLOR_TEAM3);
1412                 if (t4) SetWinners(team, COLOR_TEAM4);
1413                 dprint("Have a winner, ending game.\n");
1414                 return WINNING_YES;
1415         }
1416
1417         // Two or more teams remain
1418         return WINNING_NO;
1419 }
1420
1421 float LMS_NewPlayerLives()
1422 {
1423         float fl;
1424         fl = cvar("fraglimit");
1425         if(fl == 0)
1426                 fl = 999;
1427
1428         // first player has left the game for dying too much? Nobody else can get in.
1429         if(lms_lowest_lives < 1)
1430                 return 0;
1431
1432         if(!cvar("g_lms_join_anytime"))
1433                 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1434                         return 0;
1435
1436         return bound(1, lms_lowest_lives, fl);
1437 }
1438
1439 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1440 // they win. Otherwise the defending team wins once the timelimit passes.
1441 void assault_new_round();
1442 float WinningCondition_Assault()
1443 {
1444         local float status;
1445
1446         WinningConditionHelper(); // set worldstatus
1447
1448         status = WINNING_NO;
1449         // as the timelimit has not yet passed just assume the defending team will win
1450         if(assault_attacker_team == COLOR_TEAM1)
1451         {
1452                 SetWinners(team, COLOR_TEAM2);
1453         }
1454         else
1455         {
1456                 SetWinners(team, COLOR_TEAM1);
1457         }
1458
1459         local entity ent;
1460         ent = find(world, classname, "target_assault_roundend");
1461         if(ent)
1462         {
1463                 if(ent.winning) // round end has been triggered by attacking team
1464                 {
1465                         bprint("ASSAULT: round completed...\n");
1466                         SetWinners(team, assault_attacker_team);
1467
1468                         TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1469
1470                         if(ent.cnt == 1) // this was the second round
1471                         {
1472                                 status = WINNING_YES;
1473                         }
1474                         else
1475                         {
1476                                 local entity oldself;
1477                                 oldself = self;
1478                                 self = ent;
1479                                 assault_new_round();
1480                                 self = oldself;
1481                         }
1482                 }
1483         }
1484
1485         return status;
1486 }
1487
1488 // LMS winning condition: game terminates if and only if there's at most one
1489 // one player who's living lives. Top two scores being equal cancels the time
1490 // limit.
1491 float WinningCondition_LMS()
1492 {
1493         entity head, head2;
1494         float have_player;
1495         float have_players;
1496         float l;
1497
1498         have_player = FALSE;
1499         have_players = FALSE;
1500         l = LMS_NewPlayerLives();
1501
1502         head = find(world, classname, "player");
1503         if(head)
1504                 have_player = TRUE;
1505         head2 = find(head, classname, "player");
1506         if(head2)
1507                 have_players = TRUE;
1508
1509         if(have_player)
1510         {
1511                 // we have at least one player
1512                 if(have_players)
1513                 {
1514                         // two or more active players - continue with the game
1515                 }
1516                 else
1517                 {
1518                         // exactly one player?
1519
1520                         ClearWinners();
1521                         SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1522
1523                         if(l)
1524                         {
1525                                 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1526                                 return WINNING_NO;
1527                         }
1528                         else
1529                         {
1530                                 // a winner!
1531                                 // and assign him his first place
1532                                 PlayerScore_Add(head, SP_LMS_RANK, 1);
1533                                 return WINNING_YES;
1534                         }
1535                 }
1536         }
1537         else
1538         {
1539                 // nobody is playing at all...
1540                 if(l)
1541                 {
1542                         // wait for players...
1543                 }
1544                 else
1545                 {
1546                         // SNAFU (maybe a draw game?)
1547                         ClearWinners();
1548                         dprint("No players, ending game.\n");
1549                         return WINNING_YES;
1550                 }
1551         }
1552
1553         // When we get here, we have at least two players who are actually LIVING,
1554         // now check if the top two players have equal score.
1555         WinningConditionHelper();
1556
1557         ClearWinners();
1558         if(WinningConditionHelper_winner)
1559                 WinningConditionHelper_winner.winning = TRUE;
1560         if(WinningConditionHelper_equality)
1561                 return WINNING_NEVER;
1562
1563         // Top two have different scores? Way to go for our beloved TIMELIMIT!
1564         return WINNING_NO;
1565 }
1566
1567 void ShuffleMaplist()
1568 {
1569         string result;
1570         float start;
1571         float litems;
1572         float selected;
1573         float i;
1574
1575         result = cvar_string("g_maplist");
1576         litems = tokenizebyseparator(result, " ");
1577
1578         for(start = 0; start < litems - 1; ++start)
1579         {
1580                 result = "";
1581
1582                 // select a random item
1583                 selected = floor(random() * (litems - start) + start);
1584
1585                 // shift this item to the place start
1586                 for(i = 0; i < start; ++i)
1587                         result = strcat(result, " ", argv(i));
1588                 result = strcat(result, " ", argv(selected));
1589                 for(i = start; i < litems; ++i)
1590                         if(i != selected)
1591                                 result = strcat(result, " ", argv(i));
1592                 result = substring(result, 1, strlen(result) - 1);
1593
1594                 litems = tokenizebyseparator(result, " ");
1595
1596                 //dprint(result, "\n");
1597         }
1598
1599         cvar_set("g_maplist", result);
1600 }
1601
1602 float leaderfrags;
1603 float WinningCondition_Scores(float limit)
1604 {
1605         // TODO make everything use THIS winning condition (except LMS)
1606         WinningConditionHelper();
1607         
1608         if(teams_matter)
1609         {
1610                 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1611                 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1612                 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1613                 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1614         }
1615         
1616         ClearWinners();
1617         if(WinningConditionHelper_winner)
1618                 WinningConditionHelper_winner.winning = 1;
1619         if(WinningConditionHelper_winnerteam >= 0)
1620                 SetWinners(team, WinningConditionHelper_winnerteam);
1621
1622         if(WinningConditionHelper_lowerisbetter)
1623         {
1624                 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1625                 limit = -limit;
1626         }
1627
1628         if(g_dm || g_tdm || g_arena || (g_race && !g_race_qualifying))
1629         // these modes always score in increments of 1, thus this makes sense
1630         {
1631                 if(leaderfrags != WinningConditionHelper_topscore)
1632                 {
1633                         leaderfrags = WinningConditionHelper_topscore;
1634
1635                         if (limit)
1636                         if (leaderfrags == limit - 1)
1637                                 play2all("announcer/robotic/1fragleft.wav");
1638                         else if (leaderfrags == limit - 2)
1639                                 play2all("announcer/robotic/2fragsleft.wav");
1640                         else if (leaderfrags == limit - 3)
1641                                 play2all("announcer/robotic/3fragsleft.wav");
1642                 }
1643         }
1644
1645         return GetWinningCode(limit && WinningConditionHelper_topscore && (WinningConditionHelper_topscore >= limit), WinningConditionHelper_equality);
1646 }
1647
1648 float WinningCondition_Race(float fraglimit)
1649 {
1650         float wc;
1651         entity p;
1652         wc = WinningCondition_Scores(fraglimit);
1653
1654         // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1655         if(wc == WINNING_YES || wc == WINNING_STARTOVERTIME)
1656         // do NOT support equality when the laps are all raced!
1657         {
1658                 FOR_EACH_PLAYER(p)
1659                         if not(p.race_completed)
1660                                 return WINNING_STARTOVERTIME;
1661                 return WINNING_YES;
1662         }
1663         return wc;
1664 }
1665
1666 void ReadyRestart();
1667 float WinningCondition_QualifyingThenRace(float limit)
1668 {
1669         float wc;
1670         wc = WinningCondition_Scores(limit);
1671
1672         // NEVER initiate overtime
1673         if(wc == WINNING_YES || wc == WINNING_STARTOVERTIME)
1674         {
1675                 return WINNING_YES;
1676         }
1677
1678         return wc;
1679 }
1680
1681 float WinningCondition_RanOutOfSpawns()
1682 {
1683         entity head;
1684
1685         if(!have_team_spawns)
1686                 return WINNING_NO;
1687
1688         if(!some_spawn_has_been_used)
1689                 return WINNING_NO;
1690
1691         team1_score = team2_score = team3_score = team4_score = 0;
1692
1693         FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1694         {
1695                 if(head.team == COLOR_TEAM1)
1696                         team1_score = 1;
1697                 else if(head.team == COLOR_TEAM2)
1698                         team2_score = 1;
1699                 else if(head.team == COLOR_TEAM3)
1700                         team3_score = 1;
1701                 else if(head.team == COLOR_TEAM4)
1702                         team4_score = 1;
1703         }
1704
1705         for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1706         {
1707                 if(head.team == COLOR_TEAM1)
1708                         team1_score = 1;
1709                 else if(head.team == COLOR_TEAM2)
1710                         team2_score = 1;
1711                 else if(head.team == COLOR_TEAM3)
1712                         team3_score = 1;
1713                 else if(head.team == COLOR_TEAM4)
1714                         team4_score = 1;
1715         }
1716
1717         ClearWinners();
1718         if(team1_score + team2_score + team3_score + team4_score == 0)
1719         {
1720                 checkrules_equality = TRUE;
1721                 return WINNING_YES;
1722         }
1723         else if(team1_score + team2_score + team3_score + team4_score == 1)
1724         {
1725                 float t, i;
1726                 if(team1_score) t = COLOR_TEAM1;
1727                 if(team2_score) t = COLOR_TEAM2;
1728                 if(team3_score) t = COLOR_TEAM3;
1729                 if(team4_score) t = COLOR_TEAM4;
1730                 CheckAllowedTeams(world);
1731                 for(i = 0; i < MAX_TEAMSCORE; ++i)
1732                 {
1733                         if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
1734                         if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
1735                         if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
1736                         if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
1737                 }
1738
1739                 AddWinners(team, t);
1740                 return WINNING_YES;
1741         }
1742         else
1743                 return WINNING_NO;
1744 }
1745
1746 /*
1747 ============
1748 CheckRules_World
1749
1750 Exit deathmatch games upon conditions
1751 ============
1752 */
1753 void CheckRules_World()
1754 {
1755         local float status;
1756         local float timelimit;
1757         local float fraglimit;
1758
1759         VoteThink();
1760         MapVote_Think();
1761
1762         SetDefaultAlpha();
1763
1764         /*
1765         MapVote_Think should now do that part
1766         if (intermission_running)
1767                 if (time >= intermission_exittime + 60)
1768                 {
1769                         if(!DoNextMapOverride())
1770                                 GotoNextMap();
1771                         return;
1772                 }
1773         */
1774
1775         if (gameover)   // someone else quit the game already
1776         {
1777                 if(player_count == 0) // Nobody there? Then let's go to the next map
1778                         MapVote_Start();
1779                         // this will actually check the player count in the next frame
1780                         // again, but this shouldn't hurt
1781                 return;
1782         }
1783
1784         timelimit = cvar("timelimit") * 60;
1785         fraglimit = cvar("fraglimit");
1786
1787         if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1788         {
1789                 if(timelimit > 0)
1790                         timelimit = 0; // timelimit is not made for warmup
1791                 if(fraglimit > 0)
1792                         fraglimit = 0; // no fraglimit for now
1793         }
1794
1795         if(timelimit > 0)
1796         {
1797                 timelimit += game_starttime;
1798         }
1799         else if (timelimit < 0)
1800         {
1801                 // endmatch
1802                 NextLevel();
1803                 return;
1804         }
1805
1806         if(checkrules_overtimeend)
1807         {
1808                 if(!checkrules_overtimewarning)
1809                 {
1810                         checkrules_overtimewarning = TRUE;
1811                         //announceall("announcer/robotic/1minuteremains.wav");
1812                         if(g_race && !g_race_qualifying)
1813                                 bcenterprint("^3Everyone, finish your lap! The race is over!");
1814                         else
1815                                 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1816                 }
1817         }
1818         else
1819         {
1820                 if (timelimit && time >= timelimit)
1821                 {
1822                         if(g_race && g_race_qualifying == 2 && timelimit > 0)
1823                         {
1824                                 float totalplayers;
1825                                 float playerswithlaps;
1826                                 float readyplayers;
1827                                 entity head;
1828                                 totalplayers = playerswithlaps = readyplayers = 0;
1829                                 FOR_EACH_PLAYER(head)
1830                                 {
1831                                         ++totalplayers;
1832                                         if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
1833                                                 ++playerswithlaps;
1834                                         if(head.ready)
1835                                                 ++readyplayers;
1836                                 }
1837
1838                                 // at least 2/3 of the players have completed a lap: start the RACE
1839                                 // otherwise, the players should end the qualifying on their own
1840                                 if(readyplayers || ((totalplayers >= 3) && (playerswithlaps * 3 >= totalplayers * 2)))
1841                                 {
1842                                         checkrules_overtimeend = 0;
1843                                         ReadyRestart(); // go to race
1844                                 }
1845                                 else
1846                                         InitiateOvertime();
1847                         }
1848                         else
1849                                 InitiateOvertime();
1850                 }
1851         }
1852
1853         if (checkrules_overtimeend && time >= checkrules_overtimeend)
1854         {
1855                 NextLevel();
1856                 return;
1857         }
1858
1859         if (!checkrules_oneminutewarning && timelimit > 0 && time > timelimit - 60)
1860         {
1861                 checkrules_oneminutewarning = TRUE;
1862                 play2all("announcer/robotic/1minuteremains.wav");
1863         }
1864
1865         status = WinningCondition_RanOutOfSpawns();
1866         if(status == WINNING_YES)
1867         {
1868                 bprint("Hey! Someone ran out of spawns!\n");
1869         }
1870         else if(g_race && !g_race_qualifying && timelimit >= 0)
1871         {
1872                 status = WinningCondition_Race(fraglimit);
1873         }
1874         else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
1875         {
1876                 status = WinningCondition_QualifyingThenRace(fraglimit);
1877         }
1878         else if(g_assault)
1879         {
1880                 status = WinningCondition_Assault(); // TODO remove this?
1881         }
1882         else if(g_lms)
1883         {
1884                 status = WinningCondition_LMS();
1885         }
1886         else if (g_onslaught)
1887         {
1888                 status = WinningCondition_Onslaught(); // TODO remove this?
1889         }
1890         else
1891         {
1892                 status = WinningCondition_Scores(fraglimit);
1893         }
1894
1895         if(status == WINNING_STARTOVERTIME)
1896         {
1897                 status = WINNING_NEVER;
1898                 InitiateOvertime();
1899         }
1900
1901         if(status == WINNING_NEVER)
1902                 // equality cases! Nobody wins if the overtime ends in a draw.
1903                 ClearWinners();
1904
1905         if(checkrules_overtimeend)
1906                 if(status != WINNING_NEVER || time >= checkrules_overtimeend)
1907                         status = WINNING_YES;
1908
1909         if(status == WINNING_YES)
1910                 NextLevel();
1911 };
1912
1913 float mapvote_nextthink;
1914 float mapvote_initialized;
1915 float mapvote_keeptwotime;
1916 float mapvote_timeout;
1917 string mapvote_message;
1918 string mapvote_screenshot_dir;
1919
1920 float mapvote_count;
1921 float mapvote_count_real;
1922 string mapvote_maps[MAPVOTE_COUNT];
1923 float mapvote_maps_suggested[MAPVOTE_COUNT];
1924 string mapvote_suggestions[MAPVOTE_COUNT];
1925 float mapvote_suggestion_ptr;
1926 float mapvote_maxlen;
1927 float mapvote_voters;
1928 float mapvote_votes[MAPVOTE_COUNT];
1929 float mapvote_run;
1930 float mapvote_detail;
1931 float mapvote_abstain;
1932 .float mapvote;
1933
1934 void MapVote_ClearAllVotes()
1935 {
1936         FOR_EACH_CLIENT(other)
1937                 other.mapvote = 0;
1938 }
1939
1940 string MapVote_Suggest(string m)
1941 {
1942         float i;
1943         if(m == "")
1944                 return "That's not how to use this command.";
1945         if(!cvar("g_maplist_votable_suggestions"))
1946                 return "Suggestions are not accepted on this server.";
1947         if(mapvote_initialized)
1948                 return "Can't suggest - voting is already in progress!";
1949         m = MapInfo_FixName(m);
1950         if(!m)
1951                 return "The map you suggested is not available on this server.";
1952         if(!cvar("g_maplist_votable_override_mostrecent"))
1953                 if(Map_IsRecent(m))
1954                         return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
1955
1956         if(!MapInfo_CheckMap(m))
1957                 return "The map you suggested does not support the current game mode.";
1958         for(i = 0; i < mapvote_suggestion_ptr; ++i)
1959                 if(mapvote_suggestions[i] == m)
1960                         return "This map was already suggested.";
1961         if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
1962         {
1963                 i = floor(random() * mapvote_suggestion_ptr);
1964         }
1965         else
1966         {
1967                 i = mapvote_suggestion_ptr;
1968                 mapvote_suggestion_ptr += 1;
1969         }
1970         if(mapvote_suggestions[i] != "")
1971                 strunzone(mapvote_suggestions[i]);
1972         mapvote_suggestions[i] = strzone(m);
1973         if(cvar("sv_eventlog"))
1974                 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
1975         return strcat("Suggestion of ", m, " accepted.");
1976 }
1977
1978 void MapVote_AddVotable(string nextMap, float isSuggestion)
1979 {
1980         float j;
1981         if(nextMap == "")
1982                 return;
1983         for(j = 0; j < mapvote_count; ++j)
1984                 if(mapvote_maps[j] == nextMap)
1985                         return;
1986         if(strlen(nextMap) > mapvote_maxlen)
1987                 mapvote_maxlen = strlen(nextMap);
1988         mapvote_maps[mapvote_count] = strzone(nextMap);
1989         mapvote_maps_suggested[mapvote_count] = isSuggestion;
1990         mapvote_count += 1;
1991 }
1992
1993 void MapVote_Spawn();
1994 void MapVote_Init()
1995 {
1996         float i;
1997         float nmax, smax;
1998
1999         MapVote_ClearAllVotes();
2000
2001         mapvote_count = 0;
2002         mapvote_detail = !cvar("g_maplist_votable_nodetail");
2003         mapvote_abstain = cvar("g_maplist_votable_abstain");
2004
2005         if(mapvote_abstain)
2006                 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
2007         else
2008                 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
2009         smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
2010
2011         if(mapvote_suggestion_ptr)
2012                 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2013                         MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2014
2015         for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2016                 MapVote_AddVotable(GetNextMap(), FALSE);
2017
2018         if(mapvote_count == 0)
2019         {
2020                 bprint( "Maplist contains no single playable map!  Resetting it to default map list.\n" );
2021                 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN));
2022                 if(cvar("g_maplist_shuffle"))
2023                         ShuffleMaplist();
2024                 localcmd("\nmenu_cmd sync\n");
2025                 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2026                         MapVote_AddVotable(GetNextMap(), FALSE);
2027         }
2028
2029         mapvote_count_real = mapvote_count;
2030         if(mapvote_abstain)
2031                 MapVote_AddVotable("don't care", 0);
2032
2033         //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2034
2035         mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
2036         mapvote_timeout = time + cvar("g_maplist_votable_timeout");
2037         if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2038                 mapvote_keeptwotime = 0;
2039         mapvote_message = "Choose a map and press its key!";
2040
2041         mapvote_screenshot_dir = cvar_string("g_maplist_votable_screenshot_dir");
2042         if(mapvote_screenshot_dir == "")
2043                 mapvote_screenshot_dir = "maps";
2044         mapvote_screenshot_dir = strzone(mapvote_screenshot_dir);
2045
2046         MapVote_Spawn();
2047 }
2048
2049 void MapVote_SendPicture(float id)
2050 {
2051         msg_entity = self;
2052         WriteByte(MSG_ONE, SVC_TEMPENTITY);
2053         WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2054         WriteByte(MSG_ONE, id);
2055         WritePicture(MSG_ONE, strcat(mapvote_screenshot_dir, "/", mapvote_maps[id]), 3072);
2056 }
2057
2058 float GameCommand_MapVote(string cmd)
2059 {
2060         if(!intermission_running)
2061                 return FALSE;
2062
2063         if(cmd == "mv_getpic")
2064         {
2065                 MapVote_SendPicture(stof(argv(1)));
2066                 return TRUE;
2067         }
2068
2069         return FALSE;
2070 }
2071
2072 float MapVote_GetMapMask()
2073 {
2074         float mask, i, power;
2075         mask = 0;
2076         for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2077                 if(mapvote_maps[i] != "")
2078                         mask |= power;
2079         return mask;
2080 }
2081
2082 entity mapvote_ent;
2083 float MapVote_SendEntity(entity to, float sf)
2084 {
2085         string mapfile, pakfile;
2086         float i, o;
2087
2088         WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2089         WriteByte(MSG_ENTITY, sf);
2090
2091         if(sf & 1)
2092         {
2093                 // flag 1 == initialization
2094                 WriteString(MSG_ENTITY, mapvote_screenshot_dir);
2095                 WriteByte(MSG_ENTITY, mapvote_count);
2096                 WriteByte(MSG_ENTITY, mapvote_abstain);
2097                 WriteByte(MSG_ENTITY, mapvote_detail);
2098                 WriteCoord(MSG_ENTITY, mapvote_timeout);
2099                 if(mapvote_count <= 8)
2100                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2101                 else
2102                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2103                 for(i = 0; i < mapvote_count; ++i)
2104                         if(mapvote_maps[i] != "")
2105                         {
2106                                 WriteString(MSG_ENTITY, mapvote_maps[i]);
2107                                 mapfile = strcat(mapvote_screenshot_dir, "/", mapvote_maps[i]);
2108                                 pakfile = whichpack(strcat(mapfile, ".tga"));
2109                                 if(pakfile == "")
2110                                         pakfile = whichpack(strcat(mapfile, ".jpg"));
2111                                 if(pakfile == "")
2112                                         pakfile = whichpack(strcat(mapfile, ".png"));
2113                                 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2114                                         pakfile = substring(pakfile, o, 999);
2115                                 WriteString(MSG_ENTITY, pakfile);
2116                         }
2117         }
2118
2119         if(sf & 2)
2120         {
2121                 // flag 2 == update of mask
2122                 if(mapvote_count <= 8)
2123                         WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2124                 else
2125                         WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2126         }
2127
2128         if(sf & 4)
2129         {
2130                 if(mapvote_detail)
2131                         for(i = 0; i < mapvote_count; ++i)
2132                                 if(mapvote_maps[i] != "")
2133                                         WriteByte(MSG_ENTITY, mapvote_votes[i]);
2134
2135                 WriteByte(MSG_ENTITY, to.mapvote);
2136         }
2137
2138         return TRUE;
2139 }
2140
2141 void MapVote_Spawn()
2142 {
2143         Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2144 }
2145
2146 void MapVote_TouchMask()
2147 {
2148         mapvote_ent.SendFlags |= 2;
2149 }
2150
2151 void MapVote_TouchVotes(entity voter)
2152 {
2153         mapvote_ent.SendFlags |= 4;
2154 }
2155
2156 float MapVote_Finished(float mappos)
2157 {
2158         string result;
2159         float i;
2160         float didntvote;
2161
2162         if(cvar("sv_eventlog"))
2163         {
2164                 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2165                 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2166                 didntvote = mapvote_voters;
2167                 for(i = 0; i < mapvote_count; ++i)
2168                         if(mapvote_maps[i] != "")
2169                         {
2170                                 didntvote -= mapvote_votes[i];
2171                                 if(i != mappos)
2172                                 {
2173                                         result = strcat(result, ":", mapvote_maps[i]);
2174                                         result = strcat(result, ":", ftos(mapvote_votes[i]));
2175                                 }
2176                         }
2177                 result = strcat(result, ":didn't vote:", ftos(didntvote));
2178
2179                 GameLogEcho(result);
2180                 if(mapvote_maps_suggested[mappos])
2181                         GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2182         }
2183
2184         FOR_EACH_REALCLIENT(other)
2185                 FixClientCvars(other);
2186
2187         Map_Goto_SetStr(mapvote_maps[mappos]);
2188         Map_Goto();
2189         alreadychangedlevel = TRUE;
2190         return TRUE;
2191 }
2192 void MapVote_CheckRules_1()
2193 {
2194         float i;
2195
2196         for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2197         {
2198                 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2199                 mapvote_votes[i] = 0;
2200         }
2201
2202         mapvote_voters = 0;
2203         FOR_EACH_REALCLIENT(other)
2204         {
2205                 ++mapvote_voters;
2206                 if(other.mapvote)
2207                 {
2208                         i = other.mapvote - 1;
2209                         //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2210                         mapvote_votes[i] = mapvote_votes[i] + 1;
2211                 }
2212         }
2213 }
2214
2215 float MapVote_CheckRules_2()
2216 {
2217         float i;
2218         float firstPlace, secondPlace;
2219         float firstPlaceVotes, secondPlaceVotes;
2220         float mapvote_voters_real;
2221         string result;
2222
2223         mapvote_voters_real = mapvote_voters;
2224         if(mapvote_abstain)
2225                 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2226
2227         RandomSelection_Init();
2228         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2229                 RandomSelection_Add(world, i, 1, mapvote_votes[i]);
2230         firstPlace = RandomSelection_chosen_float;
2231         firstPlaceVotes = RandomSelection_best_priority;
2232         //dprint("First place: ", ftos(firstPlace), "\n");
2233         //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2234
2235         RandomSelection_Init();
2236         for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2237                 if(i != firstPlace)
2238                         RandomSelection_Add(world, i, 1, mapvote_votes[i]);
2239         secondPlace = RandomSelection_chosen_float;
2240         secondPlaceVotes = RandomSelection_best_priority;
2241         //dprint("Second place: ", ftos(secondPlace), "\n");
2242         //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2243
2244         if(firstPlace == -1)
2245                 error("No first place in map vote... WTF?");
2246
2247         if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2248                 return MapVote_Finished(firstPlace);
2249
2250         if(mapvote_keeptwotime)
2251                 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2252                 {
2253                         float didntvote;
2254                         MapVote_TouchMask();
2255                         mapvote_message = "Now decide between the TOP TWO!";
2256                         mapvote_keeptwotime = 0;
2257                         result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2258                         result = strcat(result, ":", ftos(firstPlaceVotes));
2259                         result = strcat(result, ":", mapvote_maps[secondPlace]);
2260                         result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2261                         didntvote = mapvote_voters;
2262                         for(i = 0; i < mapvote_count; ++i)
2263                                 if(mapvote_maps[i] != "")
2264                                 {
2265                                         didntvote -= mapvote_votes[i];
2266                                         if(i != firstPlace)
2267                                                 if(i != secondPlace)
2268                                                 {
2269                                                         result = strcat(result, ":", mapvote_maps[i]);
2270                                                         result = strcat(result, ":", ftos(mapvote_votes[i]));
2271                                                         if(i < mapvote_count_real)
2272                                                         {
2273                                                                 strunzone(mapvote_maps[i]);
2274                                                                 mapvote_maps[i] = "";
2275                                                         }
2276                                                 }
2277                                 }
2278                         result = strcat(result, ":didn't vote:", ftos(didntvote));
2279                         if(cvar("sv_eventlog"))
2280                                 GameLogEcho(result);
2281                 }
2282
2283         return FALSE;
2284 }
2285 void MapVote_Tick()
2286 {
2287         float keeptwo;
2288         float totalvotes;
2289
2290         keeptwo = mapvote_keeptwotime;
2291         MapVote_CheckRules_1(); // count
2292         if(MapVote_CheckRules_2()) // decide
2293                 return;
2294
2295         totalvotes = 0;
2296         FOR_EACH_REALCLIENT(other)
2297         {
2298                 // hide scoreboard again
2299                 if(other.health != 2342)
2300                 {
2301                         other.health = 2342;
2302                         other.impulse = 0;
2303                         if(clienttype(other) == CLIENTTYPE_REAL)
2304                         {
2305                                 msg_entity = other;
2306                                 WriteByte(MSG_ONE, SVC_FINALE);
2307                                 WriteString(MSG_ONE, "");
2308                         }
2309                 }
2310
2311                 // notify about keep-two
2312                 if(keeptwo != 0 && mapvote_keeptwotime == 0)
2313                         play2(other, "misc/invshot.wav");
2314
2315                 // clear possibly invalid votes
2316                 if(mapvote_maps[other.mapvote - 1] == "")
2317                         other.mapvote = 0;
2318                 // use impulses as new vote
2319                 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2320                         if(mapvote_maps[other.impulse - 1] != "")
2321                         {
2322                                 other.mapvote = other.impulse;
2323                                 MapVote_TouchVotes(other);
2324                         }
2325                 other.impulse = 0;
2326
2327                 if(other.mapvote)
2328                         ++totalvotes;
2329         }
2330
2331         MapVote_CheckRules_1(); // just count
2332 }
2333 void MapVote_Start()
2334 {
2335         if(mapvote_run)
2336                 return;
2337
2338         MapInfo_Enumerate();
2339         if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? MAPINFO_FLAG_HIDDEN : 0), 1))
2340                 mapvote_run = TRUE;
2341 }
2342 void MapVote_Think()
2343 {
2344         if(!mapvote_run)
2345                 return;
2346
2347         if(alreadychangedlevel)
2348                 return;
2349
2350         if(time < mapvote_nextthink)
2351                 return;
2352         //dprint("tick\n");
2353
2354         mapvote_nextthink = time + 0.5;
2355
2356         if(!mapvote_initialized)
2357         {
2358                 mapvote_initialized = TRUE;
2359                 if(DoNextMapOverride())
2360                         return;
2361                 if(!cvar("g_maplist_votable") || player_count <= 0)
2362                 {
2363                         GotoNextMap();
2364                         return;
2365                 }
2366                 MapVote_Init();
2367         }
2368
2369         MapVote_Tick();
2370 };
2371
2372 string GotoMap(string m)
2373 {
2374         if(!MapInfo_CheckMap(m))
2375                 return "The map you chose is not available on this server.";
2376         cvar_set("nextmap", m);
2377         cvar_set("timelimit", "-1");
2378         if(mapvote_initialized || alreadychangedlevel)
2379         {
2380                 if(DoNextMapOverride())
2381                         return "Map switch initiated.";
2382                 else
2383                         return "Hm... no. For some reason I like THIS map more.";
2384         }
2385         else
2386                 return "Map switch will happen after scoreboard.";
2387 }
2388
2389
2390 void EndFrame()
2391 {
2392         FOR_EACH_REALCLIENT(self)
2393         {
2394                 if(self.classname == "spectator")
2395                 {
2396                         if(self.enemy.typehitsound)
2397                                 play2(self, "misc/typehit.wav");
2398                         else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2399                                 play2(self, "misc/hit.wav");
2400                 }
2401                 else
2402                 {
2403                         if(self.typehitsound)
2404                                 play2(self, "misc/typehit.wav");
2405                         else if(self.hitsound && self.cvar_cl_hitsound)
2406                                 play2(self, "misc/hit.wav");
2407                 }
2408         }
2409         FOR_EACH_CLIENT(self)
2410         {
2411                 self.hitsound = FALSE;
2412                 self.typehitsound = FALSE;
2413         }
2414 }
2415
2416
2417 /*
2418  * RedirectionThink:
2419  * returns TRUE if redirecting
2420  */
2421 float redirection_timeout;
2422 float redirection_nextthink;
2423 float RedirectionThink()
2424 {
2425         float clients_found;
2426
2427         if(redirection_target == "")
2428                 return FALSE;
2429
2430         if(!redirection_timeout)
2431         {
2432                 cvar_set("sv_public", "-2");
2433                 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2434                 if(redirection_target == "self")
2435                         bprint("^3SERVER NOTICE:^7 restarting the server\n");
2436                 else
2437                         bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2438         }
2439
2440         if(time < redirection_nextthink)
2441                 return TRUE;
2442
2443         redirection_nextthink = time + 1;
2444
2445         clients_found = 0;
2446         FOR_EACH_REALCLIENT(self)
2447         {
2448                 print("Redirecting: sending connect command to ", self.netname, "\n");
2449                 if(redirection_target == "self")
2450                         stuffcmd(self, "\ndisconnect; reconnect\n");
2451                 else
2452                         stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2453                 ++clients_found;
2454         }
2455
2456         print("Redirecting: ", ftos(clients_found), " clients left.\n");
2457
2458         if(time > redirection_timeout || clients_found == 0)
2459                 localcmd("\nwait; wait; wait; quit\n");
2460
2461         return TRUE;
2462 }
2463
2464 void RestoreGame()
2465 {
2466         // Loaded from a save game
2467         // some things then break, so let's work around them...
2468
2469         // Progs DB (capture records)
2470         if(sv_cheats)
2471                 ServerProgsDB = db_create();
2472         else
2473                 ServerProgsDB = db_load("server.db");
2474
2475         // Mapinfo
2476         MapInfo_Shutdown();
2477         MapInfo_Enumerate();
2478         MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? MAPINFO_FLAG_HIDDEN : 0), 1);
2479 }
2480
2481 void SV_Shutdown()
2482 {
2483         if(world_initialized > 0)
2484         {
2485                 world_initialized = 0;
2486                 print("Saving persistent data...\n");
2487                 Ban_SaveBans();
2488                 if(!sv_cheats)
2489                         db_save(ServerProgsDB, "server.db");
2490                 if(cvar("developer"))
2491                         db_save(TemporaryDB, "server-temp.db");
2492                 db_close(ServerProgsDB);
2493                 db_close(TemporaryDB);
2494                 print("done!\n");
2495                 // tell the bot system the game is ending now
2496                 bot_endgame();
2497
2498                 MapInfo_Shutdown();
2499         }
2500         else if(world_initialized == 0)
2501         {
2502                 print("NOTE: crashed before even initializing the world, not saving persistent data\n");
2503         }
2504 }