2 void PingPLReport_Think()
7 delta = 3 / maxclients;
8 if(delta < sys_frametime)
10 self.nextthink = time + delta;
12 e = edict_num(self.cnt + 1);
13 if(clienttype(e) == CLIENTTYPE_REAL)
15 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
16 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
17 WriteByte(MSG_BROADCAST, self.cnt);
18 WriteShort(MSG_BROADCAST, max(1, e.ping));
19 WriteByte(MSG_BROADCAST, ceil(e.ping_packetloss * 255));
20 WriteByte(MSG_BROADCAST, ceil(e.ping_movementloss * 255));
24 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);
25 WriteByte(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
26 WriteByte(MSG_BROADCAST, self.cnt);
27 WriteShort(MSG_BROADCAST, 0);
28 WriteByte(MSG_BROADCAST, 0);
29 WriteByte(MSG_BROADCAST, 0);
31 self.cnt = mod(self.cnt + 1, maxclients);
33 void PingPLReport_Spawn()
35 pingplreport = spawn();
36 pingplreport.classname = "pingplreport";
37 pingplreport.think = PingPLReport_Think;
38 pingplreport.nextthink = time;
41 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
42 string redirection_target;
43 float world_initialized;
49 float() DoNextMapOverride;
51 void SetDefaultAlpha()
53 if(cvar("g_running_guns"))
55 default_player_alpha = -1;
56 default_weapon_alpha = +1;
60 default_player_alpha = cvar("g_balance_cloaked_alpha");
61 default_weapon_alpha = default_player_alpha;
65 default_player_alpha = cvar("g_player_alpha");
66 if(default_player_alpha == 0)
67 default_player_alpha = 1;
68 default_weapon_alpha = default_player_alpha;
72 void fteqcc_testbugs()
76 if(!cvar("developer_fteqccbugs"))
79 dprint("*** fteqcc test: checking for bugs...\n");
83 if(sqrt(a) - sqrt(b - a) == 0)
84 dprint("*** fteqcc test: found same-function-twice bug\n");
86 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
90 world.enemy.cnt += 10;
91 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
92 dprint("*** fteqcc test: found += bug\n");
94 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
99 * Takes care of pausing and unpausing the game.
100 * Centerprints the information about an upcoming or active timeout to all active
101 * players. Also plays reminder sounds.
103 void timeoutHandler_Think() {
104 local string timeStr;
106 if (timeoutStatus == 1) {
107 if (remainingLeadTime > 0) {
108 //centerprint the information to every player
109 timeStr = getTimeoutText(0);
110 FOR_EACH_REALCLIENT(plr) {
111 if(plr.classname == "player") {
112 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
115 remainingLeadTime -= 1;
116 //think again in 1 second:
117 self.nextthink = time + 1;
120 //now pause the game:
122 //reset all the flood variables
123 FOR_EACH_CLIENT(plr) {
124 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
126 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
127 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
128 FOR_EACH_REALPLAYER(plr) {
129 plr.lastV_angle = plr.v_angle;
131 self.nextthink = time;
134 else if (timeoutStatus == 2) {
135 if (remainingTimeoutTime > 0) {
136 timeStr = getTimeoutText(0);
137 FOR_EACH_REALCLIENT(plr) {
138 if(plr.classname == "player") {
139 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
142 if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
143 play2all("announcer/robotic/prepareforbattle.wav");
145 remainingTimeoutTime -= 1;
146 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
149 //unpause the game again
150 remainingTimeoutTime = timeoutStatus = 0;
151 cvar_set("slowmo", ftos(orig_slowmo));
152 //and unlock the fixed view again once there is no timeout active anymore
153 FOR_EACH_REALPLAYER(plr) {
154 plr.fixangle = FALSE;
156 //get rid of the countdown message
157 FOR_EACH_REALCLIENT(plr) {
158 if(plr.classname == "player") {
159 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
167 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
168 FOR_EACH_REALCLIENT(plr) {
169 if(plr.classname == "player") {
170 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
183 // cvar_set("_sv_init", "0");
184 // we do NOT set this to 0 any more, so someone "accidentally" changing
185 // to this "init" map on a dedicated server will cause no permanent
187 if(cvar("g_maplist_shuffle"))
189 n = tokenizebyseparator(cvar_string("g_maplist"), " ");
190 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
193 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
195 if(!DoNextMapOverride())
203 self.nextthink = time;
207 self.nextthink = time + 1;
208 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
212 void cvar_changes_init()
219 strunzone(cvar_changes);
220 cvar_changes = string_null;
223 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
226 for(i = 0; i < n; ++i)
228 k = bufstr_get(h, i);
230 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
231 #define BADCVAR(p) if(k == p) continue
234 BADPREFIX("cvar_check_");
236 BADCVAR("g_configversion");
237 BADCVAR("g_maplist_index");
238 BADCVAR("halflifebsp");
243 BADPREFIX("g_campaign");
247 BADPREFIX("net_slist_");
251 BADPREFIX("userbind");
254 BADPREFIX("crosshair");
255 BADCVAR("mod_q3bsp_lightmapmergepower");
256 BADCVAR("mod_q3bsp_nolightmaps");
259 BADCVAR("serverconfig");
261 BADPREFIX("g_chat_flood_");
262 BADPREFIX("g_voice_flood_");
264 BADPREFIX("settemp_");
265 BADPREFIX("sv_allowdownloads_");
266 BADPREFIX("sv_autodemo");
267 BADPREFIX("sv_curl_");
268 BADPREFIX("sv_eventlog");
269 BADPREFIX("sv_logscores_");
270 BADPREFIX("sv_master");
271 BADCVAR("g_banned_list");
272 BADCVAR("log_dest_udp");
274 BADCVAR("net_address");
276 BADCVAR("savedgamecfg");
277 BADCVAR("sv_heartbeatperiod");
278 BADCVAR("sv_vote_master_password");
279 BADCVAR("sys_colortranslation");
280 BADCVAR("sys_specialcharactertranslation");
281 BADCVAR("timestamps");
284 BADCVAR("timelimit");
285 BADCVAR("fraglimit");
288 BADCVAR("g_assault");
291 BADCVAR("g_domination");
292 BADCVAR("g_keyhunt");
293 BADCVAR("g_keyhunt_teams");
294 BADCVAR("g_onslaught");
297 BADCVAR("g_runematch");
299 BADCVAR("g_nexball");
304 BADCVAR("g_maplist");
305 BADCVAR("g_maplist_mostrecent");
311 d = cvar_defstring(k);
314 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
315 if(strlen(cvar_changes) > 16384)
317 cvar_changes = "// too many settings have been changed to show them here\n";
323 if(cvar_changes == "")
324 cvar_changes = "// this server runs at default settings\n";
326 cvar_changes = strcat("// this server runs at modified settings:\n", cvar_changes);
327 cvar_changes = strzone(cvar_changes);
330 void detect_maptype()
339 o_x += random() * (world.maxs_x - world.mins_x);
340 o_y += random() * (world.maxs_y - world.mins_y);
341 o_z += random() * (world.maxs_z - world.mins_z);
343 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
344 if(trace_fraction == 1)
349 for(i = 0; i < 64; i += 4)
351 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
352 if(trace_fraction == 1)
354 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
363 float RandomSeed_Send(entity to, float sf)
365 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
366 WriteShort(MSG_ENTITY, self.cnt);
369 void RandomSeed_Think()
371 self.cnt = bound(0, floor(random() * 65536), 65535);
372 self.nextthink = time + 5;
376 void RandomSeed_Spawn()
378 randomseed = spawn();
379 randomseed.think = RandomSeed_Think;
380 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
385 self.think(); // sets random seed and nextthink
389 void spawnfunc___init_dedicated_server(void)
391 // handler for _init/_init map (only for dedicated server initialization)
393 world_initialized = -1; // don't complain
395 cvar_string = cvar_string_normal;
396 cvar_set = cvar_set_normal;
398 remove = remove_unsafely;
402 e.think = GotoFirstMap;
403 e.nextthink = time; // this is usually 1 at this point
406 e.classname = "info_player_deathmatch"; // safeguard against player joining
408 self.classname = "worldspawn"; // safeguard against various stuff ;)
411 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
414 void Map_MarkAsRecent(string m);
415 float world_already_spawned;
416 void RegisterWeapons();
418 void ClientInit_Spawn();
419 void WeaponStats_Init();
420 void WeaponStats_Shutdown();
421 void spawnfunc_worldspawn (void)
423 float fd, l, i, j, n;
427 cvar_string = cvar_string_normal;
428 cvar_set = cvar_set_normal;
430 if(world_already_spawned)
431 error("world already spawned - you may have EXACTLY ONE worldspawn!");
432 world_already_spawned = TRUE;
434 remove = remove_safely; // during spawning, watch what you remove!
436 check_unacceptable_compiler_bugs();
438 compressShortVector_init();
441 head = nextent(world);
446 head = nextent(head);
449 // needs to be done so early as they would still spawn
452 ServerProgsDB = db_load("server.db");
454 TemporaryDB = db_create();
457 TODO sound pack system
458 // initialize sound pack system
459 soundpack = cvar_string("g_soundpack");
461 soundpack = strcat(soundpack, "/");
462 soundpack = strzone(soundpack);
468 // 1 FLICKER (first variety)
469 lightstyle(1, "mmnmmommommnonmmonqnmmo");
471 // 2 SLOW STRONG PULSE
472 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
474 // 3 CANDLE (first variety)
475 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
478 lightstyle(4, "mamamamamama");
481 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
483 // 6 FLICKER (second variety)
484 lightstyle(6, "nmonqnmomnmomomno");
486 // 7 CANDLE (second variety)
487 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
489 // 8 CANDLE (third variety)
490 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
492 // 9 SLOW STROBE (fourth variety)
493 lightstyle(9, "aaaaaaaazzzzzzzz");
495 // 10 FLUORESCENT FLICKER
496 lightstyle(10, "mmamammmmammamamaaamammma");
498 // 11 SLOW PULSE NOT FADE TO BLACK
499 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
501 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
506 if(cvar("g_campaign"))
509 Map_MarkAsRecent(mapname);
511 precache_model ("null"); // we need this one before InitGameplayMode
517 bot_waypoints_for_items = cvar("g_waypoints_for_items");
518 if(bot_waypoints_for_items == 1)
519 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
520 bot_waypoints_for_items = 0;
522 // for setting by mapinfo
523 q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
524 cvar_set("sv_q3acompat_machineshotgunswap", "0");
528 WaypointSprite_Init();
533 GameLogInit(); // prepare everything
534 if(cvar("sv_eventlog"))
536 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
537 s = strcat(s, ftos(random()));
538 matchid = strzone(s);
540 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
541 s = ":gameinfo:mutators:LIST";
542 if(cvar("g_grappling_hook"))
543 s = strcat(s, ":grappling_hook");
544 if(!cvar("g_use_ammunition"))
545 s = strcat(s, ":no_use_ammunition");
546 if(!cvar("g_pickup_items"))
547 s = strcat(s, ":no_pickup_items");
548 if(cvar_string("g_weaponarena") != "0")
549 s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
551 s = strcat(s, ":nixnex");
552 if(cvar("g_vampire"))
553 s = strcat(s, ":vampire");
554 if(cvar("g_laserguided_missile"))
555 s = strcat(s, ":laserguided_missile");
556 if(cvar("g_norecoil"))
557 s = strcat(s, ":norecoil");
559 s = strcat(s, ":midair");
560 if(cvar("g_minstagib"))
561 s = strcat(s, ":minstagib");
563 GameLogEcho(":gameinfo:end");
566 matchid = strzone(ftos(random()));
568 cvar_set("nextmap", "");
572 if(cvar("g_campaign"))
580 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
582 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
584 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
587 while((s = fgets(fd)))
589 l = tokenize_console(s);
594 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
595 print(" cdtrack ", argv(2), "\n");
597 else if(argv(0) == "fog")
599 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
600 print(" \"fog\" \"", s, "\"\n");
602 else if(argv(0) == "set")
604 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
605 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
607 else if(argv(0) != "//")
609 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
610 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
619 addstat(STAT_WEAPONS, AS_INT, weapons);
620 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
621 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
622 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
625 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
626 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
627 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
628 addstat(STAT_FUEL, AS_INT, ammo_fuel);
629 addstat(STAT_DAMAGE_HITS, AS_INT, stat_hit);
630 addstat(STAT_DAMAGE_FIRED, AS_INT, stat_fired);
631 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
632 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
633 addstat(STAT_BULLETS_LOADED, AS_INT, campingrifle_bulletcounter);
635 next_pingtime = time + 5;
636 InitializeEntity(self, cvar_changes_init, INITPRIO_CVARS);
640 lsmaps_reply = "^7Maps available: ";
641 for(i = 0, j = 0; i < MapInfo_count; ++i)
643 if(MapInfo_Get_ByID(i))
644 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
651 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
654 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
656 maplist_reply = "^7Maps in list: ";
657 n = tokenize_console(cvar_string("g_maplist"));
658 for(i = 0, j = 0; i < n; ++i)
660 if(MapInfo_CheckMap(argv(i)))
666 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
670 maplist_reply = strzone(strcat(maplist_reply, "\n"));
671 MapInfo_ClearTemps();
673 records_reply = strzone(getrecords());
674 rankings_reply = strzone(getrankings());
678 PingPLReport_Spawn();
680 localcmd("\n_sv_hook_gamestart ", GetGametype(), ";");
682 world_initialized = 1;
685 void spawnfunc_light (void)
687 //makestatic (self); // Who the f___ did that?
691 float TryFile( string pFilename )
694 dprint("TryFile(\"", pFilename, "\")\n");
695 lHandle = fopen( pFilename, FILE_READ );
696 if( lHandle != -1 ) {
706 return GametypeNameFromType(game);
709 string getmapname_stored;
715 float Map_Count, Map_Current;
716 string Map_Current_Name;
718 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
719 float GetMaplistPosition()
725 idx = cvar("g_maplist_index");
732 for(pos = 0; pos < Map_Count; ++pos)
736 // resume normal maplist rotation if current map is not in g_maplist
740 float MapHasRightSize(string map)
743 if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
744 if(cvar("g_maplist_check_waypoints"))
746 dprint("checkwp "); dprint(map);
747 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
750 dprint(": no waypoints\n");
753 dprint(": has waypoints\n");
757 // open map size restriction file
758 dprint("opensize "); dprint(map);
759 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
762 float mapmin, mapmax;
764 mapmin = stof(fgets(fh));
765 mapmax = stof(fgets(fh));
767 if(player_count < mapmin)
769 dprint("not enough\n");
772 if(player_count > mapmax)
774 dprint("too many\n");
777 dprint("right size\n");
780 dprint(": not found\n");
784 string Map_Filename(float position)
786 return strcat("maps/", argv(position), ".bsp");
789 string strwords(string s, float w)
792 for(endpos = 0; w && endpos >= 0; --w)
793 endpos = strstrofs(s, " ", endpos + 1);
797 return substring(s, 0, endpos);
800 float strhasword(string s, string w)
802 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
805 void Map_MarkAsRecent(string m)
807 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), max(0, cvar("g_maplist_mostrecent_count"))));
810 float Map_IsRecent(string m)
812 return strhasword(cvar_string("g_maplist_mostrecent"), m);
815 float Map_Check(float position, float pass)
819 map_next = argv(position);
822 if(Map_IsRecent(map_next))
825 filename = Map_Filename(position);
826 if(MapInfo_CheckMap(map_next))
830 if(MapHasRightSize(map_next))
835 dprint( "Couldn't select '", filename, "'..\n" );
840 void Map_Goto_SetStr(string nextmapname)
842 if(getmapname_stored != "")
843 strunzone(getmapname_stored);
844 if(nextmapname == "")
845 getmapname_stored = "";
847 getmapname_stored = strzone(nextmapname);
850 void Map_Goto_SetFloat(float position)
852 cvar_set("g_maplist_index", ftos(position));
853 Map_Goto_SetStr(argv(position));
858 // settings persist, except...
859 localcmd("\nsettemp_restore\n");
865 MapInfo_LoadMap(getmapname_stored);
868 // return codes of map selectors:
869 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
870 // -2 = permanent failure
871 float() MaplistMethod_Iterate = // usual method
875 for(pass = 1; pass <= 2; ++pass)
877 for(i = 1; i < Map_Count; ++i)
880 mapindex = mod(i + Map_Current, Map_Count);
881 if(Map_Check(mapindex, pass))
888 float() MaplistMethod_Repeat = // fallback method
890 if(Map_Check(Map_Current, 2))
895 float() MaplistMethod_Random = // random map selection
901 for(i = 0; i <= imax; ++i)
904 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
905 if(Map_Check(mapindex, 1))
911 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
912 // the exponent sets a bias on the map selection:
913 // the higher the exponent, the less likely "shortly repeated" same maps are
915 float i, j, imax, insertpos;
919 for(i = 0; i <= imax; ++i)
923 // now reinsert this at another position
924 insertpos = pow(random(), 1 / exponent); // ]0, 1]
925 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
926 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
927 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
929 // insert the current map there
931 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
932 newlist = strcat(newlist, " ", argv(j));
933 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
934 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
935 newlist = strcat(newlist, " ", argv(j));
936 newlist = substring(newlist, 1, strlen(newlist) - 1);
937 cvar_set("g_maplist", newlist);
938 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
940 // NOTE: the selected map has just been inserted at (insertpos-1)th position
941 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
942 if(Map_Check(Map_Current, 1))
950 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
953 bprint( "Maplist is empty! Resetting it to default map list.\n" );
954 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
955 if(cvar("g_maplist_shuffle"))
957 localcmd("\nmenu_cmd sync\n");
958 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
961 error("empty maplist, cannot select a new map");
962 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
965 strunzone(Map_Current_Name);
966 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
967 // this may or may not be correct, but who cares, in the worst case a map
968 // isn't chosen in the first pass that should have been
979 if(cvar("g_maplist_shuffle") > 0)
980 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
983 if(cvar("g_maplist_selectrandom"))
984 nextMap = MaplistMethod_Random();
987 nextMap = MaplistMethod_Iterate();
990 nextMap = MaplistMethod_Repeat();
994 Map_Goto_SetFloat(nextMap);
995 return getmapname_stored;
1001 float DoNextMapOverride()
1003 if(cvar("g_campaign"))
1005 CampaignPostIntermission();
1006 alreadychangedlevel = TRUE;
1009 if(cvar("quit_when_empty"))
1011 if(player_count <= currentbots)
1014 alreadychangedlevel = TRUE;
1018 if(cvar_string("quit_and_redirect") != "")
1020 redirection_target = strzone(cvar_string("quit_and_redirect"));
1021 alreadychangedlevel = TRUE;
1024 if (cvar("samelevel")) // if samelevel is set, stay on same level
1026 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
1027 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
1028 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
1029 localcmd("restart\n");
1030 //changelevel (mapname);
1031 alreadychangedlevel = TRUE;
1034 if(cvar_string("nextmap") != "")
1035 if(MapInfo_CheckMap(cvar_string("nextmap")))
1037 Map_Goto_SetStr(cvar_string("nextmap"));
1039 alreadychangedlevel = TRUE;
1042 if(cvar("lastlevel"))
1045 localcmd("set lastlevel 0\ntogglemenu\n");
1046 alreadychangedlevel = TRUE;
1054 //local string nextmap;
1055 //local float n, nummaps;
1057 if (alreadychangedlevel)
1059 alreadychangedlevel = TRUE;
1065 for(allowReset = 1; allowReset >= 0; --allowReset)
1067 nextMap = GetNextMap();
1073 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1074 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1075 if(cvar("g_maplist_shuffle"))
1077 localcmd("\nmenu_cmd sync\n");
1081 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1093 When the player presses attack or jump, change to the next level
1096 .float autoscreenshot;
1097 void() MapVote_Start;
1098 void() MapVote_Think;
1099 float mapvote_initialized;
1100 void IntermissionThink()
1102 FixIntermissionClient(self);
1104 if(cvar("sv_autoscreenshot"))
1105 if(self.autoscreenshot > 0)
1106 if(time > self.autoscreenshot)
1108 self.autoscreenshot = -1;
1109 if(clienttype(self) == CLIENTTYPE_REAL)
1110 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1114 if (time < intermission_exittime)
1117 if(!mapvote_initialized)
1118 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1128 Returns the entity to view from
1132 entity FindIntermission()
1137 // look for info_intermission first
1138 spot = find (world, classname, "info_intermission");
1140 { // pick a random one
1144 spot = find (spot, classname, "info_intermission");
1146 spot = find (spot, classname, "info_intermission");
1152 // then look for the start position
1153 spot = find (world, classname, "info_player_start");
1157 // testinfo_player_start is only found in regioned levels
1158 spot = find (world, classname, "testplayerstart");
1162 // then look for the start position
1163 spot = find (world, classname, "info_player_deathmatch");
1167 //objerror ("FindIntermission: no spot");
1173 ===============================================================================
1177 ===============================================================================
1180 void DumpStats(float final)
1184 local float to_console;
1185 local float to_eventlog;
1186 local float to_file;
1189 to_console = cvar("sv_logscores_console");
1190 to_eventlog = cvar("sv_eventlog");
1191 to_file = cvar("sv_logscores_file");
1195 to_console = TRUE; // always print printstats replies
1196 to_eventlog = FALSE; // but never print them to the event log
1200 if(cvar("sv_eventlog_console"))
1201 to_console = FALSE; // otherwise we get the output twice
1207 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1215 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
1219 fputs(file, strcat(s, "\n"));
1222 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1228 fputs(file, strcat(s, "\n"));
1230 FOR_EACH_CLIENT(other)
1232 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
1234 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1235 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1236 if(other.classname == "player" || g_arena || g_ca || g_lms)
1237 s = strcat(s, ftos(other.team), ":");
1239 s = strcat(s, "spectator:");
1242 print(s, other.netname, "\n");
1244 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1246 fputs(file, strcat(s, other.netname, "\n"));
1252 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1258 fputs(file, strcat(s, "\n"));
1260 for(i = 1; i < 16; ++i)
1262 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1263 s = strcat(s, ":", ftos(i));
1269 fputs(file, strcat(s, "\n"));
1276 GameLogEcho(":end");
1279 fputs(file, ":end\n");
1284 void FixIntermissionClient(entity e)
1287 if(!e.autoscreenshot) // initial call
1289 e.angles = e.v_angle;
1290 e.angles_x = -e.angles_x;
1291 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1293 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1294 e.solid = SOLID_NOT;
1295 e.movetype = MOVETYPE_NONE;
1296 e.takedamage = DAMAGE_NO;
1299 e.weaponentity.effects = EF_NODRAW;
1300 if (e.weaponentity.weaponentity)
1301 e.weaponentity.weaponentity.effects = EF_NODRAW;
1303 if(clienttype(e) == CLIENTTYPE_REAL)
1305 stuffcmd(e, "\nscr_printspeed 1000000\n");
1306 s = cvar_string("sv_intermission_cdtrack");
1308 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1310 WriteByte(MSG_ONE, SVC_INTERMISSION);
1314 //e.velocity = '0 0 0';
1315 //e.fixangle = TRUE;
1317 // TODO halt weapon animation
1322 go to the next level for deathmatch
1323 only called if a time or frag limit has expired
1331 intermission_running = 1;
1333 // enforce a wait time before allowing changelevel
1334 if(player_count > 0)
1335 intermission_exittime = time + cvar("sv_mapchange_delay");
1337 intermission_exittime = -1;
1340 WriteByte (MSG_ALL, SVC_CDTRACK);
1341 WriteByte (MSG_ALL, 3);
1342 WriteByte (MSG_ALL, 3);
1343 // done in FixIntermission
1346 //pos = FindIntermission ();
1352 if(cvar("sv_eventlog"))
1353 GameLogEcho(":gameover");
1359 // save the stats to a text file on the client
1360 // stuffcmd(other, log_stats "stats/file_name");
1362 // stuffcmd(other, log_stats "");
1363 // use a filename similar to the demo name
1364 // string file_name;
1365 // file_name = strcat("\nlog_file \"stats/", strftime(TRUE, "%Y-%m-%d_%H-%M"), "_", mapname, ".txt\""); // open the log file
1367 // write a stats parser for the menu
1369 if(cvar("sv_accuracy_data_send")) {
1370 string stats_to_send;
1372 FOR_EACH_CLIENT(other) { // make the string to send
1373 FixIntermissionClient(other);
1375 if(other.cvar_cl_accuracy_data_share) {
1376 stats_to_send = strcat(stats_to_send, ":hits:", other.netname);
1378 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1379 stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_hit[i-1]));
1381 stats_to_send = strcat(stats_to_send, "\n:fired:", other.netname);
1383 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1384 stats_to_send = strcat(stats_to_send, ":", ftos(other.stats_fired[i-1]));
1386 stats_to_send = strcat(stats_to_send, "\n");
1390 FOR_EACH_REALCLIENT(other) { // only spam humans
1391 Score_NicePrint(other); // print the score
1393 if(other.cvar_cl_accuracy_data_receive) // send the stats string to all the willing clients
1394 bprint(stats_to_send);
1396 } else { // ye olde message
1397 FOR_EACH_PLAYER(other) {
1398 FixIntermissionClient(other);
1401 bprint(other.netname, " ^7wins.\n");
1405 if(cvar("g_campaign"))
1406 CampaignPreIntermission();
1408 localcmd("\nsv_hook_gameend;");
1415 Exit deathmatch games upon conditions
1418 void CheckRules_Player()
1420 if (gameover) // someone else quit the game already
1423 if(self.deadflag == DEAD_NO)
1424 self.play_time += frametime;
1426 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1427 // (div0: and that in CheckRules_World please)
1430 float checkrules_equality;
1431 float checkrules_suddendeathwarning;
1432 float checkrules_suddendeathend;
1433 float checkrules_overtimesadded; //how many overtimes have been already added
1435 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1436 float WINNING_YES = 1; // winner found
1437 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1438 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1440 float InitiateSuddenDeath()
1442 // Check first whether normal overtimes could be added before initiating suddendeath mode
1443 // - for this timelimit_overtime needs to be >0 of course
1444 // - also check the winning condition calculated in the previous frame and only add normal overtime
1445 // again, if at the point at which timelimit would be extended again, still no winner was found
1446 if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < cvar("timelimit_overtimes")) && cvar("timelimit_overtime") && !(g_race && !g_race_qualifying))
1448 return 1; // need to call InitiateOvertime later
1452 if(!checkrules_suddendeathend)
1454 checkrules_suddendeathend = time + 60 * cvar("timelimit_suddendeath");
1455 if(g_race && !g_race_qualifying)
1456 race_StartCompleting();
1462 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1464 ++checkrules_overtimesadded;
1465 //add one more overtime by simply extending the timelimit
1467 tl = cvar("timelimit");
1468 tl += cvar("timelimit_overtime");
1469 cvar_set("timelimit", ftos(tl));
1470 string minutesPlural;
1471 if (cvar("timelimit_overtime") == 1)
1472 minutesPlural = " ^3minute";
1474 minutesPlural = " ^3minutes";
1478 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1479 ftos(cvar("timelimit_overtime")),
1486 float GetWinningCode(float fraglimitreached, float equality)
1489 if(fraglimitreached)
1490 return WINNING_STARTSUDDENDEATHOVERTIME;
1492 return WINNING_NEVER;
1494 if(fraglimitreached)
1500 // set the .winning flag for exactly those players with a given field value
1501 void SetWinners(.float field, float value)
1504 FOR_EACH_PLAYER(head)
1505 head.winning = (head.field == value);
1508 // set the .winning flag for those players with a given field value
1509 void AddWinners(.float field, float value)
1512 FOR_EACH_PLAYER(head)
1513 if(head.field == value)
1517 // clear the .winning flags
1518 void ClearWinners(void)
1521 FOR_EACH_PLAYER(head)
1525 // Onslaught winning condition:
1526 // game terminates if only one team has a working generator (or none)
1527 float WinningCondition_Onslaught()
1530 local float t1, t2, t3, t4;
1532 WinningConditionHelper(); // set worldstatus
1537 // first check if the game has ended
1538 t1 = t2 = t3 = t4 = 0;
1539 head = find(world, classname, "onslaught_generator");
1542 if (head.health > 0)
1544 if (head.team == COLOR_TEAM1) t1 = 1;
1545 if (head.team == COLOR_TEAM2) t2 = 1;
1546 if (head.team == COLOR_TEAM3) t3 = 1;
1547 if (head.team == COLOR_TEAM4) t4 = 1;
1549 head = find(head, classname, "onslaught_generator");
1551 if (t1 + t2 + t3 + t4 < 2)
1553 // game over, only one team remains (or none)
1555 if (t1) SetWinners(team, COLOR_TEAM1);
1556 if (t2) SetWinners(team, COLOR_TEAM2);
1557 if (t3) SetWinners(team, COLOR_TEAM3);
1558 if (t4) SetWinners(team, COLOR_TEAM4);
1559 dprint("Have a winner, ending game.\n");
1563 // Two or more teams remain
1567 float LMS_NewPlayerLives()
1570 fl = cvar("fraglimit");
1574 // first player has left the game for dying too much? Nobody else can get in.
1575 if(lms_lowest_lives < 1)
1578 if(!cvar("g_lms_join_anytime"))
1579 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1582 return bound(1, lms_lowest_lives, fl);
1585 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1586 // they win. Otherwise the defending team wins once the timelimit passes.
1587 void assault_new_round();
1588 float WinningCondition_Assault()
1592 WinningConditionHelper(); // set worldstatus
1594 status = WINNING_NO;
1595 // as the timelimit has not yet passed just assume the defending team will win
1596 if(assault_attacker_team == COLOR_TEAM1)
1598 SetWinners(team, COLOR_TEAM2);
1602 SetWinners(team, COLOR_TEAM1);
1606 ent = find(world, classname, "target_assault_roundend");
1609 if(ent.winning) // round end has been triggered by attacking team
1611 bprint("ASSAULT: round completed...\n");
1612 SetWinners(team, assault_attacker_team);
1614 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1616 if(ent.cnt == 1) // this was the second round
1618 status = WINNING_YES;
1622 local entity oldself;
1625 assault_new_round();
1634 // LMS winning condition: game terminates if and only if there's at most one
1635 // one player who's living lives. Top two scores being equal cancels the time
1637 float WinningCondition_LMS()
1644 have_player = FALSE;
1645 have_players = FALSE;
1646 l = LMS_NewPlayerLives();
1648 head = find(world, classname, "player");
1651 head2 = find(head, classname, "player");
1653 have_players = TRUE;
1657 // we have at least one player
1660 // two or more active players - continue with the game
1664 // exactly one player?
1667 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1671 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1677 // and assign him his first place
1678 PlayerScore_Add(head, SP_LMS_RANK, 1);
1685 // nobody is playing at all...
1688 // wait for players...
1692 // SNAFU (maybe a draw game?)
1694 dprint("No players, ending game.\n");
1699 // When we get here, we have at least two players who are actually LIVING,
1700 // now check if the top two players have equal score.
1701 WinningConditionHelper();
1704 if(WinningConditionHelper_winner)
1705 WinningConditionHelper_winner.winning = TRUE;
1706 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1707 return WINNING_NEVER;
1709 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1713 void ShuffleMaplist()
1715 cvar_set("g_maplist", shufflewords(cvar_string("g_maplist")));
1719 float WinningCondition_Scores(float limit, float leadlimit)
1721 // TODO make everything use THIS winning condition (except LMS)
1722 WinningConditionHelper();
1726 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1727 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1728 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1729 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1733 if(WinningConditionHelper_winner)
1734 WinningConditionHelper_winner.winning = 1;
1735 if(WinningConditionHelper_winnerteam >= 0)
1736 SetWinners(team, WinningConditionHelper_winnerteam);
1738 if(WinningConditionHelper_lowerisbetter)
1740 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1741 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1745 if(WinningConditionHelper_zeroisworst)
1746 leadlimit = 0; // not supported in this mode
1748 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1749 // these modes always score in increments of 1, thus this makes sense
1751 if(leaderfrags != WinningConditionHelper_topscore)
1753 leaderfrags = WinningConditionHelper_topscore;
1756 if (leaderfrags == limit - 1)
1757 play2all("announcer/robotic/1fragleft.wav");
1758 else if (leaderfrags == limit - 2)
1759 play2all("announcer/robotic/2fragsleft.wav");
1760 else if (leaderfrags == limit - 3)
1761 play2all("announcer/robotic/3fragsleft.wav");
1765 return GetWinningCode(
1766 WinningConditionHelper_topscore &&
1768 (limit && (WinningConditionHelper_topscore >= limit))
1770 (leadlimit && (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit))
1772 WinningConditionHelper_equality
1776 float WinningCondition_Race(float fraglimit)
1787 if(p.race_completed)
1792 wc = WinningCondition_Scores(fraglimit, 0);
1794 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1795 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1796 // do NOT support equality when the laps are all raced!
1797 return WINNING_STARTSUDDENDEATHOVERTIME;
1799 return WINNING_NEVER;
1803 void ReadyRestart();
1804 float WinningCondition_QualifyingThenRace(float limit)
1807 wc = WinningCondition_Scores(limit, 0);
1809 // NEVER initiate overtime
1810 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1818 float WinningCondition_RanOutOfSpawns()
1822 if(have_team_spawns <= 0)
1825 if(!some_spawn_has_been_used)
1828 team1_score = team2_score = team3_score = team4_score = 0;
1830 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1832 if(head.team == COLOR_TEAM1)
1834 else if(head.team == COLOR_TEAM2)
1836 else if(head.team == COLOR_TEAM3)
1838 else if(head.team == COLOR_TEAM4)
1842 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1844 if(head.team == COLOR_TEAM1)
1846 else if(head.team == COLOR_TEAM2)
1848 else if(head.team == COLOR_TEAM3)
1850 else if(head.team == COLOR_TEAM4)
1855 if(team1_score + team2_score + team3_score + team4_score == 0)
1857 checkrules_equality = TRUE;
1860 else if(team1_score + team2_score + team3_score + team4_score == 1)
1863 if(team1_score) t = COLOR_TEAM1;
1864 if(team2_score) t = COLOR_TEAM2;
1865 if(team3_score) t = COLOR_TEAM3;
1866 if(team4_score) t = COLOR_TEAM4;
1867 CheckAllowedTeams(world);
1868 for(i = 0; i < MAX_TEAMSCORE; ++i)
1870 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
1871 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
1872 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
1873 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
1876 AddWinners(team, t);
1887 Exit deathmatch games upon conditions
1890 void CheckRules_World()
1902 MapVote_Think should now do that part
1903 if (intermission_running)
1904 if (time >= intermission_exittime + 60)
1906 if(!DoNextMapOverride())
1912 if (gameover) // someone else quit the game already
1914 if(player_count == 0) // Nobody there? Then let's go to the next map
1916 // this will actually check the player count in the next frame
1917 // again, but this shouldn't hurt
1921 timelimit = cvar("timelimit") * 60;
1922 fraglimit = cvar("fraglimit");
1923 leadlimit = cvar("leadlimit");
1925 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1928 timelimit = 0; // timelimit is not made for warmup
1930 fraglimit = 0; // no fraglimit for now
1931 leadlimit = 0; // no leadlimit for now
1935 timelimit = 0; // ONS has its own overtime rule
1939 timelimit += game_starttime;
1941 else if (timelimit < 0)
1951 if(checkrules_suddendeathend)
1953 if(!checkrules_suddendeathwarning)
1955 checkrules_suddendeathwarning = TRUE;
1956 if(g_race && !g_race_qualifying)
1957 bcenterprint("^3Everyone, finish your lap! The race is over!");
1959 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1964 if (timelimit && time >= timelimit)
1966 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1969 float playerswithlaps;
1972 totalplayers = playerswithlaps = readyplayers = 0;
1973 FOR_EACH_PLAYER(head)
1976 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
1982 // at least 2 of the players have completed a lap: start the RACE
1983 // otherwise, the players should end the qualifying on their own
1984 if(readyplayers || playerswithlaps >= 2)
1986 checkrules_suddendeathend = 0;
1987 ReadyRestart(); // go to race
1991 wantovertime |= InitiateSuddenDeath();
1994 wantovertime |= InitiateSuddenDeath();
1998 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
2004 float checkrules_status;
2005 checkrules_status = WinningCondition_RanOutOfSpawns();
2006 if(checkrules_status == WINNING_YES)
2008 bprint("Hey! Someone ran out of spawns!\n");
2010 else if(g_race && !g_race_qualifying && timelimit >= 0)
2012 checkrules_status = WinningCondition_Race(fraglimit);
2013 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
2015 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
2017 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
2018 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
2022 checkrules_status = WinningCondition_Assault(); // TODO remove this?
2026 checkrules_status = WinningCondition_LMS();
2028 else if (g_onslaught)
2030 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
2034 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
2035 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
2038 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
2040 checkrules_status = WINNING_NEVER;
2041 checkrules_overtimesadded = -1;
2042 wantovertime |= InitiateSuddenDeath();
2045 if(checkrules_status == WINNING_NEVER)
2046 // equality cases! Nobody wins if the overtime ends in a draw.
2051 if(checkrules_status == WINNING_NEVER)
2054 checkrules_status = WINNING_YES;
2057 if(checkrules_suddendeathend)
2058 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2059 checkrules_status = WINNING_YES;
2061 if(checkrules_status == WINNING_YES)
2063 //print("WINNING\n");
2068 float mapvote_nextthink;
2069 float mapvote_initialized;
2070 float mapvote_keeptwotime;
2071 float mapvote_timeout;
2072 string mapvote_message;
2073 #define MAPVOTE_SCREENSHOT_DIRS_COUNT 4
2074 string mapvote_screenshot_dirs[MAPVOTE_SCREENSHOT_DIRS_COUNT];
2075 float mapvote_screenshot_dirs_count;
2077 float mapvote_count;
2078 float mapvote_count_real;
2079 string mapvote_maps[MAPVOTE_COUNT];
2080 float mapvote_maps_screenshot_dir[MAPVOTE_COUNT];
2081 string mapvote_maps_pakfile[MAPVOTE_COUNT];
2082 float mapvote_maps_suggested[MAPVOTE_COUNT];
2083 string mapvote_suggestions[MAPVOTE_COUNT];
2084 float mapvote_suggestion_ptr;
2085 float mapvote_maxlen;
2086 float mapvote_voters;
2087 float mapvote_votes[MAPVOTE_COUNT];
2089 float mapvote_detail;
2090 float mapvote_abstain;
2093 void MapVote_ClearAllVotes()
2095 FOR_EACH_CLIENT(other)
2099 string MapVote_Suggest(string m)
2103 return "That's not how to use this command.";
2104 if(!cvar("g_maplist_votable_suggestions"))
2105 return "Suggestions are not accepted on this server.";
2106 if(mapvote_initialized)
2107 return "Can't suggest - voting is already in progress!";
2108 m = MapInfo_FixName(m);
2110 return "The map you suggested is not available on this server.";
2111 if(!cvar("g_maplist_votable_suggestions_override_mostrecent"))
2113 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2115 if(!MapInfo_CheckMap(m))
2116 return "The map you suggested does not support the current game mode.";
2117 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2118 if(mapvote_suggestions[i] == m)
2119 return "This map was already suggested.";
2120 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2122 i = floor(random() * mapvote_suggestion_ptr);
2126 i = mapvote_suggestion_ptr;
2127 mapvote_suggestion_ptr += 1;
2129 if(mapvote_suggestions[i] != "")
2130 strunzone(mapvote_suggestions[i]);
2131 mapvote_suggestions[i] = strzone(m);
2132 if(cvar("sv_eventlog"))
2133 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2134 return strcat("Suggestion of ", m, " accepted.");
2137 void MapVote_AddVotable(string nextMap, float isSuggestion)
2140 string pakfile, mapfile;
2144 for(j = 0; j < mapvote_count; ++j)
2145 if(mapvote_maps[j] == nextMap)
2147 if(strlen(nextMap) > mapvote_maxlen)
2148 mapvote_maxlen = strlen(nextMap);
2149 mapvote_maps[mapvote_count] = strzone(nextMap);
2150 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2152 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2154 mapfile = strcat(mapvote_screenshot_dirs[i], "/", mapvote_maps[i]);
2155 pakfile = whichpack(strcat(mapfile, ".tga"));
2157 pakfile = whichpack(strcat(mapfile, ".jpg"));
2159 pakfile = whichpack(strcat(mapfile, ".png"));
2163 if(i >= mapvote_screenshot_dirs_count)
2164 i = 0; // FIXME maybe network this error case, as that means there is no mapshot on the server?
2165 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2166 pakfile = substring(pakfile, o, -1);
2168 mapvote_maps_screenshot_dir[mapvote_count] = i;
2169 mapvote_maps_pakfile[mapvote_count] = strzone(pakfile);
2174 void MapVote_Spawn();
2180 MapVote_ClearAllVotes();
2183 mapvote_detail = !cvar("g_maplist_votable_nodetail");
2184 mapvote_abstain = cvar("g_maplist_votable_abstain");
2187 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
2189 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
2190 smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
2192 // we need this for AddVotable, as that cycles through the screenshot dirs
2193 mapvote_screenshot_dirs_count = tokenize_console(cvar_string("g_maplist_votable_screenshot_dir"));
2194 if(mapvote_screenshot_dirs_count == 0)
2195 mapvote_screenshot_dirs_count = tokenize_console("maps levelshots");
2196 mapvote_screenshot_dirs_count = min(mapvote_screenshot_dirs_count, MAPVOTE_SCREENSHOT_DIRS_COUNT);
2197 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2198 mapvote_screenshot_dirs[i] = strzone(argv(i));
2200 if(mapvote_suggestion_ptr)
2201 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2202 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2204 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2205 MapVote_AddVotable(GetNextMap(), FALSE);
2207 if(mapvote_count == 0)
2209 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2210 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2211 if(cvar("g_maplist_shuffle"))
2213 localcmd("\nmenu_cmd sync\n");
2214 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2215 MapVote_AddVotable(GetNextMap(), FALSE);
2218 mapvote_count_real = mapvote_count;
2220 MapVote_AddVotable("don't care", 0);
2222 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2224 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
2225 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
2226 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2227 mapvote_keeptwotime = 0;
2228 mapvote_message = "Choose a map and press its key!";
2233 void MapVote_SendPicture(float id)
2236 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2237 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2238 WriteByte(MSG_ONE, id);
2239 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dirs[mapvote_maps_screenshot_dir[id]], "/", mapvote_maps[id]), 3072);
2242 float GameCommand_MapVote(string cmd)
2244 if(!intermission_running)
2247 if(cmd == "mv_getpic")
2249 MapVote_SendPicture(stof(argv(1)));
2256 float MapVote_GetMapMask()
2258 float mask, i, power;
2260 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2261 if(mapvote_maps[i] != "")
2267 float MapVote_SendEntity(entity to, float sf)
2272 sf &~= 2; // if we send 1, we don't need to also send 2
2274 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2275 WriteByte(MSG_ENTITY, sf);
2279 // flag 1 == initialization
2280 for(i = 0; i < mapvote_screenshot_dirs_count; ++i)
2281 WriteString(MSG_ENTITY, mapvote_screenshot_dirs[i]);
2282 WriteString(MSG_ENTITY, "");
2283 WriteByte(MSG_ENTITY, mapvote_count);
2284 WriteByte(MSG_ENTITY, mapvote_abstain);
2285 WriteByte(MSG_ENTITY, mapvote_detail);
2286 WriteCoord(MSG_ENTITY, mapvote_timeout);
2287 if(mapvote_count <= 8)
2288 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2290 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2291 for(i = 0; i < mapvote_count; ++i)
2292 if(mapvote_maps[i] != "")
2294 if(mapvote_abstain && i == mapvote_count - 1)
2296 WriteString(MSG_ENTITY, ""); // abstain needs no text
2297 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2298 WriteByte(MSG_ENTITY, 0); // abstain needs no screenshot dir
2302 WriteString(MSG_ENTITY, mapvote_maps[i]);
2303 WriteString(MSG_ENTITY, mapvote_maps_pakfile[i]);
2304 WriteByte(MSG_ENTITY, mapvote_maps_screenshot_dir[i]);
2311 // flag 2 == update of mask
2312 if(mapvote_count <= 8)
2313 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2315 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2321 for(i = 0; i < mapvote_count; ++i)
2322 if(mapvote_maps[i] != "")
2323 WriteByte(MSG_ENTITY, mapvote_votes[i]);
2325 WriteByte(MSG_ENTITY, to.mapvote);
2331 void MapVote_Spawn()
2333 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2336 void MapVote_TouchMask()
2338 mapvote_ent.SendFlags |= 2;
2341 void MapVote_TouchVotes(entity voter)
2343 mapvote_ent.SendFlags |= 4;
2346 float MapVote_Finished(float mappos)
2352 if(cvar("sv_eventlog"))
2354 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2355 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2356 didntvote = mapvote_voters;
2357 for(i = 0; i < mapvote_count; ++i)
2358 if(mapvote_maps[i] != "")
2360 didntvote -= mapvote_votes[i];
2363 result = strcat(result, ":", mapvote_maps[i]);
2364 result = strcat(result, ":", ftos(mapvote_votes[i]));
2367 result = strcat(result, ":didn't vote:", ftos(didntvote));
2369 GameLogEcho(result);
2370 if(mapvote_maps_suggested[mappos])
2371 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2374 FOR_EACH_REALCLIENT(other)
2375 FixClientCvars(other);
2377 Map_Goto_SetStr(mapvote_maps[mappos]);
2379 alreadychangedlevel = TRUE;
2382 void MapVote_CheckRules_1()
2386 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2388 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2389 mapvote_votes[i] = 0;
2393 FOR_EACH_REALCLIENT(other)
2398 i = other.mapvote - 1;
2399 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2400 mapvote_votes[i] = mapvote_votes[i] + 1;
2405 float MapVote_CheckRules_2()
2408 float firstPlace, secondPlace;
2409 float firstPlaceVotes, secondPlaceVotes;
2410 float mapvote_voters_real;
2413 if(mapvote_count_real == 1)
2414 return MapVote_Finished(0);
2416 mapvote_voters_real = mapvote_voters;
2418 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2420 RandomSelection_Init();
2421 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2422 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2423 firstPlace = RandomSelection_chosen_float;
2424 firstPlaceVotes = RandomSelection_best_priority;
2425 //dprint("First place: ", ftos(firstPlace), "\n");
2426 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2428 RandomSelection_Init();
2429 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2431 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2432 secondPlace = RandomSelection_chosen_float;
2433 secondPlaceVotes = RandomSelection_best_priority;
2434 //dprint("Second place: ", ftos(secondPlace), "\n");
2435 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2437 if(firstPlace == -1)
2438 error("No first place in map vote... WTF?");
2440 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2441 return MapVote_Finished(firstPlace);
2443 if(mapvote_keeptwotime)
2444 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2447 MapVote_TouchMask();
2448 mapvote_message = "Now decide between the TOP TWO!";
2449 mapvote_keeptwotime = 0;
2450 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2451 result = strcat(result, ":", ftos(firstPlaceVotes));
2452 result = strcat(result, ":", mapvote_maps[secondPlace]);
2453 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2454 didntvote = mapvote_voters;
2455 for(i = 0; i < mapvote_count; ++i)
2456 if(mapvote_maps[i] != "")
2458 didntvote -= mapvote_votes[i];
2460 if(i != secondPlace)
2462 result = strcat(result, ":", mapvote_maps[i]);
2463 result = strcat(result, ":", ftos(mapvote_votes[i]));
2464 if(i < mapvote_count_real)
2466 strunzone(mapvote_maps[i]);
2467 mapvote_maps[i] = "";
2468 strunzone(mapvote_maps_pakfile[i]);
2469 mapvote_maps_pakfile[i] = "";
2473 result = strcat(result, ":didn't vote:", ftos(didntvote));
2474 if(cvar("sv_eventlog"))
2475 GameLogEcho(result);
2485 keeptwo = mapvote_keeptwotime;
2486 MapVote_CheckRules_1(); // count
2487 if(MapVote_CheckRules_2()) // decide
2491 FOR_EACH_REALCLIENT(other)
2493 // hide scoreboard again
2494 if(other.health != 2342)
2496 other.health = 2342;
2498 if(clienttype(other) == CLIENTTYPE_REAL)
2501 WriteByte(MSG_ONE, SVC_FINALE);
2502 WriteString(MSG_ONE, "");
2506 // clear possibly invalid votes
2507 if(mapvote_maps[other.mapvote - 1] == "")
2509 // use impulses as new vote
2510 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2511 if(mapvote_maps[other.impulse - 1] != "")
2513 other.mapvote = other.impulse;
2514 MapVote_TouchVotes(other);
2522 MapVote_CheckRules_1(); // just count
2524 void MapVote_Start()
2529 MapInfo_Enumerate();
2530 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2533 void MapVote_Think()
2538 if(alreadychangedlevel)
2541 if(time < mapvote_nextthink)
2545 mapvote_nextthink = time + 0.5;
2547 if(!mapvote_initialized)
2549 if(cvar("rescan_pending") == 1)
2551 cvar_set("rescan_pending", "2");
2552 localcmd("fs_rescan\nrescan_pending 3\n");
2555 else if(cvar("rescan_pending") == 2)
2559 else if(cvar("rescan_pending") == 3)
2561 // now build missing mapinfo files
2562 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2565 // we're done, start the timer
2566 cvar_set("rescan_pending", "0");
2569 mapvote_initialized = TRUE;
2570 if(DoNextMapOverride())
2572 if(!cvar("g_maplist_votable") || player_count <= 0)
2583 string GotoMap(string m)
2585 if(!MapInfo_CheckMap(m))
2586 return "The map you chose is not available on this server.";
2587 cvar_set("nextmap", m);
2588 cvar_set("timelimit", "-1");
2589 if(mapvote_initialized || alreadychangedlevel)
2591 if(DoNextMapOverride())
2592 return "Map switch initiated.";
2594 return "Hm... no. For some reason I like THIS map more.";
2597 return "Map switch will happen after scoreboard.";
2604 FOR_EACH_REALCLIENT(self)
2606 if(self.classname == "spectator")
2608 if(self.enemy.typehitsound)
2609 play2(self, "misc/typehit.wav");
2610 else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2611 play2(self, "misc/hit.wav");
2615 if(self.typehitsound)
2616 play2(self, "misc/typehit.wav");
2617 else if(self.hitsound && self.cvar_cl_hitsound)
2618 play2(self, "misc/hit.wav");
2621 altime = time + frametime * (1 + cvar("g_antilag_nudge"));
2622 // add 1 frametime because after this, engine SV_Physics
2623 // increases time by a frametime and then networks the frame
2624 // add another frametime because client shows everything with
2625 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2627 FOR_EACH_CLIENT(self)
2629 self.hitsound = FALSE;
2630 self.typehitsound = FALSE;
2631 antilag_record(self, altime);
2638 * returns TRUE if redirecting
2640 float redirection_timeout;
2641 float redirection_nextthink;
2642 float RedirectionThink()
2644 float clients_found;
2646 if(redirection_target == "")
2649 if(!redirection_timeout)
2651 cvar_set("sv_public", "-2");
2652 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2653 if(redirection_target == "self")
2654 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2656 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2659 if(time < redirection_nextthink)
2662 redirection_nextthink = time + 1;
2665 FOR_EACH_REALCLIENT(self)
2667 print("Redirecting: sending connect command to ", self.netname, "\n");
2668 if(redirection_target == "self")
2669 stuffcmd(self, "\ndisconnect; reconnect\n");
2671 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2675 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2677 if(time > redirection_timeout || clients_found == 0)
2678 localcmd("\nwait; wait; wait; quit\n");
2685 // Loaded from a save game
2686 // some things then break, so let's work around them...
2688 // Progs DB (capture records)
2689 ServerProgsDB = db_load("server.db");
2693 MapInfo_Enumerate();
2694 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2700 if(gameover > 1) // shutting down already?
2703 gameover = 2; // 2 = server shutting down
2705 if(world_initialized > 0)
2707 world_initialized = 0;
2708 print("Saving persistent data...\n");
2710 if(!cheatcount_total)
2711 db_save(ServerProgsDB, "server.db");
2712 if(cvar("developer"))
2713 db_save(TemporaryDB, "server-temp.db");
2714 db_close(ServerProgsDB);
2715 db_close(TemporaryDB);
2717 // tell the bot system the game is ending now
2720 WeaponStats_Shutdown();
2723 else if(world_initialized == 0)
2725 print("NOTE: crashed before even initializing the world, not saving persistent data\n");