1 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
2 string redirection_target;
7 float() DoNextMapOverride;
11 if(cvar("g_running_guns"))
13 default_player_alpha = -1;
14 default_weapon_alpha = +1;
16 else if(cvar("g_cloaked"))
18 default_player_alpha = cvar("g_balance_cloaked_alpha");
19 default_weapon_alpha = default_player_alpha;
23 default_player_alpha = cvar("g_player_alpha");
24 if(default_player_alpha <= 0)
25 default_player_alpha = 1;
26 default_weapon_alpha = default_player_alpha;
30 void fteqcc_testbugs()
34 if(!cvar("developer_fteqccbugs"))
37 dprint("*** fteqcc test: checking for bugs...\n");
41 if(sqrt(a) - sqrt(b - a) == 0)
42 dprint("*** fteqcc test: found same-function-twice bug\n");
44 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
48 world.enemy.frags += 10;
49 if(world.frags > 0.2 || world.frags < -0.2) // don't error out if it's just roundoff errors
50 dprint("*** fteqcc test: found += bug\n");
52 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
60 cvar_set("_sv_init", "0");
61 if(cvar("g_maplist_shuffle"))
63 tokenize(cvar_string("g_maplist"));
64 if(argv(0) != GetMapname())
66 cvar_set("nextmap", argv(0));
67 if(!DoNextMapOverride())
73 float world_already_spawned;
74 void worldspawn (void)
76 if(world_already_spawned)
77 error("world already spawned - you may have EXACTLY ONE worldspawn!");
78 world_already_spawned = TRUE;
79 // Precache all player models
80 // Workaround for "invisible players"
81 precache_model("models/player/carni.zym");
82 precache_model("models/player/crash.zym");
83 precache_model("models/player/grunt.zym");
84 precache_model("models/player/headhunter.zym");
85 precache_model("models/player/insurrectionist.zym");
86 precache_model("models/player/jeandarc.zym");
87 precache_model("models/player/lurk.zym");
88 precache_model("models/player/lycanthrope.zym");
89 precache_model("models/player/marine.zym");
90 precache_model("models/player/nexus.zym");
91 precache_model("models/player/pyria.zym");
92 precache_model("models/player/shock.zym");
93 precache_model("models/player/skadi.zym");
94 precache_model("models/player/specop.zym");
95 precache_model("models/player/visitant.zym");
97 //precache_model ("progs/beam.mdl");
98 precache_model ("models/bullet.mdl");
99 precache_model ("models/casing_bronze.mdl");
100 precache_model ("models/casing_shell.mdl");
101 precache_model ("models/casing_steel.mdl");
102 precache_model ("models/ebomb.mdl");
103 precache_model ("models/elaser.mdl");
104 precache_model ("models/flash.md3");
105 precache_model ("models/gibs/bloodyskull.md3");
106 precache_model ("models/gibs/chunk.mdl");
107 precache_model ("models/gibs/eye.md3");
108 precache_model ("models/gibs/gib1.md3");
109 //precache_model ("models/gibs/gib2.md3");
110 //precache_model ("models/gibs/gib3.md3");
111 //precache_model ("models/gibs/gib4.md3");
112 precache_model ("models/gibs/gib5.md3");
113 //precache_model ("models/gibs/gib6.md3");
114 precache_model ("models/gibs/gib1.mdl");
115 precache_model ("models/gibs/gib2.mdl");
116 precache_model ("models/gibs/gib3.mdl");
117 precache_model ("models/grenademodel.md3");
118 precache_model ("models/hagarmissile.mdl");
119 precache_model ("models/items/a_bullets.mdl");
120 precache_model ("models/items/a_cells.md3");
121 precache_model ("models/items/a_rockets.md3");
122 precache_model ("models/items/a_shells.md3");
123 precache_model ("models/items/g_a1.md3");
124 precache_model ("models/items/g_a25.md3");
125 precache_model ("models/items/g_h1.md3");
126 precache_model ("models/items/g_h25.md3");
127 precache_model ("models/items/g_h100.md3");
128 precache_model ("models/items/g_invincible.md3");
129 precache_model ("models/items/g_strength.md3");
130 precache_model ("models/laser.mdl");
131 precache_model ("models/misc/chatbubble.spr");
132 precache_model ("models/misc/teambubble.spr");
133 precache_model ("models/nexflash.md3");
134 precache_model ("models/plasma.mdl");
135 precache_model ("models/plasmatrail.mdl");
136 precache_model ("models/rocket.md3");
137 //precache_model ("models/sprites/grenexpl.spr");
138 precache_model ("models/runematch/rune.mdl");
139 precache_model ("models/runematch/curse.mdl");
140 //precache_model ("models/sprites/hagar.spr");
141 //precache_model ("models/sprites/muzzleflash.spr32");
142 //precache_model ("models/sprites/electrocombo.spr32");
143 //precache_model ("models/sprites/plasmahitwall.spr32");
144 //precache_model ("models/sprites/plasmashot.spr32");
145 //precache_model ("models/sprites/rockexpl.spr");
146 precache_model ("models/tracer.mdl");
147 precache_model ("models/uziflash.md3");
148 precache_model ("models/weapons/g_crylink.md3");
149 precache_model ("models/weapons/g_electro.md3");
150 precache_model ("models/weapons/g_gl.md3");
151 precache_model ("models/weapons/g_hagar.md3");
152 precache_model ("models/weapons/g_nex.md3");
153 precache_model ("models/weapons/g_rl.md3");
154 precache_model ("models/weapons/g_shotgun.md3");
155 precache_model ("models/weapons/g_uzi.md3");
156 precache_model ("models/weapons/v_crylink.md3");
157 precache_model ("models/weapons/v_electro.md3");
158 precache_model ("models/weapons/v_gl.md3");
159 precache_model ("models/weapons/v_hagar.md3");
160 precache_model ("models/weapons/v_laser.md3");
161 precache_model ("models/weapons/v_nex.md3");
162 precache_model ("models/weapons/v_rl.md3");
163 precache_model ("models/weapons/v_shotgun.md3");
164 precache_model ("models/weapons/v_uzi.md3");
165 precache_model ("models/weapons/w_crylink.zym");
166 precache_model ("models/weapons/w_electro.zym");
167 precache_model ("models/weapons/w_gl.zym");
168 precache_model ("models/weapons/w_hagar.zym");
169 precache_model ("models/weapons/w_laser.zym");
170 precache_model ("models/weapons/w_nex.zym");
171 precache_model ("models/weapons/w_rl.zym");
172 precache_model ("models/weapons/w_shotgun.zym");
173 precache_model ("models/weapons/w_uzi.zym");
175 // laser for laser-guided weapons
176 precache_model ("models/laser_dot.mdl");
178 precache_sound ("misc/null.wav");
179 precache_sound ("misc/armor1.wav");
180 precache_sound ("misc/armor25.wav");
181 precache_sound ("misc/armorimpact.wav");
182 precache_sound ("misc/bodyimpact1.wav");
183 precache_sound ("misc/bodyimpact2.wav");
184 precache_sound ("misc/gib.wav");
185 precache_sound ("misc/gib_splat01.wav");
186 precache_sound ("misc/gib_splat02.wav");
187 precache_sound ("misc/gib_splat03.wav");
188 precache_sound ("misc/gib_splat04.wav");
189 //precache_sound ("misc/h2ohit.wav");
190 precache_sound ("misc/hit.wav");
191 precache_sound ("misc/footstep01.wav");
192 precache_sound ("misc/footstep02.wav");
193 precache_sound ("misc/footstep03.wav");
194 precache_sound ("misc/footstep04.wav");
195 precache_sound ("misc/footstep05.wav");
196 precache_sound ("misc/footstep06.wav");
197 precache_sound ("misc/hitground1.ogg");
198 precache_sound ("misc/hitground2.ogg");
199 precache_sound ("misc/hitground3.ogg");
200 precache_sound ("misc/hitground4.ogg");
201 precache_sound ("misc/itempickup.ogg");
202 precache_sound ("misc/itemrespawn.ogg");
203 precache_sound ("misc/jumppad.ogg");
204 precache_sound ("misc/mediumhealth.ogg");
205 precache_sound ("misc/megahealth.ogg");
206 precache_sound ("misc/minihealth.ogg");
207 precache_sound ("misc/powerup.ogg");
208 precache_sound ("misc/powerup_shield.ogg");
209 precache_sound ("misc/talk.wav");
210 precache_sound ("misc/teleport.ogg");
211 precache_sound ("plats/medplat1.wav");
212 precache_sound ("plats/medplat2.wav");
213 precache_sound ("player/lava.wav");
214 precache_sound ("player/slime.wav");
215 precache_sound ("weapons/crylink_fire.ogg");
216 precache_sound ("weapons/electro_bounce.ogg");
217 precache_sound ("weapons/electro_fire.ogg");
218 precache_sound ("weapons/electro_fire2.ogg");
219 precache_sound ("weapons/electro_fly.wav");
220 precache_sound ("weapons/electro_impact.ogg");
221 precache_sound ("weapons/electro_impact_combo.ogg");
222 //precache_sound ("weapons/grenade_bounce.ogg");
223 precache_sound ("weapons/grenade_bounce1.ogg");
224 precache_sound ("weapons/grenade_bounce2.ogg");
225 precache_sound ("weapons/grenade_bounce3.ogg");
226 precache_sound ("weapons/grenade_bounce4.ogg");
227 precache_sound ("weapons/grenade_bounce5.ogg");
228 precache_sound ("weapons/grenade_bounce6.ogg");
229 precache_sound ("weapons/grenade_fire.ogg");
230 precache_sound ("weapons/grenade_impact.ogg");
231 precache_sound ("weapons/hagar_fire.ogg");
232 precache_sound ("weapons/hagexp1.ogg");
233 precache_sound ("weapons/hagexp2.ogg");
234 precache_sound ("weapons/hagexp3.ogg");
235 precache_sound ("weapons/hook_fire.ogg");
236 precache_sound ("weapons/hook_impact.ogg");
237 precache_sound ("weapons/lasergun_fire.ogg");
238 precache_sound ("weapons/laserimpact.ogg");
239 precache_sound ("weapons/nexfire.ogg");
240 precache_sound ("weapons/neximpact.ogg");
241 precache_sound ("weapons/ric1.ogg");
242 precache_sound ("weapons/ric2.ogg");
243 precache_sound ("weapons/ric3.ogg");
244 precache_sound ("weapons/rocket_fire.ogg");
245 precache_sound ("weapons/rocket_fly.wav");
246 precache_sound ("weapons/rocket_impact.ogg");
247 precache_sound ("weapons/rocket_det.ogg");
248 precache_sound ("weapons/shotgun_fire.ogg");
249 precache_sound ("weapons/tink1.ogg");
250 precache_sound ("weapons/uzi_fire.ogg");
251 precache_sound ("weapons/weapon_switch.ogg");
252 precache_sound ("weapons/weaponpickup.ogg");
253 precache_sound ("weapons/strength_fire.ogg");
255 //precache_sound ("announce/male/kill10.ogg");
256 //precache_sound ("announce/male/kill15.ogg");
257 //precache_sound ("announce/male/kill20.ogg");
258 //precache_sound ("announce/male/kill25.ogg");
259 //precache_sound ("announce/male/kill3.ogg");
260 //precache_sound ("announce/male/kill30.ogg");
261 //precache_sound ("announce/male/kill4.ogg");
262 //precache_sound ("announce/male/kill5.ogg");
263 //precache_sound ("announce/male/kill6.ogg");
264 //precache_sound ("announce/male/mapkill1.ogg");
265 //precache_sound ("announce/robotic/last_second_save.ogg");
266 //precache_sound ("announce/robotic/narrowly_averted.ogg");
267 //precache_sound ("minstagib/mockery.ogg");
269 // announcer sounds - male
270 precache_sound ("announcer/male/03kills.ogg");
271 precache_sound ("announcer/male/05kills.ogg");
272 precache_sound ("announcer/male/10kills.ogg");
273 precache_sound ("announcer/male/15kills.ogg");
274 precache_sound ("announcer/male/20kills.ogg");
275 precache_sound ("announcer/male/25kills.ogg");
276 precache_sound ("announcer/male/30kills.ogg");
277 precache_sound ("announcer/male/botlike.ogg");
278 precache_sound ("announcer/male/electrobitch.ogg");
279 precache_sound ("announcer/male/welcome.ogg");
280 precache_sound ("announcer/male/yoda.ogg");
282 // announcer sounds - robotic
283 precache_sound ("announcer/robotic/1fragleft.ogg");
284 precache_sound ("announcer/robotic/1minuteremains.ogg");
285 precache_sound ("announcer/robotic/2fragsleft.ogg");
286 precache_sound ("announcer/robotic/3fragsleft.ogg");
287 precache_sound ("announcer/robotic/lastsecond.ogg");
288 precache_sound ("announcer/robotic/narrowly.ogg");
289 precache_sound ("announcer/robotic/1.ogg");
290 precache_sound ("announcer/robotic/2.ogg");
291 precache_sound ("announcer/robotic/3.ogg");
292 precache_sound ("announcer/robotic/4.ogg");
293 precache_sound ("announcer/robotic/5.ogg");
294 precache_sound ("announcer/robotic/6.ogg");
295 precache_sound ("announcer/robotic/7.ogg");
296 precache_sound ("announcer/robotic/8.ogg");
297 precache_sound ("announcer/robotic/9.ogg");
298 precache_sound ("announcer/robotic/10.ogg");
300 // plays music for the level if there is any
303 precache_sound (self.noise);
304 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
310 // 1 FLICKER (first variety)
311 lightstyle(1, "mmnmmommommnonmmonqnmmo");
313 // 2 SLOW STRONG PULSE
314 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
316 // 3 CANDLE (first variety)
317 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
320 lightstyle(4, "mamamamamama");
323 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
325 // 6 FLICKER (second variety)
326 lightstyle(6, "nmonqnmomnmomomno");
328 // 7 CANDLE (second variety)
329 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
331 // 8 CANDLE (third variety)
332 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
334 // 9 SLOW STROBE (fourth variety)
335 lightstyle(9, "aaaaaaaazzzzzzzz");
337 // 10 FLUORESCENT FLICKER
338 lightstyle(10, "mmamammmmammamamaaamammma");
340 // 11 SLOW PULSE NOT FADE TO BLACK
341 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
343 // styles 32-62 are assigned by the light program for switchable lights
349 lms_lowest_lives = 0;
354 bot_waypoints_for_items = cvar("g_waypoints_for_items");
355 if(bot_waypoints_for_items == 1)
356 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
357 bot_waypoints_for_items = 0;
359 if(cvar("g_campaign"))
364 WaypointSprite_Init();
366 //if (cvar("g_domination"))
370 head = nextent(world);
375 head = nextent(head);
378 GameLogInit(); // prepare everything
379 if(cvar("sv_eventlog"))
382 GameLogEcho(":logversion:2", FALSE);
383 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
384 s = strcat(s, ftos(random()));
385 GameLogEcho(strcat(":gamestart:", GetMapname(), ":", s), FALSE);
386 s = ":gameinfo:mutators:LIST";
387 if(cvar("g_grappling_hook"))
388 s = strcat(s, ":grappling_hook");
389 if(!cvar("g_use_ammunition"))
390 s = strcat(s, ":no_use_ammunition");
391 if(!cvar("g_pickup_items"))
392 s = strcat(s, ":no_pickup_items");
393 if(cvar("g_instagib"))
394 s = strcat(s, ":instagib");
395 if(cvar("g_rocketarena"))
396 s = strcat(s, ":rockerarena");
398 s = strcat(s, ":nixnex");
399 if(cvar("g_vampire"))
400 s = strcat(s, ":vampire");
401 if(cvar("g_laserguided_missile"))
402 s = strcat(s, ":laserguided_missile");
403 if(cvar("g_norecoil"))
404 s = strcat(s, ":norecoil");
406 s = strcat(s, ":midair");
407 if(cvar("g_minstagib"))
408 s = strcat(s, ":minstagib");
409 GameLogEcho(s, FALSE);
410 GameLogEcho(":gameinfo:end", FALSE);
413 cvar_set("nextmap", "");
417 if(cvar("g_campaign"))
427 //makestatic (self); // Who the f___ did that?
431 float( string pFilename ) TryFile =
434 dprint("TryFile(\"", pFilename, "\")\n");
435 lHandle = fopen( pFilename, FILE_READ );
436 if( lHandle != -1 ) {
446 if (game == GAME_DEATHMATCH)
448 else if (game == GAME_TEAM_DEATHMATCH)
450 else if (game == GAME_DOMINATION)
452 else if (game == GAME_CTF)
454 else if (game == GAME_RUNEMATCH)
456 else if (game == GAME_LMS)
461 string getmapname_stored;
464 if(getmapname_stored == "")
465 getmapname_stored = strzone(strcat(GetGametype(), "_", mapname));
466 return getmapname_stored;
469 float Map_Count, Map_Current;
470 string Map_Current_Name;
472 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
473 float GetMaplistPosition()
479 idx = cvar("g_maplist_index");
486 for(pos = 0; pos < Map_Count; ++pos)
490 // resume normal maplist rotation if current map is not in g_maplist
494 float MapHasRightSize(string map)
496 // open map size restriction file
498 dprint("opensize "); dprint(map);
499 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
502 float mapmin, mapmax;
504 mapmin = stof(fgets(fh));
505 mapmax = stof(fgets(fh));
507 if(player_count < mapmin)
509 dprint("not enough\n");
512 if(player_count > mapmax)
514 dprint("too many\n");
517 dprint("right size\n");
520 dprint(": not found\n");
524 string Map_Filename(float position)
527 return strcat("maps/", argv(position), ".mapcfg");
530 float(float position, float pass) Map_Check =
534 map_next = argv(position);
536 if(map_next == Map_Current_Name) // same map again in first pass?
538 filename = Map_Filename(position);
539 if(TryFile(filename))
543 if(MapHasRightSize(argv(position)))
548 dprint( "Couldn't find '", filename, "'..\n" );
553 void(string nextmapname) Map_Goto_SetStr =
555 if(getmapname_stored != "")
556 strunzone(getmapname_stored);
557 if(nextmapname == "")
558 getmapname_stored = "";
560 getmapname_stored = strzone(nextmapname);
563 void(float position) Map_Goto_SetFloat =
565 cvar_set("g_maplist_index", ftos(position));
566 Map_Goto_SetStr(argv(position));
569 void() GameResetCfg =
571 // if an exit cfg is defined by exiting map, exec it.
573 exit_cfg = cvar_string("exit_cfg");
575 localcmd(strcat("exec \"", exit_cfg, "\"\n"));
577 localcmd("exec game_reset.cfg\n");
583 localcmd(strcat("exec \"maps/", getmapname_stored ,".mapcfg\"\n"));
586 // return codes of map selectors:
587 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
588 // -2 = permanent failure
589 float() MaplistMethod_Iterate = // usual method
593 for(pass = 1; pass <= 2; ++pass)
595 for(i = 1; i < Map_Count; ++i)
598 mapindex = math_mod(i + Map_Current, Map_Count);
599 if(Map_Check(mapindex, pass))
606 float() MaplistMethod_Repeat = // fallback method
608 if(Map_Check(Map_Current, 2))
613 float() MaplistMethod_Random = // random map selection
619 for(i = 0; i <= imax; ++i)
622 mapindex = math_mod(Map_Current + ceil(random() * (Map_Count - 1)), Map_Count); // any OTHER map
623 if(Map_Check(mapindex, 1))
629 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
630 // the exponent sets a bias on the map selection:
631 // the higher the exponent, the less likely "shortly repeated" same maps are
633 float i, j, imax, insertpos;
638 return 0; // only one map, then always play this one
640 for(i = 0; i <= imax; ++i)
644 // now reinsert this at another position
645 insertpos = pow(random(), 1 / exponent); // ]0, 1]
646 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
647 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
648 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
650 // insert the current map there
652 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
653 newlist = strcat(newlist, "'", argv(j), "'");
654 newlist = strcat(newlist, "'", argv(0), "'"); // now insert the just selected map
655 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
656 newlist = strcat(newlist, "'", argv(j), "'");
657 cvar_set("g_maplist", newlist);
658 Map_Count = tokenize(newlist);
660 // NOTE: the selected map has just been inserted at (insertpos-1)th position
661 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
662 if(Map_Check(Map_Current, 1))
668 void() Maplist_Init =
671 temp = cvar_string("g_maplist");
672 Map_Count = tokenize(temp);
675 bprint( "Maplist is empty! Resetting it to default map list.\n" );
676 cvar_set("g_maplist", temp = cvar_string("g_maplist_defaultlist"));
677 Map_Count = tokenize(temp);
680 error("empty maplist, cannot select a new map");
681 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
683 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
684 // this may or may not be correct, but who cares, in the worst case a map
685 // isn't chosen in the first pass that should have been
688 string() GetNextMap =
696 if(cvar("g_maplist_shuffle") > 0)
697 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
700 if(cvar("g_maplist_selectrandom"))
701 nextMap = MaplistMethod_Random();
704 nextMap = MaplistMethod_Iterate();
707 nextMap = MaplistMethod_Repeat();
711 Map_Goto_SetFloat(nextMap);
712 return getmapname_stored;
718 float() DoNextMapOverride =
720 if(cvar("g_campaign"))
722 CampaignPostIntermission();
725 if(cvar("quit_when_empty"))
727 if(player_count <= currentbots)
733 if(cvar_string("quit_and_redirect") != "")
735 redirection_target = strzone(cvar_string("quit_and_redirect"));
738 if (cvar("samelevel")) // if samelevel is set, stay on same level
740 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
741 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
742 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
743 localcmd("restart\n");
744 //changelevel (mapname);
747 if(cvar_string("nextmap") != "")
748 if(TryFile(strcat("maps/", cvar_string("nextmap"), ".mapcfg")))
750 Map_Goto_SetStr(cvar_string("nextmap"));
754 if(cvar("lastlevel"))
757 localcmd("set lastlevel 0\ntogglemenu\n");
765 //local string nextmap;
766 //local float n, nummaps;
768 if (alreadychangedlevel)
770 alreadychangedlevel = TRUE;
776 for(allowReset = 1; allowReset >= 0; --allowReset)
778 nextMap = GetNextMap();
784 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
785 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
789 error("Everything is broken - not even the default map list works. Please report this to the developers.");
801 When the player presses attack or jump, change to the next level
804 .float autoscreenshot;
805 void() MapVote_Think;
806 float mapvote_initialized;
807 void() IntermissionThink =
809 FixIntermissionClient(self);
811 if(cvar("sv_autoscreenshot"))
812 if(self.autoscreenshot)
813 if(time > self.autoscreenshot)
815 self.autoscreenshot = FALSE;
816 if(clienttype(self) == CLIENTTYPE_REAL)
817 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
821 if (time < intermission_exittime)
824 if(!mapvote_initialized)
825 if (time < intermission_exittime + 10 && !self.button0 && !self.button2 && !self.button3 && !self.button6 && !self.buttonuse)
828 if(intermission_exittime >= 0)
836 Returns the entity to view from
840 entity() FindIntermission =
845 // look for info_intermission first
846 spot = find (world, classname, "info_intermission");
848 { // pick a random one
852 spot = find (spot, classname, "info_intermission");
854 spot = find (spot, classname, "info_intermission");
860 // then look for the start position
861 spot = find (world, classname, "info_player_start");
865 // testinfo_player_start is only found in regioned levels
866 spot = find (world, classname, "testplayerstart");
870 // then look for the start position
871 spot = find (world, classname, "info_player_deathmatch");
875 //objerror ("FindIntermission: no spot");
881 ===============================================================================
885 ===============================================================================
888 void(float final) DumpStats =
892 local float to_console;
893 local float to_eventlog;
896 to_console = cvar("sv_logscores_console");
897 to_eventlog = cvar("sv_eventlog");
898 to_file = cvar("sv_logscores_file");
902 to_console = TRUE; // always print printstats replies
903 to_eventlog = FALSE; // but never print them to the event log
907 if(cvar("sv_eventlog_console"))
908 to_console = FALSE; // otherwise we get the output twice
914 s = strcat(s, GetMapname(), ":", ftos(rint(time)));
917 ServerConsoleEcho(s, FALSE);
919 GameLogEcho(s, FALSE);
922 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
926 fputs(file, strcat(s, "\n"));
929 FOR_EACH_CLIENT(other)
931 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
933 s = strcat(":player:", ftos(other.frags), ":");
934 s = strcat(s, ftos(other.deaths), ":");
935 s = strcat(s, ftos(rint(time - other.jointime)), ":");
936 s = strcat(s, ftos(other.team), ":");
939 ServerConsoleEcho(strcat(s, other.netname), TRUE);
941 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname), TRUE);
943 fputs(file, strcat(s, other.netname, "\n"));
948 ServerConsoleEcho(":end", FALSE);
950 GameLogEcho(":end", FALSE);
953 fputs(file, ":end\n");
958 void FixIntermissionClient(entity e)
960 if(!e.autoscreenshot) // initial call
962 e.angles = e.v_angle;
963 e.angles_x = -e.angles_x;
964 e.autoscreenshot = time + 0.8; // used for autoscreenshot
966 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
968 e.movetype = MOVETYPE_NONE;
969 e.takedamage = DAMAGE_NO;
971 e.weaponentity.effects = EF_NODRAW;
972 stuffcmd(e, "\nscr_printspeed 1000000\n");
973 if(clienttype(e) == CLIENTTYPE_REAL)
976 WriteByte(MSG_ONE, SVC_INTERMISSION);
980 //e.velocity = '0 0 0';
983 // TODO halt weapon animation
988 go to the next level for deathmatch
989 only called if a time or frag limit has expired
1000 intermission_running = 1;
1002 // enforce a wait time before allowing changelevel
1003 if(player_count > 0)
1004 intermission_exittime = time + cvar("sv_mapchange_delay");
1006 intermission_exittime = -60;
1008 WriteByte (MSG_ALL, SVC_CDTRACK);
1009 WriteByte (MSG_ALL, 3);
1010 WriteByte (MSG_ALL, 3);
1012 //pos = FindIntermission ();
1018 if(cvar("sv_eventlog"))
1019 GameLogEcho(":gameover", FALSE);
1024 FOR_EACH_CLIENT(other)
1026 if(maxTotalFrags < other.totalfrags)
1027 maxTotalFrags = other.totalfrags;
1028 if(minTotalFrags > other.totalfrags)
1029 minTotalFrags = other.totalfrags;
1032 FOR_EACH_CLIENT(other)
1034 FixIntermissionClient(other);
1039 bprint(other.netname, " ^7wins.\n");
1043 score = (other.frags - minTotalFrags) / max(maxTotalFrags - minTotalFrags, 1);
1044 f = bound(0, other.play_time / max(time, 1), 1);
1045 // store some statistics?
1049 if(cvar("g_campaign"))
1050 CampaignPreIntermission();
1052 // WriteByte (MSG_ALL, SVC_INTERMISSION);
1059 Exit deathmatch games upon conditions
1062 void() CheckRules_Player =
1064 if (gameover) // someone else quit the game already
1067 if(self.deadflag == DEAD_NO)
1068 self.play_time += frametime;
1070 // fixme: don't check players; instead check dom_team and ctf_team entities
1071 // (div0: and that in CheckRules_World please)
1074 float checkrules_oneminutewarning;
1075 float checkrules_leaderfrags;
1076 float tdm_max_score, tdm_old_score;
1078 float checkrules_equality;
1079 float checkrules_overtimewarning;
1080 float checkrules_overtimeend;
1082 void() InitiateOvertime =
1084 if(!checkrules_overtimeend)
1085 checkrules_overtimeend = time + 60 * cvar("timelimit_maxovertime");
1088 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1089 float WINNING_YES = 1; // winner found
1090 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1091 float WINNING_STARTOVERTIME = 3; // no winner, enter overtime NOW
1093 float(float fraglimitreached, float equality) GetWinningCode =
1096 if(fraglimitreached)
1097 return WINNING_STARTOVERTIME;
1099 return WINNING_NEVER;
1101 if(fraglimitreached)
1107 // set the .winning flag for exactly those players with a given field value
1108 void(.float field, float value) SetWinners =
1111 FOR_EACH_PLAYER(head)
1112 head.winning = (head.field == value);
1115 // set the .winning flag for those players with a given field value
1116 void(.float field, float value) AddWinners =
1119 FOR_EACH_PLAYER(head)
1120 if(head.field == value)
1124 // clear the .winning flags
1125 void(void) ClearWinners =
1128 FOR_EACH_PLAYER(head)
1132 float() LMS_NewPlayerLives =
1135 fl = cvar("fraglimit");
1139 // first player has left the game for dying too much? Nobody else can get in.
1140 if(lms_lowest_lives < 1)
1143 if(!cvar("g_lms_join_anytime"))
1144 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1147 return bound(1, lms_lowest_lives, fl);
1150 // LMS winning condition: game terminates if and only if there's at most one
1151 // one player who's living lives. Top two scores being equal cancels the time
1153 float() WinningCondition_LMS =
1160 have_player = FALSE;
1161 have_players = FALSE;
1162 l = LMS_NewPlayerLives();
1164 head = find(world, classname, "player");
1167 head = find(head, classname, "player");
1169 have_players = TRUE;
1173 // we have at least one player
1176 // two or more active players - continue with the game
1180 // exactly one player?
1183 // but no game has taken place yet
1188 ClearWinners(); SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1189 dprint("Have a winner, ending game.\n");
1196 // nobody is playing at all...
1199 // wait for players...
1203 // SNAFU (maybe a draw game?)
1205 dprint("No players, ending game.\n");
1210 // When we get here, we have at least two players who are actually LIVING,
1211 // or one player who is still waiting for a victim to join the server. Now
1212 // check if the top two players have equal score.
1214 checkrules_leaderfrags = 0;
1215 checkrules_equality = FALSE;
1216 FOR_EACH_PLAYER(head)
1218 if(head.frags > checkrules_leaderfrags)
1220 checkrules_leaderfrags = head.frags;
1221 checkrules_equality = FALSE;
1223 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1224 checkrules_equality = TRUE;
1227 SetWinners(frags, checkrules_leaderfrags);
1229 // The top two players have the same amount of lives? No timelimit then,
1230 // enter overtime...
1232 if(checkrules_equality)
1233 return WINNING_NEVER;
1235 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1239 // DM winning condition: game terminates if a player reached the fraglimit,
1240 // unless the first two players have the same score. The latter case also
1241 // breaks the time limit.
1242 float(float fraglimit) WinningCondition_MaxIndividualScore =
1244 float checkrules_oldleaderfrags;
1247 checkrules_oldleaderfrags = checkrules_leaderfrags;
1248 checkrules_leaderfrags = 0;
1249 checkrules_equality = FALSE;
1250 FOR_EACH_PLAYER(head)
1252 if(head.frags > checkrules_leaderfrags)
1254 checkrules_leaderfrags = head.frags;
1255 checkrules_equality = FALSE;
1257 else if(head.frags > 0 && head.frags == checkrules_leaderfrags)
1258 checkrules_equality = TRUE;
1261 if(checkrules_leaderfrags > 0)
1262 SetWinners(frags, checkrules_leaderfrags);
1266 if (!cvar("g_runematch"))
1267 if (checkrules_leaderfrags != checkrules_oldleaderfrags)
1269 if (checkrules_leaderfrags == fraglimit - 1)
1270 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
1271 else if (checkrules_leaderfrags == fraglimit - 2)
1272 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
1273 else if (checkrules_leaderfrags == fraglimit - 3)
1274 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
1277 return GetWinningCode(fraglimit && checkrules_leaderfrags >= fraglimit, checkrules_equality);
1280 float(float fraglimit) WinningConditionBase_Teamplay =
1282 tdm_old_score = tdm_max_score;
1283 tdm_max_score = max4(team1_score, team2_score, team3_score, team4_score);
1285 checkrules_equality =
1290 (team1_score == tdm_max_score)
1291 + (team2_score == tdm_max_score)
1292 + (team3_score == tdm_max_score)
1293 + (team4_score == tdm_max_score)
1297 if(tdm_max_score > 0)
1299 if(team1_score == tdm_max_score)
1300 AddWinners(team, COLOR_TEAM1);
1301 if(team2_score == tdm_max_score)
1302 AddWinners(team, COLOR_TEAM2);
1303 if(team3_score == tdm_max_score)
1304 AddWinners(team, COLOR_TEAM3);
1305 if(team4_score == tdm_max_score)
1306 AddWinners(team, COLOR_TEAM4);
1309 if(!cvar("g_runematch") && !cvar("g_domination"))
1310 if(tdm_max_score != tdm_old_score)
1312 if(tdm_max_score == fraglimit - 1)
1313 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
1314 else if(tdm_max_score == fraglimit - 2)
1315 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
1316 else if(tdm_max_score == fraglimit - 3)
1317 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
1320 return GetWinningCode(fraglimit && tdm_max_score >= fraglimit, checkrules_equality);
1323 // TDM winning condition: game terminates if a team's score sum reached the
1324 // fraglimit, unless the first two teams have the same total score. The latter
1325 // case also breaks the time limit.
1326 float(float fraglimit) WinningCondition_MaxTeamSum =
1330 team1_score = team2_score = team3_score = team4_score = 0;
1332 FOR_EACH_PLAYER(head)
1334 if(head.team == COLOR_TEAM1)
1335 team1_score += head.frags;
1336 else if(head.team == COLOR_TEAM2)
1337 team2_score += head.frags;
1338 else if(head.team == COLOR_TEAM3)
1339 team3_score += head.frags;
1340 else if(head.team == COLOR_TEAM4)
1341 team4_score += head.frags;
1344 return WinningConditionBase_Teamplay(fraglimit);
1347 // DOM/CTF winning condition: game terminates if the max of a team's players'
1348 // score reached the fraglimit, unless the first two teams have the same
1349 // maximum score. The latter case also breaks the time limit.
1350 float(float fraglimit) WinningCondition_MaxTeamMax =
1354 team1_score = team2_score = team3_score = team4_score = 0;
1356 FOR_EACH_PLAYER(head)
1358 if(head.team == COLOR_TEAM1)
1360 if(head.frags > team1_score)
1361 team1_score = head.frags;
1363 else if(head.team == COLOR_TEAM2)
1365 if(head.frags > team2_score)
1366 team2_score = head.frags;
1368 else if(head.team == COLOR_TEAM3)
1370 if(head.frags > team3_score)
1371 team3_score = head.frags;
1373 else if(head.team == COLOR_TEAM4)
1375 if(head.frags > team4_score)
1376 team4_score = head.frags;
1380 return WinningConditionBase_Teamplay(fraglimit);
1383 void print_to(entity e, string s)
1386 sprint(e, strcat(s, "\n"));
1388 ServerConsoleEcho(s, TRUE);
1391 void PrintScoreboardFor(entity e, string name, string colorcode, float whichteam)
1401 FOR_EACH_PLAYER(head)
1403 if(!whichteam || head.team == whichteam)
1407 print_to(e, strcat(" ", colorcode, name, ":"));
1409 fragtotal = fragtotal + head.frags;
1410 s = ftos(head.frags);
1411 s = strcat(s, "/", ftos(head.deaths));
1412 s = strcat(s, " @ ", ftos(head.ping));
1413 if(clienttype(head) == CLIENTTYPE_BOT)
1414 s = strcat(s, "botms");
1416 s = strcat(s, "ms");
1417 v = PlayerValue(head);
1419 s = strcat(s, " / ", ftos(v));
1420 print_to(e, strcat(" ", colorcode, head.netname, colorcode, " (", s, ")"));
1423 if(whichteam && found)
1425 s = ftos(fragtotal);
1426 s = strcat(s, " / ", ftos(teamvalue));
1427 print_to(e, strcat(colorcode, " (total: ", s, ")"));
1431 void PrintScoreboard(entity e)
1433 print_to(e, strcat("Time: ", ftos(time / 60)));
1434 print_to(e, strcat("Timelimit: ", ftos(cvar("timelimit"))));
1435 print_to(e, strcat("Fraglimit: ", ftos(cvar("fraglimit"))));
1436 print_to(e, "Scoreboard:");
1439 PrintScoreboardFor(e, "Red", "^1", COLOR_TEAM1);
1440 PrintScoreboardFor(e, "Blue", "^4", COLOR_TEAM2);
1441 PrintScoreboardFor(e, "Pink", "^6", COLOR_TEAM3);
1442 PrintScoreboardFor(e, "Yellow", "^3", COLOR_TEAM4);
1446 PrintScoreboardFor(e, "", "^7", 0);
1451 void ShuffleMaplist()
1459 result = cvar_string("g_maplist");
1460 litems = tokenize(result);
1462 for(start = 0; start < litems - 1; ++start)
1466 // select a random item
1467 selected = ceil(random() * (litems - start) + start) - 1;
1469 // shift this item to the place start
1470 for(i = 0; i < start; ++i)
1471 result = strcat(result, "'", argv(i), "'");
1472 result = strcat(result, "'", argv(selected), "'");
1473 for(i = start; i < litems; ++i)
1475 result = strcat(result, "'", argv(i), "'");
1477 litems = tokenize(result);
1479 //dprint(result, "\n");
1482 cvar_set("g_maplist", result);
1489 Exit deathmatch games upon conditions
1492 void() CheckRules_World =
1495 local float timelimit;
1496 local float fraglimit;
1502 if (intermission_running)
1503 if (time >= intermission_exittime + 60)
1505 if(!DoNextMapOverride())
1510 if (gameover) // someone else quit the game already
1513 timelimit = cvar("timelimit") * 60;
1514 fraglimit = cvar("fraglimit");
1516 if(checkrules_overtimeend)
1518 if(!checkrules_overtimewarning)
1520 checkrules_overtimewarning = TRUE;
1521 //sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1522 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1527 if (timelimit && time >= timelimit)
1531 if (checkrules_overtimeend && time >= checkrules_overtimeend)
1537 if (!checkrules_oneminutewarning && timelimit > 0 && time > timelimit - 60)
1539 checkrules_oneminutewarning = TRUE;
1540 sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
1543 status = WINNING_NO;
1546 status = WinningCondition_LMS();
1552 if(cvar("g_tdm") || cvar("g_runematch") || cvar("g_ctf") || cvar("g_domination"))
1553 status = WinningCondition_MaxTeamSum(fraglimit);
1555 // status = WinningCondition_MaxTeamMax(fraglimit);
1558 dprint("div0: How can this happen?\n");
1559 status = WinningCondition_MaxTeamMax(fraglimit);
1563 status = WinningCondition_MaxIndividualScore(fraglimit);
1566 if(status == WINNING_STARTOVERTIME)
1568 status = WINNING_NEVER;
1572 if(status == WINNING_NEVER)
1573 // equality cases! Nobody wins if the overtime ends in a draw.
1576 if(checkrules_overtimeend)
1577 if(status != WINNING_NEVER || time >= checkrules_overtimeend)
1578 status = WINNING_YES;
1580 if(status == WINNING_YES)
1584 float randsel_value;
1585 float randsel_priority;
1586 float randsel_count;
1590 randsel_priority = -1;
1593 void RandSel_Add(float priority, float value)
1595 if(priority > randsel_priority)
1597 randsel_priority = priority;
1598 randsel_value = value;
1601 else if(priority == randsel_priority)
1604 if(ceil(random() * randsel_count) == 1)
1605 randsel_value = value;
1609 float mapvote_nextthink;
1610 float mapvote_initialized;
1611 float mapvote_keeptwotime;
1612 float mapvote_timeout;
1613 string mapvote_message;
1615 #define MAPVOTE_COUNT 10
1616 float mapvote_count;
1617 string mapvote_maps[MAPVOTE_COUNT];
1618 float mapvote_maps_suggested[MAPVOTE_COUNT];
1619 string mapvote_suggestions[MAPVOTE_COUNT];
1620 float mapvote_suggestion_ptr;
1621 string mapvote_fillstr;
1622 float mapvote_maxlen;
1623 float mapvote_voters;
1624 float mapvote_votes[MAPVOTE_COUNT];
1627 void MapVote_ClearAllVotes()
1629 FOR_EACH_CLIENT(other)
1633 string MapVote_Suggest(string m)
1637 return "That's not how to use this command.";
1638 if(!cvar("g_maplist_votable_suggestions"))
1639 return "Suggestions are not accepted on this server.";
1640 if(mapvote_initialized)
1641 return "Can't suggest - voting is already in progress!";
1642 if(!TryFile(strcat("maps/", m, ".mapcfg")))
1643 return "The map you suggested is not available on this server.";
1644 for(i = 0; i < mapvote_suggestion_ptr; ++i)
1645 if(mapvote_suggestions[i] == m)
1646 return "This map was already suggested.";
1647 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
1649 i = ceil(random() * mapvote_suggestion_ptr) - 1;
1653 i = mapvote_suggestion_ptr;
1654 mapvote_suggestion_ptr += 1;
1656 if(mapvote_suggestions[i] != "")
1657 strunzone(mapvote_suggestions[i]);
1658 mapvote_suggestions[i] = strzone(m);
1659 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid), ":", self.netname), TRUE);
1660 return "Suggestion accepted.";
1663 void MapVote_AddVotable(string nextMap, float isSuggestion)
1668 for(j = 0; j < mapvote_count; ++j)
1669 if(mapvote_maps[j] == nextMap)
1671 if(strlen(nextMap) > mapvote_maxlen)
1672 mapvote_maxlen = strlen(nextMap);
1673 mapvote_maps[mapvote_count] = strzone(nextMap);
1674 mapvote_maps_suggested[mapvote_count] = isSuggestion;
1683 MapVote_ClearAllVotes();
1685 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
1686 smax = min(nmax, cvar("g_maplist_votable_suggestions"));
1689 for(i = 0; i < 100 && mapvote_count < smax; ++i)
1690 MapVote_AddVotable(mapvote_suggestions[ceil(random() * mapvote_suggestion_ptr) - 1], TRUE);
1692 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
1693 MapVote_AddVotable(GetNextMap(), FALSE);
1695 if(mapvote_count == 0)
1697 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1698 cvar_set("g_maplist", cvar_string("g_maplist_defaultlist"));
1699 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
1700 MapVote_AddVotable(GetNextMap(), FALSE);
1703 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
1705 mapvote_fillstr = " ";
1706 while(strlen(mapvote_fillstr) < mapvote_maxlen + 16)
1707 mapvote_fillstr = strcat(mapvote_fillstr, mapvote_fillstr);
1708 mapvote_fillstr = strzone(mapvote_fillstr);
1710 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
1711 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
1712 if(mapvote_count < 3 || mapvote_keeptwotime <= time)
1713 mapvote_keeptwotime = 0;
1714 mapvote_message = "Choose a map and press its key!";
1716 float MapVote_Finished(float mappos)
1721 result = strcat(":vote:finished:", mapvote_maps[mappos]);
1722 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
1723 for(i = 0; i < mapvote_count; ++i)
1725 if(mapvote_maps[i] != "")
1727 result = strcat(result, ":", mapvote_maps[i]);
1728 result = strcat(result, ":", ftos(mapvote_votes[i]));
1730 GameLogEcho(result, FALSE);
1731 if(mapvote_maps_suggested[mappos])
1732 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]), FALSE);
1734 FOR_EACH_REALCLIENT(other)
1735 FixClientCvars(other);
1737 Map_Goto_SetStr(mapvote_maps[mappos]);
1741 void MapVote_CheckRules_1()
1745 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
1747 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
1748 mapvote_votes[i] = 0;
1752 FOR_EACH_REALCLIENT(other)
1757 i = other.mapvote - 1;
1758 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
1759 mapvote_votes[i] = mapvote_votes[i] + 1;
1764 float MapVote_CheckRules_2()
1767 float firstPlace, secondPlace;
1768 float firstPlaceVotes, secondPlaceVotes;
1772 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
1773 RandSel_Add(mapvote_votes[i], i);
1774 firstPlace = randsel_value;
1775 firstPlaceVotes = randsel_priority;
1776 //dprint("First place: ", ftos(firstPlace), "\n");
1777 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
1780 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
1782 RandSel_Add(mapvote_votes[i], i);
1783 secondPlace = randsel_value;
1784 secondPlaceVotes = randsel_priority;
1785 //dprint("Second place: ", ftos(secondPlace), "\n");
1786 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
1788 if(firstPlace == -1)
1789 error("No first place in map vote... WTF?");
1791 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters - firstPlaceVotes) < firstPlaceVotes)
1792 return MapVote_Finished(firstPlace);
1794 if(mapvote_keeptwotime)
1795 if(time > mapvote_keeptwotime || (mapvote_voters - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
1797 mapvote_message = "Now decide between the TOP TWO!";
1798 mapvote_keeptwotime = 0;
1799 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
1800 result = strcat(result, ":", ftos(firstPlaceVotes));
1801 result = strcat(result, ":", mapvote_maps[secondPlace]);
1802 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
1803 for(i = 0; i < mapvote_count; ++i)
1805 if(i != secondPlace)
1806 if(mapvote_maps[i] != "")
1808 result = strcat(result, ":", mapvote_maps[i]);
1809 result = strcat(result, ":", ftos(mapvote_votes[i]));
1810 strunzone(mapvote_maps[i]);
1811 mapvote_maps[i] = "";
1813 GameLogEcho(result, FALSE);
1825 keeptwo = mapvote_keeptwotime;
1826 MapVote_CheckRules_1(); // count
1827 if(MapVote_CheckRules_2()) // decide
1830 FOR_EACH_REALCLIENT(other)
1832 // hide scoreboard again
1833 if(other.health != 2342)
1835 other.health = 2342;
1837 if(clienttype(other) == CLIENTTYPE_REAL)
1839 stuffcmd(other, "\nin_bind 7 1 \"impulse 1\"; in_bind 7 2 \"impulse 2\"; in_bind 7 3 \"impulse 3\"; in_bind 7 4 \"impulse 4\"; in_bind 7 5 \"impulse 5\"; in_bind 7 6 \"impulse 6\"; in_bind 7 7 \"impulse 7\"; in_bind 7 8 \"impulse 8\"; in_bind 7 9 \"impulse 9\"; in_bind 7 0 \"impulse 10\"; in_bind 7 KP_1 \"impulse 1\"; in_bind 7 KP_2 \"impulse 2\"; in_bind 7 KP_3 \"impulse 3\"; in_bind 7 KP_4 \"impulse 4\"; in_bind 7 KP_5 \"impulse 5\"; in_bind 7 KP_6 \"impulse 6\"; in_bind 7 KP_7 \"impulse 7\"; in_bind 7 KP_8 \"impulse 8\"; in_bind 7 KP_9 \"impulse 9\"; in_bind 7 KP_0 \"impulse 10\"; in_bindmap 7 0\n");
1841 WriteByte(MSG_ONE, SVC_FINALE);
1842 WriteString(MSG_ONE, "");
1846 // notify about keep-two
1847 if(keeptwo != 0 && mapvote_keeptwotime == 0)
1848 stuffcmd(other, "\nplay2 misc/invshot.wav\n");
1850 // clear possibly invalid votes
1851 if(mapvote_maps[other.mapvote - 1] == "")
1853 // use impulses as new vote
1854 if(other.impulse >= 1 && other.impulse <= mapvote_count)
1855 if(mapvote_maps[other.impulse - 1] != "")
1856 other.mapvote = other.impulse;
1860 MapVote_CheckRules_1(); // just count
1862 FOR_EACH_REALCLIENT(other)
1864 // display voting screen
1865 msgstr = "\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n";
1866 msgstr = substring(msgstr, 0, strlen(msgstr) - mapvote_count);
1867 msgstr = strcat(msgstr, mapvote_message);
1868 msgstr = strcat(msgstr, "\n\n");
1869 for(i = 0; i < mapvote_count; ++i)
1870 if(mapvote_maps[i] == "")
1871 msgstr = strcat(msgstr, "\n");
1874 tmp = mapvote_maps[i];
1875 tmp = strcat(tmp, substring(mapvote_fillstr, 0, mapvote_maxlen - strlen(tmp)));
1876 tmp = strcat(ftos(math_mod(i + 1, 10)), ": ", tmp);
1877 tmp = strcat(tmp, " ^2(", ftos(mapvote_votes[i]), " vote");
1878 if(mapvote_votes[i] != 1)
1879 tmp = strcat(tmp, "s");
1880 tmp = strcat(tmp, ")");
1881 tmp = strcat(tmp, substring(mapvote_fillstr, 0, mapvote_maxlen + 15 - strlen(tmp)));
1882 if(other.mapvote == i + 1)
1883 msgstr = strcat(msgstr, "^3> ", tmp, "\n");
1885 msgstr = strcat(msgstr, "^7 ", tmp, "\n");
1887 i = ceil(mapvote_timeout - time);
1888 msgstr = strcat(msgstr, "\n\n", ftos(i), " second");
1890 msgstr = strcat(msgstr, "s");
1891 msgstr = strcat(msgstr, " left");
1893 centerprint_atprio(other, CENTERPRIO_MAPVOTE, msgstr);
1896 void MapVote_Think()
1898 if(alreadychangedlevel)
1901 if(time < mapvote_nextthink)
1905 mapvote_nextthink = time + 0.5;
1907 if(!mapvote_initialized)
1909 mapvote_initialized = TRUE;
1910 if(DoNextMapOverride())
1912 alreadychangedlevel = TRUE;
1915 if(!cvar("g_maplist_votable"))
1930 FOR_EACH_REALCLIENT(self)
1932 if(self.classname == "spectator")
1934 if(self.enemy.hitsound)
1935 stuffcmd(self, "play2 misc/hit.wav\n");
1940 stuffcmd(self, "play2 misc/hit.wav\n");
1943 FOR_EACH_CLIENT(self)
1944 self.hitsound = FALSE;
1950 * returns TRUE if redirecting
1952 float redirection_timeout;
1953 float redirection_nextthink;
1954 float RedirectionThink()
1956 float clients_found;
1958 if(redirection_target == "")
1961 if(!redirection_timeout)
1963 cvar_set("sv_public", "-2");
1964 redirection_timeout = time + 10;
1965 if(redirection_target == "self")
1966 bprint("^3SERVER NOTICE:^7 restarting the server\n");
1968 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
1971 if(time < redirection_nextthink)
1974 redirection_nextthink = time + 1;
1977 FOR_EACH_REALCLIENT(self)
1979 ServerConsoleEcho(strcat("Redirecting: sending connect command to ", self.netname), FALSE);
1980 if(redirection_target == "self")
1981 stuffcmd(self, "\ndisconnect; reconnect\n");
1983 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
1987 ServerConsoleEcho(strcat("Redirecting: ", ftos(clients_found), " clients left."), FALSE);
1989 if(time > redirection_timeout || clients_found == 0)
1990 localcmd("\nquit\n");