1 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
2 string redirection_target;
3 float world_initialized;
9 float() DoNextMapOverride;
11 void SetDefaultAlpha()
13 if(cvar("g_running_guns"))
15 default_player_alpha = -1;
16 default_weapon_alpha = +1;
20 default_player_alpha = cvar("g_balance_cloaked_alpha");
21 default_weapon_alpha = default_player_alpha;
25 default_player_alpha = cvar("g_player_alpha");
26 if(default_player_alpha == 0)
27 default_player_alpha = 1;
28 default_weapon_alpha = default_player_alpha;
32 void fteqcc_testbugs()
36 if(!cvar("developer_fteqccbugs"))
39 dprint("*** fteqcc test: checking for bugs...\n");
43 if(sqrt(a) - sqrt(b - a) == 0)
44 dprint("*** fteqcc test: found same-function-twice bug\n");
46 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
50 world.enemy.cnt += 10;
51 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
52 dprint("*** fteqcc test: found += bug\n");
54 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
59 * Takes care of pausing and unpausing the game.
60 * Centerprints the information about an upcoming or active timeout to all active
61 * players. Also plays reminder sounds.
63 void timeoutHandler_Think() {
66 if (timeoutStatus == 1) {
67 if (remainingLeadTime > 0) {
68 //centerprint the information to every player
69 timeStr = getTimeoutText(0);
70 FOR_EACH_REALCLIENT(plr) {
71 if(plr.classname == "player") {
72 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
75 remainingLeadTime -= 1;
76 //think again in 1 second:
77 self.nextthink = time + 1;
82 //reset all the flood variables
83 FOR_EACH_CLIENT(plr) {
84 plr.nickspamcount = plr.nickspamtime = plr.floodcontrol_chat = plr.floodcontrol_chatteam = plr.floodcontrol_chattell = plr.floodcontrol_voice = plr.floodcontrol_voiceteam = 0;
86 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
87 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
88 FOR_EACH_REALPLAYER(plr) {
89 plr.lastV_angle = plr.v_angle;
91 self.nextthink = time;
94 else if (timeoutStatus == 2) {
95 if (remainingTimeoutTime > 0) {
96 timeStr = getTimeoutText(0);
97 FOR_EACH_REALCLIENT(plr) {
98 if(plr.classname == "player") {
99 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
102 if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
103 play2all("announcer/robotic/prepareforbattle.wav");
105 remainingTimeoutTime -= 1;
106 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
109 //unpause the game again
110 remainingTimeoutTime = timeoutStatus = 0;
111 cvar_set("slowmo", ftos(orig_slowmo));
112 //and unlock the fixed view again once there is no timeout active anymore
113 FOR_EACH_REALPLAYER(plr) {
114 plr.fixangle = FALSE;
116 //get rid of the countdown message
117 FOR_EACH_REALCLIENT(plr) {
118 if(plr.classname == "player") {
119 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
127 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
128 FOR_EACH_REALCLIENT(plr) {
129 if(plr.classname == "player") {
130 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
143 // cvar_set("_sv_init", "0");
144 // we do NOT set this to 0 any more, so someone "accidentally" changing
145 // to this "init" map on a dedicated server will cause no permanent
147 if(cvar("g_maplist_shuffle"))
149 n = tokenizebyseparator(cvar_string("g_maplist"), " ");
150 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
153 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
155 if(!DoNextMapOverride())
163 self.nextthink = time;
167 self.nextthink = time + 1;
168 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
172 void cvar_changes_init()
179 strunzone(cvar_changes);
180 cvar_changes = string_null;
183 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
186 for(i = 0; i < n; ++i)
188 k = bufstr_get(h, i);
190 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
191 #define BADCVAR(p) if(k == p) continue
194 BADPREFIX("cvar_check_");
196 BADCVAR("g_configversion");
197 BADCVAR("g_maplist_index");
198 BADCVAR("halflifebsp");
203 BADPREFIX("g_campaign");
207 BADPREFIX("net_slist_");
211 BADPREFIX("userbind");
214 BADPREFIX("crosshair");
215 BADCVAR("mod_q3bsp_lightmapmergepower");
216 BADCVAR("mod_q3bsp_nolightmaps");
220 BADPREFIX("g_chat_flood_");
221 BADPREFIX("g_voice_flood_");
223 BADPREFIX("settemp_");
224 BADPREFIX("sv_allowdownloads_");
225 BADPREFIX("sv_autodemo");
226 BADPREFIX("sv_curl_");
227 BADPREFIX("sv_eventlog");
228 BADPREFIX("sv_logscores_");
229 BADPREFIX("sv_master");
230 BADCVAR("g_banned_list");
231 BADCVAR("log_dest_udp");
233 BADCVAR("net_address");
235 BADCVAR("savedgamecfg");
236 BADCVAR("sv_heartbeatperoid");
237 BADCVAR("sv_vote_master_password");
238 BADCVAR("sys_colortranslation");
239 BADCVAR("sys_specialcharactertranslation");
240 BADCVAR("timestamps");
243 BADCVAR("timelimit");
244 BADCVAR("fraglimit");
247 BADCVAR("g_assault");
250 BADCVAR("g_domination");
251 BADCVAR("g_keyhunt");
252 BADCVAR("g_keyhunt_teams");
253 BADCVAR("g_onslaught");
256 BADCVAR("g_runematch");
258 BADCVAR("g_nexball");
263 BADCVAR("g_maplist");
264 BADCVAR("g_maplist_mostrecent");
270 d = cvar_defstring(k);
273 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
274 if(strlen(cvar_changes) > 16384)
276 cvar_changes = "// too many settings have been changed to show them here\n";
282 if(cvar_changes == "")
283 cvar_changes = "// this server runs at default settings\n";
285 cvar_changes = strcat("// this server runs at modified settings:\n", cvar_changes);
286 cvar_changes = strzone(cvar_changes);
289 void detect_maptype()
298 o_x += random() * (world.maxs_x - world.mins_x);
299 o_y += random() * (world.maxs_y - world.mins_y);
300 o_z += random() * (world.maxs_z - world.mins_z);
302 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
303 if(trace_fraction == 1)
308 for(i = 0; i < 64; i += 4)
310 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
311 if(trace_fraction == 1)
313 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
322 float RandomSeed_Send(entity to, float sf)
324 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
325 WriteShort(MSG_ENTITY, self.cnt);
328 void RandomSeed_Think()
330 self.cnt = bound(0, floor(random() * 65536), 65535);
331 self.nextthink = time + 5;
335 void RandomSeed_Spawn()
337 randomseed = spawn();
338 randomseed.think = RandomSeed_Think;
339 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
344 self.think(); // sets random seed and nextthink
348 void spawnfunc___init_dedicated_server(void)
350 // handler for _init/_init map (only for dedicated server initialization)
352 world_initialized = -1; // don't complain
354 cvar_string = cvar_string_builtin;
355 cvar_set = cvar_set_builtin;
356 dprint_load(); // load dprint status from cvar
358 remove = remove_unsafely;
362 e.think = GotoFirstMap;
363 e.nextthink = time; // this is usually 1 at this point
366 e.classname = "info_player_deathmatch"; // safeguard against player joining
368 self.classname = "worldspawn"; // safeguard against various stuff ;)
371 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
374 void Map_MarkAsRecent(string m);
375 float world_already_spawned;
376 void RegisterWeapons();
378 void ClientInit_Spawn();
379 void WeaponStats_Init();
380 void WeaponStats_Shutdown();
381 void spawnfunc_worldspawn (void)
383 float fd, l, i, j, n;
387 cvar_string = cvar_string_builtin;
388 cvar_set = cvar_set_builtin;
389 dprint_load(); // load dprint status from cvar
391 if(world_already_spawned)
392 error("world already spawned - you may have EXACTLY ONE worldspawn!");
393 world_already_spawned = TRUE;
395 remove = remove_safely; // during spawning, watch what you remove!
397 check_unacceptable_compiler_bugs();
399 if(cvar_string("cvar_check_default") != "bypass")
401 if(cvar_string("cvar_check_default") != CVAR_CHECK_DEFAULT)
402 error("Config file mismatch! Please update defaultNexuiz.cfg to match the QuakeC code, and restart the engine!");
404 if(cvar_string("cvar_check_balance") != CVAR_CHECK_BALANCE)
405 error("Config file mismatch! Please update balance*.cfg to match the QuakeC code, and restart the engine!");
408 compressShortVector_init();
411 head = nextent(world);
416 head = nextent(head);
419 // needs to be done so early as they would still spawn
423 ServerProgsDB = db_create();
425 ServerProgsDB = db_load("server.db");
427 TemporaryDB = db_create();
430 TODO sound pack system
431 // initialize sound pack system
432 soundpack = cvar_string("g_soundpack");
434 soundpack = strcat(soundpack, "/");
435 soundpack = strzone(soundpack);
441 // 1 FLICKER (first variety)
442 lightstyle(1, "mmnmmommommnonmmonqnmmo");
444 // 2 SLOW STRONG PULSE
445 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
447 // 3 CANDLE (first variety)
448 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
451 lightstyle(4, "mamamamamama");
454 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
456 // 6 FLICKER (second variety)
457 lightstyle(6, "nmonqnmomnmomomno");
459 // 7 CANDLE (second variety)
460 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
462 // 8 CANDLE (third variety)
463 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
465 // 9 SLOW STROBE (fourth variety)
466 lightstyle(9, "aaaaaaaazzzzzzzz");
468 // 10 FLUORESCENT FLICKER
469 lightstyle(10, "mmamammmmammamamaaamammma");
471 // 11 SLOW PULSE NOT FADE TO BLACK
472 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
474 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
479 if(cvar("g_campaign"))
482 Map_MarkAsRecent(mapname);
484 precache_model ("null"); // we need this one before InitGameplayMode
490 bot_waypoints_for_items = cvar("g_waypoints_for_items");
491 if(bot_waypoints_for_items == 1)
492 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
493 bot_waypoints_for_items = 0;
495 // for setting by mapinfo
496 q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
497 cvar_set("sv_q3acompat_machineshotgunswap", "0");
501 WaypointSprite_Init();
506 GameLogInit(); // prepare everything
507 if(cvar("sv_eventlog"))
509 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
510 s = strcat(s, ftos(random()));
511 matchid = strzone(s);
513 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
514 s = ":gameinfo:mutators:LIST";
515 if(cvar("g_grappling_hook"))
516 s = strcat(s, ":grappling_hook");
517 if(!cvar("g_use_ammunition"))
518 s = strcat(s, ":no_use_ammunition");
519 if(!cvar("g_pickup_items"))
520 s = strcat(s, ":no_pickup_items");
521 if(cvar("g_instagib"))
522 s = strcat(s, ":instagib");
523 if(cvar_string("g_weaponarena") != "0")
524 s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
526 s = strcat(s, ":nixnex");
527 if(cvar("g_vampire"))
528 s = strcat(s, ":vampire");
529 if(cvar("g_laserguided_missile"))
530 s = strcat(s, ":laserguided_missile");
531 if(cvar("g_norecoil"))
532 s = strcat(s, ":norecoil");
534 s = strcat(s, ":midair");
535 if(cvar("g_minstagib"))
536 s = strcat(s, ":minstagib");
538 GameLogEcho(":gameinfo:end");
541 matchid = strzone(ftos(random()));
543 cvar_set("nextmap", "");
547 if(cvar("g_campaign"))
555 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
557 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
559 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
562 while((s = fgets(fd)))
564 l = tokenize_console(s);
569 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
570 print(" cdtrack ", argv(2), "\n");
572 else if(argv(0) == "fog")
574 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
575 print(" \"fog\" \"", s, "\"\n");
577 else if(argv(0) == "set")
579 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
580 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
582 else if(argv(0) != "//")
584 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
585 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
594 addstat(STAT_WEAPONS, AS_INT, weapons);
595 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
596 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
597 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
600 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
601 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
602 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
603 addstat(STAT_FUEL, AS_INT, ammo_fuel);
604 addstat(STAT_DAMAGE_HITS, AS_INT, damage_hits);
605 addstat(STAT_DAMAGE_FIRED, AS_INT, maxdamage_fired);
606 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
607 addstat(STAT_LEADLIMIT, AS_FLOAT, stat_leadlimit);
608 addstat(STAT_BULLETS_LOADED, AS_INT, campingrifle_bulletcounter);
610 next_pingtime = time + 5;
611 InitializeEntity(self, cvar_changes_init, INITPRIO_CVARS);
615 lsmaps_reply = "^7Maps available: ";
616 for(i = 0, j = 0; i < MapInfo_count; ++i)
618 if(MapInfo_Get_ByID(i))
619 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
626 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
629 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
631 maplist_reply = "^7Maps in list: ";
632 n = tokenize_console(cvar_string("g_maplist"));
633 for(i = 0, j = 0; i < n; ++i)
635 if(MapInfo_CheckMap(argv(i)))
641 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
645 maplist_reply = strzone(strcat(maplist_reply, "\n"));
646 MapInfo_ClearTemps();
648 records_reply = strzone(getrecords());
653 localcmd("\n_sv_hook_gamestart ", GetGametype(), ";");
655 world_initialized = 1;
658 void spawnfunc_light (void)
660 //makestatic (self); // Who the f___ did that?
664 float TryFile( string pFilename )
667 dprint("TryFile(\"", pFilename, "\")\n");
668 lHandle = fopen( pFilename, FILE_READ );
669 if( lHandle != -1 ) {
679 return GametypeNameFromType(game);
682 string getmapname_stored;
688 float Map_Count, Map_Current;
689 string Map_Current_Name;
691 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
692 float GetMaplistPosition()
698 idx = cvar("g_maplist_index");
705 for(pos = 0; pos < Map_Count; ++pos)
709 // resume normal maplist rotation if current map is not in g_maplist
713 float MapHasRightSize(string map)
716 if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
717 if(cvar("g_maplist_check_waypoints"))
719 dprint("checkwp "); dprint(map);
720 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
723 dprint(": no waypoints\n");
726 dprint(": has waypoints\n");
730 // open map size restriction file
731 dprint("opensize "); dprint(map);
732 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
735 float mapmin, mapmax;
737 mapmin = stof(fgets(fh));
738 mapmax = stof(fgets(fh));
740 if(player_count < mapmin)
742 dprint("not enough\n");
745 if(player_count > mapmax)
747 dprint("too many\n");
750 dprint("right size\n");
753 dprint(": not found\n");
757 string Map_Filename(float position)
759 return strcat("maps/", argv(position), ".bsp");
762 string strwords(string s, float w)
765 for(endpos = 0; w && endpos >= 0; --w)
766 endpos = strstrofs(s, " ", endpos + 1);
770 return substring(s, 0, endpos);
773 float strhasword(string s, string w)
775 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
778 void Map_MarkAsRecent(string m)
780 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), max(0, cvar("g_maplist_mostrecent_count"))));
783 float Map_IsRecent(string m)
785 return strhasword(cvar_string("g_maplist_mostrecent"), m);
788 float Map_Check(float position, float pass)
792 map_next = argv(position);
795 if(Map_IsRecent(map_next))
798 filename = Map_Filename(position);
799 if(MapInfo_CheckMap(map_next))
803 if(MapHasRightSize(map_next))
808 dprint( "Couldn't select '", filename, "'..\n" );
813 void Map_Goto_SetStr(string nextmapname)
815 if(getmapname_stored != "")
816 strunzone(getmapname_stored);
817 if(nextmapname == "")
818 getmapname_stored = "";
820 getmapname_stored = strzone(nextmapname);
823 void Map_Goto_SetFloat(float position)
825 cvar_set("g_maplist_index", ftos(position));
826 Map_Goto_SetStr(argv(position));
831 // settings persist, except...
832 localcmd("\nsettemp_restore\n");
838 MapInfo_LoadMap(getmapname_stored);
841 // return codes of map selectors:
842 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
843 // -2 = permanent failure
844 float() MaplistMethod_Iterate = // usual method
848 for(pass = 1; pass <= 2; ++pass)
850 for(i = 1; i < Map_Count; ++i)
853 mapindex = mod(i + Map_Current, Map_Count);
854 if(Map_Check(mapindex, pass))
861 float() MaplistMethod_Repeat = // fallback method
863 if(Map_Check(Map_Current, 2))
868 float() MaplistMethod_Random = // random map selection
874 for(i = 0; i <= imax; ++i)
877 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
878 if(Map_Check(mapindex, 1))
884 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
885 // the exponent sets a bias on the map selection:
886 // the higher the exponent, the less likely "shortly repeated" same maps are
888 float i, j, imax, insertpos;
892 for(i = 0; i <= imax; ++i)
896 // now reinsert this at another position
897 insertpos = pow(random(), 1 / exponent); // ]0, 1]
898 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
899 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
900 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
902 // insert the current map there
904 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
905 newlist = strcat(newlist, " ", argv(j));
906 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
907 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
908 newlist = strcat(newlist, " ", argv(j));
909 newlist = substring(newlist, 1, strlen(newlist) - 1);
910 cvar_set("g_maplist", newlist);
911 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
913 // NOTE: the selected map has just been inserted at (insertpos-1)th position
914 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
915 if(Map_Check(Map_Current, 1))
923 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
926 bprint( "Maplist is empty! Resetting it to default map list.\n" );
927 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
928 if(cvar("g_maplist_shuffle"))
930 localcmd("\nmenu_cmd sync\n");
931 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
934 error("empty maplist, cannot select a new map");
935 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
938 strunzone(Map_Current_Name);
939 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
940 // this may or may not be correct, but who cares, in the worst case a map
941 // isn't chosen in the first pass that should have been
952 if(cvar("g_maplist_shuffle") > 0)
953 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
956 if(cvar("g_maplist_selectrandom"))
957 nextMap = MaplistMethod_Random();
960 nextMap = MaplistMethod_Iterate();
963 nextMap = MaplistMethod_Repeat();
967 Map_Goto_SetFloat(nextMap);
968 return getmapname_stored;
974 float DoNextMapOverride()
976 if(cvar("g_campaign"))
978 CampaignPostIntermission();
979 alreadychangedlevel = TRUE;
982 if(cvar("quit_when_empty"))
984 if(player_count <= currentbots)
987 alreadychangedlevel = TRUE;
991 if(cvar_string("quit_and_redirect") != "")
993 redirection_target = strzone(cvar_string("quit_and_redirect"));
994 alreadychangedlevel = TRUE;
997 if (cvar("samelevel")) // if samelevel is set, stay on same level
999 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
1000 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
1001 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
1002 localcmd("restart\n");
1003 //changelevel (mapname);
1004 alreadychangedlevel = TRUE;
1007 if(cvar_string("nextmap") != "")
1008 if(MapInfo_CheckMap(cvar_string("nextmap")))
1010 Map_Goto_SetStr(cvar_string("nextmap"));
1012 alreadychangedlevel = TRUE;
1015 if(cvar("lastlevel"))
1018 localcmd("set lastlevel 0\ntogglemenu\n");
1019 alreadychangedlevel = TRUE;
1027 //local string nextmap;
1028 //local float n, nummaps;
1030 if (alreadychangedlevel)
1032 alreadychangedlevel = TRUE;
1038 for(allowReset = 1; allowReset >= 0; --allowReset)
1040 nextMap = GetNextMap();
1046 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1047 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
1048 if(cvar("g_maplist_shuffle"))
1050 localcmd("\nmenu_cmd sync\n");
1054 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1066 When the player presses attack or jump, change to the next level
1069 .float autoscreenshot;
1070 void() MapVote_Start;
1071 void() MapVote_Think;
1072 float mapvote_initialized;
1073 void IntermissionThink()
1075 FixIntermissionClient(self);
1077 if(cvar("sv_autoscreenshot"))
1078 if(self.autoscreenshot > 0)
1079 if(time > self.autoscreenshot)
1081 self.autoscreenshot = -1;
1082 if(clienttype(self) == CLIENTTYPE_REAL)
1083 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1087 if (time < intermission_exittime)
1090 if(!mapvote_initialized)
1091 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1101 Returns the entity to view from
1105 entity FindIntermission()
1110 // look for info_intermission first
1111 spot = find (world, classname, "info_intermission");
1113 { // pick a random one
1117 spot = find (spot, classname, "info_intermission");
1119 spot = find (spot, classname, "info_intermission");
1125 // then look for the start position
1126 spot = find (world, classname, "info_player_start");
1130 // testinfo_player_start is only found in regioned levels
1131 spot = find (world, classname, "testplayerstart");
1135 // then look for the start position
1136 spot = find (world, classname, "info_player_deathmatch");
1140 //objerror ("FindIntermission: no spot");
1146 ===============================================================================
1150 ===============================================================================
1153 void DumpStats(float final)
1157 local float to_console;
1158 local float to_eventlog;
1159 local float to_file;
1162 to_console = cvar("sv_logscores_console");
1163 to_eventlog = cvar("sv_eventlog");
1164 to_file = cvar("sv_logscores_file");
1168 to_console = TRUE; // always print printstats replies
1169 to_eventlog = FALSE; // but never print them to the event log
1173 if(cvar("sv_eventlog_console"))
1174 to_console = FALSE; // otherwise we get the output twice
1180 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1188 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
1192 fputs(file, strcat(s, "\n"));
1195 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1201 fputs(file, strcat(s, "\n"));
1203 FOR_EACH_CLIENT(other)
1205 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
1207 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1208 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1209 if(other.classname == "player" || g_arena || g_ca || g_lms)
1210 s = strcat(s, ftos(other.team), ":");
1212 s = strcat(s, "spectator:");
1215 print(s, other.netname, "\n");
1217 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1219 fputs(file, strcat(s, other.netname, "\n"));
1225 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1231 fputs(file, strcat(s, "\n"));
1233 for(i = 1; i < 16; ++i)
1235 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1236 s = strcat(s, ":", ftos(i));
1242 fputs(file, strcat(s, "\n"));
1249 GameLogEcho(":end");
1252 fputs(file, ":end\n");
1257 void FixIntermissionClient(entity e)
1260 if(!e.autoscreenshot) // initial call
1262 e.angles = e.v_angle;
1263 e.angles_x = -e.angles_x;
1264 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1266 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1267 e.solid = SOLID_NOT;
1268 e.movetype = MOVETYPE_NONE;
1269 e.takedamage = DAMAGE_NO;
1272 e.weaponentity.effects = EF_NODRAW;
1273 if (e.weaponentity.weaponentity)
1274 e.weaponentity.weaponentity.effects = EF_NODRAW;
1276 if(clienttype(e) == CLIENTTYPE_REAL)
1278 stuffcmd(e, "\nscr_printspeed 1000000\n");
1279 s = cvar_string("sv_intermission_cdtrack");
1281 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1283 WriteByte(MSG_ONE, SVC_INTERMISSION);
1287 //e.velocity = '0 0 0';
1288 //e.fixangle = TRUE;
1290 // TODO halt weapon animation
1295 go to the next level for deathmatch
1296 only called if a time or frag limit has expired
1300 float minTotalFrags;
1301 float maxTotalFrags;
1307 intermission_running = 1;
1309 // enforce a wait time before allowing changelevel
1310 if(player_count > 0)
1311 intermission_exittime = time + cvar("sv_mapchange_delay");
1313 intermission_exittime = -1;
1316 WriteByte (MSG_ALL, SVC_CDTRACK);
1317 WriteByte (MSG_ALL, 3);
1318 WriteByte (MSG_ALL, 3);
1319 // done in FixIntermission
1322 //pos = FindIntermission ();
1328 if(cvar("sv_eventlog"))
1329 GameLogEcho(":gameover");
1333 FOR_EACH_CLIENT(other)
1335 FixIntermissionClient(other);
1338 bprint(other.netname, " ^7wins.\n");
1343 FOR_EACH_PLAYER(other)
1345 if(maxTotalFrags < other.totalfrags)
1346 maxTotalFrags = other.totalfrags;
1347 if(minTotalFrags > other.totalfrags)
1348 minTotalFrags = other.totalfrags;
1353 FOR_EACH_PLAYER(other)
1355 score = (other.totalfrags - minTotalFrags) / max(maxTotalFrags - minTotalFrags, 1);
1356 f = bound(0, other.play_time / max(time, 1), 1);
1357 // store some statistics?
1361 if(cvar("g_campaign"))
1362 CampaignPreIntermission();
1364 localcmd("\nsv_hook_gameend;");
1366 // WriteByte (MSG_ALL, SVC_INTERMISSION);
1373 Exit deathmatch games upon conditions
1376 void CheckRules_Player()
1378 if (gameover) // someone else quit the game already
1381 if(self.deadflag == DEAD_NO)
1382 self.play_time += frametime;
1384 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1385 // (div0: and that in CheckRules_World please)
1388 float checkrules_equality;
1389 float checkrules_suddendeathwarning;
1390 float checkrules_suddendeathend;
1391 float checkrules_overtimesadded; //how many overtimes have been already added
1393 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1394 float WINNING_YES = 1; // winner found
1395 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1396 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1398 float InitiateSuddenDeath()
1400 // Check first whether normal overtimes could be added before initiating suddendeath mode
1401 // - for this timelimit_overtime needs to be >0 of course
1402 // - also check the winning condition calculated in the previous frame and only add normal overtime
1403 // again, if at the point at which timelimit would be extended again, still no winner was found
1404 if ((checkrules_overtimesadded >= 0) && (checkrules_overtimesadded < cvar("timelimit_overtimes")) && cvar("timelimit_overtime") && !(g_race && !g_race_qualifying))
1406 return 1; // need to call InitiateOvertime later
1410 if(!checkrules_suddendeathend)
1412 checkrules_suddendeathend = time + 60 * cvar("timelimit_suddendeath");
1413 if(g_race && !g_race_qualifying)
1414 race_StartCompleting();
1420 void InitiateOvertime() // ONLY call this if InitiateSuddenDeath returned true
1422 ++checkrules_overtimesadded;
1423 //add one more overtime by simply extending the timelimit
1425 tl = cvar("timelimit");
1426 tl += cvar("timelimit_overtime");
1427 cvar_set("timelimit", ftos(tl));
1428 string minutesPlural;
1429 if (cvar("timelimit_overtime") == 1)
1430 minutesPlural = " ^3minute";
1432 minutesPlural = " ^3minutes";
1436 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1437 ftos(cvar("timelimit_overtime")),
1444 float GetWinningCode(float fraglimitreached, float equality)
1447 if(fraglimitreached)
1448 return WINNING_STARTSUDDENDEATHOVERTIME;
1450 return WINNING_NEVER;
1452 if(fraglimitreached)
1458 // set the .winning flag for exactly those players with a given field value
1459 void SetWinners(.float field, float value)
1462 FOR_EACH_PLAYER(head)
1463 head.winning = (head.field == value);
1466 // set the .winning flag for those players with a given field value
1467 void AddWinners(.float field, float value)
1470 FOR_EACH_PLAYER(head)
1471 if(head.field == value)
1475 // clear the .winning flags
1476 void ClearWinners(void)
1479 FOR_EACH_PLAYER(head)
1483 // Onslaught winning condition:
1484 // game terminates if only one team has a working generator (or none)
1485 float WinningCondition_Onslaught()
1488 local float t1, t2, t3, t4;
1490 WinningConditionHelper(); // set worldstatus
1495 // first check if the game has ended
1496 t1 = t2 = t3 = t4 = 0;
1497 head = find(world, classname, "onslaught_generator");
1500 if (head.health > 0)
1502 if (head.team == COLOR_TEAM1) t1 = 1;
1503 if (head.team == COLOR_TEAM2) t2 = 1;
1504 if (head.team == COLOR_TEAM3) t3 = 1;
1505 if (head.team == COLOR_TEAM4) t4 = 1;
1507 head = find(head, classname, "onslaught_generator");
1509 if (t1 + t2 + t3 + t4 < 2)
1511 // game over, only one team remains (or none)
1513 if (t1) SetWinners(team, COLOR_TEAM1);
1514 if (t2) SetWinners(team, COLOR_TEAM2);
1515 if (t3) SetWinners(team, COLOR_TEAM3);
1516 if (t4) SetWinners(team, COLOR_TEAM4);
1517 dprint("Have a winner, ending game.\n");
1521 // Two or more teams remain
1525 float LMS_NewPlayerLives()
1528 fl = cvar("fraglimit");
1532 // first player has left the game for dying too much? Nobody else can get in.
1533 if(lms_lowest_lives < 1)
1536 if(!cvar("g_lms_join_anytime"))
1537 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1540 return bound(1, lms_lowest_lives, fl);
1543 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1544 // they win. Otherwise the defending team wins once the timelimit passes.
1545 void assault_new_round();
1546 float WinningCondition_Assault()
1550 WinningConditionHelper(); // set worldstatus
1552 status = WINNING_NO;
1553 // as the timelimit has not yet passed just assume the defending team will win
1554 if(assault_attacker_team == COLOR_TEAM1)
1556 SetWinners(team, COLOR_TEAM2);
1560 SetWinners(team, COLOR_TEAM1);
1564 ent = find(world, classname, "target_assault_roundend");
1567 if(ent.winning) // round end has been triggered by attacking team
1569 bprint("ASSAULT: round completed...\n");
1570 SetWinners(team, assault_attacker_team);
1572 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1574 if(ent.cnt == 1) // this was the second round
1576 status = WINNING_YES;
1580 local entity oldself;
1583 assault_new_round();
1592 // LMS winning condition: game terminates if and only if there's at most one
1593 // one player who's living lives. Top two scores being equal cancels the time
1595 float WinningCondition_LMS()
1602 have_player = FALSE;
1603 have_players = FALSE;
1604 l = LMS_NewPlayerLives();
1606 head = find(world, classname, "player");
1609 head2 = find(head, classname, "player");
1611 have_players = TRUE;
1615 // we have at least one player
1618 // two or more active players - continue with the game
1622 // exactly one player?
1625 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1629 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1635 // and assign him his first place
1636 PlayerScore_Add(head, SP_LMS_RANK, 1);
1643 // nobody is playing at all...
1646 // wait for players...
1650 // SNAFU (maybe a draw game?)
1652 dprint("No players, ending game.\n");
1657 // When we get here, we have at least two players who are actually LIVING,
1658 // now check if the top two players have equal score.
1659 WinningConditionHelper();
1662 if(WinningConditionHelper_winner)
1663 WinningConditionHelper_winner.winning = TRUE;
1664 if(WinningConditionHelper_topscore == WinningConditionHelper_secondscore)
1665 return WINNING_NEVER;
1667 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1671 void ShuffleMaplist()
1673 cvar_set("g_maplist", shufflewords(cvar_string("g_maplist")));
1677 float WinningCondition_Scores(float limit, float leadlimit)
1679 // TODO make everything use THIS winning condition (except LMS)
1680 WinningConditionHelper();
1684 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1685 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1686 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1687 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1691 if(WinningConditionHelper_winner)
1692 WinningConditionHelper_winner.winning = 1;
1693 if(WinningConditionHelper_winnerteam >= 0)
1694 SetWinners(team, WinningConditionHelper_winnerteam);
1696 if(WinningConditionHelper_lowerisbetter)
1698 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1699 WinningConditionHelper_secondscore = -WinningConditionHelper_secondscore;
1703 if(WinningConditionHelper_zeroisworst)
1704 leadlimit = 0; // not supported in this mode
1706 if(g_dm || g_tdm || g_arena || g_ca || (g_race && !g_race_qualifying) || g_nexball)
1707 // these modes always score in increments of 1, thus this makes sense
1709 if(leaderfrags != WinningConditionHelper_topscore)
1711 leaderfrags = WinningConditionHelper_topscore;
1714 if (leaderfrags == limit - 1)
1715 play2all("announcer/robotic/1fragleft.wav");
1716 else if (leaderfrags == limit - 2)
1717 play2all("announcer/robotic/2fragsleft.wav");
1718 else if (leaderfrags == limit - 3)
1719 play2all("announcer/robotic/3fragsleft.wav");
1723 return GetWinningCode(
1724 WinningConditionHelper_topscore &&
1726 (limit && (WinningConditionHelper_topscore >= limit))
1728 (leadlimit && (WinningConditionHelper_topscore - WinningConditionHelper_secondscore >= leadlimit))
1730 WinningConditionHelper_equality
1734 float WinningCondition_Race(float fraglimit)
1745 if(p.race_completed)
1750 wc = WinningCondition_Scores(fraglimit, 0);
1752 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1753 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1754 // do NOT support equality when the laps are all raced!
1755 return WINNING_STARTSUDDENDEATHOVERTIME;
1757 return WINNING_NEVER;
1761 void ReadyRestart();
1762 float WinningCondition_QualifyingThenRace(float limit)
1765 wc = WinningCondition_Scores(limit, 0);
1767 // NEVER initiate overtime
1768 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1776 float WinningCondition_RanOutOfSpawns()
1780 if(have_team_spawns <= 0)
1783 if(!some_spawn_has_been_used)
1786 team1_score = team2_score = team3_score = team4_score = 0;
1788 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1790 if(head.team == COLOR_TEAM1)
1792 else if(head.team == COLOR_TEAM2)
1794 else if(head.team == COLOR_TEAM3)
1796 else if(head.team == COLOR_TEAM4)
1800 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1802 if(head.team == COLOR_TEAM1)
1804 else if(head.team == COLOR_TEAM2)
1806 else if(head.team == COLOR_TEAM3)
1808 else if(head.team == COLOR_TEAM4)
1813 if(team1_score + team2_score + team3_score + team4_score == 0)
1815 checkrules_equality = TRUE;
1818 else if(team1_score + team2_score + team3_score + team4_score == 1)
1821 if(team1_score) t = COLOR_TEAM1;
1822 if(team2_score) t = COLOR_TEAM2;
1823 if(team3_score) t = COLOR_TEAM3;
1824 if(team4_score) t = COLOR_TEAM4;
1825 CheckAllowedTeams(world);
1826 for(i = 0; i < MAX_TEAMSCORE; ++i)
1828 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
1829 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
1830 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
1831 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
1834 AddWinners(team, t);
1845 Exit deathmatch games upon conditions
1848 void CheckRules_World()
1860 MapVote_Think should now do that part
1861 if (intermission_running)
1862 if (time >= intermission_exittime + 60)
1864 if(!DoNextMapOverride())
1870 if (gameover) // someone else quit the game already
1872 if(player_count == 0) // Nobody there? Then let's go to the next map
1874 // this will actually check the player count in the next frame
1875 // again, but this shouldn't hurt
1879 timelimit = cvar("timelimit") * 60;
1880 fraglimit = cvar("fraglimit");
1881 leadlimit = cvar("leadlimit");
1883 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1886 timelimit = 0; // timelimit is not made for warmup
1888 fraglimit = 0; // no fraglimit for now
1889 leadlimit = 0; // no leadlimit for now
1893 timelimit = 0; // ONS has its own overtime rule
1897 timelimit += game_starttime;
1899 else if (timelimit < 0)
1909 if(checkrules_suddendeathend)
1911 if(!checkrules_suddendeathwarning)
1913 checkrules_suddendeathwarning = TRUE;
1914 if(g_race && !g_race_qualifying)
1915 bcenterprint("^3Everyone, finish your lap! The race is over!");
1917 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1922 if (timelimit && time >= timelimit)
1924 if(g_race && (g_race_qualifying == 2) && timelimit > 0)
1927 float playerswithlaps;
1930 totalplayers = playerswithlaps = readyplayers = 0;
1931 FOR_EACH_PLAYER(head)
1934 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
1940 // at least 2 of the players have completed a lap: start the RACE
1941 // otherwise, the players should end the qualifying on their own
1942 if(readyplayers || playerswithlaps >= 2)
1944 checkrules_suddendeathend = 0;
1945 ReadyRestart(); // go to race
1949 wantovertime |= InitiateSuddenDeath();
1952 wantovertime |= InitiateSuddenDeath();
1956 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1962 float checkrules_status;
1963 checkrules_status = WinningCondition_RanOutOfSpawns();
1964 if(checkrules_status == WINNING_YES)
1966 bprint("Hey! Someone ran out of spawns!\n");
1968 else if(g_race && !g_race_qualifying && timelimit >= 0)
1970 checkrules_status = WinningCondition_Race(fraglimit);
1971 //print("WC_RACE yields ", ftos(checkrules_status), "\n");
1973 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
1975 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
1976 //print("WC_QUALIFYING_THEN_RACE yields ", ftos(checkrules_status), "\n");
1980 checkrules_status = WinningCondition_Assault(); // TODO remove this?
1984 checkrules_status = WinningCondition_LMS();
1986 else if (g_onslaught)
1988 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
1992 checkrules_status = WinningCondition_Scores(fraglimit, leadlimit);
1993 //print("WC_SCORES yields ", ftos(checkrules_status), "\n");
1996 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1998 checkrules_status = WINNING_NEVER;
1999 checkrules_overtimesadded = -1;
2000 wantovertime |= InitiateSuddenDeath();
2003 if(checkrules_status == WINNING_NEVER)
2004 // equality cases! Nobody wins if the overtime ends in a draw.
2009 if(checkrules_status == WINNING_NEVER)
2012 checkrules_status = WINNING_YES;
2015 if(checkrules_suddendeathend)
2016 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
2017 checkrules_status = WINNING_YES;
2019 if(checkrules_status == WINNING_YES)
2021 //print("WINNING\n");
2026 float mapvote_nextthink;
2027 float mapvote_initialized;
2028 float mapvote_keeptwotime;
2029 float mapvote_timeout;
2030 string mapvote_message;
2031 string mapvote_screenshot_dir;
2033 float mapvote_count;
2034 float mapvote_count_real;
2035 string mapvote_maps[MAPVOTE_COUNT];
2036 float mapvote_maps_suggested[MAPVOTE_COUNT];
2037 string mapvote_suggestions[MAPVOTE_COUNT];
2038 float mapvote_suggestion_ptr;
2039 float mapvote_maxlen;
2040 float mapvote_voters;
2041 float mapvote_votes[MAPVOTE_COUNT];
2043 float mapvote_detail;
2044 float mapvote_abstain;
2047 void MapVote_ClearAllVotes()
2049 FOR_EACH_CLIENT(other)
2053 string MapVote_Suggest(string m)
2057 return "That's not how to use this command.";
2058 if(!cvar("g_maplist_votable_suggestions"))
2059 return "Suggestions are not accepted on this server.";
2060 if(mapvote_initialized)
2061 return "Can't suggest - voting is already in progress!";
2062 m = MapInfo_FixName(m);
2064 return "The map you suggested is not available on this server.";
2065 if(!cvar("g_maplist_votable_override_mostrecent"))
2067 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2069 if(!MapInfo_CheckMap(m))
2070 return "The map you suggested does not support the current game mode.";
2071 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2072 if(mapvote_suggestions[i] == m)
2073 return "This map was already suggested.";
2074 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2076 i = floor(random() * mapvote_suggestion_ptr);
2080 i = mapvote_suggestion_ptr;
2081 mapvote_suggestion_ptr += 1;
2083 if(mapvote_suggestions[i] != "")
2084 strunzone(mapvote_suggestions[i]);
2085 mapvote_suggestions[i] = strzone(m);
2086 if(cvar("sv_eventlog"))
2087 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2088 return strcat("Suggestion of ", m, " accepted.");
2091 void MapVote_AddVotable(string nextMap, float isSuggestion)
2096 for(j = 0; j < mapvote_count; ++j)
2097 if(mapvote_maps[j] == nextMap)
2099 if(strlen(nextMap) > mapvote_maxlen)
2100 mapvote_maxlen = strlen(nextMap);
2101 mapvote_maps[mapvote_count] = strzone(nextMap);
2102 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2106 void MapVote_Spawn();
2112 MapVote_ClearAllVotes();
2115 mapvote_detail = !cvar("g_maplist_votable_nodetail");
2116 mapvote_abstain = cvar("g_maplist_votable_abstain");
2119 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
2121 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
2122 smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
2124 if(mapvote_suggestion_ptr)
2125 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2126 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2128 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2129 MapVote_AddVotable(GetNextMap(), FALSE);
2131 if(mapvote_count == 0)
2133 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2134 cvar_set("g_maplist", MapInfo_ListAllowedMaps(MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags()));
2135 if(cvar("g_maplist_shuffle"))
2137 localcmd("\nmenu_cmd sync\n");
2138 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2139 MapVote_AddVotable(GetNextMap(), FALSE);
2142 mapvote_count_real = mapvote_count;
2144 MapVote_AddVotable("don't care", 0);
2146 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2148 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
2149 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
2150 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2151 mapvote_keeptwotime = 0;
2152 mapvote_message = "Choose a map and press its key!";
2154 mapvote_screenshot_dir = cvar_string("g_maplist_votable_screenshot_dir");
2155 if(mapvote_screenshot_dir == "")
2156 mapvote_screenshot_dir = "maps";
2157 mapvote_screenshot_dir = strzone(mapvote_screenshot_dir);
2162 void MapVote_SendPicture(float id)
2165 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2166 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2167 WriteByte(MSG_ONE, id);
2168 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dir, "/", mapvote_maps[id]), 3072);
2171 float GameCommand_MapVote(string cmd)
2173 if(!intermission_running)
2176 if(cmd == "mv_getpic")
2178 MapVote_SendPicture(stof(argv(1)));
2185 float MapVote_GetMapMask()
2187 float mask, i, power;
2189 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2190 if(mapvote_maps[i] != "")
2196 float MapVote_SendEntity(entity to, float sf)
2198 string mapfile, pakfile;
2202 sf &~= 2; // if we send 1, we don't need to also send 2
2204 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2205 WriteByte(MSG_ENTITY, sf);
2209 // flag 1 == initialization
2210 WriteString(MSG_ENTITY, mapvote_screenshot_dir);
2211 WriteByte(MSG_ENTITY, mapvote_count);
2212 WriteByte(MSG_ENTITY, mapvote_abstain);
2213 WriteByte(MSG_ENTITY, mapvote_detail);
2214 WriteCoord(MSG_ENTITY, mapvote_timeout);
2215 if(mapvote_count <= 8)
2216 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2218 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2219 for(i = 0; i < mapvote_count; ++i)
2220 if(mapvote_maps[i] != "")
2222 if(mapvote_abstain && i == mapvote_count - 1)
2224 WriteString(MSG_ENTITY, ""); // abstain needs no text
2225 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2229 WriteString(MSG_ENTITY, mapvote_maps[i]);
2230 mapfile = strcat(mapvote_screenshot_dir, "/", mapvote_maps[i]);
2231 pakfile = whichpack(strcat(mapfile, ".tga"));
2233 pakfile = whichpack(strcat(mapfile, ".jpg"));
2235 pakfile = whichpack(strcat(mapfile, ".png"));
2236 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2237 pakfile = substring(pakfile, o, 999);
2238 WriteString(MSG_ENTITY, pakfile);
2245 // flag 2 == update of mask
2246 if(mapvote_count <= 8)
2247 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2249 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2255 for(i = 0; i < mapvote_count; ++i)
2256 if(mapvote_maps[i] != "")
2257 WriteByte(MSG_ENTITY, mapvote_votes[i]);
2259 WriteByte(MSG_ENTITY, to.mapvote);
2265 void MapVote_Spawn()
2267 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2270 void MapVote_TouchMask()
2272 mapvote_ent.SendFlags |= 2;
2275 void MapVote_TouchVotes(entity voter)
2277 mapvote_ent.SendFlags |= 4;
2280 float MapVote_Finished(float mappos)
2286 if(cvar("sv_eventlog"))
2288 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2289 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2290 didntvote = mapvote_voters;
2291 for(i = 0; i < mapvote_count; ++i)
2292 if(mapvote_maps[i] != "")
2294 didntvote -= mapvote_votes[i];
2297 result = strcat(result, ":", mapvote_maps[i]);
2298 result = strcat(result, ":", ftos(mapvote_votes[i]));
2301 result = strcat(result, ":didn't vote:", ftos(didntvote));
2303 GameLogEcho(result);
2304 if(mapvote_maps_suggested[mappos])
2305 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2308 FOR_EACH_REALCLIENT(other)
2309 FixClientCvars(other);
2311 Map_Goto_SetStr(mapvote_maps[mappos]);
2313 alreadychangedlevel = TRUE;
2316 void MapVote_CheckRules_1()
2320 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2322 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2323 mapvote_votes[i] = 0;
2327 FOR_EACH_REALCLIENT(other)
2332 i = other.mapvote - 1;
2333 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2334 mapvote_votes[i] = mapvote_votes[i] + 1;
2339 float MapVote_CheckRules_2()
2342 float firstPlace, secondPlace;
2343 float firstPlaceVotes, secondPlaceVotes;
2344 float mapvote_voters_real;
2347 if(mapvote_count_real == 1)
2348 return MapVote_Finished(0);
2350 mapvote_voters_real = mapvote_voters;
2352 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2354 RandomSelection_Init();
2355 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2356 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2357 firstPlace = RandomSelection_chosen_float;
2358 firstPlaceVotes = RandomSelection_best_priority;
2359 //dprint("First place: ", ftos(firstPlace), "\n");
2360 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2362 RandomSelection_Init();
2363 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2365 RandomSelection_Add(world, i, string_null, 1, mapvote_votes[i]);
2366 secondPlace = RandomSelection_chosen_float;
2367 secondPlaceVotes = RandomSelection_best_priority;
2368 //dprint("Second place: ", ftos(secondPlace), "\n");
2369 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2371 if(firstPlace == -1)
2372 error("No first place in map vote... WTF?");
2374 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2375 return MapVote_Finished(firstPlace);
2377 if(mapvote_keeptwotime)
2378 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2381 MapVote_TouchMask();
2382 mapvote_message = "Now decide between the TOP TWO!";
2383 mapvote_keeptwotime = 0;
2384 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2385 result = strcat(result, ":", ftos(firstPlaceVotes));
2386 result = strcat(result, ":", mapvote_maps[secondPlace]);
2387 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2388 didntvote = mapvote_voters;
2389 for(i = 0; i < mapvote_count; ++i)
2390 if(mapvote_maps[i] != "")
2392 didntvote -= mapvote_votes[i];
2394 if(i != secondPlace)
2396 result = strcat(result, ":", mapvote_maps[i]);
2397 result = strcat(result, ":", ftos(mapvote_votes[i]));
2398 if(i < mapvote_count_real)
2400 strunzone(mapvote_maps[i]);
2401 mapvote_maps[i] = "";
2405 result = strcat(result, ":didn't vote:", ftos(didntvote));
2406 if(cvar("sv_eventlog"))
2407 GameLogEcho(result);
2417 keeptwo = mapvote_keeptwotime;
2418 MapVote_CheckRules_1(); // count
2419 if(MapVote_CheckRules_2()) // decide
2423 FOR_EACH_REALCLIENT(other)
2425 // hide scoreboard again
2426 if(other.health != 2342)
2428 other.health = 2342;
2430 if(clienttype(other) == CLIENTTYPE_REAL)
2433 WriteByte(MSG_ONE, SVC_FINALE);
2434 WriteString(MSG_ONE, "");
2438 // clear possibly invalid votes
2439 if(mapvote_maps[other.mapvote - 1] == "")
2441 // use impulses as new vote
2442 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2443 if(mapvote_maps[other.impulse - 1] != "")
2445 other.mapvote = other.impulse;
2446 MapVote_TouchVotes(other);
2454 MapVote_CheckRules_1(); // just count
2456 void MapVote_Start()
2461 MapInfo_Enumerate();
2462 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2465 void MapVote_Think()
2470 if(alreadychangedlevel)
2473 if(time < mapvote_nextthink)
2477 mapvote_nextthink = time + 0.5;
2479 if(!mapvote_initialized)
2481 if(cvar("rescan_pending") == 1)
2483 cvar_set("rescan_pending", "2");
2484 localcmd("fs_rescan\nrescan_pending 3\n");
2487 else if(cvar("rescan_pending") == 2)
2491 else if(cvar("rescan_pending") == 3)
2493 // now build missing mapinfo files
2494 if(!MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1))
2497 // we're done, start the timer
2498 cvar_set("rescan_pending", "0");
2501 mapvote_initialized = TRUE;
2502 if(DoNextMapOverride())
2504 if(!cvar("g_maplist_votable") || player_count <= 0)
2515 string GotoMap(string m)
2517 if(!MapInfo_CheckMap(m))
2518 return "The map you chose is not available on this server.";
2519 cvar_set("nextmap", m);
2520 cvar_set("timelimit", "-1");
2521 if(mapvote_initialized || alreadychangedlevel)
2523 if(DoNextMapOverride())
2524 return "Map switch initiated.";
2526 return "Hm... no. For some reason I like THIS map more.";
2529 return "Map switch will happen after scoreboard.";
2536 FOR_EACH_REALCLIENT(self)
2538 if(self.classname == "spectator")
2540 if(self.enemy.typehitsound)
2541 play2(self, "misc/typehit.wav");
2542 else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2543 play2(self, "misc/hit.wav");
2547 if(self.typehitsound)
2548 play2(self, "misc/typehit.wav");
2549 else if(self.hitsound && self.cvar_cl_hitsound)
2550 play2(self, "misc/hit.wav");
2553 altime = time + frametime * (1 + cvar("g_antilag_nudge"));
2554 // add 1 frametime because after this, engine SV_Physics
2555 // increases time by a frametime and then networks the frame
2556 // add another frametime because client shows everything with
2557 // 1 frame of lag (cl_nolerp 0). The last +1 however should not be
2559 FOR_EACH_CLIENT(self)
2561 self.hitsound = FALSE;
2562 self.typehitsound = FALSE;
2563 antilag_record(self, altime);
2570 * returns TRUE if redirecting
2572 float redirection_timeout;
2573 float redirection_nextthink;
2574 float RedirectionThink()
2576 float clients_found;
2578 if(redirection_target == "")
2581 if(!redirection_timeout)
2583 cvar_set("sv_public", "-2");
2584 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2585 if(redirection_target == "self")
2586 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2588 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2591 if(time < redirection_nextthink)
2594 redirection_nextthink = time + 1;
2597 FOR_EACH_REALCLIENT(self)
2599 print("Redirecting: sending connect command to ", self.netname, "\n");
2600 if(redirection_target == "self")
2601 stuffcmd(self, "\ndisconnect; reconnect\n");
2603 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2607 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2609 if(time > redirection_timeout || clients_found == 0)
2610 localcmd("\nwait; wait; wait; quit\n");
2617 // Loaded from a save game
2618 // some things then break, so let's work around them...
2620 // Progs DB (capture records)
2622 ServerProgsDB = db_create();
2624 ServerProgsDB = db_load("server.db");
2628 MapInfo_Enumerate();
2629 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
2635 if(gameover > 1) // shutting down already?
2638 gameover = 2; // 2 = server shutting down
2640 if(world_initialized > 0)
2642 world_initialized = 0;
2643 print("Saving persistent data...\n");
2646 db_save(ServerProgsDB, "server.db");
2647 if(cvar("developer"))
2648 db_save(TemporaryDB, "server-temp.db");
2649 db_close(ServerProgsDB);
2650 db_close(TemporaryDB);
2652 // tell the bot system the game is ending now
2655 WeaponStats_Shutdown();
2658 else if(world_initialized == 0)
2660 print("NOTE: crashed before even initializing the world, not saving persistent data\n");