1 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
2 string redirection_target;
3 float world_initialized;
9 float() DoNextMapOverride;
11 void SetDefaultAlpha()
13 if(cvar("g_running_guns"))
15 default_player_alpha = -1;
16 default_weapon_alpha = +1;
20 default_player_alpha = cvar("g_balance_cloaked_alpha");
21 default_weapon_alpha = default_player_alpha;
25 default_player_alpha = cvar("g_player_alpha");
26 if(default_player_alpha == 0)
27 default_player_alpha = 1;
28 default_weapon_alpha = default_player_alpha;
32 void fteqcc_testbugs()
36 if(!cvar("developer_fteqccbugs"))
39 dprint("*** fteqcc test: checking for bugs...\n");
43 if(sqrt(a) - sqrt(b - a) == 0)
44 dprint("*** fteqcc test: found same-function-twice bug\n");
46 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
50 world.enemy.cnt += 10;
51 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
52 dprint("*** fteqcc test: found += bug\n");
54 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
59 * Takes care of pausing and unpausing the game.
60 * Centerprints the information about an upcoming or active timeout to all active
61 * players. Also plays reminder sounds.
63 void timeoutHandler_Think() {
66 if (timeoutStatus == 1) {
67 if (remainingLeadTime > 0) {
68 //centerprint the information to every player
69 timeStr = getTimeoutText(0);
70 FOR_EACH_REALCLIENT(plr) {
71 if(plr.classname == "player") {
72 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
75 remainingLeadTime -= 1;
76 //think again in 1 second:
77 self.nextthink = time + 1;
82 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
83 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
84 FOR_EACH_REALPLAYER(plr) {
85 plr.lastV_angle = plr.v_angle;
87 self.nextthink = time;
90 else if (timeoutStatus == 2) {
91 if (remainingTimeoutTime > 0) {
92 timeStr = getTimeoutText(0);
93 FOR_EACH_REALCLIENT(plr) {
94 if(plr.classname == "player") {
95 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
98 if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
99 play2all("announcer/robotic/prepareforbattle.wav");
101 remainingTimeoutTime -= 1;
102 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
105 //unpause the game again
106 remainingTimeoutTime = timeoutStatus = 0;
107 cvar_set("slowmo", ftos(orig_slowmo));
108 //and unlock the fixed view again once there is no timeout active anymore
109 FOR_EACH_REALPLAYER(plr) {
110 plr.fixangle = FALSE;
112 //get rid of the countdown message
113 FOR_EACH_REALCLIENT(plr) {
114 if(plr.classname == "player") {
115 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
123 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
124 FOR_EACH_REALCLIENT(plr) {
125 if(plr.classname == "player") {
126 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
138 cvar_set("_sv_init", "0");
139 if(cvar("g_maplist_shuffle"))
141 tokenizebyseparator(cvar_string("g_maplist"), " ");
143 cvar_set("nextmap", argv(0));
146 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? MAPINFO_FLAG_HIDDEN : 0), 0);
148 if(!DoNextMapOverride())
157 void cvar_changes_init()
164 strunzone(cvar_changes);
165 cvar_changes = string_null;
168 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
171 for(i = 0; i < n; ++i)
173 k = bufstr_get(h, i);
175 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
176 #define BADCVAR(p) if(k == p) continue
179 BADPREFIX("cvar_check_");
181 BADCVAR("g_configversion");
182 BADCVAR("g_maplist_index");
183 BADCVAR("halflifebsp");
188 BADPREFIX("g_campaign");
192 BADPREFIX("net_slist_");
196 BADPREFIX("userbind");
199 BADCVAR("mod_q3bsp_lightmapmergepower");
200 BADCVAR("mod_q3bsp_nolightmaps");
204 BADPREFIX("g_chat_flood_");
206 BADPREFIX("settemp_");
207 BADPREFIX("sv_allowdownloads_");
208 BADPREFIX("sv_autodemo");
209 BADPREFIX("sv_curl_");
210 BADPREFIX("sv_eventlog");
211 BADPREFIX("sv_logscores_");
212 BADPREFIX("sv_master");
213 BADCVAR("g_banned_list");
214 BADCVAR("log_dest_udp");
216 BADCVAR("net_address");
218 BADCVAR("savedgamecfg");
219 BADCVAR("sv_heartbeatperoid");
220 BADCVAR("sv_vote_master_password");
221 BADCVAR("sys_colortranslation");
222 BADCVAR("sys_specialcharactertranslation");
223 BADCVAR("timestamps");
226 BADCVAR("timelimit");
227 BADCVAR("fraglimit");
229 BADCVAR("g_assault");
232 BADCVAR("g_domination");
233 BADCVAR("g_keyhunt");
234 BADCVAR("g_keyhunt_teams");
235 BADCVAR("g_onslaught");
237 BADCVAR("g_runematch");
243 BADCVAR("g_maplist");
244 BADCVAR("g_maplist_mostrecent");
250 d = cvar_defstring(k);
253 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
254 if(strlen(cvar_changes) > 16384)
256 cvar_changes = "// too many settings have been changed to show them here\n";
262 if(cvar_changes == "")
263 cvar_changes = "// this server runs at default settings\n";
265 cvar_changes = strcat("// this server runs at modified settings:\n", cvar_changes);
266 cvar_changes = strzone(cvar_changes);
269 void detect_maptype()
278 o_x += random() * (world.maxs_x - world.mins_x);
279 o_y += random() * (world.maxs_y - world.mins_y);
280 o_z += random() * (world.maxs_z - world.mins_z);
282 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
283 if(trace_fraction == 1)
288 for(i = 0; i < 64; i += 4)
290 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
291 if(trace_fraction == 1)
293 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
302 float RandomSeed_Send(entity to, float sf)
304 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
305 WriteShort(MSG_ENTITY, self.cnt);
308 void RandomSeed_Think()
310 self.cnt = bound(0, floor(random() * 65536), 65535);
311 self.nextthink = time + 5;
315 void RandomSeed_Spawn()
317 randomseed = spawn();
318 randomseed.think = RandomSeed_Think;
319 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
324 self.think(); // sets random seed and nextthink
328 float world_already_spawned;
329 void RegisterWeapons();
331 void ClientInit_Spawn();
332 void spawnfunc_worldspawn (void)
334 float fd, l, i, j, n;
337 dprint_load(); // load dprint status from cvar
339 if(world_already_spawned)
340 error("world already spawned - you may have EXACTLY ONE worldspawn!");
341 world_already_spawned = TRUE;
343 remove = remove_safely; // during spawning, watch what you remove!
345 if(cvar_string("cvar_check_default") != "bypass")
347 if(cvar_string("cvar_check_default") != CVAR_CHECK_DEFAULT)
348 error("Config file mismatch! Please update defaultNexuiz.cfg to match the QuakeC code!");
350 if(cvar_string("cvar_check_weapons") != CVAR_CHECK_WEAPONS)
351 error("Config file mismatch! Please update weapons.cfg and weaponsPro.cfg to match the QuakeC code!");
354 compressShortVector_init();
357 head = nextent(world);
362 head = nextent(head);
365 // needs to be done so early as they would still spawn
370 world_initialized = -1; // don't complain
375 ServerProgsDB = db_create();
377 ServerProgsDB = db_load("server.db");
379 TemporaryDB = db_create();
382 TODO sound pack system
383 // initialize sound pack system
384 soundpack = cvar_string("g_soundpack");
386 soundpack = strcat(soundpack, "/");
387 soundpack = strzone(soundpack);
393 // 1 FLICKER (first variety)
394 lightstyle(1, "mmnmmommommnonmmonqnmmo");
396 // 2 SLOW STRONG PULSE
397 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
399 // 3 CANDLE (first variety)
400 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
403 lightstyle(4, "mamamamamama");
406 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
408 // 6 FLICKER (second variety)
409 lightstyle(6, "nmonqnmomnmomomno");
411 // 7 CANDLE (second variety)
412 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
414 // 8 CANDLE (third variety)
415 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
417 // 9 SLOW STROBE (fourth variety)
418 lightstyle(9, "aaaaaaaazzzzzzzz");
420 // 10 FLUORESCENT FLICKER
421 lightstyle(10, "mmamammmmammamamaaamammma");
423 // 11 SLOW PULSE NOT FADE TO BLACK
424 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
426 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
431 if(cvar("g_campaign"))
439 bot_waypoints_for_items = cvar("g_waypoints_for_items");
440 if(bot_waypoints_for_items == 1)
441 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
442 bot_waypoints_for_items = 0;
444 // for setting by mapinfo
445 q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
446 cvar_set("sv_q3acompat_machineshotgunswap", "0");
450 WaypointSprite_Init();
455 GameLogInit(); // prepare everything
456 if(cvar("sv_eventlog"))
458 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
459 s = strcat(s, ftos(random()));
460 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
461 s = ":gameinfo:mutators:LIST";
462 if(cvar("g_grappling_hook"))
463 s = strcat(s, ":grappling_hook");
464 if(!cvar("g_use_ammunition"))
465 s = strcat(s, ":no_use_ammunition");
466 if(!cvar("g_pickup_items"))
467 s = strcat(s, ":no_pickup_items");
468 if(cvar("g_instagib"))
469 s = strcat(s, ":instagib");
470 if(cvar_string("g_weaponarena") != "0")
471 s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
473 s = strcat(s, ":nixnex");
474 if(cvar("g_vampire"))
475 s = strcat(s, ":vampire");
476 if(cvar("g_laserguided_missile"))
477 s = strcat(s, ":laserguided_missile");
478 if(cvar("g_norecoil"))
479 s = strcat(s, ":norecoil");
481 s = strcat(s, ":midair");
482 if(cvar("g_minstagib"))
483 s = strcat(s, ":minstagib");
485 GameLogEcho(":gameinfo:end");
488 cvar_set("nextmap", "");
492 if(cvar("g_campaign"))
499 //initialise globals related to sv_timeout
500 sys_ticrate = cvar("sys_ticrate");
501 orig_slowmo = cvar("slowmo");
504 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? MAPINFO_FLAG_HIDDEN : 0), 1);
506 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
508 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
511 while((s = fgets(fd)))
513 l = tokenize_sane(s);
518 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
519 print(" cdtrack ", argv(2), "\n");
521 else if(argv(0) == "fog")
523 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
524 print(" \"fog\" \"", s, "\"\n");
526 else if(argv(0) == "set")
528 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
529 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
531 else if(argv(0) != "//")
533 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
534 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
541 addstat(STAT_SYS_TICRATE, AS_FLOAT, stat_sys_ticrate);
542 addstat(STAT_WEAPONS, AS_INT, weapons);
543 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
544 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
547 next_pingtime = time + 5;
548 InitializeEntity(self, cvar_changes_init, INITPRIO_CVARS);
552 lsmaps_reply = "^7Maps available: ";
553 for(i = 0, j = 0; i < MapInfo_count; ++i)
555 if(MapInfo_Get_ByID(i))
556 if not(MapInfo_Map_flags & MAPINFO_FLAG_HIDDEN)
563 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
566 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
568 maplist_reply = "^7Maps in list: ";
569 n = tokenize_sane(cvar_string("g_maplist"));
570 for(i = 0, j = 0; i < n; ++i)
572 if(MapInfo_CheckMap(argv(i)))
578 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
582 maplist_reply = strzone(strcat(maplist_reply, "\n"));
584 records_reply = strzone(getrecords());
589 world_initialized = 1;
592 void spawnfunc_light (void)
594 //makestatic (self); // Who the f___ did that?
598 float TryFile( string pFilename )
601 dprint("TryFile(\"", pFilename, "\")\n");
602 lHandle = fopen( pFilename, FILE_READ );
603 if( lHandle != -1 ) {
613 return GametypeNameFromType(game);
616 string getmapname_stored;
622 float Map_Count, Map_Current;
623 string Map_Current_Name;
625 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
626 float GetMaplistPosition()
632 idx = cvar("g_maplist_index");
639 for(pos = 0; pos < Map_Count; ++pos)
643 // resume normal maplist rotation if current map is not in g_maplist
647 float MapHasRightSize(string map)
650 if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
651 if(cvar("g_maplist_check_waypoints"))
653 dprint("checkwp "); dprint(map);
654 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
657 dprint(": no waypoints\n");
660 dprint(": has waypoints\n");
664 // open map size restriction file
665 dprint("opensize "); dprint(map);
666 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
669 float mapmin, mapmax;
671 mapmin = stof(fgets(fh));
672 mapmax = stof(fgets(fh));
674 if(player_count < mapmin)
676 dprint("not enough\n");
679 if(player_count > mapmax)
681 dprint("too many\n");
684 dprint("right size\n");
687 dprint(": not found\n");
691 string Map_Filename(float position)
693 return strcat("maps/", argv(position), ".bsp");
696 string strwords(string s, float w)
699 for(endpos = 0; w && endpos >= 0; --w)
700 endpos = strstrofs(s, " ", endpos + 1);
704 return substring(s, 0, endpos);
707 float strhasword(string s, string w)
709 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
712 void Map_MarkAsRecent(string m)
714 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), cvar("g_maplist_mostrecent_count")));
717 float Map_IsRecent(string m)
719 return strhasword(cvar_string("g_maplist_mostrecent"), m);
722 float Map_Check(float position, float pass)
726 map_next = argv(position);
729 if(map_next == Map_Current_Name) // same map again in first pass?
731 if(Map_IsRecent(map_next))
734 filename = Map_Filename(position);
735 if(MapInfo_CheckMap(map_next))
739 if(MapHasRightSize(map_next))
744 dprint( "Couldn't select '", filename, "'..\n" );
749 void Map_Goto_SetStr(string nextmapname)
751 if(getmapname_stored != "")
752 strunzone(getmapname_stored);
753 if(nextmapname == "")
754 getmapname_stored = "";
756 getmapname_stored = strzone(nextmapname);
759 void Map_Goto_SetFloat(float position)
761 cvar_set("g_maplist_index", ftos(position));
762 Map_Goto_SetStr(argv(position));
767 // settings persist, except...
768 if(cvar("g_campaign"))
769 localcmd("\nexec mutator_reset.cfg\n");
770 localcmd("\nsettemp_restore\n");
775 Map_MarkAsRecent(getmapname_stored);
777 MapInfo_LoadMap(getmapname_stored);
780 // return codes of map selectors:
781 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
782 // -2 = permanent failure
783 float() MaplistMethod_Iterate = // usual method
787 for(pass = 1; pass <= 2; ++pass)
789 for(i = 1; i < Map_Count; ++i)
792 mapindex = mod(i + Map_Current, Map_Count);
793 if(Map_Check(mapindex, pass))
800 float() MaplistMethod_Repeat = // fallback method
802 if(Map_Check(Map_Current, 2))
807 float() MaplistMethod_Random = // random map selection
813 for(i = 0; i <= imax; ++i)
816 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
817 if(Map_Check(mapindex, 1))
823 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
824 // the exponent sets a bias on the map selection:
825 // the higher the exponent, the less likely "shortly repeated" same maps are
827 float i, j, imax, insertpos;
831 for(i = 0; i <= imax; ++i)
835 // now reinsert this at another position
836 insertpos = pow(random(), 1 / exponent); // ]0, 1]
837 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
838 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
839 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
841 // insert the current map there
843 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
844 newlist = strcat(newlist, " ", argv(j));
845 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
846 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
847 newlist = strcat(newlist, " ", argv(j));
848 newlist = substring(newlist, 1, strlen(newlist) - 1);
849 cvar_set("g_maplist", newlist);
850 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
852 // NOTE: the selected map has just been inserted at (insertpos-1)th position
853 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
854 if(Map_Check(Map_Current, 1))
862 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
865 bprint( "Maplist is empty! Resetting it to default map list.\n" );
866 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN));
867 if(cvar("g_maplist_shuffle"))
869 localcmd("\nmenu_cmd sync\n");
870 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
873 error("empty maplist, cannot select a new map");
874 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
877 strunzone(Map_Current_Name);
878 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
879 // this may or may not be correct, but who cares, in the worst case a map
880 // isn't chosen in the first pass that should have been
891 if(cvar("g_maplist_shuffle") > 0)
892 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
895 if(cvar("g_maplist_selectrandom"))
896 nextMap = MaplistMethod_Random();
899 nextMap = MaplistMethod_Iterate();
902 nextMap = MaplistMethod_Repeat();
906 Map_Goto_SetFloat(nextMap);
907 return getmapname_stored;
913 float DoNextMapOverride()
915 if(cvar("g_campaign"))
917 CampaignPostIntermission();
918 alreadychangedlevel = TRUE;
921 if(cvar("quit_when_empty"))
923 if(player_count <= currentbots)
926 alreadychangedlevel = TRUE;
930 if(cvar_string("quit_and_redirect") != "")
932 redirection_target = strzone(cvar_string("quit_and_redirect"));
933 alreadychangedlevel = TRUE;
936 if (cvar("samelevel")) // if samelevel is set, stay on same level
938 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
939 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
940 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
941 localcmd("restart\n");
942 //changelevel (mapname);
943 alreadychangedlevel = TRUE;
946 if(cvar_string("nextmap") != "")
947 if(MapInfo_CheckMap(cvar_string("nextmap")))
949 Map_Goto_SetStr(cvar_string("nextmap"));
951 alreadychangedlevel = TRUE;
954 if(cvar("lastlevel"))
957 localcmd("set lastlevel 0\ntogglemenu\n");
958 alreadychangedlevel = TRUE;
966 //local string nextmap;
967 //local float n, nummaps;
969 if (alreadychangedlevel)
971 alreadychangedlevel = TRUE;
977 for(allowReset = 1; allowReset >= 0; --allowReset)
979 nextMap = GetNextMap();
985 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
986 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN));
987 if(cvar("g_maplist_shuffle"))
989 localcmd("\nmenu_cmd sync\n");
993 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1005 When the player presses attack or jump, change to the next level
1008 .float autoscreenshot;
1009 void() MapVote_Start;
1010 void() MapVote_Think;
1011 float mapvote_initialized;
1012 void IntermissionThink()
1014 FixIntermissionClient(self);
1016 if(cvar("sv_autoscreenshot"))
1017 if(self.autoscreenshot > 0)
1018 if(time > self.autoscreenshot)
1020 self.autoscreenshot = -1;
1021 if(clienttype(self) == CLIENTTYPE_REAL)
1022 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1026 if (time < intermission_exittime)
1029 if(!mapvote_initialized)
1030 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1040 Returns the entity to view from
1044 entity FindIntermission()
1049 // look for info_intermission first
1050 spot = find (world, classname, "info_intermission");
1052 { // pick a random one
1056 spot = find (spot, classname, "info_intermission");
1058 spot = find (spot, classname, "info_intermission");
1064 // then look for the start position
1065 spot = find (world, classname, "info_player_start");
1069 // testinfo_player_start is only found in regioned levels
1070 spot = find (world, classname, "testplayerstart");
1074 // then look for the start position
1075 spot = find (world, classname, "info_player_deathmatch");
1079 //objerror ("FindIntermission: no spot");
1085 ===============================================================================
1089 ===============================================================================
1092 void DumpStats(float final)
1096 local float to_console;
1097 local float to_eventlog;
1098 local float to_file;
1101 to_console = cvar("sv_logscores_console");
1102 to_eventlog = cvar("sv_eventlog");
1103 to_file = cvar("sv_logscores_file");
1107 to_console = TRUE; // always print printstats replies
1108 to_eventlog = FALSE; // but never print them to the event log
1112 if(cvar("sv_eventlog_console"))
1113 to_console = FALSE; // otherwise we get the output twice
1119 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1127 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
1131 fputs(file, strcat(s, "\n"));
1134 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1140 fputs(file, strcat(s, "\n"));
1142 FOR_EACH_CLIENT(other)
1144 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
1146 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1147 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1148 if(other.classname == "player" || g_arena || g_lms)
1149 s = strcat(s, ftos(other.team), ":");
1151 s = strcat(s, "spectator:");
1154 print(s, other.netname, "\n");
1156 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1158 fputs(file, strcat(s, other.netname, "\n"));
1164 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1170 fputs(file, strcat(s, "\n"));
1172 for(i = 1; i < 16; ++i)
1174 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1175 s = strcat(s, ":", ftos(i));
1181 fputs(file, strcat(s, "\n"));
1188 GameLogEcho(":end");
1191 fputs(file, ":end\n");
1196 void FixIntermissionClient(entity e)
1199 if(!e.autoscreenshot) // initial call
1201 e.angles = e.v_angle;
1202 e.angles_x = -e.angles_x;
1203 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1205 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1206 e.solid = SOLID_NOT;
1207 e.movetype = MOVETYPE_NONE;
1208 e.takedamage = DAMAGE_NO;
1210 e.weaponentity.effects = EF_NODRAW;
1211 if(clienttype(e) == CLIENTTYPE_REAL)
1213 stuffcmd(e, "\nscr_printspeed 1000000\n");
1214 s = cvar_string("sv_intermission_cdtrack");
1216 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1218 WriteByte(MSG_ONE, SVC_INTERMISSION);
1222 //e.velocity = '0 0 0';
1223 //e.fixangle = TRUE;
1225 // TODO halt weapon animation
1230 go to the next level for deathmatch
1231 only called if a time or frag limit has expired
1235 float minTotalFrags;
1236 float maxTotalFrags;
1242 intermission_running = 1;
1244 // enforce a wait time before allowing changelevel
1245 if(player_count > 0)
1246 intermission_exittime = time + cvar("sv_mapchange_delay");
1248 intermission_exittime = -1;
1251 WriteByte (MSG_ALL, SVC_CDTRACK);
1252 WriteByte (MSG_ALL, 3);
1253 WriteByte (MSG_ALL, 3);
1254 // done in FixIntermission
1257 //pos = FindIntermission ();
1263 if(cvar("sv_eventlog"))
1264 GameLogEcho(":gameover");
1268 FOR_EACH_CLIENT(other)
1270 FixIntermissionClient(other);
1273 bprint(other.netname, " ^7wins.\n");
1278 FOR_EACH_PLAYER(other)
1280 if(maxTotalFrags < other.totalfrags)
1281 maxTotalFrags = other.totalfrags;
1282 if(minTotalFrags > other.totalfrags)
1283 minTotalFrags = other.totalfrags;
1288 FOR_EACH_PLAYER(other)
1290 score = (other.totalfrags - minTotalFrags) / max(maxTotalFrags - minTotalFrags, 1);
1291 f = bound(0, other.play_time / max(time, 1), 1);
1292 // store some statistics?
1296 if(cvar("g_campaign"))
1297 CampaignPreIntermission();
1299 // WriteByte (MSG_ALL, SVC_INTERMISSION);
1306 Exit deathmatch games upon conditions
1309 void CheckRules_Player()
1311 if (gameover) // someone else quit the game already
1314 if(self.deadflag == DEAD_NO)
1315 self.play_time += frametime;
1317 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1318 // (div0: and that in CheckRules_World please)
1321 float checkrules_oneminutewarning;
1323 float checkrules_equality;
1324 float checkrules_overtimewarning;
1325 float checkrules_overtimeend;
1327 void InitiateOvertime()
1329 if(!checkrules_overtimeend)
1330 checkrules_overtimeend = time + 60 * cvar("timelimit_maxovertime");
1333 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1334 float WINNING_YES = 1; // winner found
1335 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1336 float WINNING_STARTOVERTIME = 3; // no winner, enter overtime NOW
1338 float GetWinningCode(float fraglimitreached, float equality)
1341 if(fraglimitreached)
1342 return WINNING_STARTOVERTIME;
1344 return WINNING_NEVER;
1346 if(fraglimitreached)
1352 // set the .winning flag for exactly those players with a given field value
1353 void SetWinners(.float field, float value)
1356 FOR_EACH_PLAYER(head)
1357 head.winning = (head.field == value);
1360 // set the .winning flag for those players with a given field value
1361 void AddWinners(.float field, float value)
1364 FOR_EACH_PLAYER(head)
1365 if(head.field == value)
1369 // clear the .winning flags
1370 void ClearWinners(void)
1373 FOR_EACH_PLAYER(head)
1377 // Onslaught winning condition:
1378 // game terminates if only one team has a working generator (or none)
1379 float WinningCondition_Onslaught()
1382 local float t1, t2, t3, t4;
1384 WinningConditionHelper(); // set worldstatus
1386 // first check if the game has ended
1387 t1 = t2 = t3 = t4 = 0;
1388 head = find(world, classname, "onslaught_generator");
1391 if (head.health > 0)
1393 if (head.team == COLOR_TEAM1) t1 = 1;
1394 if (head.team == COLOR_TEAM2) t2 = 1;
1395 if (head.team == COLOR_TEAM3) t3 = 1;
1396 if (head.team == COLOR_TEAM4) t4 = 1;
1398 head = find(head, classname, "onslaught_generator");
1400 if (t1 + t2 + t3 + t4 < 2)
1402 // game over, only one team remains (or none)
1404 if (t1) SetWinners(team, COLOR_TEAM1);
1405 if (t2) SetWinners(team, COLOR_TEAM2);
1406 if (t3) SetWinners(team, COLOR_TEAM3);
1407 if (t4) SetWinners(team, COLOR_TEAM4);
1408 dprint("Have a winner, ending game.\n");
1412 // Two or more teams remain
1416 float LMS_NewPlayerLives()
1419 fl = cvar("fraglimit");
1423 // first player has left the game for dying too much? Nobody else can get in.
1424 if(lms_lowest_lives < 1)
1427 if(!cvar("g_lms_join_anytime"))
1428 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1431 return bound(1, lms_lowest_lives, fl);
1434 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1435 // they win. Otherwise the defending team wins once the timelimit passes.
1436 void assault_new_round();
1437 float WinningCondition_Assault()
1441 WinningConditionHelper(); // set worldstatus
1443 status = WINNING_NO;
1444 // as the timelimit has not yet passed just assume the defending team will win
1445 if(assault_attacker_team == COLOR_TEAM1)
1447 SetWinners(team, COLOR_TEAM2);
1451 SetWinners(team, COLOR_TEAM1);
1455 ent = find(world, classname, "target_assault_roundend");
1458 if(ent.winning) // round end has been triggered by attacking team
1460 bprint("ASSAULT: round completed...\n");
1461 SetWinners(team, assault_attacker_team);
1463 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1465 if(ent.cnt == 1) // this was the second round
1467 status = WINNING_YES;
1471 local entity oldself;
1474 assault_new_round();
1483 // LMS winning condition: game terminates if and only if there's at most one
1484 // one player who's living lives. Top two scores being equal cancels the time
1486 float WinningCondition_LMS()
1493 have_player = FALSE;
1494 have_players = FALSE;
1495 l = LMS_NewPlayerLives();
1497 head = find(world, classname, "player");
1500 head2 = find(head, classname, "player");
1502 have_players = TRUE;
1506 // we have at least one player
1509 // two or more active players - continue with the game
1513 // exactly one player?
1516 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1520 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1526 // and assign him his first place
1527 PlayerScore_Add(head, SP_LMS_RANK, 1);
1534 // nobody is playing at all...
1537 // wait for players...
1541 // SNAFU (maybe a draw game?)
1543 dprint("No players, ending game.\n");
1548 // When we get here, we have at least two players who are actually LIVING,
1549 // now check if the top two players have equal score.
1550 WinningConditionHelper();
1553 if(WinningConditionHelper_winner)
1554 WinningConditionHelper_winner.winning = TRUE;
1555 if(WinningConditionHelper_equality)
1556 return WINNING_NEVER;
1558 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1562 void ShuffleMaplist()
1570 result = cvar_string("g_maplist");
1571 litems = tokenizebyseparator(result, " ");
1573 for(start = 0; start < litems - 1; ++start)
1577 // select a random item
1578 selected = floor(random() * (litems - start) + start);
1580 // shift this item to the place start
1581 for(i = 0; i < start; ++i)
1582 result = strcat(result, " ", argv(i));
1583 result = strcat(result, " ", argv(selected));
1584 for(i = start; i < litems; ++i)
1586 result = strcat(result, " ", argv(i));
1587 result = substring(result, 1, strlen(result) - 1);
1589 litems = tokenizebyseparator(result, " ");
1591 //dprint(result, "\n");
1594 cvar_set("g_maplist", result);
1598 float WinningCondition_Scores(float limit)
1600 // TODO make everything use THIS winning condition (except LMS)
1601 WinningConditionHelper();
1605 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1606 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1607 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1608 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1612 if(WinningConditionHelper_winner)
1613 WinningConditionHelper_winner.winning = 1;
1614 if(WinningConditionHelper_winnerteam >= 0)
1615 SetWinners(team, WinningConditionHelper_winnerteam);
1617 if(WinningConditionHelper_lowerisbetter)
1619 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1623 if(g_dm || g_tdm || g_arena || (g_race && !g_race_qualifying))
1624 // these modes always score in increments of 1, thus this makes sense
1626 if(leaderfrags != WinningConditionHelper_topscore)
1628 leaderfrags = WinningConditionHelper_topscore;
1631 if (leaderfrags == limit - 1)
1632 play2all("announcer/robotic/1fragleft.wav");
1633 else if (leaderfrags == limit - 2)
1634 play2all("announcer/robotic/2fragsleft.wav");
1635 else if (leaderfrags == limit - 3)
1636 play2all("announcer/robotic/3fragsleft.wav");
1640 return GetWinningCode(limit && WinningConditionHelper_topscore && (WinningConditionHelper_topscore >= limit), WinningConditionHelper_equality);
1643 float WinningCondition_Race(float fraglimit)
1647 wc = WinningCondition_Scores(fraglimit);
1649 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1650 if(wc == WINNING_YES || wc == WINNING_STARTOVERTIME)
1651 // do NOT support equality when the laps are all raced!
1654 if not(p.race_completed)
1655 return WINNING_STARTOVERTIME;
1661 void ReadyRestart();
1662 float WinningCondition_QualifyingThenRace(float limit)
1665 wc = WinningCondition_Scores(limit);
1667 // NEVER initiate overtime
1668 if(wc == WINNING_YES || wc == WINNING_STARTOVERTIME)
1676 float WinningCondition_RanOutOfSpawns()
1680 if(!have_team_spawns)
1683 if(!some_spawn_has_been_used)
1686 team1_score = team2_score = team3_score = team4_score = 0;
1688 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1690 if(head.team == COLOR_TEAM1)
1692 else if(head.team == COLOR_TEAM2)
1694 else if(head.team == COLOR_TEAM3)
1696 else if(head.team == COLOR_TEAM4)
1700 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1702 if(head.team == COLOR_TEAM1)
1704 else if(head.team == COLOR_TEAM2)
1706 else if(head.team == COLOR_TEAM3)
1708 else if(head.team == COLOR_TEAM4)
1713 if(team1_score + team2_score + team3_score + team4_score == 0)
1715 checkrules_equality = TRUE;
1718 else if(team1_score + team2_score + team3_score + team4_score == 1)
1721 if(team1_score) t = COLOR_TEAM1;
1722 if(team2_score) t = COLOR_TEAM2;
1723 if(team3_score) t = COLOR_TEAM3;
1724 if(team4_score) t = COLOR_TEAM4;
1725 CheckAllowedTeams(world);
1726 for(i = 0; i < MAX_TEAMSCORE; ++i)
1728 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
1729 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
1730 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
1731 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
1734 AddWinners(team, t);
1745 Exit deathmatch games upon conditions
1748 void CheckRules_World()
1751 local float timelimit;
1752 local float fraglimit;
1760 MapVote_Think should now do that part
1761 if (intermission_running)
1762 if (time >= intermission_exittime + 60)
1764 if(!DoNextMapOverride())
1770 if (gameover) // someone else quit the game already
1772 if(player_count == 0) // Nobody there? Then let's go to the next map
1774 // this will actually check the player count in the next frame
1775 // again, but this shouldn't hurt
1779 timelimit = cvar("timelimit") * 60;
1780 fraglimit = cvar("fraglimit");
1782 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1785 timelimit = 0; // timelimit is not made for warmup
1787 fraglimit = 0; // no fraglimit for now
1792 timelimit += game_starttime;
1794 else if (timelimit < 0)
1801 if(checkrules_overtimeend)
1803 if(!checkrules_overtimewarning)
1805 checkrules_overtimewarning = TRUE;
1806 //announceall("announcer/robotic/1minuteremains.wav");
1807 if(g_race && !g_race_qualifying)
1808 bcenterprint("^3Everyone, finish your lap! The race is over!");
1810 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1815 if (timelimit && time >= timelimit)
1817 if(g_race && g_race_qualifying == 2 && timelimit > 0)
1820 float playerswithlaps;
1823 totalplayers = playerswithlaps = readyplayers = 0;
1824 FOR_EACH_PLAYER(head)
1827 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
1833 // at least 2/3 of the players have completed a lap: start the RACE
1834 // otherwise, the players should end the qualifying on their own
1835 if(readyplayers || ((totalplayers >= 3) && (playerswithlaps * 3 >= totalplayers * 2)))
1837 checkrules_overtimeend = 0;
1838 ReadyRestart(); // go to race
1848 if (checkrules_overtimeend && time >= checkrules_overtimeend)
1854 if (!checkrules_oneminutewarning && timelimit > 0 && time > timelimit - 60)
1856 checkrules_oneminutewarning = TRUE;
1857 play2all("announcer/robotic/1minuteremains.wav");
1860 status = WinningCondition_RanOutOfSpawns();
1861 if(status == WINNING_YES)
1863 bprint("Hey! Someone ran out of spawns!\n");
1865 else if(g_race && !g_race_qualifying && timelimit >= 0)
1867 status = WinningCondition_Race(fraglimit);
1869 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
1871 status = WinningCondition_QualifyingThenRace(fraglimit);
1875 status = WinningCondition_Assault(); // TODO remove this?
1879 status = WinningCondition_LMS();
1881 else if (g_onslaught)
1883 status = WinningCondition_Onslaught(); // TODO remove this?
1887 status = WinningCondition_Scores(fraglimit);
1890 if(status == WINNING_STARTOVERTIME)
1892 status = WINNING_NEVER;
1896 if(status == WINNING_NEVER)
1897 // equality cases! Nobody wins if the overtime ends in a draw.
1900 if(checkrules_overtimeend)
1901 if(status != WINNING_NEVER || time >= checkrules_overtimeend)
1902 status = WINNING_YES;
1904 if(status == WINNING_YES)
1908 float mapvote_nextthink;
1909 float mapvote_initialized;
1910 float mapvote_keeptwotime;
1911 float mapvote_timeout;
1912 string mapvote_message;
1913 string mapvote_screenshot_dir;
1915 float mapvote_count;
1916 float mapvote_count_real;
1917 string mapvote_maps[MAPVOTE_COUNT];
1918 float mapvote_maps_suggested[MAPVOTE_COUNT];
1919 string mapvote_suggestions[MAPVOTE_COUNT];
1920 float mapvote_suggestion_ptr;
1921 float mapvote_maxlen;
1922 float mapvote_voters;
1923 float mapvote_votes[MAPVOTE_COUNT];
1925 float mapvote_detail;
1926 float mapvote_abstain;
1929 void MapVote_ClearAllVotes()
1931 FOR_EACH_CLIENT(other)
1935 string MapVote_Suggest(string m)
1939 return "That's not how to use this command.";
1940 if(!cvar("g_maplist_votable_suggestions"))
1941 return "Suggestions are not accepted on this server.";
1942 if(mapvote_initialized)
1943 return "Can't suggest - voting is already in progress!";
1944 m = MapInfo_FixName(m);
1946 return "The map you suggested is not available on this server.";
1947 if(!cvar("g_maplist_votable_override_mostrecent"))
1949 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
1951 if(!MapInfo_CheckMap(m))
1952 return "The map you suggested does not support the current game mode.";
1953 for(i = 0; i < mapvote_suggestion_ptr; ++i)
1954 if(mapvote_suggestions[i] == m)
1955 return "This map was already suggested.";
1956 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
1958 i = floor(random() * mapvote_suggestion_ptr);
1962 i = mapvote_suggestion_ptr;
1963 mapvote_suggestion_ptr += 1;
1965 if(mapvote_suggestions[i] != "")
1966 strunzone(mapvote_suggestions[i]);
1967 mapvote_suggestions[i] = strzone(m);
1968 if(cvar("sv_eventlog"))
1969 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
1970 return strcat("Suggestion of ", m, " accepted.");
1973 void MapVote_AddVotable(string nextMap, float isSuggestion)
1978 for(j = 0; j < mapvote_count; ++j)
1979 if(mapvote_maps[j] == nextMap)
1981 if(strlen(nextMap) > mapvote_maxlen)
1982 mapvote_maxlen = strlen(nextMap);
1983 mapvote_maps[mapvote_count] = strzone(nextMap);
1984 mapvote_maps_suggested[mapvote_count] = isSuggestion;
1988 void MapVote_Spawn();
1994 MapVote_ClearAllVotes();
1997 mapvote_detail = !cvar("g_maplist_votable_nodetail");
1998 mapvote_abstain = cvar("g_maplist_votable_abstain");
2001 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
2003 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
2004 smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
2006 if(mapvote_suggestion_ptr)
2007 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2008 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2010 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2011 MapVote_AddVotable(GetNextMap(), FALSE);
2013 if(mapvote_count == 0)
2015 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2016 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN));
2017 if(cvar("g_maplist_shuffle"))
2019 localcmd("\nmenu_cmd sync\n");
2020 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2021 MapVote_AddVotable(GetNextMap(), FALSE);
2024 mapvote_count_real = mapvote_count;
2026 MapVote_AddVotable("don't care", 0);
2028 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2030 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
2031 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
2032 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2033 mapvote_keeptwotime = 0;
2034 mapvote_message = "Choose a map and press its key!";
2036 mapvote_screenshot_dir = cvar_string("g_maplist_votable_screenshot_dir");
2037 if(mapvote_screenshot_dir == "")
2038 mapvote_screenshot_dir = "maps";
2039 mapvote_screenshot_dir = strzone(mapvote_screenshot_dir);
2044 void MapVote_SendPicture(float id)
2047 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2048 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2049 WriteByte(MSG_ONE, id);
2050 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dir, "/", mapvote_maps[id]), 3072);
2053 float GameCommand_MapVote(string cmd)
2055 if(!intermission_running)
2058 if(cmd == "mv_getpic")
2060 MapVote_SendPicture(stof(argv(1)));
2067 float MapVote_GetMapMask()
2069 float mask, i, power;
2071 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2072 if(mapvote_maps[i] != "")
2078 float MapVote_SendEntity(entity to, float sf)
2080 string mapfile, pakfile;
2083 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2084 WriteByte(MSG_ENTITY, sf);
2088 // flag 1 == initialization
2089 WriteString(MSG_ENTITY, mapvote_screenshot_dir);
2090 WriteByte(MSG_ENTITY, mapvote_count);
2091 WriteByte(MSG_ENTITY, mapvote_abstain);
2092 WriteByte(MSG_ENTITY, mapvote_detail);
2093 WriteCoord(MSG_ENTITY, mapvote_timeout);
2094 if(mapvote_count <= 8)
2095 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2097 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2098 for(i = 0; i < mapvote_count; ++i)
2099 if(mapvote_maps[i] != "")
2101 WriteString(MSG_ENTITY, mapvote_maps[i]);
2102 mapfile = strcat(mapvote_screenshot_dir, "/", mapvote_maps[i]);
2103 pakfile = whichpack(strcat(mapfile, ".tga"));
2105 pakfile = whichpack(strcat(mapfile, ".jpg"));
2107 pakfile = whichpack(strcat(mapfile, ".png"));
2108 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2109 pakfile = substring(pakfile, o, 999);
2110 WriteString(MSG_ENTITY, pakfile);
2116 // flag 2 == update of mask
2117 if(mapvote_count <= 8)
2118 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2120 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2126 for(i = 0; i < mapvote_count; ++i)
2127 if(mapvote_maps[i] != "")
2128 WriteByte(MSG_ENTITY, mapvote_votes[i]);
2130 WriteByte(MSG_ENTITY, to.mapvote);
2136 void MapVote_Spawn()
2138 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2141 void MapVote_TouchMask()
2143 mapvote_ent.SendFlags |= 2;
2146 void MapVote_TouchVotes(entity voter)
2148 mapvote_ent.SendFlags |= 4;
2151 float MapVote_Finished(float mappos)
2157 if(cvar("sv_eventlog"))
2159 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2160 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2161 didntvote = mapvote_voters;
2162 for(i = 0; i < mapvote_count; ++i)
2163 if(mapvote_maps[i] != "")
2165 didntvote -= mapvote_votes[i];
2168 result = strcat(result, ":", mapvote_maps[i]);
2169 result = strcat(result, ":", ftos(mapvote_votes[i]));
2172 result = strcat(result, ":didn't vote:", ftos(didntvote));
2174 GameLogEcho(result);
2175 if(mapvote_maps_suggested[mappos])
2176 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2179 FOR_EACH_REALCLIENT(other)
2180 FixClientCvars(other);
2182 Map_Goto_SetStr(mapvote_maps[mappos]);
2184 alreadychangedlevel = TRUE;
2187 void MapVote_CheckRules_1()
2191 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2193 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2194 mapvote_votes[i] = 0;
2198 FOR_EACH_REALCLIENT(other)
2203 i = other.mapvote - 1;
2204 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2205 mapvote_votes[i] = mapvote_votes[i] + 1;
2210 float MapVote_CheckRules_2()
2213 float firstPlace, secondPlace;
2214 float firstPlaceVotes, secondPlaceVotes;
2215 float mapvote_voters_real;
2218 mapvote_voters_real = mapvote_voters;
2220 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2222 RandomSelection_Init();
2223 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2224 RandomSelection_Add(world, i, 1, mapvote_votes[i]);
2225 firstPlace = RandomSelection_chosen_float;
2226 firstPlaceVotes = RandomSelection_best_priority;
2227 //dprint("First place: ", ftos(firstPlace), "\n");
2228 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2230 RandomSelection_Init();
2231 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2233 RandomSelection_Add(world, i, 1, mapvote_votes[i]);
2234 secondPlace = RandomSelection_chosen_float;
2235 secondPlaceVotes = RandomSelection_best_priority;
2236 //dprint("Second place: ", ftos(secondPlace), "\n");
2237 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2239 if(firstPlace == -1)
2240 error("No first place in map vote... WTF?");
2242 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2243 return MapVote_Finished(firstPlace);
2245 if(mapvote_keeptwotime)
2246 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2249 MapVote_TouchMask();
2250 mapvote_message = "Now decide between the TOP TWO!";
2251 mapvote_keeptwotime = 0;
2252 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2253 result = strcat(result, ":", ftos(firstPlaceVotes));
2254 result = strcat(result, ":", mapvote_maps[secondPlace]);
2255 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2256 didntvote = mapvote_voters;
2257 for(i = 0; i < mapvote_count; ++i)
2258 if(mapvote_maps[i] != "")
2260 didntvote -= mapvote_votes[i];
2262 if(i != secondPlace)
2264 result = strcat(result, ":", mapvote_maps[i]);
2265 result = strcat(result, ":", ftos(mapvote_votes[i]));
2266 if(i < mapvote_count_real)
2268 strunzone(mapvote_maps[i]);
2269 mapvote_maps[i] = "";
2273 result = strcat(result, ":didn't vote:", ftos(didntvote));
2274 if(cvar("sv_eventlog"))
2275 GameLogEcho(result);
2285 keeptwo = mapvote_keeptwotime;
2286 MapVote_CheckRules_1(); // count
2287 if(MapVote_CheckRules_2()) // decide
2291 FOR_EACH_REALCLIENT(other)
2293 // hide scoreboard again
2294 if(other.health != 2342)
2296 other.health = 2342;
2298 if(clienttype(other) == CLIENTTYPE_REAL)
2301 WriteByte(MSG_ONE, SVC_FINALE);
2302 WriteString(MSG_ONE, "");
2306 // notify about keep-two
2307 if(keeptwo != 0 && mapvote_keeptwotime == 0)
2308 play2(other, "misc/invshot.wav");
2310 // clear possibly invalid votes
2311 if(mapvote_maps[other.mapvote - 1] == "")
2313 // use impulses as new vote
2314 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2315 if(mapvote_maps[other.impulse - 1] != "")
2317 other.mapvote = other.impulse;
2318 MapVote_TouchVotes(other);
2326 MapVote_CheckRules_1(); // just count
2328 void MapVote_Start()
2333 MapInfo_Enumerate();
2334 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? MAPINFO_FLAG_HIDDEN : 0), 1))
2337 void MapVote_Think()
2342 if(alreadychangedlevel)
2345 if(time < mapvote_nextthink)
2349 mapvote_nextthink = time + 0.5;
2351 if(!mapvote_initialized)
2353 mapvote_initialized = TRUE;
2354 if(DoNextMapOverride())
2356 if(!cvar("g_maplist_votable") || player_count <= 0)
2367 string GotoMap(string m)
2369 if(!MapInfo_CheckMap(m))
2370 return "The map you chose is not available on this server.";
2371 cvar_set("nextmap", m);
2372 cvar_set("timelimit", "-1");
2373 if(mapvote_initialized || alreadychangedlevel)
2375 if(DoNextMapOverride())
2376 return "Map switch initiated.";
2378 return "Hm... no. For some reason I like THIS map more.";
2381 return "Map switch will happen after scoreboard.";
2387 FOR_EACH_REALCLIENT(self)
2389 if(self.classname == "spectator")
2391 if(self.enemy.typehitsound)
2392 play2(self, "misc/typehit.wav");
2393 else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2394 play2(self, "misc/hit.wav");
2398 if(self.typehitsound)
2399 play2(self, "misc/typehit.wav");
2400 else if(self.hitsound && self.cvar_cl_hitsound)
2401 play2(self, "misc/hit.wav");
2404 FOR_EACH_CLIENT(self)
2406 self.hitsound = FALSE;
2407 self.typehitsound = FALSE;
2414 * returns TRUE if redirecting
2416 float redirection_timeout;
2417 float redirection_nextthink;
2418 float RedirectionThink()
2420 float clients_found;
2422 if(redirection_target == "")
2425 if(!redirection_timeout)
2427 cvar_set("sv_public", "-2");
2428 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2429 if(redirection_target == "self")
2430 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2432 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2435 if(time < redirection_nextthink)
2438 redirection_nextthink = time + 1;
2441 FOR_EACH_REALCLIENT(self)
2443 print("Redirecting: sending connect command to ", self.netname, "\n");
2444 if(redirection_target == "self")
2445 stuffcmd(self, "\ndisconnect; reconnect\n");
2447 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2451 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2453 if(time > redirection_timeout || clients_found == 0)
2454 localcmd("\nwait; wait; wait; quit\n");
2461 // Loaded from a save game
2462 // some things then break, so let's work around them...
2464 // Progs DB (capture records)
2466 ServerProgsDB = db_create();
2468 ServerProgsDB = db_load("server.db");
2472 MapInfo_Enumerate();
2473 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? MAPINFO_FLAG_HIDDEN : 0), 1);
2478 if(world_initialized > 0)
2480 world_initialized = 0;
2481 print("Saving persistent data...\n");
2484 db_save(ServerProgsDB, "server.db");
2485 if(cvar("developer"))
2486 db_save(TemporaryDB, "server-temp.db");
2487 db_close(ServerProgsDB);
2488 db_close(TemporaryDB);
2490 // tell the bot system the game is ending now
2495 else if(world_initialized == 0)
2497 print("NOTE: crashed before even initializing the world, not saving persistent data\n");