1 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
2 string redirection_target;
3 float world_initialized;
9 float() DoNextMapOverride;
11 void SetDefaultAlpha()
13 if(cvar("g_running_guns"))
15 default_player_alpha = -1;
16 default_weapon_alpha = +1;
20 default_player_alpha = cvar("g_balance_cloaked_alpha");
21 default_weapon_alpha = default_player_alpha;
25 default_player_alpha = cvar("g_player_alpha");
26 if(default_player_alpha == 0)
27 default_player_alpha = 1;
28 default_weapon_alpha = default_player_alpha;
32 void fteqcc_testbugs()
36 if(!cvar("developer_fteqccbugs"))
39 dprint("*** fteqcc test: checking for bugs...\n");
43 if(sqrt(a) - sqrt(b - a) == 0)
44 dprint("*** fteqcc test: found same-function-twice bug\n");
46 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
50 world.enemy.cnt += 10;
51 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
52 dprint("*** fteqcc test: found += bug\n");
54 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
59 * Takes care of pausing and unpausing the game.
60 * Centerprints the information about an upcoming or active timeout to all active
61 * players. Also plays reminder sounds.
63 void timeoutHandler_Think() {
66 if (timeoutStatus == 1) {
67 if (remainingLeadTime > 0) {
68 //centerprint the information to every player
69 timeStr = getTimeoutText(0);
70 FOR_EACH_REALCLIENT(plr) {
71 if(plr.classname == "player") {
72 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
75 remainingLeadTime -= 1;
76 //think again in 1 second:
77 self.nextthink = time + 1;
82 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
83 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
84 FOR_EACH_REALPLAYER(plr) {
85 plr.lastV_angle = plr.v_angle;
87 self.nextthink = time;
90 else if (timeoutStatus == 2) {
91 if (remainingTimeoutTime > 0) {
92 timeStr = getTimeoutText(0);
93 FOR_EACH_REALCLIENT(plr) {
94 if(plr.classname == "player") {
95 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
98 if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
99 play2all("announcer/robotic/prepareforbattle.wav");
101 remainingTimeoutTime -= 1;
102 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
105 //unpause the game again
106 remainingTimeoutTime = timeoutStatus = 0;
107 cvar_set("slowmo", ftos(orig_slowmo));
108 //and unlock the fixed view again once there is no timeout active anymore
109 FOR_EACH_REALPLAYER(plr) {
110 plr.fixangle = FALSE;
112 //get rid of the countdown message
113 FOR_EACH_REALCLIENT(plr) {
114 if(plr.classname == "player") {
115 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
123 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
124 FOR_EACH_REALCLIENT(plr) {
125 if(plr.classname == "player") {
126 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
139 // cvar_set("_sv_init", "0");
140 // we do NOT set this to 0 any more, so someone "accidentally" changing
141 // to this "init" map on a dedicated server will cause no permanent
143 if(cvar("g_maplist_shuffle"))
145 n = tokenizebyseparator(cvar_string("g_maplist"), " ");
146 cvar_set("g_maplist_index", ftos(n - 1)); // jump to map 0 in GotoNextMap
149 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? 0 : MAPINFO_FLAG_HIDDEN) | MAPINFO_FLAG_FORBIDDEN, 0);
151 if(!DoNextMapOverride())
159 self.nextthink = time;
163 self.nextthink = time + 1;
164 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
168 void cvar_changes_init()
175 strunzone(cvar_changes);
176 cvar_changes = string_null;
179 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
182 for(i = 0; i < n; ++i)
184 k = bufstr_get(h, i);
186 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
187 #define BADCVAR(p) if(k == p) continue
190 BADPREFIX("cvar_check_");
192 BADCVAR("g_configversion");
193 BADCVAR("g_maplist_index");
194 BADCVAR("halflifebsp");
199 BADPREFIX("g_campaign");
203 BADPREFIX("net_slist_");
207 BADPREFIX("userbind");
210 BADPREFIX("crosshair");
211 BADCVAR("mod_q3bsp_lightmapmergepower");
212 BADCVAR("mod_q3bsp_nolightmaps");
216 BADPREFIX("g_chat_flood_");
217 BADPREFIX("g_voice_flood_");
219 BADPREFIX("settemp_");
220 BADPREFIX("sv_allowdownloads_");
221 BADPREFIX("sv_autodemo");
222 BADPREFIX("sv_curl_");
223 BADPREFIX("sv_eventlog");
224 BADPREFIX("sv_logscores_");
225 BADPREFIX("sv_master");
226 BADCVAR("g_banned_list");
227 BADCVAR("log_dest_udp");
229 BADCVAR("net_address");
231 BADCVAR("savedgamecfg");
232 BADCVAR("sv_heartbeatperoid");
233 BADCVAR("sv_vote_master_password");
234 BADCVAR("sys_colortranslation");
235 BADCVAR("sys_specialcharactertranslation");
236 BADCVAR("timestamps");
239 BADCVAR("timelimit");
240 BADCVAR("fraglimit");
242 BADCVAR("g_assault");
245 BADCVAR("g_domination");
246 BADCVAR("g_keyhunt");
247 BADCVAR("g_keyhunt_teams");
248 BADCVAR("g_onslaught");
250 BADCVAR("g_runematch");
256 BADCVAR("g_maplist");
257 BADCVAR("g_maplist_mostrecent");
263 d = cvar_defstring(k);
266 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
267 if(strlen(cvar_changes) > 16384)
269 cvar_changes = "// too many settings have been changed to show them here\n";
275 if(cvar_changes == "")
276 cvar_changes = "// this server runs at default settings\n";
278 cvar_changes = strcat("// this server runs at modified settings:\n", cvar_changes);
279 cvar_changes = strzone(cvar_changes);
282 void detect_maptype()
291 o_x += random() * (world.maxs_x - world.mins_x);
292 o_y += random() * (world.maxs_y - world.mins_y);
293 o_z += random() * (world.maxs_z - world.mins_z);
295 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
296 if(trace_fraction == 1)
301 for(i = 0; i < 64; i += 4)
303 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
304 if(trace_fraction == 1)
306 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
315 float RandomSeed_Send(entity to, float sf)
317 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
318 WriteShort(MSG_ENTITY, self.cnt);
321 void RandomSeed_Think()
323 self.cnt = bound(0, floor(random() * 65536), 65535);
324 self.nextthink = time + 5;
328 void RandomSeed_Spawn()
330 randomseed = spawn();
331 randomseed.think = RandomSeed_Think;
332 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
337 self.think(); // sets random seed and nextthink
341 void spawnfunc___init_dedicated_server(void)
343 // handler for _init/_init map (only for dedicated server initialization)
345 world_initialized = -1; // don't complain
347 cvar_string = cvar_string_builtin;
348 cvar_set = cvar_set_builtin;
349 dprint_load(); // load dprint status from cvar
351 remove = remove_unsafely;
355 e.think = GotoFirstMap;
356 e.nextthink = time; // this is usually 1 at this point
359 e.classname = "info_player_deathmatch"; // safeguard against player joining
361 self.classname = "worldspawn"; // safeguard against various stuff ;)
363 g_maplist_allow_hidden = cvar("g_maplist_allow_hidden");
365 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? 0 : MAPINFO_FLAG_HIDDEN) | MAPINFO_FLAG_FORBIDDEN, 0);
368 void Map_MarkAsRecent(string m);
369 float world_already_spawned;
370 void RegisterWeapons();
372 void ClientInit_Spawn();
373 void spawnfunc_worldspawn (void)
375 float fd, l, i, j, n;
379 cvar_string = cvar_string_builtin;
380 cvar_set = cvar_set_builtin;
381 dprint_load(); // load dprint status from cvar
383 if(world_already_spawned)
384 error("world already spawned - you may have EXACTLY ONE worldspawn!");
385 world_already_spawned = TRUE;
387 remove = remove_safely; // during spawning, watch what you remove!
389 check_unacceptable_compiler_bugs();
391 if(cvar_string("cvar_check_default") != "bypass")
393 if(cvar_string("cvar_check_default") != CVAR_CHECK_DEFAULT)
394 error("Config file mismatch! Please update defaultNexuiz.cfg to match the QuakeC code, and restart the engine!");
396 if(cvar_string("cvar_check_weapons") != CVAR_CHECK_WEAPONS)
397 error("Config file mismatch! Please update weapons.cfg and weaponsHavoc.cfg to match the QuakeC code, and restart the engine!");
400 compressShortVector_init();
403 head = nextent(world);
408 head = nextent(head);
411 // needs to be done so early as they would still spawn
415 ServerProgsDB = db_create();
417 ServerProgsDB = db_load("server.db");
419 TemporaryDB = db_create();
422 TODO sound pack system
423 // initialize sound pack system
424 soundpack = cvar_string("g_soundpack");
426 soundpack = strcat(soundpack, "/");
427 soundpack = strzone(soundpack);
433 // 1 FLICKER (first variety)
434 lightstyle(1, "mmnmmommommnonmmonqnmmo");
436 // 2 SLOW STRONG PULSE
437 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
439 // 3 CANDLE (first variety)
440 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
443 lightstyle(4, "mamamamamama");
446 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
448 // 6 FLICKER (second variety)
449 lightstyle(6, "nmonqnmomnmomomno");
451 // 7 CANDLE (second variety)
452 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
454 // 8 CANDLE (third variety)
455 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
457 // 9 SLOW STROBE (fourth variety)
458 lightstyle(9, "aaaaaaaazzzzzzzz");
460 // 10 FLUORESCENT FLICKER
461 lightstyle(10, "mmamammmmammamamaaamammma");
463 // 11 SLOW PULSE NOT FADE TO BLACK
464 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
466 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
471 if(cvar("g_campaign"))
474 Map_MarkAsRecent(mapname);
476 precache_model ("null"); // we need this one before InitGameplayMode
482 bot_waypoints_for_items = cvar("g_waypoints_for_items");
483 if(bot_waypoints_for_items == 1)
484 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
485 bot_waypoints_for_items = 0;
487 // for setting by mapinfo
488 q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
489 cvar_set("sv_q3acompat_machineshotgunswap", "0");
493 WaypointSprite_Init();
498 GameLogInit(); // prepare everything
499 if(cvar("sv_eventlog"))
501 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
502 s = strcat(s, ftos(random()));
503 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
504 s = ":gameinfo:mutators:LIST";
505 if(cvar("g_grappling_hook"))
506 s = strcat(s, ":grappling_hook");
507 if(!cvar("g_use_ammunition"))
508 s = strcat(s, ":no_use_ammunition");
509 if(!cvar("g_pickup_items"))
510 s = strcat(s, ":no_pickup_items");
511 if(cvar("g_instagib"))
512 s = strcat(s, ":instagib");
513 if(cvar_string("g_weaponarena") != "0")
514 s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
516 s = strcat(s, ":nixnex");
517 if(cvar("g_vampire"))
518 s = strcat(s, ":vampire");
519 if(cvar("g_laserguided_missile"))
520 s = strcat(s, ":laserguided_missile");
521 if(cvar("g_norecoil"))
522 s = strcat(s, ":norecoil");
524 s = strcat(s, ":midair");
525 if(cvar("g_minstagib"))
526 s = strcat(s, ":minstagib");
528 GameLogEcho(":gameinfo:end");
531 cvar_set("nextmap", "");
535 if(cvar("g_campaign"))
542 //initialise globals related to sv_timeout
543 sys_ticrate = cvar("sys_ticrate");
544 orig_slowmo = cvar("slowmo");
547 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? 0 : MAPINFO_FLAG_HIDDEN) | MAPINFO_FLAG_FORBIDDEN, 1);
549 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
551 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
554 while((s = fgets(fd)))
556 l = tokenize_console(s);
561 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
562 print(" cdtrack ", argv(2), "\n");
564 else if(argv(0) == "fog")
566 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
567 print(" \"fog\" \"", s, "\"\n");
569 else if(argv(0) == "set")
571 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
572 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
574 else if(argv(0) != "//")
576 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
577 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
584 addstat(STAT_SYS_TICRATE, AS_FLOAT, stat_sys_ticrate);
585 addstat(STAT_WEAPONS, AS_INT, weapons);
586 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
587 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
588 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
591 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
592 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
593 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
594 addstat(STAT_FUEL, AS_INT, ammo_fuel);
595 addstat(STAT_SHOTORG, AS_INT, stat_shotorg);
597 next_pingtime = time + 5;
598 InitializeEntity(self, cvar_changes_init, INITPRIO_CVARS);
602 lsmaps_reply = "^7Maps available: ";
603 for(i = 0, j = 0; i < MapInfo_count; ++i)
605 if(MapInfo_Get_ByID(i))
606 if not(MapInfo_Map_flags & (MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN))
613 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
616 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
618 maplist_reply = "^7Maps in list: ";
619 n = tokenize_console(cvar_string("g_maplist"));
620 for(i = 0, j = 0; i < n; ++i)
622 if(MapInfo_CheckMap(argv(i)))
628 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
632 maplist_reply = strzone(strcat(maplist_reply, "\n"));
633 MapInfo_ClearTemps();
635 records_reply = strzone(getrecords());
640 world_initialized = 1;
643 void spawnfunc_light (void)
645 //makestatic (self); // Who the f___ did that?
649 float TryFile( string pFilename )
652 dprint("TryFile(\"", pFilename, "\")\n");
653 lHandle = fopen( pFilename, FILE_READ );
654 if( lHandle != -1 ) {
664 return GametypeNameFromType(game);
667 string getmapname_stored;
673 float Map_Count, Map_Current;
674 string Map_Current_Name;
676 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
677 float GetMaplistPosition()
683 idx = cvar("g_maplist_index");
690 for(pos = 0; pos < Map_Count; ++pos)
694 // resume normal maplist rotation if current map is not in g_maplist
698 float MapHasRightSize(string map)
701 if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
702 if(cvar("g_maplist_check_waypoints"))
704 dprint("checkwp "); dprint(map);
705 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
708 dprint(": no waypoints\n");
711 dprint(": has waypoints\n");
715 // open map size restriction file
716 dprint("opensize "); dprint(map);
717 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
720 float mapmin, mapmax;
722 mapmin = stof(fgets(fh));
723 mapmax = stof(fgets(fh));
725 if(player_count < mapmin)
727 dprint("not enough\n");
730 if(player_count > mapmax)
732 dprint("too many\n");
735 dprint("right size\n");
738 dprint(": not found\n");
742 string Map_Filename(float position)
744 return strcat("maps/", argv(position), ".bsp");
747 string strwords(string s, float w)
750 for(endpos = 0; w && endpos >= 0; --w)
751 endpos = strstrofs(s, " ", endpos + 1);
755 return substring(s, 0, endpos);
758 float strhasword(string s, string w)
760 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
763 void Map_MarkAsRecent(string m)
765 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), max(0, cvar("g_maplist_mostrecent_count"))));
768 float Map_IsRecent(string m)
770 return strhasword(cvar_string("g_maplist_mostrecent"), m);
773 float Map_Check(float position, float pass)
777 map_next = argv(position);
780 if(Map_IsRecent(map_next))
783 filename = Map_Filename(position);
784 if(MapInfo_CheckMap(map_next))
788 if(MapHasRightSize(map_next))
793 dprint( "Couldn't select '", filename, "'..\n" );
798 void Map_Goto_SetStr(string nextmapname)
800 if(getmapname_stored != "")
801 strunzone(getmapname_stored);
802 if(nextmapname == "")
803 getmapname_stored = "";
805 getmapname_stored = strzone(nextmapname);
808 void Map_Goto_SetFloat(float position)
810 cvar_set("g_maplist_index", ftos(position));
811 Map_Goto_SetStr(argv(position));
816 // settings persist, except...
817 localcmd("\nsettemp_restore\n");
823 MapInfo_LoadMap(getmapname_stored);
826 // return codes of map selectors:
827 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
828 // -2 = permanent failure
829 float() MaplistMethod_Iterate = // usual method
833 for(pass = 1; pass <= 2; ++pass)
835 for(i = 1; i < Map_Count; ++i)
838 mapindex = mod(i + Map_Current, Map_Count);
839 if(Map_Check(mapindex, pass))
846 float() MaplistMethod_Repeat = // fallback method
848 if(Map_Check(Map_Current, 2))
853 float() MaplistMethod_Random = // random map selection
859 for(i = 0; i <= imax; ++i)
862 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
863 if(Map_Check(mapindex, 1))
869 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
870 // the exponent sets a bias on the map selection:
871 // the higher the exponent, the less likely "shortly repeated" same maps are
873 float i, j, imax, insertpos;
877 for(i = 0; i <= imax; ++i)
881 // now reinsert this at another position
882 insertpos = pow(random(), 1 / exponent); // ]0, 1]
883 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
884 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
885 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
887 // insert the current map there
889 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
890 newlist = strcat(newlist, " ", argv(j));
891 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
892 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
893 newlist = strcat(newlist, " ", argv(j));
894 newlist = substring(newlist, 1, strlen(newlist) - 1);
895 cvar_set("g_maplist", newlist);
896 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
898 // NOTE: the selected map has just been inserted at (insertpos-1)th position
899 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
900 if(Map_Check(Map_Current, 1))
908 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
911 bprint( "Maplist is empty! Resetting it to default map list.\n" );
912 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN));
913 if(cvar("g_maplist_shuffle"))
915 localcmd("\nmenu_cmd sync\n");
916 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
919 error("empty maplist, cannot select a new map");
920 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
923 strunzone(Map_Current_Name);
924 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
925 // this may or may not be correct, but who cares, in the worst case a map
926 // isn't chosen in the first pass that should have been
937 if(cvar("g_maplist_shuffle") > 0)
938 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
941 if(cvar("g_maplist_selectrandom"))
942 nextMap = MaplistMethod_Random();
945 nextMap = MaplistMethod_Iterate();
948 nextMap = MaplistMethod_Repeat();
952 Map_Goto_SetFloat(nextMap);
953 return getmapname_stored;
959 float DoNextMapOverride()
961 if(cvar("g_campaign"))
963 CampaignPostIntermission();
964 alreadychangedlevel = TRUE;
967 if(cvar("quit_when_empty"))
969 if(player_count <= currentbots)
972 alreadychangedlevel = TRUE;
976 if(cvar_string("quit_and_redirect") != "")
978 redirection_target = strzone(cvar_string("quit_and_redirect"));
979 alreadychangedlevel = TRUE;
982 if (cvar("samelevel")) // if samelevel is set, stay on same level
984 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
985 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
986 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
987 localcmd("restart\n");
988 //changelevel (mapname);
989 alreadychangedlevel = TRUE;
992 if(cvar_string("nextmap") != "")
993 if(MapInfo_CheckMap(cvar_string("nextmap")))
995 Map_Goto_SetStr(cvar_string("nextmap"));
997 alreadychangedlevel = TRUE;
1000 if(cvar("lastlevel"))
1003 localcmd("set lastlevel 0\ntogglemenu\n");
1004 alreadychangedlevel = TRUE;
1012 //local string nextmap;
1013 //local float n, nummaps;
1015 if (alreadychangedlevel)
1017 alreadychangedlevel = TRUE;
1023 for(allowReset = 1; allowReset >= 0; --allowReset)
1025 nextMap = GetNextMap();
1031 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1032 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN));
1033 if(cvar("g_maplist_shuffle"))
1035 localcmd("\nmenu_cmd sync\n");
1039 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1051 When the player presses attack or jump, change to the next level
1054 .float autoscreenshot;
1055 void() MapVote_Start;
1056 void() MapVote_Think;
1057 float mapvote_initialized;
1058 void IntermissionThink()
1060 FixIntermissionClient(self);
1062 if(cvar("sv_autoscreenshot"))
1063 if(self.autoscreenshot > 0)
1064 if(time > self.autoscreenshot)
1066 self.autoscreenshot = -1;
1067 if(clienttype(self) == CLIENTTYPE_REAL)
1068 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1072 if (time < intermission_exittime)
1075 if(!mapvote_initialized)
1076 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1086 Returns the entity to view from
1090 entity FindIntermission()
1095 // look for info_intermission first
1096 spot = find (world, classname, "info_intermission");
1098 { // pick a random one
1102 spot = find (spot, classname, "info_intermission");
1104 spot = find (spot, classname, "info_intermission");
1110 // then look for the start position
1111 spot = find (world, classname, "info_player_start");
1115 // testinfo_player_start is only found in regioned levels
1116 spot = find (world, classname, "testplayerstart");
1120 // then look for the start position
1121 spot = find (world, classname, "info_player_deathmatch");
1125 //objerror ("FindIntermission: no spot");
1131 ===============================================================================
1135 ===============================================================================
1138 void DumpStats(float final)
1142 local float to_console;
1143 local float to_eventlog;
1144 local float to_file;
1147 to_console = cvar("sv_logscores_console");
1148 to_eventlog = cvar("sv_eventlog");
1149 to_file = cvar("sv_logscores_file");
1153 to_console = TRUE; // always print printstats replies
1154 to_eventlog = FALSE; // but never print them to the event log
1158 if(cvar("sv_eventlog_console"))
1159 to_console = FALSE; // otherwise we get the output twice
1165 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1173 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
1177 fputs(file, strcat(s, "\n"));
1180 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1186 fputs(file, strcat(s, "\n"));
1188 FOR_EACH_CLIENT(other)
1190 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
1192 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1193 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1194 if(other.classname == "player" || g_arena || g_lms)
1195 s = strcat(s, ftos(other.team), ":");
1197 s = strcat(s, "spectator:");
1200 print(s, other.netname, "\n");
1202 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1204 fputs(file, strcat(s, other.netname, "\n"));
1210 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1216 fputs(file, strcat(s, "\n"));
1218 for(i = 1; i < 16; ++i)
1220 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1221 s = strcat(s, ":", ftos(i));
1227 fputs(file, strcat(s, "\n"));
1234 GameLogEcho(":end");
1237 fputs(file, ":end\n");
1242 void FixIntermissionClient(entity e)
1245 if(!e.autoscreenshot) // initial call
1247 e.angles = e.v_angle;
1248 e.angles_x = -e.angles_x;
1249 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1251 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1252 e.solid = SOLID_NOT;
1253 e.movetype = MOVETYPE_NONE;
1254 e.takedamage = DAMAGE_NO;
1257 e.weaponentity.effects = EF_NODRAW;
1258 if (e.weaponentity.weaponentity)
1259 e.weaponentity.weaponentity.effects = EF_NODRAW;
1261 if(clienttype(e) == CLIENTTYPE_REAL)
1263 stuffcmd(e, "\nscr_printspeed 1000000\n");
1264 s = cvar_string("sv_intermission_cdtrack");
1266 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1268 WriteByte(MSG_ONE, SVC_INTERMISSION);
1272 //e.velocity = '0 0 0';
1273 //e.fixangle = TRUE;
1275 // TODO halt weapon animation
1280 go to the next level for deathmatch
1281 only called if a time or frag limit has expired
1285 float minTotalFrags;
1286 float maxTotalFrags;
1292 intermission_running = 1;
1294 // enforce a wait time before allowing changelevel
1295 if(player_count > 0)
1296 intermission_exittime = time + cvar("sv_mapchange_delay");
1298 intermission_exittime = -1;
1301 WriteByte (MSG_ALL, SVC_CDTRACK);
1302 WriteByte (MSG_ALL, 3);
1303 WriteByte (MSG_ALL, 3);
1304 // done in FixIntermission
1307 //pos = FindIntermission ();
1313 if(cvar("sv_eventlog"))
1314 GameLogEcho(":gameover");
1318 FOR_EACH_CLIENT(other)
1320 FixIntermissionClient(other);
1323 bprint(other.netname, " ^7wins.\n");
1328 FOR_EACH_PLAYER(other)
1330 if(maxTotalFrags < other.totalfrags)
1331 maxTotalFrags = other.totalfrags;
1332 if(minTotalFrags > other.totalfrags)
1333 minTotalFrags = other.totalfrags;
1338 FOR_EACH_PLAYER(other)
1340 score = (other.totalfrags - minTotalFrags) / max(maxTotalFrags - minTotalFrags, 1);
1341 f = bound(0, other.play_time / max(time, 1), 1);
1342 // store some statistics?
1346 if(cvar("g_campaign"))
1347 CampaignPreIntermission();
1349 // WriteByte (MSG_ALL, SVC_INTERMISSION);
1356 Exit deathmatch games upon conditions
1359 void CheckRules_Player()
1361 if (gameover) // someone else quit the game already
1364 if(self.deadflag == DEAD_NO)
1365 self.play_time += frametime;
1367 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1368 // (div0: and that in CheckRules_World please)
1371 float checkrules_oneminutewarning;
1373 float checkrules_equality;
1374 float checkrules_suddendeathwarning;
1375 float checkrules_suddendeathend;
1376 float checkrules_overtimesadded; //how many overtimes have been already added
1377 float checkrules_status;
1379 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1380 float WINNING_YES = 1; // winner found
1381 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1382 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1384 void InitiateOvertime()
1386 // Check first whether normal overtimes could be added before initiating suddendeath mode
1387 // - for this timelimit_overtime needs to be >0 of course
1388 // - also check the winning condition calculated in the previous frame and only add normal overtime
1389 // again, if at the point at which timelimit would be extended again, still no winner was found
1390 if ((checkrules_overtimesadded < cvar("timelimit_overtimes")) && cvar("timelimit_overtime") && (checkrules_status == WINNING_NEVER))
1392 ++checkrules_overtimesadded;
1393 //add one more overtime by simply extending the timelimit
1395 tl = cvar("timelimit");
1396 tl += cvar("timelimit_overtime");
1397 cvar_set("timelimit", ftos(tl));
1398 string minutesPlural;
1399 if (cvar("timelimit_overtime") == 1)
1400 minutesPlural = " ^3minute";
1402 minutesPlural = " ^3minutes";
1406 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1407 ftos(cvar("timelimit_overtime")),
1415 if(!checkrules_suddendeathend)
1416 checkrules_suddendeathend = time + 60 * cvar("timelimit_suddendeath");
1420 float GetWinningCode(float fraglimitreached, float equality)
1423 if(fraglimitreached)
1424 return WINNING_STARTSUDDENDEATHOVERTIME;
1426 return WINNING_NEVER;
1428 if(fraglimitreached)
1434 // set the .winning flag for exactly those players with a given field value
1435 void SetWinners(.float field, float value)
1438 FOR_EACH_PLAYER(head)
1439 head.winning = (head.field == value);
1442 // set the .winning flag for those players with a given field value
1443 void AddWinners(.float field, float value)
1446 FOR_EACH_PLAYER(head)
1447 if(head.field == value)
1451 // clear the .winning flags
1452 void ClearWinners(void)
1455 FOR_EACH_PLAYER(head)
1459 // Onslaught winning condition:
1460 // game terminates if only one team has a working generator (or none)
1461 float WinningCondition_Onslaught()
1464 local float t1, t2, t3, t4;
1466 WinningConditionHelper(); // set worldstatus
1468 // first check if the game has ended
1469 t1 = t2 = t3 = t4 = 0;
1470 head = find(world, classname, "onslaught_generator");
1473 if (head.health > 0)
1475 if (head.team == COLOR_TEAM1) t1 = 1;
1476 if (head.team == COLOR_TEAM2) t2 = 1;
1477 if (head.team == COLOR_TEAM3) t3 = 1;
1478 if (head.team == COLOR_TEAM4) t4 = 1;
1480 head = find(head, classname, "onslaught_generator");
1482 if (t1 + t2 + t3 + t4 < 2)
1484 // game over, only one team remains (or none)
1486 if (t1) SetWinners(team, COLOR_TEAM1);
1487 if (t2) SetWinners(team, COLOR_TEAM2);
1488 if (t3) SetWinners(team, COLOR_TEAM3);
1489 if (t4) SetWinners(team, COLOR_TEAM4);
1490 dprint("Have a winner, ending game.\n");
1494 // Two or more teams remain
1498 float LMS_NewPlayerLives()
1501 fl = cvar("fraglimit");
1505 // first player has left the game for dying too much? Nobody else can get in.
1506 if(lms_lowest_lives < 1)
1509 if(!cvar("g_lms_join_anytime"))
1510 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1513 return bound(1, lms_lowest_lives, fl);
1516 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1517 // they win. Otherwise the defending team wins once the timelimit passes.
1518 void assault_new_round();
1519 float WinningCondition_Assault()
1523 WinningConditionHelper(); // set worldstatus
1525 status = WINNING_NO;
1526 // as the timelimit has not yet passed just assume the defending team will win
1527 if(assault_attacker_team == COLOR_TEAM1)
1529 SetWinners(team, COLOR_TEAM2);
1533 SetWinners(team, COLOR_TEAM1);
1537 ent = find(world, classname, "target_assault_roundend");
1540 if(ent.winning) // round end has been triggered by attacking team
1542 bprint("ASSAULT: round completed...\n");
1543 SetWinners(team, assault_attacker_team);
1545 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1547 if(ent.cnt == 1) // this was the second round
1549 status = WINNING_YES;
1553 local entity oldself;
1556 assault_new_round();
1565 // LMS winning condition: game terminates if and only if there's at most one
1566 // one player who's living lives. Top two scores being equal cancels the time
1568 float WinningCondition_LMS()
1575 have_player = FALSE;
1576 have_players = FALSE;
1577 l = LMS_NewPlayerLives();
1579 head = find(world, classname, "player");
1582 head2 = find(head, classname, "player");
1584 have_players = TRUE;
1588 // we have at least one player
1591 // two or more active players - continue with the game
1595 // exactly one player?
1598 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1602 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1608 // and assign him his first place
1609 PlayerScore_Add(head, SP_LMS_RANK, 1);
1616 // nobody is playing at all...
1619 // wait for players...
1623 // SNAFU (maybe a draw game?)
1625 dprint("No players, ending game.\n");
1630 // When we get here, we have at least two players who are actually LIVING,
1631 // now check if the top two players have equal score.
1632 WinningConditionHelper();
1635 if(WinningConditionHelper_winner)
1636 WinningConditionHelper_winner.winning = TRUE;
1637 if(WinningConditionHelper_equality)
1638 return WINNING_NEVER;
1640 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1644 void ShuffleMaplist()
1646 cvar_set("g_maplist", shufflewords(cvar_string("g_maplist")));
1650 float WinningCondition_Scores(float limit)
1652 // TODO make everything use THIS winning condition (except LMS)
1653 WinningConditionHelper();
1657 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1658 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1659 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1660 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1664 if(WinningConditionHelper_winner)
1665 WinningConditionHelper_winner.winning = 1;
1666 if(WinningConditionHelper_winnerteam >= 0)
1667 SetWinners(team, WinningConditionHelper_winnerteam);
1669 if(WinningConditionHelper_lowerisbetter)
1671 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1675 if(g_dm || g_tdm || g_arena || (g_race && !g_race_qualifying) || g_nexball)
1676 // these modes always score in increments of 1, thus this makes sense
1678 if(leaderfrags != WinningConditionHelper_topscore)
1680 leaderfrags = WinningConditionHelper_topscore;
1683 if (leaderfrags == limit - 1)
1684 play2all("announcer/robotic/1fragleft.wav");
1685 else if (leaderfrags == limit - 2)
1686 play2all("announcer/robotic/2fragsleft.wav");
1687 else if (leaderfrags == limit - 3)
1688 play2all("announcer/robotic/3fragsleft.wav");
1692 return GetWinningCode(limit && WinningConditionHelper_topscore && (WinningConditionHelper_topscore >= limit), WinningConditionHelper_equality);
1695 float WinningCondition_Race(float fraglimit)
1699 wc = WinningCondition_Scores(fraglimit);
1701 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1702 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1703 // do NOT support equality when the laps are all raced!
1706 if not(p.race_completed)
1707 return WINNING_STARTSUDDENDEATHOVERTIME;
1713 void ReadyRestart();
1714 float WinningCondition_QualifyingThenRace(float limit)
1717 wc = WinningCondition_Scores(limit);
1719 // NEVER initiate overtime
1720 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1728 float WinningCondition_RanOutOfSpawns()
1732 if(!have_team_spawns)
1735 if(!some_spawn_has_been_used)
1738 team1_score = team2_score = team3_score = team4_score = 0;
1740 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1742 if(head.team == COLOR_TEAM1)
1744 else if(head.team == COLOR_TEAM2)
1746 else if(head.team == COLOR_TEAM3)
1748 else if(head.team == COLOR_TEAM4)
1752 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1754 if(head.team == COLOR_TEAM1)
1756 else if(head.team == COLOR_TEAM2)
1758 else if(head.team == COLOR_TEAM3)
1760 else if(head.team == COLOR_TEAM4)
1765 if(team1_score + team2_score + team3_score + team4_score == 0)
1767 checkrules_equality = TRUE;
1770 else if(team1_score + team2_score + team3_score + team4_score == 1)
1773 if(team1_score) t = COLOR_TEAM1;
1774 if(team2_score) t = COLOR_TEAM2;
1775 if(team3_score) t = COLOR_TEAM3;
1776 if(team4_score) t = COLOR_TEAM4;
1777 CheckAllowedTeams(world);
1778 for(i = 0; i < MAX_TEAMSCORE; ++i)
1780 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
1781 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
1782 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
1783 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
1786 AddWinners(team, t);
1797 Exit deathmatch games upon conditions
1800 void CheckRules_World()
1802 local float timelimit;
1803 local float fraglimit;
1811 MapVote_Think should now do that part
1812 if (intermission_running)
1813 if (time >= intermission_exittime + 60)
1815 if(!DoNextMapOverride())
1821 if (gameover) // someone else quit the game already
1823 if(player_count == 0) // Nobody there? Then let's go to the next map
1825 // this will actually check the player count in the next frame
1826 // again, but this shouldn't hurt
1830 timelimit = cvar("timelimit") * 60;
1831 fraglimit = cvar("fraglimit");
1833 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1836 timelimit = 0; // timelimit is not made for warmup
1838 fraglimit = 0; // no fraglimit for now
1843 timelimit += game_starttime;
1845 else if (timelimit < 0)
1852 if(checkrules_suddendeathend)
1854 if(!checkrules_suddendeathwarning)
1856 checkrules_suddendeathwarning = TRUE;
1857 if(g_race && !g_race_qualifying)
1858 bcenterprint("^3Everyone, finish your lap! The race is over!");
1860 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1865 if (timelimit && time >= timelimit)
1867 if(g_race && g_race_qualifying == 2 && timelimit > 0)
1870 float playerswithlaps;
1873 totalplayers = playerswithlaps = readyplayers = 0;
1874 FOR_EACH_PLAYER(head)
1877 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
1883 // at least 2/3 of the players have completed a lap: start the RACE
1884 // otherwise, the players should end the qualifying on their own
1885 if(readyplayers || ((totalplayers >= 3) && (playerswithlaps * 3 >= totalplayers * 2)))
1887 checkrules_suddendeathend = 0;
1888 ReadyRestart(); // go to race
1898 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1904 if (!checkrules_oneminutewarning && timelimit > 0 && time > timelimit - 60)
1906 checkrules_oneminutewarning = TRUE;
1907 play2all("announcer/robotic/1minuteremains.wav");
1910 checkrules_status = WinningCondition_RanOutOfSpawns();
1911 if(checkrules_status == WINNING_YES)
1913 bprint("Hey! Someone ran out of spawns!\n");
1915 else if(g_race && !g_race_qualifying && timelimit >= 0)
1917 checkrules_status = WinningCondition_Race(fraglimit);
1919 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
1921 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
1925 checkrules_status = WinningCondition_Assault(); // TODO remove this?
1929 checkrules_status = WinningCondition_LMS();
1931 else if (g_onslaught)
1933 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
1937 checkrules_status = WinningCondition_Scores(fraglimit);
1940 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1942 checkrules_status = WINNING_NEVER;
1946 if(checkrules_status == WINNING_NEVER)
1947 // equality cases! Nobody wins if the overtime ends in a draw.
1950 if(checkrules_suddendeathend)
1951 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1952 checkrules_status = WINNING_YES;
1954 if(checkrules_status == WINNING_YES)
1958 float mapvote_nextthink;
1959 float mapvote_initialized;
1960 float mapvote_keeptwotime;
1961 float mapvote_timeout;
1962 string mapvote_message;
1963 string mapvote_screenshot_dir;
1965 float mapvote_count;
1966 float mapvote_count_real;
1967 string mapvote_maps[MAPVOTE_COUNT];
1968 float mapvote_maps_suggested[MAPVOTE_COUNT];
1969 string mapvote_suggestions[MAPVOTE_COUNT];
1970 float mapvote_suggestion_ptr;
1971 float mapvote_maxlen;
1972 float mapvote_voters;
1973 float mapvote_votes[MAPVOTE_COUNT];
1975 float mapvote_detail;
1976 float mapvote_abstain;
1979 void MapVote_ClearAllVotes()
1981 FOR_EACH_CLIENT(other)
1985 string MapVote_Suggest(string m)
1989 return "That's not how to use this command.";
1990 if(!cvar("g_maplist_votable_suggestions"))
1991 return "Suggestions are not accepted on this server.";
1992 if(mapvote_initialized)
1993 return "Can't suggest - voting is already in progress!";
1994 m = MapInfo_FixName(m);
1996 return "The map you suggested is not available on this server.";
1997 if(!cvar("g_maplist_votable_override_mostrecent"))
1999 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
2001 if(!MapInfo_CheckMap(m))
2002 return "The map you suggested does not support the current game mode.";
2003 for(i = 0; i < mapvote_suggestion_ptr; ++i)
2004 if(mapvote_suggestions[i] == m)
2005 return "This map was already suggested.";
2006 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
2008 i = floor(random() * mapvote_suggestion_ptr);
2012 i = mapvote_suggestion_ptr;
2013 mapvote_suggestion_ptr += 1;
2015 if(mapvote_suggestions[i] != "")
2016 strunzone(mapvote_suggestions[i]);
2017 mapvote_suggestions[i] = strzone(m);
2018 if(cvar("sv_eventlog"))
2019 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2020 return strcat("Suggestion of ", m, " accepted.");
2023 void MapVote_AddVotable(string nextMap, float isSuggestion)
2028 for(j = 0; j < mapvote_count; ++j)
2029 if(mapvote_maps[j] == nextMap)
2031 if(strlen(nextMap) > mapvote_maxlen)
2032 mapvote_maxlen = strlen(nextMap);
2033 mapvote_maps[mapvote_count] = strzone(nextMap);
2034 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2038 void MapVote_Spawn();
2044 MapVote_ClearAllVotes();
2047 mapvote_detail = !cvar("g_maplist_votable_nodetail");
2048 mapvote_abstain = cvar("g_maplist_votable_abstain");
2051 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
2053 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
2054 smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
2056 if(mapvote_suggestion_ptr)
2057 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2058 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2060 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2061 MapVote_AddVotable(GetNextMap(), FALSE);
2063 if(mapvote_count == 0)
2065 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2066 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN | MAPINFO_FLAG_FORBIDDEN));
2067 if(cvar("g_maplist_shuffle"))
2069 localcmd("\nmenu_cmd sync\n");
2070 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2071 MapVote_AddVotable(GetNextMap(), FALSE);
2074 mapvote_count_real = mapvote_count;
2076 MapVote_AddVotable("don't care", 0);
2078 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2080 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
2081 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
2082 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2083 mapvote_keeptwotime = 0;
2084 mapvote_message = "Choose a map and press its key!";
2086 mapvote_screenshot_dir = cvar_string("g_maplist_votable_screenshot_dir");
2087 if(mapvote_screenshot_dir == "")
2088 mapvote_screenshot_dir = "maps";
2089 mapvote_screenshot_dir = strzone(mapvote_screenshot_dir);
2094 void MapVote_SendPicture(float id)
2097 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2098 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2099 WriteByte(MSG_ONE, id);
2100 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dir, "/", mapvote_maps[id]), 3072);
2103 float GameCommand_MapVote(string cmd)
2105 if(!intermission_running)
2108 if(cmd == "mv_getpic")
2110 MapVote_SendPicture(stof(argv(1)));
2117 float MapVote_GetMapMask()
2119 float mask, i, power;
2121 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2122 if(mapvote_maps[i] != "")
2128 float MapVote_SendEntity(entity to, float sf)
2130 string mapfile, pakfile;
2134 sf &~= 2; // if we send 1, we don't need to also send 2
2136 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2137 WriteByte(MSG_ENTITY, sf);
2141 // flag 1 == initialization
2142 WriteString(MSG_ENTITY, mapvote_screenshot_dir);
2143 WriteByte(MSG_ENTITY, mapvote_count);
2144 WriteByte(MSG_ENTITY, mapvote_abstain);
2145 WriteByte(MSG_ENTITY, mapvote_detail);
2146 WriteCoord(MSG_ENTITY, mapvote_timeout);
2147 if(mapvote_count <= 8)
2148 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2150 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2151 for(i = 0; i < mapvote_count; ++i)
2152 if(mapvote_maps[i] != "")
2154 if(mapvote_abstain && i == mapvote_count - 1)
2156 WriteString(MSG_ENTITY, ""); // abstain needs no text
2157 WriteString(MSG_ENTITY, ""); // abstain needs no pack
2161 WriteString(MSG_ENTITY, mapvote_maps[i]);
2162 mapfile = strcat(mapvote_screenshot_dir, "/", mapvote_maps[i]);
2163 pakfile = whichpack(strcat(mapfile, ".tga"));
2165 pakfile = whichpack(strcat(mapfile, ".jpg"));
2167 pakfile = whichpack(strcat(mapfile, ".png"));
2168 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2169 pakfile = substring(pakfile, o, 999);
2170 WriteString(MSG_ENTITY, pakfile);
2177 // flag 2 == update of mask
2178 if(mapvote_count <= 8)
2179 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2181 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2187 for(i = 0; i < mapvote_count; ++i)
2188 if(mapvote_maps[i] != "")
2189 WriteByte(MSG_ENTITY, mapvote_votes[i]);
2191 WriteByte(MSG_ENTITY, to.mapvote);
2197 void MapVote_Spawn()
2199 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2202 void MapVote_TouchMask()
2204 mapvote_ent.SendFlags |= 2;
2207 void MapVote_TouchVotes(entity voter)
2209 mapvote_ent.SendFlags |= 4;
2212 float MapVote_Finished(float mappos)
2218 if(cvar("sv_eventlog"))
2220 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2221 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2222 didntvote = mapvote_voters;
2223 for(i = 0; i < mapvote_count; ++i)
2224 if(mapvote_maps[i] != "")
2226 didntvote -= mapvote_votes[i];
2229 result = strcat(result, ":", mapvote_maps[i]);
2230 result = strcat(result, ":", ftos(mapvote_votes[i]));
2233 result = strcat(result, ":didn't vote:", ftos(didntvote));
2235 GameLogEcho(result);
2236 if(mapvote_maps_suggested[mappos])
2237 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2240 FOR_EACH_REALCLIENT(other)
2241 FixClientCvars(other);
2243 Map_Goto_SetStr(mapvote_maps[mappos]);
2245 alreadychangedlevel = TRUE;
2248 void MapVote_CheckRules_1()
2252 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2254 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2255 mapvote_votes[i] = 0;
2259 FOR_EACH_REALCLIENT(other)
2264 i = other.mapvote - 1;
2265 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2266 mapvote_votes[i] = mapvote_votes[i] + 1;
2271 float MapVote_CheckRules_2()
2274 float firstPlace, secondPlace;
2275 float firstPlaceVotes, secondPlaceVotes;
2276 float mapvote_voters_real;
2279 if(mapvote_count_real == 1)
2280 return MapVote_Finished(0);
2282 mapvote_voters_real = mapvote_voters;
2284 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2286 RandomSelection_Init();
2287 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2288 RandomSelection_Add(world, i, 1, mapvote_votes[i]);
2289 firstPlace = RandomSelection_chosen_float;
2290 firstPlaceVotes = RandomSelection_best_priority;
2291 //dprint("First place: ", ftos(firstPlace), "\n");
2292 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2294 RandomSelection_Init();
2295 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2297 RandomSelection_Add(world, i, 1, mapvote_votes[i]);
2298 secondPlace = RandomSelection_chosen_float;
2299 secondPlaceVotes = RandomSelection_best_priority;
2300 //dprint("Second place: ", ftos(secondPlace), "\n");
2301 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2303 if(firstPlace == -1)
2304 error("No first place in map vote... WTF?");
2306 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2307 return MapVote_Finished(firstPlace);
2309 if(mapvote_keeptwotime)
2310 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2313 MapVote_TouchMask();
2314 mapvote_message = "Now decide between the TOP TWO!";
2315 mapvote_keeptwotime = 0;
2316 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2317 result = strcat(result, ":", ftos(firstPlaceVotes));
2318 result = strcat(result, ":", mapvote_maps[secondPlace]);
2319 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2320 didntvote = mapvote_voters;
2321 for(i = 0; i < mapvote_count; ++i)
2322 if(mapvote_maps[i] != "")
2324 didntvote -= mapvote_votes[i];
2326 if(i != secondPlace)
2328 result = strcat(result, ":", mapvote_maps[i]);
2329 result = strcat(result, ":", ftos(mapvote_votes[i]));
2330 if(i < mapvote_count_real)
2332 strunzone(mapvote_maps[i]);
2333 mapvote_maps[i] = "";
2337 result = strcat(result, ":didn't vote:", ftos(didntvote));
2338 if(cvar("sv_eventlog"))
2339 GameLogEcho(result);
2349 keeptwo = mapvote_keeptwotime;
2350 MapVote_CheckRules_1(); // count
2351 if(MapVote_CheckRules_2()) // decide
2355 FOR_EACH_REALCLIENT(other)
2357 // hide scoreboard again
2358 if(other.health != 2342)
2360 other.health = 2342;
2362 if(clienttype(other) == CLIENTTYPE_REAL)
2365 WriteByte(MSG_ONE, SVC_FINALE);
2366 WriteString(MSG_ONE, "");
2370 // clear possibly invalid votes
2371 if(mapvote_maps[other.mapvote - 1] == "")
2373 // use impulses as new vote
2374 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2375 if(mapvote_maps[other.impulse - 1] != "")
2377 other.mapvote = other.impulse;
2378 MapVote_TouchVotes(other);
2386 MapVote_CheckRules_1(); // just count
2388 void MapVote_Start()
2393 MapInfo_Enumerate();
2394 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? 0 : MAPINFO_FLAG_HIDDEN) | MAPINFO_FLAG_FORBIDDEN, 1))
2397 void MapVote_Think()
2402 if(alreadychangedlevel)
2405 if(time < mapvote_nextthink)
2409 mapvote_nextthink = time + 0.5;
2411 if(!mapvote_initialized)
2413 mapvote_initialized = TRUE;
2414 if(DoNextMapOverride())
2416 if(!cvar("g_maplist_votable") || player_count <= 0)
2427 string GotoMap(string m)
2429 if(!MapInfo_CheckMap(m))
2430 return "The map you chose is not available on this server.";
2431 cvar_set("nextmap", m);
2432 cvar_set("timelimit", "-1");
2433 if(mapvote_initialized || alreadychangedlevel)
2435 if(DoNextMapOverride())
2436 return "Map switch initiated.";
2438 return "Hm... no. For some reason I like THIS map more.";
2441 return "Map switch will happen after scoreboard.";
2447 FOR_EACH_REALCLIENT(self)
2449 if(self.classname == "spectator")
2451 if(self.enemy.typehitsound)
2452 play2(self, "misc/typehit.wav");
2453 else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2454 play2(self, "misc/hit.wav");
2458 if(self.typehitsound)
2459 play2(self, "misc/typehit.wav");
2460 else if(self.hitsound && self.cvar_cl_hitsound)
2461 play2(self, "misc/hit.wav");
2464 FOR_EACH_CLIENT(self)
2466 self.hitsound = FALSE;
2467 self.typehitsound = FALSE;
2474 * returns TRUE if redirecting
2476 float redirection_timeout;
2477 float redirection_nextthink;
2478 float RedirectionThink()
2480 float clients_found;
2482 if(redirection_target == "")
2485 if(!redirection_timeout)
2487 cvar_set("sv_public", "-2");
2488 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2489 if(redirection_target == "self")
2490 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2492 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2495 if(time < redirection_nextthink)
2498 redirection_nextthink = time + 1;
2501 FOR_EACH_REALCLIENT(self)
2503 print("Redirecting: sending connect command to ", self.netname, "\n");
2504 if(redirection_target == "self")
2505 stuffcmd(self, "\ndisconnect; reconnect\n");
2507 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2511 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2513 if(time > redirection_timeout || clients_found == 0)
2514 localcmd("\nwait; wait; wait; quit\n");
2521 // Loaded from a save game
2522 // some things then break, so let's work around them...
2524 // Progs DB (capture records)
2526 ServerProgsDB = db_create();
2528 ServerProgsDB = db_load("server.db");
2532 MapInfo_Enumerate();
2533 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? 0 : MAPINFO_FLAG_HIDDEN) | MAPINFO_FLAG_FORBIDDEN, 1);
2538 if(world_initialized > 0)
2540 world_initialized = 0;
2541 print("Saving persistent data...\n");
2544 db_save(ServerProgsDB, "server.db");
2545 if(cvar("developer"))
2546 db_save(TemporaryDB, "server-temp.db");
2547 db_close(ServerProgsDB);
2548 db_close(TemporaryDB);
2550 // tell the bot system the game is ending now
2555 else if(world_initialized == 0)
2557 print("NOTE: crashed before even initializing the world, not saving persistent data\n");