2 float checkrules_firstblood;
4 void(entity player, float f) UpdateFrags =
7 player.totalfrags += f;
10 void GiveFrags (entity attacker, entity targ, float f)
15 if(cvar("g_arena_roundbased"))
18 if(cvar("g_domination"))
20 if(cvar("g_domination_disable_frags"))
24 else if(cvar("g_runematch"))
27 f = RunematchHandleFrags(attacker, targ, f);
29 else if(cvar("g_lms"))
31 // count remaining lives, not frags in lms
33 // keep track of the worst players lives
34 if(targ.frags < lms_lowest_lives)
35 lms_lowest_lives = targ.frags;
36 // player has no more lives left
40 lms_next_place = player_count;
41 targ.frags = -lms_next_place;
48 UpdateFrags(attacker, f);
51 string AppendItemcodes(string s, entity player)
56 // w = player.switchweapon;
58 w = player.cnt; // previous weapon!
59 s = strcat(s, ftos(W_ItemCode(w)));
60 if(time < player.strength_finished)
62 if(time < player.invincible_finished)
64 if(player.flagcarried != world)
69 s = strcat(s, "|", ftos(player.runes));
73 void LogDeath(string mode, float deathtype, entity killer, entity killed)
76 if(!cvar("sv_eventlog"))
78 s = strcat(":kill:", mode);
79 s = strcat(s, ":", ftos(killer.playerid));
80 s = strcat(s, ":", ftos(killed.playerid));
81 s = strcat(s, ":type=", ftos(deathtype));
82 s = strcat(s, ":items=");
83 s = AppendItemcodes(s, killer);
86 s = strcat(s, ":victimitems=");
87 s = AppendItemcodes(s, killed);
89 GameLogEcho(s, FALSE);
92 void Obituary (entity attacker, entity targ, float deathtype)
96 if (targ.classname == "player" || targ.classname == "corpse")
98 if (targ.classname == "corpse")
103 if (targ == attacker)
105 if (deathtype == DEATH_TEAMCHANGE)
107 m = "You are now on: ";
109 m = strcat(m, "^1Red Team");
110 else if (targ.team == 14)
111 m = strcat(m, "^4Blue Team");
112 else if (targ.team == 10)
113 m = strcat(m, "^6Pink Team");
114 else if (targ.team == 13)
115 m = strcat(m, "^3Yellow Team");
116 centerprint(targ, m);
118 else if (deathtype == DEATH_AUTOTEAMCHANGE)
120 m = "You have been moved into a different team to improve team balance\nYou are now on: ";
122 m = strcat(m, "^1Red Team");
123 else if (targ.team == 14)
124 m = strcat(m, "^4Blue Team");
125 else if (targ.team == 10)
126 m = strcat(m, "^6Pink Team");
127 else if (targ.team == 13)
128 m = strcat(m, "^3Yellow Team");
129 centerprint(targ, m);
132 else if (deathtype == DEATH_CAMP)
133 centerprint(targ, strcat("^1Die camper!\n\n\n"));
134 else if (deathtype == DEATH_NOAMMO)
135 centerprint(targ, strcat("^1You were killed for running out of ammo...\n\n\n"));
136 else if (deathtype == DEATH_ROT)
137 centerprint(targ, strcat("^1You grew too old without taking your medicine\n\n\n"));
138 else if (deathtype == DEATH_MIRRORDAMAGE)
139 centerprint(targ, strcat("^1Don't shoot your team mates!\n\n\n"));
141 centerprint(targ, strcat("^1You killed your own dumb self!\n\n\n"));
143 if (deathtype == IT_GRENADE_LAUNCHER)
144 bprint ("^1",s, "^1 detonated\n");
145 else if (deathtype == IT_ELECTRO)
146 bprint ("^1",s, "^1 played with plasma\n");
147 else if (deathtype == IT_ROCKET_LAUNCHER)
148 bprint ("^1",s, "^1 exploded\n");
149 else if (deathtype == DEATH_KILL)
150 bprint ("^1",s, "^1 couldn't take it anymore\n");
151 else if (deathtype == DEATH_ROT)
152 bprint ("^1",s, "^1 died\n");
153 else if (deathtype == DEATH_NOAMMO)
155 bprint ("^7",s, " ^7committed suicide. What's the point of living without ammo?\n");
156 //sound (self, CHAN_BODY, "minstagib/mockery.ogg", 1, ATTN_NONE);
158 else if (deathtype == DEATH_CAMP)
159 bprint ("^1",s, "^1 thought he found a nice camping ground\n");
160 else if (deathtype == DEATH_MIRRORDAMAGE)
161 bprint ("^1",s, "^1 didn't become friends with the Lord of Teamplay\n");
162 else if (deathtype != DEATH_TEAMCHANGE)
163 bprint ("^1",s, "^1 couldn't resist the urge to self-destruct\n");
165 if(deathtype != DEATH_TEAMCHANGE)
167 LogDeath("suicide", deathtype, targ, targ);
168 GiveFrags(attacker, targ, -1);
170 if (targ.killcount > 2)
171 bprint ("^1",s,"^1 ended it all with a ",ftos(targ.killcount)," kill spree\n");
173 else if (attacker.classname == "player" || attacker.classname == "gib")
175 if(teamplay && attacker.team == targ.team)
177 centerprint(attacker, strcat("^1Moron! You fragged a teammate!\n\n\n"));
178 bprint ("^1", attacker.netname, "^1 mows down a teammate\n");
179 GiveFrags(attacker, targ, -1);
180 if (targ.killcount > 2)
181 bprint ("^1",s,"'s ^1",ftos(targ.killcount)," kill spree was ended by a teammate!\n");
182 if (attacker.killcount > 2)
183 bprint ("^1",attacker.netname,"^1 ended a ",ftos(attacker.killcount)," kill spree by killing a teammate\n");
184 attacker.killcount = 0;
186 LogDeath("tk", deathtype, attacker, targ);
190 if (!checkrules_firstblood)
192 checkrules_firstblood = TRUE;
193 //sound(world, CHAN_AUTO, "announcer/firstblood.wav", 1, ATTN_NONE);
194 //if (cvar("g_minstagib"))
195 //sound(world, CHAN_AUTO, "announce/male/mapkill1.ogg", 1, ATTN_NONE);
196 bprint("^1",attacker.netname, "^1 drew first blood", "\n");
199 centerprint(attacker, strcat("^4You fragged ^7", s, "\n\n\n"));
200 centerprint(targ, strcat("^1You were fragged by ^7", attacker.netname, "\n\n\n"));
202 if (deathtype == IT_LASER)
203 bprint ("^1",s, "^1 was blasted by ", attacker.netname, "\n");
204 else if (deathtype == IT_UZI)
205 bprint ("^1",s, "^1 was riddled full of holes by ", attacker.netname, "\n");
206 else if (deathtype == IT_SHOTGUN)
207 bprint ("^1",s, "^1 was gunned by ", attacker.netname, "\n");
208 else if (deathtype == IT_GRENADE_LAUNCHER)
209 bprint ("^1", s, "^1 was blasted by ", attacker.netname, "\n");
210 else if (deathtype == IT_ELECTRO)
211 bprint ("^1",s, "^1 was blasted by ", attacker.netname, "\n");
212 else if (deathtype == IT_CRYLINK)
213 bprint ("^1",s, "^1 was blasted by ", attacker.netname, "\n");
214 else if (deathtype == IT_NEX)
215 bprint ("^1",s, "^1 has been vaporized by ", attacker.netname, "\n");
216 else if (deathtype == IT_HAGAR)
217 bprint ("^1",s, "^1 was pummeled by ", attacker.netname, "\n");
218 else if (deathtype == IT_ROCKET_LAUNCHER)
219 bprint ("^1",s, "^1 was blasted by ", attacker.netname, "\n");
220 else if (deathtype == DEATH_TELEFRAG)
221 bprint ("^1",s, "^1 was telefragged by ", attacker.netname, "\n");
222 else if (deathtype == DEATH_DROWN)
223 bprint ("^1",s, "^1 was drowned by ", attacker.netname, "\n");
224 else if (deathtype == DEATH_SLIME)
225 bprint ("^1",s, "^1 was slimed by ", attacker.netname, "\n");
226 else if (deathtype == DEATH_LAVA)
227 bprint ("^1",s, "^1 was cooked by ", attacker.netname, "\n");
228 else if (deathtype == DEATH_FALL)
229 bprint ("^1",s, "^1 was grounded by ", attacker.netname, "\n");
230 else if (deathtype == DEATH_SHOOTING_STAR)
231 bprint ("^1",s, "^1 was shot into space by ", attacker.netname, "\n");
232 else if (deathtype == DEATH_SWAMP)
233 bprint ("^1",s, "^1 was conserved by ", attacker.netname, "\n");
234 else if (deathtype == DEATH_HURTTRIGGER)
235 bprint ("^1",s, "^1 was thrown into a world of hurt by ", attacker.netname, "\n");
237 bprint ("^1",s, "^1 was fragged by ", attacker.netname, "\n");
239 GiveFrags(attacker, targ, 1);
240 if (targ.killcount > 2)
241 bprint ("^1",s,"'s ^1", ftos(targ.killcount), " kill spree was ended by ", attacker.netname, "\n");
242 attacker.killcount = attacker.killcount + 1;
243 if (attacker.killcount > 2)
244 bprint ("^1",attacker.netname,"^1 has ",ftos(attacker.killcount)," frags in a row\n");
246 LogDeath("frag", deathtype, attacker, targ);
248 if (attacker.killcount == 3)
250 bprint (attacker.netname,"^7 made a ^1TRIPLE FRAG\n");
251 stuffcmd(attacker, "play2 announcer/male/03kills.ogg\n");
253 else if (attacker.killcount == 5)
255 bprint (attacker.netname,"^7 made a ^1FIVE FRAG COMBO\n");
256 stuffcmd(attacker, "play2 announcer/male/05kills.ogg\n");
258 else if (attacker.killcount == 10)
260 bprint (attacker.netname,"^7 is on a ^1RAGE\n");
261 stuffcmd(attacker, "play2 announcer/male/10kills.ogg\n");
263 else if (attacker.killcount == 15)
265 bprint (attacker.netname,"^7 has done a ^1MASSACRE!\n");
266 stuffcmd(attacker, "play2 announcer/male/15kills.ogg\n");
268 else if (attacker.killcount == 20)
270 bprint (attacker.netname,"^7 is ^1UNHUMAN!\n");
271 stuffcmd(attacker, "play2 announcer/male/20kills.ogg\n");
273 else if (attacker.killcount == 25)
275 bprint (attacker.netname,"^7 is a ^1DEATH INCARNATION!\n");
276 stuffcmd(attacker, "play2 announcer/male/25kills.ogg\n");
278 else if (attacker.killcount == 30)
280 bprint (attacker.netname,"^7 is maybe a ^1AIMBOTTER?!\n");
281 stuffcmd(attacker, "play2 announcer/male/30kills.ogg\n");
287 centerprint(targ, strcat("^1Watch your step!\n\n\n"));
288 if (deathtype == DEATH_HURTTRIGGER && attacker.message != "")
289 bprint ("^1",s, "^1 ", attacker.message, "\n");
290 else if (deathtype == DEATH_DROWN)
291 bprint ("^1",s, "^1 drowned\n");
292 else if (deathtype == DEATH_SLIME)
293 bprint ("^1",s, "^1 was slimed\n");
294 else if (deathtype == DEATH_LAVA)
295 bprint ("^1",s, "^1 turned into hot slag\n");
296 else if (deathtype == DEATH_FALL)
297 bprint ("^1",s, "^1 hit the ground with a crunch\n");
298 else if (deathtype == DEATH_SHOOTING_STAR)
299 bprint ("^1",s, "^1 became a shooting star\n");
300 else if (deathtype == DEATH_SWAMP)
301 bprint ("^1",s, "^1 is now conserved for centuries to come\n");
303 bprint ("^1",s, "^1 died\n");
304 GiveFrags(targ, targ, -1);
305 if(targ.frags == -5) {
306 stuffcmd(targ, "play2 announcer/male/botlike.ogg\n");
309 if (targ.killcount > 2)
310 bprint ("^1",s,"^1 died with a ",ftos(targ.killcount)," kill spree\n");
312 LogDeath("accident", deathtype, targ, targ);
314 targ.death_origin = targ.origin;
316 targ.killer_origin = attacker.origin;
317 // FIXME: this should go in PutClientInServer
323 // these are updated by each Damage call for use in button triggering and such
325 entity damage_inflictor;
326 entity damage_attacker;
328 void Damage (entity targ, entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force)
332 entity attacker_save;
336 if (gameover || targ.killcount == -666)
339 local entity oldself;
343 damage_inflictor = inflictor;
344 damage_attacker = attacker;
345 attacker_save = attacker;
347 if (targ.classname == "player")
348 if (attacker.classname == "player")
351 damage = damage * bound(0.1, (skill + 5) * 0.1, 1);
353 // nullify damage if teamplay is on
354 if(deathtype != DEATH_TELEFRAG)
358 if(attacker.team == targ.team)
363 if(attacker.team == targ.team)
367 if(attacker.team == targ.team)
368 if(attacker.classname == "player")
369 if((targ.classname == "player") && (targ.health > 0))
371 mirrordamage = cvar("g_mirrordamage") * damage;
372 mirrorforce = cvar("g_mirrordamage") * vlen(force);
373 if(cvar("g_minstagib"))
375 if(cvar("g_friendlyfire") == 0)
379 damage = cvar("g_friendlyfire") * damage;
380 // mirrordamage will be used LATER
385 if(targ.classname == "player")
386 if(attacker.classname == "player")
389 targ.lms_traveled_distance = cvar("g_lms_campcheck_distance");
390 attacker.lms_traveled_distance = cvar("g_lms_campcheck_distance");
396 if(clienttype(attacker) == CLIENTTYPE_REAL)
397 if(targ.classname == "player")
398 stuffcmd(attacker, "play2 misc/hit.wav\n");
400 if (cvar("g_minstagib"))
402 if ((deathtype == DEATH_FALL) ||
403 (deathtype == DEATH_DROWN) ||
404 (deathtype == DEATH_SLIME) ||
405 (deathtype == DEATH_LAVA))
407 if (targ.armorvalue && (deathtype == IT_NEX) && damage)
409 targ.armorvalue -= 1;
410 centerprint(targ, strcat("^3Remaining extra lives: ",ftos(targ.armorvalue),"\n"));
412 if(clienttype(targ) == CLIENTTYPE_REAL) stuffcmd(targ, "play2 misc/hit.wav\n");
413 //stuffcmd(attacker, "play2 misc/hit.wav\n");
415 else if (deathtype == IT_NEX && targ.items & IT_STRENGTH)
417 if(clienttype(attacker) == CLIENTTYPE_REAL) stuffcmd(attacker, "play2 announcer/male/yoda.ogg\n");
419 if (deathtype == IT_LASER)
422 if (targ != attacker)
424 if (targ.classname == "player")
425 centerprint(attacker, "Secondary fire inflicts no damage!\n");
434 if (deathtype == IT_NEX && !targ.deadflag && !(attacker.flags & FL_ONGROUND) && !(targ.flags & FL_ONGROUND) && attacker.waterlevel < 2 && targ.waterlevel < 2 && attacker.killcount != 3 && attacker.killcount != 5 && attacker.killcount != 10 && attacker.killcount != 15 && attacker.killcount != 20 && attacker.killcount != 25 && attacker.killcount != 30)
436 if(clienttype(attacker) == CLIENTTYPE_REAL) stuffcmd(attacker, "play2 announcer/male/yoda.ogg\n");
440 // apply strength multiplier
441 if (attacker.items & IT_STRENGTH && !cvar("g_minstagib"))
443 damage = damage * cvar("g_balance_powerup_strength_damage");
444 force = force * cvar("g_balance_powerup_strength_force");
446 // apply invincibility multiplier
447 if (targ.items & IT_INVINCIBLE && !cvar("g_minstagib"))
448 damage = damage * cvar("g_balance_powerup_invincible_takedamage");
451 if(cvar("g_runematch"))
453 // apply strength rune
454 if (attacker.runes & RUNE_STRENGTH)
456 if(attacker.runes & CURSE_WEAK) // have both curse & rune
458 damage = damage * cvar("g_balance_rune_strength_combo_damage");
459 force = force * cvar("g_balance_rune_strength_combo_force");
463 damage = damage * cvar("g_balance_rune_strength_damage");
464 force = force * cvar("g_balance_rune_strength_force");
467 else if (attacker.runes & CURSE_WEAK)
469 damage = damage * cvar("g_balance_curse_weak_damage");
470 force = force * cvar("g_balance_curse_weak_force");
473 // apply defense rune
474 if (targ.runes & RUNE_DEFENSE)
476 if (targ.runes & CURSE_VULNER) // have both curse & rune
477 damage = damage * cvar("g_balance_rune_defense_combo_takedamage");
479 damage = damage * cvar("g_balance_rune_defense_takedamage");
481 else if (targ.runes & CURSE_VULNER)
482 damage = damage * cvar("g_balance_curse_vulner_takedamage");
486 if (self.damageforcescale)
488 self.velocity = self.velocity + self.damageforcescale * force;
489 self.flags = self.flags - (self.flags & FL_ONGROUND);
492 if (self.event_damage)
493 self.event_damage (inflictor, attacker, damage, deathtype, hitloc, force);
496 if(targ.classname == "player" && attacker.classname == "player" && attacker != targ && attacker.health > 2)
498 // Savage: vampire mode
499 if(cvar("g_vampire") && !cvar("g_minstagib"))
501 attacker.health += damage;
503 if(cvar("g_runematch"))
505 if (attacker.runes & RUNE_VAMPIRE)
507 // apply vampire rune
508 if (attacker.runes & CURSE_EMPATHY) // have the curse too
510 //attacker.health = attacker.health + damage * cvar("g_balance_rune_vampire_combo_absorb");
511 attacker.health = bound(
512 cvar("g_balance_curse_empathy_minhealth"), // LA: was 3, now 40
513 attacker.health + damage * cvar("g_balance_rune_vampire_combo_absorb"),
514 cvar("g_balance_rune_vampire_maxhealth")); // LA: was 1000, now 500
518 //attacker.health = attacker.health + damage * cvar("g_balance_rune_vampire_absorb");
519 attacker.health = bound(
520 attacker.health, // LA: was 3, but changed so that you can't lose health
521 // empathy won't let you gain health in the same way...
522 attacker.health + damage * cvar("g_balance_rune_vampire_absorb"),
523 cvar("g_balance_rune_vampire_maxhealth")); // LA: was 1000, now 500
526 // apply empathy curse
527 else if (attacker.runes & CURSE_EMPATHY)
529 attacker.health = bound(
530 cvar("g_balance_curse_empathy_minhealth"), // LA: was 3, now 20
531 attacker.health + damage * cvar("g_balance_curse_empathy_takedamage"),
537 // apply mirror damage if any
538 if(mirrordamage > 0 || mirrorforce > 0)
540 attacker = attacker_save;
541 if(cvar("g_minstagib"))
544 // just lose extra LIVES, don't kill the player for mirror damage
545 if(attacker.armorvalue > 0)
547 attacker.armorvalue = attacker.armorvalue - 1;
548 centerprint(attacker, strcat("^3Remaining extra lives: ",ftos(attacker.armorvalue),"\n"));
549 if(clienttype(attacker) == CLIENTTYPE_REAL) stuffcmd(attacker, "play2 misc/hit.wav\n");
553 force = normalize(attacker.origin + attacker.view_ofs - hitloc) * mirrorforce;
554 Damage(attacker, inflictor, attacker, mirrordamage, DEATH_MIRRORDAMAGE, attacker.origin, force);
558 void RadiusDamage (entity inflictor, entity attacker, float coredamage, float edgedamage, float rad, entity ignore, float forceintensity, float deathtype)
570 blastorigin = (inflictor.origin + (inflictor.mins + inflictor.maxs) * 0.5);
572 targ = findradius (blastorigin, rad);
575 if (targ != inflictor)
578 // LordHavoc: measure distance to nearest point on target (not origin)
579 // (this guarentees 100% damage on a touch impact)
580 nearest = blastorigin;
581 m1 = targ.origin + targ.mins;
582 m2 = targ.origin + targ.maxs;
583 if (nearest_x < m1_x) nearest_x = m1_x;
584 if (nearest_y < m1_y) nearest_y = m1_y;
585 if (nearest_z < m1_z) nearest_z = m1_z;
586 if (nearest_x > m2_x) nearest_x = m2_x;
587 if (nearest_y > m2_y) nearest_y = m2_y;
588 if (nearest_z > m2_z) nearest_z = m2_z;
589 diff = nearest - blastorigin;
590 // round up a little on the damage to ensure full damage on impacts
591 // and turn the distance into a fraction of the radius
592 power = 1 - ((vlen (diff) - 2) / rad);
594 //bprint(ftos(power));
599 finaldmg = coredamage * power + edgedamage * (1 - power);
602 force = normalize((m1 + m2) * 0.5 - blastorigin) * (finaldmg / coredamage) * forceintensity;
603 if (targ == attacker)
604 finaldmg = finaldmg * cvar("g_balance_selfdamagepercent"); // Partial damage if the attacker hits himself
605 // test line of sight to multiple positions on box,
606 // and do damage if any of them hit
608 c = ceil(finaldmg / 10);
614 traceline(blastorigin, nearest, TRUE, inflictor);
615 if (trace_fraction == 1 || trace_ent == targ
616 || cvar("g_throughfloor"))
618 Damage (targ, inflictor, attacker, finaldmg, deathtype, nearest, force);
621 nearest_x = m1_x + random() * targ.size_x;
622 nearest_y = m1_y + random() * targ.size_y;
623 nearest_z = m1_z + random() * targ.size_z;
637 void ClearMultiDamage (void)
641 multi_force = '0 0 0';
644 void ApplyMultiDamage (void)
649 Damage (self, multi_ent.origin, multi_ent, 0, multi_damage, multi_force);
652 void AddMultiDamage (entity hit, float damage, vector force)
657 if (hit != multi_ent)
663 multi_damage = multi_damage + damage;
664 multi_force = multi_force + force;
667 void FireBullets (float shotcount, vector dir, vector spread, float deathtype)
674 makevectors (self.v_angle);
676 source = self.origin + v_forward * 10; // FIXME
677 source_x = self.absmin_z + self.size_z * 0.7; // ??? whaddabout view_ofs
679 // LordHavoc: better to use normal damage
680 //ClearMultiDamage ();
681 while (shotcount > 0)
683 direction = dir + crandom () * spread_x * v_right + crandom () * spread_y * v_up;
685 traceline (source, source + direction * 2048, FALSE, self);
686 if (trace_fraction != 1.0)
688 vel = normalize (direction + v_up * crandom () + v_right * crandom ());
689 vel = vel + 2 * trace_plane_normal;
692 org = trace_endpos - direction * 4;
694 if (!trace_ent.takedamage)
696 // LordHavoc: better to use normal damage
697 //AddMultiDamage (trace_ent, 4, direction * 4);
698 Damage (trace_ent, self, self, 4, deathtype, trace_endpos, direction * 4);
701 shotcount = shotcount + 1;
704 // LordHavoc: better to use normal damage
705 //ApplyMultiDamage ();