10 float FL_GODMODE = 64;
11 float FL_NOTARGET = 128;
13 float FL_ONGROUND = 512;
14 float FL_PARTIALGROUND = 1024;
15 float FL_WATERJUMP = 2048;
16 float FL_JUMPRELEASED = 4096;
17 float FL_WEAPON = 8192;
18 float FL_POWERUP = 16384;
19 float FL_PROJECTILE = 32768;
20 float FL_TOSSED = 65536;
22 float MOVETYPE_NONE = 0;
23 float MOVETYPE_ANGLENOCLIP = 1;
24 float MOVETYPE_ANGLECLIP = 2;
25 float MOVETYPE_WALK = 3;
26 float MOVETYPE_STEP = 4;
27 float MOVETYPE_FLY = 5;
28 float MOVETYPE_TOSS = 6;
29 float MOVETYPE_PUSH = 7;
30 float MOVETYPE_NOCLIP = 8;
31 float MOVETYPE_FLYMISSILE = 9;
32 float MOVETYPE_BOUNCE = 10;
33 //float MOVETYPE_BOUNCEMISSILE = 11; // Like bounce but doesn't lose speed on bouncing
34 //float MOVETYPE_FOLLOW = 12; // 'Attaches' the entity to its aim_ent
37 float SOLID_TRIGGER = 1;
39 float SOLID_SLIDEBOX = 3;
41 //float SOLID_CORPSE = 5; // Unobstructed by CORPSE or SLIDEBOX
46 float DEAD_RESPAWNABLE = 3;
52 float CONTENT_EMPTY = -1;
53 float CONTENT_SOLID = -2;
54 float CONTENT_WATER = -3;
55 float CONTENT_SLIME = -4;
56 float CONTENT_LAVA = -5;
57 float CONTENT_SKY = -6;
61 float SVC_DISCONNECT = 2;
62 float SVC_UPDATESTAT = 3;
63 float SVC_VERSION = 4;
64 float SVC_SETVIEW = 5;
68 float SVC_STUFFTEXT = 9;
69 float SVC_SETANGLE = 10;
70 float SVC_SERVERINFO = 11;
71 float SVC_LIGHTSTYLE = 12;
72 float SVC_UPDATENAME = 13;
73 float SVC_UPDATEFRAGS = 14;
74 float SVC_CLIENTDATA = 15;
75 float SVC_STOPSOUND = 16;
76 float SVC_UPDATECOLORS = 17;
77 float SVC_PARTICLE = 18;
78 float SVC_DAMAGE = 19;
79 float SVC_SPAWNSTATIC = 20;
80 float SVC_SPAWNBINARY = 21;
81 float SVC_SPAWNBASELINE = 22;
82 float SVC_TEMPENTITY = 23;
83 float SVC_SETPAUSE = 24;
84 float SVC_SIGNONNUM = 25;
85 float SVC_CENTERPRINT = 26;
86 float SVC_KILLEDMONSTER = 27;
87 float SVC_FOUNDSECRET = 28;
88 float SVC_SPAWNSTATICSOUND = 29;
89 float SVC_INTERMISSION = 30;
90 float SVC_FINALE = 31;
91 float SVC_CDTRACK = 32;
92 float SVC_SELLSCREEN = 33;
93 float SVC_CUTSCENE = 34;
96 float TE_SUPERSPIKE = 1;
98 float TE_EXPLOSION = 3;
99 float TE_TAREXPLOSION = 4;
100 float TE_LIGHTNING1 = 5;
101 float TE_LIGHTNING2 = 6;
102 float TE_WIZSPIKE = 7;
103 float TE_KNIGHTSPIKE = 8;
104 float TE_LIGHTNING3 = 9;
105 float TE_LAVASPLASH = 10;
106 float TE_TELEPORT = 11;
109 float CHAN_WEAPON = 1;
110 float CHAN_VOICE = 2;
113 float CHAN_IMPACT = 5;
116 float ATTN_NORM = 0.5;
118 float ATTN_STATIC = 3;
120 float UPDATE_GENERAL = 0;
121 float UPDATE_STATIC = 1;
122 float UPDATE_BINARY = 2;
123 float UPDATE_TEMP = 3;
125 float EF_BRIGHTFIELD = 1;
126 float EF_MUZZLEFLASH = 2;
127 float EF_BRIGHTLIGHT = 4;
128 float EF_DIMLIGHT = 8;
129 float EF_NOSHADOW = 4096;
130 float EF_DOUBLESIDED = 32768;
132 float MSG_BROADCAST = 0;
137 // Deathtypes (weapon deathtypes are the IT_* constants below)
138 // NOTE: when adding death types, please add an explanation to Docs/spamlog.txt too.
139 float DEATH_FALL = 10000;
140 float DEATH_TELEFRAG = 10001;
141 float DEATH_DROWN = 10002;
142 float DEATH_HURTTRIGGER = 10003;
143 float DEATH_LAVA = 10004;
144 float DEATH_SLIME = 10005;
145 float DEATH_KILL = 10006;
146 float DEATH_NOAMMO = 10007;
147 float DEATH_SWAMP = 10008;
148 float DEATH_TEAMCHANGE = 10009;
149 float DEATH_AUTOTEAMCHANGE = 10010;
150 float DEATH_CAMP = 10011;
151 float DEATH_SHOOTING_STAR = 10012;
152 float DEATH_ROT = 10013;
154 float IT_LASER = 4096;
155 float IT_SHOTGUN = 1;
157 float IT_GRENADE_LAUNCHER = 4;
158 float IT_ELECTRO = 8;
159 float IT_CRYLINK = 16;
162 float IT_ROCKET_LAUNCHER = 128;
164 float IT_SHELLS = 256;
165 float IT_NAILS = 512;
166 float IT_ROCKETS = 1024;
167 float IT_CELLS = 2048;
169 float IT_STRENGTH = 8192;
170 float IT_INVINCIBLE = 16384;
171 float IT_HEALTH = 32768;
173 float IT_KEY1 = 131072;
174 float IT_KEY2 = 262144;
176 float IT_5HP = 524288;
177 float IT_25HP = 1048576;
178 float IT_ARMOR_SHARD = 2097152;
179 float IT_ARMOR = 4194304;
181 vector PL_VIEW_OFS = '0 0 35';
182 vector PL_MIN = '-16 -16 -24';
183 vector PL_MAX = '16 16 45';
184 vector PL_CROUCH_VIEW_OFS = '0 0 15';
185 vector PL_CROUCH_MIN = '-16 -16 -24';
186 vector PL_CROUCH_MAX = '16 16 25';
188 // Sajt - added these, just as constants. Not sure how you want them actually put in the game, but I just
189 // did this so at least they worked
190 // NOTE: instagib IS NOT compatible with rocket-arena, so make sure to prevent selecting both in a menu
191 //float GAME_INSTAGIB = 1; /// everyone gets the nex gun with infinite ammo, and one shot kills
192 //float GAME_ROCKET_ARENA = 16; /// Everyone starts with a rocket launcher
193 //float GAME_FULLBRIGHT_PLAYERS = 64; /// makes the players model fullbright
194 //float GAME_TEAMS = 128; /// Teams, red/green/yellow/blue
196 float game; // set to "gamecfg" on worldspawn
199 //float POWERUP_STRENGTH_DAMAGE = 2; // damage multiplier for strength powerup
200 //float POWERUP_STRENGTH_FORCE = 4; // force multiplier for strength powerup
202 //float POWERUP_INVINCIBLE_TAKEDAMAGE = 0.2; // received damage multiplier for invincible powerup
205 float TE_BEAM = 13; // grappling hook
209 float FLAG_CARRY = 2;
210 float FLAG_DROPPED = 3;
212 float MAX_SHOT_DISTANCE = 32768;
214 float COLOR_TEAM1 = 5; // red
215 float COLOR_TEAM2 = 14; // blue
216 float COLOR_TEAM3 = 10; // pink
217 float COLOR_TEAM4 = 13; // yellow