1 .float wantswelcomemessage;
2 .string netname_previous;
4 void spawnfunc_info_player_survivor (void)
6 spawnfunc_info_player_deathmatch();
9 void spawnfunc_info_player_start (void)
11 spawnfunc_info_player_deathmatch();
14 void spawnfunc_info_player_deathmatch (void)
16 self.classname = "info_player_deathmatch";
17 relocate_spawnpoint();
25 self.team = activator.team;
26 some_spawn_has_been_used = 1;
31 // -1 if a spawn can't be used
32 // otherwise, a weight of the spawnpoint
33 float Spawn_Score(entity spot, entity playerlist, float teamcheck)
35 float shortest, thisdist;
38 // filter out spots for the wrong team
40 if(spot.team != teamcheck)
43 // filter out spots for assault
44 if(spot.target != "") {
46 ent = find(world, targetname, spot.target);
48 if(ent.classname == "target_objective")
49 if(ent.health < 0 || ent.health >= ASSAULT_VALUE_INACTIVE)
51 ent = find(ent, targetname, spot.target);
56 shortest = vlen(world.maxs - world.mins);
57 for(player = playerlist; player; player = player.chain)
60 thisdist = vlen(player.origin - spot.origin);
61 if (thisdist < shortest)
69 entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck)
71 local entity spot, spotlist, spotlistend;
78 for(spot = firstspot; spot; spot = spot.chain)
80 spot.frags = Spawn_Score(spot, playerlist, teamcheck);
82 if(cvar("spawn_debugview"))
84 setmodel(spot, "models/runematch/rune.mdl");
85 if(spot.frags < mindist)
87 spot.colormod = '1 0 0';
92 spot.colormod = '0 1 0';
93 spot.scale = spot.frags / mindist;
97 if(spot.frags >= 0) // spawning allowed here
99 if(spot.frags < mindist)
101 // too short distance
102 spawn_allgood = FALSE;
107 spawn_allbad = FALSE;
110 spotlistend.chain = spot;
117 if(spot.team != teamcheck)
118 error("invalid spawn added");
120 print("added ", etos(spot), "\n");
126 spotlistend.chain = world;
131 for(e = spotlist; e; e = e.chain)
133 print("seen ", etos(e), "\n");
134 if(e.team != teamcheck)
135 error("invalid spawn found");
142 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
144 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
145 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
148 RandomSelection_Init();
149 for(spot = firstspot; spot; spot = spot.chain)
150 RandomSelection_Add(spot, 0, pow(bound(lower, spot.frags, upper), exponent) * spot.cnt, spot.frags >= lower);
152 return RandomSelection_chosen_ent;
159 Finds a point to respawn
162 entity SelectSpawnPoint (float anypoint)
164 local float teamcheck;
165 local entity firstspot_new;
166 local entity spot, firstspot, playerlist;
168 spot = find (world, classname, "testplayerstart");
174 if(!anypoint && have_team_spawns)
175 teamcheck = self.team;
177 // get the list of players
178 playerlist = findchain(classname, "player");
179 // get the entire list of spots
180 firstspot = findchain(classname, "info_player_deathmatch");
181 // filter out the bad ones
182 // (note this returns the original list if none survived)
183 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck);
185 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, -1, teamcheck);
186 firstspot = firstspot_new;
188 // there is 50/50 chance of choosing a random spot or the furthest spot
189 // (this means that roughly every other spawn will be furthest, so you
190 // usually won't get fragged at spawn twice in a row)
191 if (arena_roundbased)
193 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 800, teamcheck);
195 firstspot = firstspot_new;
196 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
198 else if (random() > cvar("g_spawn_furthest"))
199 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
201 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
203 if(cvar("spawn_debugview"))
205 print("spot mindistance: ", ftos(spot.frags), "\n");
209 for(e = firstspot; e; e = e.chain)
210 if(e.team != teamcheck)
211 error("invalid spawn found");
216 if(cvar("spawn_debug"))
220 if(some_spawn_has_been_used)
221 return world; // team can't spawn any more, because of actions of other team
223 error("Cannot find a spawn point - please fix the map!");
234 Checks if the argument string can be a valid playermodel.
235 Returns a valid one in doubt.
238 string FallbackPlayerModel = "models/player/marine.zym";
239 string CheckPlayerModel(string plyermodel) {
240 if(strlen(plyermodel) < 4)
241 return FallbackPlayerModel;
242 if( substring(plyermodel,0,14) != "models/player/")
243 return FallbackPlayerModel;
244 else if(cvar("sv_servermodelsonly"))
246 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".zym")
247 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".dpm")
248 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".md3")
249 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".psk")
250 return FallbackPlayerModel;
251 if(!fexists(plyermodel))
252 return FallbackPlayerModel;
259 Client_customizeentityforclient
264 float Client_customizeentityforclient()
266 #ifdef ALLOW_VARIABLE_LOD
268 // other: the player viewing me
272 if(self.flags & FL_NOTARGET) // we don't need LOD for spectators
275 if(other.cvar_cl_playerdetailreduction <= 0)
277 if(other.cvar_cl_playerdetailreduction <= -2)
278 self.modelindex = self.modelindex_lod2;
279 else if(other.cvar_cl_playerdetailreduction <= -1)
280 self.modelindex = self.modelindex_lod1;
282 self.modelindex = self.modelindex_lod0;
286 distance = vlen(self.origin - other.origin);
287 f = (distance + 100.0) * other.cvar_cl_playerdetailreduction;
289 self.modelindex = self.modelindex_lod2;
291 self.modelindex = self.modelindex_lod1;
293 self.modelindex = self.modelindex_lod0;
300 void UpdatePlayerSounds();
301 void setmodel_lod(entity e, string modelname)
303 #ifdef ALLOW_VARIABLE_LOD
306 // FIXME: this only supports 3-letter extensions
307 s = strcat(substring(modelname, 0, strlen(modelname) - 4), "_1", substring(modelname, 0, strlen(modelname) - 4));
311 setmodel(e, s); // players have high precision
312 self.modelindex_lod1 = self.modelindex;
315 self.modelindex_lod1 = -1;
317 s = strcat(substring(modelname, 0, strlen(modelname) - 4), "_2", substring(modelname, 0, strlen(modelname) - 4));
321 setmodel(e, s); // players have high precision
322 self.modelindex_lod2 = self.modelindex;
325 self.modelindex_lod2 = -1;
327 precache_model(modelname);
328 setmodel(e, modelname); // players have high precision
329 self.modelindex_lod0 = self.modelindex;
331 if(self.modelindex_lod1 < 0)
332 self.modelindex_lod1 = self.modelindex;
334 if(self.modelindex_lod2 < 0)
335 self.modelindex_lod2 = self.modelindex;
337 precache_model(modelname);
338 setmodel(e, modelname); // players have high precision
340 player_setupanimsformodel();
341 UpdatePlayerSounds();
348 putting a client as observer in the server
351 void ctf_UpdateCaptures(float);
352 void ctf_UpdateReturns(float);
353 void PutObserverInServer (void)
356 spot = SelectSpawnPoint (TRUE);
358 error("No spawnpoints for observers?!?\n");
359 RemoveGrapplingHook(self); // Wazat's Grappling Hook
361 if(clienttype(self) == CLIENTTYPE_REAL)
364 WriteByte(MSG_ONE, SVC_SETVIEW);
365 WriteEntity(MSG_ONE, self);
369 kh_Key_DropAll(self, TRUE);
372 DropFlag(self.flagcarried);
374 WaypointSprite_PlayerDead();
376 // FIXME LMS needs the new scoring system
377 if(self.frags <= 0 && self.frags > -666 && g_lms && self.killcount != -666)
378 bprint ("^4", self.netname, "^4 has no more lives left\n");
379 else if(self.killcount != -666)
380 bprint ("^4", self.netname, "^4 is spectating now\n");
382 PlayerScore_Clear(self); // clear scores when needed
384 self.spectatortime = time;
386 self.classname = "observer";
388 self.takedamage = DAMAGE_NO;
389 self.solid = SOLID_NOT;
390 self.movetype = MOVETYPE_NOCLIP;
391 self.flags = FL_CLIENT | FL_NOTARGET;
392 self.armorvalue = 666;
394 self.armorvalue = cvar("g_balance_armor_start");
395 self.pauserotarmor_finished = 0;
396 self.pauserothealth_finished = 0;
397 self.pauseregen_finished = 0;
398 self.damageforcescale = 0;
408 self.pain_finished = 0;
409 self.strength_finished = 0;
410 self.invincible_finished = 0;
412 self.think = SUB_Null;
416 self.deadflag = DEAD_NO;
417 self.angles = spot.angles;
419 self.fixangle = TRUE;
422 self.view_ofs = PL_VIEW_OFS;
423 setorigin (self, spot.origin);
424 setsize (self, '0 0 0', '0 0 0');
425 self.oldorigin = self.origin;
430 self.weaponmodel = "";
431 self.weaponentity = world;
432 self.killcount = -666;
433 self.velocity = '0 0 0';
434 self.avelocity = '0 0 0';
435 self.punchangle = '0 0 0';
436 self.punchvector = '0 0 0';
437 self.oldvelocity = self.velocity;
438 self.customizeentityforclient = Client_customizeentityforclient;
440 self.wantswelcomemessage = 1;
446 Spawnqueue_Insert(self);
450 Spawnqueue_Unmark(self);
451 Spawnqueue_Remove(self);
457 net_UpdateDeaths(MSG_BROADCAST);
460 float RestrictSkin(float s)
469 void FixPlayermodel()
471 local string defaultmodel;
472 local float defaultskin;
477 if(cvar("sv_defaultcharacter") == 1) {
482 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", Team_ColorNameLowerCase(self.team)));
483 defaultskin = cvar(strcat("sv_defaultplayerskin_", Team_ColorNameLowerCase(self.team)));
486 if(defaultmodel == "")
488 defaultmodel = cvar_string("sv_defaultplayermodel");
489 defaultskin = cvar("sv_defaultplayerskin");
493 if(defaultmodel != "")
495 if (defaultmodel != self.model)
499 setmodel_lod (self, defaultmodel);
500 setsize (self, m1, m2);
503 self.skin = defaultskin;
505 if (self.playermodel != self.model)
507 self.playermodel = CheckPlayerModel(self.playermodel);
510 setmodel_lod (self, self.playermodel);
511 setsize (self, m1, m2);
514 self.skin = RestrictSkin(stof(self.playerskin));
518 if(strlen(cvar_string("sv_defaultplayercolors")))
519 if(self.clientcolors != cvar("sv_defaultplayercolors"))
520 setcolor(self, cvar("sv_defaultplayercolors"));
527 Called when a client spawns in the server
530 //void() ctf_playerchanged;
531 void PutClientInServer (void)
533 if(clienttype(self) == CLIENTTYPE_BOT)
535 self.classname = "player";
537 else if(clienttype(self) == CLIENTTYPE_REAL)
540 WriteByte(MSG_ONE, SVC_SETVIEW);
541 WriteEntity(MSG_ONE, self);
544 // player is dead and becomes observer
545 // FIXME fix LMS scoring for new system
546 if(g_lms && self.frags < 1)
547 self.classname = "observer";
551 self.classname = "observer";
553 if(self.classname == "player") {
556 spot = SelectSpawnPoint (FALSE);
559 centerprint(self, "Sorry, no spawnpoints available!\nHope your team can fix it...");
560 return; // spawn failed
563 RemoveGrapplingHook(self); // Wazat's Grappling Hook
565 self.classname = "player";
566 self.iscreature = TRUE;
567 self.movetype = MOVETYPE_WALK;
568 self.solid = SOLID_SLIDEBOX;
569 self.flags = FL_CLIENT;
570 self.takedamage = DAMAGE_AIM;
572 self.effects = EF_FULLBRIGHT;
575 self.air_finished = time + 12;
578 self.ammo_shells = start_ammo_shells;
579 self.ammo_nails = start_ammo_nails;
580 self.ammo_rockets = start_ammo_rockets;
581 self.ammo_cells = start_ammo_cells;
582 self.health = start_health;
583 self.armorvalue = start_armorvalue;
584 self.items = start_items;
585 self.switchweapon = start_switchweapon;
586 self.cnt = start_switchweapon;
588 self.jump_interval = time;
590 self.spawnshieldtime = time + cvar("g_spawnshieldtime");
591 self.pauserotarmor_finished = time + cvar("g_balance_pause_armor_rot_spawn");
592 self.pauserothealth_finished = time + cvar("g_balance_pause_health_rot_spawn");
593 self.pauseregen_finished = time + cvar("g_balance_pause_health_regen_spawn");
594 //extend the pause of rotting if client was reset at the beginning of the countdown
595 if(!cvar("sv_ready_restart_after_countdown") && time < restart_countdown) {
596 self.spawnshieldtime += RESTART_COUNTDOWN;
597 self.pauserotarmor_finished += RESTART_COUNTDOWN;
598 self.pauserothealth_finished += RESTART_COUNTDOWN;
599 self.pauseregen_finished += RESTART_COUNTDOWN;
601 self.damageforcescale = 2;
608 self.pain_finished = 0;
609 self.strength_finished = 0;
610 self.invincible_finished = 0;
612 //self.speed_finished = 0;
613 //self.slowmo_finished = 0;
614 // players have no think function
615 self.think = SUB_Null;
621 self.deadflag = DEAD_NO;
623 self.angles = spot.angles;
625 self.angles_z = 0; // never spawn tilted even if the spot says to
626 self.fixangle = TRUE; // turn this way immediately
627 self.velocity = '0 0 0';
628 self.avelocity = '0 0 0';
629 self.punchangle = '0 0 0';
630 self.punchvector = '0 0 0';
631 self.oldvelocity = self.velocity;
636 self.customizeentityforclient = Client_customizeentityforclient;
642 self.view_ofs = PL_VIEW_OFS;
643 setsize (self, PL_MIN, PL_MAX);
644 self.spawnorigin = spot.origin;
645 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
646 // don't reset back to last position, even if new position is stuck in solid
647 self.oldorigin = self.origin;
651 Spawnqueue_Remove(self);
652 Spawnqueue_Mark(self);
655 self.event_damage = PlayerDamage;
657 self.bot_attack = TRUE;
659 self.statdraintime = time + 5;
660 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
662 if(self.killcount == -666) {
663 PlayerScore_Clear(self);
668 self.cnt = WEP_LASER;
669 self.nixnex_lastchange_id = -1;
671 CL_SpawnWeaponentity();
672 self.alpha = default_player_alpha;
673 self.colormod = '1 1 1' * cvar("g_player_brightness");
674 self.exteriorweaponentity.alpha = default_weapon_alpha;
676 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
677 self.lms_traveled_distance = 0;
678 self.speedrunning = FALSE;
680 if(cvar("spawn_debug"))
682 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
683 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
686 //stuffcmd(self, "chase_active 0");
687 //stuffcmd(self, "set viewsize $tmpviewsize \n");
689 if (cvar("g_spawnsound"))
690 sound (self, CHAN_AUTO, "misc/spawn.wav", 1, ATTN_NORM);
693 if(self.team == assault_attacker_team)
694 centerprint(self, "You are attacking!\n");
696 centerprint(self, "You are defending!\n");
699 } else if(self.classname == "observer") {
700 PutObserverInServer ();
704 // ctf_playerchanged();
711 Send whatever CSQC needs NOW and cannot wait for SendServerInfo to happen...
714 void SendCSQCInfo(void)
716 if(clienttype(self) != CLIENTTYPE_REAL)
719 WriteByte(MSG_ONE, SVC_TEMPENTITY);
720 WriteByte(MSG_ONE, TE_CSQC_INIT);
721 WriteShort(MSG_ONE, CSQC_REVISION);
722 WriteByte(MSG_ONE, maxclients);
730 void SetNewParms (void)
732 // initialize parms for a new player
733 parm1 = -(86400 * 366);
741 void SetChangeParms (void)
743 // save parms for level change
744 parm1 = self.parm_idlesince - time;
752 void DecodeLevelParms (void)
755 self.parm_idlesince = parm1;
756 if(self.parm_idlesince == -(86400 * 366))
757 self.parm_idlesince = time;
764 Called when a client types 'kill' in the console
768 void ClientKill_Now_TeamChange()
774 ctf_UpdateCaptures(MSG_BROADCAST);
775 ctf_UpdateReturns(MSG_BROADCAST);
778 net_UpdateDeaths(MSG_BROADCAST);
779 if(self.killindicator_teamchange == -1)
782 JoinBestTeam( self, FALSE, FALSE );
786 SV_ChangeTeam(self.killindicator_teamchange - 1);
790 void ClientKill_Now()
792 if(self.killindicator_teamchange)
793 ClientKill_Now_TeamChange();
796 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
798 void KillIndicator_Think()
800 if (!self.owner.modelindex)
802 self.owner.killindicator = world;
810 ClientKill_Now(); // no oldself needed
816 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
817 if(clienttype(self.owner) == CLIENTTYPE_REAL)
820 play2(self.owner, strcat("announcer/robotic/", ftos(self.cnt), ".ogg"));
821 if(self.owner.killindicator_teamchange)
823 if(self.owner.killindicator_teamchange == -1)
824 centerprint(self.owner, strcat("Changing team in ", ftos(self.cnt), " seconds"));
826 centerprint(self.owner, strcat("Changing to ", ColoredTeamName(self.owner.killindicator_teamchange), " in ", ftos(self.cnt), " seconds"));
829 centerprint(self.owner, strcat("^1Suicide in ", ftos(self.cnt), " seconds"));
831 self.nextthink = time + 1;
836 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto
840 killtime = cvar("g_balance_kill_delay");
842 self.killindicator_teamchange = targetteam;
844 if(!self.killindicator)
846 if(killtime <= 0 || !self.modelindex || self.deadflag != DEAD_NO)
852 self.killindicator = spawn();
853 self.killindicator.owner = self;
854 self.killindicator.scale = 0.5;
855 setattachment(self.killindicator, self, "");
856 setorigin(self.killindicator, '0 0 52');
857 self.killindicator.think = KillIndicator_Think;
858 self.killindicator.nextthink = time + (self.lip) * 0.05;
859 self.killindicator.cnt = ceil(killtime);
860 self.killindicator.count = bound(0, ceil(killtime), 10);
861 sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
863 for(e = world; (e = find(e, classname, "body")) != world; )
867 e.killindicator = spawn();
868 e.killindicator.owner = e;
869 e.killindicator.scale = 0.5;
870 setattachment(e.killindicator, e, "");
871 setorigin(e.killindicator, '0 0 52');
872 e.killindicator.think = KillIndicator_Think;
873 e.killindicator.nextthink = time + (e.lip) * 0.05;
874 e.killindicator.cnt = ceil(killtime);
879 if(self.killindicator)
882 self.killindicator.colormod = TeamColor(targetteam);
884 self.killindicator.colormod = '0 0 0';
888 void ClientKill (void)
890 ClientKill_TeamChange(0);
893 void DoTeamChange(float destteam)
896 if(!cvar("teamplay"))
899 SetPlayerColors(self, destteam);
902 if(self.classname == "player")
905 CheckAllowedTeams(self);
906 t = FindSmallestTeam(self, TRUE);
909 case COLOR_TEAM1: c0 = c1; break;
910 case COLOR_TEAM2: c0 = c2; break;
911 case COLOR_TEAM3: c0 = c3; break;
912 case COLOR_TEAM4: c0 = c4; break;
919 destteam = COLOR_TEAM1;
923 destteam = COLOR_TEAM2;
927 destteam = COLOR_TEAM3;
931 destteam = COLOR_TEAM4;
937 if(destteam == self.team && !self.killindicator)
939 ClientKill_TeamChange(destteam);
942 void FixClientCvars(entity e)
944 // send prediction settings to the client
945 stuffcmd(e, "\nin_bindmap 0 0\n");
947 * we no longer need to stuff this. Remove this comment block if you feel
948 * 2.3 and higher (or was it 2.2.3?) don't need these any more
949 stuffcmd(e, strcat("cl_gravity ", ftos(cvar("sv_gravity")), "\n"));
950 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
951 stuffcmd(e, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
952 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
953 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(cvar("sv_airaccelerate")), "\n"));
954 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
955 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
956 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(cvar("sv_jumpvelocity")), "\n"));
957 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
958 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(cvar("sv_friction_on_land")), "\n"));
959 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(cvar("sv_airaccel_qw")), "\n"));
960 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(cvar("sv_airaccel_sideways_friction")), "\n"));
961 stuffcmd(e, "cl_movement_edgefriction 1\n");
969 Called when a client connects to the server
972 //void ctf_clientconnect();
973 string ColoredTeamName(float t);
974 void DecodeLevelParms (void);
975 //void dom_player_join_team(entity pl);
976 void ClientConnect (void)
981 if(Ban_IsClientBanned(self))
983 s = strcat("^1NOTE:^7 banned client ", self.netaddress, " just tried to enter\n");
991 self.classname = "player_joining";
992 self.flags = self.flags | FL_CLIENT;
993 self.version_nagtime = time + 10 + random() * 10;
997 dprint("BUG player count is lower than zero, this cannot happen!\n");
1001 bot_clientconnect();
1004 // dom_player_join_team(self);
1006 //JoinBestTeam(self, FALSE, FALSE);
1008 if((cvar("sv_spectate") == 1 && !g_lms) || cvar("g_campaign")) {
1009 self.classname = "observer";
1011 self.classname = "player";
1012 campaign_bots_may_start = 1;
1015 self.playerid = (playerid_last = playerid_last + 1);
1016 if(cvar("sv_eventlog"))
1018 if(clienttype(self) == CLIENTTYPE_REAL)
1022 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", s, ":", self.netname), TRUE);
1023 s = strcat(":team:", ftos(self.playerid), ":");
1024 s = strcat(s, ftos(self.team));
1025 GameLogEcho(s, FALSE);
1027 self.netname_previous = strzone(self.netname);
1029 //stuffcmd(self, "set tmpviewsize $viewsize \n");
1031 bprint ("^4",self.netname);
1032 bprint ("^4 connected");
1034 if(g_domination || g_ctf)
1036 bprint(" and joined the ");
1037 bprint(ColoredTeamName(self.team));
1042 self.welcomemessage_time = 0;
1044 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
1045 // TODO: is this being used for anything else than cd tracks?
1046 // Remember: SVC_CDTRACK exists. Maybe it should be used.
1048 stuffcmd(self, "cl_particles_reloadeffects\n");
1050 FixClientCvars(self);
1052 // spawnfunc_waypoint sprites
1053 WaypointSprite_InitClient(self);
1055 // Wazat's grappling hook
1056 SetGrappleHookBindings();
1058 // get autoswitch state from player when he toggles it
1059 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1 ; cmd autoswitch $1\"\n"); // default.cfg-ed in 2.4.1
1061 // get version info from player
1062 stuffcmd(self, "cmd clientversion $gameversion\n");
1064 // send all weapon info strings
1065 stuffcmd(self, "register_bestweapon clear\n"); // clear the Quake stuff
1067 while (wep <= WEP_LAST)
1069 weapon_action(wep, WR_REGISTER);
1073 // get other cvars from player
1076 // set cvar for team scoreboard
1080 t = cvar("teamplay");
1081 // we have to stuff the correct teamplay value because if this is a listen server, this changes the teamplay mode of the server itself, which is bad
1082 stuffcmd(self, strcat("set teamplay ", ftos(t), "\n"));
1085 stuffcmd(self, "set teamplay 0\n");
1087 // notify about available teams
1090 CheckAllowedTeams(self);
1091 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1092 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1095 stuffcmd(self, "set _teams_available 0\n");
1097 stuffcmd(self, strcat("set gametype ", ftos(game), "\n"));
1101 // FIXME fix LMS lives for new system
1102 self.frags = LMS_NewPlayerLives();
1108 self.classname = "observer";
1109 Spawnqueue_Insert(self);
1113 ctf_clientconnect();
1119 PlayerScore_Attach(self);
1121 bot_relinkplayerlist();
1123 self.spectatortime = time;
1126 sprint(self, strcat("^7You have to become a player within the next ", ftos(cvar("g_maxplayers_spectator_blocktime")), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1129 self.jointime = time;
1130 self.allowedTimeouts = cvar("sv_timeout_number");
1132 if(clienttype(self) == CLIENTTYPE_REAL)
1134 sprint(self, strcat("nexuiz-csqc protocol ", ftos(CSQC_REVISION), "\n"));
1137 ctf_UpdateCaptures(MSG_ONE);
1138 ctf_UpdateReturns(MSG_ONE);
1139 net_UpdateDeaths(MSG_ONE);
1140 if(mapvote_initialized && !cvar("g_maplist_textonly"))
1142 MapVote_SendData(MSG_ONE);
1143 MapVote_UpdateData(MSG_ONE);
1152 Called when a client disconnects from the server
1155 void(entity e) DropFlag;
1156 .entity chatbubbleentity;
1157 .entity teambubbleentity;
1158 //void() ctf_clientdisconnect;
1159 void ClientDisconnect (void)
1163 bot_clientdisconnect();
1168 if(cvar("sv_eventlog"))
1169 GameLogEcho(strcat(":part:", ftos(self.playerid)), FALSE);
1170 bprint ("^4",self.netname);
1171 bprint ("^4 disconnected\n");
1173 if (self.chatbubbleentity)
1175 remove (self.chatbubbleentity);
1176 self.chatbubbleentity = world;
1179 if (self.teambubbleentity)
1181 remove (self.teambubbleentity);
1182 self.teambubbleentity = world;
1185 if (self.killindicator)
1187 remove (self.killindicator);
1188 self.killindicator = world;
1191 WaypointSprite_PlayerGone();
1194 kh_Key_DropAll(self, TRUE);
1196 if(self.flagcarried)
1197 DropFlag(self.flagcarried);
1200 self.flags = self.flags - (self.flags & FL_CLIENT);
1201 bot_relinkplayerlist();
1205 if(self.weaponentity)
1206 if(self.weaponentity.lasertarget)
1207 remove(self.weaponentity.lasertarget);
1211 Spawnqueue_Unmark(self);
1212 Spawnqueue_Remove(self);
1216 ctf_clientdisconnect();
1220 PlayerScore_Detach(self);
1222 if(self.netname_previous)
1223 strunzone(self.netname_previous);
1230 void ChatBubbleThink()
1232 self.nextthink = time;
1233 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
1235 self.owner.chatbubbleentity = world;
1239 setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1');
1240 if (self.owner.BUTTON_CHAT && !self.owner.deadflag)
1241 self.model = self.mdl;
1246 void UpdateChatBubble()
1248 if (!self.modelindex)
1250 // spawn a chatbubble entity if needed
1251 if (!self.chatbubbleentity)
1253 self.chatbubbleentity = spawn();
1254 self.chatbubbleentity.owner = self;
1255 self.chatbubbleentity.exteriormodeltoclient = self;
1256 self.chatbubbleentity.think = ChatBubbleThink;
1257 self.chatbubbleentity.nextthink = time;
1258 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1259 setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1260 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1261 self.chatbubbleentity.model = "";
1262 self.chatbubbleentity.effects = EF_LOWPRECISION;
1267 void TeamBubbleThink()
1269 self.nextthink = time;
1270 if (!self.owner.modelindex || self.owner.teambubbleentity != self)
1272 self.owner.teambubbleentity = world;
1276 // setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1'); // bandwidth hog. setattachment does this now
1277 if (self.owner.BUTTON_CHAT || self.owner.deadflag || self.owner.killindicator)
1280 self.model = self.mdl;
1284 float TeamBubble_customizeentityforclient()
1286 return (self.owner != other && self.owner.team == other.team && other.killcount > -666);
1289 void UpdateTeamBubble()
1291 if (!self.modelindex || !cvar("teamplay"))
1293 // spawn a teambubble entity if needed
1294 if (!self.teambubbleentity && cvar("teamplay"))
1296 self.teambubbleentity = spawn();
1297 self.teambubbleentity.owner = self;
1298 self.teambubbleentity.exteriormodeltoclient = self;
1299 self.teambubbleentity.think = TeamBubbleThink;
1300 self.teambubbleentity.nextthink = time;
1301 setmodel(self.teambubbleentity, "models/misc/teambubble.spr"); // precision set below
1302 // setorigin(self.teambubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1303 setorigin(self.teambubbleentity, self.teambubbleentity.origin + '0 0 15' + self.maxs_z * '0 0 1');
1304 setattachment(self.teambubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1305 self.teambubbleentity.mdl = self.teambubbleentity.model;
1306 self.teambubbleentity.model = self.teambubbleentity.mdl;
1307 self.teambubbleentity.customizeentityforclient = TeamBubble_customizeentityforclient;
1308 self.teambubbleentity.effects = EF_LOWPRECISION;
1312 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1313 // added to the model skins
1314 /*void UpdateColorModHack()
1317 c = self.clientcolors & 15;
1318 // LordHavoc: only bothering to support white, green, red, yellow, blue
1319 if (teamplay == 0) self.colormod = '0 0 0';
1320 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1321 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1322 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1323 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1324 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1325 else self.colormod = '1 1 1';
1331 self.effects |= EF_NODRAW; // prevent another CopyBody
1332 PutClientInServer();
1336 * When sv_timeout is used this function returs strings like
1337 * "Timeout begins in 2 seconds!\n" or "Timeout ends in 23 seconds!\n".
1338 * Called by centerprint functions
1339 * @param addOneSecond boolean, set to 1 if the welcome-message centerprint asks for the text
1341 string getTimeoutText(float addOneSecond) {
1342 if (!cvar("sv_timeout") || !timeoutStatus)
1345 local string retStr;
1346 if (timeoutStatus == 1) {
1347 if (addOneSecond == 1) {
1348 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime + 1), " seconds!\n");
1351 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime), " seconds!\n");
1355 else if (timeoutStatus == 2) {
1357 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime + 1), " seconds!\n");
1358 //don't show messages like "Timeout ends in 0 seconds"...
1359 if ((remainingTimeoutTime + 1) > 0)
1365 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime), " seconds!\n");
1366 //don't show messages like "Timeout ends in 0 seconds"...
1367 if (remainingTimeoutTime > 0)
1376 void player_powerups (void)
1380 if (self.items & IT_STRENGTH)
1382 if (time > self.strength_finished)
1384 if (g_minstagib_invis_alpha > 0)
1386 self.alpha = default_player_alpha;
1387 self.exteriorweaponentity.alpha = default_weapon_alpha;
1388 self.effects = self.effects | EF_FULLBRIGHT;
1392 self.effects -= self.effects & EF_NODRAW;
1394 self.items = self.items - (self.items & IT_STRENGTH);
1395 sprint(self, "^3Invisibility has worn off\n");
1400 if (time < self.strength_finished)
1402 if (g_minstagib_invis_alpha > 0)
1404 self.alpha = g_minstagib_invis_alpha;
1405 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
1406 self.effects -= self.effects & EF_FULLBRIGHT;
1410 self.effects = self.effects | EF_NODRAW;
1412 self.items = self.items | IT_STRENGTH;
1413 sprint(self, "^3You are invisible\n");
1417 if (self.items & IT_INVINCIBLE)
1419 if (time > self.invincible_finished)
1421 self.items = self.items - (self.items & IT_INVINCIBLE);
1422 sprint(self, "^3Speed has worn off\n");
1427 if (time < self.invincible_finished)
1429 self.items = self.items | IT_INVINCIBLE;
1430 sprint(self, "^3You are on speed\n");
1436 self.effects = self.effects - (self.effects & (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT));
1437 if (self.items & IT_STRENGTH)
1439 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1440 if (time > self.strength_finished)
1442 self.items = self.items - (self.items & IT_STRENGTH);
1443 sprint(self, "^3Strength has worn off\n");
1448 if (time < self.strength_finished)
1450 self.items = self.items | IT_STRENGTH;
1451 sprint(self, "^3Strength infuses your weapons with devastating power\n");
1454 if (self.items & IT_INVINCIBLE)
1456 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1457 if (time > self.invincible_finished)
1459 self.items = self.items - (self.items & IT_INVINCIBLE);
1460 sprint(self, "^3Shield has worn off\n");
1465 if (time < self.invincible_finished)
1467 self.items = self.items | IT_INVINCIBLE;
1468 sprint(self, "^3Shield surrounds you\n");
1472 if (cvar("g_fullbrightplayers"))
1473 self.effects = self.effects | EF_FULLBRIGHT;
1475 // midair gamemode: damage only while in the air
1476 // if in midair mode, being on ground grants temporary invulnerability
1477 // (this is so that multishot weapon don't clear the ground flag on the
1478 // first damage in the frame, leaving the player vulnerable to the
1479 // remaining hits in the same frame)
1480 if (self.flags & FL_ONGROUND)
1482 self.spawnshieldtime = max(self.spawnshieldtime, time + cvar("g_midair_shieldtime"));
1484 if (time < self.spawnshieldtime)
1485 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
1488 float CalcRegen(float current, float stable, float regenfactor)
1490 if(current > stable)
1492 else if(current > stable - 0.25) // when close enough, "snap"
1495 return min(stable, current + (stable - current) * regenfactor * frametime);
1498 void player_regen (void)
1500 float maxh, maxa, limith, limita, max_mod, regen_mod, rot_mod, limit_mod;
1501 maxh = cvar("g_balance_health_stable");
1502 maxa = cvar("g_balance_armor_stable");
1503 limith = cvar("g_balance_health_limit");
1504 limita = cvar("g_balance_armor_limit");
1506 if (g_minstagib || (g_lms && !cvar("g_lms_regenerate")))
1509 max_mod = regen_mod = rot_mod = limit_mod = 1;
1511 if (self.runes & RUNE_REGEN)
1513 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
1515 regen_mod = cvar("g_balance_rune_regen_combo_regenrate");
1516 max_mod = cvar("g_balance_rune_regen_combo_hpmod");
1517 limit_mod = cvar("g_balance_rune_regen_combo_limitmod");
1521 regen_mod = cvar("g_balance_rune_regen_regenrate");
1522 max_mod = cvar("g_balance_rune_regen_hpmod");
1523 limit_mod = cvar("g_balance_rune_regen_limitmod");
1526 else if (self.runes & CURSE_VENOM)
1528 max_mod = cvar("g_balance_curse_venom_hpmod");
1529 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
1530 rot_mod = cvar("g_balance_rune_regen_combo_rotrate");
1532 rot_mod = cvar("g_balance_curse_venom_rotrate");
1533 limit_mod = cvar("g_balance_curse_venom_limitmod");
1534 //if (!self.runes & RUNE_REGEN)
1535 // rot_mod = cvar("g_balance_curse_venom_rotrate");
1537 maxh = maxh * max_mod;
1538 //maxa = maxa * max_mod;
1539 limith = limith * limit_mod;
1540 limita = limita * limit_mod;
1542 if (self.armorvalue > maxa)
1544 if (time > self.pauserotarmor_finished)
1546 self.armorvalue = max(maxa, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_rot") * frametime);
1547 self.armorvalue = max(maxa, self.armorvalue - cvar("g_balance_armor_rotlinear") * frametime);
1550 else if (self.armorvalue < maxa)
1552 if (time > self.pauseregen_finished)
1554 self.armorvalue = CalcRegen(self.armorvalue, maxa, cvar("g_balance_armor_regen"));
1555 self.armorvalue = min(maxa, self.armorvalue + cvar("g_balance_armor_regenlinear") * frametime);
1558 if (self.health > maxh)
1560 if (time > self.pauserothealth_finished)
1562 self.health = max(maxh, self.health + (maxh - self.health) * rot_mod*cvar("g_balance_health_rot") * frametime);
1563 self.health = max(maxh, self.health - rot_mod*cvar("g_balance_health_rotlinear") * frametime);
1566 else if (self.health < maxh)
1568 if (time > self.pauseregen_finished)
1570 self.health = CalcRegen(self.health, maxh, regen_mod * cvar("g_balance_health_regen"));
1571 self.health = min(maxh, self.health + regen_mod*cvar("g_balance_health_regenlinear") * frametime);
1575 if (self.health > limith)
1576 self.health = limith;
1577 if (self.armorvalue > limita)
1578 self.armorvalue = limita;
1580 // if player rotted to death... die!
1582 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
1586 ======================
1587 spectate mode routines
1588 ======================
1590 void SpectateCopy(entity spectatee) {
1591 self.armortype = spectatee.armortype;
1592 self.armorvalue = spectatee.armorvalue;
1593 self.currentammo = spectatee.currentammo;
1594 self.effects = spectatee.effects;
1595 self.health = spectatee.health;
1597 self.items = spectatee.items;
1598 self.punchangle = spectatee.punchangle;
1599 self.view_ofs = spectatee.view_ofs;
1600 self.v_angle = spectatee.v_angle;
1601 self.viewzoom = spectatee.viewzoom;
1602 self.velocity = spectatee.velocity;
1603 self.dmg_take = spectatee.dmg_take;
1604 self.dmg_save = spectatee.dmg_save;
1605 self.dmg_inflictor = spectatee.dmg_inflictor;
1606 self.angles = spectatee.v_angle;
1607 self.fixangle = TRUE;
1608 setorigin(self, spectatee.origin);
1609 setsize(self, spectatee.mins, spectatee.maxs);
1612 float SpectateUpdate() {
1616 if (self == self.enemy)
1619 if(self.enemy.flags & FL_NOTARGET)
1622 SpectateCopy(self.enemy);
1627 float SpectateNext() {
1628 other = find(self.enemy, classname, "player");
1630 other = find(other, classname, "player");
1635 if(self.enemy.classname == "player") {
1637 WriteByte(MSG_ONE, SVC_SETVIEW);
1638 WriteEntity(MSG_ONE, self.enemy);
1639 self.wantswelcomemessage = 1;
1640 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1641 if(!SpectateUpdate())
1642 PutObserverInServer();
1651 ShowRespawnCountdown()
1653 Update a respawn countdown display.
1656 void ShowRespawnCountdown()
1659 if(self.deadflag == DEAD_NO) // just respawned?
1663 number = ceil(self.death_time - time);
1666 if(number <= self.respawn_countdown)
1668 self.respawn_countdown = number - 1;
1669 if(ceil(self.death_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
1670 play2(self, strcat("announcer/robotic/", ftos(number), ".ogg"));
1675 void LeaveSpectatorMode()
1677 if(isJoinAllowed()) {
1678 if(!cvar("teamplay") || cvar("g_campaign") || cvar("g_balance_teams")) {
1679 self.classname = "player";
1680 if(cvar("g_campaign") || cvar("g_balance_teams") || cvar("g_balance_teams_force"))
1681 JoinBestTeam(self, FALSE, TRUE);
1682 if(cvar("g_campaign"))
1683 campaign_bots_may_start = 1;
1684 PutClientInServer();
1685 if(!(self.flags & FL_NOTARGET))
1686 bprint ("^4", self.netname, "^4 is playing now\n");
1687 centerprint(self,"");
1690 stuffcmd(self,"menu_showteamselect\n");
1695 //player may not join because of g_maxplayers is set
1696 centerprint_atprio(self, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT);
1701 * Determines whether the player is allowed to join. This depends on cvar
1702 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
1703 * it checks whether the number of currently playing players exceeds g_maxplayers.
1704 * @return bool TRUE if the player is allowed to join, false otherwise
1706 float isJoinAllowed() {
1707 if (!cvar("g_maxplayers"))
1711 local float currentlyPlaying;
1712 FOR_EACH_REALPLAYER(e) {
1713 if(e.classname == "player")
1714 currentlyPlaying += 1;
1716 if(currentlyPlaying < cvar("g_maxplayers"))
1723 * Checks whether the client is an observer or spectator, if so, he will get kicked after
1724 * g_maxplayers_spectator_blocktime seconds
1726 void checkSpectatorBlock() {
1727 if(self.classname == "spectator" || self.classname == "observer") {
1728 if( time > (self.spectatortime + cvar("g_maxplayers_spectator_blocktime")) ) {
1729 sprint(self, "^7You were kicked from the server because you are spectator and spectators aren't allowed at the moment.\n");
1735 float vercmp_recursive(string v1, string v2)
1741 dot1 = strstrofs(v1, ".", 0);
1742 dot2 = strstrofs(v2, ".", 0);
1746 s1 = substring(v1, 0, dot1);
1750 s2 = substring(v2, 0, dot2);
1752 r = stof(s1) - stof(s2);
1756 r = strcasecmp(s1, s2);
1769 return vercmp_recursive(substring(v1, dot1 + 1, 999), substring(v2, dot2 + 1, 999));
1772 float vercmp(string v1, string v2)
1774 if(strcasecmp(v1, v2) == 0) // early out check
1776 return vercmp_recursive(v1, v2);
1779 void ObserverThink()
1781 if (self.flags & FL_JUMPRELEASED) {
1782 if (self.BUTTON_JUMP && self.version == cvar("gameversion")) {
1783 self.welcomemessage_time = 0;
1784 self.flags = self.flags - FL_JUMPRELEASED;
1785 LeaveSpectatorMode();
1787 } else if(self.BUTTON_ATCK && self.version == cvar("gameversion")) {
1788 self.welcomemessage_time = 0;
1789 self.flags = self.flags - FL_JUMPRELEASED;
1790 if(SpectateNext() == 1) {
1791 self.classname = "spectator";
1795 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
1796 self.flags = self.flags | FL_JUMPRELEASED;
1799 if(self.BUTTON_ZOOM)
1800 self.wantswelcomemessage = 0;
1801 if(self.wantswelcomemessage)
1802 PrintWelcomeMessage(self);
1805 void SpectatorThink()
1807 if (self.flags & FL_JUMPRELEASED) {
1808 if (self.BUTTON_JUMP && self.version == cvar("gameversion")) {
1809 self.welcomemessage_time = 0;
1810 self.flags = self.flags - FL_JUMPRELEASED;
1811 LeaveSpectatorMode();
1813 } else if(self.BUTTON_ATCK) {
1814 self.welcomemessage_time = 0;
1815 self.flags = self.flags - FL_JUMPRELEASED;
1816 if(SpectateNext() == 1) {
1817 self.classname = "spectator";
1819 self.classname = "observer";
1820 PutClientInServer();
1822 } else if (self.BUTTON_ATCK2) {
1823 self.welcomemessage_time = 0;
1824 self.flags = self.flags - FL_JUMPRELEASED;
1825 self.classname = "observer";
1826 PutClientInServer();
1828 if(!SpectateUpdate())
1829 PutObserverInServer();
1832 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
1833 self.flags = self.flags | FL_JUMPRELEASED;
1836 if(self.BUTTON_ZOOM)
1837 self.wantswelcomemessage = 0;
1838 if(self.wantswelcomemessage)
1839 PrintWelcomeMessage(self);
1840 self.flags = self.flags | FL_CLIENT | FL_NOTARGET;
1847 Called every frame for each client before the physics are run
1850 void() ctf_setstatus;
1851 .float vote_nagtime;
1852 void PlayerPreThink (void)
1855 checkSpectatorBlock();
1857 if(self.netname_previous != self.netname)
1859 if(cvar("sv_eventlog"))
1860 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname), TRUE);
1861 if(self.netname_previous)
1862 strunzone(self.netname_previous);
1863 self.netname_previous = strzone(self.netname);
1867 if(self.version_nagtime)
1868 if(self.cvar_g_nexuizversion)
1869 if(time > self.version_nagtime)
1871 if(strstr(self.cvar_g_nexuizversion, "svn", 0) < 0)
1873 if(strstr(cvar_string("g_nexuizversion"), "svn", 0) >= 0)
1875 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
1876 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
1881 r = vercmp(self.cvar_g_nexuizversion, cvar_string("g_nexuizversion"));
1884 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n");
1885 sprint(self, strcat("\{1}^1NOTE: ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n"));
1889 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
1890 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
1894 self.version_nagtime = 0;
1898 if(self.cvar_scr_centertime)
1899 if(time > self.vote_nagtime)
1902 self.vote_nagtime = time + self.cvar_scr_centertime * 0.6;
1906 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
1908 sprint(self, strcat("godmode saved you ", ftos(self.max_armorvalue), " units of damage, cheater!\n"));
1909 self.max_armorvalue = 0;
1913 antilag_record(self);
1915 if(self.classname == "player") {
1916 // if(self.netname == "Wazat")
1917 // bprint(self.classname, "\n");
1919 CheckRules_Player();
1921 if(self.BUTTON_INFO)
1922 PrintWelcomeMessage(self);
1924 if(g_lms || !cvar("sv_spectate"))
1925 if((time - self.jointime) <= cvar("welcome_message_time"))
1926 PrintWelcomeMessage(self);
1928 if (intermission_running)
1930 IntermissionThink (); // otherwise a button could be missed between
1931 return; // the think tics
1934 if(self.teleport_time)
1935 if(time > self.teleport_time)
1937 self.teleport_time = 0;
1938 self.effects = self.effects - (self.effects & EF_NODRAW);
1939 if(self.weaponentity)
1940 self.weaponentity.flags = self.weaponentity.flags - (self.weaponentity.flags & EF_NODRAW);
1943 Nixnex_GiveCurrentWeapon();
1945 if(frametime > 0) // don't do this in cl_movement frames, just in server ticks
1946 UpdateSelectedPlayer();
1948 //don't allow the player to turn around while game is paused!
1949 if(timeoutStatus == 2) {
1950 self.v_angle = self.lastV_angle;
1951 self.angles = self.lastV_angle;
1952 self.fixangle = TRUE;
1955 if (self.deadflag != DEAD_NO)
1957 float button_pressed, force_respawn;
1959 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
1960 force_respawn = (g_lms || cvar("g_forced_respawn"));
1961 if (self.deadflag == DEAD_DYING)
1964 self.deadflag = DEAD_RESPAWNING;
1965 else if(!button_pressed)
1966 self.deadflag = DEAD_DEAD;
1968 else if (self.deadflag == DEAD_DEAD)
1971 self.deadflag = DEAD_RESPAWNABLE;
1973 else if (self.deadflag == DEAD_RESPAWNABLE)
1976 self.deadflag = DEAD_RESPAWNING;
1978 else if (self.deadflag == DEAD_RESPAWNING)
1980 if(time > self.death_time)
1982 self.death_time = time + 1; // only retry once a second
1986 ShowRespawnCountdown();
1990 if(g_lms && !self.deadflag && cvar("g_lms_campcheck_interval"))
1994 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
1995 dist = self.oldorigin - self.origin;
1997 self.lms_traveled_distance += fabs(vlen(dist));
1999 if((cvar("g_campaign") && !campaign_bots_may_start) || (time < restart_countdown))
2001 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
2002 self.lms_traveled_distance = 0;
2005 if(time > self.lms_nextcheck)
2007 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
2008 if(self.lms_traveled_distance < cvar("g_lms_campcheck_distance"))
2010 centerprint(self, cvar_string("g_lms_campcheck_message"));
2011 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
2012 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
2013 Damage(self, self, self, bound(0, cvar("g_lms_campcheck_damage"), self.health + self.armorvalue * cvar("g_balance_armor_blockpercent") + 5), DEATH_CAMP, self.origin, '0 0 0');
2015 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval");
2016 self.lms_traveled_distance = 0;
2020 if (self.BUTTON_CROUCH && !self.hook.state)
2025 self.view_ofs = PL_CROUCH_VIEW_OFS;
2026 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2027 player_setanim(self.anim_duck, FALSE, TRUE, TRUE);
2034 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2035 if (!trace_startsolid)
2037 self.crouch = FALSE;
2038 self.view_ofs = PL_VIEW_OFS;
2039 setsize (self, PL_MIN, PL_MAX);
2046 GrapplingHookFrame();
2051 float zoomfactor, zoomspeed, zoomdir;
2052 zoomfactor = self.cvar_cl_zoomfactor;
2053 if(zoomfactor < 1 || zoomfactor > 16)
2055 zoomspeed = self.cvar_cl_zoomspeed;
2056 if(zoomspeed >= 0) // < 0 is instant zoom
2057 if(zoomspeed < 0.5 || zoomspeed > 16)
2060 zoomdir = self.BUTTON_ZOOM;
2061 if(self.BUTTON_ATCK2)
2062 if(self.weapon == WEP_NEX)
2067 self.has_zoomed = 1;
2071 if(zoomspeed <= 0) // instant zoom
2074 self.viewzoom = 1 / zoomfactor;
2080 // geometric zoom would be:
2081 // self.viewzoom = bound(1 / zoomfactor, self.viewzoom * pow(zoomfactor, (zoomdir ? -1 : 1) * frametime * zoomspeed), 1);
2082 // however, testing showed that arithmetic/harmonic zoom works better
2084 // self.viewzoom = 1 / bound(1, 1 / self.viewzoom + (zoomdir ? 1 : -1) * frametime * zoomspeed * (zoomfactor - 1), zoomfactor);
2085 // zoom in = arithmetic: 1x, 2x, 3x, 4x, ..., 8x
2086 self.viewzoom = 1 / bound(1, 1 / self.viewzoom + frametime * zoomspeed * (zoomfactor - 1), zoomfactor);
2088 // self.viewzoom = bound(1 / zoomfactor, self.viewzoom + (zoomdir ? -1 : 1) * frametime * zoomspeed * (1 - 1 / zoomfactor), 1);
2089 // zoom out = harmonic: 8/1x, 8/2x, 8/3x, 8/4x, ..., 8/8x
2090 self.viewzoom = bound(1 / zoomfactor, self.viewzoom + frametime * zoomspeed * (1 - 1 / zoomfactor), 1);
2094 self.viewzoom = min(1, self.viewzoom + frametime); // spawn zoom-in
2102 minstagib_ammocheck();
2107 //self.angles_y=self.v_angle_y + 90; // temp
2109 //if (TetrisPreFrame()) return;
2110 } else if(gameover) {
2111 if (intermission_running)
2112 IntermissionThink (); // otherwise a button could be missed between
2114 } else if(self.classname == "observer") {
2116 } else if(self.classname == "spectator") {
2126 Called every frame for each client after the physics are run
2129 .float idlekick_lasttimeleft;
2130 void PlayerPostThink (void)
2132 // Savage: Check for nameless players
2133 if (strlen(self.netname) < 1) {
2134 self.netname = "Player";
2135 stuffcmd(self, "seta _cl_name Player\n");
2141 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2144 bprint("^3", self.netname, "^3 was kicked for idling.\n");
2145 play2(self, "announcer/robotic/terminated.ogg");
2149 else if(timeleft <= 10)
2151 if(timeleft != self.idlekick_lasttimeleft)
2153 centerprint_atprio(self, CENTERPRIO_IDLEKICK, strcat("^3Stop idling!\n^3Disconnecting in ", ftos(timeleft), "..."));
2154 play2(self, strcat("announcer/robotic/", ftos(timeleft), ".ogg"));
2159 centerprint_expire(self, CENTERPRIO_IDLEKICK);
2161 self.idlekick_lasttimeleft = timeleft;
2164 if(self.classname == "player") {
2165 CheckRules_Player();
2170 if (intermission_running)
2171 return; // intermission or finale
2173 //PrintWelcomeMessage(self);
2174 //if (TetrisPostFrame()) return;
2176 // restart countdown
2177 if (restart_countdown) {
2178 if(time < restart_countdown) {
2179 if (!cvar("sv_ready_restart_after_countdown"))
2181 self.movetype = MOVETYPE_NONE;
2182 self.velocity = '0 0 0';
2183 self.avelocity = '0 0 0';
2184 self.movement = '0 0 0';
2189 //allow the player to move again if sv_ready_restart_after_countdown is not used and countdown is over
2190 if (!cvar("sv_ready_restart_after_countdown"))
2192 if(self.movetype == MOVETYPE_NONE)
2194 self.movetype = MOVETYPE_WALK;
2200 } else if (self.classname == "observer") {
2202 } else if (self.classname == "spectator") {
2208 for(i = 0; i < 1000; ++i)
2211 end = self.origin + '0 0 1024' + 512 * randomvec();
2212 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
2213 if(trace_fraction < 1)
2214 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
2216 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");