1 // let's abuse an existing field
2 #define SPAWNPOINT_SCORE frags
4 .float wantswelcomemessage;
5 .string netname_previous;
7 void spawnfunc_info_player_survivor (void)
9 spawnfunc_info_player_deathmatch();
12 void spawnfunc_info_player_start (void)
14 spawnfunc_info_player_deathmatch();
17 void spawnfunc_info_player_deathmatch (void)
19 self.classname = "info_player_deathmatch";
20 relocate_spawnpoint();
28 self.team = activator.team;
29 some_spawn_has_been_used = 1;
34 // -1 if a spawn can't be used
35 // otherwise, a weight of the spawnpoint
36 float Spawn_Score(entity spot, entity playerlist, float teamcheck)
38 float shortest, thisdist;
41 // filter out spots for the wrong team
43 if(spot.team != teamcheck)
50 // filter out spots for assault
51 if(spot.target != "") {
54 ent = find(world, targetname, spot.target);
56 if(ent.classname == "target_objective")
58 if(ent.health < 0 || ent.health >= ASSAULT_VALUE_INACTIVE)
62 else if(ent.classname == "trigger_race_checkpoint")
64 if(self.classname == "player") // spectators may spawn everywhere
66 if(ent.race_checkpoint != race_PreviousCheckpoint(self.race_checkpoint))
70 if(pl > race_highest_place_spawn)
72 if(spot.race_place != pl)
80 ent = find(ent, targetname, spot.target);
88 shortest = vlen(world.maxs - world.mins);
89 for(player = playerlist; player; player = player.chain)
92 thisdist = vlen(player.origin - spot.origin);
93 if (thisdist < shortest)
101 entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck)
103 local entity spot, spotlist, spotlistend;
104 spawn_allgood = TRUE;
110 for(spot = firstspot; spot; spot = spot.chain)
112 spot.SPAWNPOINT_SCORE = Spawn_Score(spot, playerlist, teamcheck);
114 if(cvar("spawn_debugview"))
116 setmodel(spot, "models/runematch/rune.mdl");
117 if(spot.SPAWNPOINT_SCORE < mindist)
119 spot.colormod = '1 0 0';
124 spot.colormod = '0 1 0';
125 spot.scale = spot.SPAWNPOINT_SCORE / mindist;
129 if(spot.SPAWNPOINT_SCORE >= 0) // spawning allowed here
131 if(spot.SPAWNPOINT_SCORE < mindist)
133 // too short distance
134 spawn_allgood = FALSE;
139 spawn_allbad = FALSE;
142 spotlistend.chain = spot;
149 if(spot.team != teamcheck)
150 error("invalid spawn added");
152 print("added ", etos(spot), "\n");
158 spotlistend.chain = world;
163 for(e = spotlist; e; e = e.chain)
165 print("seen ", etos(e), "\n");
166 if(e.team != teamcheck)
167 error("invalid spawn found");
174 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
176 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
177 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
180 RandomSelection_Init();
181 for(spot = firstspot; spot; spot = spot.chain)
182 RandomSelection_Add(spot, 0, pow(bound(lower, spot.SPAWNPOINT_SCORE, upper), exponent) * spot.cnt, spot.SPAWNPOINT_SCORE >= lower);
184 return RandomSelection_chosen_ent;
191 Finds a point to respawn
194 entity SelectSpawnPoint (float anypoint)
196 local float teamcheck;
197 local entity firstspot_new;
198 local entity spot, firstspot, playerlist;
200 spot = find (world, classname, "testplayerstart");
206 if(!anypoint && have_team_spawns)
207 teamcheck = self.team;
209 // get the list of players
210 playerlist = findchain(classname, "player");
211 // get the entire list of spots
212 firstspot = findchain(classname, "info_player_deathmatch");
213 // filter out the bad ones
214 // (note this returns the original list if none survived)
215 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck);
217 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, -1, teamcheck);
218 firstspot = firstspot_new;
220 // there is 50/50 chance of choosing a random spot or the furthest spot
221 // (this means that roughly every other spawn will be furthest, so you
222 // usually won't get fragged at spawn twice in a row)
223 if (arena_roundbased)
225 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 800, teamcheck);
227 firstspot = firstspot_new;
228 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
230 else if (random() > cvar("g_spawn_furthest"))
231 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
233 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
235 if(cvar("spawn_debugview"))
237 print("spot mindistance: ", ftos(spot.SPAWNPOINT_SCORE), "\n");
241 for(e = firstspot; e; e = e.chain)
242 if(e.team != teamcheck)
243 error("invalid spawn found");
248 if(cvar("spawn_debug"))
252 if(some_spawn_has_been_used)
253 return world; // team can't spawn any more, because of actions of other team
255 error("Cannot find a spawn point - please fix the map!");
266 Checks if the argument string can be a valid playermodel.
267 Returns a valid one in doubt.
270 string FallbackPlayerModel = "models/player/marine.zym";
271 string CheckPlayerModel(string plyermodel) {
272 if(strlen(plyermodel) < 4)
273 return FallbackPlayerModel;
274 if( substring(plyermodel,0,14) != "models/player/")
275 return FallbackPlayerModel;
276 else if(cvar("sv_servermodelsonly"))
278 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".zym")
279 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".dpm")
280 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".md3")
281 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".psk")
282 return FallbackPlayerModel;
283 if(!fexists(plyermodel))
284 return FallbackPlayerModel;
291 Client_customizeentityforclient
296 float Client_customizeentityforclient()
298 #ifdef ALLOW_VARIABLE_LOD
300 // other: the player viewing me
304 if(self.flags & FL_NOTARGET) // we don't need LOD for spectators
307 if(other.cvar_cl_playerdetailreduction <= 0)
309 if(other.cvar_cl_playerdetailreduction <= -2)
310 self.modelindex = self.modelindex_lod2;
311 else if(other.cvar_cl_playerdetailreduction <= -1)
312 self.modelindex = self.modelindex_lod1;
314 self.modelindex = self.modelindex_lod0;
318 distance = vlen(self.origin - other.origin);
319 f = (distance + 100.0) * other.cvar_cl_playerdetailreduction;
321 self.modelindex = self.modelindex_lod2;
323 self.modelindex = self.modelindex_lod1;
325 self.modelindex = self.modelindex_lod0;
332 void UpdatePlayerSounds();
333 void setmodel_lod(entity e, string modelname)
335 #ifdef ALLOW_VARIABLE_LOD
338 // FIXME: this only supports 3-letter extensions
339 s = strcat(substring(modelname, 0, strlen(modelname) - 4), "_1", substring(modelname, 0, strlen(modelname) - 4));
343 setmodel(e, s); // players have high precision
344 self.modelindex_lod1 = self.modelindex;
347 self.modelindex_lod1 = -1;
349 s = strcat(substring(modelname, 0, strlen(modelname) - 4), "_2", substring(modelname, 0, strlen(modelname) - 4));
353 setmodel(e, s); // players have high precision
354 self.modelindex_lod2 = self.modelindex;
357 self.modelindex_lod2 = -1;
359 precache_model(modelname);
360 setmodel(e, modelname); // players have high precision
361 self.modelindex_lod0 = self.modelindex;
363 if(self.modelindex_lod1 < 0)
364 self.modelindex_lod1 = self.modelindex;
366 if(self.modelindex_lod2 < 0)
367 self.modelindex_lod2 = self.modelindex;
369 precache_model(modelname);
370 setmodel(e, modelname); // players have high precision
372 player_setupanimsformodel();
373 UpdatePlayerSounds();
380 putting a client as observer in the server
383 void PutObserverInServer (void)
387 race_PreSpawnObserver();
389 spot = SelectSpawnPoint (TRUE);
391 error("No spawnpoints for observers?!?\n");
392 RemoveGrapplingHook(self); // Wazat's Grappling Hook
394 if(clienttype(self) == CLIENTTYPE_REAL)
397 WriteByte(MSG_ONE, SVC_SETVIEW);
398 WriteEntity(MSG_ONE, self);
402 kh_Key_DropAll(self, TRUE);
404 Portal_ClearAll(self);
407 DropFlag(self.flagcarried);
409 WaypointSprite_PlayerDead();
411 if(self.killcount != -666)
415 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
416 bprint ("^4", self.netname, "^4 has no more lives left\n");
418 bprint ("^4", self.netname, "^4 is spectating now\n"); // TODO turn this into a proper forfeit?
421 bprint ("^4", self.netname, "^4 is spectating now\n");
424 PlayerScore_Clear(self); // clear scores when needed
426 self.spectatortime = time;
428 self.classname = "observer";
430 self.takedamage = DAMAGE_NO;
431 self.solid = SOLID_NOT;
432 self.movetype = MOVETYPE_NOCLIP;
433 self.flags = FL_CLIENT | FL_NOTARGET;
434 self.armorvalue = 666;
436 self.armorvalue = cvar("g_balance_armor_start");
437 self.pauserotarmor_finished = 0;
438 self.pauserothealth_finished = 0;
439 self.pauseregen_finished = 0;
440 self.damageforcescale = 0;
447 self.pain_finished = 0;
448 self.strength_finished = 0;
449 self.invincible_finished = 0;
451 self.think = SUB_Null;
455 self.deadflag = DEAD_NO;
456 self.angles = spot.angles;
458 self.fixangle = TRUE;
461 self.view_ofs = PL_VIEW_OFS;
462 setorigin (self, spot.origin);
463 setsize (self, '0 0 0', '0 0 0');
464 self.oldorigin = self.origin;
470 self.weaponmodel = "";
471 self.weaponentity = world;
472 self.killcount = -666;
473 self.velocity = '0 0 0';
474 self.avelocity = '0 0 0';
475 self.punchangle = '0 0 0';
476 self.punchvector = '0 0 0';
477 self.oldvelocity = self.velocity;
478 self.customizeentityforclient = Client_customizeentityforclient;
479 self.wantswelcomemessage = 1;
483 if(self.version_mismatch)
485 Spawnqueue_Unmark(self);
486 Spawnqueue_Remove(self);
490 Spawnqueue_Insert(self);
495 // Only if the player cannot play at all
496 if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
505 float RestrictSkin(float s)
514 void FixPlayermodel()
516 local string defaultmodel;
517 local float defaultskin;
522 if(cvar("sv_defaultcharacter") == 1) {
527 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", Team_ColorNameLowerCase(self.team)));
528 defaultskin = cvar(strcat("sv_defaultplayerskin_", Team_ColorNameLowerCase(self.team)));
531 if(defaultmodel == "")
533 defaultmodel = cvar_string("sv_defaultplayermodel");
534 defaultskin = cvar("sv_defaultplayerskin");
538 if(defaultmodel != "")
540 if (defaultmodel != self.model)
544 setmodel_lod (self, defaultmodel);
545 setsize (self, m1, m2);
548 self.skin = defaultskin;
550 if (self.playermodel != self.model)
552 self.playermodel = CheckPlayerModel(self.playermodel);
555 setmodel_lod (self, self.playermodel);
556 setsize (self, m1, m2);
559 self.skin = RestrictSkin(stof(self.playerskin));
563 if(strlen(cvar_string("sv_defaultplayercolors")))
564 if(self.clientcolors != cvar("sv_defaultplayercolors"))
565 setcolor(self, cvar("sv_defaultplayercolors"));
572 Called when a client spawns in the server
575 //void() ctf_playerchanged;
576 void PutClientInServer (void)
578 if(clienttype(self) == CLIENTTYPE_BOT)
580 self.classname = "player";
582 else if(clienttype(self) == CLIENTTYPE_REAL)
585 WriteByte(MSG_ONE, SVC_SETVIEW);
586 WriteEntity(MSG_ONE, self);
589 // player is dead and becomes observer
590 // FIXME fix LMS scoring for new system
593 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
594 self.classname = "observer";
599 self.classname = "observer";
601 if(self.classname == "player") {
606 spot = SelectSpawnPoint (FALSE);
609 centerprint(self, "Sorry, no spawnpoints available!\nHope your team can fix it...");
610 return; // spawn failed
613 RemoveGrapplingHook(self); // Wazat's Grappling Hook
615 self.classname = "player";
616 self.iscreature = TRUE;
617 self.movetype = MOVETYPE_WALK;
618 self.solid = SOLID_SLIDEBOX;
619 if(independent_players)
620 MAKE_INDEPENDENT_PLAYER(self);
621 self.flags = FL_CLIENT;
622 self.takedamage = DAMAGE_AIM;
624 self.effects = EF_FULLBRIGHT;
627 self.air_finished = time + 12;
630 self.ammo_shells = start_ammo_shells;
631 self.ammo_nails = start_ammo_nails;
632 self.ammo_rockets = start_ammo_rockets;
633 self.ammo_cells = start_ammo_cells;
634 self.health = start_health;
635 self.armorvalue = start_armorvalue;
636 self.items = start_items;
637 self.weapons = start_weapons;
638 self.switchweapon = start_switchweapon;
639 self.cnt = start_switchweapon;
641 self.jump_interval = time;
643 self.spawnshieldtime = time + cvar("g_spawnshieldtime");
644 self.pauserotarmor_finished = time + cvar("g_balance_pause_armor_rot_spawn");
645 self.pauserothealth_finished = time + cvar("g_balance_pause_health_rot_spawn");
646 self.pauseregen_finished = time + cvar("g_balance_pause_health_regen_spawn");
647 //extend the pause of rotting if client was reset at the beginning of the countdown
648 if(!cvar("sv_ready_restart_after_countdown") && time < restart_countdown) {
649 self.spawnshieldtime += RESTART_COUNTDOWN;
650 self.pauserotarmor_finished += RESTART_COUNTDOWN;
651 self.pauserothealth_finished += RESTART_COUNTDOWN;
652 self.pauseregen_finished += RESTART_COUNTDOWN;
654 self.damageforcescale = 2;
661 self.pain_finished = 0;
662 self.strength_finished = 0;
663 self.invincible_finished = 0;
665 //self.speed_finished = 0;
666 //self.slowmo_finished = 0;
667 // players have no think function
668 self.think = SUB_Null;
674 self.deadflag = DEAD_NO;
676 self.angles = spot.angles;
678 self.angles_z = 0; // never spawn tilted even if the spot says to
679 self.fixangle = TRUE; // turn this way immediately
680 self.velocity = '0 0 0';
681 self.avelocity = '0 0 0';
682 self.punchangle = '0 0 0';
683 self.punchvector = '0 0 0';
684 self.oldvelocity = self.velocity;
687 WRITESPECTATABLE_MSG_ONE({
688 WriteByte(MSG_ONE, SVC_TEMPENTITY);
689 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
692 self.customizeentityforclient = Client_customizeentityforclient;
698 self.view_ofs = PL_VIEW_OFS;
699 setsize (self, PL_MIN, PL_MAX);
700 self.spawnorigin = spot.origin;
701 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
702 // don't reset back to last position, even if new position is stuck in solid
703 self.oldorigin = self.origin;
707 Spawnqueue_Remove(self);
708 Spawnqueue_Mark(self);
711 self.event_damage = PlayerDamage;
713 self.bot_attack = TRUE;
715 self.statdraintime = time + 5;
716 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
718 if(self.killcount == -666) {
719 PlayerScore_Clear(self);
724 self.cnt = WEP_LASER;
725 self.nixnex_lastchange_id = -1;
727 CL_SpawnWeaponentity();
728 self.alpha = default_player_alpha;
729 self.colormod = '1 1 1' * cvar("g_player_brightness");
730 self.exteriorweaponentity.alpha = default_weapon_alpha;
732 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
733 self.lms_traveled_distance = 0;
734 self.speedrunning = FALSE;
736 race_PostSpawn(spot);
738 if(cvar("spawn_debug"))
740 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
741 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
744 //stuffcmd(self, "chase_active 0");
745 //stuffcmd(self, "set viewsize $tmpviewsize \n");
747 if (cvar("g_spawnsound"))
748 sound (self, CHAN_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
751 if(self.team == assault_attacker_team)
752 centerprint(self, "You are attacking!\n");
754 centerprint(self, "You are defending!\n");
757 } else if(self.classname == "observer") {
758 PutObserverInServer ();
762 // ctf_playerchanged();
769 Send whatever CSQC needs NOW and cannot wait for SendServerInfo to happen...
772 void SendCSQCInfo(void)
775 if(clienttype(self) != CLIENTTYPE_REAL)
778 WriteByte(MSG_ONE, SVC_TEMPENTITY);
779 WriteByte(MSG_ONE, TE_CSQC_INIT);
780 WriteShort(MSG_ONE, CSQC_REVISION);
781 WriteByte(MSG_ONE, maxclients);
782 for(i = 1; i <= 24; ++i)
783 WriteByte(MSG_ONE, (get_weaponinfo(i)).impulse + 1);
791 void SetNewParms (void)
793 // initialize parms for a new player
794 parm1 = -(86400 * 366);
802 void SetChangeParms (void)
804 // save parms for level change
805 parm1 = self.parm_idlesince - time;
813 void DecodeLevelParms (void)
816 self.parm_idlesince = parm1;
817 if(self.parm_idlesince == -(86400 * 366))
818 self.parm_idlesince = time;
825 Called when a client types 'kill' in the console
829 void ClientKill_Now_TeamChange()
831 if(self.killindicator_teamchange == -1)
834 JoinBestTeam( self, FALSE, FALSE );
838 SV_ChangeTeam(self.killindicator_teamchange - 1);
842 void ClientKill_Now()
844 if(self.killindicator_teamchange)
845 ClientKill_Now_TeamChange();
848 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
850 if(self.killindicator)
852 dprint("Cleaned up after a leaked kill indicator.\n");
853 remove(self.killindicator);
854 self.killindicator = world;
857 void KillIndicator_Think()
859 if (!self.owner.modelindex)
861 self.owner.killindicator = world;
869 ClientKill_Now(); // no oldself needed
875 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
876 if(clienttype(self.owner) == CLIENTTYPE_REAL)
879 announce(self.owner, strcat("announcer/robotic/", ftos(self.cnt), ".ogg"));
880 if(self.owner.killindicator_teamchange)
882 if(self.owner.killindicator_teamchange == -1)
883 centerprint(self.owner, strcat("Changing team in ", ftos(self.cnt), " seconds"));
885 centerprint(self.owner, strcat("Changing to ", ColoredTeamName(self.owner.killindicator_teamchange), " in ", ftos(self.cnt), " seconds"));
888 centerprint(self.owner, strcat("^1Suicide in ", ftos(self.cnt), " seconds"));
890 self.nextthink = time + 1;
895 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto
899 killtime = cvar("g_balance_kill_delay");
901 self.killindicator_teamchange = targetteam;
903 if(!self.killindicator)
905 if(killtime <= 0 || !self.modelindex || self.deadflag != DEAD_NO)
911 self.killindicator = spawn();
912 self.killindicator.owner = self;
913 self.killindicator.scale = 0.5;
914 setattachment(self.killindicator, self, "");
915 setorigin(self.killindicator, '0 0 52');
916 self.killindicator.think = KillIndicator_Think;
917 self.killindicator.nextthink = time + (self.lip) * 0.05;
918 self.killindicator.cnt = ceil(killtime);
919 self.killindicator.count = bound(0, ceil(killtime), 10);
920 sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
922 for(e = world; (e = find(e, classname, "body")) != world; )
926 e.killindicator = spawn();
927 e.killindicator.owner = e;
928 e.killindicator.scale = 0.5;
929 setattachment(e.killindicator, e, "");
930 setorigin(e.killindicator, '0 0 52');
931 e.killindicator.think = KillIndicator_Think;
932 e.killindicator.nextthink = time + (e.lip) * 0.05;
933 e.killindicator.cnt = ceil(killtime);
938 if(self.killindicator)
941 self.killindicator.colormod = TeamColor(targetteam);
943 self.killindicator.colormod = '0 0 0';
947 void ClientKill (void)
949 ClientKill_TeamChange(0);
952 void DoTeamChange(float destteam)
955 if(!cvar("teamplay"))
958 SetPlayerColors(self, destteam);
961 if(self.classname == "player")
964 CheckAllowedTeams(self);
965 t = FindSmallestTeam(self, TRUE);
968 case COLOR_TEAM1: c0 = c1; break;
969 case COLOR_TEAM2: c0 = c2; break;
970 case COLOR_TEAM3: c0 = c3; break;
971 case COLOR_TEAM4: c0 = c4; break;
978 destteam = COLOR_TEAM1;
982 destteam = COLOR_TEAM2;
986 destteam = COLOR_TEAM3;
990 destteam = COLOR_TEAM4;
996 if(destteam == self.team && !self.killindicator)
998 ClientKill_TeamChange(destteam);
1001 void FixClientCvars(entity e)
1003 // send prediction settings to the client
1004 stuffcmd(e, "\nin_bindmap 0 0\n");
1006 * we no longer need to stuff this. Remove this comment block if you feel
1007 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1008 stuffcmd(e, strcat("cl_gravity ", ftos(cvar("sv_gravity")), "\n"));
1009 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
1010 stuffcmd(e, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
1011 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
1012 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(cvar("sv_airaccelerate")), "\n"));
1013 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
1014 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
1015 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(cvar("sv_jumpvelocity")), "\n"));
1016 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
1017 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(cvar("sv_friction_on_land")), "\n"));
1018 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(cvar("sv_airaccel_qw")), "\n"));
1019 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(cvar("sv_airaccel_sideways_friction")), "\n"));
1020 stuffcmd(e, "cl_movement_edgefriction 1\n");
1028 Called when a client connects to the server
1031 //void ctf_clientconnect();
1032 string ColoredTeamName(float t);
1033 void DecodeLevelParms (void);
1034 //void dom_player_join_team(entity pl);
1035 void ClientConnect (void)
1039 if(self.flags & FL_CLIENT)
1041 print("Warning: ClientConnect, but already connected!\n");
1045 if(Ban_IsClientBanned(self))
1047 s = strcat("^1NOTE:^7 banned client ", self.netaddress, " just tried to enter\n");
1055 self.classname = "player_joining";
1057 self.flags = self.flags | FL_CLIENT;
1058 self.version_nagtime = time + 10 + random() * 10;
1062 dprint("BUG player count is lower than zero, this cannot happen!\n");
1066 PlayerScore_Attach(self);
1068 bot_clientconnect();
1070 race_PreSpawnObserver();
1073 // dom_player_join_team(self);
1075 //JoinBestTeam(self, FALSE, FALSE);
1077 if((cvar("sv_spectate") == 1 && !g_lms) || cvar("g_campaign")) {
1078 self.classname = "observer";
1080 self.classname = "player";
1081 campaign_bots_may_start = 1;
1084 self.playerid = (playerid_last = playerid_last + 1);
1085 if(cvar("sv_eventlog"))
1087 if(clienttype(self) == CLIENTTYPE_REAL)
1091 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", s, ":", self.netname));
1092 s = strcat(":team:", ftos(self.playerid), ":");
1093 s = strcat(s, ftos(self.team));
1096 self.netname_previous = strzone(self.netname);
1098 //stuffcmd(self, "set tmpviewsize $viewsize \n");
1100 bprint ("^4",self.netname);
1101 bprint ("^4 connected");
1103 if(g_domination || g_ctf)
1105 bprint(" and joined the ");
1106 bprint(ColoredTeamName(self.team));
1111 self.welcomemessage_time = 0;
1113 stuffcmd(self, strcat(clientstuff, "\n"));
1114 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
1115 stuffcmd(self, "cl_particles_reloadeffects\n");
1117 FixClientCvars(self);
1119 // spawnfunc_waypoint sprites
1120 WaypointSprite_InitClient(self);
1122 // Wazat's grappling hook
1123 SetGrappleHookBindings();
1125 // get autoswitch state from player when he toggles it
1126 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1 ; cmd autoswitch $1\"\n"); // default.cfg-ed in 2.4.1
1128 // get version info from player
1129 stuffcmd(self, "cmd clientversion $gameversion\n");
1131 // get other cvars from player
1134 // set cvar for team scoreboard
1138 t = cvar("teamplay");
1139 // we have to stuff the correct teamplay value because if this is a listen server, this changes the teamplay mode of the server itself, which is bad
1140 stuffcmd(self, strcat("set teamplay ", ftos(t), "\n"));
1143 stuffcmd(self, "set teamplay 0\n");
1145 // notify about available teams
1148 CheckAllowedTeams(self);
1149 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1150 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1153 stuffcmd(self, "set _teams_available 0\n");
1155 stuffcmd(self, strcat("set gametype ", ftos(game), "\n"));
1159 self.classname = "observer";
1160 Spawnqueue_Insert(self);
1164 ctf_clientconnect();
1170 bot_relinkplayerlist();
1172 self.spectatortime = time;
1175 sprint(self, strcat("^7You have to become a player within the next ", ftos(cvar("g_maxplayers_spectator_blocktime")), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1178 self.jointime = time;
1179 self.allowedTimeouts = cvar("sv_timeout_number");
1181 if(clienttype(self) == CLIENTTYPE_REAL)
1183 sprint(self, strcat("nexuiz-csqc protocol ", ftos(CSQC_REVISION), "\n"));
1186 if(mapvote_initialized && !cvar("g_maplist_textonly"))
1188 MapVote_SendData(MSG_ONE);
1189 MapVote_UpdateData(MSG_ONE);
1191 ScoreInfo_Write(MSG_ONE);
1196 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
1198 PlayerScore_Add(self, SP_LMS_RANK, 666);
1199 self.frags = -666; // FIXME do we still need this?
1208 Called when a client disconnects from the server
1211 void(entity e) DropFlag;
1212 .entity chatbubbleentity;
1213 .entity teambubbleentity;
1215 //void() ctf_clientdisconnect;
1216 void ClientDisconnect (void)
1220 if not(self.flags & FL_CLIENT)
1222 print("Warning: ClientDisconnect without ClientConnect\n");
1226 bot_clientdisconnect();
1231 if(cvar("sv_eventlog"))
1232 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1233 bprint ("^4",self.netname);
1234 bprint ("^4 disconnected\n");
1236 if (self.chatbubbleentity)
1238 remove (self.chatbubbleentity);
1239 self.chatbubbleentity = world;
1242 if (self.teambubbleentity)
1244 remove (self.teambubbleentity);
1245 self.teambubbleentity = world;
1248 if (self.killindicator)
1250 remove (self.killindicator);
1251 self.killindicator = world;
1254 WaypointSprite_PlayerGone();
1257 kh_Key_DropAll(self, TRUE);
1259 Portal_ClearAll(self);
1261 if(self.flagcarried)
1262 DropFlag(self.flagcarried);
1265 self.flags = self.flags - (self.flags & FL_CLIENT);
1266 bot_relinkplayerlist();
1270 if(self.weaponentity)
1271 if(self.weaponentity.lasertarget)
1272 remove(self.weaponentity.lasertarget);
1276 Spawnqueue_Unmark(self);
1277 Spawnqueue_Remove(self);
1281 ctf_clientdisconnect();
1285 PlayerScore_Detach(self);
1287 if(self.netname_previous)
1288 strunzone(self.netname_previous);
1290 ClearPlayerSounds();
1300 void ChatBubbleThink()
1302 self.nextthink = time;
1303 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
1305 self.owner.chatbubbleentity = world;
1309 setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1');
1310 if (self.owner.BUTTON_CHAT && !self.owner.deadflag)
1311 self.model = self.mdl;
1316 void UpdateChatBubble()
1318 if (!self.modelindex)
1320 // spawn a chatbubble entity if needed
1321 if (!self.chatbubbleentity)
1323 self.chatbubbleentity = spawn();
1324 self.chatbubbleentity.owner = self;
1325 self.chatbubbleentity.exteriormodeltoclient = self;
1326 self.chatbubbleentity.think = ChatBubbleThink;
1327 self.chatbubbleentity.nextthink = time;
1328 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1329 setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1330 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1331 self.chatbubbleentity.model = "";
1332 self.chatbubbleentity.effects = EF_LOWPRECISION;
1337 void TeamBubbleThink()
1339 self.nextthink = time;
1340 if (!self.owner.modelindex || self.owner.teambubbleentity != self)
1342 self.owner.teambubbleentity = world;
1346 // setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1'); // bandwidth hog. setattachment does this now
1347 if (self.owner.BUTTON_CHAT || self.owner.deadflag || self.owner.killindicator)
1350 self.model = self.mdl;
1354 float TeamBubble_customizeentityforclient()
1356 return (self.owner != other && self.owner.team == other.team && other.killcount > -666);
1359 void UpdateTeamBubble()
1361 if (!self.modelindex || !cvar("teamplay"))
1363 // spawn a teambubble entity if needed
1364 if (!self.teambubbleentity && cvar("teamplay"))
1366 self.teambubbleentity = spawn();
1367 self.teambubbleentity.owner = self;
1368 self.teambubbleentity.exteriormodeltoclient = self;
1369 self.teambubbleentity.think = TeamBubbleThink;
1370 self.teambubbleentity.nextthink = time;
1371 setmodel(self.teambubbleentity, "models/misc/teambubble.spr"); // precision set below
1372 // setorigin(self.teambubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1373 setorigin(self.teambubbleentity, self.teambubbleentity.origin + '0 0 15' + self.maxs_z * '0 0 1');
1374 setattachment(self.teambubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1375 self.teambubbleentity.mdl = self.teambubbleentity.model;
1376 self.teambubbleentity.model = self.teambubbleentity.mdl;
1377 self.teambubbleentity.customizeentityforclient = TeamBubble_customizeentityforclient;
1378 self.teambubbleentity.effects = EF_LOWPRECISION;
1382 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1383 // added to the model skins
1384 /*void UpdateColorModHack()
1387 c = self.clientcolors & 15;
1388 // LordHavoc: only bothering to support white, green, red, yellow, blue
1389 if (teamplay == 0) self.colormod = '0 0 0';
1390 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1391 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1392 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1393 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1394 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1395 else self.colormod = '1 1 1';
1401 self.effects |= EF_NODRAW; // prevent another CopyBody
1402 PutClientInServer();
1406 * When sv_timeout is used this function returs strings like
1407 * "Timeout begins in 2 seconds!\n" or "Timeout ends in 23 seconds!\n".
1408 * Called by centerprint functions
1409 * @param addOneSecond boolean, set to 1 if the welcome-message centerprint asks for the text
1411 string getTimeoutText(float addOneSecond) {
1412 if (!cvar("sv_timeout") || !timeoutStatus)
1415 local string retStr;
1416 if (timeoutStatus == 1) {
1417 if (addOneSecond == 1) {
1418 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime + 1), " seconds!\n");
1421 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime), " seconds!\n");
1425 else if (timeoutStatus == 2) {
1427 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime + 1), " seconds!\n");
1428 //don't show messages like "Timeout ends in 0 seconds"...
1429 if ((remainingTimeoutTime + 1) > 0)
1435 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime), " seconds!\n");
1436 //don't show messages like "Timeout ends in 0 seconds"...
1437 if (remainingTimeoutTime > 0)
1446 void player_powerups (void)
1450 if (self.items & IT_STRENGTH)
1452 if (time > self.strength_finished)
1454 if (g_minstagib_invis_alpha > 0)
1456 self.alpha = default_player_alpha;
1457 self.exteriorweaponentity.alpha = default_weapon_alpha;
1458 self.effects = self.effects | EF_FULLBRIGHT;
1462 self.effects -= self.effects & EF_NODRAW;
1464 self.items = self.items - (self.items & IT_STRENGTH);
1465 sprint(self, "^3Invisibility has worn off\n");
1470 if (time < self.strength_finished)
1472 if (g_minstagib_invis_alpha > 0)
1474 self.alpha = g_minstagib_invis_alpha;
1475 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
1476 self.effects -= self.effects & EF_FULLBRIGHT;
1480 self.effects = self.effects | EF_NODRAW;
1482 self.items = self.items | IT_STRENGTH;
1483 sprint(self, "^3You are invisible\n");
1487 if (self.items & IT_INVINCIBLE)
1489 if (time > self.invincible_finished)
1491 self.items = self.items - (self.items & IT_INVINCIBLE);
1492 sprint(self, "^3Speed has worn off\n");
1497 if (time < self.invincible_finished)
1499 self.items = self.items | IT_INVINCIBLE;
1500 sprint(self, "^3You are on speed\n");
1506 self.effects = self.effects - (self.effects & (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT));
1507 if (self.items & IT_STRENGTH)
1509 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1510 if (time > self.strength_finished)
1512 self.items = self.items - (self.items & IT_STRENGTH);
1513 sprint(self, "^3Strength has worn off\n");
1518 if (time < self.strength_finished)
1520 self.items = self.items | IT_STRENGTH;
1521 sprint(self, "^3Strength infuses your weapons with devastating power\n");
1524 if (self.items & IT_INVINCIBLE)
1526 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1527 if (time > self.invincible_finished)
1529 self.items = self.items - (self.items & IT_INVINCIBLE);
1530 sprint(self, "^3Shield has worn off\n");
1535 if (time < self.invincible_finished)
1537 self.items = self.items | IT_INVINCIBLE;
1538 sprint(self, "^3Shield surrounds you\n");
1542 if (cvar("g_fullbrightplayers"))
1543 self.effects = self.effects | EF_FULLBRIGHT;
1545 // midair gamemode: damage only while in the air
1546 // if in midair mode, being on ground grants temporary invulnerability
1547 // (this is so that multishot weapon don't clear the ground flag on the
1548 // first damage in the frame, leaving the player vulnerable to the
1549 // remaining hits in the same frame)
1550 if (self.flags & FL_ONGROUND)
1552 self.spawnshieldtime = max(self.spawnshieldtime, time + cvar("g_midair_shieldtime"));
1554 if (time > restart_countdown)
1555 if (time < self.spawnshieldtime)
1556 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
1559 float CalcRegen(float current, float stable, float regenfactor)
1561 if(current > stable)
1563 else if(current > stable - 0.25) // when close enough, "snap"
1566 return min(stable, current + (stable - current) * regenfactor * frametime);
1569 void player_regen (void)
1571 float maxh, maxa, limith, limita, max_mod, regen_mod, rot_mod, limit_mod;
1572 maxh = cvar("g_balance_health_stable");
1573 maxa = cvar("g_balance_armor_stable");
1574 limith = cvar("g_balance_health_limit");
1575 limita = cvar("g_balance_armor_limit");
1577 if (g_minstagib || (g_lms && !cvar("g_lms_regenerate")))
1580 max_mod = regen_mod = rot_mod = limit_mod = 1;
1582 if (self.runes & RUNE_REGEN)
1584 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
1586 regen_mod = cvar("g_balance_rune_regen_combo_regenrate");
1587 max_mod = cvar("g_balance_rune_regen_combo_hpmod");
1588 limit_mod = cvar("g_balance_rune_regen_combo_limitmod");
1592 regen_mod = cvar("g_balance_rune_regen_regenrate");
1593 max_mod = cvar("g_balance_rune_regen_hpmod");
1594 limit_mod = cvar("g_balance_rune_regen_limitmod");
1597 else if (self.runes & CURSE_VENOM)
1599 max_mod = cvar("g_balance_curse_venom_hpmod");
1600 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
1601 rot_mod = cvar("g_balance_rune_regen_combo_rotrate");
1603 rot_mod = cvar("g_balance_curse_venom_rotrate");
1604 limit_mod = cvar("g_balance_curse_venom_limitmod");
1605 //if (!self.runes & RUNE_REGEN)
1606 // rot_mod = cvar("g_balance_curse_venom_rotrate");
1608 maxh = maxh * max_mod;
1609 //maxa = maxa * max_mod;
1610 limith = limith * limit_mod;
1611 limita = limita * limit_mod;
1613 if (self.armorvalue > maxa)
1615 if (time > self.pauserotarmor_finished)
1617 self.armorvalue = max(maxa, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_rot") * frametime);
1618 self.armorvalue = max(maxa, self.armorvalue - cvar("g_balance_armor_rotlinear") * frametime);
1621 else if (self.armorvalue < maxa)
1623 if (time > self.pauseregen_finished)
1625 self.armorvalue = CalcRegen(self.armorvalue, maxa, cvar("g_balance_armor_regen"));
1626 self.armorvalue = min(maxa, self.armorvalue + cvar("g_balance_armor_regenlinear") * frametime);
1629 if (self.health > maxh)
1631 if (time > self.pauserothealth_finished)
1633 self.health = max(maxh, self.health + (maxh - self.health) * rot_mod*cvar("g_balance_health_rot") * frametime);
1634 self.health = max(maxh, self.health - rot_mod*cvar("g_balance_health_rotlinear") * frametime);
1637 else if (self.health < maxh)
1639 if (time > self.pauseregen_finished)
1641 self.health = CalcRegen(self.health, maxh, regen_mod * cvar("g_balance_health_regen"));
1642 self.health = min(maxh, self.health + regen_mod*cvar("g_balance_health_regenlinear") * frametime);
1646 if (self.health > limith)
1647 self.health = limith;
1648 if (self.armorvalue > limita)
1649 self.armorvalue = limita;
1651 // if player rotted to death... die!
1653 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
1657 float zoomstate_set;
1658 void SetZoomState(float z)
1660 if(z != self.zoomstate)
1663 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1664 WriteByte(MSG_ONE, TE_CSQC_ZOOMNOTIFY);
1665 WriteByte(MSG_ONE, z);
1672 ======================
1673 spectate mode routines
1674 ======================
1676 void SpectateCopy(entity spectatee) {
1677 self.armortype = spectatee.armortype;
1678 self.armorvalue = spectatee.armorvalue;
1679 self.currentammo = spectatee.currentammo;
1680 self.effects = spectatee.effects;
1681 self.health = spectatee.health;
1683 self.items = spectatee.items;
1684 self.weapons = spectatee.weapons;
1685 self.punchangle = spectatee.punchangle;
1686 self.view_ofs = spectatee.view_ofs;
1687 self.v_angle = spectatee.v_angle;
1688 self.velocity = spectatee.velocity;
1689 self.dmg_take = spectatee.dmg_take;
1690 self.dmg_save = spectatee.dmg_save;
1691 self.dmg_inflictor = spectatee.dmg_inflictor;
1692 self.angles = spectatee.v_angle;
1693 self.fixangle = TRUE;
1694 setorigin(self, spectatee.origin);
1695 setsize(self, spectatee.mins, spectatee.maxs);
1696 SetZoomState(spectatee.zoomstate);
1699 float SpectateUpdate() {
1703 if (self == self.enemy)
1706 if(self.enemy.flags & FL_NOTARGET)
1709 SpectateCopy(self.enemy);
1714 float SpectateNext() {
1715 other = find(self.enemy, classname, "player");
1717 other = find(other, classname, "player");
1722 if(self.enemy.classname == "player") {
1724 WriteByte(MSG_ONE, SVC_SETVIEW);
1725 WriteEntity(MSG_ONE, self.enemy);
1726 self.wantswelcomemessage = 1;
1727 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1728 if(!SpectateUpdate())
1729 PutObserverInServer();
1738 ShowRespawnCountdown()
1740 Update a respawn countdown display.
1743 void ShowRespawnCountdown()
1746 if(self.deadflag == DEAD_NO) // just respawned?
1750 number = ceil(self.death_time - time);
1753 if(number <= self.respawn_countdown)
1755 self.respawn_countdown = number - 1;
1756 if(ceil(self.death_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
1757 announce(self, strcat("announcer/robotic/", ftos(number), ".ogg"));
1762 void LeaveSpectatorMode()
1764 if(isJoinAllowed()) {
1765 if(!cvar("teamplay") || cvar("g_campaign") || cvar("g_balance_teams")) {
1766 self.classname = "player";
1767 if(cvar("g_campaign") || cvar("g_balance_teams") || cvar("g_balance_teams_force"))
1768 JoinBestTeam(self, FALSE, TRUE);
1769 if(cvar("g_campaign"))
1770 campaign_bots_may_start = 1;
1771 PutClientInServer();
1772 if(!(self.flags & FL_NOTARGET))
1773 bprint ("^4", self.netname, "^4 is playing now\n");
1774 centerprint(self,"");
1777 stuffcmd(self,"menu_showteamselect\n");
1782 //player may not join because of g_maxplayers is set
1783 centerprint_atprio(self, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT);
1788 * Determines whether the player is allowed to join. This depends on cvar
1789 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
1790 * it checks whether the number of currently playing players exceeds g_maxplayers.
1791 * @return bool TRUE if the player is allowed to join, false otherwise
1793 float isJoinAllowed() {
1794 if (!cvar("g_maxplayers"))
1798 local float currentlyPlaying;
1799 FOR_EACH_REALPLAYER(e) {
1800 if(e.classname == "player")
1801 currentlyPlaying += 1;
1803 if(currentlyPlaying < cvar("g_maxplayers"))
1810 * Checks whether the client is an observer or spectator, if so, he will get kicked after
1811 * g_maxplayers_spectator_blocktime seconds
1813 void checkSpectatorBlock() {
1814 if(self.classname == "spectator" || self.classname == "observer") {
1815 if( time > (self.spectatortime + cvar("g_maxplayers_spectator_blocktime")) ) {
1816 sprint(self, "^7You were kicked from the server because you are spectator and spectators aren't allowed at the moment.\n");
1822 float vercmp_recursive(string v1, string v2)
1828 dot1 = strstrofs(v1, ".", 0);
1829 dot2 = strstrofs(v2, ".", 0);
1833 s1 = substring(v1, 0, dot1);
1837 s2 = substring(v2, 0, dot2);
1839 r = stof(s1) - stof(s2);
1843 r = strcasecmp(s1, s2);
1856 return vercmp_recursive(substring(v1, dot1 + 1, 999), substring(v2, dot2 + 1, 999));
1859 float vercmp(string v1, string v2)
1861 if(strcasecmp(v1, v2) == 0) // early out check
1863 return vercmp_recursive(v1, v2);
1866 void ObserverThink()
1868 if (self.flags & FL_JUMPRELEASED) {
1869 if (self.BUTTON_JUMP && !self.version_mismatch) {
1870 self.welcomemessage_time = 0;
1871 self.flags = self.flags - FL_JUMPRELEASED;
1872 LeaveSpectatorMode();
1874 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
1875 self.welcomemessage_time = 0;
1876 self.flags = self.flags - FL_JUMPRELEASED;
1877 if(SpectateNext() == 1) {
1878 self.classname = "spectator";
1882 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
1883 self.flags = self.flags | FL_JUMPRELEASED;
1886 if(self.BUTTON_ZOOM)
1887 self.wantswelcomemessage = 0;
1888 if(self.wantswelcomemessage)
1889 PrintWelcomeMessage(self);
1892 void SpectatorThink()
1894 if (self.flags & FL_JUMPRELEASED) {
1895 if (self.BUTTON_JUMP && !self.version_mismatch) {
1896 self.welcomemessage_time = 0;
1897 self.flags = self.flags - FL_JUMPRELEASED;
1898 LeaveSpectatorMode();
1900 } else if(self.BUTTON_ATCK) {
1901 self.welcomemessage_time = 0;
1902 self.flags = self.flags - FL_JUMPRELEASED;
1903 if(SpectateNext() == 1) {
1904 self.classname = "spectator";
1906 self.classname = "observer";
1907 PutClientInServer();
1909 } else if (self.BUTTON_ATCK2) {
1910 self.welcomemessage_time = 0;
1911 self.flags = self.flags - FL_JUMPRELEASED;
1912 self.classname = "observer";
1913 PutClientInServer();
1915 if(!SpectateUpdate())
1916 PutObserverInServer();
1919 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
1920 self.flags = self.flags | FL_JUMPRELEASED;
1923 if(self.BUTTON_ZOOM)
1924 self.wantswelcomemessage = 0;
1925 if(self.wantswelcomemessage)
1926 PrintWelcomeMessage(self);
1927 self.flags = self.flags | FL_CLIENT | FL_NOTARGET;
1934 Called every frame for each client before the physics are run
1937 void() ctf_setstatus;
1938 .float vote_nagtime;
1939 .float spectatee_status;
1940 void PlayerPreThink (void)
1942 self.stat_sys_ticrate = cvar("sys_ticrate");
1944 checkSpectatorBlock();
1948 if(self.netname_previous != self.netname)
1950 if(cvar("sv_eventlog"))
1951 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
1952 if(self.netname_previous)
1953 strunzone(self.netname_previous);
1954 self.netname_previous = strzone(self.netname);
1958 if(self.version_nagtime)
1959 if(self.cvar_g_nexuizversion)
1960 if(time > self.version_nagtime)
1962 if(strstr(self.cvar_g_nexuizversion, "svn", 0) < 0)
1964 if(strstr(cvar_string("g_nexuizversion"), "svn", 0) >= 0)
1966 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
1967 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
1972 r = vercmp(self.cvar_g_nexuizversion, cvar_string("g_nexuizversion"));
1975 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n");
1976 sprint(self, strcat("\{1}^1NOTE: ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n"));
1980 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
1981 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
1985 self.version_nagtime = 0;
1989 if(self.cvar_scr_centertime)
1990 if(time > self.vote_nagtime)
1993 self.vote_nagtime = time + self.cvar_scr_centertime * 0.6;
1997 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
1999 sprint(self, strcat("godmode saved you ", ftos(self.max_armorvalue), " units of damage, cheater!\n"));
2000 self.max_armorvalue = 0;
2004 antilag_record(self);
2006 if(self.classname == "player") {
2007 // if(self.netname == "Wazat")
2008 // bprint(self.classname, "\n");
2010 CheckRules_Player();
2012 if(self.BUTTON_INFO)
2013 PrintWelcomeMessage(self);
2015 if(g_lms || !cvar("sv_spectate"))
2016 if((time - self.jointime) <= cvar("welcome_message_time"))
2017 PrintWelcomeMessage(self);
2019 if (intermission_running)
2021 IntermissionThink (); // otherwise a button could be missed between
2022 return; // the think tics
2025 if(self.teleport_time)
2026 if(time > self.teleport_time)
2028 self.teleport_time = 0;
2029 self.effects = self.effects - (self.effects & EF_NODRAW);
2030 if(self.weaponentity)
2031 self.weaponentity.flags = self.weaponentity.flags - (self.weaponentity.flags & EF_NODRAW);
2034 Nixnex_GiveCurrentWeapon();
2036 if(frametime > 0) // don't do this in cl_movement frames, just in server ticks
2037 UpdateSelectedPlayer();
2039 //don't allow the player to turn around while game is paused!
2040 if(timeoutStatus == 2) {
2041 self.v_angle = self.lastV_angle;
2042 self.angles = self.lastV_angle;
2043 self.fixangle = TRUE;
2046 if (self.deadflag != DEAD_NO)
2048 float button_pressed, force_respawn;
2050 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2051 force_respawn = (g_lms || cvar("g_forced_respawn"));
2052 if (self.deadflag == DEAD_DYING)
2055 self.deadflag = DEAD_RESPAWNING;
2056 else if(!button_pressed)
2057 self.deadflag = DEAD_DEAD;
2059 else if (self.deadflag == DEAD_DEAD)
2062 self.deadflag = DEAD_RESPAWNABLE;
2064 else if (self.deadflag == DEAD_RESPAWNABLE)
2067 self.deadflag = DEAD_RESPAWNING;
2069 else if (self.deadflag == DEAD_RESPAWNING)
2071 if(time > self.death_time)
2073 self.death_time = time + 1; // only retry once a second
2077 ShowRespawnCountdown();
2081 if(g_lms && !self.deadflag && cvar("g_lms_campcheck_interval"))
2085 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
2086 dist = self.oldorigin - self.origin;
2088 self.lms_traveled_distance += fabs(vlen(dist));
2090 if((cvar("g_campaign") && !campaign_bots_may_start) || (time < restart_countdown))
2092 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
2093 self.lms_traveled_distance = 0;
2096 if(time > self.lms_nextcheck)
2098 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
2099 if(self.lms_traveled_distance < cvar("g_lms_campcheck_distance"))
2101 centerprint(self, cvar_string("g_lms_campcheck_message"));
2102 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
2103 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
2104 Damage(self, self, self, bound(0, cvar("g_lms_campcheck_damage"), self.health + self.armorvalue * cvar("g_balance_armor_blockpercent") + 5), DEATH_CAMP, self.origin, '0 0 0');
2106 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval");
2107 self.lms_traveled_distance = 0;
2111 if (self.BUTTON_CROUCH && !self.hook.state)
2116 self.view_ofs = PL_CROUCH_VIEW_OFS;
2117 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2118 player_setanim(self.anim_duck, FALSE, TRUE, TRUE);
2125 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2126 if (!trace_startsolid)
2128 self.crouch = FALSE;
2129 self.view_ofs = PL_VIEW_OFS;
2130 setsize (self, PL_MIN, PL_MAX);
2137 GrapplingHookFrame();
2146 minstagib_ammocheck();
2151 //self.angles_y=self.v_angle_y + 90; // temp
2153 //if (TetrisPreFrame()) return;
2154 } else if(gameover) {
2155 if (intermission_running)
2156 IntermissionThink (); // otherwise a button could be missed between
2158 } else if(self.classname == "observer") {
2160 } else if(self.classname == "spectator") {
2165 SetZoomState(self.BUTTON_ZOOM || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX));
2167 float oldspectatee_status;
2168 oldspectatee_status = self.spectatee_status;
2169 if(self.classname == "spectator")
2170 self.spectatee_status = num_for_edict(self.enemy);
2171 else if(self.classname == "observer")
2172 self.spectatee_status = num_for_edict(self);
2174 self.spectatee_status = 0;
2175 if(self.spectatee_status != oldspectatee_status)
2178 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2179 WriteByte(MSG_ONE, TE_CSQC_SPECTATING);
2180 WriteByte(MSG_ONE, self.spectatee_status);
2182 race_InitSpectator();
2191 Called every frame for each client after the physics are run
2194 .float idlekick_lasttimeleft;
2195 .float race_penalty;
2196 .float race_penalty_nagged;
2197 void PlayerPostThink (void)
2199 // Savage: Check for nameless players
2200 if (strlen(self.netname) < 1) {
2201 self.netname = "Player";
2202 stuffcmd(self, "seta _cl_name Player\n");
2208 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2211 bprint("^3", self.netname, "^3 was kicked for idling.\n");
2212 announce(self, "announcer/robotic/terminated.ogg");
2216 else if(timeleft <= 10)
2218 if(timeleft != self.idlekick_lasttimeleft)
2220 centerprint_atprio(self, CENTERPRIO_IDLEKICK, strcat("^3Stop idling!\n^3Disconnecting in ", ftos(timeleft), "..."));
2221 announce(self, strcat("announcer/robotic/", ftos(timeleft), ".ogg"));
2226 centerprint_expire(self, CENTERPRIO_IDLEKICK);
2228 self.idlekick_lasttimeleft = timeleft;
2231 if(self.classname == "player") {
2232 CheckRules_Player();
2237 if (intermission_running)
2238 return; // intermission or finale
2240 //PrintWelcomeMessage(self);
2241 //if (TetrisPostFrame()) return;
2243 // restart countdown
2244 if (restart_countdown) {
2245 if(time < restart_countdown) {
2246 if (!cvar("sv_ready_restart_after_countdown"))
2248 if(self.movement != '0 0 0' && g_race && !g_race_qualifying)
2250 if(time < restart_countdown - 2)
2252 if(!self.race_penalty_nagged)
2254 centerprint_atprio(self, CENTERPRIO_IDLEKICK, "^1DO NOT MOVE DURING THE COUNTDOWN.");
2255 self.race_penalty_nagged = 1;
2258 else if(!self.race_penalty)
2260 centerprint_atprio(self, CENTERPRIO_IDLEKICK, "^1FIVE SECONDS PENALTY.");
2261 self.race_penalty = time + 5;
2264 self.movetype = MOVETYPE_NONE;
2265 self.velocity = '0 0 0';
2266 self.avelocity = '0 0 0';
2267 self.movement = '0 0 0';
2270 else if (time < self.race_penalty)
2272 self.movetype = MOVETYPE_NONE;
2273 self.velocity = '0 0 0';
2274 self.avelocity = '0 0 0';
2275 self.movement = '0 0 0';
2279 //allow the player to move again if sv_ready_restart_after_countdown is not used and countdown is over
2280 if (!cvar("sv_ready_restart_after_countdown"))
2282 if(self.movetype == MOVETYPE_NONE)
2284 self.movetype = MOVETYPE_WALK;
2286 self.race_penalty = 0;
2287 self.race_penalty_nagged = 0;
2292 } else if (self.classname == "observer") {
2294 } else if (self.classname == "spectator") {
2300 for(i = 0; i < 1000; ++i)
2303 end = self.origin + '0 0 1024' + 512 * randomvec();
2304 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
2305 if(trace_fraction < 1)
2306 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
2308 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");