1 .float spectatee_status;
3 .float bloodloss_timer;
6 float ClientData_Send(entity to, float sf)
17 if(to.classname == "spectator")
23 sf |= 1; // forced scoreboard
24 if(to.spectatee_status)
25 sf |= 2; // spectator ent number follows
28 if(e.porto_v_angle_held)
29 sf |= 8; // angles held
31 WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
32 WriteByte(MSG_ENTITY, sf);
35 WriteByte(MSG_ENTITY, to.spectatee_status);
39 WriteAngle(MSG_ENTITY, e.v_angle_x);
40 WriteAngle(MSG_ENTITY, e.v_angle_y);
46 void ClientData_Attach()
48 Net_LinkEntity(self.clientdata = spawn(), FALSE, 0, ClientData_Send);
49 self.clientdata.drawonlytoclient = self;
50 self.clientdata.owner = self;
53 void ClientData_Detach()
55 remove(self.clientdata);
56 self.clientdata = world;
59 void ClientData_Touch(entity e)
61 e.clientdata.SendFlags = 1;
63 // make it spectatable
65 FOR_EACH_REALCLIENT(e2)
68 if(e2.classname == "spectator")
70 e2.clientdata.SendFlags = 1;
75 #define SPAWNPOINT_SCORE frags
77 .string netname_previous;
79 void spawnfunc_info_player_survivor (void)
81 spawnfunc_info_player_deathmatch();
84 void spawnfunc_info_player_start (void)
86 spawnfunc_info_player_deathmatch();
89 void spawnfunc_info_player_deathmatch (void)
91 self.classname = "info_player_deathmatch";
92 relocate_spawnpoint();
100 self.team = activator.team;
101 some_spawn_has_been_used = 1;
106 // -1 if a spawn can't be used
107 // otherwise, a weight of the spawnpoint
108 float Spawn_Score(entity spot, entity playerlist, float teamcheck)
110 float shortest, thisdist;
113 // filter out spots for the wrong team
115 if(spot.team != teamcheck)
119 if(spot.target == "")
122 // filter out spots for assault
123 if(spot.target != "") {
126 ent = find(world, targetname, spot.target);
128 if(ent.classname == "target_objective")
131 if(ent.health < 0 || ent.health >= ASSAULT_VALUE_INACTIVE)
135 else if(ent.classname == "trigger_race_checkpoint")
138 if(self.classname == "player") // spectators may spawn everywhere
140 if(g_race_qualifying)
143 if(ent.race_checkpoint != 0)
145 if(spot.race_place != race_lowest_place_spawn)
150 if(ent.race_checkpoint != race_PreviousCheckpoint(self.race_checkpoint))
153 pl = self.race_place;
154 if(pl > race_highest_place_spawn)
156 if(spot.race_place != pl)
162 ent = find(ent, targetname, spot.target);
170 shortest = vlen(world.maxs - world.mins);
171 for(player = playerlist; player; player = player.chain)
174 thisdist = vlen(player.origin - spot.origin);
175 if (thisdist < shortest)
183 entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck)
185 local entity spot, spotlist, spotlistend;
186 spawn_allgood = TRUE;
192 for(spot = firstspot; spot; spot = spot.chain)
194 spot.SPAWNPOINT_SCORE = Spawn_Score(spot, playerlist, teamcheck);
196 if(cvar("spawn_debugview"))
198 setmodel(spot, "models/runematch/rune.mdl");
199 if(spot.SPAWNPOINT_SCORE < mindist)
201 spot.colormod = '1 0 0';
206 spot.colormod = '0 1 0';
207 spot.scale = spot.SPAWNPOINT_SCORE / mindist;
211 if(spot.SPAWNPOINT_SCORE >= 0) // spawning allowed here
213 if(spot.SPAWNPOINT_SCORE < mindist)
215 // too short distance
216 spawn_allgood = FALSE;
221 spawn_allbad = FALSE;
224 spotlistend.chain = spot;
231 if(spot.team != teamcheck)
232 error("invalid spawn added");
234 print("added ", etos(spot), "\n");
240 spotlistend.chain = world;
245 for(e = spotlist; e; e = e.chain)
247 print("seen ", etos(e), "\n");
248 if(e.team != teamcheck)
249 error("invalid spawn found");
256 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
258 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
259 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
262 RandomSelection_Init();
263 for(spot = firstspot; spot; spot = spot.chain)
264 RandomSelection_Add(spot, 0, string_null, pow(bound(lower, spot.SPAWNPOINT_SCORE, upper), exponent) * spot.cnt, spot.SPAWNPOINT_SCORE >= lower);
266 return RandomSelection_chosen_ent;
273 Finds a point to respawn
276 entity SelectSpawnPoint (float anypoint)
278 local float teamcheck;
279 local entity firstspot_new;
280 local entity spot, firstspot, playerlist;
282 spot = find (world, classname, "testplayerstart");
288 if(!anypoint && have_team_spawns)
289 teamcheck = self.team;
291 // get the list of players
292 playerlist = findchain(classname, "player");
293 // get the entire list of spots
294 firstspot = findchain(classname, "info_player_deathmatch");
295 // filter out the bad ones
296 // (note this returns the original list if none survived)
297 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck);
299 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, -1, teamcheck);
300 firstspot = firstspot_new;
302 // there is 50/50 chance of choosing a random spot or the furthest spot
303 // (this means that roughly every other spawn will be furthest, so you
304 // usually won't get fragged at spawn twice in a row)
305 if (arena_roundbased)
307 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 800, teamcheck);
309 firstspot = firstspot_new;
310 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
312 else if (random() > cvar("g_spawn_furthest"))
313 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
315 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
317 if(cvar("spawn_debugview"))
319 print("spot mindistance: ", ftos(spot.SPAWNPOINT_SCORE), "\n");
323 for(e = firstspot; e; e = e.chain)
324 if(e.team != teamcheck)
325 error("invalid spawn found");
330 if(cvar("spawn_debug"))
334 if(some_spawn_has_been_used)
335 return world; // team can't spawn any more, because of actions of other team
337 error("Cannot find a spawn point - please fix the map!");
348 Checks if the argument string can be a valid playermodel.
349 Returns a valid one in doubt.
352 string FallbackPlayerModel = "models/player/marine.zym";
353 string CheckPlayerModel(string plyermodel) {
354 if(strlen(plyermodel) < 4)
355 return FallbackPlayerModel;
356 if( substring(plyermodel,0,14) != "models/player/")
357 return FallbackPlayerModel;
358 else if(cvar("sv_servermodelsonly"))
360 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".zym")
361 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".dpm")
362 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".md3")
363 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".psk")
364 return FallbackPlayerModel;
365 #ifdef ALLOW_VARIABLE_LOD
366 // forbid the LOD models
367 if(substring(plyermodel, strlen(plyermodel)-6,2) == "_1")
368 return FallbackPlayerModel;
369 if(substring(plyermodel, strlen(plyermodel)-6,2) == "_2")
370 return FallbackPlayerModel;
372 if(plyermodel != strtolower(plyermodel))
373 return FallbackPlayerModel;
374 if(!fexists(plyermodel))
375 return FallbackPlayerModel;
382 Client_customizeentityforclient
387 float Client_customizeentityforclient()
389 #ifdef ALLOW_VARIABLE_LOD
391 // other: the player viewing me
395 if(self.classname != "player")
398 if(other.cvar_cl_playerdetailreduction <= 0)
400 if(other.cvar_cl_playerdetailreduction <= -2)
401 self.modelindex = self.modelindex_lod2;
402 else if(other.cvar_cl_playerdetailreduction <= -1)
403 self.modelindex = self.modelindex_lod1;
405 self.modelindex = self.modelindex_lod0;
409 distance = vlen(self.origin - other.origin);
410 f = (distance + 100.0) * other.cvar_cl_playerdetailreduction;
412 self.modelindex = self.modelindex_lod2;
414 self.modelindex = self.modelindex_lod1;
416 self.modelindex = self.modelindex_lod0;
423 void UpdatePlayerSounds();
424 void setmodel_lod(entity e, string modelname)
426 #ifdef ALLOW_VARIABLE_LOD
429 // FIXME: this only supports 3-letter extensions
430 s = strcat(substring(modelname, 0, strlen(modelname) - 4), "_1", substring(modelname, 0, strlen(modelname) - 4));
434 setmodel(e, s); // players have high precision
435 self.modelindex_lod1 = self.modelindex;
438 self.modelindex_lod1 = -1;
440 s = strcat(substring(modelname, 0, strlen(modelname) - 4), "_2", substring(modelname, 0, strlen(modelname) - 4));
444 setmodel(e, s); // players have high precision
445 self.modelindex_lod2 = self.modelindex;
448 self.modelindex_lod2 = -1;
450 precache_model(modelname);
451 setmodel(e, modelname); // players have high precision
452 self.modelindex_lod0 = self.modelindex;
454 if(self.modelindex_lod1 < 0)
455 self.modelindex_lod1 = self.modelindex;
457 if(self.modelindex_lod2 < 0)
458 self.modelindex_lod2 = self.modelindex;
460 precache_model(modelname);
461 setmodel(e, modelname); // players have high precision
463 player_setupanimsformodel();
464 UpdatePlayerSounds();
471 putting a client as observer in the server
474 void PutObserverInServer (void)
478 race_PreSpawnObserver();
480 spot = SelectSpawnPoint (TRUE);
482 error("No spawnpoints for observers?!?\n");
483 RemoveGrapplingHook(self); // Wazat's Grappling Hook
485 if(clienttype(self) == CLIENTTYPE_REAL)
488 WriteByte(MSG_ONE, SVC_SETVIEW);
489 WriteEntity(MSG_ONE, self);
493 kh_Key_DropAll(self, TRUE);
495 Portal_ClearAll(self);
498 DropFlag(self.flagcarried, world, world);
500 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
502 WaypointSprite_PlayerDead();
504 if(self.killcount != -666)
508 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
509 bprint ("^4", self.netname, "^4 has no more lives left\n");
511 bprint ("^4", self.netname, "^4 is spectating now\n"); // TODO turn this into a proper forfeit?
514 bprint ("^4", self.netname, "^4 is spectating now\n");
517 PlayerScore_Clear(self); // clear scores when needed
519 self.spectatortime = time;
521 self.classname = "observer";
522 self.iscreature = FALSE;
524 self.takedamage = DAMAGE_NO;
525 self.solid = SOLID_NOT;
526 self.movetype = MOVETYPE_NOCLIP;
527 self.flags = FL_CLIENT | FL_NOTARGET;
528 self.armorvalue = 666;
530 self.armorvalue = cvar("g_balance_armor_start");
531 self.pauserotarmor_finished = 0;
532 self.pauserothealth_finished = 0;
533 self.pauseregen_finished = 0;
534 self.damageforcescale = 0;
541 self.pain_finished = 0;
542 self.strength_finished = 0;
543 self.invincible_finished = 0;
545 self.think = SUB_Null;
549 self.deadflag = DEAD_NO;
550 self.angles = spot.angles;
552 self.fixangle = TRUE;
555 self.view_ofs = PL_VIEW_OFS;
556 setorigin (self, spot.origin);
557 setsize (self, '0 0 0', '0 0 0');
558 self.prevorigin = self.origin;
564 self.weaponmodel = "";
565 self.weaponentity = world;
566 self.exteriorweaponentity = world;
567 self.killcount = -666;
568 self.velocity = '0 0 0';
569 self.avelocity = '0 0 0';
570 self.punchangle = '0 0 0';
571 self.punchvector = '0 0 0';
572 self.oldvelocity = self.velocity;
573 self.customizeentityforclient = Client_customizeentityforclient;
579 if(self.version_mismatch)
581 Spawnqueue_Unmark(self);
582 Spawnqueue_Remove(self);
586 Spawnqueue_Insert(self);
591 // Only if the player cannot play at all
592 if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
593 self.frags = FRAGS_SPECTATOR;
595 self.frags = FRAGS_LMS_LOSER;
598 self.frags = FRAGS_SPECTATOR;
601 float RestrictSkin(float s)
610 void FixPlayermodel()
612 local string defaultmodel;
613 local float defaultskin, chmdl, oldskin;
618 if(cvar("sv_defaultcharacter") == 1) {
623 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", Team_ColorNameLowerCase(self.team)));
624 defaultskin = cvar(strcat("sv_defaultplayerskin_", Team_ColorNameLowerCase(self.team)));
627 if(defaultmodel == "")
629 defaultmodel = cvar_string("sv_defaultplayermodel");
630 defaultskin = cvar("sv_defaultplayerskin");
634 if(self.modelindex == 0 && self.deadflag == DEAD_NO)
637 bprint("\{1}^1Player ", self.netname, "^1 has a zero modelindex, trying to fix...\n");
638 self.model = ""; // force the != checks to return true
641 if(defaultmodel != "")
643 if (defaultmodel != self.model)
647 setmodel_lod (self, defaultmodel);
648 setsize (self, m1, m2);
653 self.skin = defaultskin;
655 if (self.playermodel != self.model)
657 self.playermodel = CheckPlayerModel(self.playermodel);
660 setmodel_lod (self, self.playermodel);
661 setsize (self, m1, m2);
666 self.skin = RestrictSkin(stof(self.playerskin));
669 if(chmdl || oldskin != self.skin)
670 self.species = player_getspecies(); // model or skin has changed
673 if(strlen(cvar_string("sv_defaultplayercolors")))
674 if(self.clientcolors != cvar("sv_defaultplayercolors"))
675 setcolor(self, cvar("sv_defaultplayercolors"));
678 void PlayerTouchExplode(entity p1, entity p2)
681 org = (p1.origin + p2.origin) * 0.5;
682 org_z += (p1.mins_z + p2.mins_z) * 0.5;
689 RadiusDamage(e, world, g_touchexplode_damage, g_touchexplode_edgedamage, g_touchexplode_radius, world, g_touchexplode_force, DEATH_TOUCHEXPLODE, world);
697 Called when a client spawns in the server
700 //void() ctf_playerchanged;
701 void PutClientInServer (void)
703 if(clienttype(self) == CLIENTTYPE_BOT)
705 self.classname = "player";
707 else if(clienttype(self) == CLIENTTYPE_REAL)
710 WriteByte(MSG_ONE, SVC_SETVIEW);
711 WriteEntity(MSG_ONE, self);
714 // player is dead and becomes observer
715 // FIXME fix LMS scoring for new system
718 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
719 self.classname = "observer";
724 self.classname = "observer";
726 if(self.classname == "player") {
727 entity spot, oldself;
730 JoinBestTeam(self, FALSE, TRUE);
734 spot = SelectSpawnPoint (FALSE);
737 centerprint(self, "Sorry, no spawnpoints available!\nHope your team can fix it...");
738 return; // spawn failed
741 RemoveGrapplingHook(self); // Wazat's Grappling Hook
742 self.campingrifle_bulletcounter = 0;
744 self.classname = "player";
745 self.wasplayer = TRUE;
746 self.iscreature = TRUE;
747 self.movetype = MOVETYPE_WALK;
748 self.solid = SOLID_SLIDEBOX;
749 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
750 self.frags = FRAGS_PLAYER;
751 if(independent_players)
752 MAKE_INDEPENDENT_PLAYER(self);
753 self.flags = FL_CLIENT;
754 self.takedamage = DAMAGE_AIM;
756 self.effects = EF_FULLBRIGHT;
759 self.air_finished = time + 12;
764 self.ammo_shells = warmup_start_ammo_shells;
765 self.ammo_nails = warmup_start_ammo_nails;
766 self.ammo_rockets = warmup_start_ammo_rockets;
767 self.ammo_cells = warmup_start_ammo_cells;
768 self.ammo_fuel = warmup_start_ammo_fuel;
769 self.health = warmup_start_health;
770 self.armorvalue = warmup_start_armorvalue;
771 self.weapons = warmup_start_weapons;
775 self.ammo_shells = start_ammo_shells;
776 self.ammo_nails = start_ammo_nails;
777 self.ammo_rockets = start_ammo_rockets;
778 self.ammo_cells = start_ammo_cells;
779 self.ammo_fuel = start_ammo_fuel;
780 self.health = start_health;
781 self.armorvalue = start_armorvalue;
782 self.weapons = start_weapons;
784 self.items = start_items;
785 self.switchweapon = w_getbestweapon(self);
786 self.cnt = self.switchweapon;
788 self.jump_interval = time;
790 self.spawnshieldtime = time + cvar("g_spawnshieldtime");
791 self.pauserotarmor_finished = time + cvar("g_balance_pause_armor_rot_spawn");
792 self.pauserothealth_finished = time + cvar("g_balance_pause_health_rot_spawn");
793 self.pauserotfuel_finished = time + cvar("g_balance_pause_fuel_rot_spawn");
794 self.pauseregen_finished = time + cvar("g_balance_pause_health_regen_spawn");
795 //extend the pause of rotting if client was reset at the beginning of the countdown
796 if(!cvar("sv_ready_restart_after_countdown") && time < game_starttime) { // TODO why is this cvar NOTted?
797 self.spawnshieldtime += game_starttime - time;
798 self.pauserotarmor_finished += game_starttime - time;
799 self.pauserothealth_finished += game_starttime - time;
800 self.pauseregen_finished += game_starttime - time;
802 self.damageforcescale = 2;
809 self.pain_finished = 0;
810 self.strength_finished = 0;
811 self.invincible_finished = 0;
813 //self.speed_finished = 0;
814 //self.slowmo_finished = 0;
815 // players have no think function
816 self.think = SUB_Null;
825 self.deadflag = DEAD_NO;
827 self.angles = spot.angles;
829 self.angles_z = 0; // never spawn tilted even if the spot says to
830 self.fixangle = TRUE; // turn this way immediately
831 self.velocity = '0 0 0';
832 self.avelocity = '0 0 0';
833 self.punchangle = '0 0 0';
834 self.punchvector = '0 0 0';
835 self.oldvelocity = self.velocity;
838 WRITESPECTATABLE_MSG_ONE({
839 WriteByte(MSG_ONE, SVC_TEMPENTITY);
840 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
843 self.customizeentityforclient = Client_customizeentityforclient;
849 self.view_ofs = PL_VIEW_OFS;
850 setsize (self, PL_MIN, PL_MAX);
851 self.spawnorigin = spot.origin;
852 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
853 // don't reset back to last position, even if new position is stuck in solid
854 self.oldorigin = self.origin;
855 self.prevorigin = self.origin;
856 self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
860 Spawnqueue_Remove(self);
861 Spawnqueue_Mark(self);
864 self.event_damage = PlayerDamage;
866 self.bot_attack = TRUE;
868 self.statdraintime = time + 5;
869 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
871 if(self.killcount == -666) {
872 PlayerScore_Clear(self);
876 self.cnt = WEP_LASER;
877 self.nixnex_lastchange_id = -1;
879 CL_SpawnWeaponentity();
880 self.alpha = default_player_alpha;
881 self.colormod = '1 1 1' * cvar("g_player_brightness");
882 self.exteriorweaponentity.alpha = default_weapon_alpha;
884 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
885 self.lms_traveled_distance = 0;
886 self.speedrunning = FALSE;
888 race_PostSpawn(spot);
890 if(cvar("spawn_debug"))
892 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
893 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
896 //stuffcmd(self, "chase_active 0");
897 //stuffcmd(self, "set viewsize $tmpviewsize \n");
899 if (cvar("g_spawnsound"))
900 sound (self, CHAN_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
903 if(self.team == assault_attacker_team)
904 centerprint(self, "You are attacking!");
906 centerprint(self, "You are defending!");
909 target_voicescript_clear(self);
918 } else if(self.classname == "observer") {
919 PutObserverInServer ();
923 // ctf_playerchanged();
926 float ClientInit_SendEntity(entity to, float sf)
929 WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
930 WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
931 for(i = 1; i <= 24; ++i)
932 WriteByte(MSG_ENTITY, (get_weaponinfo(i)).impulse + 1);
933 WriteCoord(MSG_ENTITY, hook_shotorigin_x);
934 WriteCoord(MSG_ENTITY, hook_shotorigin_y);
935 WriteCoord(MSG_ENTITY, hook_shotorigin_z);
937 if(sv_foginterval && world.fog != "")
938 WriteString(MSG_ENTITY, world.fog);
940 WriteString(MSG_ENTITY, "");
941 WriteByte(MSG_ENTITY, cvar("g_balance_armor_blockpercent") * 255.0);
945 void ClientInit_Spawn()
947 Net_LinkEntity(spawn(), FALSE, 0, ClientInit_SendEntity);
955 void SetNewParms (void)
957 // initialize parms for a new player
958 parm1 = -(86400 * 366);
966 void SetChangeParms (void)
968 // save parms for level change
969 parm1 = self.parm_idlesince - time;
977 void DecodeLevelParms (void)
980 self.parm_idlesince = parm1;
981 if(self.parm_idlesince == -(86400 * 366))
982 self.parm_idlesince = time;
984 // whatever happens, allow 60 seconds of idling directly after connect for map loading
985 self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
992 Called when a client types 'kill' in the console
996 void ClientKill_Now_TeamChange()
998 if(self.killindicator_teamchange == -1)
1001 JoinBestTeam( self, FALSE, FALSE );
1004 SV_ChangeTeam(self.killindicator_teamchange - 1);
1007 void ClientKill_Now()
1009 if(self.killindicator_teamchange)
1010 ClientKill_Now_TeamChange();
1013 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
1015 if(self.killindicator)
1017 dprint("Cleaned up after a leaked kill indicator.\n");
1018 remove(self.killindicator);
1019 self.killindicator = world;
1022 void KillIndicator_Think()
1024 if (!self.owner.modelindex)
1026 self.owner.killindicator = world;
1034 ClientKill_Now(); // no oldself needed
1040 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
1041 if(clienttype(self.owner) == CLIENTTYPE_REAL)
1044 announce(self.owner, strcat("announcer/robotic/", ftos(self.cnt), ".wav"));
1045 if(self.owner.killindicator_teamchange)
1047 if(self.owner.killindicator_teamchange == -1)
1048 centerprint(self.owner, strcat("Changing team in ", ftos(self.cnt), " seconds"));
1050 centerprint(self.owner, strcat("Changing to ", ColoredTeamName(self.owner.killindicator_teamchange), " in ", ftos(self.cnt), " seconds"));
1053 centerprint(self.owner, strcat("^1Suicide in ", ftos(self.cnt), " seconds"));
1055 self.nextthink = time + 1;
1060 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto
1064 killtime = cvar("g_balance_kill_delay");
1066 self.killindicator_teamchange = targetteam;
1068 if(!self.killindicator)
1070 if(killtime <= 0 || !self.modelindex || self.deadflag != DEAD_NO)
1076 self.killindicator = spawn();
1077 self.killindicator.owner = self;
1078 self.killindicator.scale = 0.5;
1079 setattachment(self.killindicator, self, "");
1080 setorigin(self.killindicator, '0 0 52');
1081 self.killindicator.think = KillIndicator_Think;
1082 self.killindicator.nextthink = time + (self.lip) * 0.05;
1083 self.killindicator.cnt = ceil(killtime);
1084 self.killindicator.count = bound(0, ceil(killtime), 10);
1085 sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
1087 for(e = world; (e = find(e, classname, "body")) != world; )
1091 e.killindicator = spawn();
1092 e.killindicator.owner = e;
1093 e.killindicator.scale = 0.5;
1094 setattachment(e.killindicator, e, "");
1095 setorigin(e.killindicator, '0 0 52');
1096 e.killindicator.think = KillIndicator_Think;
1097 e.killindicator.nextthink = time + (e.lip) * 0.05;
1098 e.killindicator.cnt = ceil(killtime);
1103 if(self.killindicator)
1106 self.killindicator.colormod = TeamColor(targetteam);
1108 self.killindicator.colormod = '0 0 0';
1112 void ClientKill (void)
1114 ClientKill_TeamChange(0);
1117 void DoTeamChange(float destteam)
1123 SetPlayerColors(self, destteam);
1126 if(self.classname == "player")
1129 CheckAllowedTeams(self);
1130 t = FindSmallestTeam(self, TRUE);
1133 case COLOR_TEAM1: c0 = c1; break;
1134 case COLOR_TEAM2: c0 = c2; break;
1135 case COLOR_TEAM3: c0 = c3; break;
1136 case COLOR_TEAM4: c0 = c4; break;
1143 destteam = COLOR_TEAM1;
1147 destteam = COLOR_TEAM2;
1151 destteam = COLOR_TEAM3;
1155 destteam = COLOR_TEAM4;
1161 if(destteam == self.team && destteam >= 0 && !self.killindicator)
1163 ClientKill_TeamChange(destteam);
1166 void FixClientCvars(entity e)
1168 // send prediction settings to the client
1169 stuffcmd(e, "\nin_bindmap 0 0\n");
1171 * we no longer need to stuff this. Remove this comment block if you feel
1172 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1173 stuffcmd(e, strcat("cl_gravity ", ftos(cvar("sv_gravity")), "\n"));
1174 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
1175 stuffcmd(e, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
1176 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
1177 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(cvar("sv_airaccelerate")), "\n"));
1178 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
1179 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
1180 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(cvar("sv_jumpvelocity")), "\n"));
1181 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
1182 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(cvar("sv_friction_on_land")), "\n"));
1183 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(cvar("sv_airaccel_qw")), "\n"));
1184 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(cvar("sv_airaccel_sideways_friction")), "\n"));
1185 stuffcmd(e, "cl_movement_edgefriction 1\n");
1193 Called when a client connects to the server
1196 //void ctf_clientconnect();
1197 string ColoredTeamName(float t);
1198 void DecodeLevelParms (void);
1199 //void dom_player_join_team(entity pl);
1200 void ClientConnect (void)
1205 if(self.flags & FL_CLIENT)
1207 print("Warning: ClientConnect, but already connected!\n");
1211 if(Ban_MaybeEnforceBan(self))
1216 self.classname = "player_joining";
1218 self.flags = FL_CLIENT;
1219 self.version_nagtime = time + 10 + random() * 10;
1223 dprint("BUG player count is lower than zero, this cannot happen!\n");
1227 PlayerScore_Attach(self);
1228 ClientData_Attach();
1230 bot_clientconnect();
1232 race_PreSpawnObserver();
1235 // dom_player_join_team(self);
1237 JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
1239 if((cvar("sv_spectate") == 1 && !g_lms) || cvar("g_campaign")) {
1240 self.classname = "observer";
1244 if(cvar("g_balance_teams") || cvar("g_balance_teams_force"))
1246 self.classname = "player";
1247 campaign_bots_may_start = 1;
1251 self.classname = "observer"; // do it anyway
1256 self.classname = "player";
1257 campaign_bots_may_start = 1;
1261 self.playerid = (playerid_last = playerid_last + 1);
1262 if(cvar("sv_eventlog"))
1264 if(clienttype(self) == CLIENTTYPE_REAL)
1265 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", self.netaddress, ":", self.netname));
1267 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":bot:", self.netname));
1268 s = strcat(":team:", ftos(self.playerid), ":");
1269 s = strcat(s, ftos(self.team));
1272 self.netname_previous = strzone(self.netname);
1274 //stuffcmd(self, "set tmpviewsize $viewsize \n");
1276 bprint ("^4",self.netname);
1277 bprint ("^4 connected");
1279 if(g_domination || g_ctf)
1281 bprint(" and joined the ");
1282 bprint(ColoredTeamName(self.team));
1287 self.welcomemessage_time = 0;
1289 stuffcmd(self, strcat(clientstuff, "\n"));
1290 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
1291 stuffcmd(self, "cl_particles_reloadeffects\n");
1293 FixClientCvars(self);
1295 // spawnfunc_waypoint sprites
1296 WaypointSprite_InitClient(self);
1298 // Wazat's grappling hook
1299 SetGrappleHookBindings();
1301 // get autoswitch state from player when he toggles it
1302 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1 ; cmd autoswitch $1\"\n"); // default.cfg-ed in 2.4.1
1304 // get version info from player
1305 stuffcmd(self, "cmd clientversion $gameversion\n");
1307 // get other cvars from player
1310 // set cvar for team scoreboard
1311 stuffcmd(self, strcat("set teamplay ", ftos(teamplay), "\n"));
1313 // notify about available teams
1316 CheckAllowedTeams(self);
1317 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1318 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1321 stuffcmd(self, "set _teams_available 0\n");
1323 stuffcmd(self, strcat("set gametype ", ftos(game), "\n"));
1327 self.classname = "observer";
1328 Spawnqueue_Insert(self);
1332 ctf_clientconnect();
1335 if(teams_matter || sv_cheats)
1338 bot_relinkplayerlist();
1340 self.spectatortime = time;
1343 sprint(self, strcat("^7You have to become a player within the next ", ftos(cvar("g_maxplayers_spectator_blocktime")), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1346 self.jointime = time;
1347 self.allowedTimeouts = cvar("sv_timeout_number");
1349 if(clienttype(self) == CLIENTTYPE_REAL)
1351 if(cvar("g_bugrigs"))
1352 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1357 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
1359 PlayerScore_Add(self, SP_LMS_RANK, 666);
1360 self.frags = FRAGS_SPECTATOR;
1364 if(!sv_foginterval && world.fog != "")
1365 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1367 SoundEntity_Attach(self);
1369 if(cvar("g_hitplots"))
1371 self.hitplotfh = fopen(strcat("hits-", matchid, "-", ftos(self.playerid), ".plot"), FILE_WRITE);
1372 fputs(self.hitplotfh, strcat("#name ", self.netname, "\n"));
1375 self.hitplotfh = -1;
1382 Called when a client disconnects from the server
1385 .entity chatbubbleentity;
1386 .entity teambubbleentity;
1388 void ClientDisconnect (void)
1390 if not(self.flags & FL_CLIENT)
1392 print("Warning: ClientDisconnect without ClientConnect\n");
1396 if(self.hitplotfh >= 0)
1398 fclose(self.hitplotfh);
1399 self.hitplotfh = -1;
1402 bot_clientdisconnect();
1407 if(cvar("sv_eventlog"))
1408 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1409 bprint ("^4",self.netname);
1410 bprint ("^4 disconnected\n");
1412 SoundEntity_Detach(self);
1415 kh_Key_DropAll(self, TRUE);
1417 Portal_ClearAll(self);
1419 if(self.flagcarried)
1420 DropFlag(self.flagcarried, world, world);
1421 if(self.ballcarried)
1422 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
1424 // Here, everything has been done that requires this player to be a client.
1426 self.flags &~= FL_CLIENT;
1428 if (self.chatbubbleentity)
1429 remove (self.chatbubbleentity);
1431 if (self.teambubbleentity)
1432 remove (self.teambubbleentity);
1434 if (self.killindicator)
1435 remove (self.killindicator);
1437 WaypointSprite_PlayerGone();
1439 bot_relinkplayerlist();
1442 if(self.weaponentity)
1443 if(self.weaponentity.lasertarget)
1444 remove(self.weaponentity.lasertarget);
1448 Spawnqueue_Unmark(self);
1449 Spawnqueue_Remove(self);
1452 ClientData_Detach();
1453 PlayerScore_Detach(self);
1455 if(self.netname_previous)
1456 strunzone(self.netname_previous);
1457 if(self.clientstatus)
1458 strunzone(self.clientstatus);
1460 ClearPlayerSounds();
1470 void ChatBubbleThink()
1472 self.nextthink = time;
1473 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
1475 if(self.owner) // but why can that ever be world?
1476 self.owner.chatbubbleentity = world;
1480 if (self.owner.BUTTON_CHAT && !self.owner.deadflag)
1481 self.model = self.mdl;
1486 void UpdateChatBubble()
1488 if (!self.modelindex)
1490 // spawn a chatbubble entity if needed
1491 if (!self.chatbubbleentity)
1493 self.chatbubbleentity = spawn();
1494 self.chatbubbleentity.owner = self;
1495 self.chatbubbleentity.exteriormodeltoclient = self;
1496 self.chatbubbleentity.think = ChatBubbleThink;
1497 self.chatbubbleentity.nextthink = time;
1498 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1499 //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1500 setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1501 setattachment(self.chatbubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1502 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1503 self.chatbubbleentity.model = "";
1504 self.chatbubbleentity.effects = EF_LOWPRECISION;
1509 void TeamBubbleThink()
1511 self.nextthink = time;
1512 if (!self.owner.modelindex || self.owner.teambubbleentity != self)
1514 if(self.owner) // but why can that ever be world?
1515 self.owner.teambubbleentity = world;
1519 // setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1'); // bandwidth hog. setattachment does this now
1520 if (self.owner.BUTTON_CHAT || self.owner.deadflag || self.owner.killindicator)
1523 self.model = self.mdl;
1527 float TeamBubble_customizeentityforclient()
1529 return (self.owner != other && self.owner.team == other.team && other.killcount > -666);
1532 void UpdateTeamBubble()
1534 if (!self.modelindex || !teams_matter)
1536 // spawn a teambubble entity if needed
1537 if (!self.teambubbleentity && teams_matter)
1539 self.teambubbleentity = spawn();
1540 self.teambubbleentity.owner = self;
1541 self.teambubbleentity.exteriormodeltoclient = self;
1542 self.teambubbleentity.think = TeamBubbleThink;
1543 self.teambubbleentity.nextthink = time;
1544 setmodel(self.teambubbleentity, "models/misc/teambubble.spr"); // precision set below
1545 // setorigin(self.teambubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1546 setorigin(self.teambubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1547 setattachment(self.teambubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1548 self.teambubbleentity.mdl = self.teambubbleentity.model;
1549 self.teambubbleentity.model = self.teambubbleentity.mdl;
1550 self.teambubbleentity.customizeentityforclient = TeamBubble_customizeentityforclient;
1551 self.teambubbleentity.effects = EF_LOWPRECISION;
1555 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1556 // added to the model skins
1557 /*void UpdateColorModHack()
1560 c = self.clientcolors & 15;
1561 // LordHavoc: only bothering to support white, green, red, yellow, blue
1562 if (!teams_matter) self.colormod = '0 0 0';
1563 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1564 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1565 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1566 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1567 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1568 else self.colormod = '1 1 1';
1574 self.effects |= EF_NODRAW; // prevent another CopyBody
1575 PutClientInServer();
1578 void play_countdown(float finished, string samp)
1580 if(clienttype(self) == CLIENTTYPE_REAL)
1581 if(floor(finished - time - frametime) != floor(finished - time))
1582 if(finished - time < 6)
1583 sound (self, CHAN_AUTO, samp, VOL_BASE, ATTN_NORM);
1587 * When sv_timeout is used this function returs strings like
1588 * "Timeout begins in 2 seconds!\n" or "Timeout ends in 23 seconds!\n".
1589 * Called by centerprint functions
1590 * @param addOneSecond boolean, set to 1 if the welcome-message centerprint asks for the text
1592 string getTimeoutText(float addOneSecond) {
1593 if (!cvar("sv_timeout") || !timeoutStatus)
1596 local string retStr;
1597 if (timeoutStatus == 1) {
1598 if (addOneSecond == 1) {
1599 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime + 1), " seconds!\n");
1602 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime), " seconds!\n");
1606 else if (timeoutStatus == 2) {
1608 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime + 1), " seconds!\n");
1609 //don't show messages like "Timeout ends in 0 seconds"...
1610 if ((remainingTimeoutTime + 1) > 0)
1616 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime), " seconds!\n");
1617 //don't show messages like "Timeout ends in 0 seconds"...
1618 if (remainingTimeoutTime > 0)
1627 void player_powerups (void)
1629 if((self.items & IT_USING_JETPACK) && !self.deadflag)
1631 SoundEntity_StartSound(self, CHAN_PLAYER, "misc/jetpack_fly.wav", VOL_BASE, ATTN_IDLE);
1632 self.modelflags |= MF_ROCKET;
1636 SoundEntity_StopSound(self, CHAN_PLAYER);
1637 self.modelflags &~= MF_ROCKET;
1640 self.effects &~= (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1642 if(!self.modelindex || self.deadflag) // don't apply the flags if the player is gibbed
1647 self.effects |= EF_FULLBRIGHT;
1649 if (self.items & IT_STRENGTH)
1651 play_countdown(self.strength_finished, "misc/poweroff.wav");
1652 if (time > self.strength_finished)
1654 self.alpha = default_player_alpha;
1655 self.exteriorweaponentity.alpha = default_weapon_alpha;
1656 self.items &~= IT_STRENGTH;
1657 sprint(self, "^3Invisibility has worn off\n");
1662 if (time < self.strength_finished)
1664 self.alpha = g_minstagib_invis_alpha;
1665 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
1666 self.items |= IT_STRENGTH;
1667 sprint(self, "^3You are invisible\n");
1671 if (self.items & IT_INVINCIBLE)
1673 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1674 if (time > self.invincible_finished)
1676 self.items = self.items - (self.items & IT_INVINCIBLE);
1677 sprint(self, "^3Speed has worn off\n");
1682 if (time < self.invincible_finished)
1684 self.items = self.items | IT_INVINCIBLE;
1685 sprint(self, "^3You are on speed\n");
1691 if (self.items & IT_STRENGTH)
1693 play_countdown(self.strength_finished, "misc/poweroff.wav");
1694 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1695 if (time > self.strength_finished)
1697 self.items = self.items - (self.items & IT_STRENGTH);
1698 sprint(self, "^3Strength has worn off\n");
1703 if (time < self.strength_finished)
1705 self.items = self.items | IT_STRENGTH;
1706 sprint(self, "^3Strength infuses your weapons with devastating power\n");
1709 if (self.items & IT_INVINCIBLE)
1711 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1712 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1713 if (time > self.invincible_finished)
1715 self.items = self.items - (self.items & IT_INVINCIBLE);
1716 sprint(self, "^3Shield has worn off\n");
1721 if (time < self.invincible_finished)
1723 self.items = self.items | IT_INVINCIBLE;
1724 sprint(self, "^3Shield surrounds you\n");
1728 if (cvar("g_fullbrightplayers"))
1729 self.effects = self.effects | EF_FULLBRIGHT;
1731 // midair gamemode: damage only while in the air
1732 // if in midair mode, being on ground grants temporary invulnerability
1733 // (this is so that multishot weapon don't clear the ground flag on the
1734 // first damage in the frame, leaving the player vulnerable to the
1735 // remaining hits in the same frame)
1736 if (self.flags & FL_ONGROUND)
1738 self.spawnshieldtime = max(self.spawnshieldtime, time + cvar("g_midair_shieldtime"));
1740 if (time >= game_starttime)
1741 if (time < self.spawnshieldtime)
1742 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
1745 float CalcRegen(float current, float stable, float regenfactor)
1747 if(current > stable)
1749 else if(current > stable - 0.25) // when close enough, "snap"
1752 return min(stable, current + (stable - current) * regenfactor * frametime);
1755 void player_regen (void)
1757 float maxh, maxa, maxf, limith, limita, limitf, max_mod, regen_mod, rot_mod, limit_mod;
1758 maxh = cvar("g_balance_health_stable");
1759 maxa = cvar("g_balance_armor_stable");
1760 maxf = cvar("g_balance_fuel_stable");
1761 limith = cvar("g_balance_health_limit");
1762 limita = cvar("g_balance_armor_limit");
1763 limitf = cvar("g_balance_fuel_limit");
1765 max_mod = regen_mod = rot_mod = limit_mod = 1;
1767 if (self.runes & RUNE_REGEN)
1769 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
1771 regen_mod = cvar("g_balance_rune_regen_combo_regenrate");
1772 max_mod = cvar("g_balance_rune_regen_combo_hpmod");
1773 limit_mod = cvar("g_balance_rune_regen_combo_limitmod");
1777 regen_mod = cvar("g_balance_rune_regen_regenrate");
1778 max_mod = cvar("g_balance_rune_regen_hpmod");
1779 limit_mod = cvar("g_balance_rune_regen_limitmod");
1782 else if (self.runes & CURSE_VENOM)
1784 max_mod = cvar("g_balance_curse_venom_hpmod");
1785 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
1786 rot_mod = cvar("g_balance_rune_regen_combo_rotrate");
1788 rot_mod = cvar("g_balance_curse_venom_rotrate");
1789 limit_mod = cvar("g_balance_curse_venom_limitmod");
1790 //if (!self.runes & RUNE_REGEN)
1791 // rot_mod = cvar("g_balance_curse_venom_rotrate");
1793 maxh = maxh * max_mod;
1794 //maxa = maxa * max_mod;
1795 //maxf = maxf * max_mod;
1796 limith = limith * limit_mod;
1797 limita = limita * limit_mod;
1798 //limitf = limitf * limit_mod;
1800 if (!g_minstagib && (!g_lms || cvar("g_lms_regenerate")))
1802 if (self.armorvalue > maxa)
1804 if (time > self.pauserotarmor_finished)
1806 self.armorvalue = max(maxa, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_rot") * frametime);
1807 self.armorvalue = max(maxa, self.armorvalue - cvar("g_balance_armor_rotlinear") * frametime);
1810 else if (self.armorvalue < maxa)
1812 if (time > self.pauseregen_finished)
1814 self.armorvalue = CalcRegen(self.armorvalue, maxa, cvar("g_balance_armor_regen"));
1815 self.armorvalue = min(maxa, self.armorvalue + cvar("g_balance_armor_regenlinear") * frametime);
1818 if (self.armorvalue > limita)
1819 self.armorvalue = limita;
1821 if (self.health > maxh)
1823 if (time > self.pauserothealth_finished)
1825 self.health = max(maxh, self.health + (maxh - self.health) * rot_mod*cvar("g_balance_health_rot") * frametime);
1826 self.health = max(maxh, self.health - rot_mod*cvar("g_balance_health_rotlinear") * frametime);
1829 else if (self.health < maxh)
1831 if (time > self.pauseregen_finished)
1833 self.health = CalcRegen(self.health, maxh, regen_mod * cvar("g_balance_health_regen"));
1834 self.health = min(maxh, self.health + regen_mod*cvar("g_balance_health_regenlinear") * frametime);
1837 if (self.health > limith)
1838 self.health = limith;
1840 // if player rotted to death... die!
1842 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
1845 if (self.ammo_fuel > maxf)
1847 if (time > self.pauserotfuel_finished)
1849 self.ammo_fuel = max(maxf, self.ammo_fuel + (maxf - self.ammo_fuel) * rot_mod*cvar("g_balance_fuel_rot") * frametime);
1850 self.ammo_fuel = max(maxf, self.ammo_fuel - rot_mod*cvar("g_balance_fuel_rotlinear") * frametime);
1853 else if (self.ammo_fuel < maxf)
1855 if(self.items & IT_FUEL_REGEN)
1857 if (time > self.pauseregen_finished)
1859 self.ammo_fuel = CalcRegen(self.ammo_fuel, maxf, regen_mod * cvar("g_balance_fuel_regen"));
1860 self.ammo_fuel = min(maxf, self.ammo_fuel + regen_mod*cvar("g_balance_fuel_regenlinear") * frametime);
1864 if (self.ammo_fuel > limitf)
1865 self.ammo_fuel = limitf;
1868 float zoomstate_set;
1869 void SetZoomState(float z)
1871 if(z != self.zoomstate)
1872 ClientData_Touch(self);
1876 void GetPressedKeys(void) {
1877 if (self.movement_x > 0) // get if movement keys are pressed
1878 { // forward key pressed
1879 self.pressedkeys |= KEY_FORWARD;
1880 self.pressedkeys &~= KEY_BACKWARD;
1882 else if (self.movement_x < 0)
1883 { // backward key pressed
1884 self.pressedkeys |= KEY_BACKWARD;
1885 self.pressedkeys &~= KEY_FORWARD;
1889 self.pressedkeys &~= KEY_FORWARD;
1890 self.pressedkeys &~= KEY_BACKWARD;
1893 if (self.movement_y > 0)
1894 { // right key pressed
1895 self.pressedkeys |= KEY_RIGHT;
1896 self.pressedkeys &~= KEY_LEFT;
1898 else if (self.movement_y < 0)
1899 { // left key pressed
1900 self.pressedkeys |= KEY_LEFT;
1901 self.pressedkeys &~= KEY_RIGHT;
1905 self.pressedkeys &~= KEY_RIGHT;
1906 self.pressedkeys &~= KEY_LEFT;
1909 if (self.BUTTON_JUMP) // get if jump and crouch keys are pressed
1910 self.pressedkeys |= KEY_JUMP;
1912 self.pressedkeys &~= KEY_JUMP;
1913 if (self.BUTTON_CROUCH)
1914 self.pressedkeys |= KEY_CROUCH;
1916 self.pressedkeys &~= KEY_CROUCH;
1920 ======================
1921 spectate mode routines
1922 ======================
1924 void SpectateCopy(entity spectatee) {
1925 self.armortype = spectatee.armortype;
1926 self.armorvalue = spectatee.armorvalue;
1927 self.ammo_cells = spectatee.ammo_cells;
1928 self.ammo_shells = spectatee.ammo_shells;
1929 self.ammo_nails = spectatee.ammo_nails;
1930 self.ammo_rockets = spectatee.ammo_rockets;
1931 self.ammo_fuel = spectatee.ammo_fuel;
1932 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
1933 self.health = spectatee.health;
1935 self.items = spectatee.items;
1936 self.metertime = spectatee.metertime;
1937 self.strength_finished = spectatee.strength_finished;
1938 self.invincible_finished = spectatee.invincible_finished;
1939 self.pressedkeys = spectatee.pressedkeys;
1940 self.weapons = spectatee.weapons;
1941 self.switchweapon = spectatee.switchweapon;
1942 self.weapon = spectatee.weapon;
1943 self.punchangle = spectatee.punchangle;
1944 self.view_ofs = spectatee.view_ofs;
1945 self.v_angle = spectatee.v_angle;
1946 self.velocity = spectatee.velocity;
1947 self.dmg_take = spectatee.dmg_take;
1948 self.dmg_save = spectatee.dmg_save;
1949 self.dmg_inflictor = spectatee.dmg_inflictor;
1950 self.angles = spectatee.v_angle;
1951 self.fixangle = TRUE;
1952 setorigin(self, spectatee.origin);
1953 setsize(self, spectatee.mins, spectatee.maxs);
1954 SetZoomState(spectatee.zoomstate);
1957 float SpectateUpdate() {
1961 if (self == self.enemy)
1964 if(self.enemy.classname != "player")
1967 SpectateCopy(self.enemy);
1972 float SpectateNext() {
1973 other = find(self.enemy, classname, "player");
1975 other = find(other, classname, "player");
1980 if(self.enemy.classname == "player") {
1982 WriteByte(MSG_ONE, SVC_SETVIEW);
1983 WriteEntity(MSG_ONE, self.enemy);
1984 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1985 if(!SpectateUpdate())
1986 PutObserverInServer();
1995 ShowRespawnCountdown()
1997 Update a respawn countdown display.
2000 void ShowRespawnCountdown()
2003 if(self.deadflag == DEAD_NO) // just respawned?
2007 number = ceil(self.death_time - time);
2010 if(number <= self.respawn_countdown)
2012 self.respawn_countdown = number - 1;
2013 if(ceil(self.death_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
2014 announce(self, strcat("announcer/robotic/", ftos(number), ".wav"));
2019 void LeaveSpectatorMode()
2021 if(isJoinAllowed()) {
2022 if(!teams_matter || cvar("g_campaign") || cvar("g_balance_teams") || (self.wasplayer && cvar("g_changeteam_banned"))) {
2023 self.classname = "player";
2024 if(cvar("g_campaign") || cvar("g_balance_teams") || cvar("g_balance_teams_force"))
2025 JoinBestTeam(self, FALSE, TRUE);
2026 if(cvar("g_campaign"))
2027 campaign_bots_may_start = 1;
2028 PutClientInServer();
2029 if(self.classname == "player")
2030 bprint ("^4", self.netname, "^4 is playing now\n");
2031 if(!cvar("g_campaign"))
2032 centerprint(self,""); // clear MOTD
2035 stuffcmd(self,"menu_showteamselect\n");
2040 //player may not join because of g_maxplayers is set
2041 centerprint_atprio(self, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT);
2046 * Determines whether the player is allowed to join. This depends on cvar
2047 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
2048 * it checks whether the number of currently playing players exceeds g_maxplayers.
2049 * @return bool TRUE if the player is allowed to join, false otherwise
2051 float isJoinAllowed() {
2052 if (!cvar("g_maxplayers"))
2056 local float currentlyPlaying;
2057 FOR_EACH_REALPLAYER(e) {
2058 if(e.classname == "player")
2059 currentlyPlaying += 1;
2061 if(currentlyPlaying < cvar("g_maxplayers"))
2068 * Checks whether the client is an observer or spectator, if so, he will get kicked after
2069 * g_maxplayers_spectator_blocktime seconds
2071 void checkSpectatorBlock() {
2072 if(self.classname == "spectator" || self.classname == "observer") {
2073 if( time > (self.spectatortime + cvar("g_maxplayers_spectator_blocktime")) ) {
2074 sprint(self, "^7You were kicked from the server because you are spectator and spectators aren't allowed at the moment.\n");
2080 float vercmp_recursive(string v1, string v2)
2086 dot1 = strstrofs(v1, ".", 0);
2087 dot2 = strstrofs(v2, ".", 0);
2091 s1 = substring(v1, 0, dot1);
2095 s2 = substring(v2, 0, dot2);
2097 r = stof(s1) - stof(s2);
2101 r = strcasecmp(s1, s2);
2114 return vercmp_recursive(substring(v1, dot1 + 1, 999), substring(v2, dot2 + 1, 999));
2117 float vercmp(string v1, string v2)
2119 if(strcasecmp(v1, v2) == 0) // early out check
2121 return vercmp_recursive(v1, v2);
2124 void ObserverThink()
2126 if (self.flags & FL_JUMPRELEASED) {
2127 if (self.BUTTON_JUMP && !self.version_mismatch) {
2128 self.welcomemessage_time = 0;
2129 self.flags &~= FL_JUMPRELEASED;
2130 self.flags |= FL_SPAWNING;
2131 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
2132 self.welcomemessage_time = 0;
2133 self.flags &~= FL_JUMPRELEASED;
2134 if(SpectateNext() == 1) {
2135 self.classname = "spectator";
2139 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
2140 self.flags |= FL_JUMPRELEASED;
2141 if(self.flags & FL_SPAWNING)
2143 self.flags &~= FL_SPAWNING;
2144 LeaveSpectatorMode();
2149 PrintWelcomeMessage(self);
2152 void SpectatorThink()
2154 if (self.flags & FL_JUMPRELEASED) {
2155 if (self.BUTTON_JUMP && !self.version_mismatch) {
2156 self.welcomemessage_time = 0;
2157 self.flags &~= FL_JUMPRELEASED;
2158 self.flags |= FL_SPAWNING;
2159 } else if(self.BUTTON_ATCK) {
2160 self.welcomemessage_time = 0;
2161 self.flags &~= FL_JUMPRELEASED;
2162 if(SpectateNext() == 1) {
2163 self.classname = "spectator";
2165 self.classname = "observer";
2166 PutClientInServer();
2168 } else if (self.BUTTON_ATCK2) {
2169 self.welcomemessage_time = 0;
2170 self.flags &~= FL_JUMPRELEASED;
2171 self.classname = "observer";
2172 PutClientInServer();
2174 if(!SpectateUpdate())
2175 PutObserverInServer();
2178 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
2179 self.flags |= FL_JUMPRELEASED;
2180 if(self.flags & FL_SPAWNING)
2182 self.flags &~= FL_SPAWNING;
2183 LeaveSpectatorMode();
2188 PrintWelcomeMessage(self);
2189 self.flags |= FL_CLIENT | FL_NOTARGET;
2192 .float touchexplode_time;
2198 Called every frame for each client before the physics are run
2201 void() ctf_setstatus;
2202 void() nexball_setstatus;
2204 void PlayerPreThink (void)
2206 self.stat_sys_ticrate = cvar("sys_ticrate");
2207 self.stat_game_starttime = game_starttime;
2208 self.stat_allow_oldnexbeam = cvar("g_allow_oldnexbeam");
2210 if(blockSpectators && frametime)
2211 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2212 checkSpectatorBlock();
2216 if(self.netname_previous != self.netname)
2218 if(cvar("sv_eventlog"))
2219 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2220 if(self.netname_previous)
2221 strunzone(self.netname_previous);
2222 self.netname_previous = strzone(self.netname);
2226 if(self.version_nagtime)
2227 if(self.cvar_g_nexuizversion)
2228 if(time > self.version_nagtime)
2230 if(strstr(self.cvar_g_nexuizversion, "svn", 0) < 0)
2232 if(strstr(cvar_string("g_nexuizversion"), "svn", 0) >= 0)
2234 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
2235 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
2240 r = vercmp(self.cvar_g_nexuizversion, cvar_string("g_nexuizversion"));
2243 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n");
2244 sprint(self, strcat("\{1}^1NOTE: ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n"));
2248 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
2249 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
2253 self.version_nagtime = 0;
2257 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2259 sprint(self, strcat("godmode saved you ", ftos(self.max_armorvalue), " units of damage, cheater!\n"));
2260 self.max_armorvalue = 0;
2264 antilag_record(self);
2266 if(self.classname == "player") {
2267 // if(self.netname == "Wazat")
2268 // bprint(self.classname, "\n");
2270 CheckRules_Player();
2272 PrintWelcomeMessage(self);
2274 if (intermission_running)
2276 IntermissionThink (); // otherwise a button could be missed between
2277 return; // the think tics
2280 if(self.teleport_time)
2281 if(time > self.teleport_time)
2283 self.teleport_time = 0;
2284 self.effects = self.effects - (self.effects & EF_NODRAW);
2287 Nixnex_GiveCurrentWeapon();
2289 if(frametime > 0) // don't do this in cl_movement frames, just in server ticks
2290 UpdateSelectedPlayer();
2292 //don't allow the player to turn around while game is paused!
2293 if(timeoutStatus == 2) {
2294 self.v_angle = self.lastV_angle;
2295 self.angles = self.lastV_angle;
2296 self.fixangle = TRUE;
2302 if (self.deadflag != DEAD_NO)
2304 float button_pressed, force_respawn;
2307 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2308 force_respawn = (g_lms || cvar("g_forced_respawn"));
2309 if (self.deadflag == DEAD_DYING)
2312 self.deadflag = DEAD_RESPAWNING;
2313 else if(!button_pressed)
2314 self.deadflag = DEAD_DEAD;
2316 else if (self.deadflag == DEAD_DEAD)
2319 self.deadflag = DEAD_RESPAWNABLE;
2321 else if (self.deadflag == DEAD_RESPAWNABLE)
2324 self.deadflag = DEAD_RESPAWNING;
2326 else if (self.deadflag == DEAD_RESPAWNING)
2328 if(time > self.death_time)
2330 self.death_time = time + 1; // only retry once a second
2334 ShowRespawnCountdown();
2339 if(time > self.touchexplode_time)
2340 if(self.classname == "player")
2341 if(self.deadflag == DEAD_NO)
2342 if not(IS_INDEPENDENT_PLAYER(self))
2343 FOR_EACH_PLAYER(other) if(self != other)
2345 if(time > other.touchexplode_time)
2346 if(other.classname == "player")
2347 if(other.deadflag == DEAD_NO)
2348 if not(IS_INDEPENDENT_PLAYER(other))
2349 if(boxesoverlap(self.absmin, self.absmax, other.absmin, other.absmax))
2351 PlayerTouchExplode(self, other);
2352 self.touchexplode_time = other.touchexplode_time = time + 0.2;
2356 if(g_lms && !self.deadflag && cvar("g_lms_campcheck_interval"))
2360 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
2361 dist = self.prevorigin - self.origin;
2363 self.lms_traveled_distance += fabs(vlen(dist));
2365 if((cvar("g_campaign") && !campaign_bots_may_start) || (time < game_starttime))
2367 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
2368 self.lms_traveled_distance = 0;
2371 if(time > self.lms_nextcheck)
2373 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
2374 if(self.lms_traveled_distance < cvar("g_lms_campcheck_distance"))
2376 centerprint(self, cvar_string("g_lms_campcheck_message"));
2377 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
2378 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
2379 Damage(self, self, self, bound(0, cvar("g_lms_campcheck_damage"), self.health + self.armorvalue * cvar("g_balance_armor_blockpercent") + 5), DEATH_CAMP, self.origin, '0 0 0');
2381 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval");
2382 self.lms_traveled_distance = 0;
2386 self.prevorigin = self.origin;
2388 if ((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss)
2393 self.view_ofs = PL_CROUCH_VIEW_OFS;
2394 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2395 setanim(self, self.anim_duck, FALSE, TRUE, TRUE);
2402 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2403 if (!trace_startsolid)
2405 self.crouch = FALSE;
2406 self.view_ofs = PL_VIEW_OFS;
2407 setsize (self, PL_MIN, PL_MAX);
2412 if(self.health <= g_bloodloss && self.deadflag == DEAD_NO)
2414 if(self.bloodloss_timer < time)
2416 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2417 self.bloodloss_timer = time + 0.5 + random() * 0.5;
2423 GrapplingHookFrame();
2427 self.items &~= self.items_added;
2431 self.items_added = 0;
2432 if(self.items & IT_JETPACK)
2433 if(self.items & IT_FUEL_REGEN || self.ammo_fuel >= 0.01)
2434 self.items_added |= IT_FUEL;
2436 self.items |= self.items_added;
2444 minstagib_ammocheck();
2448 nexball_setstatus();
2450 self.dmg_team = max(0, self.dmg_team - cvar("g_teamdamage_resetspeed") * frametime);
2452 //self.angles_y=self.v_angle_y + 90; // temp
2454 //if (TetrisPreFrame()) return;
2455 } else if(gameover) {
2456 if (intermission_running)
2457 IntermissionThink (); // otherwise a button could be missed between
2459 } else if(self.classname == "observer") {
2461 } else if(self.classname == "spectator") {
2466 SetZoomState(self.BUTTON_ZOOM || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX));
2468 float oldspectatee_status;
2469 oldspectatee_status = self.spectatee_status;
2470 if(self.classname == "spectator")
2471 self.spectatee_status = num_for_edict(self.enemy);
2472 else if(self.classname == "observer")
2473 self.spectatee_status = num_for_edict(self);
2475 self.spectatee_status = 0;
2476 if(self.spectatee_status != oldspectatee_status)
2478 ClientData_Touch(self);
2480 race_InitSpectator();
2483 if(self.teamkill_soundtime)
2484 if(time > self.teamkill_soundtime)
2486 self.teamkill_soundtime = 0;
2488 entity oldpusher, oldself;
2490 oldself = self; self = self.teamkill_soundsource;
2491 oldpusher = self.pusher; self.pusher = oldself;
2493 PlayerSound(playersound_teamshoot, CHAN_VOICE, VOICETYPE_LASTATTACKER_ONLY);
2495 self.pusher = oldpusher;
2499 if(self.taunt_soundtime)
2500 if(time > self.taunt_soundtime)
2502 self.taunt_soundtime = 0;
2503 PlayerSound(playersound_taunt, CHAN_VOICE, VOICETYPE_AUTOTAUNT);
2506 target_voicescript_next(self);
2512 .float dragspeed; // speed of mouse wheel action
2513 .float dragdistance; // distance of dragentity's draglocalvector from view_ofs
2514 .vector draglocalvector; // local attachment vector of the dragentity
2515 .float draglocalangle;
2518 .float dragmovetype;
2519 void Drag_Begin(entity dragger, entity draggee, vector touchpoint)
2523 draggee.dragmovetype = draggee.movetype;
2524 draggee.draggravity = draggee.gravity;
2525 draggee.movetype = MOVETYPE_WALK;
2526 draggee.gravity = 0.00001;
2527 draggee.flags &~= FL_ONGROUND;
2528 draggee.draggedby = dragger;
2530 dragger.dragentity = draggee;
2532 dragger.dragdistance = vlen(touchpoint - dragger.origin - dragger.view_ofs);
2533 dragger.draglocalangle = draggee.angles_y - dragger.v_angle_y;
2534 touchpoint = touchpoint - gettaginfo(draggee, 0);
2535 tagscale = pow(vlen(v_forward), -2);
2536 dragger.draglocalvector_x = touchpoint * v_forward * tagscale;
2537 dragger.draglocalvector_y = touchpoint * v_right * tagscale;
2538 dragger.draglocalvector_z = touchpoint * v_up * tagscale;
2540 dragger.dragspeed = 64;
2543 void Drag_Finish(entity dragger)
2546 draggee = dragger.dragentity;
2548 dragger.dragentity = world;
2549 draggee.draggedby = world;
2550 draggee.movetype = draggee.dragmovetype;
2551 draggee.gravity = draggee.draggravity;
2553 switch(draggee.movetype)
2558 case MOVETYPE_FLYMISSILE:
2559 case MOVETYPE_BOUNCE:
2560 case MOVETYPE_BOUNCEMISSILE:
2563 draggee.velocity = '0 0 0';
2567 if((draggee.flags & FL_ITEM) && (vlen(draggee.velocity) < 32))
2569 draggee.velocity = '0 0 0';
2570 draggee.flags |= FL_ONGROUND; // floating items are FUN
2574 float Drag_IsDraggable(entity draggee)
2576 // TODO add more checks for bad stuff here
2577 if(draggee.classname == "func_bobbing")
2579 if(draggee.classname == "door") // FIXME find out why these must be excluded, or work around the problem (trying to drag these causes like 4 fps)
2581 if(draggee.classname == "plat")
2583 if(draggee.classname == "func_button")
2585 if(draggee.model == "")
2587 if(draggee.classname == "spectator")
2589 if(draggee.classname == "observer")
2591 if(draggee.classname == "exteriorweaponentity")
2597 float Drag_MayChangeAngles(entity draggee)
2599 // TODO add more checks for bad stuff here
2600 if(substring(draggee.model, 0, 1) == "*")
2605 void Drag_MoveForward(entity dragger)
2607 dragger.dragdistance += dragger.dragspeed;
2610 void Drag_SetSpeed(entity dragger, float s)
2612 dragger.dragspeed = pow(2, s);
2615 void Drag_MoveBackward(entity dragger)
2617 dragger.dragdistance = max(0, dragger.dragdistance - dragger.dragspeed);
2620 void Drag_Update(entity dragger)
2622 vector curorigin, neworigin, goodvelocity;
2626 draggee = dragger.dragentity;
2627 draggee.flags &~= FL_ONGROUND;
2629 curorigin = gettaginfo(draggee, 0);
2630 curorigin = curorigin + v_forward * dragger.draglocalvector_x + v_right * dragger.draglocalvector_y + v_up * dragger.draglocalvector_z;
2631 makevectors(dragger.v_angle);
2632 neworigin = dragger.origin + dragger.view_ofs + v_forward * dragger.dragdistance;
2633 goodvelocity = (neworigin - curorigin) * (1 / frametime);
2635 while(draggee.angles_y - dragger.v_angle_y - dragger.draglocalangle > 180)
2636 dragger.draglocalangle += 360;
2637 while(draggee.angles_y - dragger.v_angle_y - dragger.draglocalangle <= -180)
2638 dragger.draglocalangle -= 360;
2640 f = min(frametime * 10, 1);
2641 draggee.velocity = draggee.velocity * (1 - f) + goodvelocity * f;
2643 if(Drag_MayChangeAngles(draggee))
2644 draggee.angles_y = draggee.angles_y * (1 - f) + (dragger.v_angle_y + dragger.draglocalangle) * f;
2646 draggee.ltime = max(servertime + serverframetime, draggee.ltime); // fixes func_train breakage
2648 te_lightning1(dragger, dragger.origin + dragger.view_ofs, curorigin);
2651 float Drag_CanDrag(entity dragger)
2653 return (dragger.deadflag == DEAD_NO) || (dragger.classname == "player");
2656 float Drag_IsDragging(entity dragger)
2658 if(!dragger.dragentity)
2660 if(wasfreed(dragger.dragentity) || dragger.dragentity.draggedby != dragger)
2662 dragger.dragentity = world;
2665 if(!Drag_CanDrag(dragger) || !Drag_IsDraggable(dragger.dragentity))
2667 Drag_Finish(dragger);
2673 void Drag_MoveDrag(entity from, entity to)
2677 to.draggedby = from.draggedby;
2678 to.draggedby.dragentity = to;
2679 from.draggedby = world;
2687 Called every frame for each client after the physics are run
2690 .float idlekick_lasttimeleft;
2691 .float race_penalty;
2692 .float race_penalty_nagged;
2693 .float race_penalty_nagtime;
2694 void PlayerPostThink (void)
2696 // Savage: Check for nameless players
2697 if (strlen(self.netname) < 1) {
2698 self.netname = "Player";
2699 stuffcmd(self, "seta _cl_name Player\n");
2702 if(sv_maxidle && frametime)
2704 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2706 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2709 bprint("^3", self.netname, "^3 was kicked for idling.\n");
2710 announce(self, "announcer/robotic/terminated.wav");
2714 else if(timeleft <= 10)
2716 if(timeleft != self.idlekick_lasttimeleft)
2718 centerprint_atprio(self, CENTERPRIO_IDLEKICK, strcat("^3Stop idling!\n^3Disconnecting in ", ftos(timeleft), "..."));
2719 announce(self, strcat("announcer/robotic/", ftos(timeleft), ".wav"));
2724 centerprint_expire(self, CENTERPRIO_IDLEKICK);
2726 self.idlekick_lasttimeleft = timeleft;
2730 if(Drag_CanDrag(self))
2731 if(self.BUTTON_DRAG)
2732 if(!self.dragentity)
2733 if(self.cursor_trace_ent)
2734 if(Drag_IsDraggable(self.cursor_trace_ent))
2736 if(self.cursor_trace_ent.draggedby)
2737 Drag_Finish(self.cursor_trace_ent.draggedby);
2738 if(self.cursor_trace_ent.tag_entity)
2739 detach_sameorigin(self.cursor_trace_ent);
2740 Drag_Begin(self, self.cursor_trace_ent, self.cursor_trace_endpos);
2743 if(Drag_IsDragging(self))
2745 if(self.BUTTON_DRAG)
2747 if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18)
2749 Drag_MoveForward(self);
2752 else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19)
2754 Drag_MoveBackward(self);
2757 else if(self.impulse >= 1 && self.impulse <= 9)
2759 Drag_SetSpeed(self, self.impulse - 1);
2761 else if(self.impulse == 14)
2763 Drag_SetSpeed(self, 9);
2775 if(self.classname == "player") {
2776 CheckRules_Player();
2781 if (intermission_running)
2782 return; // intermission or finale
2784 //if (TetrisPostFrame()) return;
2786 // restart countdown
2787 if(time < game_starttime) {
2788 if (!cvar("sv_ready_restart_after_countdown"))
2790 if(self.movement != '0 0 0' && g_race && !g_race_qualifying)
2792 if(time < game_starttime - 2)
2794 if(!self.race_penalty_nagged)
2796 // TODO better notification for this!
2797 self.race_penalty_nagtime = 0;
2798 self.race_penalty_nagged = 1;
2801 else if(!self.race_penalty)
2803 self.race_penalty_nagtime = 0;
2804 self.race_penalty = time + 5;
2807 if(time > self.race_penalty_nagtime)
2809 if(self.race_penalty > time)
2811 centerprint_atprio(self, CENTERPRIO_IDLEKICK, "^1FIVE SECONDS PENALTY.");
2813 else if(self.race_penalty_nagged && time < game_starttime - 2)
2815 centerprint_atprio(self, CENTERPRIO_IDLEKICK, "^1DO NOT MOVE DURING THE COUNTDOWN.");
2817 self.race_penalty_nagtime = time + self.cvar_scr_centertime * 0.6;
2819 self.movetype = MOVETYPE_NONE;
2820 self.velocity = '0 0 0';
2821 self.avelocity = '0 0 0';
2822 self.movement = '0 0 0';
2825 else if (time < self.race_penalty)
2827 self.movetype = MOVETYPE_NONE;
2828 self.velocity = '0 0 0';
2829 self.avelocity = '0 0 0';
2830 self.movement = '0 0 0';
2834 //allow the player to move again if sv_ready_restart_after_countdown is not used and countdown is over
2835 if (!cvar("sv_ready_restart_after_countdown"))
2837 if(self.movetype == MOVETYPE_NONE)
2839 self.movetype = MOVETYPE_WALK;
2841 self.race_penalty = 0;
2842 self.race_penalty_nagged = 0;
2846 } else if (self.classname == "observer") {
2848 } else if (self.classname == "spectator") {
2854 for(i = 0; i < 1000; ++i)
2857 end = self.origin + '0 0 1024' + 512 * randomvec();
2858 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
2859 if(trace_fraction < 1)
2860 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
2862 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
2870 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);