1 void info_player_start (void)
3 self.classname = "info_player_deathmatch";
7 void info_player_deathmatch (void)
14 entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck)
16 local entity spot, player, nextspot, previousspot, newfirstspot;
25 nextspot = spot.chain;
26 // count team mismatches as bad spots
27 if (spot.team == teamcheck)
34 if (vlen(player.origin - spot.origin) < mindist)
36 player = player.chain;
42 previousspot.chain = spot;
49 spawn_allgood = FALSE;
53 // if we couldn't find ANY good points, return the original list
55 newfirstspot = firstspot;
59 entity Spawn_RandomPoint(entity firstspot)
63 // count number of spots
68 numspots = numspots + 1;
72 numspots = numspots * random();
74 while (spot.chain && numspots >= 1)
76 numspots = numspots - 1;
82 entity Spawn_FurthestPoint(entity firstspot, entity playerlist)
84 local entity best, spot, player;
85 local float bestrating, rating;
87 bestrating = -1000000;
96 rating = min(rating, vlen(player.origin - spot.origin));
97 player = player.chain;
99 rating = rating + random() * 16;
100 if (bestrating < rating)
114 Finds a point to respawn
117 entity SelectSpawnPoint (float anypoint)
119 local float teamcheck;
120 local entity spot, firstspot, playerlist;
122 spot = find (world, classname, "testplayerstart");
128 if(!anypoint && cvar("g_ctf") )
129 teamcheck = self.team;
131 // get the list of players
132 playerlist = findchain(classname, "player");
133 // get the entire list of spots
134 firstspot = findchain(classname, "info_player_deathmatch");
135 // filter out the bad ones
136 // (note this returns the original list if none survived)
137 firstspot = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck);
139 // there is 50/50 chance of choosing a random spot or the furthest spot
140 // (this means that roughly every other spawn will be furthest, so you
141 // usually won't get fragged at spawn twice in a row)
142 if (arena_roundbased)
144 firstspot = Spawn_FilterOutBadSpots(firstspot, playerlist, 800, teamcheck);
145 spot = Spawn_RandomPoint(firstspot);
147 else if (random() > 0.5 || spawn_allbad || spawn_allgood)
148 spot = Spawn_RandomPoint(firstspot);
150 spot = Spawn_FurthestPoint(firstspot, playerlist);
154 if(cvar("spawn_debug"))
157 error ("PutClientInServer: no start points on level");
167 Checks if the argument string can be a valid playermodel.
168 Returns a valid one in doubt.
171 string FallbackPlayerModel = "models/player/marine.zym";
172 string CheckPlayerModel(string plyermodel) {
173 if(strlen(plyermodel) < 4)
174 return FallbackPlayerModel;
175 if( substring(plyermodel,0,14) != "models/player/")
176 return FallbackPlayerModel;
177 else if(cvar("sv_servermodelsonly"))
179 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".zym")
180 return FallbackPlayerModel;
181 if(!fexists(plyermodel))
182 return FallbackPlayerModel;
189 Client_customizeentityforclient
194 float Client_customizeentityforclient()
196 #ifdef ALLOW_VARIABLE_LOD
198 // other: the player viewing me
202 if(self.flags & FL_NOTARGET) // we don't need LOD for spectators
205 if(other.cvar_cl_playerdetailreduction <= 0)
207 if(other.cvar_cl_playerdetailreduction <= -2)
208 self.modelindex = self.modelindex_lod2;
209 else if(other.cvar_cl_playerdetailreduction <= -1)
210 self.modelindex = self.modelindex_lod1;
212 self.modelindex = self.modelindex_lod0;
216 distance = vlen(self.origin - other.origin);
217 f = (distance + 100.0) * other.cvar_cl_playerdetailreduction;
219 self.modelindex = self.modelindex_lod2;
221 self.modelindex = self.modelindex_lod1;
223 self.modelindex = self.modelindex_lod0;
230 void setmodel_lod(entity e, string modelname)
232 #ifdef ALLOW_VARIABLE_LOD
235 s = strcat(substring(modelname, 0, strlen(modelname) - 4), "_1.zym");
240 self.modelindex_lod1 = self.modelindex;
243 self.modelindex_lod1 = -1;
245 s = strcat(substring(modelname, 0, strlen(modelname) - 4), "_2.zym");
250 self.modelindex_lod2 = self.modelindex;
253 self.modelindex_lod2 = -1;
255 precache_model(modelname);
256 setmodel(e, modelname);
257 self.modelindex_lod0 = self.modelindex;
259 if(self.modelindex_lod1 < 0)
260 self.modelindex_lod1 = self.modelindex;
262 if(self.modelindex_lod2 < 0)
263 self.modelindex_lod2 = self.modelindex;
265 precache_model(modelname);
266 setmodel(e, modelname);
274 putting a client as observer in the server
277 void PutObserverInServer (void)
280 spot = SelectSpawnPoint (FALSE);
281 RemoveGrapplingHook(self); // Wazat's Grappling Hook
283 if(clienttype(self) == CLIENTTYPE_REAL)
286 WriteByte(MSG_ONE, SVC_SETVIEW);
287 WriteEntity(MSG_ONE, self);
290 if (cvar("g_runematch"))
293 if(self.frags <= 0 && self.frags > -666 && cvar("g_lms") && self.killcount != -666)
294 bprint (strcat("^4", self.netname, "^4 has no more lives left\n"));
295 else if(self.killcount != -666)
296 bprint (strcat("^4", self.netname, "^4 is spectating now\n"));
298 self.classname = "observer";
300 self.takedamage = DAMAGE_NO;
301 self.solid = SOLID_NOT;
302 self.movetype = MOVETYPE_NOCLIP;
303 self.flags = FL_CLIENT | FL_NOTARGET;
304 self.armorvalue = 666;
306 self.armorvalue = cvar("g_balance_armor_start");
307 self.pauserotarmor_finished = 0;
308 self.pauserothealth_finished = 0;
309 self.pauseregen_finished = 0;
310 self.damageforcescale = 0;
320 self.pain_finished = 0;
321 self.strength_finished = 0;
322 self.invincible_finished = 0;
324 self.think = SUB_Null;
328 self.deadflag = DEAD_NO;
329 self.angles = spot.angles;
331 self.fixangle = TRUE;
334 self.view_ofs = PL_VIEW_OFS;
335 setorigin (self, spot.origin);
336 setsize (self, '0 0 0', '0 0 0');
337 self.oldorigin = self.origin;
342 self.weaponmodel = "";
343 self.weaponentity = world;
344 self.killcount = -666;
345 self.velocity = '0 0 0';
346 self.avelocity = '0 0 0';
347 self.punchangle = '0 0 0';
348 self.punchvector = '0 0 0';
349 self.oldvelocity = self.velocity;
350 self.customizeentityforclient = Client_customizeentityforclient;
356 Spawnqueue_Insert(self);
360 Spawnqueue_Unmark(self);
361 Spawnqueue_Remove(self);
364 else if(!cvar("g_lms"))
373 Called when a client spawns in the server
376 void PutClientInServer (void)
378 if(clienttype(self) == CLIENTTYPE_BOT)
380 self.classname = "player";
382 else if(clienttype(self) == CLIENTTYPE_REAL)
385 WriteByte(MSG_ONE, SVC_SETVIEW);
386 WriteEntity(MSG_ONE, self);
389 // player is dead and becomes observer
390 if(cvar("g_lms") && self.frags < 1)
391 self.classname = "observer";
395 self.classname = "observer";
397 if(self.classname == "player") {
400 spot = SelectSpawnPoint (FALSE);
402 RemoveGrapplingHook(self); // Wazat's Grappling Hook
404 self.classname = "player";
405 self.iscreature = TRUE;
406 self.movetype = MOVETYPE_WALK;
407 self.solid = SOLID_SLIDEBOX;
408 self.flags = FL_CLIENT;
409 self.takedamage = DAMAGE_AIM;
411 self.health = cvar("g_balance_health_start");
412 self.armorvalue = cvar("g_balance_armor_start");
413 self.spawnshieldtime = time + cvar("g_spawnshieldtime");
414 self.pauserotarmor_finished = time + cvar("g_balance_pause_armor_rot_spawn");
415 self.pauserothealth_finished = time + cvar("g_balance_pause_health_rot_spawn");
416 self.pauseregen_finished = time + cvar("g_balance_pause_health_regen_spawn");
417 self.damageforcescale = 2;
426 self.pain_finished = 0;
427 self.strength_finished = 0;
428 self.invincible_finished = 0;
430 //self.speed_finished = 0;
431 //self.slowmo_finished = 0;
432 // players have no think function
433 self.think = SUB_Null;
436 self.switchweapon = 0;
441 self.deadflag = DEAD_NO;
443 self.angles = spot.angles;
445 self.angles_z = 0; // never spawn tilted even if the spot says to
446 self.fixangle = TRUE; // turn this way immediately
447 self.velocity = '0 0 0';
448 self.avelocity = '0 0 0';
449 self.punchangle = '0 0 0';
450 self.punchvector = '0 0 0';
451 self.oldvelocity = self.velocity;
455 self.customizeentityforclient = Client_customizeentityforclient;
457 if(cvar("sv_defaultcharacter") == 1 && !teams_matter) {
458 local string defaultmodel;
459 defaultmodel = CheckPlayerModel(cvar_string("sv_defaultplayermodel"));
460 setmodel_lod (self, defaultmodel);
461 self.skin = stof(cvar_string("sv_defaultplayerskin"));
463 self.playermodel = CheckPlayerModel(self.playermodel);
464 setmodel_lod (self, self.playermodel);
465 self.skin = stof(self.playerskin);
470 self.view_ofs = PL_VIEW_OFS;
471 setsize (self, PL_MIN, PL_MAX);
472 self.spawnorigin = spot.origin;
473 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
474 // don't reset back to last position, even if new position is stuck in solid
475 self.oldorigin = self.origin;
479 self.ammo_shells = cvar("g_lms_start_ammo_shells");
480 self.ammo_nails = cvar("g_lms_start_ammo_nails");
481 self.ammo_rockets = cvar("g_lms_start_ammo_rockets");
482 self.ammo_cells = cvar("g_lms_start_ammo_cells");
483 self.health = cvar("g_lms_start_health");
484 self.armorvalue = cvar("g_lms_start_armor");
486 else if (cvar("g_use_ammunition")) {
487 self.ammo_shells = cvar("g_start_ammo_shells");
488 self.ammo_nails = cvar("g_start_ammo_nails");
489 self.ammo_rockets = cvar("g_start_ammo_rockets");
490 self.ammo_cells = cvar("g_start_ammo_cells");
492 self.ammo_shells = 999;
493 self.ammo_nails = 999;
494 self.ammo_rockets = 999;
495 self.ammo_cells = 999;
499 if (cvar("g_start_weapon_laser") || cvar("g_lms"))
501 self.items = self.items | IT_LASER;
502 self.switchweapon = WEP_LASER;
504 if (cvar("g_start_weapon_shotgun") || cvar("g_lms"))
506 self.items = self.items | IT_SHOTGUN;
507 self.switchweapon = WEP_SHOTGUN;
509 if (cvar("g_start_weapon_uzi") || cvar("g_lms"))
511 self.items = self.items | IT_UZI;
512 self.switchweapon = WEP_UZI;
514 if (cvar("g_start_weapon_grenadelauncher") || cvar("g_lms"))
516 self.items = self.items | IT_GRENADE_LAUNCHER;
517 self.switchweapon = WEP_GRENADE_LAUNCHER;
519 if (cvar("g_start_weapon_electro") || cvar("g_lms"))
521 self.items = self.items | IT_ELECTRO;
522 self.switchweapon = WEP_ELECTRO;
524 if (cvar("g_start_weapon_crylink") || cvar("g_lms"))
526 self.items = self.items | IT_CRYLINK;
527 self.switchweapon = WEP_CRYLINK;
529 if (cvar("g_start_weapon_nex") || cvar("g_lms"))
531 self.items = self.items | IT_NEX;
532 self.switchweapon = WEP_NEX;
534 if (cvar("g_start_weapon_hagar") || cvar("g_lms"))
536 self.items = self.items | IT_HAGAR;
537 self.switchweapon = WEP_HAGAR;
539 if (cvar("g_start_weapon_rocketlauncher") || cvar("g_lms"))
541 self.items = self.items | IT_ROCKET_LAUNCHER;
542 self.switchweapon = WEP_ROCKET_LAUNCHER;
545 if(cvar("g_instagib"))
548 self.switchweapon = WEP_NEX;
549 self.ammo_cells = 999;
552 if(cvar("g_rocketarena"))
554 self.items = IT_ROCKET_LAUNCHER;
555 self.switchweapon = WEP_ROCKET_LAUNCHER;
556 self.ammo_rockets = 999;
562 // will be done later
565 if(cvar("g_minstagib"))
570 self.switchweapon = WEP_NEX;
571 self.ammo_cells = cvar("g_minstagib_ammo_start");
573 self.jump_interval = time;
578 Spawnqueue_Remove(self);
579 Spawnqueue_Mark(self);
582 self.event_damage = PlayerDamage;
584 self.bot_attack = TRUE;
586 self.statdraintime = time + 5;
587 self.button0 = self.button1 = self.button2 = self.button3 = 0;
589 if(self.killcount == -666) {
596 self.cnt = WEP_LASER;
597 self.nixnex_lastchange_id = -1;
599 CL_SpawnWeaponentity();
600 self.alpha = default_player_alpha;
601 self.exteriorweaponentity.alpha = default_player_alpha;
603 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
604 self.lms_traveled_distance = 0;
606 if(cvar("spawn_debug"))
608 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
609 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
612 //stuffcmd(self, "chase_active 0");
613 //stuffcmd(self, "set viewsize $tmpviewsize \n");
614 } else if(self.classname == "observer") {
615 PutObserverInServer ();
624 void SetNewParms (void)
634 void SetChangeParms (void)
643 Called when a client types 'kill' in the console
646 void ClientKill (void)
648 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
655 Called when a client connects to the server
658 string ColoredTeamName(float t);
659 //void dom_player_join_team(entity pl);
660 void ClientConnect (void)
662 self.classname = "player_joining";
663 self.flags = self.flags | FL_CLIENT;
665 if(player_count<0) player_count = 0;
669 //if(cvar("g_domination"))
670 // dom_player_join_team(self);
672 //JoinBestTeam(self, FALSE);
674 if((cvar("sv_spectate") == 1 && !cvar("g_lms")) || cvar("g_campaign")) {
675 self.classname = "observer";
677 self.classname = "player";
678 campaign_bots_may_start = 1;
681 self.playerid = (playerid_last = playerid_last + 1);
682 if(cvar("sv_eventlog"))
685 if(clienttype(self) == CLIENTTYPE_REAL)
689 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", s, ":", self.netname), TRUE);
690 s = strcat(":team:", ftos(self.playerid), ":");
691 s = strcat(s, ftos(self.team));
692 GameLogEcho(s, FALSE);
695 //stuffcmd(self, "set tmpviewsize $viewsize \n");
697 bprint ("^4",self.netname);
698 bprint ("^4 connected");
700 if(cvar("g_domination") || cvar("g_ctf"))
702 bprint(" and joined the ");
703 bprint(ColoredTeamName(self.team));
708 self.welcomemessage_time = time + cvar("welcome_message_time");
709 self.welcomemessage_time2 = 0;
711 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
712 // send prediction settings to the client
713 stuffcmd(self, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
714 stuffcmd(self, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
715 stuffcmd(self, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
716 stuffcmd(self, strcat("cl_movement_airaccelerate ", ftos(cvar("sv_airaccelerate")), "\n"));
717 stuffcmd(self, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
718 stuffcmd(self, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
719 stuffcmd(self, strcat("cl_movement_jumpvelocity ", ftos(cvar("g_balance_jumpheight")), "\n"));
720 stuffcmd(self, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
721 stuffcmd(self, strcat("set cl_movement_friction_on_land ", ftos(cvar("sv_friction_on_land")), "\n"));
722 stuffcmd(self, strcat("set cl_movement_airaccel_qw ", ftos(cvar("sv_airaccel_qw")), "\n"));
723 stuffcmd(self, strcat("set cl_movement_airaccel_sideways_friction ", ftos(cvar("sv_airaccel_sideways_friction")), "\n"));
724 stuffcmd(self, strcat("cl_movement_edgefriction 0\n"));
725 // Wazat's grappling hook
726 SetGrappleHookBindings();
728 // get autoswitch state from player
729 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1; cmd autoswitch $1\"\n");
730 stuffcmd(self, "cmd autoswitch $cl_autoswitch\n");
732 // get version info from player
733 stuffcmd(self, "cmd clientversion $gameversion\n");
735 // get other cvars from player
738 // set cvar for team scoreboard
742 t = cvar("teamplay");
743 // we have to stuff the correct teamplay value because if this is a listen server, this changes the teamplay mode of the server itself, which is bad
744 stuffcmd(self, strcat("set teamplay ", ftos(t), "\n"));
747 stuffcmd(self, strcat("set teamplay 0\n"));
751 self.frags = cvar("fraglimit");
752 // no fraglimit was set, so player gets 999 lives
756 // disallow player to join after the worst player has lost g_lms_last_join lives
757 // if "g_lms_join_anytime" new players spawn with same amount of lives as the worst active player
758 if(((cvar("fraglimit") - cvar("g_lms_last_join")) > lms_lowest_lives && !cvar("g_lms_join_anytime")) || lms_lowest_lives < 1)
763 else if(cvar("fraglimit") > lms_lowest_lives)
765 self.frags = lms_lowest_lives;
768 else if(cvar("g_arena"))
770 self.classname = "observer";
771 Spawnqueue_Insert(self);
774 bot_relinkplayerlist();
776 self.jointime = time;
783 Called when a client disconnects from the server
786 void(entity e) DropFlag;
787 .entity chatbubbleentity;
788 .entity teambubbleentity;
789 void ClientDisconnect (void)
792 if(cvar("sv_eventlog"))
793 GameLogEcho(strcat(":part:", ftos(self.playerid)), FALSE);
794 bprint ("^4",self.netname);
795 bprint ("^4 disconnected\n");
797 if (self.chatbubbleentity)
799 remove (self.chatbubbleentity);
800 self.chatbubbleentity = world;
803 if (self.teambubbleentity)
805 remove (self.teambubbleentity);
806 self.teambubbleentity = world;
812 DropFlag(self.flagcarried);
815 self.flags = self.flags - (self.flags & FL_CLIENT);
816 bot_relinkplayerlist();
819 // player was dead, decrease dead count
820 if(cvar("g_lms") && self.frags < 1)
822 else if(cvar("g_arena"))
824 Spawnqueue_Unmark(self);
825 Spawnqueue_Remove(self);
830 void() ChatBubbleThink =
832 self.nextthink = time;
833 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
835 self.owner.chatbubbleentity = world;
839 setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1');
840 if (self.owner.buttonchat && !self.owner.deadflag)
841 self.model = self.mdl;
846 void() UpdateChatBubble =
848 if (!self.modelindex)
850 // spawn a chatbubble entity if needed
851 if (!self.chatbubbleentity)
853 self.chatbubbleentity = spawn();
854 self.chatbubbleentity.owner = self;
855 self.chatbubbleentity.exteriormodeltoclient = self;
856 self.chatbubbleentity.think = ChatBubbleThink;
857 self.chatbubbleentity.nextthink = time;
858 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr");
859 setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
860 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
861 self.chatbubbleentity.model = "";
866 void() TeamBubbleThink =
868 self.nextthink = time;
869 if (!self.owner.modelindex || self.owner.teambubbleentity != self)
871 self.owner.teambubbleentity = world;
875 // setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1'); // bandwidth hog. setattachment does this now
876 if (self.owner.buttonchat || self.owner.deadflag)
879 self.model = self.mdl;
883 float() ChatBubble_customizeentityforclient = {return (self.owner.team == other.team && other.killcount > -666);};
885 void() UpdateTeamBubble =
887 if (!self.modelindex || !cvar("teamplay"))
889 // spawn a teambubble entity if needed
890 if (!self.teambubbleentity && cvar("teamplay"))
892 self.teambubbleentity = spawn();
893 self.teambubbleentity.owner = self;
894 self.teambubbleentity.exteriormodeltoclient = self;
895 self.teambubbleentity.think = TeamBubbleThink;
896 self.teambubbleentity.nextthink = time;
897 setmodel(self.teambubbleentity, "models/misc/teambubble.spr");
898 // setorigin(self.teambubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
899 setorigin(self.teambubbleentity, self.teambubbleentity.origin + '0 0 15' + self.maxs_z * '0 0 1');
900 setattachment(self.teambubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
901 self.teambubbleentity.mdl = self.teambubbleentity.model;
902 self.teambubbleentity.model = self.teambubbleentity.mdl;
903 self.teambubbleentity.customizeentityforclient = ChatBubble_customizeentityforclient;
907 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
908 // added to the model skins
909 /*void() UpdateColorModHack =
912 c = self.clientcolors & 15;
913 // LordHavoc: only bothering to support white, green, red, yellow, blue
914 if (teamplay == 0) self.colormod = '0 0 0';
915 else if (c == 0) self.colormod = '1.00 1.00 1.00';
916 else if (c == 3) self.colormod = '0.10 1.73 0.10';
917 else if (c == 4) self.colormod = '1.73 0.10 0.10';
918 else if (c == 12) self.colormod = '1.22 1.22 0.10';
919 else if (c == 13) self.colormod = '0.10 0.10 1.73';
920 else self.colormod = '1 1 1';
927 When you press the jump key
930 void PlayerJump (void)
934 mjumpheight = cvar("g_balance_jumpheight");
935 if (self.waterlevel >= 2)
937 if (self.watertype == CONTENT_WATER)
938 self.velocity_z = 200;
939 else if (self.watertype == CONTENT_SLIME)
940 self.velocity_z = 80;
942 self.velocity_z = 50;
948 if (!(self.flags & FL_ONGROUND))
951 if (!(self.flags & FL_JUMPRELEASED))
954 if(cvar("g_runematch"))
956 if(self.runes & RUNE_SPEED)
958 if(self.runes & CURSE_SLOW)
959 mjumpheight = mjumpheight * cvar("g_balance_rune_speed_combo_jumpheight");
961 mjumpheight = mjumpheight * cvar("g_balance_rune_speed_jumpheight");
963 else if(self.runes & CURSE_SLOW)
965 mjumpheight = mjumpheight * cvar("g_balance_curse_slow_jumpheight");
969 if(cvar("g_minstagib") && (self.items & IT_INVINCIBLE))
971 mjumpheight = mjumpheight * cvar("g_balance_rune_speed_jumpheight");
974 self.velocity_z = self.velocity_z + mjumpheight;
975 self.oldvelocity_z = self.velocity_z;
977 self.flags = self.flags - FL_ONGROUND;
978 self.flags = self.flags - FL_JUMPRELEASED;
981 void() CheckWaterJump =
983 local vector start, end;
985 // check for a jump-out-of-water
986 makevectors (self.angles);
988 start_z = start_z + 8;
990 normalize(v_forward);
991 end = start + v_forward*24;
992 traceline (start, end, TRUE, self);
993 if (trace_fraction < 1)
995 start_z = start_z + self.maxs_z - 8;
996 end = start + v_forward*24;
997 self.movedir = trace_plane_normal * -50;
998 traceline (start, end, TRUE, self);
999 if (trace_fraction == 1)
1000 { // open at eye level
1001 self.flags = self.flags | FL_WATERJUMP;
1002 self.velocity_z = 225;
1003 self.flags = self.flags - (self.flags & FL_JUMPRELEASED);
1004 self.teleport_time = time + 2; // safety net
1014 PutClientInServer();
1017 void player_powerups (void)
1019 if (cvar("g_minstagib"))
1021 self.effects = EF_FULLBRIGHT;
1022 if (self.items & IT_STRENGTH)
1024 if (time > self.strength_finished)
1026 self.alpha = default_player_alpha;
1027 self.exteriorweaponentity.alpha = default_player_alpha;
1028 self.items = self.items - (self.items & IT_STRENGTH);
1029 sprint(self, "^3Invisibility has worn off\n");
1034 if (time < self.strength_finished)
1036 self.alpha = cvar("g_minstagib_invis_alpha");
1037 self.exteriorweaponentity.alpha = cvar("g_minstagib_invis_alpha");
1038 self.items = self.items | IT_STRENGTH;
1039 sprint(self, "^3You are invisible\n");
1043 if (self.items & IT_INVINCIBLE)
1045 if (time > self.invincible_finished)
1047 self.items = self.items - (self.items & IT_INVINCIBLE);
1048 sprint(self, "^3Speed has worn off\n");
1053 if (time < self.invincible_finished)
1055 self.items = self.items | IT_INVINCIBLE;
1056 sprint(self, "^3You are on speed\n");
1062 self.effects = self.effects - (self.effects & (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT));
1063 if (self.items & IT_STRENGTH)
1065 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1066 if (time > self.strength_finished)
1068 self.items = self.items - (self.items & IT_STRENGTH);
1069 sprint(self, "^3Strength has worn off\n");
1074 if (time < self.strength_finished)
1076 self.items = self.items | IT_STRENGTH;
1077 sprint(self, "^3Strength infuses your weapons with devastating power\n");
1080 if (self.items & IT_INVINCIBLE)
1082 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1083 if (time > self.invincible_finished)
1085 self.items = self.items - (self.items & IT_INVINCIBLE);
1086 sprint(self, "^3Shield has worn off\n");
1091 if (time < self.invincible_finished)
1093 self.items = self.items | IT_INVINCIBLE;
1094 sprint(self, "^3Shield surrounds you\n");
1098 if (cvar("g_fullbrightplayers"))
1099 self.effects = self.effects | EF_FULLBRIGHT;
1101 // midair gamemode: damage only while in the air
1102 // if in midair mode, being on ground grants temporary invulnerability
1103 // (this is so that multishot weapon don't clear the ground flag on the
1104 // first damage in the frame, leaving the player vulnerable to the
1105 // remaining hits in the same frame)
1106 if (self.flags & FL_ONGROUND)
1107 if (cvar("g_midair"))
1108 self.spawnshieldtime = max(self.spawnshieldtime, time + cvar("g_midair_shieldtime"));
1110 if (time < self.spawnshieldtime)
1111 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
1114 void player_regen (void)
1116 float maxh, maxa, limith, limita, max_mod, regen_mod, rot_mod, limit_mod;
1117 maxh = cvar("g_balance_health_stable");
1118 maxa = cvar("g_balance_armor_stable");
1119 limith = cvar("g_balance_health_limit");
1120 limita = cvar("g_balance_armor_limit");
1122 if (cvar("g_minstagib") || (cvar("g_lms") && !cvar("g_lms_regenerate")))
1125 if(cvar("g_runematch"))
1127 max_mod = regen_mod = rot_mod = limit_mod = 1;
1128 if (self.runes & RUNE_REGEN)
1130 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
1132 regen_mod = cvar("g_balance_rune_regen_combo_regenrate");
1133 max_mod = cvar("g_balance_rune_regen_combo_hpmod");
1134 limit_mod = cvar("g_balance_rune_regen_combo_limitmod");
1138 regen_mod = cvar("g_balance_rune_regen_regenrate");
1139 max_mod = cvar("g_balance_rune_regen_hpmod");
1140 limit_mod = cvar("g_balance_rune_regen_limitmod");
1143 else if (self.runes & CURSE_VENOM)
1145 max_mod = cvar("g_balance_curse_venom_hpmod");
1146 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
1147 rot_mod = cvar("g_balance_rune_regen_combo_rotrate");
1149 rot_mod = cvar("g_balance_curse_venom_rotrate");
1150 limit_mod = cvar("g_balance_curse_venom_limitmod");
1151 //if (!self.runes & RUNE_REGEN)
1152 // rot_mod = cvar("g_balance_curse_venom_rotrate");
1154 maxh = maxh * max_mod;
1155 //maxa = maxa * max_mod;
1157 if (time > self.pauserotarmor_finished)
1159 if (self.armorvalue > maxa)
1160 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_rot") * frametime, 1000);
1162 if (time > self.pauserothealth_finished)
1164 if (self.health > maxh)
1165 self.health = bound(0, self.health + (maxh - self.health) * rot_mod*cvar("g_balance_health_rot") * frametime, 1000);
1167 if (time > self.pauseregen_finished)
1169 if (self.health < maxh)
1170 self.health = bound(0, self.health + (maxh- self.health) * regen_mod*cvar("g_balance_health_regen") * frametime + 0.001, 1000);
1171 if (self.armorvalue < maxa)
1172 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_regen") * frametime + 0.001, 1000);
1177 if (time > self.pauserothealth_finished)
1178 if (self.health > maxh)
1179 self.health = bound(0, self.health + (maxh - self.health) * cvar("g_balance_health_rot") * frametime, 1000);
1180 if (time > self.pauserotarmor_finished)
1181 if (self.armorvalue > maxa)
1182 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_rot") * frametime, 1000);
1183 if (time > self.pauseregen_finished)
1185 if (self.health < maxh)
1186 self.health = bound(0, self.health + (maxh - self.health) * cvar("g_balance_health_regen") * frametime + 0.001, 1000);
1187 if (self.armorvalue < maxa)
1188 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_regen") * frametime + 0.001, 1000);
1192 if (self.health > limith)
1193 self.health = limith;
1195 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
1196 if (self.armorvalue > limita)
1197 self.armorvalue = limita;
1201 ======================
1202 spectate mode routines
1203 ======================
1205 void SpectateCopy(entity spectatee) {
1206 self.armortype = spectatee.armortype;
1207 self.armorvalue = spectatee.armorvalue;
1208 self.currentammo = spectatee.currentammo;
1209 self.effects = spectatee.effects;
1210 self.health = spectatee.health;
1212 self.items = spectatee.items;
1213 self.punchangle = spectatee.punchangle;
1214 self.view_ofs = spectatee.view_ofs;
1215 self.v_angle = spectatee.v_angle;
1216 self.viewzoom = spectatee.viewzoom;
1217 setorigin(self, spectatee.origin);
1218 setsize(self, spectatee.mins, spectatee.maxs);
1221 void SpectateUpdate() {
1223 PutObserverInServer();
1225 if (self != self.enemy) {
1226 if(self.enemy.flags & FL_NOTARGET)
1227 PutObserverInServer();
1228 SpectateCopy(self.enemy);
1229 self.dmg_take = self.enemy.dmg_take;
1230 self.dmg_save = self.enemy.dmg_save;
1231 self.dmg_inflictor = self.enemy.dmg_inflictor;
1232 self.fixangle = TRUE;
1233 self.angles = self.enemy.v_angle;
1234 //msg_entity = self;
1235 //WriteByte(MSG_ONE, SVC_SETANGLE);
1236 //WriteAngle(MSG_ONE, self.enemy.v_angle_x);
1237 //WriteAngle(MSG_ONE, self.enemy.v_angle_y);
1238 //WriteAngle(MSG_ONE, self.enemy.v_angle_z);
1242 float SpectateNext() {
1243 other = find(self.enemy, classname, "player");
1245 other = find(other, classname, "player");
1250 if(self.enemy.classname == "player") {
1252 WriteByte(MSG_ONE, SVC_SETVIEW);
1253 WriteEntity(MSG_ONE, self.enemy);
1254 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1266 Called every frame for each client before the physics are run
1269 void PlayerPreThink (void)
1271 if(self.classname == "player") {
1272 local vector m1, m2;
1274 // if(self.netname == "Wazat")
1275 // bprint(strcat(self.classname, "\n"));
1277 CheckRules_Player();
1279 Nixnex_GiveCurrentWeapon();
1282 PrintWelcomeMessage(self);
1284 if(cvar("g_lms") || !cvar("sv_spectate"))
1285 if((time - self.jointime) <= cvar("welcome_message_time"))
1286 PrintWelcomeMessage(self);
1288 if (intermission_running)
1290 IntermissionThink (); // otherwise a button could be missed between
1291 return; // the think tics
1294 if (self.deadflag != DEAD_NO)
1297 if (self.deadflag == DEAD_DYING)
1299 if (time > self.dead_time)
1300 self.deadflag = DEAD_DEAD;
1302 else if (self.deadflag == DEAD_DEAD)
1304 if (cvar("g_lms") || cvar("g_arena") || cvar("g_forced_respawn"))
1305 self.deadflag = DEAD_RESPAWNABLE;
1306 else if (!self.button0 && !self.button2 && !self.button3)
1307 self.deadflag = DEAD_RESPAWNABLE;
1309 else if (self.deadflag == DEAD_RESPAWNABLE)
1321 cvar("g_forced_respawn"))
1327 if(cvar("g_lms") && !self.deadflag && cvar("g_lms_campcheck_interval"))
1331 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
1332 dist = self.oldorigin - self.origin;
1334 self.lms_traveled_distance += fabs(vlen(dist));
1336 if(cvar("g_campaign"))
1337 if(!campaign_bots_may_start)
1339 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
1340 self.lms_traveled_distance = 0;
1343 if(time > self.lms_nextcheck)
1345 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
1346 if(self.lms_traveled_distance < cvar("g_lms_campcheck_distance"))
1348 centerprint(self, cvar_string("g_lms_campcheck_message"));
1349 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
1350 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
1351 Damage(self, self, self, bound(0, cvar("g_lms_campcheck_damage"), self.health + self.armorvalue * cvar("g_balance_armor_blockpercent") + 5), DEATH_CAMP, self.origin, '0 0 0');
1353 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval");
1354 self.lms_traveled_distance = 0;
1358 if (self.button5 && !self.hook.state)
1363 self.view_ofs = PL_CROUCH_VIEW_OFS;
1364 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
1371 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
1372 if (!trace_startsolid)
1374 self.crouch = FALSE;
1375 self.view_ofs = PL_VIEW_OFS;
1376 setsize (self, PL_MIN, PL_MAX);
1381 if(cvar("sv_defaultcharacter") == 1 && !teams_matter) {
1382 local string defaultmodel;
1383 defaultmodel = CheckPlayerModel(cvar_string("sv_defaultplayermodel"));
1385 if (defaultmodel != self.model)
1389 setmodel_lod (self, defaultmodel);
1390 setsize (self, m1, m2);
1393 if (self.skin != cvar("sv_defaultplayerskin"))
1394 self.skin = cvar("sv_defaultplayerskin");
1396 if (self.playermodel != self.model)
1398 self.playermodel = CheckPlayerModel(self.playermodel);
1401 setmodel_lod (self, self.playermodel);
1402 setsize (self, m1, m2);
1405 if (self.skin != stof(self.playerskin))
1406 self.skin = stof(self.playerskin);
1408 // Savage: Check for nameless players
1409 if (strlen(self.netname) < 1) {
1410 self.netname = "Player";
1411 stuffcmd(self, "name Player\n");
1414 GrapplingHookFrame();
1418 if (self.button4 || (self.weapon == WEP_NEX && self.button3))
1420 if (cvar("g_minstagib") && self.button3)
1422 if (self.jump_interval <= (time + 0.1))
1424 self.jump_interval = time + 1;
1428 else if (self.viewzoom > 0.4)
1429 self.viewzoom = max (0.4, self.viewzoom - frametime * 2);
1431 else if (self.viewzoom < 1.0)
1432 self.viewzoom = min (1.0, self.viewzoom + frametime);
1438 self.flags = self.flags | FL_JUMPRELEASED;
1444 if (cvar("g_minstagib"))
1445 minstagib_ammocheck();
1447 //self.angles_y=self.v_angle_y + 90; // temp
1449 if (self.waterlevel == 2)
1452 //if (TetrisPreFrame()) return;
1453 } else if(gameover) {
1454 if (intermission_running)
1455 IntermissionThink (); // otherwise a button could be missed between
1457 } else if(self.classname == "observer") {
1459 if (self.flags & FL_JUMPRELEASED) {
1460 if (self.button2 && self.version == cvar("gameversion")) {
1461 if(!cvar("teamplay") || cvar("g_campaign") || cvar("g_balance_teams")) {
1462 self.flags = self.flags & !FL_JUMPRELEASED;
1463 self.classname = "player";
1464 if(cvar("g_campaign") || cvar("g_balance_teams"))
1465 JoinBestTeam(self, 0);
1466 if(cvar("g_campaign"))
1467 campaign_bots_may_start = 1;
1468 PutClientInServer();
1469 if(self.flags & !FL_NOTARGET)
1470 bprint (strcat("^4", self.netname, "^4 is playing now\n"));
1471 centerprint(self,"");
1474 self.flags = self.flags & !FL_JUMPRELEASED;
1475 stuffcmd(self,"menu_showteamselect\n");
1478 } else if(self.button0 && self.version == cvar("gameversion")) {
1479 self.flags = self.flags & !FL_JUMPRELEASED;
1480 if(SpectateNext() == 1) {
1481 self.classname = "spectator";
1485 if (!(self.button0 || self.button2)) {
1486 self.flags = self.flags | FL_JUMPRELEASED;
1489 PrintWelcomeMessage(self);
1490 } else if(self.classname == "spectator") {
1491 if (self.flags & FL_JUMPRELEASED) {
1492 if (self.button2 && self.version == cvar("gameversion")) {
1493 if(!cvar("teamplay") || cvar("g_campaign") || cvar("g_balance_teams")) {
1494 self.flags = self.flags & !FL_JUMPRELEASED;
1495 self.classname = "player";
1497 bprint (strcat("^4", self.netname, "^4 is playing now\n"));
1499 if(cvar("g_campaign") || cvar("g_balance_teams"))
1500 JoinBestTeam(self, 0);
1501 if(cvar("g_campaign"))
1502 campaign_bots_may_start = 1;
1503 PutClientInServer();
1504 centerprint(self,"");
1507 self.flags = self.flags & !FL_JUMPRELEASED;
1508 stuffcmd(self,"menu_showteamselect\n");
1511 } else if(self.button0) {
1512 self.flags = self.flags & !FL_JUMPRELEASED;
1513 if(SpectateNext() == 1) {
1514 self.classname = "spectator";
1516 self.classname = "observer";
1517 PutClientInServer();
1519 } else if (self.button3) {
1520 self.flags = self.flags & !FL_JUMPRELEASED;
1521 self.classname = "observer";
1522 PutClientInServer();
1527 if (!(self.button0 || self.button3)) {
1528 self.flags = self.flags | FL_JUMPRELEASED;
1531 PrintWelcomeMessage(self);
1532 self.flags = self.flags | FL_CLIENT | FL_NOTARGET;
1541 Called every frame for each client after the physics are run
1544 void PlayerPostThink (void)
1546 if(self.classname == "player") {
1547 CheckRules_Player();
1550 if (self.deadflag == DEAD_NO)
1553 if (intermission_running)
1554 return; // intermission or finale
1556 //PrintWelcomeMessage(self);
1557 //if (TetrisPostFrame()) return;
1558 } else if (self.classname == "observer") {
1560 } else if (self.classname == "spectator") {