1 #define SPAWNPOINT_SCORE frags
3 .float wantswelcomemessage;
4 .string netname_previous;
6 void spawnfunc_info_player_survivor (void)
8 spawnfunc_info_player_deathmatch();
11 void spawnfunc_info_player_start (void)
13 spawnfunc_info_player_deathmatch();
16 void spawnfunc_info_player_deathmatch (void)
18 self.classname = "info_player_deathmatch";
19 relocate_spawnpoint();
27 self.team = activator.team;
28 some_spawn_has_been_used = 1;
33 // -1 if a spawn can't be used
34 // otherwise, a weight of the spawnpoint
35 float Spawn_Score(entity spot, entity playerlist, float teamcheck)
37 float shortest, thisdist;
40 // filter out spots for the wrong team
42 if(spot.team != teamcheck)
49 // filter out spots for assault
50 if(spot.target != "") {
53 ent = find(world, targetname, spot.target);
55 if(ent.classname == "target_objective")
57 if(ent.health < 0 || ent.health >= ASSAULT_VALUE_INACTIVE)
61 else if(ent.classname == "trigger_race_checkpoint")
63 if(self.classname == "player") // spectators may spawn everywhere
68 if(ent.race_checkpoint != 0)
70 if(spot.race_place != race_lowest_place_spawn)
75 if(ent.race_checkpoint != race_PreviousCheckpoint(self.race_checkpoint))
79 if(pl > race_highest_place_spawn)
81 if(spot.race_place != pl)
90 ent = find(ent, targetname, spot.target);
98 shortest = vlen(world.maxs - world.mins);
99 for(player = playerlist; player; player = player.chain)
102 thisdist = vlen(player.origin - spot.origin);
103 if (thisdist < shortest)
111 entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck)
113 local entity spot, spotlist, spotlistend;
114 spawn_allgood = TRUE;
120 for(spot = firstspot; spot; spot = spot.chain)
122 spot.SPAWNPOINT_SCORE = Spawn_Score(spot, playerlist, teamcheck);
124 if(cvar("spawn_debugview"))
126 setmodel(spot, "models/runematch/rune.mdl");
127 if(spot.SPAWNPOINT_SCORE < mindist)
129 spot.colormod = '1 0 0';
134 spot.colormod = '0 1 0';
135 spot.scale = spot.SPAWNPOINT_SCORE / mindist;
139 if(spot.SPAWNPOINT_SCORE >= 0) // spawning allowed here
141 if(spot.SPAWNPOINT_SCORE < mindist)
143 // too short distance
144 spawn_allgood = FALSE;
149 spawn_allbad = FALSE;
152 spotlistend.chain = spot;
159 if(spot.team != teamcheck)
160 error("invalid spawn added");
162 print("added ", etos(spot), "\n");
168 spotlistend.chain = world;
173 for(e = spotlist; e; e = e.chain)
175 print("seen ", etos(e), "\n");
176 if(e.team != teamcheck)
177 error("invalid spawn found");
184 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
186 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
187 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
190 RandomSelection_Init();
191 for(spot = firstspot; spot; spot = spot.chain)
192 RandomSelection_Add(spot, 0, pow(bound(lower, spot.SPAWNPOINT_SCORE, upper), exponent) * spot.cnt, spot.SPAWNPOINT_SCORE >= lower);
194 return RandomSelection_chosen_ent;
201 Finds a point to respawn
204 entity SelectSpawnPoint (float anypoint)
206 local float teamcheck;
207 local entity firstspot_new;
208 local entity spot, firstspot, playerlist;
210 spot = find (world, classname, "testplayerstart");
216 if(!anypoint && have_team_spawns)
217 teamcheck = self.team;
219 // get the list of players
220 playerlist = findchain(classname, "player");
221 // get the entire list of spots
222 firstspot = findchain(classname, "info_player_deathmatch");
223 // filter out the bad ones
224 // (note this returns the original list if none survived)
225 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck);
227 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, -1, teamcheck);
228 firstspot = firstspot_new;
230 // there is 50/50 chance of choosing a random spot or the furthest spot
231 // (this means that roughly every other spawn will be furthest, so you
232 // usually won't get fragged at spawn twice in a row)
233 if (arena_roundbased)
235 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 800, teamcheck);
237 firstspot = firstspot_new;
238 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
240 else if (random() > cvar("g_spawn_furthest"))
241 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
243 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
245 if(cvar("spawn_debugview"))
247 print("spot mindistance: ", ftos(spot.SPAWNPOINT_SCORE), "\n");
251 for(e = firstspot; e; e = e.chain)
252 if(e.team != teamcheck)
253 error("invalid spawn found");
258 if(cvar("spawn_debug"))
262 if(some_spawn_has_been_used)
263 return world; // team can't spawn any more, because of actions of other team
265 error("Cannot find a spawn point - please fix the map!");
276 Checks if the argument string can be a valid playermodel.
277 Returns a valid one in doubt.
280 string FallbackPlayerModel = "models/player/marine.zym";
281 string CheckPlayerModel(string plyermodel) {
282 if(strlen(plyermodel) < 4)
283 return FallbackPlayerModel;
284 if( substring(plyermodel,0,14) != "models/player/")
285 return FallbackPlayerModel;
286 else if(cvar("sv_servermodelsonly"))
288 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".zym")
289 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".dpm")
290 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".md3")
291 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".psk")
292 return FallbackPlayerModel;
293 if(plyermodel != strtolower(plyermodel))
294 return FallbackPlayerModel;
295 if(!fexists(plyermodel))
296 return FallbackPlayerModel;
303 Client_customizeentityforclient
308 float Client_customizeentityforclient()
310 #ifdef ALLOW_VARIABLE_LOD
312 // other: the player viewing me
316 if(self.flags & FL_NOTARGET) // we don't need LOD for spectators
319 if(other.cvar_cl_playerdetailreduction <= 0)
321 if(other.cvar_cl_playerdetailreduction <= -2)
322 self.modelindex = self.modelindex_lod2;
323 else if(other.cvar_cl_playerdetailreduction <= -1)
324 self.modelindex = self.modelindex_lod1;
326 self.modelindex = self.modelindex_lod0;
330 distance = vlen(self.origin - other.origin);
331 f = (distance + 100.0) * other.cvar_cl_playerdetailreduction;
333 self.modelindex = self.modelindex_lod2;
335 self.modelindex = self.modelindex_lod1;
337 self.modelindex = self.modelindex_lod0;
344 void UpdatePlayerSounds();
345 void setmodel_lod(entity e, string modelname)
347 #ifdef ALLOW_VARIABLE_LOD
350 // FIXME: this only supports 3-letter extensions
351 s = strcat(substring(modelname, 0, strlen(modelname) - 4), "_1", substring(modelname, 0, strlen(modelname) - 4));
355 setmodel(e, s); // players have high precision
356 self.modelindex_lod1 = self.modelindex;
359 self.modelindex_lod1 = -1;
361 s = strcat(substring(modelname, 0, strlen(modelname) - 4), "_2", substring(modelname, 0, strlen(modelname) - 4));
365 setmodel(e, s); // players have high precision
366 self.modelindex_lod2 = self.modelindex;
369 self.modelindex_lod2 = -1;
371 precache_model(modelname);
372 setmodel(e, modelname); // players have high precision
373 self.modelindex_lod0 = self.modelindex;
375 if(self.modelindex_lod1 < 0)
376 self.modelindex_lod1 = self.modelindex;
378 if(self.modelindex_lod2 < 0)
379 self.modelindex_lod2 = self.modelindex;
381 precache_model(modelname);
382 setmodel(e, modelname); // players have high precision
384 player_setupanimsformodel();
385 UpdatePlayerSounds();
392 putting a client as observer in the server
395 void PutObserverInServer (void)
399 race_PreSpawnObserver();
401 spot = SelectSpawnPoint (TRUE);
403 error("No spawnpoints for observers?!?\n");
404 RemoveGrapplingHook(self); // Wazat's Grappling Hook
406 if(clienttype(self) == CLIENTTYPE_REAL)
409 WriteByte(MSG_ONE, SVC_SETVIEW);
410 WriteEntity(MSG_ONE, self);
414 kh_Key_DropAll(self, TRUE);
416 Portal_ClearAll(self);
419 DropFlag(self.flagcarried, world, world);
421 WaypointSprite_PlayerDead();
423 if(self.killcount != -666)
427 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
428 bprint ("^4", self.netname, "^4 has no more lives left\n");
430 bprint ("^4", self.netname, "^4 is spectating now\n"); // TODO turn this into a proper forfeit?
433 bprint ("^4", self.netname, "^4 is spectating now\n");
436 PlayerScore_Clear(self); // clear scores when needed
438 self.spectatortime = time;
440 self.classname = "observer";
441 self.iscreature = FALSE;
443 self.takedamage = DAMAGE_NO;
444 self.solid = SOLID_NOT;
445 self.movetype = MOVETYPE_NOCLIP;
446 self.flags = FL_CLIENT | FL_NOTARGET;
447 self.armorvalue = 666;
449 self.armorvalue = cvar("g_balance_armor_start");
450 self.pauserotarmor_finished = 0;
451 self.pauserothealth_finished = 0;
452 self.pauseregen_finished = 0;
453 self.damageforcescale = 0;
460 self.pain_finished = 0;
461 self.strength_finished = 0;
462 self.invincible_finished = 0;
464 self.think = SUB_Null;
468 self.deadflag = DEAD_NO;
469 self.angles = spot.angles;
471 self.fixangle = TRUE;
474 self.view_ofs = PL_VIEW_OFS;
475 setorigin (self, spot.origin);
476 setsize (self, '0 0 0', '0 0 0');
477 self.oldorigin = self.origin;
483 self.weaponmodel = "";
484 self.weaponentity = world;
485 self.killcount = -666;
486 self.velocity = '0 0 0';
487 self.avelocity = '0 0 0';
488 self.punchangle = '0 0 0';
489 self.punchvector = '0 0 0';
490 self.oldvelocity = self.velocity;
491 self.customizeentityforclient = Client_customizeentityforclient;
492 self.wantswelcomemessage = 1;
496 if(self.version_mismatch)
498 Spawnqueue_Unmark(self);
499 Spawnqueue_Remove(self);
503 Spawnqueue_Insert(self);
508 // Only if the player cannot play at all
509 if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
518 float RestrictSkin(float s)
527 void FixPlayermodel()
529 local string defaultmodel;
530 local float defaultskin;
535 if(cvar("sv_defaultcharacter") == 1) {
540 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", Team_ColorNameLowerCase(self.team)));
541 defaultskin = cvar(strcat("sv_defaultplayerskin_", Team_ColorNameLowerCase(self.team)));
544 if(defaultmodel == "")
546 defaultmodel = cvar_string("sv_defaultplayermodel");
547 defaultskin = cvar("sv_defaultplayerskin");
551 if(self.modelindex == 0)
554 bprint("\{1}^1Player ", self.netname, "^1 has a zero modelindex, trying to fix...\n");
555 self.model = ""; // force the != checks to return true
558 if(defaultmodel != "")
560 if (defaultmodel != self.model)
564 setmodel_lod (self, defaultmodel);
565 setsize (self, m1, m2);
568 self.skin = defaultskin;
570 if (self.playermodel != self.model)
572 self.playermodel = CheckPlayerModel(self.playermodel);
575 setmodel_lod (self, self.playermodel);
576 setsize (self, m1, m2);
579 self.skin = RestrictSkin(stof(self.playerskin));
583 if(strlen(cvar_string("sv_defaultplayercolors")))
584 if(self.clientcolors != cvar("sv_defaultplayercolors"))
585 setcolor(self, cvar("sv_defaultplayercolors"));
592 Called when a client spawns in the server
595 //void() ctf_playerchanged;
596 void PutClientInServer (void)
598 if(clienttype(self) == CLIENTTYPE_BOT)
600 self.classname = "player";
602 else if(clienttype(self) == CLIENTTYPE_REAL)
605 WriteByte(MSG_ONE, SVC_SETVIEW);
606 WriteEntity(MSG_ONE, self);
609 // player is dead and becomes observer
610 // FIXME fix LMS scoring for new system
613 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
614 self.classname = "observer";
619 self.classname = "observer";
621 if(self.classname == "player") {
622 entity spot, oldself;
626 spot = SelectSpawnPoint (FALSE);
629 centerprint(self, "Sorry, no spawnpoints available!\nHope your team can fix it...");
630 return; // spawn failed
633 RemoveGrapplingHook(self); // Wazat's Grappling Hook
635 self.classname = "player";
636 self.iscreature = TRUE;
637 self.movetype = MOVETYPE_WALK;
638 self.solid = SOLID_SLIDEBOX;
639 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
640 if(independent_players)
641 MAKE_INDEPENDENT_PLAYER(self);
642 self.flags = FL_CLIENT;
643 self.takedamage = DAMAGE_AIM;
645 self.effects = EF_FULLBRIGHT;
648 self.air_finished = time + 12;
653 self.ammo_shells = warmup_start_ammo_shells;
654 self.ammo_nails = warmup_start_ammo_nails;
655 self.ammo_rockets = warmup_start_ammo_rockets;
656 self.ammo_cells = warmup_start_ammo_cells;
657 self.health = warmup_start_health;
658 self.armorvalue = warmup_start_armorvalue;
659 self.weapons = warmup_start_weapons;
663 self.ammo_shells = start_ammo_shells;
664 self.ammo_nails = start_ammo_nails;
665 self.ammo_rockets = start_ammo_rockets;
666 self.ammo_cells = start_ammo_cells;
667 self.health = start_health;
668 self.armorvalue = start_armorvalue;
669 self.weapons = start_weapons;
671 self.items = start_items;
672 self.switchweapon = w_getbestweapon(self);
673 self.cnt = self.switchweapon;
675 self.jump_interval = time;
677 self.spawnshieldtime = time + cvar("g_spawnshieldtime");
678 self.pauserotarmor_finished = time + cvar("g_balance_pause_armor_rot_spawn");
679 self.pauserothealth_finished = time + cvar("g_balance_pause_health_rot_spawn");
680 self.pauseregen_finished = time + cvar("g_balance_pause_health_regen_spawn");
681 //extend the pause of rotting if client was reset at the beginning of the countdown
682 if(!cvar("sv_ready_restart_after_countdown") && time < game_starttime) { // TODO why is this cvar NOTted?
683 self.spawnshieldtime += game_starttime - time;
684 self.pauserotarmor_finished += game_starttime - time;
685 self.pauserothealth_finished += game_starttime - time;
686 self.pauseregen_finished += game_starttime - time;
688 self.damageforcescale = 2;
695 self.pain_finished = 0;
696 self.strength_finished = 0;
697 self.invincible_finished = 0;
699 //self.speed_finished = 0;
700 //self.slowmo_finished = 0;
701 // players have no think function
702 self.think = SUB_Null;
708 self.deadflag = DEAD_NO;
710 self.angles = spot.angles;
712 self.angles_z = 0; // never spawn tilted even if the spot says to
713 self.fixangle = TRUE; // turn this way immediately
714 self.velocity = '0 0 0';
715 self.avelocity = '0 0 0';
716 self.punchangle = '0 0 0';
717 self.punchvector = '0 0 0';
718 self.oldvelocity = self.velocity;
721 WRITESPECTATABLE_MSG_ONE({
722 WriteByte(MSG_ONE, SVC_TEMPENTITY);
723 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
726 self.customizeentityforclient = Client_customizeentityforclient;
732 self.view_ofs = PL_VIEW_OFS;
733 setsize (self, PL_MIN, PL_MAX);
734 self.spawnorigin = spot.origin;
735 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
736 // don't reset back to last position, even if new position is stuck in solid
737 self.oldorigin = self.origin;
741 Spawnqueue_Remove(self);
742 Spawnqueue_Mark(self);
745 self.event_damage = PlayerDamage;
747 self.bot_attack = TRUE;
749 self.statdraintime = time + 5;
750 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
752 if(self.killcount == -666) {
753 PlayerScore_Clear(self);
758 self.cnt = WEP_LASER;
759 self.nixnex_lastchange_id = -1;
761 CL_SpawnWeaponentity();
762 self.alpha = default_player_alpha;
763 self.colormod = '1 1 1' * cvar("g_player_brightness");
764 self.exteriorweaponentity.alpha = default_weapon_alpha;
766 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
767 self.lms_traveled_distance = 0;
768 self.speedrunning = FALSE;
770 race_PostSpawn(spot);
772 if(cvar("spawn_debug"))
774 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
775 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
778 //stuffcmd(self, "chase_active 0");
779 //stuffcmd(self, "set viewsize $tmpviewsize \n");
781 if (cvar("g_spawnsound"))
782 sound (self, CHAN_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
785 if(self.team == assault_attacker_team)
786 centerprint(self, "You are attacking!\n");
788 centerprint(self, "You are defending!\n");
791 target_voicescript_clear(self);
800 } else if(self.classname == "observer") {
801 PutObserverInServer ();
805 // ctf_playerchanged();
812 Send whatever CSQC needs NOW and cannot wait for SendServerInfo to happen...
815 void SendCSQCInfo(void)
818 if(clienttype(self) != CLIENTTYPE_REAL)
821 WriteByte(MSG_ONE, SVC_TEMPENTITY);
822 WriteByte(MSG_ONE, TE_CSQC_INIT);
823 WriteShort(MSG_ONE, CSQC_REVISION);
824 WriteByte(MSG_ONE, maxclients);
825 for(i = 1; i <= 24; ++i)
826 WriteByte(MSG_ONE, (get_weaponinfo(i)).impulse + 1);
827 WriteCoord(MSG_ONE, hook_shotorigin_x);
828 WriteCoord(MSG_ONE, hook_shotorigin_y);
829 WriteCoord(MSG_ONE, hook_shotorigin_z);
837 void SetNewParms (void)
839 // initialize parms for a new player
840 parm1 = -(86400 * 366);
848 void SetChangeParms (void)
850 // save parms for level change
851 parm1 = self.parm_idlesince - time;
859 void DecodeLevelParms (void)
862 self.parm_idlesince = parm1;
863 if(self.parm_idlesince == -(86400 * 366))
864 self.parm_idlesince = time;
871 Called when a client types 'kill' in the console
875 void ClientKill_Now_TeamChange()
877 if(self.killindicator_teamchange == -1)
880 JoinBestTeam( self, FALSE, FALSE );
884 SV_ChangeTeam(self.killindicator_teamchange - 1);
888 void ClientKill_Now()
890 if(self.killindicator_teamchange)
891 ClientKill_Now_TeamChange();
894 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
896 if(self.killindicator)
898 dprint("Cleaned up after a leaked kill indicator.\n");
899 remove(self.killindicator);
900 self.killindicator = world;
903 void KillIndicator_Think()
905 if (!self.owner.modelindex)
907 self.owner.killindicator = world;
915 ClientKill_Now(); // no oldself needed
921 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
922 if(clienttype(self.owner) == CLIENTTYPE_REAL)
925 announce(self.owner, strcat("announcer/robotic/", ftos(self.cnt), ".wav"));
926 if(self.owner.killindicator_teamchange)
928 if(self.owner.killindicator_teamchange == -1)
929 centerprint(self.owner, strcat("Changing team in ", ftos(self.cnt), " seconds"));
931 centerprint(self.owner, strcat("Changing to ", ColoredTeamName(self.owner.killindicator_teamchange), " in ", ftos(self.cnt), " seconds"));
934 centerprint(self.owner, strcat("^1Suicide in ", ftos(self.cnt), " seconds"));
936 self.nextthink = time + 1;
941 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto
945 killtime = cvar("g_balance_kill_delay");
947 self.killindicator_teamchange = targetteam;
949 if(!self.killindicator)
951 if(killtime <= 0 || !self.modelindex || self.deadflag != DEAD_NO)
957 self.killindicator = spawn();
958 self.killindicator.owner = self;
959 self.killindicator.scale = 0.5;
960 setattachment(self.killindicator, self, "");
961 setorigin(self.killindicator, '0 0 52');
962 self.killindicator.think = KillIndicator_Think;
963 self.killindicator.nextthink = time + (self.lip) * 0.05;
964 self.killindicator.cnt = ceil(killtime);
965 self.killindicator.count = bound(0, ceil(killtime), 10);
966 sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
968 for(e = world; (e = find(e, classname, "body")) != world; )
972 e.killindicator = spawn();
973 e.killindicator.owner = e;
974 e.killindicator.scale = 0.5;
975 setattachment(e.killindicator, e, "");
976 setorigin(e.killindicator, '0 0 52');
977 e.killindicator.think = KillIndicator_Think;
978 e.killindicator.nextthink = time + (e.lip) * 0.05;
979 e.killindicator.cnt = ceil(killtime);
984 if(self.killindicator)
987 self.killindicator.colormod = TeamColor(targetteam);
989 self.killindicator.colormod = '0 0 0';
993 void ClientKill (void)
995 ClientKill_TeamChange(0);
998 void DoTeamChange(float destteam)
1001 if(!cvar("teamplay"))
1004 SetPlayerColors(self, destteam);
1007 if(self.classname == "player")
1010 CheckAllowedTeams(self);
1011 t = FindSmallestTeam(self, TRUE);
1014 case COLOR_TEAM1: c0 = c1; break;
1015 case COLOR_TEAM2: c0 = c2; break;
1016 case COLOR_TEAM3: c0 = c3; break;
1017 case COLOR_TEAM4: c0 = c4; break;
1024 destteam = COLOR_TEAM1;
1028 destteam = COLOR_TEAM2;
1032 destteam = COLOR_TEAM3;
1036 destteam = COLOR_TEAM4;
1042 if(destteam == self.team && !self.killindicator)
1044 ClientKill_TeamChange(destteam);
1047 void FixClientCvars(entity e)
1049 // send prediction settings to the client
1050 stuffcmd(e, "\nin_bindmap 0 0\n");
1052 * we no longer need to stuff this. Remove this comment block if you feel
1053 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1054 stuffcmd(e, strcat("cl_gravity ", ftos(cvar("sv_gravity")), "\n"));
1055 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
1056 stuffcmd(e, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
1057 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
1058 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(cvar("sv_airaccelerate")), "\n"));
1059 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
1060 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
1061 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(cvar("sv_jumpvelocity")), "\n"));
1062 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
1063 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(cvar("sv_friction_on_land")), "\n"));
1064 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(cvar("sv_airaccel_qw")), "\n"));
1065 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(cvar("sv_airaccel_sideways_friction")), "\n"));
1066 stuffcmd(e, "cl_movement_edgefriction 1\n");
1073 if(clienttype(self) == CLIENTTYPE_REAL)
1074 if(world.fog) // NOT string_null!
1081 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1082 WriteByte(MSG_ONE, TE_CSQC_FOG);
1083 WriteCoord(MSG_ONE, sv_foginterval);
1084 WriteString(MSG_ONE, world.fog);
1088 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1099 Called when a client connects to the server
1102 //void ctf_clientconnect();
1103 string ColoredTeamName(float t);
1104 void DecodeLevelParms (void);
1105 //void dom_player_join_team(entity pl);
1106 void ClientConnect (void)
1110 if(self.flags & FL_CLIENT)
1112 print("Warning: ClientConnect, but already connected!\n");
1116 if(Ban_MaybeEnforceBan(self))
1121 self.classname = "player_joining";
1123 self.flags = self.flags | FL_CLIENT;
1124 self.version_nagtime = time + 10 + random() * 10;
1128 dprint("BUG player count is lower than zero, this cannot happen!\n");
1132 PlayerScore_Attach(self);
1134 bot_clientconnect();
1136 race_PreSpawnObserver();
1139 // dom_player_join_team(self);
1141 //JoinBestTeam(self, FALSE, FALSE);
1143 if((cvar("sv_spectate") == 1 && !g_lms) || cvar("g_campaign")) {
1144 self.classname = "observer";
1146 self.classname = "player";
1147 campaign_bots_may_start = 1;
1150 self.playerid = (playerid_last = playerid_last + 1);
1151 if(cvar("sv_eventlog"))
1153 if(clienttype(self) == CLIENTTYPE_REAL)
1154 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", self.netaddress, ":", self.netname));
1156 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":bot:", self.netname));
1157 s = strcat(":team:", ftos(self.playerid), ":");
1158 s = strcat(s, ftos(self.team));
1161 self.netname_previous = strzone(self.netname);
1163 //stuffcmd(self, "set tmpviewsize $viewsize \n");
1165 bprint ("^4",self.netname);
1166 bprint ("^4 connected");
1168 if(g_domination || g_ctf)
1170 bprint(" and joined the ");
1171 bprint(ColoredTeamName(self.team));
1176 self.welcomemessage_time = 0;
1178 stuffcmd(self, strcat(clientstuff, "\n"));
1179 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
1180 stuffcmd(self, "cl_particles_reloadeffects\n");
1182 FixClientCvars(self);
1184 // spawnfunc_waypoint sprites
1185 WaypointSprite_InitClient(self);
1187 // Wazat's grappling hook
1188 SetGrappleHookBindings();
1190 // get autoswitch state from player when he toggles it
1191 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1 ; cmd autoswitch $1\"\n"); // default.cfg-ed in 2.4.1
1193 // get version info from player
1194 stuffcmd(self, "cmd clientversion $gameversion\n");
1196 // get other cvars from player
1199 // set cvar for team scoreboard
1203 t = cvar("teamplay");
1204 // we have to stuff the correct teamplay value because if this is a listen server, this changes the teamplay mode of the server itself, which is bad
1205 stuffcmd(self, strcat("set teamplay ", ftos(t), "\n"));
1208 stuffcmd(self, "set teamplay 0\n");
1210 // notify about available teams
1213 CheckAllowedTeams(self);
1214 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1215 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1218 stuffcmd(self, "set _teams_available 0\n");
1220 stuffcmd(self, strcat("set gametype ", ftos(game), "\n"));
1224 self.classname = "observer";
1225 Spawnqueue_Insert(self);
1229 ctf_clientconnect();
1235 bot_relinkplayerlist();
1237 self.spectatortime = time;
1240 sprint(self, strcat("^7You have to become a player within the next ", ftos(cvar("g_maxplayers_spectator_blocktime")), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1243 self.jointime = time;
1244 self.allowedTimeouts = cvar("sv_timeout_number");
1246 if(clienttype(self) == CLIENTTYPE_REAL)
1248 sprint(self, strcat("nexuiz-csqc protocol ", ftos(CSQC_REVISION), "\n"));
1251 if(mapvote_initialized && !cvar("g_maplist_textonly"))
1253 MapVote_SendData(MSG_ONE);
1254 MapVote_UpdateData(MSG_ONE);
1256 ScoreInfo_Write(MSG_ONE);
1261 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1262 WriteByte(MSG_ONE, TE_CSQC_WARMUP);
1263 WriteByte(MSG_ONE, 1);
1266 if(cvar("g_bugrigs"))
1267 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1272 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
1274 PlayerScore_Add(self, SP_LMS_RANK, 666);
1275 self.frags = -666; // FIXME do we still need this?
1286 Called when a client disconnects from the server
1289 .entity chatbubbleentity;
1290 .entity teambubbleentity;
1292 void ClientDisconnect (void)
1294 if not(self.flags & FL_CLIENT)
1296 print("Warning: ClientDisconnect without ClientConnect\n");
1300 bot_clientdisconnect();
1305 if(cvar("sv_eventlog"))
1306 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1307 bprint ("^4",self.netname);
1308 bprint ("^4 disconnected\n");
1311 kh_Key_DropAll(self, TRUE);
1313 Portal_ClearAll(self);
1315 if(self.flagcarried)
1316 DropFlag(self.flagcarried, world, world);
1318 // Here, everything has been done that requires this player to be a client.
1320 self.flags (-) FL_CLIENT;
1322 if (self.chatbubbleentity)
1323 remove (self.chatbubbleentity);
1325 if (self.teambubbleentity)
1326 remove (self.teambubbleentity);
1328 if (self.killindicator)
1329 remove (self.killindicator);
1331 WaypointSprite_PlayerGone();
1333 bot_relinkplayerlist();
1336 if(self.weaponentity)
1337 if(self.weaponentity.lasertarget)
1338 remove(self.weaponentity.lasertarget);
1342 Spawnqueue_Unmark(self);
1343 Spawnqueue_Remove(self);
1346 PlayerScore_Detach(self);
1348 if(self.netname_previous)
1349 strunzone(self.netname_previous);
1351 ClearPlayerSounds();
1361 void ChatBubbleThink()
1363 self.nextthink = time;
1364 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
1366 if(self.owner) // but why can that ever be world?
1367 self.owner.chatbubbleentity = world;
1371 setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1');
1372 if (self.owner.BUTTON_CHAT && !self.owner.deadflag)
1373 self.model = self.mdl;
1378 void UpdateChatBubble()
1380 if (!self.modelindex)
1382 // spawn a chatbubble entity if needed
1383 if (!self.chatbubbleentity)
1385 self.chatbubbleentity = spawn();
1386 self.chatbubbleentity.owner = self;
1387 self.chatbubbleentity.exteriormodeltoclient = self;
1388 self.chatbubbleentity.think = ChatBubbleThink;
1389 self.chatbubbleentity.nextthink = time;
1390 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1391 setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1392 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1393 self.chatbubbleentity.model = "";
1394 self.chatbubbleentity.effects = EF_LOWPRECISION;
1399 void TeamBubbleThink()
1401 self.nextthink = time;
1402 if (!self.owner.modelindex || self.owner.teambubbleentity != self)
1404 if(self.owner) // but why can that ever be world?
1405 self.owner.teambubbleentity = world;
1409 // setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1'); // bandwidth hog. setattachment does this now
1410 if (self.owner.BUTTON_CHAT || self.owner.deadflag || self.owner.killindicator)
1413 self.model = self.mdl;
1417 float TeamBubble_customizeentityforclient()
1419 return (self.owner != other && self.owner.team == other.team && other.killcount > -666);
1422 void UpdateTeamBubble()
1424 if (!self.modelindex || !cvar("teamplay"))
1426 // spawn a teambubble entity if needed
1427 if (!self.teambubbleentity && cvar("teamplay"))
1429 self.teambubbleentity = spawn();
1430 self.teambubbleentity.owner = self;
1431 self.teambubbleentity.exteriormodeltoclient = self;
1432 self.teambubbleentity.think = TeamBubbleThink;
1433 self.teambubbleentity.nextthink = time;
1434 setmodel(self.teambubbleentity, "models/misc/teambubble.spr"); // precision set below
1435 // setorigin(self.teambubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1436 setorigin(self.teambubbleentity, self.teambubbleentity.origin + '0 0 15' + self.maxs_z * '0 0 1');
1437 setattachment(self.teambubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1438 self.teambubbleentity.mdl = self.teambubbleentity.model;
1439 self.teambubbleentity.model = self.teambubbleentity.mdl;
1440 self.teambubbleentity.customizeentityforclient = TeamBubble_customizeentityforclient;
1441 self.teambubbleentity.effects = EF_LOWPRECISION;
1445 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1446 // added to the model skins
1447 /*void UpdateColorModHack()
1450 c = self.clientcolors & 15;
1451 // LordHavoc: only bothering to support white, green, red, yellow, blue
1452 if (teamplay == 0) self.colormod = '0 0 0';
1453 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1454 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1455 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1456 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1457 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1458 else self.colormod = '1 1 1';
1464 self.effects |= EF_NODRAW; // prevent another CopyBody
1465 PutClientInServer();
1469 * When sv_timeout is used this function returs strings like
1470 * "Timeout begins in 2 seconds!\n" or "Timeout ends in 23 seconds!\n".
1471 * Called by centerprint functions
1472 * @param addOneSecond boolean, set to 1 if the welcome-message centerprint asks for the text
1474 string getTimeoutText(float addOneSecond) {
1475 if (!cvar("sv_timeout") || !timeoutStatus)
1478 local string retStr;
1479 if (timeoutStatus == 1) {
1480 if (addOneSecond == 1) {
1481 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime + 1), " seconds!\n");
1484 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime), " seconds!\n");
1488 else if (timeoutStatus == 2) {
1490 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime + 1), " seconds!\n");
1491 //don't show messages like "Timeout ends in 0 seconds"...
1492 if ((remainingTimeoutTime + 1) > 0)
1498 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime), " seconds!\n");
1499 //don't show messages like "Timeout ends in 0 seconds"...
1500 if (remainingTimeoutTime > 0)
1509 void player_powerups (void)
1513 if (self.items & IT_STRENGTH)
1515 if (time > self.strength_finished)
1517 if (g_minstagib_invis_alpha > 0)
1519 self.alpha = default_player_alpha;
1520 self.exteriorweaponentity.alpha = default_weapon_alpha;
1521 self.effects = self.effects | EF_FULLBRIGHT;
1525 self.effects -= self.effects & EF_NODRAW;
1527 self.items = self.items - (self.items & IT_STRENGTH);
1528 sprint(self, "^3Invisibility has worn off\n");
1533 if (time < self.strength_finished)
1535 if (g_minstagib_invis_alpha > 0)
1537 self.alpha = g_minstagib_invis_alpha;
1538 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
1539 self.effects -= self.effects & EF_FULLBRIGHT;
1543 self.effects = self.effects | EF_NODRAW;
1545 self.items = self.items | IT_STRENGTH;
1546 sprint(self, "^3You are invisible\n");
1550 if (self.items & IT_INVINCIBLE)
1552 if (time > self.invincible_finished)
1554 self.items = self.items - (self.items & IT_INVINCIBLE);
1555 sprint(self, "^3Speed has worn off\n");
1560 if (time < self.invincible_finished)
1562 self.items = self.items | IT_INVINCIBLE;
1563 sprint(self, "^3You are on speed\n");
1569 self.effects = self.effects - (self.effects & (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT));
1570 if (self.items & IT_STRENGTH)
1572 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1573 if (time > self.strength_finished)
1575 self.items = self.items - (self.items & IT_STRENGTH);
1576 sprint(self, "^3Strength has worn off\n");
1581 if (time < self.strength_finished)
1583 self.items = self.items | IT_STRENGTH;
1584 sprint(self, "^3Strength infuses your weapons with devastating power\n");
1587 if (self.items & IT_INVINCIBLE)
1589 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1590 if (time > self.invincible_finished)
1592 self.items = self.items - (self.items & IT_INVINCIBLE);
1593 sprint(self, "^3Shield has worn off\n");
1598 if (time < self.invincible_finished)
1600 self.items = self.items | IT_INVINCIBLE;
1601 sprint(self, "^3Shield surrounds you\n");
1605 if (cvar("g_fullbrightplayers"))
1606 self.effects = self.effects | EF_FULLBRIGHT;
1608 // midair gamemode: damage only while in the air
1609 // if in midair mode, being on ground grants temporary invulnerability
1610 // (this is so that multishot weapon don't clear the ground flag on the
1611 // first damage in the frame, leaving the player vulnerable to the
1612 // remaining hits in the same frame)
1613 if (self.flags & FL_ONGROUND)
1615 self.spawnshieldtime = max(self.spawnshieldtime, time + cvar("g_midair_shieldtime"));
1617 if (time >= game_starttime)
1618 if (time < self.spawnshieldtime)
1619 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
1622 float CalcRegen(float current, float stable, float regenfactor)
1624 if(current > stable)
1626 else if(current > stable - 0.25) // when close enough, "snap"
1629 return min(stable, current + (stable - current) * regenfactor * frametime);
1632 void player_regen (void)
1634 float maxh, maxa, limith, limita, max_mod, regen_mod, rot_mod, limit_mod;
1635 maxh = cvar("g_balance_health_stable");
1636 maxa = cvar("g_balance_armor_stable");
1637 limith = cvar("g_balance_health_limit");
1638 limita = cvar("g_balance_armor_limit");
1640 if (g_minstagib || (g_lms && !cvar("g_lms_regenerate")))
1643 max_mod = regen_mod = rot_mod = limit_mod = 1;
1645 if (self.runes & RUNE_REGEN)
1647 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
1649 regen_mod = cvar("g_balance_rune_regen_combo_regenrate");
1650 max_mod = cvar("g_balance_rune_regen_combo_hpmod");
1651 limit_mod = cvar("g_balance_rune_regen_combo_limitmod");
1655 regen_mod = cvar("g_balance_rune_regen_regenrate");
1656 max_mod = cvar("g_balance_rune_regen_hpmod");
1657 limit_mod = cvar("g_balance_rune_regen_limitmod");
1660 else if (self.runes & CURSE_VENOM)
1662 max_mod = cvar("g_balance_curse_venom_hpmod");
1663 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
1664 rot_mod = cvar("g_balance_rune_regen_combo_rotrate");
1666 rot_mod = cvar("g_balance_curse_venom_rotrate");
1667 limit_mod = cvar("g_balance_curse_venom_limitmod");
1668 //if (!self.runes & RUNE_REGEN)
1669 // rot_mod = cvar("g_balance_curse_venom_rotrate");
1671 maxh = maxh * max_mod;
1672 //maxa = maxa * max_mod;
1673 limith = limith * limit_mod;
1674 limita = limita * limit_mod;
1676 if (self.armorvalue > maxa)
1678 if (time > self.pauserotarmor_finished)
1680 self.armorvalue = max(maxa, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_rot") * frametime);
1681 self.armorvalue = max(maxa, self.armorvalue - cvar("g_balance_armor_rotlinear") * frametime);
1684 else if (self.armorvalue < maxa)
1686 if (time > self.pauseregen_finished)
1688 self.armorvalue = CalcRegen(self.armorvalue, maxa, cvar("g_balance_armor_regen"));
1689 self.armorvalue = min(maxa, self.armorvalue + cvar("g_balance_armor_regenlinear") * frametime);
1692 if (self.health > maxh)
1694 if (time > self.pauserothealth_finished)
1696 self.health = max(maxh, self.health + (maxh - self.health) * rot_mod*cvar("g_balance_health_rot") * frametime);
1697 self.health = max(maxh, self.health - rot_mod*cvar("g_balance_health_rotlinear") * frametime);
1700 else if (self.health < maxh)
1702 if (time > self.pauseregen_finished)
1704 self.health = CalcRegen(self.health, maxh, regen_mod * cvar("g_balance_health_regen"));
1705 self.health = min(maxh, self.health + regen_mod*cvar("g_balance_health_regenlinear") * frametime);
1709 if (self.health > limith)
1710 self.health = limith;
1711 if (self.armorvalue > limita)
1712 self.armorvalue = limita;
1714 // if player rotted to death... die!
1716 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
1720 float zoomstate_set;
1721 void SetZoomState(float z)
1723 if(z != self.zoomstate)
1726 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1727 WriteByte(MSG_ONE, TE_CSQC_ZOOMNOTIFY);
1728 WriteByte(MSG_ONE, z);
1735 ======================
1736 spectate mode routines
1737 ======================
1739 void SpectateCopy(entity spectatee) {
1740 self.armortype = spectatee.armortype;
1741 self.armorvalue = spectatee.armorvalue;
1742 self.currentammo = spectatee.currentammo;
1743 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
1744 self.health = spectatee.health;
1746 self.items = spectatee.items;
1747 self.weapons = spectatee.weapons;
1748 self.switchweapon = spectatee.switchweapon;
1749 self.weapon = spectatee.weapon;
1750 self.punchangle = spectatee.punchangle;
1751 self.view_ofs = spectatee.view_ofs;
1752 self.v_angle = spectatee.v_angle;
1753 self.velocity = spectatee.velocity;
1754 self.dmg_take = spectatee.dmg_take;
1755 self.dmg_save = spectatee.dmg_save;
1756 self.dmg_inflictor = spectatee.dmg_inflictor;
1757 self.angles = spectatee.v_angle;
1758 self.fixangle = TRUE;
1759 setorigin(self, spectatee.origin);
1760 setsize(self, spectatee.mins, spectatee.maxs);
1761 SetZoomState(spectatee.zoomstate);
1764 float SpectateUpdate() {
1768 if (self == self.enemy)
1771 if(self.enemy.flags & FL_NOTARGET)
1774 SpectateCopy(self.enemy);
1779 float SpectateNext() {
1780 other = find(self.enemy, classname, "player");
1782 other = find(other, classname, "player");
1787 if(self.enemy.classname == "player") {
1789 WriteByte(MSG_ONE, SVC_SETVIEW);
1790 WriteEntity(MSG_ONE, self.enemy);
1791 self.wantswelcomemessage = 1;
1792 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1793 if(!SpectateUpdate())
1794 PutObserverInServer();
1803 ShowRespawnCountdown()
1805 Update a respawn countdown display.
1808 void ShowRespawnCountdown()
1811 if(self.deadflag == DEAD_NO) // just respawned?
1815 number = ceil(self.death_time - time);
1818 if(number <= self.respawn_countdown)
1820 self.respawn_countdown = number - 1;
1821 if(ceil(self.death_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
1822 announce(self, strcat("announcer/robotic/", ftos(number), ".wav"));
1827 void LeaveSpectatorMode()
1829 if(isJoinAllowed()) {
1830 if(!cvar("teamplay") || cvar("g_campaign") || cvar("g_balance_teams")) {
1831 self.classname = "player";
1832 if(cvar("g_campaign") || cvar("g_balance_teams") || cvar("g_balance_teams_force"))
1833 JoinBestTeam(self, FALSE, TRUE);
1834 if(cvar("g_campaign"))
1835 campaign_bots_may_start = 1;
1836 PutClientInServer();
1837 if(!(self.flags & FL_NOTARGET))
1838 bprint ("^4", self.netname, "^4 is playing now\n");
1839 centerprint(self,"");
1842 stuffcmd(self,"menu_showteamselect\n");
1847 //player may not join because of g_maxplayers is set
1848 centerprint_atprio(self, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT);
1853 * Determines whether the player is allowed to join. This depends on cvar
1854 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
1855 * it checks whether the number of currently playing players exceeds g_maxplayers.
1856 * @return bool TRUE if the player is allowed to join, false otherwise
1858 float isJoinAllowed() {
1859 if (!cvar("g_maxplayers"))
1863 local float currentlyPlaying;
1864 FOR_EACH_REALPLAYER(e) {
1865 if(e.classname == "player")
1866 currentlyPlaying += 1;
1868 if(currentlyPlaying < cvar("g_maxplayers"))
1875 * Checks whether the client is an observer or spectator, if so, he will get kicked after
1876 * g_maxplayers_spectator_blocktime seconds
1878 void checkSpectatorBlock() {
1879 if(self.classname == "spectator" || self.classname == "observer") {
1880 if( time > (self.spectatortime + cvar("g_maxplayers_spectator_blocktime")) ) {
1881 sprint(self, "^7You were kicked from the server because you are spectator and spectators aren't allowed at the moment.\n");
1887 float vercmp_recursive(string v1, string v2)
1893 dot1 = strstrofs(v1, ".", 0);
1894 dot2 = strstrofs(v2, ".", 0);
1898 s1 = substring(v1, 0, dot1);
1902 s2 = substring(v2, 0, dot2);
1904 r = stof(s1) - stof(s2);
1908 r = strcasecmp(s1, s2);
1921 return vercmp_recursive(substring(v1, dot1 + 1, 999), substring(v2, dot2 + 1, 999));
1924 float vercmp(string v1, string v2)
1926 if(strcasecmp(v1, v2) == 0) // early out check
1928 return vercmp_recursive(v1, v2);
1931 void ObserverThink()
1933 if (self.flags & FL_JUMPRELEASED) {
1934 if (self.BUTTON_JUMP && !self.version_mismatch) {
1935 self.welcomemessage_time = 0;
1936 self.flags = self.flags - FL_JUMPRELEASED;
1937 LeaveSpectatorMode();
1939 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
1940 self.welcomemessage_time = 0;
1941 self.flags = self.flags - FL_JUMPRELEASED;
1942 if(SpectateNext() == 1) {
1943 self.classname = "spectator";
1947 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
1948 self.flags = self.flags | FL_JUMPRELEASED;
1951 if(self.BUTTON_ZOOM)
1952 self.wantswelcomemessage = 0;
1953 if(self.wantswelcomemessage)
1954 PrintWelcomeMessage(self);
1957 void SpectatorThink()
1959 if (self.flags & FL_JUMPRELEASED) {
1960 if (self.BUTTON_JUMP && !self.version_mismatch) {
1961 self.welcomemessage_time = 0;
1962 self.flags = self.flags - FL_JUMPRELEASED;
1963 LeaveSpectatorMode();
1965 } else if(self.BUTTON_ATCK) {
1966 self.welcomemessage_time = 0;
1967 self.flags = self.flags - FL_JUMPRELEASED;
1968 if(SpectateNext() == 1) {
1969 self.classname = "spectator";
1971 self.classname = "observer";
1972 PutClientInServer();
1974 } else if (self.BUTTON_ATCK2) {
1975 self.welcomemessage_time = 0;
1976 self.flags = self.flags - FL_JUMPRELEASED;
1977 self.classname = "observer";
1978 PutClientInServer();
1980 if(!SpectateUpdate())
1981 PutObserverInServer();
1984 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
1985 self.flags = self.flags | FL_JUMPRELEASED;
1988 if(self.BUTTON_ZOOM)
1989 self.wantswelcomemessage = 0;
1990 if(self.wantswelcomemessage)
1991 PrintWelcomeMessage(self);
1992 self.flags = self.flags | FL_CLIENT | FL_NOTARGET;
1999 Called every frame for each client before the physics are run
2002 void() ctf_setstatus;
2003 .float spectatee_status;
2004 void PlayerPreThink (void)
2006 self.stat_sys_ticrate = cvar("sys_ticrate");
2007 self.stat_game_starttime = game_starttime;
2010 checkSpectatorBlock();
2014 if(self.netname_previous != self.netname)
2016 if(cvar("sv_eventlog"))
2017 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2018 if(self.netname_previous)
2019 strunzone(self.netname_previous);
2020 self.netname_previous = strzone(self.netname);
2024 if(self.version_nagtime)
2025 if(self.cvar_g_nexuizversion)
2026 if(time > self.version_nagtime)
2028 if(strstr(self.cvar_g_nexuizversion, "svn", 0) < 0)
2030 if(strstr(cvar_string("g_nexuizversion"), "svn", 0) >= 0)
2032 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
2033 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
2038 r = vercmp(self.cvar_g_nexuizversion, cvar_string("g_nexuizversion"));
2041 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n");
2042 sprint(self, strcat("\{1}^1NOTE: ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n"));
2046 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
2047 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
2051 self.version_nagtime = 0;
2055 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2057 sprint(self, strcat("godmode saved you ", ftos(self.max_armorvalue), " units of damage, cheater!\n"));
2058 self.max_armorvalue = 0;
2064 antilag_record(self);
2067 if(self.classname == "player") {
2068 // if(self.netname == "Wazat")
2069 // bprint(self.classname, "\n");
2071 CheckRules_Player();
2073 if(self.BUTTON_INFO)
2074 PrintWelcomeMessage(self);
2076 if(g_lms || !cvar("sv_spectate"))
2077 if((time - self.jointime) <= cvar("welcome_message_time"))
2078 PrintWelcomeMessage(self);
2080 if (intermission_running)
2082 IntermissionThink (); // otherwise a button could be missed between
2083 return; // the think tics
2086 if(self.teleport_time)
2087 if(time > self.teleport_time)
2089 self.teleport_time = 0;
2090 self.effects = self.effects - (self.effects & EF_NODRAW);
2091 if(self.weaponentity)
2092 self.weaponentity.flags = self.weaponentity.flags - (self.weaponentity.flags & EF_NODRAW);
2095 Nixnex_GiveCurrentWeapon();
2097 if(frametime > 0) // don't do this in cl_movement frames, just in server ticks
2098 UpdateSelectedPlayer();
2100 //don't allow the player to turn around while game is paused!
2101 if(timeoutStatus == 2) {
2102 self.v_angle = self.lastV_angle;
2103 self.angles = self.lastV_angle;
2104 self.fixangle = TRUE;
2107 if (self.deadflag != DEAD_NO)
2109 float button_pressed, force_respawn;
2111 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2112 force_respawn = (g_lms || cvar("g_forced_respawn"));
2113 if (self.deadflag == DEAD_DYING)
2116 self.deadflag = DEAD_RESPAWNING;
2117 else if(!button_pressed)
2118 self.deadflag = DEAD_DEAD;
2120 else if (self.deadflag == DEAD_DEAD)
2123 self.deadflag = DEAD_RESPAWNABLE;
2125 else if (self.deadflag == DEAD_RESPAWNABLE)
2128 self.deadflag = DEAD_RESPAWNING;
2130 else if (self.deadflag == DEAD_RESPAWNING)
2132 if(time > self.death_time)
2134 self.death_time = time + 1; // only retry once a second
2138 ShowRespawnCountdown();
2142 if(g_lms && !self.deadflag && cvar("g_lms_campcheck_interval"))
2146 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
2147 dist = self.oldorigin - self.origin;
2149 self.lms_traveled_distance += fabs(vlen(dist));
2151 if((cvar("g_campaign") && !campaign_bots_may_start) || (time < game_starttime))
2153 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
2154 self.lms_traveled_distance = 0;
2157 if(time > self.lms_nextcheck)
2159 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
2160 if(self.lms_traveled_distance < cvar("g_lms_campcheck_distance"))
2162 centerprint(self, cvar_string("g_lms_campcheck_message"));
2163 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
2164 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
2165 Damage(self, self, self, bound(0, cvar("g_lms_campcheck_damage"), self.health + self.armorvalue * cvar("g_balance_armor_blockpercent") + 5), DEATH_CAMP, self.origin, '0 0 0');
2167 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval");
2168 self.lms_traveled_distance = 0;
2172 if (self.BUTTON_CROUCH && !self.hook.state)
2177 self.view_ofs = PL_CROUCH_VIEW_OFS;
2178 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2179 player_setanim(self.anim_duck, FALSE, TRUE, TRUE);
2186 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2187 if (!trace_startsolid)
2189 self.crouch = FALSE;
2190 self.view_ofs = PL_VIEW_OFS;
2191 setsize (self, PL_MIN, PL_MAX);
2198 GrapplingHookFrame();
2207 minstagib_ammocheck();
2212 //self.angles_y=self.v_angle_y + 90; // temp
2214 //if (TetrisPreFrame()) return;
2215 } else if(gameover) {
2216 if (intermission_running)
2217 IntermissionThink (); // otherwise a button could be missed between
2219 } else if(self.classname == "observer") {
2221 } else if(self.classname == "spectator") {
2226 SetZoomState(self.BUTTON_ZOOM || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX));
2228 float oldspectatee_status;
2229 oldspectatee_status = self.spectatee_status;
2230 if(self.classname == "spectator")
2231 self.spectatee_status = num_for_edict(self.enemy);
2232 else if(self.classname == "observer")
2233 self.spectatee_status = num_for_edict(self);
2235 self.spectatee_status = 0;
2236 if(self.spectatee_status != oldspectatee_status)
2239 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2240 WriteByte(MSG_ONE, TE_CSQC_SPECTATING);
2241 WriteByte(MSG_ONE, self.spectatee_status);
2243 race_InitSpectator();
2246 if(self.teamkill_soundtime)
2247 if(time > self.teamkill_soundtime)
2249 self.teamkill_soundtime = 0;
2251 entity oldpusher, oldself;
2253 oldself = self; self = self.teamkill_soundsource;
2254 oldpusher = self.pusher; self.pusher = oldself;
2256 VoiceMessage("teamshoot_auto");
2258 self.pusher = oldpusher;
2262 target_voicescript_next(self);
2270 Called every frame for each client after the physics are run
2273 .float idlekick_lasttimeleft;
2274 .float race_penalty;
2275 .float race_penalty_nagged;
2276 .float race_penalty_nagtime;
2277 void PlayerPostThink (void)
2279 // Savage: Check for nameless players
2280 if (strlen(self.netname) < 1) {
2281 self.netname = "Player";
2282 stuffcmd(self, "seta _cl_name Player\n");
2288 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2291 bprint("^3", self.netname, "^3 was kicked for idling.\n");
2292 announce(self, "announcer/robotic/terminated.wav");
2296 else if(timeleft <= 10)
2298 if(timeleft != self.idlekick_lasttimeleft)
2300 centerprint_atprio(self, CENTERPRIO_IDLEKICK, strcat("^3Stop idling!\n^3Disconnecting in ", ftos(timeleft), "..."));
2301 announce(self, strcat("announcer/robotic/", ftos(timeleft), ".wav"));
2306 centerprint_expire(self, CENTERPRIO_IDLEKICK);
2308 self.idlekick_lasttimeleft = timeleft;
2311 if(self.classname == "player") {
2312 CheckRules_Player();
2317 if (intermission_running)
2318 return; // intermission or finale
2320 //PrintWelcomeMessage(self);
2321 //if (TetrisPostFrame()) return;
2323 // restart countdown
2324 if(time < game_starttime) {
2325 if (!cvar("sv_ready_restart_after_countdown"))
2327 if(self.movement != '0 0 0' && g_race && !g_race_qualifying)
2329 if(time < game_starttime - 2)
2331 if(!self.race_penalty_nagged)
2333 // TODO better notification for this!
2334 self.race_penalty_nagtime = 0;
2335 self.race_penalty_nagged = 1;
2338 else if(!self.race_penalty)
2340 self.race_penalty_nagtime = 0;
2341 self.race_penalty = time + 5;
2344 if(time > self.race_penalty_nagtime)
2346 if(self.race_penalty > time)
2348 centerprint_atprio(self, CENTERPRIO_IDLEKICK, "^1FIVE SECONDS PENALTY.");
2350 else if(self.race_penalty_nagged && time < game_starttime - 2)
2352 centerprint_atprio(self, CENTERPRIO_IDLEKICK, "^1DO NOT MOVE DURING THE COUNTDOWN.");
2354 self.race_penalty_nagtime = time + self.cvar_scr_centertime * 0.6;
2356 self.movetype = MOVETYPE_NONE;
2357 self.velocity = '0 0 0';
2358 self.avelocity = '0 0 0';
2359 self.movement = '0 0 0';
2362 else if (time < self.race_penalty)
2364 self.movetype = MOVETYPE_NONE;
2365 self.velocity = '0 0 0';
2366 self.avelocity = '0 0 0';
2367 self.movement = '0 0 0';
2371 //allow the player to move again if sv_ready_restart_after_countdown is not used and countdown is over
2372 if (!cvar("sv_ready_restart_after_countdown"))
2374 if(self.movetype == MOVETYPE_NONE)
2376 self.movetype = MOVETYPE_WALK;
2378 self.race_penalty = 0;
2379 self.race_penalty_nagged = 0;
2383 } else if (self.classname == "observer") {
2385 } else if (self.classname == "spectator") {
2391 for(i = 0; i < 1000; ++i)
2394 end = self.origin + '0 0 1024' + 512 * randomvec();
2395 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
2396 if(trace_fraction < 1)
2397 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
2399 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
2407 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);