2 float AI_STATUS_ROAMING = 1; // Bot is just crawling the map. No enemies at sight
3 float AI_STATUS_ATTACKING = 2; // There are enemies at sight
4 float AI_STATUS_RUNNING = 4; // Bot is bunny hopping
5 float AI_STATUS_DANGER_AHEAD = 8; // There is lava/slime/trigger_hurt ahead
6 float AI_STATUS_OUT_JUMPPAD = 16; // Trying to get out of a "vertical" jump pad
7 float AI_STATUS_OUT_WATER = 32; // Trying to get out of water
8 float AI_STATUS_WAYPOINT_PERSONAL_GOING = 64; // Going to a personal waypoint
9 float AI_STATUS_WAYPOINT_PERSONAL_REACHED = 128; // Personal waypoint reached
11 // utilities for path debugging
12 #ifdef DEBUG_TRACEWALK
14 float DEBUG_NODE_SUCCESS = 1;
15 float DEBUG_NODE_WARNING = 2;
16 float DEBUG_NODE_FAIL = 3;
20 void debugresetnodes()
22 debuglastnode = '0 0 0';
25 void debugnode(vector node)
27 if not(self.classname=="player")
30 if(debuglastnode=='0 0 0')
36 te_lightning2(world, node, debuglastnode);
40 void debugnodestatus(vector position, float status)
46 case DEBUG_NODE_SUCCESS:
49 case DEBUG_NODE_WARNING:
59 te_customflash(position, 40, 2, color);
64 // rough simulation of walking from one point to another to test if a path
65 // can be traveled, used for waypoint linking and havocbot
68 float navigation_testtracewalk;
69 float tracewalk(entity e, vector start, vector m1, vector m2, vector end, float movemode)
75 local float totaldist;
78 local float ignorehazards;
81 #ifdef DEBUG_TRACEWALK
89 dist = totaldist = vlen(move);
90 dir = normalize(move);
92 ignorehazards = FALSE;
94 // Analyze starting point
95 traceline(start, start, MOVE_NORMAL, e);
96 if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
100 traceline( start, start + '0 0 -65536', MOVE_NORMAL, e);
101 if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
103 ignorehazards = TRUE;
107 tracebox(start, m1, m2, start, MOVE_NOMONSTERS, e);
108 if (trace_startsolid)
111 #ifdef DEBUG_TRACEWALK
112 debugnodestatus(start, DEBUG_NODE_FAIL);
118 yaw = vectoyaw(move);
122 if (boxesoverlap(end, end, org + m1 + '-1 -1 -1', org + m2 + '1 1 1'))
125 #ifdef DEBUG_TRACEWALK
126 debugnodestatus(org, DEBUG_NODE_SUCCESS);
130 #ifdef DEBUG_TRACEWALK
138 dist = dist - stepdist;
139 traceline(org, org, MOVE_NORMAL, e);
142 if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
144 // hazards blocking path
145 #ifdef DEBUG_TRACEWALK
146 debugnodestatus(org, DEBUG_NODE_FAIL);
151 if (trace_dpstartcontents & DPCONTENTS_LIQUIDSMASK)
153 move = normalize(end - org);
154 tracebox(org, m1, m2, org + move * stepdist, movemode, e);
156 #ifdef DEBUG_TRACEWALK
157 debugnode(trace_endpos);
160 if (trace_fraction < 1)
163 org = trace_endpos - normalize(org - trace_endpos) * stepdist;
164 for(; org_z < end_z + self.maxs_z; org_z += stepdist)
166 #ifdef DEBUG_TRACEWALK
169 if(pointcontents(org) == CONTENT_EMPTY)
173 if not (pointcontents(org + '0 0 1') == CONTENT_EMPTY)
175 #ifdef DEBUG_TRACEWALK
176 debugnodestatus(org, DEBUG_NODE_FAIL);
188 move = dir * stepdist + org;
189 tracebox(org, m1, m2, move, movemode, e);
191 #ifdef DEBUG_TRACEWALK
192 debugnode(trace_endpos);
196 if (trace_fraction < 1)
198 // check if we can walk over this obstacle
199 tracebox(org + stepheightvec, m1, m2, move + stepheightvec, movemode, e);
200 if (trace_fraction < 1 || trace_startsolid)
202 #ifdef DEBUG_TRACEWALK
203 debugnodestatus(trace_endpos, DEBUG_NODE_WARNING);
207 traceline( org, move, movemode, e);
208 if ( trace_ent.classname == "door_rotating" || trace_ent.classname == "door")
210 local vector nextmove;
212 while(trace_ent.classname == "door_rotating" || trace_ent.classname == "door")
214 nextmove = move + (dir * stepdist);
215 traceline( move, nextmove, movemode, e);
221 // Check if we can jump over the obstacle
222 local vector jumpheight;
223 // this is an estimate, a proper calculation should involve the cvars sv_jumpvelocity and sv_gravity
224 jumpheight = (PL_VIEW_OFS_z + PL_MIN_z) * '0 0 1';
225 tracebox(org + jumpheight, m1, m2, move + jumpheight, movemode, e);
227 if (trace_fraction < 1)
229 #ifdef DEBUG_TRACEWALK
230 debugnodestatus(trace_endpos, DEBUG_NODE_FAIL);
232 return FALSE; // failed
234 // Here we will avoid the trace down because we jumped
245 // trace down from stepheight as far as possible and move there,
246 // if this starts in solid we try again without the stepup, and
247 // if that also fails we assume it is a wall
248 // (this is the same logic as the Quake walkmove function used)
249 tracebox(move, m1, m2, move + '0 0 -65536', movemode, e);
251 // moved successfully
255 c = pointcontents(org + '0 0 1');
256 if not(c == CONTENT_WATER || c == CONTENT_LAVA || c == CONTENT_SLIME)
266 // moved but didn't arrive at the intended destination
267 #ifdef DEBUG_TRACEWALK
268 debugnodestatus(org, DEBUG_NODE_FAIL);
275 // grenade tracing to decide the best pitch to fire at
278 entity tracetossfaketarget;
280 // traces multiple trajectories to find one that will impact the target
281 // 'end' vector is the place it aims for,
282 // returns TRUE only if it hit targ (don't target non-solid entities)
283 vector findtrajectory_velocity;
284 float findtrajectorywithleading(vector org, vector m1, vector m2, entity targ, float shotspeed, float shotspeedupward, float maxtime, float shotdelay, entity ignore)
286 local float c, savesolid, shottime;
287 local vector dir, end, v;
289 return FALSE; // could cause division by zero if calculated
290 if (targ.solid < SOLID_BBOX) // SOLID_NOT and SOLID_TRIGGER
291 return FALSE; // could never hit it
293 tracetossent = spawn();
294 tracetossent.owner = ignore;
295 setsize(tracetossent, m1, m2);
296 savesolid = targ.solid;
297 targ.solid = SOLID_NOT;
298 shottime = ((vlen(targ.origin - org) / shotspeed) + shotdelay);
299 v = targ.velocity * shottime + targ.origin;
300 tracebox(targ.origin, targ.mins, targ.maxs, v, FALSE, targ);
302 end = v + (targ.mins + targ.maxs) * 0.5;
303 if ((vlen(end - org) / shotspeed + 0.2) > maxtime)
306 targ.solid = savesolid;
310 if (!tracetossfaketarget)
311 tracetossfaketarget = spawn();
312 tracetossfaketarget.solid = savesolid;
313 tracetossfaketarget.movetype = targ.movetype;
314 setmodel(tracetossfaketarget, targ.model); // no low precision
315 tracetossfaketarget.model = targ.model;
316 tracetossfaketarget.modelindex = targ.modelindex;
317 setsize(tracetossfaketarget, targ.mins, targ.maxs);
318 setorigin(tracetossfaketarget, v);
321 dir = normalize(end - org);
322 while (c < 10) // 10 traces
324 setorigin(tracetossent, org); // reset
325 tracetossent.velocity = findtrajectory_velocity = normalize(dir) * shotspeed + shotspeedupward * '0 0 1';
326 tracetoss(tracetossent, ignore); // love builtin functions...
327 if (trace_ent == tracetossfaketarget) // done
329 targ.solid = savesolid;
332 tracetossfaketarget.solid = SOLID_NOT;
333 tracetossfaketarget.movetype = MOVETYPE_NONE;
334 tracetossfaketarget.model = "";
335 tracetossfaketarget.modelindex = 0;
336 // relink to remove it from physics considerations
337 setorigin(tracetossfaketarget, v);
341 dir_z = dir_z + 0.1; // aim up a little more
344 targ.solid = savesolid;
347 tracetossfaketarget.solid = SOLID_NOT;
348 tracetossfaketarget.movetype = MOVETYPE_NONE;
349 tracetossfaketarget.model = "";
350 tracetossfaketarget.modelindex = 0;
351 // relink to remove it from physics considerations
352 setorigin(tracetossfaketarget, v);
354 // leave a valid one even if it won't reach
355 findtrajectory_velocity = normalize(end - org) * shotspeed + shotspeedupward * '0 0 1';
363 .void(float t, float f1, float f2, entity e1, vector v1, vector v2, vector v3, vector v4) lag_func;
365 // upto 5 queued messages
369 .entity lag1_entity1;
378 .entity lag2_entity1;
387 .entity lag3_entity1;
396 .entity lag4_entity1;
405 .entity lag5_entity1;
413 if (self.lag1_time) if (time > self.lag1_time) {self.lag_func(self.lag1_time, self.lag1_float1, self.lag1_float2, self.lag1_entity1, self.lag1_vec1, self.lag1_vec2, self.lag1_vec3, self.lag1_vec4);self.lag1_time = 0;}
414 if (self.lag2_time) if (time > self.lag2_time) {self.lag_func(self.lag2_time, self.lag2_float1, self.lag2_float2, self.lag2_entity1, self.lag2_vec1, self.lag2_vec2, self.lag2_vec3, self.lag2_vec4);self.lag2_time = 0;}
415 if (self.lag3_time) if (time > self.lag3_time) {self.lag_func(self.lag3_time, self.lag3_float1, self.lag3_float2, self.lag3_entity1, self.lag3_vec1, self.lag3_vec2, self.lag3_vec3, self.lag3_vec4);self.lag3_time = 0;}
416 if (self.lag4_time) if (time > self.lag4_time) {self.lag_func(self.lag4_time, self.lag4_float1, self.lag4_float2, self.lag4_entity1, self.lag4_vec1, self.lag4_vec2, self.lag4_vec3, self.lag4_vec4);self.lag4_time = 0;}
417 if (self.lag5_time) if (time > self.lag5_time) {self.lag_func(self.lag5_time, self.lag5_float1, self.lag5_float2, self.lag5_entity1, self.lag5_vec1, self.lag5_vec2, self.lag5_vec3, self.lag5_vec4);self.lag5_time = 0;}
420 float lag_additem(float t, float f1, float f2, entity e1, vector v1, vector v2, vector v3, vector v4)
422 if (self.lag1_time == 0) {self.lag1_time = t;self.lag1_float1 = f1;self.lag1_float2 = f2;self.lag1_entity1 = e1;self.lag1_vec1 = v1;self.lag1_vec2 = v2;self.lag1_vec3 = v3;self.lag1_vec4 = v4;return TRUE;}
423 if (self.lag2_time == 0) {self.lag2_time = t;self.lag2_float1 = f1;self.lag2_float2 = f2;self.lag2_entity1 = e1;self.lag2_vec1 = v1;self.lag2_vec2 = v2;self.lag2_vec3 = v3;self.lag2_vec4 = v4;return TRUE;}
424 if (self.lag3_time == 0) {self.lag3_time = t;self.lag3_float1 = f1;self.lag3_float2 = f2;self.lag3_entity1 = e1;self.lag3_vec1 = v1;self.lag3_vec2 = v2;self.lag3_vec3 = v3;self.lag3_vec4 = v4;return TRUE;}
425 if (self.lag4_time == 0) {self.lag4_time = t;self.lag4_float1 = f1;self.lag4_float2 = f2;self.lag4_entity1 = e1;self.lag4_vec1 = v1;self.lag4_vec2 = v2;self.lag4_vec3 = v3;self.lag4_vec4 = v4;return TRUE;}
426 if (self.lag5_time == 0) {self.lag5_time = t;self.lag5_float1 = f1;self.lag5_float2 = f2;self.lag5_entity1 = e1;self.lag5_vec1 = v1;self.lag5_vec2 = v2;self.lag5_vec3 = v3;self.lag5_vec4 = v4;return TRUE;}
427 // no room for it (what is the best thing to do here??)
432 // Random skill system
433 .float bot_thinkskill;
434 .float bot_mouseskill;
435 .float bot_predictionskill;
436 .float bot_offsetskill;
439 // spawnfunc_waypoint navigation system
441 // itemscore = (howmuchmoreIwant / howmuchIcanwant) / itemdistance
442 // waypointscore = 0.7 / waypointdistance
444 .entity wp00, wp01, wp02, wp03, wp04, wp05, wp06, wp07;
445 .entity wp08, wp09, wp10, wp11, wp12, wp13, wp14, wp15;
446 .entity wp16, wp17, wp18, wp19, wp20, wp21, wp22, wp23, wp24, wp25, wp26, wp27, wp28, wp29, wp30, wp31;
447 .float wp00mincost, wp01mincost, wp02mincost, wp03mincost, wp04mincost, wp05mincost, wp06mincost, wp07mincost;
448 .float wp08mincost, wp09mincost, wp10mincost, wp11mincost, wp12mincost, wp13mincost, wp14mincost, wp15mincost;
449 .float wp16mincost, wp17mincost, wp18mincost, wp19mincost, wp20mincost, wp21mincost, wp22mincost, wp23mincost, wp24mincost, wp25mincost, wp26mincost, wp27mincost, wp28mincost, wp29mincost, wp30mincost, wp31mincost;
450 .float wpfire, wpcost, wpconsidered;
453 .vector wpnearestpoint;
455 // stack of current goals (the last one of which may be an item or other
456 // desirable object, the rest are typically waypoints to reach it)
457 .entity goalcurrent, goalstack01, goalstack02, goalstack03;
458 .entity goalstack04, goalstack05, goalstack06, goalstack07;
459 .entity goalstack08, goalstack09, goalstack10, goalstack11;
460 .entity goalstack12, goalstack13, goalstack14, goalstack15;
461 .entity goalstack16, goalstack17, goalstack18, goalstack19;
462 .entity goalstack20, goalstack21, goalstack22, goalstack23;
463 .entity goalstack24, goalstack25, goalstack26, goalstack27;
464 .entity goalstack28, goalstack29, goalstack30, goalstack31;
466 .entity nearestwaypoint;
467 .float nearestwaypointtimeout;
469 // used during navigation_goalrating_begin/end sessions
470 #define MAX_BESTGOALS 3
471 float bestgoalswindex;
472 float bestgoalsrindex;
473 float navigation_bestrating;
474 entity navigation_bestgoals[MAX_BESTGOALS];
475 .float navigation_hasgoals;
477 /////////////////////////////////////////////////////////////////////////////
478 // spawnfunc_waypoint management
479 /////////////////////////////////////////////////////////////////////////////
481 // waypoints with this flag are not saved, they are automatically generated
482 // waypoints like jump pads, teleporters, and items
483 float WAYPOINTFLAG_GENERATED = 8388608;
484 float WAYPOINTFLAG_ITEM = 4194304;
485 float WAYPOINTFLAG_TELEPORT = 2097152;
486 float WAYPOINTFLAG_NORELINK = 1048576;
487 float WAYPOINTFLAG_PERSONAL = 524288;
489 // add a new link to the spawnfunc_waypoint, replacing the furthest link it already has
490 void waypoint_addlink(entity from, entity to)
496 if (from.wpflags & WAYPOINTFLAG_NORELINK)
499 if (from.wp00 == to) return;if (from.wp01 == to) return;if (from.wp02 == to) return;if (from.wp03 == to) return;
500 if (from.wp04 == to) return;if (from.wp05 == to) return;if (from.wp06 == to) return;if (from.wp07 == to) return;
501 if (from.wp08 == to) return;if (from.wp09 == to) return;if (from.wp10 == to) return;if (from.wp11 == to) return;
502 if (from.wp12 == to) return;if (from.wp13 == to) return;if (from.wp14 == to) return;if (from.wp15 == to) return;
503 if (from.wp16 == to) return;if (from.wp17 == to) return;if (from.wp18 == to) return;if (from.wp19 == to) return;
504 if (from.wp20 == to) return;if (from.wp21 == to) return;if (from.wp22 == to) return;if (from.wp23 == to) return;
505 if (from.wp24 == to) return;if (from.wp25 == to) return;if (from.wp26 == to) return;if (from.wp27 == to) return;
506 if (from.wp28 == to) return;if (from.wp29 == to) return;if (from.wp30 == to) return;if (from.wp31 == to) return;
508 if (to.wpisbox || from.wpisbox)
510 // if either is a box we have to find the nearest points on them to
511 // calculate the distance properly
512 local vector v1, v2, m1, m2;
516 v1_x = bound(m1_x, v1_x, m2_x);
517 v1_y = bound(m1_y, v1_y, m2_y);
518 v1_z = bound(m1_z, v1_z, m2_z);
522 v2_x = bound(m1_x, v2_x, m2_x);
523 v2_y = bound(m1_y, v2_y, m2_y);
524 v2_z = bound(m1_z, v2_z, m2_z);
529 c = vlen(to.origin - from.origin);
531 if (from.wp31mincost < c) return;
532 if (from.wp30mincost < c) {from.wp31 = to;from.wp31mincost = c;return;} from.wp31 = from.wp30;from.wp31mincost = from.wp30mincost;
533 if (from.wp29mincost < c) {from.wp30 = to;from.wp30mincost = c;return;} from.wp30 = from.wp29;from.wp30mincost = from.wp29mincost;
534 if (from.wp28mincost < c) {from.wp29 = to;from.wp29mincost = c;return;} from.wp29 = from.wp28;from.wp29mincost = from.wp28mincost;
535 if (from.wp27mincost < c) {from.wp28 = to;from.wp28mincost = c;return;} from.wp28 = from.wp27;from.wp28mincost = from.wp27mincost;
536 if (from.wp26mincost < c) {from.wp27 = to;from.wp27mincost = c;return;} from.wp27 = from.wp26;from.wp27mincost = from.wp26mincost;
537 if (from.wp25mincost < c) {from.wp26 = to;from.wp26mincost = c;return;} from.wp26 = from.wp25;from.wp26mincost = from.wp25mincost;
538 if (from.wp24mincost < c) {from.wp25 = to;from.wp25mincost = c;return;} from.wp25 = from.wp24;from.wp25mincost = from.wp24mincost;
539 if (from.wp23mincost < c) {from.wp24 = to;from.wp24mincost = c;return;} from.wp24 = from.wp23;from.wp24mincost = from.wp23mincost;
540 if (from.wp22mincost < c) {from.wp23 = to;from.wp23mincost = c;return;} from.wp23 = from.wp22;from.wp23mincost = from.wp22mincost;
541 if (from.wp21mincost < c) {from.wp22 = to;from.wp22mincost = c;return;} from.wp22 = from.wp21;from.wp22mincost = from.wp21mincost;
542 if (from.wp20mincost < c) {from.wp21 = to;from.wp21mincost = c;return;} from.wp21 = from.wp20;from.wp21mincost = from.wp20mincost;
543 if (from.wp19mincost < c) {from.wp20 = to;from.wp20mincost = c;return;} from.wp20 = from.wp19;from.wp20mincost = from.wp19mincost;
544 if (from.wp18mincost < c) {from.wp19 = to;from.wp19mincost = c;return;} from.wp19 = from.wp18;from.wp19mincost = from.wp18mincost;
545 if (from.wp17mincost < c) {from.wp18 = to;from.wp18mincost = c;return;} from.wp18 = from.wp17;from.wp18mincost = from.wp17mincost;
546 if (from.wp16mincost < c) {from.wp17 = to;from.wp17mincost = c;return;} from.wp17 = from.wp16;from.wp17mincost = from.wp16mincost;
547 if (from.wp15mincost < c) {from.wp16 = to;from.wp16mincost = c;return;} from.wp16 = from.wp15;from.wp16mincost = from.wp15mincost;
548 if (from.wp14mincost < c) {from.wp15 = to;from.wp15mincost = c;return;} from.wp15 = from.wp14;from.wp15mincost = from.wp14mincost;
549 if (from.wp13mincost < c) {from.wp14 = to;from.wp14mincost = c;return;} from.wp14 = from.wp13;from.wp14mincost = from.wp13mincost;
550 if (from.wp12mincost < c) {from.wp13 = to;from.wp13mincost = c;return;} from.wp13 = from.wp12;from.wp13mincost = from.wp12mincost;
551 if (from.wp11mincost < c) {from.wp12 = to;from.wp12mincost = c;return;} from.wp12 = from.wp11;from.wp12mincost = from.wp11mincost;
552 if (from.wp10mincost < c) {from.wp11 = to;from.wp11mincost = c;return;} from.wp11 = from.wp10;from.wp11mincost = from.wp10mincost;
553 if (from.wp09mincost < c) {from.wp10 = to;from.wp10mincost = c;return;} from.wp10 = from.wp09;from.wp10mincost = from.wp09mincost;
554 if (from.wp08mincost < c) {from.wp09 = to;from.wp09mincost = c;return;} from.wp09 = from.wp08;from.wp09mincost = from.wp08mincost;
555 if (from.wp07mincost < c) {from.wp08 = to;from.wp08mincost = c;return;} from.wp08 = from.wp07;from.wp08mincost = from.wp07mincost;
556 if (from.wp06mincost < c) {from.wp07 = to;from.wp07mincost = c;return;} from.wp07 = from.wp06;from.wp07mincost = from.wp06mincost;
557 if (from.wp05mincost < c) {from.wp06 = to;from.wp06mincost = c;return;} from.wp06 = from.wp05;from.wp06mincost = from.wp05mincost;
558 if (from.wp04mincost < c) {from.wp05 = to;from.wp05mincost = c;return;} from.wp05 = from.wp04;from.wp05mincost = from.wp04mincost;
559 if (from.wp03mincost < c) {from.wp04 = to;from.wp04mincost = c;return;} from.wp04 = from.wp03;from.wp04mincost = from.wp03mincost;
560 if (from.wp02mincost < c) {from.wp03 = to;from.wp03mincost = c;return;} from.wp03 = from.wp02;from.wp03mincost = from.wp02mincost;
561 if (from.wp01mincost < c) {from.wp02 = to;from.wp02mincost = c;return;} from.wp02 = from.wp01;from.wp02mincost = from.wp01mincost;
562 if (from.wp00mincost < c) {from.wp01 = to;from.wp01mincost = c;return;} from.wp01 = from.wp00;from.wp01mincost = from.wp00mincost;
563 from.wp00 = to;from.wp00mincost = c;return;
566 // fields you can query using prvm_global server to get some statistics about waypoint linking culling
567 float relink_total, relink_walkculled, relink_pvsculled, relink_lengthculled;
569 // relink this spawnfunc_waypoint
570 // (precompile a list of all reachable waypoints from this spawnfunc_waypoint)
572 void waypoint_think()
575 local vector sv, sm1, sm2, ev, em1, em2, dv;
576 //dprint("waypoint_think wpisbox = ", ftos(self.wpisbox), "\n");
577 sm1 = self.origin + self.mins;
578 sm2 = self.origin + self.maxs;
579 stepheightvec = cvar("sv_stepheight") * '0 0 1';
580 for(e = world; (e = find(e, classname, "waypoint")); )
582 if (boxesoverlap(self.absmin, self.absmax, e.absmin, e.absmax))
584 waypoint_addlink(self, e);
585 waypoint_addlink(e, self);
590 if(!checkpvs(self.origin, e))
596 sv_x = bound(sm1_x, sv_x, sm2_x);
597 sv_y = bound(sm1_y, sv_y, sm2_y);
598 sv_z = bound(sm1_z, sv_z, sm2_z);
600 em1 = e.origin + e.mins;
601 em2 = e.origin + e.maxs;
602 ev_x = bound(em1_x, ev_x, em2_x);
603 ev_y = bound(em1_y, ev_y, em2_y);
604 ev_z = bound(em1_z, ev_z, em2_z);
607 if (vlen(dv) >= 1050) // max search distance in XY
609 ++relink_lengthculled;
612 navigation_testtracewalk = 0;
615 tracebox(sv - PL_MIN_z * '0 0 1', PL_MIN, PL_MAX, sv, FALSE, self);
616 if (!trace_startsolid)
618 //dprint("sv deviation", vtos(trace_endpos - sv), "\n");
619 sv = trace_endpos + '0 0 1';
624 tracebox(ev - PL_MIN_z * '0 0 1', PL_MIN, PL_MAX, ev, FALSE, e);
625 if (!trace_startsolid)
627 //dprint("ev deviation", vtos(trace_endpos - ev), "\n");
628 ev = trace_endpos + '0 0 1';
631 //traceline(self.origin, e.origin, FALSE, world);
632 //if (trace_fraction == 1)
633 if (!self.wpisbox && tracewalk(self, sv, PL_MIN, PL_MAX, ev, MOVE_NOMONSTERS))
634 waypoint_addlink(self, e);
636 relink_walkculled += 0.5;
637 if (!e.wpisbox && tracewalk(e, ev, PL_MIN, PL_MAX, sv, MOVE_NOMONSTERS))
638 waypoint_addlink(e, self);
640 relink_walkculled += 0.5;
643 navigation_testtracewalk = 0;
646 void waypoint_clearlinks(entity wp)
648 // clear links to other waypoints
651 wp.wp00 = wp.wp01 = wp.wp02 = wp.wp03 = wp.wp04 = wp.wp05 = wp.wp06 = wp.wp07 = world;wp.wp00mincost = wp.wp01mincost = wp.wp02mincost = wp.wp03mincost = wp.wp04mincost = wp.wp05mincost = wp.wp06mincost = wp.wp07mincost = f;
652 wp.wp08 = wp.wp09 = wp.wp10 = wp.wp11 = wp.wp12 = wp.wp13 = wp.wp14 = wp.wp15 = world;wp.wp08mincost = wp.wp09mincost = wp.wp10mincost = wp.wp11mincost = wp.wp12mincost = wp.wp13mincost = wp.wp14mincost = wp.wp15mincost = f;
653 wp.wp16 = wp.wp17 = wp.wp18 = wp.wp19 = wp.wp20 = wp.wp21 = wp.wp22 = wp.wp23 = world;wp.wp16mincost = wp.wp17mincost = wp.wp18mincost = wp.wp19mincost = wp.wp20mincost = wp.wp21mincost = wp.wp22mincost = wp.wp23mincost = f;
654 wp.wp24 = wp.wp25 = wp.wp26 = wp.wp27 = wp.wp28 = wp.wp29 = wp.wp30 = wp.wp31 = world;wp.wp24mincost = wp.wp25mincost = wp.wp26mincost = wp.wp27mincost = wp.wp28mincost = wp.wp29mincost = wp.wp30mincost = wp.wp31mincost = f;
657 // tell a spawnfunc_waypoint to relink
658 void waypoint_schedulerelink(entity wp)
662 // TODO: add some sort of visible box in edit mode for box waypoints
663 if (cvar("g_waypointeditor"))
668 setmodel(wp, "models/runematch/rune.mdl"); wp.effects = EF_LOWPRECISION;
670 if (wp.wpflags & WAYPOINTFLAG_ITEM)
671 wp.colormod = '1 0 0';
672 else if (wp.wpflags & WAYPOINTFLAG_GENERATED)
673 wp.colormod = '1 1 0';
675 wp.colormod = '1 1 1';
679 wp.wpisbox = vlen(wp.size) > 0;
682 if (!(wp.wpflags & WAYPOINTFLAG_NORELINK))
683 waypoint_clearlinks(wp);
684 // schedule an actual relink on next frame
685 wp.think = waypoint_think;
687 wp.effects = EF_LOWPRECISION;
690 // create a new spawnfunc_waypoint and automatically link it to other waypoints, and link
691 // them back to it as well
692 // (suitable for spawnfunc_waypoint editor)
693 entity waypoint_spawn(vector m1, vector m2, float f)
697 w = find(world, classname, "waypoint");
699 if not(f & WAYPOINTFLAG_PERSONAL)
702 // if a matching spawnfunc_waypoint already exists, don't add a duplicate
703 if (boxesoverlap(m1, m2, w.absmin, w.absmax))
705 w = find(w, classname, "waypoint");
709 w.classname = "waypoint";
711 setorigin(w, (m1 + m2) * 0.5);
712 setsize(w, m1 - w.origin, m2 - w.origin);
713 if (vlen(w.size) > 0)
716 if(!(f & WAYPOINTFLAG_GENERATED))
719 traceline(w.origin + '0 0 1', w.origin + PL_MIN_z * '0 0 1' - '0 0 1', MOVE_NOMONSTERS, w);
720 if (trace_fraction < 1)
721 setorigin(w, trace_endpos - PL_MIN_z * '0 0 1');
723 // check if the start position is stuck
724 tracebox(w.origin, PL_MIN + '-1 -1 -1', PL_MAX + '1 1 1', w.origin, MOVE_NOMONSTERS, w);
725 if (trace_startsolid)
727 org = w.origin + '0 0 26';
728 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
731 org = w.origin + '2 2 2';
732 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
735 org = w.origin + '-2 -2 2';
736 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
739 org = w.origin + '-2 2 2';
740 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
743 org = w.origin + '2 -2 2';
744 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
747 // this WP is in solid, refuse it
748 dprint("Killed a waypoint that was stuck in solid at ", vtos(org), "\n");
756 setorigin(w, org * 0.05 + trace_endpos * 0.95); // don't trust the trace fully
759 tracebox(w.origin, PL_MIN, PL_MAX, w.origin - '0 0 128', MOVE_WORLDONLY, w);
762 dprint("Killed a waypoint that was stuck in solid ", vtos(w.origin), "\n");
768 if(trace_fraction == 1)
770 dprint("Killed a waypoint that was stuck in air at ", vtos(w.origin), "\n");
774 trace_endpos_z += 0.1; // don't trust the trace fully
775 // dprint("Moved waypoint at ", vtos(w.origin), " by ", ftos(vlen(w.origin - trace_endpos)));
776 // dprint(" direction: ", vtos((trace_endpos - w.origin)), "\n");
777 setorigin(w, trace_endpos);
781 waypoint_clearlinks(w);
782 //waypoint_schedulerelink(w);
786 // spawnfunc_waypoint map entity
787 void spawnfunc_waypoint()
789 setorigin(self, self.origin);
790 // schedule a relink after other waypoints have had a chance to spawn
791 waypoint_clearlinks(self);
792 //waypoint_schedulerelink(self);
795 // remove a spawnfunc_waypoint, and schedule all neighbors to relink
796 void waypoint_remove(entity e)
798 // tell all linked waypoints that they need to relink
799 waypoint_schedulerelink(e.wp00);
800 waypoint_schedulerelink(e.wp01);
801 waypoint_schedulerelink(e.wp02);
802 waypoint_schedulerelink(e.wp03);
803 waypoint_schedulerelink(e.wp04);
804 waypoint_schedulerelink(e.wp05);
805 waypoint_schedulerelink(e.wp06);
806 waypoint_schedulerelink(e.wp07);
807 waypoint_schedulerelink(e.wp08);
808 waypoint_schedulerelink(e.wp09);
809 waypoint_schedulerelink(e.wp10);
810 waypoint_schedulerelink(e.wp11);
811 waypoint_schedulerelink(e.wp12);
812 waypoint_schedulerelink(e.wp13);
813 waypoint_schedulerelink(e.wp14);
814 waypoint_schedulerelink(e.wp15);
815 waypoint_schedulerelink(e.wp16);
816 waypoint_schedulerelink(e.wp17);
817 waypoint_schedulerelink(e.wp18);
818 waypoint_schedulerelink(e.wp19);
819 waypoint_schedulerelink(e.wp20);
820 waypoint_schedulerelink(e.wp21);
821 waypoint_schedulerelink(e.wp22);
822 waypoint_schedulerelink(e.wp23);
823 waypoint_schedulerelink(e.wp24);
824 waypoint_schedulerelink(e.wp25);
825 waypoint_schedulerelink(e.wp26);
826 waypoint_schedulerelink(e.wp27);
827 waypoint_schedulerelink(e.wp28);
828 waypoint_schedulerelink(e.wp29);
829 waypoint_schedulerelink(e.wp30);
830 waypoint_schedulerelink(e.wp31);
831 // and now remove the spawnfunc_waypoint
835 // empties the map of waypoints
836 void waypoint_removeall()
838 local entity head, next;
839 head = findchain(classname, "waypoint");
848 // tell all waypoints to relink
849 // (is this useful at all?)
850 void waypoint_schedulerelinkall()
853 relink_total = relink_walkculled = relink_pvsculled = relink_lengthculled = 0;
854 head = findchain(classname, "waypoint");
857 waypoint_schedulerelink(head);
862 // Load waypoint links from file
863 float botframe_cachedwaypointlinks;
864 float waypoint_load_links()
866 local string filename, s;
867 local float file, tokens, c, found;
868 local entity wp_from, wp_to;
869 local vector wp_to_pos, wp_from_pos;
870 filename = strcat("maps/", mapname);
871 filename = strcat(filename, ".waypoints.cache");
872 file = fopen(filename, FILE_READ);
876 dprint("waypoint links load from ");
888 tokens = tokenizebyseparator(s, "*");
897 wp_from_pos = stov(argv(0));
898 wp_to_pos = stov(argv(1));
900 // Search "from" waypoint
901 if(wp_from.origin!=wp_from_pos)
903 wp_from = findradius(wp_from_pos, 1);
907 if(vlen(wp_from.origin-wp_from_pos)<1)
908 if(wp_from.classname == "waypoint")
913 wp_from = wp_from.chain;
918 // can't find that waypoint
924 // Search "to" waypoint
925 wp_to = findradius(wp_to_pos, 1);
929 if(vlen(wp_to.origin-wp_to_pos)<1)
930 if(wp_to.classname == "waypoint")
940 // can't find that waypoint
946 waypoint_addlink(wp_from, wp_to);
953 dprint(" waypoint links from maps/");
955 dprint(".waypoints.cache\n");
957 botframe_cachedwaypointlinks = TRUE;
961 float botframe_loadedforcedlinks;
962 void waypoint_load_links_hardwired()
964 local string filename, s;
965 local float file, tokens, c, found;
966 local entity wp_from, wp_to;
967 local vector wp_to_pos, wp_from_pos;
968 filename = strcat("maps/", mapname);
969 filename = strcat(filename, ".waypoints.hardwired");
970 file = fopen(filename, FILE_READ);
972 botframe_loadedforcedlinks = TRUE;
976 dprint("waypoint links load from ");
988 if(substring(s, 0, 2)=="//")
991 if(substring(s, 0, 1)=="#")
994 tokens = tokenizebyseparator(s, "*");
999 wp_from_pos = stov(argv(0));
1000 wp_to_pos = stov(argv(1));
1002 // Search "from" waypoint
1003 if(wp_from.origin!=wp_from_pos)
1005 wp_from = findradius(wp_from_pos, 1);
1009 if(vlen(wp_from.origin-wp_from_pos)<1)
1010 if(wp_from.classname == "waypoint")
1015 wp_from = wp_from.chain;
1020 print(strcat("NOTICE: Can not find waypoint at ", vtos(wp_from_pos), ". Path skipped\n"));
1025 // Search "to" waypoint
1026 wp_to = findradius(wp_to_pos, 1);
1030 if(vlen(wp_to.origin-wp_to_pos)<1)
1031 if(wp_to.classname == "waypoint")
1036 wp_to = wp_to.chain;
1041 print(strcat("NOTICE: Can not find waypoint at ", vtos(wp_to_pos), ". Path skipped\n"));
1046 waypoint_addlink(wp_from, wp_to);
1053 dprint(" waypoint links from maps/");
1055 dprint(".waypoints.hardwired\n");
1059 // Save all waypoint links to a file
1060 void waypoint_save_links()
1062 local string filename, s;
1063 local float file, c, i;
1064 local entity w, link;
1065 filename = strcat("maps/", mapname);
1066 filename = strcat(filename, ".waypoints.cache");
1067 file = fopen(filename, FILE_WRITE);
1070 print("waypoint links save to ");
1075 w = findchain(classname, "waypoint");
1083 // for i in $(seq -w 0 31); do echo "case $i:link = w.wp$i; break;"; done;
1084 case 00:link = w.wp00; break;
1085 case 01:link = w.wp01; break;
1086 case 02:link = w.wp02; break;
1087 case 03:link = w.wp03; break;
1088 case 04:link = w.wp04; break;
1089 case 05:link = w.wp05; break;
1090 case 06:link = w.wp06; break;
1091 case 07:link = w.wp07; break;
1092 case 08:link = w.wp08; break;
1093 case 09:link = w.wp09; break;
1094 case 10:link = w.wp10; break;
1095 case 11:link = w.wp11; break;
1096 case 12:link = w.wp12; break;
1097 case 13:link = w.wp13; break;
1098 case 14:link = w.wp14; break;
1099 case 15:link = w.wp15; break;
1100 case 16:link = w.wp16; break;
1101 case 17:link = w.wp17; break;
1102 case 18:link = w.wp18; break;
1103 case 19:link = w.wp19; break;
1104 case 20:link = w.wp20; break;
1105 case 21:link = w.wp21; break;
1106 case 22:link = w.wp22; break;
1107 case 23:link = w.wp23; break;
1108 case 24:link = w.wp24; break;
1109 case 25:link = w.wp25; break;
1110 case 26:link = w.wp26; break;
1111 case 27:link = w.wp27; break;
1112 case 28:link = w.wp28; break;
1113 case 29:link = w.wp29; break;
1114 case 30:link = w.wp30; break;
1115 case 31:link = w.wp31; break;
1121 s = strcat(vtos(w.origin), "*", vtos(link.origin), "\n");
1128 botframe_cachedwaypointlinks = TRUE;
1132 print(" waypoints links to maps/");
1134 print(".waypoints.cache\n");
1137 // save waypoints to gamedir/data/maps/mapname.waypoints
1138 void waypoint_saveall()
1140 local string filename, s;
1141 local float file, c;
1143 filename = strcat("maps/", mapname);
1144 filename = strcat(filename, ".waypoints");
1145 file = fopen(filename, FILE_WRITE);
1149 w = findchain(classname, "waypoint");
1152 if (!(w.wpflags & WAYPOINTFLAG_GENERATED))
1154 s = strcat(vtos(w.origin + w.mins), "\n");
1155 s = strcat(s, vtos(w.origin + w.maxs));
1156 s = strcat(s, "\n");
1157 s = strcat(s, ftos(w.wpflags));
1158 s = strcat(s, "\n");
1167 bprint(" waypoints to maps/");
1169 bprint(".waypoints\n");
1173 bprint("waypoint save to ");
1175 bprint(" failed\n");
1177 waypoint_save_links();
1178 botframe_loadedforcedlinks = FALSE;
1181 // load waypoints from file
1182 float waypoint_loadall()
1184 local string filename, s;
1185 local float file, cwp, cwb, fl;
1186 local vector m1, m2;
1189 filename = strcat("maps/", mapname);
1190 filename = strcat(filename, ".waypoints");
1191 file = fopen(filename, FILE_READ);
1208 waypoint_spawn(m1, m2, fl);
1217 dprint(" waypoints and ");
1219 dprint(" wayboxes from maps/");
1221 dprint(".waypoints\n");
1225 dprint("waypoint load from ");
1227 dprint(" failed\n");
1232 void waypoint_spawnforitem(entity e)
1237 if(!bot_waypoints_for_items)
1241 org = e.origin + (e.mins + e.maxs) * 0.5;
1243 // Calculate the altitude where the waypoint will be placed
1244 traceline(e.origin, e.origin + '0 0 -65535', TRUE, e);
1245 if(e.origin_z + e.mins_z - trace_endpos_z < PL_MAX_z - PL_MIN_z + 10)
1246 org_z = trace_endpos_z + PL_MAX_z - PL_MIN_z;
1250 e.nearestwaypointtimeout = time + 1000000000;
1251 // don't spawn an item spawnfunc_waypoint if it already exists
1252 w = findchain(classname, "waypoint");
1257 if (boxesoverlap(org, org, w.absmin, w.absmax))
1259 e.nearestwaypoint = w;
1265 if (vlen(w.origin - org) < 16)
1267 e.nearestwaypoint = w;
1273 e.nearestwaypoint = waypoint_spawn(org, org, WAYPOINTFLAG_GENERATED | WAYPOINTFLAG_ITEM);
1276 void waypoint_spawnforteleporter(entity e, vector destination, float timetaken)
1280 w = waypoint_spawn(e.absmin, e.absmax, WAYPOINTFLAG_GENERATED | WAYPOINTFLAG_TELEPORT | WAYPOINTFLAG_NORELINK);
1281 dw = waypoint_spawn(destination, destination, WAYPOINTFLAG_GENERATED);
1282 // one way link to the destination
1284 w.wp00mincost = timetaken; // this is just for jump pads
1285 // the teleporter's nearest spawnfunc_waypoint is this one
1286 // (teleporters are not goals, so this is probably useless)
1287 e.nearestwaypoint = w;
1288 e.nearestwaypointtimeout = time + 1000000000;
1291 entity waypoint_spawnpersonal(vector position)
1295 w = waypoint_spawn(position, position, WAYPOINTFLAG_GENERATED | WAYPOINTFLAG_PERSONAL);
1296 w.nearestwaypoint = world;
1297 w.nearestwaypointtimeout = 0;
1303 /////////////////////////////////////////////////////////////////////////////
1305 /////////////////////////////////////////////////////////////////////////////
1307 // completely empty the goal stack, used when deciding where to go
1308 void navigation_clearroute()
1310 self.navigation_hasgoals = FALSE;
1311 self.goalcurrent = world;
1312 self.goalstack01 = world;
1313 self.goalstack02 = world;
1314 self.goalstack03 = world;
1315 self.goalstack04 = world;
1316 self.goalstack05 = world;
1317 self.goalstack06 = world;
1318 self.goalstack07 = world;
1319 self.goalstack08 = world;
1320 self.goalstack09 = world;
1321 self.goalstack10 = world;
1322 self.goalstack11 = world;
1323 self.goalstack12 = world;
1324 self.goalstack13 = world;
1325 self.goalstack14 = world;
1326 self.goalstack15 = world;
1327 self.goalstack16 = world;
1328 self.goalstack17 = world;
1329 self.goalstack18 = world;
1330 self.goalstack19 = world;
1331 self.goalstack20 = world;
1332 self.goalstack21 = world;
1333 self.goalstack22 = world;
1334 self.goalstack23 = world;
1335 self.goalstack24 = world;
1336 self.goalstack25 = world;
1337 self.goalstack26 = world;
1338 self.goalstack27 = world;
1339 self.goalstack28 = world;
1340 self.goalstack29 = world;
1341 self.goalstack30 = world;
1342 self.goalstack31 = world;
1345 // add a new goal at the beginning of the stack
1346 // (in other words: add a new prerequisite before going to the later goals)
1347 void navigation_pushroute(entity e)
1349 self.goalstack31 = self.goalstack30;
1350 self.goalstack30 = self.goalstack29;
1351 self.goalstack29 = self.goalstack28;
1352 self.goalstack28 = self.goalstack27;
1353 self.goalstack27 = self.goalstack26;
1354 self.goalstack26 = self.goalstack25;
1355 self.goalstack25 = self.goalstack24;
1356 self.goalstack24 = self.goalstack23;
1357 self.goalstack23 = self.goalstack22;
1358 self.goalstack22 = self.goalstack21;
1359 self.goalstack21 = self.goalstack20;
1360 self.goalstack20 = self.goalstack19;
1361 self.goalstack19 = self.goalstack18;
1362 self.goalstack18 = self.goalstack17;
1363 self.goalstack17 = self.goalstack16;
1364 self.goalstack16 = self.goalstack15;
1365 self.goalstack15 = self.goalstack14;
1366 self.goalstack14 = self.goalstack13;
1367 self.goalstack13 = self.goalstack12;
1368 self.goalstack12 = self.goalstack11;
1369 self.goalstack11 = self.goalstack10;
1370 self.goalstack10 = self.goalstack09;
1371 self.goalstack09 = self.goalstack08;
1372 self.goalstack08 = self.goalstack07;
1373 self.goalstack07 = self.goalstack06;
1374 self.goalstack06 = self.goalstack05;
1375 self.goalstack05 = self.goalstack04;
1376 self.goalstack04 = self.goalstack03;
1377 self.goalstack03 = self.goalstack02;
1378 self.goalstack02 = self.goalstack01;
1379 self.goalstack01 = self.goalcurrent;
1380 self.goalcurrent = e;
1383 // remove first goal from stack
1384 // (in other words: remove a prerequisite for reaching the later goals)
1385 // (used when a spawnfunc_waypoint is reached)
1386 void navigation_poproute()
1388 if(self.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL && self.goalcurrent.owner==self)
1389 remove(self.goalcurrent);
1391 self.goalcurrent = self.goalstack01;
1392 self.goalstack01 = self.goalstack02;
1393 self.goalstack02 = self.goalstack03;
1394 self.goalstack03 = self.goalstack04;
1395 self.goalstack04 = self.goalstack05;
1396 self.goalstack05 = self.goalstack06;
1397 self.goalstack06 = self.goalstack07;
1398 self.goalstack07 = self.goalstack08;
1399 self.goalstack08 = self.goalstack09;
1400 self.goalstack09 = self.goalstack10;
1401 self.goalstack10 = self.goalstack11;
1402 self.goalstack11 = self.goalstack12;
1403 self.goalstack12 = self.goalstack13;
1404 self.goalstack13 = self.goalstack14;
1405 self.goalstack14 = self.goalstack15;
1406 self.goalstack15 = self.goalstack16;
1407 self.goalstack16 = self.goalstack17;
1408 self.goalstack17 = self.goalstack18;
1409 self.goalstack18 = self.goalstack19;
1410 self.goalstack19 = self.goalstack20;
1411 self.goalstack20 = self.goalstack21;
1412 self.goalstack21 = self.goalstack22;
1413 self.goalstack22 = self.goalstack23;
1414 self.goalstack23 = self.goalstack24;
1415 self.goalstack24 = self.goalstack25;
1416 self.goalstack25 = self.goalstack26;
1417 self.goalstack26 = self.goalstack27;
1418 self.goalstack27 = self.goalstack28;
1419 self.goalstack28 = self.goalstack29;
1420 self.goalstack29 = self.goalstack30;
1421 self.goalstack30 = self.goalstack31;
1422 self.goalstack31 = world;
1425 // find the spawnfunc_waypoint near a dynamic goal such as a dropped weapon
1426 entity navigation_findnearestwaypoint(entity player, float walkfromwp)
1428 local entity waylist, w, best;
1429 local float dist, bestdist;
1430 local vector v, org, pm1, pm2;
1431 pm1 = player.origin + PL_MIN;
1432 pm2 = player.origin + PL_MAX;
1433 waylist = findchain(classname, "waypoint");
1434 // do two scans, because box test is cheaper
1438 // if object is touching spawnfunc_waypoint
1439 if (boxesoverlap(pm1, pm2, w.absmin, w.absmax))
1444 org = player.origin + (player.mins_z - PL_MIN_z) * '0 0 1';
1445 if(player.tag_entity)
1446 org = org + player.tag_entity.origin;
1447 if (navigation_testtracewalk)
1452 // box check failed, try walk
1456 // if object can walk from spawnfunc_waypoint
1459 local vector wm1, wm2;
1460 wm1 = w.origin + w.mins;
1461 wm2 = w.origin + w.maxs;
1462 v_x = bound(wm1_x, org_x, wm2_x);
1463 v_y = bound(wm1_y, org_y, wm2_y);
1464 v_z = bound(wm1_z, org_z, wm2_z);
1468 dist = vlen(v - org);
1469 if (bestdist > dist)
1473 traceline(v, org, TRUE, player);
1474 if (trace_fraction == 1)
1475 if (tracewalk(player, v, PL_MIN, PL_MAX, org, MOVE_NORMAL))
1483 traceline(v, org, TRUE, player);
1484 if (trace_fraction == 1)
1485 if (tracewalk(player, org, PL_MIN, PL_MAX, v, MOVE_NORMAL))
1497 // finds the waypoints near the bot initiating a navigation query
1498 float navigation_markroutes_nearestwaypoints(entity waylist, float maxdist)
1501 local vector v, m1, m2, diff;
1503 // navigation_testtracewalk = TRUE;
1508 if (!head.wpconsidered)
1512 m1 = head.origin + head.mins;
1513 m2 = head.origin + head.maxs;
1515 v_x = bound(m1_x, v_x, m2_x);
1516 v_y = bound(m1_y, v_y, m2_y);
1517 v_z = bound(m1_z, v_z, m2_z);
1521 diff = v - self.origin;
1522 diff_z = max(0, diff_z);
1523 if (vlen(diff) < maxdist)
1525 head.wpconsidered = TRUE;
1526 if (tracewalk(self, self.origin, self.mins, self.maxs, v, MOVE_NORMAL))
1528 head.wpnearestpoint = v;
1529 head.wpcost = vlen(v - self.origin) + head.dmg;
1538 //navigation_testtracewalk = FALSE;
1542 // updates a path link if a spawnfunc_waypoint link is better than the current one
1543 void navigation_markroutes_checkwaypoint(entity w, entity wp, float cost2, vector p)
1552 v_x = bound(m1_x, p_x, m2_x);
1553 v_y = bound(m1_y, p_y, m2_y);
1554 v_z = bound(m1_z, p_z, m2_z);
1558 cost2 = cost2 + vlen(v);
1559 if (wp.wpcost > cost2)
1564 wp.wpnearestpoint = v;
1568 // queries the entire spawnfunc_waypoint network for pathes leading away from the bot
1569 void navigation_markroutes()
1571 local entity w, wp, waylist;
1572 local float searching, cost, cost2;
1574 w = waylist = findchain(classname, "waypoint");
1577 w.wpconsidered = FALSE;
1578 w.wpnearestpoint = '0 0 0';
1579 w.wpcost = 10000000;
1585 // try a short range search for the nearest waypoints, and expand the search repeatedly if none are found
1586 // as this search is expensive we will use lower values if the bot is on the air
1587 local float i, increment, maxdistance;
1588 if(self.flags & FL_ONGROUND)
1591 maxdistance = 50000;
1599 for(i=increment;!navigation_markroutes_nearestwaypoints(waylist, i)&&i<maxdistance;i+=increment);
1613 p = w.wpnearestpoint;
1614 wp = w.wp00;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp00mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1615 wp = w.wp01;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp01mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1616 wp = w.wp02;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp02mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1617 wp = w.wp03;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp03mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1618 wp = w.wp04;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp04mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1619 wp = w.wp05;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp05mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1620 wp = w.wp06;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp06mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1621 wp = w.wp07;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp07mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1622 wp = w.wp08;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp08mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1623 wp = w.wp09;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp09mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1624 wp = w.wp10;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp10mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1625 wp = w.wp11;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp11mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1626 wp = w.wp12;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp12mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1627 wp = w.wp13;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp13mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1628 wp = w.wp14;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp14mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1629 wp = w.wp15;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp15mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1630 wp = w.wp16;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp16mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1631 wp = w.wp17;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp17mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1632 wp = w.wp18;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp18mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1633 wp = w.wp19;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp19mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1634 wp = w.wp20;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp20mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1635 wp = w.wp21;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp21mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1636 wp = w.wp22;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp22mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1637 wp = w.wp23;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp23mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1638 wp = w.wp24;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp24mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1639 wp = w.wp25;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp25mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1640 wp = w.wp26;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp26mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1641 wp = w.wp27;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp27mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1642 wp = w.wp28;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp28mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1643 wp = w.wp29;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp29mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1644 wp = w.wp30;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp30mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1645 wp = w.wp31;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp31mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1646 }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
1653 void navigation_bestgoals_reset()
1657 bestgoalswindex = 0;
1658 bestgoalsrindex = 0;
1660 for(i=0;i>MAX_BESTGOALS-1;++i)
1662 navigation_bestgoals[i] = world;
1666 void navigation_add_bestgoal(entity goal)
1668 if(bestgoalsrindex>0)
1672 if(bestgoalsrindex==MAX_BESTGOALS)
1673 bestgoalsrindex = 0;
1676 if(bestgoalswindex==MAX_BESTGOALS)
1679 if(bestgoalsrindex==0)
1683 navigation_bestgoals[bestgoalswindex] = goal;
1688 entity navigation_get_bestgoal()
1692 ent = navigation_bestgoals[bestgoalsrindex];
1693 navigation_bestgoals[bestgoalsrindex] = world;
1697 if(bestgoalsrindex==MAX_BESTGOALS)
1698 bestgoalsrindex = 0;
1703 // updates the best goal according to a weighted calculation of travel cost and item value of a new proposed item
1704 .void() havocbot_role;
1705 void() havocbot_role_ctf_offense;
1706 void navigation_routerating(entity e, float f, float rangebias)
1710 //te_wizspike(e.origin);
1713 // update the cached spawnfunc_waypoint link on a dynamic item entity
1714 if (time > e.nearestwaypointtimeout)
1716 e.nearestwaypoint = navigation_findnearestwaypoint(e, TRUE);
1717 e.nearestwaypointtimeout = time + random() * 3 + 5;
1719 //dprint(e.classname, " ", ftos(f));
1720 //dprint("-- checking ", e.classname, " (with cost ", ftos(e.nearestwaypoint.wpcost), ")\n");
1721 if (e.nearestwaypoint)
1722 if (e.nearestwaypoint.wpcost < 10000000)
1724 //te_wizspike(e.nearestwaypoint.wpnearestpoint);
1725 //dprint(e.classname, " ", ftos(f), "/(1+", ftos((e.nearestwaypoint.wpcost + vlen(e.origin - e.nearestwaypoint.wpnearestpoint))), "/", ftos(rangebias), ") = ");
1726 f = f * rangebias / (rangebias + (e.nearestwaypoint.wpcost + vlen(e.origin - e.nearestwaypoint.wpnearestpoint)));
1727 //if (self.havocbot_role == havocbot_role_ctf_offense)
1728 // dprint("-- considering ", e.classname, " (with rating ", ftos(f), ")\n");
1730 if (navigation_bestrating < f)
1732 navigation_bestrating = f;
1733 navigation_add_bestgoal(e);
1739 // adds an item to the the goal stack with the path to a given item
1740 float navigation_routetogoal(entity e, vector startposition)
1742 self.goalentity = e;
1744 // if there is no goal, just exit
1748 self.navigation_hasgoals = TRUE;
1750 // put the entity on the goal stack
1751 navigation_pushroute(e);
1753 // if it can reach the goal there is nothing more to do
1754 if (tracewalk(self, startposition, PL_MIN, PL_MAX, e.origin, MOVE_NORMAL))
1757 // see if there are waypoints describing a path to the item
1758 e = e.nearestwaypoint;
1764 // add the spawnfunc_waypoint to the path
1765 navigation_pushroute(e);
1775 void navigation_routetogoals()
1779 navigation_clearroute();
1781 g1 = navigation_get_bestgoal();
1785 g2 = navigation_get_bestgoal();
1789 navigation_routetogoal(g1, self.origin);
1793 if(navigation_routetogoal(g1, g2.origin))
1800 navigation_clearroute();
1806 // removes any currently touching waypoints from the goal stack
1807 // (this is how bots detect if they have reached a goal)
1808 .float lastteleporttime;
1810 void navigation_poptouchedgoals()
1812 local vector org, m1, m2;
1814 m1 = org + self.mins;
1815 m2 = org + self.maxs;
1817 if(self.goalcurrent.wpflags & WAYPOINTFLAG_TELEPORT)
1819 if(self.lastteleporttime>0)
1820 if(time-self.lastteleporttime<0.2)
1822 navigation_poproute();
1827 // Loose goal touching check when running
1828 if(self.aistatus & AI_STATUS_RUNNING)
1829 if(self.goalcurrent.classname=="waypoint")
1831 if(vlen(self.origin - self.goalcurrent.origin)<150)
1833 traceline(self.origin + self.view_ofs , self.goalcurrent.origin, TRUE, world);
1834 if(trace_fraction==1)
1836 // Detect personal waypoints
1837 if(self.aistatus & AI_STATUS_WAYPOINT_PERSONAL_GOING)
1838 if(self.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL && self.goalcurrent.owner==self)
1840 self.aistatus &~= AI_STATUS_WAYPOINT_PERSONAL_GOING;
1841 self.aistatus |= AI_STATUS_WAYPOINT_PERSONAL_REACHED;
1844 navigation_poproute();
1849 while (self.goalcurrent && boxesoverlap(m1, m2, self.goalcurrent.absmin, self.goalcurrent.absmax))
1851 // Detect personal waypoints
1852 if(self.aistatus & AI_STATUS_WAYPOINT_PERSONAL_GOING)
1853 if(self.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL && self.goalcurrent.owner==self)
1855 self.aistatus &~= AI_STATUS_WAYPOINT_PERSONAL_GOING;
1856 self.aistatus |= AI_STATUS_WAYPOINT_PERSONAL_REACHED;
1859 navigation_poproute();
1863 // begin a goal selection session (queries spawnfunc_waypoint network)
1864 void navigation_goalrating_start()
1866 navigation_bestrating = -1;
1867 self.navigation_hasgoals = FALSE;
1868 navigation_bestgoals_reset();
1869 navigation_markroutes();
1872 // ends a goal selection session (updates goal stack to the best goal)
1873 void navigation_goalrating_end()
1875 navigation_routetogoals();
1879 //////////////////////////////////////////////////////////////////////////////
1880 // general bot functions
1881 //////////////////////////////////////////////////////////////////////////////
1883 .float isbot; // true if this client is actually a bot
1888 .string netname_freeme;
1889 .string playermodel_freeme;
1890 .string playerskin_freeme;
1895 .float bot_preferredcolors;
1899 .float bot_dodgerating;
1901 //.float bot_painintensity;
1902 .float bot_firetimer;
1903 //.float bot_oldhealth;
1906 .entity bot_aimtarg;
1907 .float bot_aimlatency;
1908 .vector bot_aimselforigin;
1909 .vector bot_aimselfvelocity;
1910 .vector bot_aimtargorigin;
1911 .vector bot_aimtargvelocity;
1914 .float(entity player, entity item) bot_pickupevalfunc;
1915 .float bot_pickupbasevalue;
1917 .float bot_strategytime;
1919 // used for aiming currently
1920 // FIXME: make the weapon code use these and then replace the calculations here with a call to the weapon code
1924 .float bot_forced_team;
1925 .float bot_config_loaded;
1927 void bot_setnameandstuff()
1929 local string readfile, s;
1930 local float file, tokens;
1932 local string bot_name, bot_model, bot_skin, bot_shirt, bot_pants;
1933 local string name, prefix, suffix;
1935 file = fopen(cvar_string("bot_config_file"), FILE_READ);
1938 print(strcat("Error: Can not open the bot configuration file '",cvar_string("bot_config_file"),"'\n"));
1941 RandomSelection_Init();
1947 if(substring(s, 0, 2) == "//")
1949 if(substring(s, 0, 1) == "#")
1951 RandomSelection_Add(world, 0, s, 1, 0);
1952 readfile = RandomSelection_chosen_string;
1957 tokens = tokenizebyseparator(readfile, "\t");
1958 if(argv(0) != "") bot_name = argv(0);
1959 else bot_name = "Bot";
1961 if(argv(1) != "") bot_model = argv(1);
1962 else bot_model = "marine";
1964 if(argv(2) != "") bot_skin = argv(2);
1965 else bot_skin = "0";
1967 if(argv(3) != "" && stof(argv(3)) >= 0) bot_shirt = argv(3);
1968 else bot_shirt = ftos(floor(random() * 15));
1970 if(argv(4) != "" && stof(argv(4)) >= 0) bot_pants = argv(4);
1971 else bot_pants = ftos(floor(random() * 15));
1973 self.bot_forced_team = stof(argv(5));
1974 self.bot_config_loaded = TRUE;
1975 prefix = cvar_string("bot_prefix");
1976 suffix = cvar_string("bot_suffix");
1978 // this is really only a default, JoinBestTeam is called later
1979 setcolor(self, stof(bot_shirt) * 16 + stof(bot_pants));
1980 self.bot_preferredcolors = self.clientcolors;
1983 if (cvar("bot_usemodelnames"))
1988 // pick the model and skin
1989 self.playermodel = self.playermodel_freeme = strzone(strcat("models/player/", bot_model, ".zym"));
1990 self.playerskin = self.playerskin_freeme = strzone(bot_skin);
1992 if(!cvar("g_campaign"))
1993 self.netname = self.netname_freeme = strzone(strcat(prefix, name, suffix));
1995 self.netname = self.netname_freeme = strzone(name);
1998 float bot_custom_weapon;
1999 float bot_distance_far;
2000 float bot_distance_close;
2002 float bot_weapons_far[WEP_LAST];
2003 float bot_weapons_mid[WEP_LAST];
2004 float bot_weapons_close[WEP_LAST];
2006 void bot_custom_weapon_priority_setup()
2008 local float tokens, i, c, w;
2010 bot_custom_weapon = FALSE;
2012 if( cvar_string("bot_ai_custom_weapon_priority_far") == "" ||
2013 cvar_string("bot_ai_custom_weapon_priority_mid") == "" ||
2014 cvar_string("bot_ai_custom_weapon_priority_close") == "" ||
2015 cvar_string("bot_ai_custom_weapon_priority_distances") == ""
2020 tokens = tokenizebyseparator(cvar_string("bot_ai_custom_weapon_priority_distances")," ");
2025 bot_distance_far = stof(argv(0));
2026 bot_distance_close = stof(argv(1));
2028 if(bot_distance_far < bot_distance_close){
2029 bot_distance_far = stof(argv(1));
2030 bot_distance_close = stof(argv(0));
2033 // Initialize list of weapons
2034 bot_weapons_far[0] = -1;
2035 bot_weapons_mid[0] = -1;
2036 bot_weapons_close[0] = -1;
2038 // Parse far distance weapon priorities
2039 tokens = tokenizebyseparator(cvar_string("bot_ai_custom_weapon_priority_far")," ");
2042 for(i=0; i < tokens && c < WEP_COUNT; ++i){
2044 if ( w >= WEP_FIRST && w <= WEP_LAST) {
2045 bot_weapons_far[c] = w;
2050 bot_weapons_far[c] = -1;
2052 // Parse mid distance weapon priorities
2053 tokens = tokenizebyseparator(cvar_string("bot_ai_custom_weapon_priority_mid")," ");
2056 for(i=0; i < tokens && c < WEP_COUNT; ++i){
2058 if ( w >= WEP_FIRST && w <= WEP_LAST) {
2059 bot_weapons_mid[c] = w;
2064 bot_weapons_mid[c] = -1;
2066 // Parse close distance weapon priorities
2067 tokens = tokenizebyseparator(cvar_string("bot_ai_custom_weapon_priority_close")," ");
2070 for(i=0; i < tokens && i < WEP_COUNT; ++i){
2072 if ( w >= WEP_FIRST && w <= WEP_LAST) {
2073 bot_weapons_close[c] = w;
2078 bot_weapons_close[c] = -1;
2080 bot_custom_weapon = TRUE;
2087 //dprint("bot_endgame\n");
2091 setcolor(e, e.bot_preferredcolors);
2094 // if dynamic waypoints are ever implemented, save them here
2097 float bot_ignore_bots; // let bots not attack other bots (only works in non-teamplay)
2098 float bot_shouldattack(entity e)
2100 if (e.team == self.team)
2110 if(clienttype(e) == CLIENTTYPE_BOT)
2119 if(e.items & IT_STRENGTH)
2121 if(e.flags & FL_NOTARGET)
2126 void bot_lagfunc(float t, float f1, float f2, entity e1, vector v1, vector v2, vector v3, vector v4)
2128 if(self.flags & FL_INWATER)
2130 self.bot_aimtarg = world;
2133 self.bot_aimtarg = e1;
2134 self.bot_aimlatency = self.ping; // FIXME? Shouldn't this be in the lag item?
2135 self.bot_aimselforigin = v1;
2136 self.bot_aimselfvelocity = v2;
2137 self.bot_aimtargorigin = v3;
2138 self.bot_aimtargvelocity = v4;
2140 self.bot_canfire = (random() < 0.8);
2142 self.bot_canfire = (random() < 0.9);
2144 self.bot_canfire = (random() < 0.95);
2146 self.bot_canfire = 1;
2149 .float bot_nextthink;
2150 .float bot_badaimtime;
2151 .float bot_aimthinktime;
2152 .float bot_prevaimtime;
2153 .vector bot_mouseaim;
2154 .vector bot_badaimoffset;
2155 .vector bot_1st_order_aimfilter;
2156 .vector bot_2nd_order_aimfilter;
2157 .vector bot_3th_order_aimfilter;
2158 .vector bot_4th_order_aimfilter;
2159 .vector bot_5th_order_aimfilter;
2160 .vector bot_olddesiredang;
2161 float bot_aimdir(vector v, float maxfiredeviation)
2163 local float dist, delta_t, blend;
2164 local vector desiredang, diffang;
2166 //dprint("aim ", self.netname, ": old:", vtos(self.v_angle));
2167 // make sure v_angle is sane first
2168 self.v_angle_y = self.v_angle_y - floor(self.v_angle_y / 360) * 360;
2171 // get the desired angles to aim at
2172 //dprint(" at:", vtos(v));
2174 //te_lightning2(world, self.origin + self.view_ofs, self.origin + self.view_ofs + v * 200);
2175 if (time >= self.bot_badaimtime)
2177 self.bot_badaimtime = max(self.bot_badaimtime + 0.3, time);
2178 self.bot_badaimoffset = randomvec() * bound(0, 5 - 0.5 * (skill+self.bot_offsetskill), 5) * cvar("bot_ai_aimskill_offset");
2180 desiredang = vectoangles(v) + self.bot_badaimoffset;
2181 //dprint(" desired:", vtos(desiredang));
2182 if (desiredang_x >= 180)
2183 desiredang_x = desiredang_x - 360;
2184 desiredang_x = bound(-90, 0 - desiredang_x, 90);
2185 desiredang_z = self.v_angle_z;
2186 //dprint(" / ", vtos(desiredang));
2188 //// pain throws off aim
2189 //if (self.bot_painintensity)
2191 // // shake from pain
2192 // desiredang = desiredang + randomvec() * self.bot_painintensity * 0.2;
2195 // calculate turn angles
2196 diffang = (desiredang - self.bot_olddesiredang);
2198 diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2199 if (diffang_y >= 180)
2200 diffang_y = diffang_y - 360;
2201 self.bot_olddesiredang = desiredang;
2202 //dprint(" diff:", vtos(diffang));
2204 delta_t = time-self.bot_prevaimtime;
2205 self.bot_prevaimtime = time;
2206 // Here we will try to anticipate the comming aiming direction
2207 self.bot_1st_order_aimfilter= self.bot_1st_order_aimfilter
2208 + (diffang * (1 / delta_t) - self.bot_1st_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_1st"),1);
2209 self.bot_2nd_order_aimfilter= self.bot_2nd_order_aimfilter
2210 + (self.bot_1st_order_aimfilter - self.bot_2nd_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_2nd"),1);
2211 self.bot_3th_order_aimfilter= self.bot_3th_order_aimfilter
2212 + (self.bot_2nd_order_aimfilter - self.bot_3th_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_3th"),1);
2213 self.bot_4th_order_aimfilter= self.bot_4th_order_aimfilter
2214 + (self.bot_3th_order_aimfilter - self.bot_4th_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_4th"),1);
2215 self.bot_5th_order_aimfilter= self.bot_5th_order_aimfilter
2216 + (self.bot_4th_order_aimfilter - self.bot_5th_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_5th"),1);
2218 //blend = (bound(0,skill,10)*0.1)*pow(1-bound(0,skill,10)*0.05,2.5)*5.656854249; //Plot formule before changing !
2219 blend = bound(0,skill,10)*0.1;
2220 desiredang = desiredang + blend *
2222 self.bot_1st_order_aimfilter * cvar("bot_ai_aimskill_order_mix_1st")
2223 + self.bot_2nd_order_aimfilter * cvar("bot_ai_aimskill_order_mix_2nd")
2224 + self.bot_3th_order_aimfilter * cvar("bot_ai_aimskill_order_mix_3th")
2225 + self.bot_4th_order_aimfilter * cvar("bot_ai_aimskill_order_mix_4th")
2226 + self.bot_5th_order_aimfilter * cvar("bot_ai_aimskill_order_mix_5th")
2229 // calculate turn angles
2230 diffang = desiredang - self.bot_mouseaim;
2232 diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2233 if (diffang_y >= 180)
2234 diffang_y = diffang_y - 360;
2235 //dprint(" diff:", vtos(diffang));
2237 if (time >= self.bot_aimthinktime)
2239 self.bot_aimthinktime = max(self.bot_aimthinktime + 0.5 - 0.05*(skill+self.bot_thinkskill), time);
2240 self.bot_mouseaim = self.bot_mouseaim + diffang * (1-random()*0.1*bound(1,10-skill,10));
2243 //self.v_angle = self.v_angle + diffang * bound(0, r * frametime * (skill * 0.5 + 2), 1);
2245 diffang = self.bot_mouseaim - desiredang;
2247 diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2248 if (diffang_y >= 180)
2249 diffang_y = diffang_y - 360;
2250 desiredang = desiredang + diffang * bound(0,cvar("bot_ai_aimskill_think"),1);
2252 // calculate turn angles
2253 diffang = desiredang - self.v_angle;
2255 diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2256 if (diffang_y >= 180)
2257 diffang_y = diffang_y - 360;
2258 //dprint(" diff:", vtos(diffang));
2261 dist = vlen(diffang);
2262 //diffang = diffang + randomvec() * (dist * 0.05 * (3.5 - bound(0, skill, 3)));
2265 local float r, fixedrate, blendrate;
2266 fixedrate = cvar("bot_ai_aimskill_fixedrate") / bound(1,dist,1000);
2267 blendrate = cvar("bot_ai_aimskill_blendrate");
2268 r = max(fixedrate, blendrate);
2269 //self.v_angle = self.v_angle + diffang * bound(frametime, r * frametime * (2+skill*skill*0.05-random()*0.05*(10-skill)), 1);
2270 self.v_angle = self.v_angle + diffang * bound(delta_t, r * delta_t * (2+pow(skill+self.bot_mouseskill,3)*0.005-random()), 1);
2271 self.v_angle = self.v_angle * bound(0,cvar("bot_ai_aimskill_mouse"),1) + desiredang * bound(0,(1-cvar("bot_ai_aimskill_mouse")),1);
2272 //self.v_angle = self.v_angle + diffang * bound(0, r * frametime * (skill * 0.5 + 2), 1);
2273 //self.v_angle = self.v_angle + diffang * (1/ blendrate);
2275 self.v_angle_y = self.v_angle_y - floor(self.v_angle_y / 360) * 360;
2276 //dprint(" turn:", vtos(self.v_angle));
2278 makevectors(self.v_angle);
2279 shotorg = self.origin + self.view_ofs;
2280 shotdir = v_forward;
2282 //dprint(" dir:", vtos(v_forward));
2283 //te_lightning2(world, shotorg, shotorg + shotdir * 100);
2285 // calculate turn angles again
2286 //diffang = desiredang - self.v_angle;
2287 //diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2288 //if (diffang_y >= 180)
2289 // diffang_y = diffang_y - 360;
2291 //dprint("e ", vtos(diffang), " < ", ftos(maxfiredeviation), "\n");
2293 // decide whether to fire this time
2294 // note the maxfiredeviation is in degrees so this has to convert to radians first
2295 //if ((normalize(v) * shotdir) >= cos(maxfiredeviation * (3.14159265358979323846 / 180)))
2296 if ((normalize(v) * shotdir) >= cos(maxfiredeviation * (3.14159265358979323846 / 180)))
2297 if (vlen(trace_endpos-shotorg) < 500+500*bound(0, skill, 10) || random()*random()>bound(0,skill*0.05,1))
2298 self.bot_firetimer = time + bound(0.1, 0.5-skill*0.05, 0.5);
2299 //traceline(shotorg,shotorg+shotdir*1000,FALSE,world);
2300 //dprint(ftos(maxfiredeviation),"\n");
2301 //dprint(" diff:", vtos(diffang), "\n");
2303 return self.bot_canfire && (time < self.bot_firetimer);
2306 vector bot_shotlead(vector targorigin, vector targvelocity, float shotspeed, float shotdelay)
2308 // Try to add code here that predicts gravity effect here, no clue HOW to though ... well not yet atleast...
2309 return targorigin + targvelocity * (shotdelay + vlen(targorigin - shotorg) / shotspeed);
2312 float bot_aim(float shotspeed, float shotspeedupward, float maxshottime, float applygravity)
2318 dprint("bot_aim(", ftos(shotspeed));
2319 dprint(", ", ftos(shotspeedupward));
2320 dprint(", ", ftos(maxshottime));
2321 dprint(", ", ftos(applygravity));
2326 dprint("bot_aim: WARNING: weapon ", W_Name(self.weapon), " shotspeed is zero!\n");
2327 shotspeed = 1000000;
2331 dprint("bot_aim: WARNING: weapon ", W_Name(self.weapon), " maxshottime is zero!\n");
2334 makevectors(self.v_angle);
2335 shotorg = self.origin + self.view_ofs;
2336 shotdir = v_forward;
2337 v = bot_shotlead(self.bot_aimtargorigin, self.bot_aimtargvelocity, shotspeed, self.bot_aimlatency);
2338 local float distanceratio;
2339 distanceratio =sqrt(bound(0,skill,10000))*0.3*(vlen(v-shotorg)-100)/cvar("bot_ai_aimskill_firetolerance_distdegrees");
2340 distanceratio = bound(0,distanceratio,1);
2341 r = (cvar("bot_ai_aimskill_firetolerance_maxdegrees")-cvar("bot_ai_aimskill_firetolerance_mindegrees"))
2342 * (1-distanceratio) + cvar("bot_ai_aimskill_firetolerance_mindegrees");
2343 if (applygravity && self.bot_aimtarg)
2345 if (!findtrajectorywithleading(shotorg, '0 0 0', '0 0 0', self.bot_aimtarg, shotspeed, shotspeedupward, maxshottime, 0, self))
2347 f = bot_aimdir(findtrajectory_velocity - shotspeedupward * '0 0 1', r);
2351 f = bot_aimdir(v - shotorg, r);
2352 //dprint("AIM: ");dprint(vtos(self.bot_aimtargorigin));dprint(" + ");dprint(vtos(self.bot_aimtargvelocity));dprint(" * ");dprint(ftos(self.bot_aimlatency + vlen(self.bot_aimtargorigin - shotorg) / shotspeed));dprint(" = ");dprint(vtos(v));dprint(" : aimdir = ");dprint(vtos(normalize(v - shotorg)));dprint(" : ");dprint(vtos(shotdir));dprint("\n");
2353 traceline(shotorg, shotorg + shotdir * 10000, FALSE, self);
2354 if (trace_ent.takedamage)
2355 if (trace_fraction < 1)
2356 if (!bot_shouldattack(trace_ent))
2358 traceline(shotorg, self.bot_aimtargorigin, FALSE, self);
2359 if (trace_fraction < 1)
2360 if (trace_ent != self.enemy)
2361 if (!bot_shouldattack(trace_ent))
2364 if (r > maxshottime * shotspeed)
2369 // TODO: move this painintensity code to the player damage code
2372 if (self.bot_nextthink > time)
2374 self.bot_nextthink = self.bot_nextthink + cvar("bot_ai_thinkinterval");
2375 //if (self.bot_painintensity > 0)
2376 // self.bot_painintensity = self.bot_painintensity - (skill + 1) * 40 * frametime;
2378 //self.bot_painintensity = self.bot_painintensity + self.bot_oldhealth - self.health;
2379 //self.bot_painintensity = bound(0, self.bot_painintensity, 100);
2381 if(time < game_starttime || ((cvar("g_campaign") && !campaign_bots_may_start)))
2383 self.nextthink = time + 0.5;
2389 self.v_angle = self.angles;
2391 self.fixangle = FALSE;
2396 self.dmg_inflictor = world;
2398 // calculate an aiming latency based on the skill setting
2399 // (simulated network latency + naturally delayed reflexes)
2400 //self.ping = 0.7 - bound(0, 0.05 * skill, 0.5); // moved the reflexes to bot_aimdir (under the name 'think')
2401 // minimum ping 20+10 random
2402 self.ping = bound(0,0.07 - bound(0, skill * 0.005,0.05)+random()*0.01,0.65); // Now holds real lag to server, and higer skill players take a less laggy server
2403 // skill 10 = ping 0.2 (adrenaline)
2404 // skill 0 = ping 0.7 (slightly drunk)
2407 self.BUTTON_ATCK = 0;
2409 self.BUTTON_JUMP = 0;
2410 self.BUTTON_ATCK2 = 0;
2411 self.BUTTON_ZOOM = 0;
2412 self.BUTTON_CROUCH = 0;
2413 self.BUTTON_HOOK = 0;
2414 self.BUTTON_INFO = 0;
2416 self.BUTTON_CHAT = 0;
2417 self.BUTTON_USE = 0;
2419 // if dead, just wait until we can respawn
2422 if (self.deadflag == DEAD_DEAD)
2424 self.BUTTON_JUMP = 1; // press jump to respawn
2425 self.bot_strategytime = 0;
2430 // now call the current bot AI (havocbot for example)
2434 entity bot_strategytoken;
2435 float bot_strategytoken_taken;
2438 void bot_relinkplayerlist()
2441 local entity prevbot;
2444 player_list = e = findchainflags(flags, FL_CLIENT);
2449 player_count = player_count + 1;
2450 e.nextplayer = e.chain;
2451 if (clienttype(e) == CLIENTTYPE_BOT)
2454 prevbot.nextbot = e;
2458 currentbots = currentbots + 1;
2462 dprint(strcat("relink: ", ftos(currentbots), " bots seen.\n"));
2463 bot_strategytoken = bot_list;
2464 bot_strategytoken_taken = TRUE;
2467 void() havocbot_setupbot;
2468 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam);
2470 void bot_clientdisconnect()
2472 if (clienttype(self) != CLIENTTYPE_BOT)
2474 if(self.netname_freeme)
2475 strunzone(self.netname_freeme);
2476 if(self.playermodel_freeme)
2477 strunzone(self.playermodel_freeme);
2478 if(self.playerskin_freeme)
2479 strunzone(self.playerskin_freeme);
2480 self.netname_freeme = string_null;
2481 self.playermodel_freeme = string_null;
2482 self.playerskin_freeme = string_null;
2485 void bot_clientconnect()
2487 if (clienttype(self) != CLIENTTYPE_BOT)
2489 self.bot_preferredcolors = self.clientcolors;
2490 self.bot_nextthink = time - random();
2491 self.lag_func = bot_lagfunc;
2493 self.createdtime = self.nextthink;
2495 if(!self.bot_config_loaded) // This is needed so team overrider doesn't break between matches
2496 bot_setnameandstuff();
2498 if(self.bot_forced_team==1)
2499 self.team = COLOR_TEAM1;
2500 else if(self.bot_forced_team==2)
2501 self.team = COLOR_TEAM2;
2502 else if(self.bot_forced_team==3)
2503 self.team = COLOR_TEAM3;
2504 else if(self.bot_forced_team==4)
2505 self.team = COLOR_TEAM4;
2507 JoinBestTeam(self, FALSE, TRUE);
2509 havocbot_setupbot();
2510 self.bot_mouseskill=random()-0.5;
2511 self.bot_thinkskill=random()-0.5;
2512 self.bot_predictionskill=random()-0.5;
2513 self.bot_offsetskill=random()-0.5;
2518 local entity oldself, bot;
2519 bot = spawnclient();
2522 currentbots = currentbots + 1;
2525 bot_setnameandstuff();
2527 PutClientInServer();
2533 void CheckAllowedTeams(entity for_whom); void GetTeamCounts(entity other); float c1, c2, c3, c4;
2534 void bot_removefromlargestteam()
2536 local float besttime, bestcount, thiscount;
2537 local entity best, head;
2538 CheckAllowedTeams(world);
2539 GetTeamCounts(world);
2540 head = findchainfloat(isbot, TRUE);
2544 besttime = head.createdtime;
2548 if(head.team == COLOR_TEAM1)
2550 else if(head.team == COLOR_TEAM2)
2552 else if(head.team == COLOR_TEAM3)
2554 else if(head.team == COLOR_TEAM4)
2558 if (thiscount > bestcount)
2560 bestcount = thiscount;
2561 besttime = head.createdtime;
2564 else if (thiscount == bestcount && besttime < head.createdtime)
2566 besttime = head.createdtime;
2571 currentbots = currentbots - 1;
2575 void bot_removenewest()
2577 local float besttime;
2578 local entity best, head;
2582 bot_removefromlargestteam();
2586 head = findchainfloat(isbot, TRUE);
2590 besttime = head.createdtime;
2593 if (besttime < head.createdtime)
2595 besttime = head.createdtime;
2600 currentbots = currentbots - 1;
2604 float botframe_waypointeditorlightningtime;
2605 void botframe_showwaypointlinks()
2607 local entity player, head, w;
2608 if (time < botframe_waypointeditorlightningtime)
2610 botframe_waypointeditorlightningtime = time + 0.5;
2611 player = find(world, classname, "player");
2615 if (player.flags & FL_ONGROUND || player.waterlevel > WATERLEVEL_NONE)
2617 //navigation_testtracewalk = TRUE;
2618 head = navigation_findnearestwaypoint(player, FALSE);
2619 //navigation_testtracewalk = FALSE;
2622 w = head ;if (w) te_lightning2(world, w.origin, player.origin);
2623 w = head.wp00;if (w) te_lightning2(world, w.origin, head.origin);
2624 w = head.wp01;if (w) te_lightning2(world, w.origin, head.origin);
2625 w = head.wp02;if (w) te_lightning2(world, w.origin, head.origin);
2626 w = head.wp03;if (w) te_lightning2(world, w.origin, head.origin);
2627 w = head.wp04;if (w) te_lightning2(world, w.origin, head.origin);
2628 w = head.wp05;if (w) te_lightning2(world, w.origin, head.origin);
2629 w = head.wp06;if (w) te_lightning2(world, w.origin, head.origin);
2630 w = head.wp07;if (w) te_lightning2(world, w.origin, head.origin);
2631 w = head.wp08;if (w) te_lightning2(world, w.origin, head.origin);
2632 w = head.wp09;if (w) te_lightning2(world, w.origin, head.origin);
2633 w = head.wp10;if (w) te_lightning2(world, w.origin, head.origin);
2634 w = head.wp11;if (w) te_lightning2(world, w.origin, head.origin);
2635 w = head.wp12;if (w) te_lightning2(world, w.origin, head.origin);
2636 w = head.wp13;if (w) te_lightning2(world, w.origin, head.origin);
2637 w = head.wp14;if (w) te_lightning2(world, w.origin, head.origin);
2638 w = head.wp15;if (w) te_lightning2(world, w.origin, head.origin);
2639 w = head.wp16;if (w) te_lightning2(world, w.origin, head.origin);
2640 w = head.wp17;if (w) te_lightning2(world, w.origin, head.origin);
2641 w = head.wp18;if (w) te_lightning2(world, w.origin, head.origin);
2642 w = head.wp19;if (w) te_lightning2(world, w.origin, head.origin);
2643 w = head.wp20;if (w) te_lightning2(world, w.origin, head.origin);
2644 w = head.wp21;if (w) te_lightning2(world, w.origin, head.origin);
2645 w = head.wp22;if (w) te_lightning2(world, w.origin, head.origin);
2646 w = head.wp23;if (w) te_lightning2(world, w.origin, head.origin);
2647 w = head.wp24;if (w) te_lightning2(world, w.origin, head.origin);
2648 w = head.wp25;if (w) te_lightning2(world, w.origin, head.origin);
2649 w = head.wp26;if (w) te_lightning2(world, w.origin, head.origin);
2650 w = head.wp27;if (w) te_lightning2(world, w.origin, head.origin);
2651 w = head.wp28;if (w) te_lightning2(world, w.origin, head.origin);
2652 w = head.wp29;if (w) te_lightning2(world, w.origin, head.origin);
2653 w = head.wp30;if (w) te_lightning2(world, w.origin, head.origin);
2654 w = head.wp31;if (w) te_lightning2(world, w.origin, head.origin);
2657 player = find(player, classname, "player");
2661 entity botframe_dangerwaypoint;
2662 void botframe_updatedangerousobjects(float maxupdate)
2664 local entity head, bot_dodgelist;
2665 local vector m1, m2, v;
2666 local float c, d, danger;
2668 bot_dodgelist = findchainfloat(bot_dodge, TRUE);
2669 botframe_dangerwaypoint = find(botframe_dangerwaypoint, classname, "waypoint");
2670 while (botframe_dangerwaypoint != world)
2673 m1 = botframe_dangerwaypoint.mins;
2674 m2 = botframe_dangerwaypoint.maxs;
2675 head = bot_dodgelist;
2679 v_x = bound(m1_x, v_x, m2_x);
2680 v_y = bound(m1_y, v_y, m2_y);
2681 v_z = bound(m1_z, v_z, m2_z);
2682 d = head.bot_dodgerating - vlen(head.origin - v);
2685 traceline(head.origin, v, TRUE, world);
2686 if (trace_fraction == 1)
2687 danger = danger + d;
2691 botframe_dangerwaypoint.dmg = danger;
2695 botframe_dangerwaypoint = find(botframe_dangerwaypoint, classname, "waypoint");
2700 float botframe_spawnedwaypoints;
2701 float botframe_nextthink;
2702 float botframe_nextdangertime;
2704 float autoskill_nextthink;
2705 .float totalfrags_lastcheck;
2706 void autoskill(float factor)
2714 FOR_EACH_PLAYER(head)
2716 if(clienttype(head) == CLIENTTYPE_REAL)
2717 bestplayer = max(bestplayer, head.totalfrags - head.totalfrags_lastcheck);
2719 bestbot = max(bestbot, head.totalfrags - head.totalfrags_lastcheck);
2722 dprint("autoskill: best player got ", ftos(bestplayer), ", ");
2723 dprint("best bot got ", ftos(bestbot), "; ");
2724 if(bestbot < 0 || bestplayer < 0)
2726 dprint("not doing anything\n");
2727 // don't return, let it reset all counters below
2729 else if(bestbot <= bestplayer * factor - 2)
2731 if(cvar("skill") < 17)
2733 dprint("2 frags difference, increasing skill\n");
2734 cvar_set("skill", ftos(cvar("skill") + 1));
2735 bprint("^2SKILL UP!^7 Now at level ", ftos(cvar("skill")), "\n");
2738 else if(bestbot >= bestplayer * factor + 2)
2740 if(cvar("skill") > 0)
2742 dprint("2 frags difference, decreasing skill\n");
2743 cvar_set("skill", ftos(cvar("skill") - 1));
2744 bprint("^1SKILL DOWN!^7 Now at level ", ftos(cvar("skill")), "\n");
2749 dprint("not doing anything\n");
2751 // don't reset counters, wait for them to accumulate
2754 FOR_EACH_PLAYER(head)
2755 head.totalfrags_lastcheck = head.totalfrags;
2758 float bot_cvar_nextthink;
2759 void bot_serverframe()
2761 float realplayers, bots, activerealplayers;
2764 if (intermission_running)
2770 if(time > autoskill_nextthink)
2773 a = cvar("skill_auto");
2776 autoskill_nextthink = time + 5;
2779 activerealplayers = 0;
2782 FOR_EACH_REALCLIENT(head)
2784 if(head.classname == "player" || g_lms || g_arena)
2785 ++activerealplayers;
2789 // add/remove bots if needed to make sure there are at least
2790 // minplayers+bot_number, or remove all bots if no one is playing
2791 // But don't remove bots immediately on level change, as the real players
2792 // usually haven't rejoined yet
2793 bots_would_leave = FALSE;
2794 if (realplayers || cvar("bot_join_empty") || (currentbots > 0 && time < 5))
2796 float realminplayers, minplayers;
2797 realminplayers = cvar("minplayers");
2798 minplayers = max(0, floor(realminplayers));
2800 float realminbots, minbots;
2801 if(cvar("bot_vs_human"))
2802 realminbots = ceil(fabs(cvar("bot_vs_human")) * activerealplayers);
2804 realminbots = cvar("bot_number");
2805 minbots = max(0, floor(realminbots));
2807 bots = min(max(minbots, minplayers - activerealplayers), maxclients - realplayers);
2809 bots_would_leave = TRUE;
2813 // if there are no players, remove bots
2817 bot_ignore_bots = cvar("bot_ignore_bots");
2819 // only add one bot per frame to avoid utter chaos
2820 if(time > botframe_nextthink)
2822 //dprint(ftos(bots), " ? ", ftos(currentbots), "\n");
2823 while (currentbots < bots)
2825 if (bot_spawn() == world)
2827 bprint("Can not add bot, server full.\n");
2828 botframe_nextthink = time + 10;
2832 while (currentbots > bots)
2836 if(botframe_spawnedwaypoints)
2838 if(cvar("waypoint_benchmark"))
2842 if (currentbots > 0 || cvar("g_waypointeditor"))
2843 if (botframe_spawnedwaypoints)
2845 if(botframe_cachedwaypointlinks)
2847 if(!botframe_loadedforcedlinks)
2848 waypoint_load_links_hardwired();
2852 // TODO: Make this check cleaner
2853 local entity wp = findchain(classname, "waypoint");
2854 if(time - wp.nextthink > 10)
2855 waypoint_save_links();
2860 botframe_spawnedwaypoints = TRUE;
2862 if(!waypoint_load_links())
2863 waypoint_schedulerelinkall();
2868 // cycle the goal token from one bot to the next each frame
2869 // (this prevents them from all doing spawnfunc_waypoint searches on the same
2870 // frame, which causes choppy framerates)
2871 if (bot_strategytoken_taken)
2873 bot_strategytoken_taken = FALSE;
2874 if (bot_strategytoken)
2875 bot_strategytoken = bot_strategytoken.nextbot;
2876 if (!bot_strategytoken)
2877 bot_strategytoken = bot_list;
2880 if (botframe_nextdangertime < time)
2882 local float interval;
2883 interval = cvar("bot_ai_dangerdetectioninterval");
2884 if (botframe_nextdangertime < time - interval * 1.5)
2885 botframe_nextdangertime = time;
2886 botframe_nextdangertime = botframe_nextdangertime + interval;
2887 botframe_updatedangerousobjects(cvar("bot_ai_dangerdetectionupdates"));
2891 if (cvar("g_waypointeditor"))
2892 botframe_showwaypointlinks();
2894 if(time > bot_cvar_nextthink)
2897 bot_custom_weapon_priority_setup();
2898 bot_cvar_nextthink = time + 5;