2 float AI_STATUS_ROAMING = 1; // Bot is just crawling the map. No enemies at sight
3 float AI_STATUS_ATTACKING = 2; // There are enemies at sight
4 float AI_STATUS_RUNNING = 4; // Bot is bunny hopping
5 float AI_STATUS_DANGER_AHEAD = 8; // There is lava/slime/trigger_hurt ahead
6 float AI_STATUS_OUT_JUMPPAD = 16; // Trying to get out of a "vertical" jump pad
7 float AI_STATUS_OUT_WATER = 32; // Trying to get out of water
8 float AI_STATUS_WAYPOINT_PERSONAL_GOING = 64; // Going to a personal waypoint
9 float AI_STATUS_WAYPOINT_PERSONAL_REACHED = 128; // Personal waypoint reached
11 // utilities for path debugging
12 #ifdef DEBUG_TRACEWALK
14 float DEBUG_NODE_SUCCESS = 1;
15 float DEBUG_NODE_WARNING = 2;
16 float DEBUG_NODE_FAIL = 3;
20 void debugresetnodes()
22 debuglastnode = '0 0 0';
25 void debugnode(vector node)
27 if not(self.classname=="player")
30 if(debuglastnode=='0 0 0')
36 te_lightning2(world, node, debuglastnode);
40 void debugnodestatus(vector position, float status)
46 case DEBUG_NODE_SUCCESS:
49 case DEBUG_NODE_WARNING:
59 te_customflash(position, 40, 2, color);
64 // rough simulation of walking from one point to another to test if a path
65 // can be traveled, used for waypoint linking and havocbot
68 float navigation_testtracewalk;
69 float tracewalk(entity e, vector start, vector m1, vector m2, vector end, float movemode)
75 local float totaldist;
78 local float ignorehazards;
81 #ifdef DEBUG_TRACEWALK
89 dist = totaldist = vlen(move);
90 dir = normalize(move);
92 ignorehazards = FALSE;
94 // Analyze starting point
95 traceline(start, start, MOVE_NORMAL, e);
96 if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
100 traceline( start, start + '0 0 -65536', MOVE_NORMAL, e);
101 if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
103 ignorehazards = TRUE;
107 tracebox(start, m1, m2, start, MOVE_NOMONSTERS, e);
108 if (trace_startsolid)
111 #ifdef DEBUG_TRACEWALK
112 debugnodestatus(start, DEBUG_NODE_FAIL);
118 yaw = vectoyaw(move);
122 if (boxesoverlap(end, end, org + m1 + '-1 -1 -1', org + m2 + '1 1 1'))
125 #ifdef DEBUG_TRACEWALK
126 debugnodestatus(org, DEBUG_NODE_SUCCESS);
130 #ifdef DEBUG_TRACEWALK
138 dist = dist - stepdist;
139 traceline(org, org, MOVE_NORMAL, e);
142 if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
144 // hazards blocking path
145 #ifdef DEBUG_TRACEWALK
146 debugnodestatus(org, DEBUG_NODE_FAIL);
151 if (trace_dpstartcontents & DPCONTENTS_LIQUIDSMASK)
153 move = normalize(end - org);
154 tracebox(org, m1, m2, org + move * stepdist, movemode, e);
156 #ifdef DEBUG_TRACEWALK
157 debugnode(trace_endpos);
160 if (trace_fraction < 1)
163 org = trace_endpos - normalize(org - trace_endpos) * stepdist;
164 for(; org_z < end_z + self.maxs_z; org_z += stepdist)
166 #ifdef DEBUG_TRACEWALK
169 if(pointcontents(org) == CONTENT_EMPTY)
173 if not (pointcontents(org + '0 0 1') == CONTENT_EMPTY)
175 #ifdef DEBUG_TRACEWALK
176 debugnodestatus(org, DEBUG_NODE_FAIL);
188 move = dir * stepdist + org;
189 tracebox(org, m1, m2, move, movemode, e);
191 #ifdef DEBUG_TRACEWALK
192 debugnode(trace_endpos);
196 if (trace_fraction < 1)
198 // check if we can walk over this obstacle
199 tracebox(org + stepheightvec, m1, m2, move + stepheightvec, movemode, e);
200 if (trace_fraction < 1 || trace_startsolid)
202 #ifdef DEBUG_TRACEWALK
203 debugnodestatus(trace_endpos, DEBUG_NODE_WARNING);
207 traceline( org, move, movemode, e);
208 if ( trace_ent.classname == "door_rotating" || trace_ent.classname == "door")
210 local vector nextmove;
212 while(trace_ent.classname == "door_rotating" || trace_ent.classname == "door")
214 nextmove = move + (dir * stepdist);
215 traceline( move, nextmove, movemode, e);
221 #ifdef DEBUG_TRACEWALK
222 debugnodestatus(trace_endpos, DEBUG_NODE_FAIL);
224 return FALSE; // failed
233 // trace down from stepheight as far as possible and move there,
234 // if this starts in solid we try again without the stepup, and
235 // if that also fails we assume it is a wall
236 // (this is the same logic as the Quake walkmove function used)
237 tracebox(move, m1, m2, move + '0 0 -65536', movemode, e);
239 // moved successfully
243 c = pointcontents(org + '0 0 1');
244 if not(c == CONTENT_WATER || c == CONTENT_LAVA || c == CONTENT_SLIME)
254 // moved but didn't arrive at the intended destination
255 #ifdef DEBUG_TRACEWALK
256 debugnodestatus(org, DEBUG_NODE_FAIL);
263 // grenade tracing to decide the best pitch to fire at
266 entity tracetossfaketarget;
268 // traces multiple trajectories to find one that will impact the target
269 // 'end' vector is the place it aims for,
270 // returns TRUE only if it hit targ (don't target non-solid entities)
271 vector findtrajectory_velocity;
272 float findtrajectorywithleading(vector org, vector m1, vector m2, entity targ, float shotspeed, float shotspeedupward, float maxtime, float shotdelay, entity ignore)
274 local float c, savesolid, shottime;
275 local vector dir, end, v;
277 return FALSE; // could cause division by zero if calculated
278 if (targ.solid < SOLID_BBOX) // SOLID_NOT and SOLID_TRIGGER
279 return FALSE; // could never hit it
281 tracetossent = spawn();
282 tracetossent.owner = ignore;
283 setsize(tracetossent, m1, m2);
284 savesolid = targ.solid;
285 targ.solid = SOLID_NOT;
286 shottime = ((vlen(targ.origin - org) / shotspeed) + shotdelay);
287 v = targ.velocity * shottime + targ.origin;
288 tracebox(targ.origin, targ.mins, targ.maxs, v, FALSE, targ);
290 end = v + (targ.mins + targ.maxs) * 0.5;
291 if ((vlen(end - org) / shotspeed + 0.2) > maxtime)
294 targ.solid = savesolid;
298 if (!tracetossfaketarget)
299 tracetossfaketarget = spawn();
300 tracetossfaketarget.solid = savesolid;
301 tracetossfaketarget.movetype = targ.movetype;
302 setmodel(tracetossfaketarget, targ.model); // no low precision
303 tracetossfaketarget.model = targ.model;
304 tracetossfaketarget.modelindex = targ.modelindex;
305 setsize(tracetossfaketarget, targ.mins, targ.maxs);
306 setorigin(tracetossfaketarget, v);
309 dir = normalize(end - org);
310 while (c < 10) // 10 traces
312 setorigin(tracetossent, org); // reset
313 tracetossent.velocity = findtrajectory_velocity = normalize(dir) * shotspeed + shotspeedupward * '0 0 1';
314 tracetoss(tracetossent, ignore); // love builtin functions...
315 if (trace_ent == tracetossfaketarget) // done
317 targ.solid = savesolid;
320 tracetossfaketarget.solid = SOLID_NOT;
321 tracetossfaketarget.movetype = MOVETYPE_NONE;
322 tracetossfaketarget.model = "";
323 tracetossfaketarget.modelindex = 0;
324 // relink to remove it from physics considerations
325 setorigin(tracetossfaketarget, v);
329 dir_z = dir_z + 0.1; // aim up a little more
332 targ.solid = savesolid;
335 tracetossfaketarget.solid = SOLID_NOT;
336 tracetossfaketarget.movetype = MOVETYPE_NONE;
337 tracetossfaketarget.model = "";
338 tracetossfaketarget.modelindex = 0;
339 // relink to remove it from physics considerations
340 setorigin(tracetossfaketarget, v);
342 // leave a valid one even if it won't reach
343 findtrajectory_velocity = normalize(end - org) * shotspeed + shotspeedupward * '0 0 1';
351 .void(float t, float f1, float f2, entity e1, vector v1, vector v2, vector v3, vector v4) lag_func;
353 // upto 5 queued messages
357 .entity lag1_entity1;
366 .entity lag2_entity1;
375 .entity lag3_entity1;
384 .entity lag4_entity1;
393 .entity lag5_entity1;
401 if (self.lag1_time) if (time > self.lag1_time) {self.lag_func(self.lag1_time, self.lag1_float1, self.lag1_float2, self.lag1_entity1, self.lag1_vec1, self.lag1_vec2, self.lag1_vec3, self.lag1_vec4);self.lag1_time = 0;}
402 if (self.lag2_time) if (time > self.lag2_time) {self.lag_func(self.lag2_time, self.lag2_float1, self.lag2_float2, self.lag2_entity1, self.lag2_vec1, self.lag2_vec2, self.lag2_vec3, self.lag2_vec4);self.lag2_time = 0;}
403 if (self.lag3_time) if (time > self.lag3_time) {self.lag_func(self.lag3_time, self.lag3_float1, self.lag3_float2, self.lag3_entity1, self.lag3_vec1, self.lag3_vec2, self.lag3_vec3, self.lag3_vec4);self.lag3_time = 0;}
404 if (self.lag4_time) if (time > self.lag4_time) {self.lag_func(self.lag4_time, self.lag4_float1, self.lag4_float2, self.lag4_entity1, self.lag4_vec1, self.lag4_vec2, self.lag4_vec3, self.lag4_vec4);self.lag4_time = 0;}
405 if (self.lag5_time) if (time > self.lag5_time) {self.lag_func(self.lag5_time, self.lag5_float1, self.lag5_float2, self.lag5_entity1, self.lag5_vec1, self.lag5_vec2, self.lag5_vec3, self.lag5_vec4);self.lag5_time = 0;}
408 float lag_additem(float t, float f1, float f2, entity e1, vector v1, vector v2, vector v3, vector v4)
410 if (self.lag1_time == 0) {self.lag1_time = t;self.lag1_float1 = f1;self.lag1_float2 = f2;self.lag1_entity1 = e1;self.lag1_vec1 = v1;self.lag1_vec2 = v2;self.lag1_vec3 = v3;self.lag1_vec4 = v4;return TRUE;}
411 if (self.lag2_time == 0) {self.lag2_time = t;self.lag2_float1 = f1;self.lag2_float2 = f2;self.lag2_entity1 = e1;self.lag2_vec1 = v1;self.lag2_vec2 = v2;self.lag2_vec3 = v3;self.lag2_vec4 = v4;return TRUE;}
412 if (self.lag3_time == 0) {self.lag3_time = t;self.lag3_float1 = f1;self.lag3_float2 = f2;self.lag3_entity1 = e1;self.lag3_vec1 = v1;self.lag3_vec2 = v2;self.lag3_vec3 = v3;self.lag3_vec4 = v4;return TRUE;}
413 if (self.lag4_time == 0) {self.lag4_time = t;self.lag4_float1 = f1;self.lag4_float2 = f2;self.lag4_entity1 = e1;self.lag4_vec1 = v1;self.lag4_vec2 = v2;self.lag4_vec3 = v3;self.lag4_vec4 = v4;return TRUE;}
414 if (self.lag5_time == 0) {self.lag5_time = t;self.lag5_float1 = f1;self.lag5_float2 = f2;self.lag5_entity1 = e1;self.lag5_vec1 = v1;self.lag5_vec2 = v2;self.lag5_vec3 = v3;self.lag5_vec4 = v4;return TRUE;}
415 // no room for it (what is the best thing to do here??)
420 // Random skill system
421 .float bot_thinkskill;
422 .float bot_mouseskill;
423 .float bot_predictionskill;
424 .float bot_offsetskill;
427 // spawnfunc_waypoint navigation system
429 // itemscore = (howmuchmoreIwant / howmuchIcanwant) / itemdistance
430 // waypointscore = 0.7 / waypointdistance
432 .entity wp00, wp01, wp02, wp03, wp04, wp05, wp06, wp07;
433 .entity wp08, wp09, wp10, wp11, wp12, wp13, wp14, wp15;
434 .entity wp16, wp17, wp18, wp19, wp20, wp21, wp22, wp23, wp24, wp25, wp26, wp27, wp28, wp29, wp30, wp31;
435 .float wp00mincost, wp01mincost, wp02mincost, wp03mincost, wp04mincost, wp05mincost, wp06mincost, wp07mincost;
436 .float wp08mincost, wp09mincost, wp10mincost, wp11mincost, wp12mincost, wp13mincost, wp14mincost, wp15mincost;
437 .float wp16mincost, wp17mincost, wp18mincost, wp19mincost, wp20mincost, wp21mincost, wp22mincost, wp23mincost, wp24mincost, wp25mincost, wp26mincost, wp27mincost, wp28mincost, wp29mincost, wp30mincost, wp31mincost;
438 .float wpfire, wpcost, wpconsidered;
441 .vector wpnearestpoint;
443 // stack of current goals (the last one of which may be an item or other
444 // desirable object, the rest are typically waypoints to reach it)
445 .entity goalcurrent, goalstack01, goalstack02, goalstack03;
446 .entity goalstack04, goalstack05, goalstack06, goalstack07;
447 .entity goalstack08, goalstack09, goalstack10, goalstack11;
448 .entity goalstack12, goalstack13, goalstack14, goalstack15;
449 .entity goalstack16, goalstack17, goalstack18, goalstack19;
450 .entity goalstack20, goalstack21, goalstack22, goalstack23;
451 .entity goalstack24, goalstack25, goalstack26, goalstack27;
452 .entity goalstack28, goalstack29, goalstack30, goalstack31;
454 .entity nearestwaypoint;
455 .float nearestwaypointtimeout;
457 // used during navigation_goalrating_begin/end sessions
458 #define MAX_BESTGOALS 3
459 float bestgoalswindex;
460 float bestgoalsrindex;
461 float navigation_bestrating;
462 entity navigation_bestgoals[MAX_BESTGOALS];
463 .float navigation_hasgoals;
465 /////////////////////////////////////////////////////////////////////////////
466 // spawnfunc_waypoint management
467 /////////////////////////////////////////////////////////////////////////////
469 // waypoints with this flag are not saved, they are automatically generated
470 // waypoints like jump pads, teleporters, and items
471 float WAYPOINTFLAG_GENERATED = 8388608;
472 float WAYPOINTFLAG_ITEM = 4194304;
473 float WAYPOINTFLAG_TELEPORT = 2097152;
474 float WAYPOINTFLAG_NORELINK = 1048576;
475 float WAYPOINTFLAG_PERSONAL = 524288;
477 // add a new link to the spawnfunc_waypoint, replacing the furthest link it already has
478 void waypoint_addlink(entity from, entity to)
484 if (from.wpflags & WAYPOINTFLAG_NORELINK)
487 if (from.wp00 == to) return;if (from.wp01 == to) return;if (from.wp02 == to) return;if (from.wp03 == to) return;
488 if (from.wp04 == to) return;if (from.wp05 == to) return;if (from.wp06 == to) return;if (from.wp07 == to) return;
489 if (from.wp08 == to) return;if (from.wp09 == to) return;if (from.wp10 == to) return;if (from.wp11 == to) return;
490 if (from.wp12 == to) return;if (from.wp13 == to) return;if (from.wp14 == to) return;if (from.wp15 == to) return;
491 if (from.wp16 == to) return;if (from.wp17 == to) return;if (from.wp18 == to) return;if (from.wp19 == to) return;
492 if (from.wp20 == to) return;if (from.wp21 == to) return;if (from.wp22 == to) return;if (from.wp23 == to) return;
493 if (from.wp24 == to) return;if (from.wp25 == to) return;if (from.wp26 == to) return;if (from.wp27 == to) return;
494 if (from.wp28 == to) return;if (from.wp29 == to) return;if (from.wp30 == to) return;if (from.wp31 == to) return;
496 if (to.wpisbox || from.wpisbox)
498 // if either is a box we have to find the nearest points on them to
499 // calculate the distance properly
500 local vector v1, v2, m1, m2;
504 v1_x = bound(m1_x, v1_x, m2_x);
505 v1_y = bound(m1_y, v1_y, m2_y);
506 v1_z = bound(m1_z, v1_z, m2_z);
510 v2_x = bound(m1_x, v2_x, m2_x);
511 v2_y = bound(m1_y, v2_y, m2_y);
512 v2_z = bound(m1_z, v2_z, m2_z);
517 c = vlen(to.origin - from.origin);
519 if (from.wp31mincost < c) return;
520 if (from.wp30mincost < c) {from.wp31 = to;from.wp31mincost = c;return;} from.wp31 = from.wp30;from.wp31mincost = from.wp30mincost;
521 if (from.wp29mincost < c) {from.wp30 = to;from.wp30mincost = c;return;} from.wp30 = from.wp29;from.wp30mincost = from.wp29mincost;
522 if (from.wp28mincost < c) {from.wp29 = to;from.wp29mincost = c;return;} from.wp29 = from.wp28;from.wp29mincost = from.wp28mincost;
523 if (from.wp27mincost < c) {from.wp28 = to;from.wp28mincost = c;return;} from.wp28 = from.wp27;from.wp28mincost = from.wp27mincost;
524 if (from.wp26mincost < c) {from.wp27 = to;from.wp27mincost = c;return;} from.wp27 = from.wp26;from.wp27mincost = from.wp26mincost;
525 if (from.wp25mincost < c) {from.wp26 = to;from.wp26mincost = c;return;} from.wp26 = from.wp25;from.wp26mincost = from.wp25mincost;
526 if (from.wp24mincost < c) {from.wp25 = to;from.wp25mincost = c;return;} from.wp25 = from.wp24;from.wp25mincost = from.wp24mincost;
527 if (from.wp23mincost < c) {from.wp24 = to;from.wp24mincost = c;return;} from.wp24 = from.wp23;from.wp24mincost = from.wp23mincost;
528 if (from.wp22mincost < c) {from.wp23 = to;from.wp23mincost = c;return;} from.wp23 = from.wp22;from.wp23mincost = from.wp22mincost;
529 if (from.wp21mincost < c) {from.wp22 = to;from.wp22mincost = c;return;} from.wp22 = from.wp21;from.wp22mincost = from.wp21mincost;
530 if (from.wp20mincost < c) {from.wp21 = to;from.wp21mincost = c;return;} from.wp21 = from.wp20;from.wp21mincost = from.wp20mincost;
531 if (from.wp19mincost < c) {from.wp20 = to;from.wp20mincost = c;return;} from.wp20 = from.wp19;from.wp20mincost = from.wp19mincost;
532 if (from.wp18mincost < c) {from.wp19 = to;from.wp19mincost = c;return;} from.wp19 = from.wp18;from.wp19mincost = from.wp18mincost;
533 if (from.wp17mincost < c) {from.wp18 = to;from.wp18mincost = c;return;} from.wp18 = from.wp17;from.wp18mincost = from.wp17mincost;
534 if (from.wp16mincost < c) {from.wp17 = to;from.wp17mincost = c;return;} from.wp17 = from.wp16;from.wp17mincost = from.wp16mincost;
535 if (from.wp15mincost < c) {from.wp16 = to;from.wp16mincost = c;return;} from.wp16 = from.wp15;from.wp16mincost = from.wp15mincost;
536 if (from.wp14mincost < c) {from.wp15 = to;from.wp15mincost = c;return;} from.wp15 = from.wp14;from.wp15mincost = from.wp14mincost;
537 if (from.wp13mincost < c) {from.wp14 = to;from.wp14mincost = c;return;} from.wp14 = from.wp13;from.wp14mincost = from.wp13mincost;
538 if (from.wp12mincost < c) {from.wp13 = to;from.wp13mincost = c;return;} from.wp13 = from.wp12;from.wp13mincost = from.wp12mincost;
539 if (from.wp11mincost < c) {from.wp12 = to;from.wp12mincost = c;return;} from.wp12 = from.wp11;from.wp12mincost = from.wp11mincost;
540 if (from.wp10mincost < c) {from.wp11 = to;from.wp11mincost = c;return;} from.wp11 = from.wp10;from.wp11mincost = from.wp10mincost;
541 if (from.wp09mincost < c) {from.wp10 = to;from.wp10mincost = c;return;} from.wp10 = from.wp09;from.wp10mincost = from.wp09mincost;
542 if (from.wp08mincost < c) {from.wp09 = to;from.wp09mincost = c;return;} from.wp09 = from.wp08;from.wp09mincost = from.wp08mincost;
543 if (from.wp07mincost < c) {from.wp08 = to;from.wp08mincost = c;return;} from.wp08 = from.wp07;from.wp08mincost = from.wp07mincost;
544 if (from.wp06mincost < c) {from.wp07 = to;from.wp07mincost = c;return;} from.wp07 = from.wp06;from.wp07mincost = from.wp06mincost;
545 if (from.wp05mincost < c) {from.wp06 = to;from.wp06mincost = c;return;} from.wp06 = from.wp05;from.wp06mincost = from.wp05mincost;
546 if (from.wp04mincost < c) {from.wp05 = to;from.wp05mincost = c;return;} from.wp05 = from.wp04;from.wp05mincost = from.wp04mincost;
547 if (from.wp03mincost < c) {from.wp04 = to;from.wp04mincost = c;return;} from.wp04 = from.wp03;from.wp04mincost = from.wp03mincost;
548 if (from.wp02mincost < c) {from.wp03 = to;from.wp03mincost = c;return;} from.wp03 = from.wp02;from.wp03mincost = from.wp02mincost;
549 if (from.wp01mincost < c) {from.wp02 = to;from.wp02mincost = c;return;} from.wp02 = from.wp01;from.wp02mincost = from.wp01mincost;
550 if (from.wp00mincost < c) {from.wp01 = to;from.wp01mincost = c;return;} from.wp01 = from.wp00;from.wp01mincost = from.wp00mincost;
551 from.wp00 = to;from.wp00mincost = c;return;
554 // fields you can query using prvm_global server to get some statistics about waypoint linking culling
555 float relink_total, relink_walkculled, relink_pvsculled, relink_lengthculled;
557 // relink this spawnfunc_waypoint
558 // (precompile a list of all reachable waypoints from this spawnfunc_waypoint)
560 void waypoint_think()
563 local vector sv, sm1, sm2, ev, em1, em2, dv;
564 //dprint("waypoint_think wpisbox = ", ftos(self.wpisbox), "\n");
565 sm1 = self.origin + self.mins;
566 sm2 = self.origin + self.maxs;
567 stepheightvec = cvar("sv_stepheight") * '0 0 1';
568 for(e = world; (e = find(e, classname, "waypoint")); )
570 if (boxesoverlap(self.absmin, self.absmax, e.absmin, e.absmax))
572 waypoint_addlink(self, e);
573 waypoint_addlink(e, self);
578 if(!checkpvs(self.origin, e))
584 sv_x = bound(sm1_x, sv_x, sm2_x);
585 sv_y = bound(sm1_y, sv_y, sm2_y);
586 sv_z = bound(sm1_z, sv_z, sm2_z);
588 em1 = e.origin + e.mins;
589 em2 = e.origin + e.maxs;
590 ev_x = bound(em1_x, ev_x, em2_x);
591 ev_y = bound(em1_y, ev_y, em2_y);
592 ev_z = bound(em1_z, ev_z, em2_z);
595 if (vlen(dv) >= 1050) // max search distance in XY
597 ++relink_lengthculled;
600 navigation_testtracewalk = 0;
603 tracebox(sv - PL_MIN_z * '0 0 1', PL_MIN, PL_MAX, sv, FALSE, self);
604 if (!trace_startsolid)
606 //dprint("sv deviation", vtos(trace_endpos - sv), "\n");
607 sv = trace_endpos + '0 0 1';
612 tracebox(ev - PL_MIN_z * '0 0 1', PL_MIN, PL_MAX, ev, FALSE, e);
613 if (!trace_startsolid)
615 //dprint("ev deviation", vtos(trace_endpos - ev), "\n");
616 ev = trace_endpos + '0 0 1';
619 //traceline(self.origin, e.origin, FALSE, world);
620 //if (trace_fraction == 1)
621 if (!self.wpisbox && tracewalk(self, sv, PL_MIN, PL_MAX, ev, MOVE_NOMONSTERS))
622 waypoint_addlink(self, e);
624 relink_walkculled += 0.5;
625 if (!e.wpisbox && tracewalk(e, ev, PL_MIN, PL_MAX, sv, MOVE_NOMONSTERS))
626 waypoint_addlink(e, self);
628 relink_walkculled += 0.5;
631 navigation_testtracewalk = 0;
634 void waypoint_clearlinks(entity wp)
636 // clear links to other waypoints
639 wp.wp00 = wp.wp01 = wp.wp02 = wp.wp03 = wp.wp04 = wp.wp05 = wp.wp06 = wp.wp07 = world;wp.wp00mincost = wp.wp01mincost = wp.wp02mincost = wp.wp03mincost = wp.wp04mincost = wp.wp05mincost = wp.wp06mincost = wp.wp07mincost = f;
640 wp.wp08 = wp.wp09 = wp.wp10 = wp.wp11 = wp.wp12 = wp.wp13 = wp.wp14 = wp.wp15 = world;wp.wp08mincost = wp.wp09mincost = wp.wp10mincost = wp.wp11mincost = wp.wp12mincost = wp.wp13mincost = wp.wp14mincost = wp.wp15mincost = f;
641 wp.wp16 = wp.wp17 = wp.wp18 = wp.wp19 = wp.wp20 = wp.wp21 = wp.wp22 = wp.wp23 = world;wp.wp16mincost = wp.wp17mincost = wp.wp18mincost = wp.wp19mincost = wp.wp20mincost = wp.wp21mincost = wp.wp22mincost = wp.wp23mincost = f;
642 wp.wp24 = wp.wp25 = wp.wp26 = wp.wp27 = wp.wp28 = wp.wp29 = wp.wp30 = wp.wp31 = world;wp.wp24mincost = wp.wp25mincost = wp.wp26mincost = wp.wp27mincost = wp.wp28mincost = wp.wp29mincost = wp.wp30mincost = wp.wp31mincost = f;
645 // tell a spawnfunc_waypoint to relink
646 void waypoint_schedulerelink(entity wp)
650 // TODO: add some sort of visible box in edit mode for box waypoints
651 if (cvar("g_waypointeditor"))
656 setmodel(wp, "models/runematch/rune.mdl"); wp.effects = EF_LOWPRECISION;
658 if (wp.wpflags & WAYPOINTFLAG_ITEM)
659 wp.colormod = '1 0 0';
660 else if (wp.wpflags & WAYPOINTFLAG_GENERATED)
661 wp.colormod = '1 1 0';
663 wp.colormod = '1 1 1';
667 wp.wpisbox = vlen(wp.size) > 0;
670 if (!(wp.wpflags & WAYPOINTFLAG_NORELINK))
671 waypoint_clearlinks(wp);
672 // schedule an actual relink on next frame
673 wp.think = waypoint_think;
675 wp.effects = EF_LOWPRECISION;
678 // create a new spawnfunc_waypoint and automatically link it to other waypoints, and link
679 // them back to it as well
680 // (suitable for spawnfunc_waypoint editor)
681 entity waypoint_spawn(vector m1, vector m2, float f)
685 w = find(world, classname, "waypoint");
687 if not(f & WAYPOINTFLAG_PERSONAL)
690 // if a matching spawnfunc_waypoint already exists, don't add a duplicate
691 if (boxesoverlap(m1, m2, w.absmin, w.absmax))
693 w = find(w, classname, "waypoint");
697 w.classname = "waypoint";
699 setorigin(w, (m1 + m2) * 0.5);
700 setsize(w, m1 - w.origin, m2 - w.origin);
701 if (vlen(w.size) > 0)
704 if(!(f & WAYPOINTFLAG_GENERATED))
707 traceline(w.origin + '0 0 1', w.origin + PL_MIN_z * '0 0 1' - '0 0 1', MOVE_NOMONSTERS, w);
708 if (trace_fraction < 1)
709 setorigin(w, trace_endpos - PL_MIN_z * '0 0 1');
711 // check if the start position is stuck
712 tracebox(w.origin, PL_MIN + '-1 -1 -1', PL_MAX + '1 1 1', w.origin, MOVE_NOMONSTERS, w);
713 if (trace_startsolid)
715 org = w.origin + '0 0 26';
716 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
719 org = w.origin + '2 2 2';
720 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
723 org = w.origin + '-2 -2 2';
724 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
727 org = w.origin + '-2 2 2';
728 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
731 org = w.origin + '2 -2 2';
732 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
735 // this WP is in solid, refuse it
736 dprint("Killed a waypoint that was stuck in solid at ", vtos(org), "\n");
744 setorigin(w, org * 0.05 + trace_endpos * 0.95); // don't trust the trace fully
747 tracebox(w.origin, PL_MIN, PL_MAX, w.origin - '0 0 128', MOVE_WORLDONLY, w);
750 dprint("Killed a waypoint that was stuck in solid ", vtos(w.origin), "\n");
756 if(trace_fraction == 1)
758 dprint("Killed a waypoint that was stuck in air at ", vtos(w.origin), "\n");
762 trace_endpos_z += 0.1; // don't trust the trace fully
763 // dprint("Moved waypoint at ", vtos(w.origin), " by ", ftos(vlen(w.origin - trace_endpos)));
764 // dprint(" direction: ", vtos((trace_endpos - w.origin)), "\n");
765 setorigin(w, trace_endpos);
769 waypoint_clearlinks(w);
770 //waypoint_schedulerelink(w);
774 // spawnfunc_waypoint map entity
775 void spawnfunc_waypoint()
777 setorigin(self, self.origin);
778 // schedule a relink after other waypoints have had a chance to spawn
779 waypoint_clearlinks(self);
780 //waypoint_schedulerelink(self);
783 // remove a spawnfunc_waypoint, and schedule all neighbors to relink
784 void waypoint_remove(entity e)
786 // tell all linked waypoints that they need to relink
787 waypoint_schedulerelink(e.wp00);
788 waypoint_schedulerelink(e.wp01);
789 waypoint_schedulerelink(e.wp02);
790 waypoint_schedulerelink(e.wp03);
791 waypoint_schedulerelink(e.wp04);
792 waypoint_schedulerelink(e.wp05);
793 waypoint_schedulerelink(e.wp06);
794 waypoint_schedulerelink(e.wp07);
795 waypoint_schedulerelink(e.wp08);
796 waypoint_schedulerelink(e.wp09);
797 waypoint_schedulerelink(e.wp10);
798 waypoint_schedulerelink(e.wp11);
799 waypoint_schedulerelink(e.wp12);
800 waypoint_schedulerelink(e.wp13);
801 waypoint_schedulerelink(e.wp14);
802 waypoint_schedulerelink(e.wp15);
803 waypoint_schedulerelink(e.wp16);
804 waypoint_schedulerelink(e.wp17);
805 waypoint_schedulerelink(e.wp18);
806 waypoint_schedulerelink(e.wp19);
807 waypoint_schedulerelink(e.wp20);
808 waypoint_schedulerelink(e.wp21);
809 waypoint_schedulerelink(e.wp22);
810 waypoint_schedulerelink(e.wp23);
811 waypoint_schedulerelink(e.wp24);
812 waypoint_schedulerelink(e.wp25);
813 waypoint_schedulerelink(e.wp26);
814 waypoint_schedulerelink(e.wp27);
815 waypoint_schedulerelink(e.wp28);
816 waypoint_schedulerelink(e.wp29);
817 waypoint_schedulerelink(e.wp30);
818 waypoint_schedulerelink(e.wp31);
819 // and now remove the spawnfunc_waypoint
823 // empties the map of waypoints
824 void waypoint_removeall()
826 local entity head, next;
827 head = findchain(classname, "waypoint");
836 // tell all waypoints to relink
837 // (is this useful at all?)
838 void waypoint_schedulerelinkall()
841 relink_total = relink_walkculled = relink_pvsculled = relink_lengthculled = 0;
842 head = findchain(classname, "waypoint");
845 waypoint_schedulerelink(head);
850 // Load waypoint links from file
851 float botframe_cachedwaypointlinks;
852 float waypoint_load_links()
854 local string filename, s;
855 local float file, tokens, c, found;
856 local entity wp_from, wp_to;
857 local vector wp_to_pos, wp_from_pos;
858 filename = strcat("maps/", mapname);
859 filename = strcat(filename, ".waypoints.cache");
860 file = fopen(filename, FILE_READ);
864 dprint("waypoint links load from ");
876 tokens = tokenizebyseparator(s, "*");
885 wp_from_pos = stov(argv(0));
886 wp_to_pos = stov(argv(1));
888 // Search "from" waypoint
889 if(wp_from.origin!=wp_from_pos)
891 wp_from = findradius(wp_from_pos, 1);
895 if(vlen(wp_from.origin-wp_from_pos)<1)
896 if(wp_from.classname == "waypoint")
901 wp_from = wp_from.chain;
906 // can't find that waypoint
912 // Search "to" waypoint
913 wp_to = findradius(wp_to_pos, 1);
917 if(vlen(wp_to.origin-wp_to_pos)<1)
918 if(wp_to.classname == "waypoint")
928 // can't find that waypoint
934 waypoint_addlink(wp_from, wp_to);
941 dprint(" waypoint links from maps/");
943 dprint(".waypoints.cache\n");
945 botframe_cachedwaypointlinks = TRUE;
949 float botframe_loadedforcedlinks;
950 void waypoint_load_links_hardwired()
952 local string filename, s;
953 local float file, tokens, c, found;
954 local entity wp_from, wp_to;
955 local vector wp_to_pos, wp_from_pos;
956 filename = strcat("maps/", mapname);
957 filename = strcat(filename, ".waypoints.hardwired");
958 file = fopen(filename, FILE_READ);
960 botframe_loadedforcedlinks = TRUE;
964 dprint("waypoint links load from ");
976 if(substring(s, 0, 2)=="//")
979 if(substring(s, 0, 1)=="#")
982 tokens = tokenizebyseparator(s, "*");
987 wp_from_pos = stov(argv(0));
988 wp_to_pos = stov(argv(1));
990 // Search "from" waypoint
991 if(wp_from.origin!=wp_from_pos)
993 wp_from = findradius(wp_from_pos, 1);
997 if(vlen(wp_from.origin-wp_from_pos)<1)
998 if(wp_from.classname == "waypoint")
1003 wp_from = wp_from.chain;
1008 print(strcat("NOTICE: Can not find waypoint at ", vtos(wp_from_pos), ". Path skipped\n"));
1013 // Search "to" waypoint
1014 wp_to = findradius(wp_to_pos, 1);
1018 if(vlen(wp_to.origin-wp_to_pos)<1)
1019 if(wp_to.classname == "waypoint")
1024 wp_to = wp_to.chain;
1029 print(strcat("NOTICE: Can not find waypoint at ", vtos(wp_to_pos), ". Path skipped\n"));
1034 waypoint_addlink(wp_from, wp_to);
1041 dprint(" waypoint links from maps/");
1043 dprint(".waypoints.hardwired\n");
1047 // Save all waypoint links to a file
1048 void waypoint_save_links()
1050 local string filename, s;
1051 local float file, c, i;
1052 local entity w, link;
1053 filename = strcat("maps/", mapname);
1054 filename = strcat(filename, ".waypoints.cache");
1055 file = fopen(filename, FILE_WRITE);
1058 print("waypoint links save to ");
1063 w = findchain(classname, "waypoint");
1071 // for i in $(seq -w 0 31); do echo "case $i:link = w.wp$i; break;"; done;
1072 case 00:link = w.wp00; break;
1073 case 01:link = w.wp01; break;
1074 case 02:link = w.wp02; break;
1075 case 03:link = w.wp03; break;
1076 case 04:link = w.wp04; break;
1077 case 05:link = w.wp05; break;
1078 case 06:link = w.wp06; break;
1079 case 07:link = w.wp07; break;
1080 case 08:link = w.wp08; break;
1081 case 09:link = w.wp09; break;
1082 case 10:link = w.wp10; break;
1083 case 11:link = w.wp11; break;
1084 case 12:link = w.wp12; break;
1085 case 13:link = w.wp13; break;
1086 case 14:link = w.wp14; break;
1087 case 15:link = w.wp15; break;
1088 case 16:link = w.wp16; break;
1089 case 17:link = w.wp17; break;
1090 case 18:link = w.wp18; break;
1091 case 19:link = w.wp19; break;
1092 case 20:link = w.wp20; break;
1093 case 21:link = w.wp21; break;
1094 case 22:link = w.wp22; break;
1095 case 23:link = w.wp23; break;
1096 case 24:link = w.wp24; break;
1097 case 25:link = w.wp25; break;
1098 case 26:link = w.wp26; break;
1099 case 27:link = w.wp27; break;
1100 case 28:link = w.wp28; break;
1101 case 29:link = w.wp29; break;
1102 case 30:link = w.wp30; break;
1103 case 31:link = w.wp31; break;
1109 s = strcat(vtos(w.origin), "*", vtos(link.origin), "\n");
1116 botframe_cachedwaypointlinks = TRUE;
1120 print(" waypoints links to maps/");
1122 print(".waypoints.cache\n");
1125 // save waypoints to gamedir/data/maps/mapname.waypoints
1126 void waypoint_saveall()
1128 local string filename, s;
1129 local float file, c;
1131 filename = strcat("maps/", mapname);
1132 filename = strcat(filename, ".waypoints");
1133 file = fopen(filename, FILE_WRITE);
1137 w = findchain(classname, "waypoint");
1140 if (!(w.wpflags & WAYPOINTFLAG_GENERATED))
1142 s = strcat(vtos(w.origin + w.mins), "\n");
1143 s = strcat(s, vtos(w.origin + w.maxs));
1144 s = strcat(s, "\n");
1145 s = strcat(s, ftos(w.wpflags));
1146 s = strcat(s, "\n");
1155 bprint(" waypoints to maps/");
1157 bprint(".waypoints\n");
1161 bprint("waypoint save to ");
1163 bprint(" failed\n");
1165 waypoint_save_links();
1166 botframe_loadedforcedlinks = FALSE;
1169 // load waypoints from file
1170 float waypoint_loadall()
1172 local string filename, s;
1173 local float file, cwp, cwb, fl;
1174 local vector m1, m2;
1177 filename = strcat("maps/", mapname);
1178 filename = strcat(filename, ".waypoints");
1179 file = fopen(filename, FILE_READ);
1196 waypoint_spawn(m1, m2, fl);
1205 dprint(" waypoints and ");
1207 dprint(" wayboxes from maps/");
1209 dprint(".waypoints\n");
1213 dprint("waypoint load from ");
1215 dprint(" failed\n");
1220 void waypoint_spawnforitem(entity e)
1225 if(!bot_waypoints_for_items)
1229 org = (e.absmax + e.absmin) * 0.5;
1231 // Fix the waypoint altitude if necessary
1232 traceline(org, org + '0 0 -65535', TRUE, e);
1234 org_z - trace_endpos_z > PL_MAX_z - PL_MIN_z + 10 // If middle of entiy is above player heigth
1235 || org_z - trace_endpos_z < (PL_MAX_z - PL_MIN_z) * 0.5 // or below half player height
1237 org_z = trace_endpos_z + PL_MAX_z - PL_MIN_z;
1239 // TODO: Cleaner solution
1240 if(e.classname!="item_flag_team")
1241 e.nearestwaypointtimeout = time + 1000000000;
1243 // don't spawn an item spawnfunc_waypoint if it already exists
1244 w = findchain(classname, "waypoint");
1249 if (boxesoverlap(org, org, w.absmin, w.absmax))
1251 e.nearestwaypoint = w;
1257 if (vlen(w.origin - org) < 16)
1259 e.nearestwaypoint = w;
1265 e.nearestwaypoint = waypoint_spawn(org, org, WAYPOINTFLAG_GENERATED | WAYPOINTFLAG_ITEM);
1268 void waypoint_spawnforteleporter(entity e, vector destination, float timetaken)
1272 w = waypoint_spawn(e.absmin, e.absmax, WAYPOINTFLAG_GENERATED | WAYPOINTFLAG_TELEPORT | WAYPOINTFLAG_NORELINK);
1273 dw = waypoint_spawn(destination, destination, WAYPOINTFLAG_GENERATED);
1274 // one way link to the destination
1276 w.wp00mincost = timetaken; // this is just for jump pads
1277 // the teleporter's nearest spawnfunc_waypoint is this one
1278 // (teleporters are not goals, so this is probably useless)
1279 e.nearestwaypoint = w;
1280 e.nearestwaypointtimeout = time + 1000000000;
1283 entity waypoint_spawnpersonal(vector position)
1287 w = waypoint_spawn(position, position, WAYPOINTFLAG_GENERATED | WAYPOINTFLAG_PERSONAL);
1288 w.nearestwaypoint = world;
1289 w.nearestwaypointtimeout = 0;
1295 /////////////////////////////////////////////////////////////////////////////
1297 /////////////////////////////////////////////////////////////////////////////
1299 // completely empty the goal stack, used when deciding where to go
1300 void navigation_clearroute()
1302 self.navigation_hasgoals = FALSE;
1303 self.goalcurrent = world;
1304 self.goalstack01 = world;
1305 self.goalstack02 = world;
1306 self.goalstack03 = world;
1307 self.goalstack04 = world;
1308 self.goalstack05 = world;
1309 self.goalstack06 = world;
1310 self.goalstack07 = world;
1311 self.goalstack08 = world;
1312 self.goalstack09 = world;
1313 self.goalstack10 = world;
1314 self.goalstack11 = world;
1315 self.goalstack12 = world;
1316 self.goalstack13 = world;
1317 self.goalstack14 = world;
1318 self.goalstack15 = world;
1319 self.goalstack16 = world;
1320 self.goalstack17 = world;
1321 self.goalstack18 = world;
1322 self.goalstack19 = world;
1323 self.goalstack20 = world;
1324 self.goalstack21 = world;
1325 self.goalstack22 = world;
1326 self.goalstack23 = world;
1327 self.goalstack24 = world;
1328 self.goalstack25 = world;
1329 self.goalstack26 = world;
1330 self.goalstack27 = world;
1331 self.goalstack28 = world;
1332 self.goalstack29 = world;
1333 self.goalstack30 = world;
1334 self.goalstack31 = world;
1337 // add a new goal at the beginning of the stack
1338 // (in other words: add a new prerequisite before going to the later goals)
1339 void navigation_pushroute(entity e)
1341 self.goalstack31 = self.goalstack30;
1342 self.goalstack30 = self.goalstack29;
1343 self.goalstack29 = self.goalstack28;
1344 self.goalstack28 = self.goalstack27;
1345 self.goalstack27 = self.goalstack26;
1346 self.goalstack26 = self.goalstack25;
1347 self.goalstack25 = self.goalstack24;
1348 self.goalstack24 = self.goalstack23;
1349 self.goalstack23 = self.goalstack22;
1350 self.goalstack22 = self.goalstack21;
1351 self.goalstack21 = self.goalstack20;
1352 self.goalstack20 = self.goalstack19;
1353 self.goalstack19 = self.goalstack18;
1354 self.goalstack18 = self.goalstack17;
1355 self.goalstack17 = self.goalstack16;
1356 self.goalstack16 = self.goalstack15;
1357 self.goalstack15 = self.goalstack14;
1358 self.goalstack14 = self.goalstack13;
1359 self.goalstack13 = self.goalstack12;
1360 self.goalstack12 = self.goalstack11;
1361 self.goalstack11 = self.goalstack10;
1362 self.goalstack10 = self.goalstack09;
1363 self.goalstack09 = self.goalstack08;
1364 self.goalstack08 = self.goalstack07;
1365 self.goalstack07 = self.goalstack06;
1366 self.goalstack06 = self.goalstack05;
1367 self.goalstack05 = self.goalstack04;
1368 self.goalstack04 = self.goalstack03;
1369 self.goalstack03 = self.goalstack02;
1370 self.goalstack02 = self.goalstack01;
1371 self.goalstack01 = self.goalcurrent;
1372 self.goalcurrent = e;
1375 // remove first goal from stack
1376 // (in other words: remove a prerequisite for reaching the later goals)
1377 // (used when a spawnfunc_waypoint is reached)
1378 void navigation_poproute()
1380 if(self.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL && self.goalcurrent.owner==self)
1381 remove(self.goalcurrent);
1383 self.goalcurrent = self.goalstack01;
1384 self.goalstack01 = self.goalstack02;
1385 self.goalstack02 = self.goalstack03;
1386 self.goalstack03 = self.goalstack04;
1387 self.goalstack04 = self.goalstack05;
1388 self.goalstack05 = self.goalstack06;
1389 self.goalstack06 = self.goalstack07;
1390 self.goalstack07 = self.goalstack08;
1391 self.goalstack08 = self.goalstack09;
1392 self.goalstack09 = self.goalstack10;
1393 self.goalstack10 = self.goalstack11;
1394 self.goalstack11 = self.goalstack12;
1395 self.goalstack12 = self.goalstack13;
1396 self.goalstack13 = self.goalstack14;
1397 self.goalstack14 = self.goalstack15;
1398 self.goalstack15 = self.goalstack16;
1399 self.goalstack16 = self.goalstack17;
1400 self.goalstack17 = self.goalstack18;
1401 self.goalstack18 = self.goalstack19;
1402 self.goalstack19 = self.goalstack20;
1403 self.goalstack20 = self.goalstack21;
1404 self.goalstack21 = self.goalstack22;
1405 self.goalstack22 = self.goalstack23;
1406 self.goalstack23 = self.goalstack24;
1407 self.goalstack24 = self.goalstack25;
1408 self.goalstack25 = self.goalstack26;
1409 self.goalstack26 = self.goalstack27;
1410 self.goalstack27 = self.goalstack28;
1411 self.goalstack28 = self.goalstack29;
1412 self.goalstack29 = self.goalstack30;
1413 self.goalstack30 = self.goalstack31;
1414 self.goalstack31 = world;
1417 // find the spawnfunc_waypoint near a dynamic goal such as a dropped weapon
1418 entity navigation_findnearestwaypoint(entity ent, float walkfromwp)
1420 local entity waylist, w, best;
1421 local float dist, bestdist;
1422 local vector v, org, pm1, pm2;
1423 pm1 = ent.origin + PL_MIN;
1424 pm2 = ent.origin + PL_MAX;
1425 waylist = findchain(classname, "waypoint");
1427 // do two scans, because box test is cheaper
1431 // if object is touching spawnfunc_waypoint
1432 if (boxesoverlap(pm1, pm2, w.absmin, w.absmax))
1437 org = ent.origin + (ent.mins_z - PL_MIN_z) * '0 0 1';
1439 org = org + ent.tag_entity.origin;
1440 if (navigation_testtracewalk)
1445 // box check failed, try walk
1449 // if object can walk from spawnfunc_waypoint
1452 local vector wm1, wm2;
1453 wm1 = w.origin + w.mins;
1454 wm2 = w.origin + w.maxs;
1455 v_x = bound(wm1_x, org_x, wm2_x);
1456 v_y = bound(wm1_y, org_y, wm2_y);
1457 v_z = bound(wm1_z, org_z, wm2_z);
1461 dist = vlen(v - org);
1462 if (bestdist > dist)
1466 traceline(v, org, TRUE, ent);
1467 if (trace_fraction == 1)
1468 if (tracewalk(ent, v, PL_MIN, PL_MAX, org, MOVE_NORMAL))
1476 traceline(v, org, TRUE, ent);
1477 if (trace_fraction == 1)
1478 if (tracewalk(ent, org, PL_MIN, PL_MAX, v, MOVE_NORMAL))
1490 // finds the waypoints near the bot initiating a navigation query
1491 float navigation_markroutes_nearestwaypoints(entity waylist, float maxdist)
1494 local vector v, m1, m2, diff;
1496 // navigation_testtracewalk = TRUE;
1501 if (!head.wpconsidered)
1505 m1 = head.origin + head.mins;
1506 m2 = head.origin + head.maxs;
1508 v_x = bound(m1_x, v_x, m2_x);
1509 v_y = bound(m1_y, v_y, m2_y);
1510 v_z = bound(m1_z, v_z, m2_z);
1514 diff = v - self.origin;
1515 diff_z = max(0, diff_z);
1516 if (vlen(diff) < maxdist)
1518 head.wpconsidered = TRUE;
1519 if (tracewalk(self, self.origin, self.mins, self.maxs, v, MOVE_NORMAL))
1521 head.wpnearestpoint = v;
1522 head.wpcost = vlen(v - self.origin) + head.dmg;
1531 //navigation_testtracewalk = FALSE;
1535 // updates a path link if a spawnfunc_waypoint link is better than the current one
1536 void navigation_markroutes_checkwaypoint(entity w, entity wp, float cost2, vector p)
1545 v_x = bound(m1_x, p_x, m2_x);
1546 v_y = bound(m1_y, p_y, m2_y);
1547 v_z = bound(m1_z, p_z, m2_z);
1551 cost2 = cost2 + vlen(v);
1552 if (wp.wpcost > cost2)
1557 wp.wpnearestpoint = v;
1561 // queries the entire spawnfunc_waypoint network for pathes leading away from the bot
1562 void navigation_markroutes()
1564 local entity w, wp, waylist;
1565 local float searching, cost, cost2;
1567 w = waylist = findchain(classname, "waypoint");
1570 w.wpconsidered = FALSE;
1571 w.wpnearestpoint = '0 0 0';
1572 w.wpcost = 10000000;
1578 // try a short range search for the nearest waypoints, and expand the search repeatedly if none are found
1579 // as this search is expensive we will use lower values if the bot is on the air
1580 local float i, increment, maxdistance;
1581 if(self.flags & FL_ONGROUND)
1584 maxdistance = 50000;
1592 for(i=increment;!navigation_markroutes_nearestwaypoints(waylist, i)&&i<maxdistance;i+=increment);
1606 p = w.wpnearestpoint;
1607 wp = w.wp00;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp00mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1608 wp = w.wp01;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp01mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1609 wp = w.wp02;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp02mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1610 wp = w.wp03;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp03mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1611 wp = w.wp04;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp04mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1612 wp = w.wp05;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp05mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1613 wp = w.wp06;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp06mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1614 wp = w.wp07;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp07mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1615 wp = w.wp08;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp08mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1616 wp = w.wp09;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp09mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1617 wp = w.wp10;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp10mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1618 wp = w.wp11;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp11mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1619 wp = w.wp12;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp12mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1620 wp = w.wp13;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp13mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1621 wp = w.wp14;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp14mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1622 wp = w.wp15;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp15mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1623 wp = w.wp16;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp16mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1624 wp = w.wp17;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp17mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1625 wp = w.wp18;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp18mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1626 wp = w.wp19;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp19mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1627 wp = w.wp20;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp20mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1628 wp = w.wp21;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp21mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1629 wp = w.wp22;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp22mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1630 wp = w.wp23;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp23mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1631 wp = w.wp24;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp24mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1632 wp = w.wp25;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp25mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1633 wp = w.wp26;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp26mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1634 wp = w.wp27;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp27mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1635 wp = w.wp28;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp28mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1636 wp = w.wp29;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp29mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1637 wp = w.wp30;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp30mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1638 wp = w.wp31;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp31mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1639 }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
1646 void navigation_bestgoals_reset()
1650 bestgoalswindex = 0;
1651 bestgoalsrindex = 0;
1653 for(i=0;i>MAX_BESTGOALS-1;++i)
1655 navigation_bestgoals[i] = world;
1659 void navigation_add_bestgoal(entity goal)
1661 if(bestgoalsrindex>0)
1665 if(bestgoalsrindex==MAX_BESTGOALS)
1666 bestgoalsrindex = 0;
1669 if(bestgoalswindex==MAX_BESTGOALS)
1672 if(bestgoalsrindex==0)
1676 navigation_bestgoals[bestgoalswindex] = goal;
1681 entity navigation_get_bestgoal()
1685 ent = navigation_bestgoals[bestgoalsrindex];
1686 navigation_bestgoals[bestgoalsrindex] = world;
1690 if(bestgoalsrindex==MAX_BESTGOALS)
1691 bestgoalsrindex = 0;
1696 // updates the best goal according to a weighted calculation of travel cost and item value of a new proposed item
1697 .void() havocbot_role;
1698 void() havocbot_role_ctf_offense;
1699 void navigation_routerating(entity e, float f, float rangebias)
1703 //te_wizspike(e.origin);
1706 // update the cached spawnfunc_waypoint link on a dynamic item entity
1707 if (time > e.nearestwaypointtimeout)
1709 e.nearestwaypoint = navigation_findnearestwaypoint(e, TRUE);
1711 // TODO: Cleaner solution, probably handling this timeout from ctf.qc
1712 if(e.classname=="item_flag_team")
1713 e.nearestwaypointtimeout = time + 2;
1715 e.nearestwaypointtimeout = time + random() * 3 + 5;
1718 //dprint("-- checking ", e.classname, " (with cost ", ftos(e.nearestwaypoint.wpcost), ")\n");
1719 if (e.nearestwaypoint)
1720 if (e.nearestwaypoint.wpcost < 10000000)
1722 //te_wizspike(e.nearestwaypoint.wpnearestpoint);
1723 //dprint(e.classname, " ", ftos(f), "/(1+", ftos((e.nearestwaypoint.wpcost + vlen(e.origin - e.nearestwaypoint.wpnearestpoint))), "/", ftos(rangebias), ") = ");
1724 f = f * rangebias / (rangebias + (e.nearestwaypoint.wpcost + vlen(e.origin - e.nearestwaypoint.wpnearestpoint)));
1725 //if (self.havocbot_role == havocbot_role_ctf_offense)
1726 //dprint("considering ", e.classname, " (with rating ", ftos(f), ")\n");
1728 if (navigation_bestrating < f)
1730 navigation_bestrating = f;
1731 navigation_add_bestgoal(e);
1737 // adds an item to the the goal stack with the path to a given item
1738 float navigation_routetogoal(entity e, vector startposition)
1740 self.goalentity = e;
1742 // if there is no goal, just exit
1746 self.navigation_hasgoals = TRUE;
1748 // put the entity on the goal stack
1749 navigation_pushroute(e);
1751 // if it can reach the goal there is nothing more to do
1752 if (tracewalk(self, startposition, PL_MIN, PL_MAX, e.origin, MOVE_NORMAL))
1755 // see if there are waypoints describing a path to the item
1756 e = e.nearestwaypoint;
1762 // add the spawnfunc_waypoint to the path
1763 navigation_pushroute(e);
1773 void navigation_routetogoals()
1777 navigation_clearroute();
1779 g1 = navigation_get_bestgoal();
1783 g2 = navigation_get_bestgoal();
1787 navigation_routetogoal(g1, self.origin);
1791 if(navigation_routetogoal(g1, g2.origin))
1798 navigation_clearroute();
1804 // removes any currently touching waypoints from the goal stack
1805 // (this is how bots detect if they have reached a goal)
1806 .float lastteleporttime;
1808 void navigation_poptouchedgoals()
1810 local vector org, m1, m2;
1812 m1 = org + self.mins;
1813 m2 = org + self.maxs;
1815 if(self.goalcurrent.wpflags & WAYPOINTFLAG_TELEPORT)
1817 if(self.lastteleporttime>0)
1818 if(time-self.lastteleporttime<0.15)
1820 navigation_poproute();
1825 // Loose goal touching check when running
1826 if(self.aistatus & AI_STATUS_RUNNING)
1827 if(self.goalcurrent.classname=="waypoint")
1829 if(vlen(self.origin - self.goalcurrent.origin)<150)
1831 traceline(self.origin + self.view_ofs , self.goalcurrent.origin, TRUE, world);
1832 if(trace_fraction==1)
1834 // Detect personal waypoints
1835 if(self.aistatus & AI_STATUS_WAYPOINT_PERSONAL_GOING)
1836 if(self.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL && self.goalcurrent.owner==self)
1838 self.aistatus &~= AI_STATUS_WAYPOINT_PERSONAL_GOING;
1839 self.aistatus |= AI_STATUS_WAYPOINT_PERSONAL_REACHED;
1842 navigation_poproute();
1847 while (self.goalcurrent && boxesoverlap(m1, m2, self.goalcurrent.absmin, self.goalcurrent.absmax))
1849 // Detect personal waypoints
1850 if(self.aistatus & AI_STATUS_WAYPOINT_PERSONAL_GOING)
1851 if(self.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL && self.goalcurrent.owner==self)
1853 self.aistatus &~= AI_STATUS_WAYPOINT_PERSONAL_GOING;
1854 self.aistatus |= AI_STATUS_WAYPOINT_PERSONAL_REACHED;
1857 navigation_poproute();
1861 // begin a goal selection session (queries spawnfunc_waypoint network)
1862 void navigation_goalrating_start()
1864 navigation_bestrating = -1;
1865 self.navigation_hasgoals = FALSE;
1866 navigation_bestgoals_reset();
1867 navigation_markroutes();
1870 // ends a goal selection session (updates goal stack to the best goal)
1871 void navigation_goalrating_end()
1873 navigation_routetogoals();
1875 // Hack: if it can't walk to any goal just move blindly to the first visible waypoint
1876 if not (self.navigation_hasgoals)
1878 dprint(self.netname, " can't walk to any goal, going to a near waypoint\n");
1880 head = findradius(self.origin,500);
1883 if(head.classname=="waypoint")
1884 if(checkpvs(self.origin,head))
1885 navigation_routetogoal(head,self.origin);
1889 self.navigation_hasgoals = FALSE; // Reset this value
1894 //////////////////////////////////////////////////////////////////////////////
1895 // general bot functions
1896 //////////////////////////////////////////////////////////////////////////////
1898 .float isbot; // true if this client is actually a bot
1903 .string netname_freeme;
1904 .string playermodel_freeme;
1905 .string playerskin_freeme;
1910 .float bot_preferredcolors;
1914 .float bot_dodgerating;
1916 //.float bot_painintensity;
1917 .float bot_firetimer;
1918 //.float bot_oldhealth;
1921 .entity bot_aimtarg;
1922 .float bot_aimlatency;
1923 .vector bot_aimselforigin;
1924 .vector bot_aimselfvelocity;
1925 .vector bot_aimtargorigin;
1926 .vector bot_aimtargvelocity;
1929 .float(entity player, entity item) bot_pickupevalfunc;
1930 .float bot_pickupbasevalue;
1932 .float bot_strategytime;
1934 // used for aiming currently
1935 // FIXME: make the weapon code use these and then replace the calculations here with a call to the weapon code
1939 .float bot_forced_team;
1940 .float bot_config_loaded;
1942 void bot_setnameandstuff()
1944 local string readfile, s;
1945 local float file, tokens;
1947 local string bot_name, bot_model, bot_skin, bot_shirt, bot_pants;
1948 local string name, prefix, suffix;
1950 file = fopen(cvar_string("bot_config_file"), FILE_READ);
1953 print(strcat("Error: Can not open the bot configuration file '",cvar_string("bot_config_file"),"'\n"));
1956 RandomSelection_Init();
1962 if(substring(s, 0, 2) == "//")
1964 if(substring(s, 0, 1) == "#")
1966 RandomSelection_Add(world, 0, s, 1, 0);
1967 readfile = RandomSelection_chosen_string;
1972 tokens = tokenizebyseparator(readfile, "\t");
1973 if(argv(0) != "") bot_name = argv(0);
1974 else bot_name = "Bot";
1976 if(argv(1) != "") bot_model = argv(1);
1977 else bot_model = "marine";
1979 if(argv(2) != "") bot_skin = argv(2);
1980 else bot_skin = "0";
1982 if(argv(3) != "" && stof(argv(3)) >= 0) bot_shirt = argv(3);
1983 else bot_shirt = ftos(floor(random() * 15));
1985 if(argv(4) != "" && stof(argv(4)) >= 0) bot_pants = argv(4);
1986 else bot_pants = ftos(floor(random() * 15));
1988 self.bot_forced_team = stof(argv(5));
1989 self.bot_config_loaded = TRUE;
1990 prefix = cvar_string("bot_prefix");
1991 suffix = cvar_string("bot_suffix");
1993 // this is really only a default, JoinBestTeam is called later
1994 setcolor(self, stof(bot_shirt) * 16 + stof(bot_pants));
1995 self.bot_preferredcolors = self.clientcolors;
1998 if (cvar("bot_usemodelnames"))
2003 // pick the model and skin
2004 self.playermodel = self.playermodel_freeme = strzone(strcat("models/player/", bot_model, ".zym"));
2005 self.playerskin = self.playerskin_freeme = strzone(bot_skin);
2007 if(!cvar("g_campaign"))
2008 self.netname = self.netname_freeme = strzone(strcat(prefix, name, suffix));
2010 self.netname = self.netname_freeme = strzone(name);
2013 float bot_custom_weapon;
2014 float bot_distance_far;
2015 float bot_distance_close;
2017 float bot_weapons_far[WEP_LAST];
2018 float bot_weapons_mid[WEP_LAST];
2019 float bot_weapons_close[WEP_LAST];
2021 void bot_custom_weapon_priority_setup()
2023 local float tokens, i, c, w;
2025 bot_custom_weapon = FALSE;
2027 if( cvar_string("bot_ai_custom_weapon_priority_far") == "" ||
2028 cvar_string("bot_ai_custom_weapon_priority_mid") == "" ||
2029 cvar_string("bot_ai_custom_weapon_priority_close") == "" ||
2030 cvar_string("bot_ai_custom_weapon_priority_distances") == ""
2035 tokens = tokenizebyseparator(cvar_string("bot_ai_custom_weapon_priority_distances")," ");
2040 bot_distance_far = stof(argv(0));
2041 bot_distance_close = stof(argv(1));
2043 if(bot_distance_far < bot_distance_close){
2044 bot_distance_far = stof(argv(1));
2045 bot_distance_close = stof(argv(0));
2048 // Initialize list of weapons
2049 bot_weapons_far[0] = -1;
2050 bot_weapons_mid[0] = -1;
2051 bot_weapons_close[0] = -1;
2053 // Parse far distance weapon priorities
2054 tokens = tokenizebyseparator(cvar_string("bot_ai_custom_weapon_priority_far")," ");
2057 for(i=0; i < tokens && c < WEP_COUNT; ++i){
2059 if ( w >= WEP_FIRST && w <= WEP_LAST) {
2060 bot_weapons_far[c] = w;
2065 bot_weapons_far[c] = -1;
2067 // Parse mid distance weapon priorities
2068 tokens = tokenizebyseparator(cvar_string("bot_ai_custom_weapon_priority_mid")," ");
2071 for(i=0; i < tokens && c < WEP_COUNT; ++i){
2073 if ( w >= WEP_FIRST && w <= WEP_LAST) {
2074 bot_weapons_mid[c] = w;
2079 bot_weapons_mid[c] = -1;
2081 // Parse close distance weapon priorities
2082 tokens = tokenizebyseparator(cvar_string("bot_ai_custom_weapon_priority_close")," ");
2085 for(i=0; i < tokens && i < WEP_COUNT; ++i){
2087 if ( w >= WEP_FIRST && w <= WEP_LAST) {
2088 bot_weapons_close[c] = w;
2093 bot_weapons_close[c] = -1;
2095 bot_custom_weapon = TRUE;
2102 //dprint("bot_endgame\n");
2106 setcolor(e, e.bot_preferredcolors);
2109 // if dynamic waypoints are ever implemented, save them here
2112 float bot_ignore_bots; // let bots not attack other bots (only works in non-teamplay)
2113 float bot_shouldattack(entity e)
2115 if (e.team == self.team)
2125 if(clienttype(e) == CLIENTTYPE_BOT)
2134 if(e.items & IT_STRENGTH)
2136 if(e.flags & FL_NOTARGET)
2141 void bot_lagfunc(float t, float f1, float f2, entity e1, vector v1, vector v2, vector v3, vector v4)
2143 if(self.flags & FL_INWATER)
2145 self.bot_aimtarg = world;
2148 self.bot_aimtarg = e1;
2149 self.bot_aimlatency = self.ping; // FIXME? Shouldn't this be in the lag item?
2150 self.bot_aimselforigin = v1;
2151 self.bot_aimselfvelocity = v2;
2152 self.bot_aimtargorigin = v3;
2153 self.bot_aimtargvelocity = v4;
2155 self.bot_canfire = (random() < 0.8);
2157 self.bot_canfire = (random() < 0.9);
2159 self.bot_canfire = (random() < 0.95);
2161 self.bot_canfire = 1;
2164 .float bot_nextthink;
2165 .float bot_badaimtime;
2166 .float bot_aimthinktime;
2167 .float bot_prevaimtime;
2168 .vector bot_mouseaim;
2169 .vector bot_badaimoffset;
2170 .vector bot_1st_order_aimfilter;
2171 .vector bot_2nd_order_aimfilter;
2172 .vector bot_3th_order_aimfilter;
2173 .vector bot_4th_order_aimfilter;
2174 .vector bot_5th_order_aimfilter;
2175 .vector bot_olddesiredang;
2176 float bot_aimdir(vector v, float maxfiredeviation)
2178 local float dist, delta_t, blend;
2179 local vector desiredang, diffang;
2181 //dprint("aim ", self.netname, ": old:", vtos(self.v_angle));
2182 // make sure v_angle is sane first
2183 self.v_angle_y = self.v_angle_y - floor(self.v_angle_y / 360) * 360;
2186 // get the desired angles to aim at
2187 //dprint(" at:", vtos(v));
2189 //te_lightning2(world, self.origin + self.view_ofs, self.origin + self.view_ofs + v * 200);
2190 if (time >= self.bot_badaimtime)
2192 self.bot_badaimtime = max(self.bot_badaimtime + 0.3, time);
2193 self.bot_badaimoffset = randomvec() * bound(0, 5 - 0.5 * (skill+self.bot_offsetskill), 5) * cvar("bot_ai_aimskill_offset");
2195 desiredang = vectoangles(v) + self.bot_badaimoffset;
2196 //dprint(" desired:", vtos(desiredang));
2197 if (desiredang_x >= 180)
2198 desiredang_x = desiredang_x - 360;
2199 desiredang_x = bound(-90, 0 - desiredang_x, 90);
2200 desiredang_z = self.v_angle_z;
2201 //dprint(" / ", vtos(desiredang));
2203 //// pain throws off aim
2204 //if (self.bot_painintensity)
2206 // // shake from pain
2207 // desiredang = desiredang + randomvec() * self.bot_painintensity * 0.2;
2210 // calculate turn angles
2211 diffang = (desiredang - self.bot_olddesiredang);
2213 diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2214 if (diffang_y >= 180)
2215 diffang_y = diffang_y - 360;
2216 self.bot_olddesiredang = desiredang;
2217 //dprint(" diff:", vtos(diffang));
2219 delta_t = time-self.bot_prevaimtime;
2220 self.bot_prevaimtime = time;
2221 // Here we will try to anticipate the comming aiming direction
2222 self.bot_1st_order_aimfilter= self.bot_1st_order_aimfilter
2223 + (diffang * (1 / delta_t) - self.bot_1st_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_1st"),1);
2224 self.bot_2nd_order_aimfilter= self.bot_2nd_order_aimfilter
2225 + (self.bot_1st_order_aimfilter - self.bot_2nd_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_2nd"),1);
2226 self.bot_3th_order_aimfilter= self.bot_3th_order_aimfilter
2227 + (self.bot_2nd_order_aimfilter - self.bot_3th_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_3th"),1);
2228 self.bot_4th_order_aimfilter= self.bot_4th_order_aimfilter
2229 + (self.bot_3th_order_aimfilter - self.bot_4th_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_4th"),1);
2230 self.bot_5th_order_aimfilter= self.bot_5th_order_aimfilter
2231 + (self.bot_4th_order_aimfilter - self.bot_5th_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_5th"),1);
2233 //blend = (bound(0,skill,10)*0.1)*pow(1-bound(0,skill,10)*0.05,2.5)*5.656854249; //Plot formule before changing !
2234 blend = bound(0,skill,10)*0.1;
2235 desiredang = desiredang + blend *
2237 self.bot_1st_order_aimfilter * cvar("bot_ai_aimskill_order_mix_1st")
2238 + self.bot_2nd_order_aimfilter * cvar("bot_ai_aimskill_order_mix_2nd")
2239 + self.bot_3th_order_aimfilter * cvar("bot_ai_aimskill_order_mix_3th")
2240 + self.bot_4th_order_aimfilter * cvar("bot_ai_aimskill_order_mix_4th")
2241 + self.bot_5th_order_aimfilter * cvar("bot_ai_aimskill_order_mix_5th")
2244 // calculate turn angles
2245 diffang = desiredang - self.bot_mouseaim;
2247 diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2248 if (diffang_y >= 180)
2249 diffang_y = diffang_y - 360;
2250 //dprint(" diff:", vtos(diffang));
2252 if (time >= self.bot_aimthinktime)
2254 self.bot_aimthinktime = max(self.bot_aimthinktime + 0.5 - 0.05*(skill+self.bot_thinkskill), time);
2255 self.bot_mouseaim = self.bot_mouseaim + diffang * (1-random()*0.1*bound(1,10-skill,10));
2258 //self.v_angle = self.v_angle + diffang * bound(0, r * frametime * (skill * 0.5 + 2), 1);
2260 diffang = self.bot_mouseaim - desiredang;
2262 diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2263 if (diffang_y >= 180)
2264 diffang_y = diffang_y - 360;
2265 desiredang = desiredang + diffang * bound(0,cvar("bot_ai_aimskill_think"),1);
2267 // calculate turn angles
2268 diffang = desiredang - self.v_angle;
2270 diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2271 if (diffang_y >= 180)
2272 diffang_y = diffang_y - 360;
2273 //dprint(" diff:", vtos(diffang));
2276 dist = vlen(diffang);
2277 //diffang = diffang + randomvec() * (dist * 0.05 * (3.5 - bound(0, skill, 3)));
2280 local float r, fixedrate, blendrate;
2281 fixedrate = cvar("bot_ai_aimskill_fixedrate") / bound(1,dist,1000);
2282 blendrate = cvar("bot_ai_aimskill_blendrate");
2283 r = max(fixedrate, blendrate);
2284 //self.v_angle = self.v_angle + diffang * bound(frametime, r * frametime * (2+skill*skill*0.05-random()*0.05*(10-skill)), 1);
2285 self.v_angle = self.v_angle + diffang * bound(delta_t, r * delta_t * (2+pow(skill+self.bot_mouseskill,3)*0.005-random()), 1);
2286 self.v_angle = self.v_angle * bound(0,cvar("bot_ai_aimskill_mouse"),1) + desiredang * bound(0,(1-cvar("bot_ai_aimskill_mouse")),1);
2287 //self.v_angle = self.v_angle + diffang * bound(0, r * frametime * (skill * 0.5 + 2), 1);
2288 //self.v_angle = self.v_angle + diffang * (1/ blendrate);
2290 self.v_angle_y = self.v_angle_y - floor(self.v_angle_y / 360) * 360;
2291 //dprint(" turn:", vtos(self.v_angle));
2293 makevectors(self.v_angle);
2294 shotorg = self.origin + self.view_ofs;
2295 shotdir = v_forward;
2297 //dprint(" dir:", vtos(v_forward));
2298 //te_lightning2(world, shotorg, shotorg + shotdir * 100);
2300 // calculate turn angles again
2301 //diffang = desiredang - self.v_angle;
2302 //diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2303 //if (diffang_y >= 180)
2304 // diffang_y = diffang_y - 360;
2306 //dprint("e ", vtos(diffang), " < ", ftos(maxfiredeviation), "\n");
2308 // decide whether to fire this time
2309 // note the maxfiredeviation is in degrees so this has to convert to radians first
2310 //if ((normalize(v) * shotdir) >= cos(maxfiredeviation * (3.14159265358979323846 / 180)))
2311 if ((normalize(v) * shotdir) >= cos(maxfiredeviation * (3.14159265358979323846 / 180)))
2312 if (vlen(trace_endpos-shotorg) < 500+500*bound(0, skill, 10) || random()*random()>bound(0,skill*0.05,1))
2313 self.bot_firetimer = time + bound(0.1, 0.5-skill*0.05, 0.5);
2314 //traceline(shotorg,shotorg+shotdir*1000,FALSE,world);
2315 //dprint(ftos(maxfiredeviation),"\n");
2316 //dprint(" diff:", vtos(diffang), "\n");
2318 return self.bot_canfire && (time < self.bot_firetimer);
2321 vector bot_shotlead(vector targorigin, vector targvelocity, float shotspeed, float shotdelay)
2323 // Try to add code here that predicts gravity effect here, no clue HOW to though ... well not yet atleast...
2324 return targorigin + targvelocity * (shotdelay + vlen(targorigin - shotorg) / shotspeed);
2327 float bot_aim(float shotspeed, float shotspeedupward, float maxshottime, float applygravity)
2333 dprint("bot_aim(", ftos(shotspeed));
2334 dprint(", ", ftos(shotspeedupward));
2335 dprint(", ", ftos(maxshottime));
2336 dprint(", ", ftos(applygravity));
2341 dprint("bot_aim: WARNING: weapon ", W_Name(self.weapon), " shotspeed is zero!\n");
2342 shotspeed = 1000000;
2346 dprint("bot_aim: WARNING: weapon ", W_Name(self.weapon), " maxshottime is zero!\n");
2349 makevectors(self.v_angle);
2350 shotorg = self.origin + self.view_ofs;
2351 shotdir = v_forward;
2352 v = bot_shotlead(self.bot_aimtargorigin, self.bot_aimtargvelocity, shotspeed, self.bot_aimlatency);
2353 local float distanceratio;
2354 distanceratio =sqrt(bound(0,skill,10000))*0.3*(vlen(v-shotorg)-100)/cvar("bot_ai_aimskill_firetolerance_distdegrees");
2355 distanceratio = bound(0,distanceratio,1);
2356 r = (cvar("bot_ai_aimskill_firetolerance_maxdegrees")-cvar("bot_ai_aimskill_firetolerance_mindegrees"))
2357 * (1-distanceratio) + cvar("bot_ai_aimskill_firetolerance_mindegrees");
2358 if (applygravity && self.bot_aimtarg)
2360 if (!findtrajectorywithleading(shotorg, '0 0 0', '0 0 0', self.bot_aimtarg, shotspeed, shotspeedupward, maxshottime, 0, self))
2362 f = bot_aimdir(findtrajectory_velocity - shotspeedupward * '0 0 1', r);
2366 f = bot_aimdir(v - shotorg, r);
2367 //dprint("AIM: ");dprint(vtos(self.bot_aimtargorigin));dprint(" + ");dprint(vtos(self.bot_aimtargvelocity));dprint(" * ");dprint(ftos(self.bot_aimlatency + vlen(self.bot_aimtargorigin - shotorg) / shotspeed));dprint(" = ");dprint(vtos(v));dprint(" : aimdir = ");dprint(vtos(normalize(v - shotorg)));dprint(" : ");dprint(vtos(shotdir));dprint("\n");
2368 traceline(shotorg, shotorg + shotdir * 10000, FALSE, self);
2369 if (trace_ent.takedamage)
2370 if (trace_fraction < 1)
2371 if (!bot_shouldattack(trace_ent))
2373 traceline(shotorg, self.bot_aimtargorigin, FALSE, self);
2374 if (trace_fraction < 1)
2375 if (trace_ent != self.enemy)
2376 if (!bot_shouldattack(trace_ent))
2379 if (r > maxshottime * shotspeed)
2384 // TODO: move this painintensity code to the player damage code
2387 if (self.bot_nextthink > time)
2389 self.bot_nextthink = self.bot_nextthink + cvar("bot_ai_thinkinterval");
2390 //if (self.bot_painintensity > 0)
2391 // self.bot_painintensity = self.bot_painintensity - (skill + 1) * 40 * frametime;
2393 //self.bot_painintensity = self.bot_painintensity + self.bot_oldhealth - self.health;
2394 //self.bot_painintensity = bound(0, self.bot_painintensity, 100);
2396 if(time < game_starttime || ((cvar("g_campaign") && !campaign_bots_may_start)))
2398 self.nextthink = time + 0.5;
2404 self.v_angle = self.angles;
2406 self.fixangle = FALSE;
2411 self.dmg_inflictor = world;
2413 // calculate an aiming latency based on the skill setting
2414 // (simulated network latency + naturally delayed reflexes)
2415 //self.ping = 0.7 - bound(0, 0.05 * skill, 0.5); // moved the reflexes to bot_aimdir (under the name 'think')
2416 // minimum ping 20+10 random
2417 self.ping = bound(0,0.07 - bound(0, skill * 0.005,0.05)+random()*0.01,0.65); // Now holds real lag to server, and higer skill players take a less laggy server
2418 // skill 10 = ping 0.2 (adrenaline)
2419 // skill 0 = ping 0.7 (slightly drunk)
2422 self.BUTTON_ATCK = 0;
2424 self.BUTTON_JUMP = 0;
2425 self.BUTTON_ATCK2 = 0;
2426 self.BUTTON_ZOOM = 0;
2427 self.BUTTON_CROUCH = 0;
2428 self.BUTTON_HOOK = 0;
2429 self.BUTTON_INFO = 0;
2431 self.BUTTON_CHAT = 0;
2432 self.BUTTON_USE = 0;
2434 // if dead, just wait until we can respawn
2437 if (self.deadflag == DEAD_DEAD)
2439 self.BUTTON_JUMP = 1; // press jump to respawn
2440 self.bot_strategytime = 0;
2444 // now call the current bot AI (havocbot for example)
2448 entity bot_strategytoken;
2449 float bot_strategytoken_taken;
2452 void bot_relinkplayerlist()
2455 local entity prevbot;
2458 player_list = e = findchainflags(flags, FL_CLIENT);
2463 player_count = player_count + 1;
2464 e.nextplayer = e.chain;
2465 if (clienttype(e) == CLIENTTYPE_BOT)
2468 prevbot.nextbot = e;
2472 currentbots = currentbots + 1;
2476 dprint(strcat("relink: ", ftos(currentbots), " bots seen.\n"));
2477 bot_strategytoken = bot_list;
2478 bot_strategytoken_taken = TRUE;
2481 void() havocbot_setupbot;
2482 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam);
2484 void bot_clientdisconnect()
2486 if (clienttype(self) != CLIENTTYPE_BOT)
2488 if(self.netname_freeme)
2489 strunzone(self.netname_freeme);
2490 if(self.playermodel_freeme)
2491 strunzone(self.playermodel_freeme);
2492 if(self.playerskin_freeme)
2493 strunzone(self.playerskin_freeme);
2494 self.netname_freeme = string_null;
2495 self.playermodel_freeme = string_null;
2496 self.playerskin_freeme = string_null;
2499 void bot_clientconnect()
2501 if (clienttype(self) != CLIENTTYPE_BOT)
2503 self.bot_preferredcolors = self.clientcolors;
2504 self.bot_nextthink = time - random();
2505 self.lag_func = bot_lagfunc;
2507 self.createdtime = self.nextthink;
2509 if(!self.bot_config_loaded) // This is needed so team overrider doesn't break between matches
2510 bot_setnameandstuff();
2512 if(self.bot_forced_team==1)
2513 self.team = COLOR_TEAM1;
2514 else if(self.bot_forced_team==2)
2515 self.team = COLOR_TEAM2;
2516 else if(self.bot_forced_team==3)
2517 self.team = COLOR_TEAM3;
2518 else if(self.bot_forced_team==4)
2519 self.team = COLOR_TEAM4;
2521 JoinBestTeam(self, FALSE, TRUE);
2523 havocbot_setupbot();
2524 self.bot_mouseskill=random()-0.5;
2525 self.bot_thinkskill=random()-0.5;
2526 self.bot_predictionskill=random()-0.5;
2527 self.bot_offsetskill=random()-0.5;
2532 local entity oldself, bot;
2533 bot = spawnclient();
2536 currentbots = currentbots + 1;
2539 bot_setnameandstuff();
2541 PutClientInServer();
2547 void CheckAllowedTeams(entity for_whom); void GetTeamCounts(entity other); float c1, c2, c3, c4;
2548 void bot_removefromlargestteam()
2550 local float besttime, bestcount, thiscount;
2551 local entity best, head;
2552 CheckAllowedTeams(world);
2553 GetTeamCounts(world);
2554 head = findchainfloat(isbot, TRUE);
2558 besttime = head.createdtime;
2562 if(head.team == COLOR_TEAM1)
2564 else if(head.team == COLOR_TEAM2)
2566 else if(head.team == COLOR_TEAM3)
2568 else if(head.team == COLOR_TEAM4)
2572 if (thiscount > bestcount)
2574 bestcount = thiscount;
2575 besttime = head.createdtime;
2578 else if (thiscount == bestcount && besttime < head.createdtime)
2580 besttime = head.createdtime;
2585 currentbots = currentbots - 1;
2589 void bot_removenewest()
2591 local float besttime;
2592 local entity best, head;
2596 bot_removefromlargestteam();
2600 head = findchainfloat(isbot, TRUE);
2604 besttime = head.createdtime;
2607 if (besttime < head.createdtime)
2609 besttime = head.createdtime;
2614 currentbots = currentbots - 1;
2618 float botframe_waypointeditorlightningtime;
2619 void botframe_showwaypointlinks()
2621 local entity player, head, w;
2622 if (time < botframe_waypointeditorlightningtime)
2624 botframe_waypointeditorlightningtime = time + 0.5;
2625 player = find(world, classname, "player");
2629 if (player.flags & FL_ONGROUND || player.waterlevel > WATERLEVEL_NONE)
2631 //navigation_testtracewalk = TRUE;
2632 head = navigation_findnearestwaypoint(player, FALSE);
2633 //navigation_testtracewalk = FALSE;
2636 w = head ;if (w) te_lightning2(world, w.origin, player.origin);
2637 w = head.wp00;if (w) te_lightning2(world, w.origin, head.origin);
2638 w = head.wp01;if (w) te_lightning2(world, w.origin, head.origin);
2639 w = head.wp02;if (w) te_lightning2(world, w.origin, head.origin);
2640 w = head.wp03;if (w) te_lightning2(world, w.origin, head.origin);
2641 w = head.wp04;if (w) te_lightning2(world, w.origin, head.origin);
2642 w = head.wp05;if (w) te_lightning2(world, w.origin, head.origin);
2643 w = head.wp06;if (w) te_lightning2(world, w.origin, head.origin);
2644 w = head.wp07;if (w) te_lightning2(world, w.origin, head.origin);
2645 w = head.wp08;if (w) te_lightning2(world, w.origin, head.origin);
2646 w = head.wp09;if (w) te_lightning2(world, w.origin, head.origin);
2647 w = head.wp10;if (w) te_lightning2(world, w.origin, head.origin);
2648 w = head.wp11;if (w) te_lightning2(world, w.origin, head.origin);
2649 w = head.wp12;if (w) te_lightning2(world, w.origin, head.origin);
2650 w = head.wp13;if (w) te_lightning2(world, w.origin, head.origin);
2651 w = head.wp14;if (w) te_lightning2(world, w.origin, head.origin);
2652 w = head.wp15;if (w) te_lightning2(world, w.origin, head.origin);
2653 w = head.wp16;if (w) te_lightning2(world, w.origin, head.origin);
2654 w = head.wp17;if (w) te_lightning2(world, w.origin, head.origin);
2655 w = head.wp18;if (w) te_lightning2(world, w.origin, head.origin);
2656 w = head.wp19;if (w) te_lightning2(world, w.origin, head.origin);
2657 w = head.wp20;if (w) te_lightning2(world, w.origin, head.origin);
2658 w = head.wp21;if (w) te_lightning2(world, w.origin, head.origin);
2659 w = head.wp22;if (w) te_lightning2(world, w.origin, head.origin);
2660 w = head.wp23;if (w) te_lightning2(world, w.origin, head.origin);
2661 w = head.wp24;if (w) te_lightning2(world, w.origin, head.origin);
2662 w = head.wp25;if (w) te_lightning2(world, w.origin, head.origin);
2663 w = head.wp26;if (w) te_lightning2(world, w.origin, head.origin);
2664 w = head.wp27;if (w) te_lightning2(world, w.origin, head.origin);
2665 w = head.wp28;if (w) te_lightning2(world, w.origin, head.origin);
2666 w = head.wp29;if (w) te_lightning2(world, w.origin, head.origin);
2667 w = head.wp30;if (w) te_lightning2(world, w.origin, head.origin);
2668 w = head.wp31;if (w) te_lightning2(world, w.origin, head.origin);
2671 player = find(player, classname, "player");
2675 entity botframe_dangerwaypoint;
2676 void botframe_updatedangerousobjects(float maxupdate)
2678 local entity head, bot_dodgelist;
2679 local vector m1, m2, v;
2680 local float c, d, danger;
2682 bot_dodgelist = findchainfloat(bot_dodge, TRUE);
2683 botframe_dangerwaypoint = find(botframe_dangerwaypoint, classname, "waypoint");
2684 while (botframe_dangerwaypoint != world)
2687 m1 = botframe_dangerwaypoint.mins;
2688 m2 = botframe_dangerwaypoint.maxs;
2689 head = bot_dodgelist;
2693 v_x = bound(m1_x, v_x, m2_x);
2694 v_y = bound(m1_y, v_y, m2_y);
2695 v_z = bound(m1_z, v_z, m2_z);
2696 d = head.bot_dodgerating - vlen(head.origin - v);
2699 traceline(head.origin, v, TRUE, world);
2700 if (trace_fraction == 1)
2701 danger = danger + d;
2705 botframe_dangerwaypoint.dmg = danger;
2709 botframe_dangerwaypoint = find(botframe_dangerwaypoint, classname, "waypoint");
2714 float botframe_spawnedwaypoints;
2715 float botframe_nextthink;
2716 float botframe_nextdangertime;
2718 float autoskill_nextthink;
2719 .float totalfrags_lastcheck;
2720 void autoskill(float factor)
2728 FOR_EACH_PLAYER(head)
2730 if(clienttype(head) == CLIENTTYPE_REAL)
2731 bestplayer = max(bestplayer, head.totalfrags - head.totalfrags_lastcheck);
2733 bestbot = max(bestbot, head.totalfrags - head.totalfrags_lastcheck);
2736 dprint("autoskill: best player got ", ftos(bestplayer), ", ");
2737 dprint("best bot got ", ftos(bestbot), "; ");
2738 if(bestbot < 0 || bestplayer < 0)
2740 dprint("not doing anything\n");
2741 // don't return, let it reset all counters below
2743 else if(bestbot <= bestplayer * factor - 2)
2745 if(cvar("skill") < 17)
2747 dprint("2 frags difference, increasing skill\n");
2748 cvar_set("skill", ftos(cvar("skill") + 1));
2749 bprint("^2SKILL UP!^7 Now at level ", ftos(cvar("skill")), "\n");
2752 else if(bestbot >= bestplayer * factor + 2)
2754 if(cvar("skill") > 0)
2756 dprint("2 frags difference, decreasing skill\n");
2757 cvar_set("skill", ftos(cvar("skill") - 1));
2758 bprint("^1SKILL DOWN!^7 Now at level ", ftos(cvar("skill")), "\n");
2763 dprint("not doing anything\n");
2765 // don't reset counters, wait for them to accumulate
2768 FOR_EACH_PLAYER(head)
2769 head.totalfrags_lastcheck = head.totalfrags;
2772 float bot_cvar_nextthink;
2773 void bot_serverframe()
2775 float realplayers, bots, activerealplayers;
2778 if (intermission_running)
2784 if(time > autoskill_nextthink)
2787 a = cvar("skill_auto");
2790 autoskill_nextthink = time + 5;
2793 activerealplayers = 0;
2796 FOR_EACH_REALCLIENT(head)
2798 if(head.classname == "player" || g_lms || g_arena)
2799 ++activerealplayers;
2803 // add/remove bots if needed to make sure there are at least
2804 // minplayers+bot_number, or remove all bots if no one is playing
2805 // But don't remove bots immediately on level change, as the real players
2806 // usually haven't rejoined yet
2807 bots_would_leave = FALSE;
2808 if (realplayers || cvar("bot_join_empty") || (currentbots > 0 && time < 5))
2810 float realminplayers, minplayers;
2811 realminplayers = cvar("minplayers");
2812 minplayers = max(0, floor(realminplayers));
2814 float realminbots, minbots;
2815 if(cvar("bot_vs_human"))
2816 realminbots = ceil(fabs(cvar("bot_vs_human")) * activerealplayers);
2818 realminbots = cvar("bot_number");
2819 minbots = max(0, floor(realminbots));
2821 bots = min(max(minbots, minplayers - activerealplayers), maxclients - realplayers);
2823 bots_would_leave = TRUE;
2827 // if there are no players, remove bots
2831 bot_ignore_bots = cvar("bot_ignore_bots");
2833 // only add one bot per frame to avoid utter chaos
2834 if(time > botframe_nextthink)
2836 //dprint(ftos(bots), " ? ", ftos(currentbots), "\n");
2837 while (currentbots < bots)
2839 if (bot_spawn() == world)
2841 bprint("Can not add bot, server full.\n");
2842 botframe_nextthink = time + 10;
2846 while (currentbots > bots)
2850 if(botframe_spawnedwaypoints)
2852 if(cvar("waypoint_benchmark"))
2856 if (currentbots > 0 || cvar("g_waypointeditor"))
2857 if (botframe_spawnedwaypoints)
2859 if(botframe_cachedwaypointlinks)
2861 if(!botframe_loadedforcedlinks)
2862 waypoint_load_links_hardwired();
2866 // TODO: Make this check cleaner
2867 local entity wp = findchain(classname, "waypoint");
2868 if(time - wp.nextthink > 10)
2869 waypoint_save_links();
2874 botframe_spawnedwaypoints = TRUE;
2876 if(!waypoint_load_links())
2877 waypoint_schedulerelinkall();
2882 // cycle the goal token from one bot to the next each frame
2883 // (this prevents them from all doing spawnfunc_waypoint searches on the same
2884 // frame, which causes choppy framerates)
2885 if (bot_strategytoken_taken)
2887 bot_strategytoken_taken = FALSE;
2888 if (bot_strategytoken)
2889 bot_strategytoken = bot_strategytoken.nextbot;
2890 if (!bot_strategytoken)
2891 bot_strategytoken = bot_list;
2894 if (botframe_nextdangertime < time)
2896 local float interval;
2897 interval = cvar("bot_ai_dangerdetectioninterval");
2898 if (botframe_nextdangertime < time - interval * 1.5)
2899 botframe_nextdangertime = time;
2900 botframe_nextdangertime = botframe_nextdangertime + interval;
2901 botframe_updatedangerousobjects(cvar("bot_ai_dangerdetectionupdates"));
2905 if (cvar("g_waypointeditor"))
2906 botframe_showwaypointlinks();
2908 if(time > bot_cvar_nextthink)
2911 bot_custom_weapon_priority_setup();
2912 bot_cvar_nextthink = time + 5;