1 // rough simulation of walking from one point to another to test if a path
2 // can be traveled, used by havocbot
6 float navigation_testtracewalk;
7 float tracewalk(entity e, vector start, vector m1, vector m2, vector end, float movemode)
13 local float totaldist;
16 local float ignorehazards;
17 if (navigation_testtracewalk)
19 if (navigation_testtracewalk > 1)
20 dprint("tracewalk: ");
22 //te_knightspike(end);
23 //te_lightning2(world, start, end);
28 dist = totaldist = vlen(move);
29 dir = normalize(move);
31 ignorehazards = FALSE;
32 //self.angles = vectoangles(dir);
33 traceline(start, start, MOVE_NORMAL, e);
34 if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
36 tracebox(start, m1, m2, start, MOVE_NOMONSTERS, e);
40 if (navigation_testtracewalk)
42 if (navigation_testtracewalk > 1)
43 dprint("bad-start\n");
44 te_knightspike(start);
52 if (boxesoverlap(end, end, org + m1 + '-1 -1 -1', org + m2 + '1 1 1'))
54 if (navigation_testtracewalk)
56 if (navigation_testtracewalk > 1)
65 if (navigation_testtracewalk)
69 particle(org, '0 0 0', 104, 8);
73 dist = dist - stepdist;
74 traceline(org, org, MOVE_NORMAL, e);
77 if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
79 if (navigation_testtracewalk)
81 if (navigation_testtracewalk > 1)
85 // hazards blocking path
89 if (trace_dpstartcontents & DPCONTENTS_LIQUIDSMASK)
91 move = normalize(end - org);
92 tracebox(org, m1, m2, org + move * stepdist, movemode, e);
93 if (trace_fraction < 1)
95 if (navigation_testtracewalk)
97 if (navigation_testtracewalk > 1)
98 dprint("swimming-hit-something\n");
99 //particle(org, move * 64, 104, 4);
109 move = dir * stepdist + org;
110 tracebox(org, m1, m2, move, movemode, e);
111 if (trace_fraction < 1)
113 tracebox(org + stepheightvec, m1, m2, move + stepheightvec, movemode, e);
114 if (trace_fraction < 1 || trace_startsolid)
116 if (navigation_testtracewalk)
118 if (navigation_testtracewalk > 1)
119 dprint("hit-something\n");
120 //move = normalize(end - org);
121 //particle(org, move * 64, 104, 4);
129 // trace down from stepheight as far as possible and move there,
130 // if this starts in solid we try again without the stepup, and
131 // if that also fails we assume it is a wall
132 // (this is the same logic as the Quake walkmove function used)
133 tracebox(move, m1, m2, move + '0 0 -65536', movemode, e);
135 if (trace_startsolid)
137 tracebox(move, m1, m2, move + '0 0 -65536', FALSE, e);
138 if (trace_startsolid)
140 if (navigation_testtracewalk)
142 if (navigation_testtracewalk > 1)
143 dprint("hit-something\n");
144 //move = normalize(end - org);
145 //particle(org, move * 64, 104, 4);
153 // moved successfully
154 if (navigation_testtracewalk > 1)
159 if (navigation_testtracewalk)
161 if (navigation_testtracewalk > 1)
162 dprint("wrong-place\n");
166 // moved but didn't arrive at the intended destination
171 // grenade tracing to decide the best pitch to fire at
174 entity tracetossfaketarget;
176 // traces multiple trajectories to find one that will impact the target
177 // 'end' vector is the place it aims for,
178 // returns TRUE only if it hit targ (don't target non-solid entities)
179 vector findtrajectory_velocity;
180 float findtrajectorywithleading(vector org, vector m1, vector m2, entity targ, float shotspeed, float shotspeedupward, float maxtime, float shotdelay, entity ignore)
182 local float c, savesolid, shottime;
183 local vector dir, end, v;
185 return FALSE; // could cause division by zero if calculated
186 if (targ.solid < SOLID_BBOX) // SOLID_NOT and SOLID_TRIGGER
187 return FALSE; // could never hit it
189 tracetossent = spawn();
190 tracetossent.owner = ignore;
191 setsize(tracetossent, m1, m2);
192 savesolid = targ.solid;
193 targ.solid = SOLID_NOT;
194 shottime = ((vlen(targ.origin - org) / shotspeed) + shotdelay);
195 v = targ.velocity * shottime + targ.origin;
196 tracebox(targ.origin, targ.mins, targ.maxs, v, FALSE, targ);
198 end = v + (targ.mins + targ.maxs) * 0.5;
199 if ((vlen(end - org) / shotspeed + 0.2) > maxtime)
202 targ.solid = savesolid;
206 if (!tracetossfaketarget)
207 tracetossfaketarget = spawn();
208 tracetossfaketarget.solid = savesolid;
209 tracetossfaketarget.movetype = targ.movetype;
210 setmodel(tracetossfaketarget, targ.model); // no low precision
211 tracetossfaketarget.model = targ.model;
212 tracetossfaketarget.modelindex = targ.modelindex;
213 setsize(tracetossfaketarget, targ.mins, targ.maxs);
214 setorigin(tracetossfaketarget, v);
217 dir = normalize(end - org);
218 while (c < 10) // 10 traces
220 setorigin(tracetossent, org); // reset
221 tracetossent.velocity = findtrajectory_velocity = normalize(dir) * shotspeed + shotspeedupward * '0 0 1';
222 tracetoss(tracetossent, ignore); // love builtin functions...
223 if (trace_ent == tracetossfaketarget) // done
225 targ.solid = savesolid;
228 tracetossfaketarget.solid = SOLID_NOT;
229 tracetossfaketarget.movetype = MOVETYPE_NONE;
230 tracetossfaketarget.model = "";
231 tracetossfaketarget.modelindex = 0;
232 // relink to remove it from physics considerations
233 setorigin(tracetossfaketarget, v);
237 dir_z = dir_z + 0.1; // aim up a little more
240 targ.solid = savesolid;
243 tracetossfaketarget.solid = SOLID_NOT;
244 tracetossfaketarget.movetype = MOVETYPE_NONE;
245 tracetossfaketarget.model = "";
246 tracetossfaketarget.modelindex = 0;
247 // relink to remove it from physics considerations
248 setorigin(tracetossfaketarget, v);
250 // leave a valid one even if it won't reach
251 findtrajectory_velocity = normalize(end - org) * shotspeed + shotspeedupward * '0 0 1';
259 .void(float t, float f1, float f2, entity e1, vector v1, vector v2, vector v3, vector v4) lag_func;
261 // upto 5 queued messages
265 .entity lag1_entity1;
274 .entity lag2_entity1;
283 .entity lag3_entity1;
292 .entity lag4_entity1;
301 .entity lag5_entity1;
309 if (self.lag1_time) if (time > self.lag1_time) {self.lag_func(self.lag1_time, self.lag1_float1, self.lag1_float2, self.lag1_entity1, self.lag1_vec1, self.lag1_vec2, self.lag1_vec3, self.lag1_vec4);self.lag1_time = 0;}
310 if (self.lag2_time) if (time > self.lag2_time) {self.lag_func(self.lag2_time, self.lag2_float1, self.lag2_float2, self.lag2_entity1, self.lag2_vec1, self.lag2_vec2, self.lag2_vec3, self.lag2_vec4);self.lag2_time = 0;}
311 if (self.lag3_time) if (time > self.lag3_time) {self.lag_func(self.lag3_time, self.lag3_float1, self.lag3_float2, self.lag3_entity1, self.lag3_vec1, self.lag3_vec2, self.lag3_vec3, self.lag3_vec4);self.lag3_time = 0;}
312 if (self.lag4_time) if (time > self.lag4_time) {self.lag_func(self.lag4_time, self.lag4_float1, self.lag4_float2, self.lag4_entity1, self.lag4_vec1, self.lag4_vec2, self.lag4_vec3, self.lag4_vec4);self.lag4_time = 0;}
313 if (self.lag5_time) if (time > self.lag5_time) {self.lag_func(self.lag5_time, self.lag5_float1, self.lag5_float2, self.lag5_entity1, self.lag5_vec1, self.lag5_vec2, self.lag5_vec3, self.lag5_vec4);self.lag5_time = 0;}
316 float lag_additem(float t, float f1, float f2, entity e1, vector v1, vector v2, vector v3, vector v4)
318 if (self.lag1_time == 0) {self.lag1_time = t;self.lag1_float1 = f1;self.lag1_float2 = f2;self.lag1_entity1 = e1;self.lag1_vec1 = v1;self.lag1_vec2 = v2;self.lag1_vec3 = v3;self.lag1_vec4 = v4;return TRUE;}
319 if (self.lag2_time == 0) {self.lag2_time = t;self.lag2_float1 = f1;self.lag2_float2 = f2;self.lag2_entity1 = e1;self.lag2_vec1 = v1;self.lag2_vec2 = v2;self.lag2_vec3 = v3;self.lag2_vec4 = v4;return TRUE;}
320 if (self.lag3_time == 0) {self.lag3_time = t;self.lag3_float1 = f1;self.lag3_float2 = f2;self.lag3_entity1 = e1;self.lag3_vec1 = v1;self.lag3_vec2 = v2;self.lag3_vec3 = v3;self.lag3_vec4 = v4;return TRUE;}
321 if (self.lag4_time == 0) {self.lag4_time = t;self.lag4_float1 = f1;self.lag4_float2 = f2;self.lag4_entity1 = e1;self.lag4_vec1 = v1;self.lag4_vec2 = v2;self.lag4_vec3 = v3;self.lag4_vec4 = v4;return TRUE;}
322 if (self.lag5_time == 0) {self.lag5_time = t;self.lag5_float1 = f1;self.lag5_float2 = f2;self.lag5_entity1 = e1;self.lag5_vec1 = v1;self.lag5_vec2 = v2;self.lag5_vec3 = v3;self.lag5_vec4 = v4;return TRUE;}
323 // no room for it (what is the best thing to do here??)
328 // Random skill system
329 .float bot_thinkskill;
330 .float bot_mouseskill;
331 .float bot_predictionskill;
332 .float bot_offsetskill;
335 // spawnfunc_waypoint navigation system
337 // itemscore = (howmuchmoreIwant / howmuchIcanwant) / itemdistance
338 // waypointscore = 0.7 / waypointdistance
340 .entity wp00, wp01, wp02, wp03, wp04, wp05, wp06, wp07;
341 .entity wp08, wp09, wp10, wp11, wp12, wp13, wp14, wp15;
342 .entity wp16, wp17, wp18, wp19, wp20, wp21, wp22, wp23, wp24, wp25, wp26, wp27, wp28, wp29, wp30, wp31;
343 .float wp00mincost, wp01mincost, wp02mincost, wp03mincost, wp04mincost, wp05mincost, wp06mincost, wp07mincost;
344 .float wp08mincost, wp09mincost, wp10mincost, wp11mincost, wp12mincost, wp13mincost, wp14mincost, wp15mincost;
345 .float wp16mincost, wp17mincost, wp18mincost, wp19mincost, wp20mincost, wp21mincost, wp22mincost, wp23mincost, wp24mincost, wp25mincost, wp26mincost, wp27mincost, wp28mincost, wp29mincost, wp30mincost, wp31mincost;
346 .float wpfire, wpcost, wpconsidered;
349 .vector wpnearestpoint;
351 // stack of current goals (the last one of which may be an item or other
352 // desirable object, the rest are typically waypoints to reach it)
353 .entity goalcurrent, goalstack01, goalstack02, goalstack03;
354 .entity goalstack04, goalstack05, goalstack06, goalstack07;
355 .entity goalstack08, goalstack09, goalstack10, goalstack11;
356 .entity goalstack12, goalstack13, goalstack14, goalstack15;
357 .entity goalstack16, goalstack17, goalstack18, goalstack19;
358 .entity goalstack20, goalstack21, goalstack22, goalstack23;
359 .entity goalstack24, goalstack25, goalstack26, goalstack27;
360 .entity goalstack28, goalstack29, goalstack30, goalstack31;
362 .entity nearestwaypoint;
363 .float nearestwaypointtimeout;
365 // used during navigation_goalrating_begin/end sessions
366 float navigation_bestrating;
367 entity navigation_bestgoal;
373 /////////////////////////////////////////////////////////////////////////////
374 // spawnfunc_waypoint management
375 /////////////////////////////////////////////////////////////////////////////
377 // waypoints with this flag are not saved, they are automatically generated
378 // waypoints like jump pads, teleporters, and items
379 float WAYPOINTFLAG_GENERATED = 8388608;
380 float WAYPOINTFLAG_ITEM = 4194304;
381 float WAYPOINTFLAG_TELEPORT = 2097152;
382 float WAYPOINTFLAG_NORELINK = 1048576;
384 // add a new link to the spawnfunc_waypoint, replacing the furthest link it already has
385 void waypoint_addlink(entity from, entity to)
391 if (from.wpflags & WAYPOINTFLAG_NORELINK)
394 if (from.wp00 == to) return;if (from.wp01 == to) return;if (from.wp02 == to) return;if (from.wp03 == to) return;
395 if (from.wp04 == to) return;if (from.wp05 == to) return;if (from.wp06 == to) return;if (from.wp07 == to) return;
396 if (from.wp08 == to) return;if (from.wp09 == to) return;if (from.wp10 == to) return;if (from.wp11 == to) return;
397 if (from.wp12 == to) return;if (from.wp13 == to) return;if (from.wp14 == to) return;if (from.wp15 == to) return;
398 if (from.wp16 == to) return;if (from.wp17 == to) return;if (from.wp18 == to) return;if (from.wp19 == to) return;
399 if (from.wp20 == to) return;if (from.wp21 == to) return;if (from.wp22 == to) return;if (from.wp23 == to) return;
400 if (from.wp24 == to) return;if (from.wp25 == to) return;if (from.wp26 == to) return;if (from.wp27 == to) return;
401 if (from.wp28 == to) return;if (from.wp29 == to) return;if (from.wp30 == to) return;if (from.wp31 == to) return;
403 if (to.wpisbox || from.wpisbox)
405 // if either is a box we have to find the nearest points on them to
406 // calculate the distance properly
407 local vector v1, v2, m1, m2;
411 v1_x = bound(m1_x, v1_x, m2_x);
412 v1_y = bound(m1_y, v1_y, m2_y);
413 v1_z = bound(m1_z, v1_z, m2_z);
417 v2_x = bound(m1_x, v2_x, m2_x);
418 v2_y = bound(m1_y, v2_y, m2_y);
419 v2_z = bound(m1_z, v2_z, m2_z);
424 c = vlen(to.origin - from.origin);
426 if (from.wp31mincost < c) return;
427 if (from.wp30mincost < c) {from.wp31 = to;from.wp31mincost = c;return;} from.wp31 = from.wp30;from.wp31mincost = from.wp30mincost;
428 if (from.wp29mincost < c) {from.wp30 = to;from.wp30mincost = c;return;} from.wp30 = from.wp29;from.wp30mincost = from.wp29mincost;
429 if (from.wp28mincost < c) {from.wp29 = to;from.wp29mincost = c;return;} from.wp29 = from.wp28;from.wp29mincost = from.wp28mincost;
430 if (from.wp27mincost < c) {from.wp28 = to;from.wp28mincost = c;return;} from.wp28 = from.wp27;from.wp28mincost = from.wp27mincost;
431 if (from.wp26mincost < c) {from.wp27 = to;from.wp27mincost = c;return;} from.wp27 = from.wp26;from.wp27mincost = from.wp26mincost;
432 if (from.wp25mincost < c) {from.wp26 = to;from.wp26mincost = c;return;} from.wp26 = from.wp25;from.wp26mincost = from.wp25mincost;
433 if (from.wp24mincost < c) {from.wp25 = to;from.wp25mincost = c;return;} from.wp25 = from.wp24;from.wp25mincost = from.wp24mincost;
434 if (from.wp23mincost < c) {from.wp24 = to;from.wp24mincost = c;return;} from.wp24 = from.wp23;from.wp24mincost = from.wp23mincost;
435 if (from.wp22mincost < c) {from.wp23 = to;from.wp23mincost = c;return;} from.wp23 = from.wp22;from.wp23mincost = from.wp22mincost;
436 if (from.wp21mincost < c) {from.wp22 = to;from.wp22mincost = c;return;} from.wp22 = from.wp21;from.wp22mincost = from.wp21mincost;
437 if (from.wp20mincost < c) {from.wp21 = to;from.wp21mincost = c;return;} from.wp21 = from.wp20;from.wp21mincost = from.wp20mincost;
438 if (from.wp19mincost < c) {from.wp20 = to;from.wp20mincost = c;return;} from.wp20 = from.wp19;from.wp20mincost = from.wp19mincost;
439 if (from.wp18mincost < c) {from.wp19 = to;from.wp19mincost = c;return;} from.wp19 = from.wp18;from.wp19mincost = from.wp18mincost;
440 if (from.wp17mincost < c) {from.wp18 = to;from.wp18mincost = c;return;} from.wp18 = from.wp17;from.wp18mincost = from.wp17mincost;
441 if (from.wp16mincost < c) {from.wp17 = to;from.wp17mincost = c;return;} from.wp17 = from.wp16;from.wp17mincost = from.wp16mincost;
442 if (from.wp15mincost < c) {from.wp16 = to;from.wp16mincost = c;return;} from.wp16 = from.wp15;from.wp16mincost = from.wp15mincost;
443 if (from.wp14mincost < c) {from.wp15 = to;from.wp15mincost = c;return;} from.wp15 = from.wp14;from.wp15mincost = from.wp14mincost;
444 if (from.wp13mincost < c) {from.wp14 = to;from.wp14mincost = c;return;} from.wp14 = from.wp13;from.wp14mincost = from.wp13mincost;
445 if (from.wp12mincost < c) {from.wp13 = to;from.wp13mincost = c;return;} from.wp13 = from.wp12;from.wp13mincost = from.wp12mincost;
446 if (from.wp11mincost < c) {from.wp12 = to;from.wp12mincost = c;return;} from.wp12 = from.wp11;from.wp12mincost = from.wp11mincost;
447 if (from.wp10mincost < c) {from.wp11 = to;from.wp11mincost = c;return;} from.wp11 = from.wp10;from.wp11mincost = from.wp10mincost;
448 if (from.wp09mincost < c) {from.wp10 = to;from.wp10mincost = c;return;} from.wp10 = from.wp09;from.wp10mincost = from.wp09mincost;
449 if (from.wp08mincost < c) {from.wp09 = to;from.wp09mincost = c;return;} from.wp09 = from.wp08;from.wp09mincost = from.wp08mincost;
450 if (from.wp07mincost < c) {from.wp08 = to;from.wp08mincost = c;return;} from.wp08 = from.wp07;from.wp08mincost = from.wp07mincost;
451 if (from.wp06mincost < c) {from.wp07 = to;from.wp07mincost = c;return;} from.wp07 = from.wp06;from.wp07mincost = from.wp06mincost;
452 if (from.wp05mincost < c) {from.wp06 = to;from.wp06mincost = c;return;} from.wp06 = from.wp05;from.wp06mincost = from.wp05mincost;
453 if (from.wp04mincost < c) {from.wp05 = to;from.wp05mincost = c;return;} from.wp05 = from.wp04;from.wp05mincost = from.wp04mincost;
454 if (from.wp03mincost < c) {from.wp04 = to;from.wp04mincost = c;return;} from.wp04 = from.wp03;from.wp04mincost = from.wp03mincost;
455 if (from.wp02mincost < c) {from.wp03 = to;from.wp03mincost = c;return;} from.wp03 = from.wp02;from.wp03mincost = from.wp02mincost;
456 if (from.wp01mincost < c) {from.wp02 = to;from.wp02mincost = c;return;} from.wp02 = from.wp01;from.wp02mincost = from.wp01mincost;
457 if (from.wp00mincost < c) {from.wp01 = to;from.wp01mincost = c;return;} from.wp01 = from.wp00;from.wp01mincost = from.wp00mincost;
458 from.wp00 = to;from.wp00mincost = c;return;
461 // relink this spawnfunc_waypoint
462 // (precompile a list of all reachable waypoints from this spawnfunc_waypoint)
464 void waypoint_think()
467 local vector sv, sm1, sm2, ev, em1, em2, dv;
468 //dprint("waypoint_think wpisbox = ", ftos(self.wpisbox), "\n");
469 sm1 = self.origin + self.mins;
470 sm2 = self.origin + self.maxs;
471 e = find(world, classname, "waypoint");
472 stepheightvec = cvar("sv_stepheight") * '0 0 1';
475 if (boxesoverlap(self.absmin, self.absmax, e.absmin, e.absmax))
477 waypoint_addlink(self, e);
478 waypoint_addlink(e, self);
483 sv_x = bound(sm1_x, sv_x, sm2_x);
484 sv_y = bound(sm1_y, sv_y, sm2_y);
485 sv_z = bound(sm1_z, sv_z, sm2_z);
487 em1 = e.origin + e.mins;
488 em2 = e.origin + e.maxs;
489 ev_x = bound(em1_x, ev_x, em2_x);
490 ev_y = bound(em1_y, ev_y, em2_y);
491 ev_z = bound(em1_z, ev_z, em2_z);
494 if (vlen(dv) < 1050) // max search distance in XY
496 navigation_testtracewalk = 0;
499 tracebox(sv - PL_MIN_z * '0 0 1', PL_MIN, PL_MAX, sv, FALSE, self);
500 if (!trace_startsolid)
502 //dprint("sv deviation", vtos(trace_endpos - sv), "\n");
503 sv = trace_endpos + '0 0 1';
508 tracebox(ev - PL_MIN_z * '0 0 1', PL_MIN, PL_MAX, ev, FALSE, e);
509 if (!trace_startsolid)
511 //dprint("ev deviation", vtos(trace_endpos - ev), "\n");
512 ev = trace_endpos + '0 0 1';
515 //traceline(self.origin, e.origin, FALSE, world);
516 //if (trace_fraction == 1)
518 if (tracewalk(self, sv, PL_MIN, PL_MAX, ev, MOVE_NOMONSTERS))
519 waypoint_addlink(self, e);
521 if (tracewalk(e, ev, PL_MIN, PL_MAX, sv, MOVE_NOMONSTERS))
522 waypoint_addlink(e, self);
525 e = find(e, classname, "waypoint");
527 navigation_testtracewalk = 0;
530 void waypoint_clearlinks(entity wp)
532 // clear links to other waypoints
535 wp.wp00 = wp.wp01 = wp.wp02 = wp.wp03 = wp.wp04 = wp.wp05 = wp.wp06 = wp.wp07 = world;wp.wp00mincost = wp.wp01mincost = wp.wp02mincost = wp.wp03mincost = wp.wp04mincost = wp.wp05mincost = wp.wp06mincost = wp.wp07mincost = f;
536 wp.wp08 = wp.wp09 = wp.wp10 = wp.wp11 = wp.wp12 = wp.wp13 = wp.wp14 = wp.wp15 = world;wp.wp08mincost = wp.wp09mincost = wp.wp10mincost = wp.wp11mincost = wp.wp12mincost = wp.wp13mincost = wp.wp14mincost = wp.wp15mincost = f;
537 wp.wp16 = wp.wp17 = wp.wp18 = wp.wp19 = wp.wp20 = wp.wp21 = wp.wp22 = wp.wp23 = world;wp.wp16mincost = wp.wp17mincost = wp.wp18mincost = wp.wp19mincost = wp.wp20mincost = wp.wp21mincost = wp.wp22mincost = wp.wp23mincost = f;
538 wp.wp24 = wp.wp25 = wp.wp26 = wp.wp27 = wp.wp28 = wp.wp29 = wp.wp30 = wp.wp31 = world;wp.wp24mincost = wp.wp25mincost = wp.wp26mincost = wp.wp27mincost = wp.wp28mincost = wp.wp29mincost = wp.wp30mincost = wp.wp31mincost = f;
541 // tell a spawnfunc_waypoint to relink
542 void waypoint_schedulerelink(entity wp)
546 // TODO: add some sort of visible box in edit mode for box waypoints
547 if (cvar("g_waypointeditor"))
552 setmodel(wp, "models/runematch/rune.mdl"); wp.effects = EF_LOWPRECISION;
554 if (wp.wpflags & WAYPOINTFLAG_ITEM)
555 wp.colormod = '1 0 0';
556 else if (wp.wpflags & WAYPOINTFLAG_GENERATED)
557 wp.colormod = '1 1 0';
559 wp.colormod = '1 1 1';
563 wp.wpisbox = vlen(wp.size) > 0;
566 if (!(wp.wpflags & WAYPOINTFLAG_NORELINK))
567 waypoint_clearlinks(wp);
568 // schedule an actual relink on next frame
569 wp.think = waypoint_think;
571 wp.effects = EF_LOWPRECISION;
574 // create a new spawnfunc_waypoint and automatically link it to other waypoints, and link
575 // them back to it as well
576 // (suitable for spawnfunc_waypoint editor)
577 entity waypoint_spawn(vector m1, vector m2, float f)
581 w = find(world, classname, "waypoint");
584 // if a matching spawnfunc_waypoint already exists, don't add a duplicate
585 if (boxesoverlap(m1, m2, w.absmin, w.absmax))
587 w = find(w, classname, "waypoint");
590 w.classname = "waypoint";
592 setorigin(w, (m1 + m2) * 0.5);
593 setsize(w, m1 - w.origin, m2 - w.origin);
594 if (vlen(w.size) > 0)
597 if(!(f & WAYPOINTFLAG_GENERATED))
600 traceline(w.origin + '0 0 1', w.origin + PL_MIN_z * '0 0 1' - '0 0 1', MOVE_NOMONSTERS, w);
601 if (trace_fraction < 1)
602 setorigin(w, trace_endpos - PL_MIN_z * '0 0 1');
604 // check if the start position is stuck
605 tracebox(w.origin, PL_MIN + '-1 -1 -1', PL_MAX + '1 1 1', w.origin, MOVE_NOMONSTERS, w);
606 if (trace_startsolid)
608 org = w.origin + '0 0 26';
609 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
612 org = w.origin + '2 2 2';
613 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
616 org = w.origin + '-2 -2 2';
617 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
620 org = w.origin + '-2 2 2';
621 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
624 org = w.origin + '2 -2 2';
625 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
628 // this WP is in solid, refuse it
629 dprint("Killed a waypoint that was stuck in solid at ", vtos(org), "\n");
637 setorigin(w, org * 0.05 + trace_endpos * 0.95); // don't trust the trace fully
640 tracebox(w.origin, PL_MIN, PL_MAX, w.origin - '0 0 128', MOVE_WORLDONLY, w);
643 dprint("Killed a waypoint that was stuck in solid ", vtos(w.origin), "\n");
649 if(trace_fraction == 1)
651 dprint("Killed a waypoint that was stuck in air at ", vtos(w.origin), "\n");
655 trace_endpos_z += 0.1; // don't trust the trace fully
656 // dprint("Moved waypoint at ", vtos(w.origin), " by ", ftos(vlen(w.origin - trace_endpos)));
657 // dprint(" direction: ", vtos((trace_endpos - w.origin)), "\n");
658 setorigin(w, trace_endpos);
662 waypoint_clearlinks(w);
663 //waypoint_schedulerelink(w);
667 // spawnfunc_waypoint map entity
668 void spawnfunc_waypoint()
670 setorigin(self, self.origin);
671 // schedule a relink after other waypoints have had a chance to spawn
672 waypoint_clearlinks(self);
673 //waypoint_schedulerelink(self);
676 // remove a spawnfunc_waypoint, and schedule all neighbors to relink
677 void waypoint_remove(entity e)
679 // tell all linked waypoints that they need to relink
680 waypoint_schedulerelink(e.wp00);
681 waypoint_schedulerelink(e.wp01);
682 waypoint_schedulerelink(e.wp02);
683 waypoint_schedulerelink(e.wp03);
684 waypoint_schedulerelink(e.wp04);
685 waypoint_schedulerelink(e.wp05);
686 waypoint_schedulerelink(e.wp06);
687 waypoint_schedulerelink(e.wp07);
688 waypoint_schedulerelink(e.wp08);
689 waypoint_schedulerelink(e.wp09);
690 waypoint_schedulerelink(e.wp10);
691 waypoint_schedulerelink(e.wp11);
692 waypoint_schedulerelink(e.wp12);
693 waypoint_schedulerelink(e.wp13);
694 waypoint_schedulerelink(e.wp14);
695 waypoint_schedulerelink(e.wp15);
696 waypoint_schedulerelink(e.wp16);
697 waypoint_schedulerelink(e.wp17);
698 waypoint_schedulerelink(e.wp18);
699 waypoint_schedulerelink(e.wp19);
700 waypoint_schedulerelink(e.wp20);
701 waypoint_schedulerelink(e.wp21);
702 waypoint_schedulerelink(e.wp22);
703 waypoint_schedulerelink(e.wp23);
704 waypoint_schedulerelink(e.wp24);
705 waypoint_schedulerelink(e.wp25);
706 waypoint_schedulerelink(e.wp26);
707 waypoint_schedulerelink(e.wp27);
708 waypoint_schedulerelink(e.wp28);
709 waypoint_schedulerelink(e.wp29);
710 waypoint_schedulerelink(e.wp30);
711 waypoint_schedulerelink(e.wp31);
712 // and now remove the spawnfunc_waypoint
716 // empties the map of waypoints
717 void waypoint_removeall()
719 local entity head, next;
720 head = findchain(classname, "waypoint");
729 // tell all waypoints to relink
730 // (is this useful at all?)
731 void waypoint_schedulerelinkall()
734 head = findchain(classname, "waypoint");
737 waypoint_schedulerelink(head);
742 // save waypoints to gamedir/data/maps/mapname.waypoints
743 // TODO: support saving wayboxes
744 void waypoint_saveall()
746 local string filename, s;
749 filename = strcat("maps/", mapname);
750 filename = strcat(filename, ".waypoints");
751 file = fopen(filename, FILE_WRITE);
755 w = findchain(classname, "waypoint");
758 if (!(w.wpflags & WAYPOINTFLAG_GENERATED))
760 s = strcat(vtos(w.origin + w.mins), "\n");
761 s = strcat(s, vtos(w.origin + w.maxs));
763 s = strcat(s, ftos(w.wpflags));
773 bprint(" waypoints to maps/");
775 bprint(".waypoints\n");
779 bprint("waypoint save to ");
785 // load waypoints from file
786 float waypoint_loadall()
788 local string filename, s;
789 local float file, cwp, cwb, fl;
793 filename = strcat("maps/", mapname);
794 filename = strcat(filename, ".waypoints");
795 file = fopen(filename, FILE_READ);
812 waypoint_spawn(m1, m2, fl);
821 dprint(" waypoints and ");
823 dprint(" wayboxes from maps/");
825 dprint(".waypoints\n");
829 dprint("waypoint load from ");
836 void waypoint_spawnforitem(entity e)
841 if(!bot_waypoints_for_items)
844 org = e.origin + (e.mins + e.maxs) * 0.5;
845 org_z = e.origin_z + e.mins_z - PL_MIN_z + 1;
846 e.nearestwaypointtimeout = time + 1000000000;
847 // don't spawn an item spawnfunc_waypoint if it already exists
848 w = findchain(classname, "waypoint");
853 if (boxesoverlap(org, org, w.absmin, w.absmax))
855 e.nearestwaypoint = w;
861 if (vlen(w.origin - org) < 16)
863 e.nearestwaypoint = w;
869 e.nearestwaypoint = waypoint_spawn(org, org, WAYPOINTFLAG_GENERATED | WAYPOINTFLAG_ITEM);
872 void waypoint_spawnforteleporter(entity e, vector destination, float timetaken)
876 w = waypoint_spawn(e.absmin, e.absmax, WAYPOINTFLAG_GENERATED | WAYPOINTFLAG_TELEPORT | WAYPOINTFLAG_NORELINK);
877 dw = waypoint_spawn(destination, destination, WAYPOINTFLAG_GENERATED);
878 // one way link to the destination
880 w.wp00mincost = timetaken; // this is just for jump pads
881 // the teleporter's nearest spawnfunc_waypoint is this one
882 // (teleporters are not goals, so this is probably useless)
883 e.nearestwaypoint = w;
884 e.nearestwaypointtimeout = time + 1000000000;
891 /////////////////////////////////////////////////////////////////////////////
893 /////////////////////////////////////////////////////////////////////////////
895 // completely empty the goal stack, used when deciding where to go
896 void navigation_clearroute()
898 self.goalcurrent = world;
899 self.goalstack01 = world;
900 self.goalstack02 = world;
901 self.goalstack03 = world;
902 self.goalstack04 = world;
903 self.goalstack05 = world;
904 self.goalstack06 = world;
905 self.goalstack07 = world;
906 self.goalstack08 = world;
907 self.goalstack09 = world;
908 self.goalstack10 = world;
909 self.goalstack11 = world;
910 self.goalstack12 = world;
911 self.goalstack13 = world;
912 self.goalstack14 = world;
913 self.goalstack15 = world;
914 self.goalstack16 = world;
915 self.goalstack17 = world;
916 self.goalstack18 = world;
917 self.goalstack19 = world;
918 self.goalstack20 = world;
919 self.goalstack21 = world;
920 self.goalstack22 = world;
921 self.goalstack23 = world;
922 self.goalstack24 = world;
923 self.goalstack25 = world;
924 self.goalstack26 = world;
925 self.goalstack27 = world;
926 self.goalstack28 = world;
927 self.goalstack29 = world;
928 self.goalstack30 = world;
929 self.goalstack31 = world;
932 // add a new goal at the beginning of the stack
933 // (in other words: add a new prerequisite before going to the later goals)
934 void navigation_pushroute(entity e)
936 self.goalstack31 = self.goalstack30;
937 self.goalstack30 = self.goalstack29;
938 self.goalstack29 = self.goalstack28;
939 self.goalstack28 = self.goalstack27;
940 self.goalstack27 = self.goalstack26;
941 self.goalstack26 = self.goalstack25;
942 self.goalstack25 = self.goalstack24;
943 self.goalstack24 = self.goalstack23;
944 self.goalstack23 = self.goalstack22;
945 self.goalstack22 = self.goalstack21;
946 self.goalstack21 = self.goalstack20;
947 self.goalstack20 = self.goalstack19;
948 self.goalstack19 = self.goalstack18;
949 self.goalstack18 = self.goalstack17;
950 self.goalstack17 = self.goalstack16;
951 self.goalstack16 = self.goalstack15;
952 self.goalstack15 = self.goalstack14;
953 self.goalstack14 = self.goalstack13;
954 self.goalstack13 = self.goalstack12;
955 self.goalstack12 = self.goalstack11;
956 self.goalstack11 = self.goalstack10;
957 self.goalstack10 = self.goalstack09;
958 self.goalstack09 = self.goalstack08;
959 self.goalstack08 = self.goalstack07;
960 self.goalstack07 = self.goalstack06;
961 self.goalstack06 = self.goalstack05;
962 self.goalstack05 = self.goalstack04;
963 self.goalstack04 = self.goalstack03;
964 self.goalstack03 = self.goalstack02;
965 self.goalstack02 = self.goalstack01;
966 self.goalstack01 = self.goalcurrent;
967 self.goalcurrent = e;
970 // remove first goal from stack
971 // (in other words: remove a prerequisite for reaching the later goals)
972 // (used when a spawnfunc_waypoint is reached)
973 void navigation_poproute()
975 self.goalcurrent = self.goalstack01;
976 self.goalstack01 = self.goalstack02;
977 self.goalstack02 = self.goalstack03;
978 self.goalstack03 = self.goalstack04;
979 self.goalstack04 = self.goalstack05;
980 self.goalstack05 = self.goalstack06;
981 self.goalstack06 = self.goalstack07;
982 self.goalstack07 = self.goalstack08;
983 self.goalstack08 = self.goalstack09;
984 self.goalstack09 = self.goalstack10;
985 self.goalstack10 = self.goalstack11;
986 self.goalstack11 = self.goalstack12;
987 self.goalstack12 = self.goalstack13;
988 self.goalstack13 = self.goalstack14;
989 self.goalstack14 = self.goalstack15;
990 self.goalstack15 = self.goalstack16;
991 self.goalstack16 = self.goalstack17;
992 self.goalstack17 = self.goalstack18;
993 self.goalstack18 = self.goalstack19;
994 self.goalstack19 = self.goalstack20;
995 self.goalstack20 = self.goalstack21;
996 self.goalstack21 = self.goalstack22;
997 self.goalstack22 = self.goalstack23;
998 self.goalstack23 = self.goalstack24;
999 self.goalstack24 = self.goalstack25;
1000 self.goalstack25 = self.goalstack26;
1001 self.goalstack26 = self.goalstack27;
1002 self.goalstack27 = self.goalstack28;
1003 self.goalstack28 = self.goalstack29;
1004 self.goalstack29 = self.goalstack30;
1005 self.goalstack30 = self.goalstack31;
1006 self.goalstack31 = world;
1009 // find the spawnfunc_waypoint near a dynamic goal such as a dropped weapon
1010 entity navigation_findnearestwaypoint(entity player, float walkfromwp)
1012 local entity waylist, w, best;
1013 local float dist, bestdist;
1014 local vector v, org, pm1, pm2;
1015 pm1 = player.origin + PL_MIN;
1016 pm2 = player.origin + PL_MAX;
1017 waylist = findchain(classname, "waypoint");
1018 // do two scans, because box test is cheaper
1022 // if object is touching spawnfunc_waypoint
1023 if (boxesoverlap(pm1, pm2, w.absmin, w.absmax))
1028 org = player.origin + (player.mins_z - PL_MIN_z) * '0 0 1';
1029 if(player.tag_entity)
1030 org = org + player.tag_entity.origin;
1031 if (navigation_testtracewalk)
1036 // box check failed, try walk
1040 // if object can walk from spawnfunc_waypoint
1043 local vector wm1, wm2;
1044 wm1 = w.origin + w.mins;
1045 wm2 = w.origin + w.maxs;
1046 v_x = bound(wm1_x, org_x, wm2_x);
1047 v_y = bound(wm1_y, org_y, wm2_y);
1048 v_z = bound(wm1_z, org_z, wm2_z);
1052 dist = vlen(v - org);
1053 if (bestdist > dist)
1057 traceline(v, org, TRUE, player);
1058 if (trace_fraction == 1)
1059 if (tracewalk(player, v, PL_MIN, PL_MAX, org, MOVE_NORMAL))
1067 traceline(v, org, TRUE, player);
1068 if (trace_fraction == 1)
1069 if (tracewalk(player, org, PL_MIN, PL_MAX, v, MOVE_NORMAL))
1081 // finds the waypoints near the bot initiating a navigation query
1082 float navigation_markroutes_nearestwaypoints(entity waylist, float maxdist)
1085 local vector v, m1, m2, diff;
1087 //navigation_testtracewalk = TRUE;
1092 if (!head.wpconsidered)
1096 m1 = head.origin + head.mins;
1097 m2 = head.origin + head.maxs;
1099 v_x = bound(m1_x, v_x, m2_x);
1100 v_y = bound(m1_y, v_y, m2_y);
1101 v_z = bound(m1_z, v_z, m2_z);
1105 diff = v - self.origin;
1106 diff_z = max(0, diff_z);
1107 if (vlen(diff) < maxdist)
1109 head.wpconsidered = TRUE;
1110 if (tracewalk(self, self.origin, self.mins, self.maxs, v, MOVE_NORMAL))
1112 head.wpnearestpoint = v;
1113 head.wpcost = vlen(v - self.origin) + head.dmg;
1122 //navigation_testtracewalk = FALSE;
1126 // updates a path link if a spawnfunc_waypoint link is better than the current one
1127 void navigation_markroutes_checkwaypoint(entity w, entity wp, float cost2, vector p)
1136 v_x = bound(m1_x, p_x, m2_x);
1137 v_y = bound(m1_y, p_y, m2_y);
1138 v_z = bound(m1_z, p_z, m2_z);
1142 cost2 = cost2 + vlen(v);
1143 if (wp.wpcost > cost2)
1148 wp.wpnearestpoint = v;
1152 // queries the entire spawnfunc_waypoint network for pathes leading away from the bot
1153 void navigation_markroutes()
1155 local entity w, wp, waylist;
1156 local float searching, cost, cost2;
1158 w = waylist = findchain(classname, "waypoint");
1161 w.wpconsidered = FALSE;
1162 w.wpnearestpoint = '0 0 0';
1163 w.wpcost = 10000000;
1168 // try a short range search for the nearest waypoints, and expand the
1169 // search repeatedly if none are found
1170 if (!navigation_markroutes_nearestwaypoints(waylist, 250))
1171 if (!navigation_markroutes_nearestwaypoints(waylist, 1000))
1172 navigation_markroutes_nearestwaypoints(waylist, 1000000);
1185 p = w.wpnearestpoint;
1186 wp = w.wp00;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp00mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1187 wp = w.wp01;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp01mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1188 wp = w.wp02;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp02mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1189 wp = w.wp03;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp03mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1190 wp = w.wp04;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp04mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1191 wp = w.wp05;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp05mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1192 wp = w.wp06;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp06mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1193 wp = w.wp07;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp07mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1194 wp = w.wp08;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp08mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1195 wp = w.wp09;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp09mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1196 wp = w.wp10;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp10mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1197 wp = w.wp11;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp11mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1198 wp = w.wp12;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp12mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1199 wp = w.wp13;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp13mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1200 wp = w.wp14;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp14mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1201 wp = w.wp15;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp15mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1202 wp = w.wp16;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp16mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1203 wp = w.wp17;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp17mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1204 wp = w.wp18;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp18mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1205 wp = w.wp19;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp19mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1206 wp = w.wp20;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp20mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1207 wp = w.wp21;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp21mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1208 wp = w.wp22;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp22mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1209 wp = w.wp23;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp23mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1210 wp = w.wp24;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp24mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1211 wp = w.wp25;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp25mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1212 wp = w.wp26;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp26mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1213 wp = w.wp27;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp27mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1214 wp = w.wp28;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp28mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1215 wp = w.wp29;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp29mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1216 wp = w.wp30;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp30mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1217 wp = w.wp31;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp31mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1218 }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
1225 // updates the best goal according to a weighted calculation of travel cost and item value of a new proposed item
1226 .void() havocbot_role;
1227 void() havocbot_role_ctf_offense;
1228 void navigation_routerating(entity e, float f, float rangebias)
1232 //te_wizspike(e.origin);
1235 // update the cached spawnfunc_waypoint link on a dynamic item entity
1236 if (time > e.nearestwaypointtimeout)
1238 e.nearestwaypoint = navigation_findnearestwaypoint(e, TRUE);
1239 e.nearestwaypointtimeout = time + random() * 3 + 5;
1241 //dprint(e.classname, " ", ftos(f));
1242 if (e.nearestwaypoint)
1243 if (e.nearestwaypoint.wpcost < 10000000)
1245 //te_wizspike(e.nearestwaypoint.wpnearestpoint);
1246 //dprint(e.classname, " ", ftos(f), "/(1+", ftos((e.nearestwaypoint.wpcost + vlen(e.origin - e.nearestwaypoint.wpnearestpoint))), "/", ftos(rangebias), ") = ");
1247 f = f * rangebias / (rangebias + (e.nearestwaypoint.wpcost + vlen(e.origin - e.nearestwaypoint.wpnearestpoint)));
1248 //if (self.havocbot_role == havocbot_role_ctf_offense)
1249 // dprint("-- considering ", e.classname, " (with rating ", ftos(f), ")\n");
1251 if (navigation_bestrating < f)
1253 navigation_bestrating = f;
1254 navigation_bestgoal = e;
1260 // replaces the goal stack with the path to a given item
1261 void navigation_routetogoal(entity e)
1263 // if already going to this goal, don't stop
1264 //if (self.goalentity == e)
1266 // clear the route and add the new one
1267 navigation_clearroute();
1268 self.goalentity = e;
1269 // if there is no goal, just exit
1272 // put the entity on the goal stack as the only item
1273 navigation_pushroute(e);
1274 //te_smallflash((e.absmin + e.absmax) * 0.5);
1275 //bprint("navigation_routetogoal(");
1279 //tracebox(self.origin, '-16 -16 0', '16 16 0', e.origin, TRUE, self);
1280 //if (trace_fraction == 1)
1281 if (tracewalk(self, self.origin, PL_MIN, PL_MAX, e.origin, MOVE_NORMAL))
1283 // see if there are waypoints describing a path to the item
1284 e = e.nearestwaypoint;
1289 //te_smallflash((e.absmin + e.absmax) * 0.5);
1290 //tracebox(self.origin, '-16 -16 0', '16 16 0', e.origin, TRUE, self);
1291 //if (trace_fraction == 1)
1292 //if (tracewalk(self, self.origin, PL_MIN, PL_MAX, e.origin, MOVE_NORMAL))
1294 // add the spawnfunc_waypoint to the path
1295 navigation_pushroute(e);
1301 // removes any currently touching waypoints from the goal stack
1302 // (this is how bots detect if they have reached a goal)
1303 void navigation_poptouchedgoals()
1305 local vector org, m1, m2;
1306 org = self.origin;// + self.velocity * 0.1;
1307 m1 = org + self.mins;
1308 m2 = org + self.maxs;
1309 while (self.goalcurrent && boxesoverlap(m1, m2, self.goalcurrent.absmin, self.goalcurrent.absmax))
1310 navigation_poproute();
1313 // begin a goal selection session (queries spawnfunc_waypoint network)
1314 void navigation_goalrating_start()
1316 navigation_bestrating = -1;
1317 navigation_bestgoal = world;
1318 navigation_markroutes();
1321 // ends a goal selection session (updates goal stack to the best goal)
1322 void navigation_goalrating_end()
1324 if (self.havocbot_role == havocbot_role_ctf_offense)
1325 dprint(navigation_bestgoal.classname, " (with rating ", ftos(navigation_bestrating), ")\n");
1326 navigation_routetogoal(navigation_bestgoal);
1333 //////////////////////////////////////////////////////////////////////////////
1334 // general bot functions
1335 //////////////////////////////////////////////////////////////////////////////
1337 .float isbot; // true if this client is actually a bot
1346 .float bot_preferredcolors;
1350 .float bot_dodgerating;
1352 //.float bot_painintensity;
1353 .float bot_firetimer;
1354 //.float bot_oldhealth;
1357 .entity bot_aimtarg;
1358 .float bot_aimlatency;
1359 .vector bot_aimselforigin;
1360 .vector bot_aimselfvelocity;
1361 .vector bot_aimtargorigin;
1362 .vector bot_aimtargvelocity;
1365 .float(entity player, entity item) bot_pickupevalfunc;
1366 .float bot_pickupbasevalue;
1369 // used for aiming currently
1370 // FIXME: make the weapon code use these and then replace the calculations here with a call to the weapon code
1374 const float BOTSKINS = 19;
1375 const float BOTNAMES = 32;
1376 string bot_namefornumber(float r)
1378 if (r < 1) return "Thunderstorm";
1379 if (r < 2) return "Darkness";
1380 if (r < 3) return "Scorcher";
1381 if (r < 4) return "Paranoia";
1382 if (r < 5) return "Eureka";
1383 if (r < 6) return "Mystery";
1384 if (r < 7) return "Toxic";
1385 if (r < 8) return "Dominion";
1386 if (r < 9) return "Pegasus";
1387 if (r < 10) return "Sensible";
1388 if (r < 11) return "Gator";
1389 if (r < 12) return "Kangaroo";
1390 if (r < 13) return "Deadline";
1391 if (r < 14) return "Frosty";
1392 if (r < 15) return "Roadkill";
1393 if (r < 16) return "Death";
1394 if (r < 17) return "Panic";
1395 if (r < 18) return "Discovery";
1396 if (r < 19) return "Shadow";
1397 if (r < 20) return "Acidic";
1398 if (r < 21) return "Dominator";
1399 if (r < 22) return "Hellfire";
1400 if (r < 23) return "Necrotic";
1401 if (r < 24) return "Newbie";
1402 if (r < 25) return "Spellbinder";
1403 if (r < 26) return "Lion";
1404 if (r < 27) return "Controlled";
1405 if (r < 28) return "Airhead";
1406 if (r < 29) return "Delirium";
1407 if (r < 30) return "Resurrection";
1408 if (r < 31) return "Danger";
1412 string bot_skinfornumber(float r)
1414 if (r < 1) {self.playermodel = "models/player/carni.zym" ;self.playerskin = "0";return "Carni" ;}
1415 else if (r < 2) {self.playermodel = "models/player/carni.zym" ;self.playerskin = "1";return "Armored Carni" ;}
1416 else if (r < 3) {self.playermodel = "models/player/crash.zym" ;self.playerskin = "0";return "Quark" ;}
1417 else if (r < 4) {self.playermodel = "models/player/grunt.zym" ;self.playerskin = "0";return "Grunt" ;}
1418 else if (r < 5) {self.playermodel = "models/player/headhunter.zym" ;self.playerskin = "0";return "HeadHunter" ;}
1419 else if (r < 6) {self.playermodel = "models/player/insurrectionist.zym";self.playerskin = "0";return "Insurrectionist";}
1420 else if (r < 7) {self.playermodel = "models/player/lurk.zym" ;self.playerskin = "0";return "Lurk" ;}
1421 else if (r < 8) {self.playermodel = "models/player/lurk.zym" ;self.playerskin = "1";return "Reptile" ;}
1422 else if (r < 9) {self.playermodel = "models/player/lycanthrope.zym" ;self.playerskin = "0";return "Lycanthrope" ;}
1423 else if (r < 10) {self.playermodel = "models/player/marine.zym" ;self.playerskin = "0";return "Marine" ;}
1424 else if (r < 11) {self.playermodel = "models/player/nexus.zym" ;self.playerskin = "0";return "Nexus" ;}
1425 else if (r < 12) {self.playermodel = "models/player/nexus.zym" ;self.playerskin = "1";return "Mulder" ;}
1426 else if (r < 13) {self.playermodel = "models/player/nexus.zym" ;self.playerskin = "2";return "Xolar" ;}
1427 else if (r < 14) {self.playermodel = "models/player/pyria.zym" ;self.playerskin = "0";return "Pyria" ;}
1428 else if (r < 15) {self.playermodel = "models/player/shock.zym" ;self.playerskin = "0";return "Shock" ;}
1429 else if (r < 16) {self.playermodel = "models/player/skadi.zym" ;self.playerskin = "0";return "Skadi" ;}
1430 else if (r < 17) {self.playermodel = "models/player/specop.zym" ;self.playerskin = "0";return "Specop" ;}
1431 else {self.playermodel = "models/player/visitant.zym" ;self.playerskin = "0";return "Fricka" ;}
1434 void bot_setnameandstuff()
1436 local string name, prefix, suffix;
1437 local float r, b, shirt, pants;
1439 prefix = cvar_string("bot_prefix");
1440 suffix = cvar_string("bot_suffix");
1442 // this is really only a default, JoinBestTeam is called later
1443 pants = bound(0, floor(random() * 13), 13);
1444 //shirt = bound(0, floor(random() * 16), 15);
1446 setcolor(self, shirt * 16 + pants);
1447 self.bot_preferredcolors = self.clientcolors;
1449 // now pick a name...
1451 if (cvar("bot_usemodelnames"))
1453 // first see if all skins are taken
1457 name = bot_skinfornumber(b);
1460 while (b < BOTSKINS && find(world, netname, name));
1462 // randomly pick a skin, if it's taken either repeat until we find one,
1463 // or give up if we already know all skins are taken
1466 r = floor(random() * BOTSKINS);
1467 name = bot_skinfornumber(r);
1469 while (b < BOTSKINS && find(world, netname, name));
1473 // first see if all names are taken
1477 name = bot_namefornumber(b);
1480 while (b < BOTNAMES && find(world, netname, name));
1482 // randomly pick a name, if it's taken either repeat until we find one,
1483 // or give up if we already know all names are taken
1486 r = floor(random() * BOTNAMES);
1487 name = bot_namefornumber(r);
1489 while (b < BOTNAMES && find(world, netname, name));
1491 // randomly pick a skin
1492 bot_skinfornumber(floor(random() * BOTSKINS));
1494 if(!cvar("g_campaign"))
1495 self.netname = strzone(strcat(prefix, name, suffix));
1497 self.netname = name;
1503 //dprint("bot_endgame\n");
1507 setcolor(e, e.bot_preferredcolors);
1510 // if dynamic waypoints are ever implemented, save them here
1513 float bot_ignore_bots; // let bots not attack other bots (only works in non-teamplay)
1514 float bot_shouldattack(entity e)
1516 if (e.team == self.team)
1526 if(clienttype(e) == CLIENTTYPE_BOT)
1537 void bot_lagfunc(float t, float f1, float f2, entity e1, vector v1, vector v2, vector v3, vector v4)
1539 self.bot_aimtarg = e1;
1540 self.bot_aimlatency = self.ping; // FIXME? Shouldn't this be in the lag item?
1541 self.bot_aimselforigin = v1;
1542 self.bot_aimselfvelocity = v2;
1543 self.bot_aimtargorigin = v3;
1544 self.bot_aimtargvelocity = v4;
1546 self.bot_canfire = (random() < 0.8);
1548 self.bot_canfire = (random() < 0.9);
1550 self.bot_canfire = (random() < 0.95);
1552 self.bot_canfire = 1;
1555 .float bot_nextthink;
1556 .float bot_badaimtime;
1557 .float bot_aimthinktime;
1558 .vector bot_mouseaim;
1559 .vector bot_badaimoffset;
1560 .vector bot_1st_order_aimfilter;
1561 .vector bot_2nd_order_aimfilter;
1562 .vector bot_3th_order_aimfilter;
1563 .vector bot_4th_order_aimfilter;
1564 .vector bot_5th_order_aimfilter;
1565 .vector bot_olddesiredang;
1566 float bot_aimdir(vector v, float maxfiredeviation)
1569 local float snapcos;
1570 local vector olddir, newdir, desireddir;
1572 makevectors(self.v_angle);
1573 olddir = newdir = v_forward;
1574 desireddir = normalize(v);
1575 snapcos = cos(cvar("bot_ai_aimskill_snapangle") * frametime * (skill + 1) * 0.5);
1576 if (desireddir * olddir < v_forward_x)
1577 newdir = desireddir;
1580 local float blendrate;
1581 blendrate = cvar("bot_ai_aimskill_blendrate") * frametime * (skill + 1) * 0.5;
1582 newdir = olddir + (desireddir - olddir) * bound(0, blendrate, 1);
1585 // decide whether to fire this time
1586 if ((desireddir * newdir) >= cos(maxfiredeviation))
1587 self.bot_firetimer = time + 0.3;
1589 self.v_angle = vectoangles(newdir);
1590 self.v_angle_x = self.v_angle_x * -1;
1592 makevectors(self.v_angle);
1593 shotorg = self.origin + self.view_ofs;
1596 return time < self.bot_firetimer;
1600 local vector desiredang, diffang;
1602 //dprint("aim ", self.netname, ": old:", vtos(self.v_angle));
1603 // make sure v_angle is sane first
1604 self.v_angle_y = self.v_angle_y - floor(self.v_angle_y / 360) * 360;
1607 // get the desired angles to aim at
1608 //dprint(" at:", vtos(v));
1610 //te_lightning2(world, self.origin + self.view_ofs, self.origin + self.view_ofs + v * 200);
1611 if (time >= self.bot_badaimtime)
1613 self.bot_badaimtime = max(self.bot_badaimtime + 0.3, time);
1614 self.bot_badaimoffset = randomvec() * bound(0, 5 - 0.5 * (skill+self.bot_offsetskill), 5) * cvar("bot_ai_aimskill_offset");
1616 desiredang = vectoangles(v) + self.bot_badaimoffset;
1617 //dprint(" desired:", vtos(desiredang));
1618 if (desiredang_x >= 180)
1619 desiredang_x = desiredang_x - 360;
1620 desiredang_x = bound(-90, 0 - desiredang_x, 90);
1621 desiredang_z = self.v_angle_z;
1622 //dprint(" / ", vtos(desiredang));
1624 //// pain throws off aim
1625 //if (self.bot_painintensity)
1627 // // shake from pain
1628 // desiredang = desiredang + randomvec() * self.bot_painintensity * 0.2;
1631 // calculate turn angles
1632 diffang = (desiredang - self.bot_olddesiredang);
1634 diffang_y = diffang_y - floor(diffang_y / 360) * 360;
1635 if (diffang_y >= 180)
1636 diffang_y = diffang_y - 360;
1637 self.bot_olddesiredang = desiredang;
1638 //dprint(" diff:", vtos(diffang));
1640 // Here we will try to anticipate the comming aiming direction
1641 self.bot_1st_order_aimfilter= self.bot_1st_order_aimfilter
1642 + (diffang * (1 / frametime) - self.bot_1st_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_1st"),1);
1643 self.bot_2nd_order_aimfilter= self.bot_2nd_order_aimfilter
1644 + (self.bot_1st_order_aimfilter - self.bot_2nd_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_2nd"),1);
1645 self.bot_3th_order_aimfilter= self.bot_3th_order_aimfilter
1646 + (self.bot_2nd_order_aimfilter - self.bot_3th_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_3th"),1);
1647 self.bot_4th_order_aimfilter= self.bot_4th_order_aimfilter
1648 + (self.bot_3th_order_aimfilter - self.bot_4th_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_4th"),1);
1649 self.bot_5th_order_aimfilter= self.bot_5th_order_aimfilter
1650 + (self.bot_4th_order_aimfilter - self.bot_5th_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_5th"),1);
1653 //blend = (bound(0,skill,10)*0.1)*pow(1-bound(0,skill,10)*0.05,2.5)*5.656854249; //Plot formule before changing !
1654 blend = bound(0,skill,10)*0.1;
1655 desiredang = desiredang + blend *
1657 self.bot_1st_order_aimfilter * cvar("bot_ai_aimskill_order_mix_1st")
1658 + self.bot_2nd_order_aimfilter * cvar("bot_ai_aimskill_order_mix_2nd")
1659 + self.bot_3th_order_aimfilter * cvar("bot_ai_aimskill_order_mix_3th")
1660 + self.bot_4th_order_aimfilter * cvar("bot_ai_aimskill_order_mix_4th")
1661 + self.bot_5th_order_aimfilter * cvar("bot_ai_aimskill_order_mix_5th")
1664 // calculate turn angles
1665 diffang = desiredang - self.bot_mouseaim;
1667 diffang_y = diffang_y - floor(diffang_y / 360) * 360;
1668 if (diffang_y >= 180)
1669 diffang_y = diffang_y - 360;
1670 //dprint(" diff:", vtos(diffang));
1672 if (time >= self.bot_aimthinktime)
1674 self.bot_aimthinktime = max(self.bot_aimthinktime + 0.5 - 0.05*(skill+self.bot_thinkskill), time);
1675 self.bot_mouseaim = self.bot_mouseaim + diffang * (1-random()*0.1*bound(1,10-skill,10));
1678 //self.v_angle = self.v_angle + diffang * bound(0, r * frametime * (skill * 0.5 + 2), 1);
1680 diffang = self.bot_mouseaim - desiredang;
1682 diffang_y = diffang_y - floor(diffang_y / 360) * 360;
1683 if (diffang_y >= 180)
1684 diffang_y = diffang_y - 360;
1685 desiredang = desiredang + diffang * bound(0,cvar("bot_ai_aimskill_think"),1);
1687 // calculate turn angles
1688 diffang = desiredang - self.v_angle;
1690 diffang_y = diffang_y - floor(diffang_y / 360) * 360;
1691 if (diffang_y >= 180)
1692 diffang_y = diffang_y - 360;
1693 //dprint(" diff:", vtos(diffang));
1696 dist = vlen(diffang);
1697 //diffang = diffang + randomvec() * (dist * 0.05 * (3.5 - bound(0, skill, 3)));
1700 local float r, fixedrate, blendrate;
1701 fixedrate = cvar("bot_ai_aimskill_fixedrate") / bound(1,dist,1000);
1702 blendrate = cvar("bot_ai_aimskill_blendrate");
1703 r = max(fixedrate, blendrate);
1704 //self.v_angle = self.v_angle + diffang * bound(frametime, r * frametime * (2+skill*skill*0.05-random()*0.05*(10-skill)), 1);
1705 self.v_angle = self.v_angle + diffang * bound(frametime, r * frametime * (2+pow(skill+self.bot_mouseskill,3)*0.005-random()), 1);
1706 self.v_angle = self.v_angle * bound(0,cvar("bot_ai_aimskill_mouse"),1) + desiredang * bound(0,(1-cvar("bot_ai_aimskill_mouse")),1);
1707 //self.v_angle = self.v_angle + diffang * bound(0, r * frametime * (skill * 0.5 + 2), 1);
1708 //self.v_angle = self.v_angle + diffang * (1/ blendrate);
1710 self.v_angle_y = self.v_angle_y - floor(self.v_angle_y / 360) * 360;
1711 //dprint(" turn:", vtos(self.v_angle));
1713 makevectors(self.v_angle);
1714 shotorg = self.origin + self.view_ofs;
1715 shotdir = v_forward;
1717 //dprint(" dir:", vtos(v_forward));
1718 //te_lightning2(world, shotorg, shotorg + shotdir * 100);
1720 // calculate turn angles again
1721 //diffang = desiredang - self.v_angle;
1722 //diffang_y = diffang_y - floor(diffang_y / 360) * 360;
1723 //if (diffang_y >= 180)
1724 // diffang_y = diffang_y - 360;
1726 //dprint("e ", vtos(diffang), " < ", ftos(maxfiredeviation), "\n");
1728 // decide whether to fire this time
1729 // note the maxfiredeviation is in degrees so this has to convert to radians first
1730 //if ((normalize(v) * shotdir) >= cos(maxfiredeviation * (3.14159265358979323846 / 180)))
1731 if ((normalize(v) * shotdir) >= cos(maxfiredeviation * (3.14159265358979323846 / 180)))
1732 if (vlen(trace_endpos-shotorg) < 500+500*bound(0, skill, 10) || random()*random()>bound(0,skill*0.05,1))
1733 self.bot_firetimer = time + bound(0.1, 0.5-skill*0.05, 0.5);
1734 //traceline(shotorg,shotorg+shotdir*1000,FALSE,world);
1735 //dprint(ftos(maxfiredeviation),"\n");
1736 //dprint(" diff:", vtos(diffang), "\n");
1738 return self.bot_canfire && (time < self.bot_firetimer);
1741 vector bot_shotlead(vector targorigin, vector targvelocity, float shotspeed, float shotdelay)
1743 // Try to add code here that predicts gravity effect here, no clue HOW to though ... well not yet atleast...
1744 return targorigin + targvelocity * (shotdelay + vlen(targorigin - shotorg) / shotspeed);
1747 float bot_aim(float shotspeed, float shotspeedupward, float maxshottime, float applygravity)
1753 dprint("bot_aim(", ftos(shotspeed));
1754 dprint(", ", ftos(shotspeedupward));
1755 dprint(", ", ftos(maxshottime));
1756 dprint(", ", ftos(applygravity));
1761 dprint("bot_aim: WARNING: weapon ", W_Name(self.weapon), " shotspeed is zero!\n");
1762 shotspeed = 1000000;
1766 dprint("bot_aim: WARNING: weapon ", W_Name(self.weapon), " maxshottime is zero!\n");
1769 makevectors(self.v_angle);
1770 shotorg = self.origin + self.view_ofs;
1771 shotdir = v_forward;
1772 v = bot_shotlead(self.bot_aimtargorigin, self.bot_aimtargvelocity, shotspeed, self.bot_aimlatency);
1773 local float distanceratio;
1774 distanceratio =sqrt(bound(0,skill,10000))*0.3*(vlen(v-shotorg)-100)/cvar("bot_ai_aimskill_firetolerance_distdegrees");
1775 distanceratio = bound(0,distanceratio,1);
1776 r = (cvar("bot_ai_aimskill_firetolerance_maxdegrees")-cvar("bot_ai_aimskill_firetolerance_mindegrees"))
1777 * (1-distanceratio) + cvar("bot_ai_aimskill_firetolerance_mindegrees");
1778 if (applygravity && self.bot_aimtarg)
1780 if (!findtrajectorywithleading(shotorg, '0 0 0', '0 0 0', self.bot_aimtarg, shotspeed, shotspeedupward, maxshottime, 0, self))
1782 f = bot_aimdir(findtrajectory_velocity - shotspeedupward * '0 0 1', r);
1786 f = bot_aimdir(v - shotorg, r);
1787 //dprint("AIM: ");dprint(vtos(self.bot_aimtargorigin));dprint(" + ");dprint(vtos(self.bot_aimtargvelocity));dprint(" * ");dprint(ftos(self.bot_aimlatency + vlen(self.bot_aimtargorigin - shotorg) / shotspeed));dprint(" = ");dprint(vtos(v));dprint(" : aimdir = ");dprint(vtos(normalize(v - shotorg)));dprint(" : ");dprint(vtos(shotdir));dprint("\n");
1788 traceline(shotorg, shotorg + shotdir * 10000, FALSE, self);
1789 if (trace_ent.takedamage)
1790 if (trace_fraction < 1)
1791 if (!bot_shouldattack(trace_ent))
1793 traceline(shotorg, self.bot_aimtargorigin, FALSE, self);
1794 if (trace_fraction < 1)
1795 if (trace_ent != self.enemy)
1796 if (!bot_shouldattack(trace_ent))
1799 if (r > maxshottime * shotspeed)
1804 // TODO: move this painintensity code to the player damage code
1807 if (self.bot_nextthink > time)
1809 self.bot_nextthink = self.bot_nextthink + cvar("bot_ai_thinkinterval");
1810 //if (self.bot_painintensity > 0)
1811 // self.bot_painintensity = self.bot_painintensity - (skill + 1) * 40 * frametime;
1813 //self.bot_painintensity = self.bot_painintensity + self.bot_oldhealth - self.health;
1814 //self.bot_painintensity = bound(0, self.bot_painintensity, 100);
1816 if(time < restart_countdown || ((cvar("g_campaign") && !campaign_bots_may_start)))
1818 self.nextthink = time + 0.5;
1824 self.v_angle = self.angles;
1826 self.fixangle = FALSE;
1831 self.dmg_inflictor = world;
1833 // calculate an aiming latency based on the skill setting
1834 // (simulated network latency + naturally delayed reflexes)
1835 //self.ping = 0.7 - bound(0, 0.05 * skill, 0.5); // moved the reflexes to bot_aimdir (under the name 'think')
1836 // minimum ping 20+10 random
1837 self.ping = bound(0,0.07 - bound(0, skill * 0.005,0.05)+random()*0.01,0.65); // Now holds real lag to server, and higer skill players take a less laggy server
1838 // skill 10 = ping 0.2 (adrenaline)
1839 // skill 0 = ping 0.7 (slightly drunk)
1842 self.BUTTON_ATCK = 0;
1844 self.BUTTON_JUMP = 0;
1845 self.BUTTON_ATCK2 = 0;
1846 self.BUTTON_ZOOM = 0;
1847 self.BUTTON_CROUCH = 0;
1848 self.BUTTON_HOOK = 0;
1849 self.BUTTON_INFO = 0;
1851 self.BUTTON_CHAT = 0;
1852 self.BUTTON_USE = 0;
1854 // if dead, just wait until we can respawn
1857 if (self.deadflag == DEAD_DEAD)
1858 self.BUTTON_JUMP = 1; // press jump to respawn
1862 // now call the current bot AI (havocbot for example)
1866 entity bot_strategytoken;
1867 float bot_strategytoken_taken;
1870 void bot_relinkplayerlist()
1873 local entity prevbot;
1876 player_list = e = findchainflags(flags, FL_CLIENT);
1881 player_count = player_count + 1;
1882 e.nextplayer = e.chain;
1883 if (clienttype(e) == CLIENTTYPE_BOT)
1886 prevbot.nextbot = e;
1890 currentbots = currentbots + 1;
1894 dprint(strcat("relink: ", ftos(currentbots), " bots seen.\n"));
1895 bot_strategytoken = bot_list;
1896 bot_strategytoken_taken = TRUE;
1899 void() havocbot_setupbot;
1900 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam);
1902 void bot_clientconnect()
1904 if (clienttype(self) != CLIENTTYPE_BOT)
1906 self.bot_preferredcolors = self.clientcolors;
1907 self.bot_nextthink = time - random();
1908 self.lag_func = bot_lagfunc;
1910 self.createdtime = self.nextthink;
1911 JoinBestTeam(self, FALSE, TRUE);
1912 havocbot_setupbot();
1913 self.bot_mouseskill=random()-0.5;
1914 self.bot_thinkskill=random()-0.5;
1915 self.bot_predictionskill=random()-0.5;
1916 self.bot_offsetskill=random()-0.5;
1921 local entity oldself, bot;
1922 bot = spawnclient();
1925 currentbots = currentbots + 1;
1928 bot_setnameandstuff();
1930 PutClientInServer();
1936 void CheckAllowedTeams(entity for_whom); void GetTeamCounts(entity other); float c1, c2, c3, c4;
1937 void bot_removefromlargestteam()
1939 local float besttime, bestcount, thiscount;
1940 local entity best, head;
1941 CheckAllowedTeams(world);
1942 GetTeamCounts(world);
1943 head = findchainfloat(isbot, TRUE);
1947 besttime = head.createdtime;
1951 if(head.team == COLOR_TEAM1)
1953 else if(head.team == COLOR_TEAM2)
1955 else if(head.team == COLOR_TEAM3)
1957 else if(head.team == COLOR_TEAM4)
1961 if (thiscount > bestcount)
1963 bestcount = thiscount;
1964 besttime = head.createdtime;
1967 else if (thiscount == bestcount && besttime < head.createdtime)
1969 besttime = head.createdtime;
1974 currentbots = currentbots - 1;
1978 void bot_removenewest()
1980 local float besttime;
1981 local entity best, head;
1985 bot_removefromlargestteam();
1989 head = findchainfloat(isbot, TRUE);
1993 besttime = head.createdtime;
1996 if (besttime < head.createdtime)
1998 besttime = head.createdtime;
2003 currentbots = currentbots - 1;
2007 float botframe_waypointeditorlightningtime;
2008 void botframe_showwaypointlinks()
2010 local entity player, head, w;
2011 if (time < botframe_waypointeditorlightningtime)
2013 botframe_waypointeditorlightningtime = time + 0.5;
2014 player = find(world, classname, "player");
2018 if (player.flags & FL_ONGROUND)
2020 //navigation_testtracewalk = TRUE;
2021 head = navigation_findnearestwaypoint(player, FALSE);
2022 //navigation_testtracewalk = FALSE;
2025 w = head ;if (w) te_lightning2(world, w.origin, player.origin);
2026 w = head.wp00;if (w) te_lightning2(world, w.origin, head.origin);
2027 w = head.wp01;if (w) te_lightning2(world, w.origin, head.origin);
2028 w = head.wp02;if (w) te_lightning2(world, w.origin, head.origin);
2029 w = head.wp03;if (w) te_lightning2(world, w.origin, head.origin);
2030 w = head.wp04;if (w) te_lightning2(world, w.origin, head.origin);
2031 w = head.wp05;if (w) te_lightning2(world, w.origin, head.origin);
2032 w = head.wp06;if (w) te_lightning2(world, w.origin, head.origin);
2033 w = head.wp07;if (w) te_lightning2(world, w.origin, head.origin);
2034 w = head.wp08;if (w) te_lightning2(world, w.origin, head.origin);
2035 w = head.wp09;if (w) te_lightning2(world, w.origin, head.origin);
2036 w = head.wp10;if (w) te_lightning2(world, w.origin, head.origin);
2037 w = head.wp11;if (w) te_lightning2(world, w.origin, head.origin);
2038 w = head.wp12;if (w) te_lightning2(world, w.origin, head.origin);
2039 w = head.wp13;if (w) te_lightning2(world, w.origin, head.origin);
2040 w = head.wp14;if (w) te_lightning2(world, w.origin, head.origin);
2041 w = head.wp15;if (w) te_lightning2(world, w.origin, head.origin);
2042 w = head.wp16;if (w) te_lightning2(world, w.origin, head.origin);
2043 w = head.wp17;if (w) te_lightning2(world, w.origin, head.origin);
2044 w = head.wp18;if (w) te_lightning2(world, w.origin, head.origin);
2045 w = head.wp19;if (w) te_lightning2(world, w.origin, head.origin);
2046 w = head.wp20;if (w) te_lightning2(world, w.origin, head.origin);
2047 w = head.wp21;if (w) te_lightning2(world, w.origin, head.origin);
2048 w = head.wp22;if (w) te_lightning2(world, w.origin, head.origin);
2049 w = head.wp23;if (w) te_lightning2(world, w.origin, head.origin);
2050 w = head.wp24;if (w) te_lightning2(world, w.origin, head.origin);
2051 w = head.wp25;if (w) te_lightning2(world, w.origin, head.origin);
2052 w = head.wp26;if (w) te_lightning2(world, w.origin, head.origin);
2053 w = head.wp27;if (w) te_lightning2(world, w.origin, head.origin);
2054 w = head.wp28;if (w) te_lightning2(world, w.origin, head.origin);
2055 w = head.wp29;if (w) te_lightning2(world, w.origin, head.origin);
2056 w = head.wp30;if (w) te_lightning2(world, w.origin, head.origin);
2057 w = head.wp31;if (w) te_lightning2(world, w.origin, head.origin);
2060 player = find(player, classname, "player");
2064 entity botframe_dangerwaypoint;
2065 void botframe_updatedangerousobjects(float maxupdate)
2067 local entity head, bot_dodgelist;
2068 local vector m1, m2, v;
2069 local float c, d, danger;
2071 bot_dodgelist = findchainfloat(bot_dodge, TRUE);
2072 botframe_dangerwaypoint = find(botframe_dangerwaypoint, classname, "waypoint");
2073 while (botframe_dangerwaypoint != world)
2076 m1 = botframe_dangerwaypoint.mins;
2077 m2 = botframe_dangerwaypoint.maxs;
2078 head = bot_dodgelist;
2082 v_x = bound(m1_x, v_x, m2_x);
2083 v_y = bound(m1_y, v_y, m2_y);
2084 v_z = bound(m1_z, v_z, m2_z);
2085 d = head.bot_dodgerating - vlen(head.origin - v);
2088 traceline(head.origin, v, TRUE, world);
2089 if (trace_fraction == 1)
2090 danger = danger + d;
2094 botframe_dangerwaypoint.dmg = danger;
2098 botframe_dangerwaypoint = find(botframe_dangerwaypoint, classname, "waypoint");
2103 float botframe_spawnedwaypoints;
2104 float botframe_nextthink;
2105 float botframe_nextdangertime;
2107 float autoskill_nextthink;
2108 .float totalfrags_lastcheck;
2109 void autoskill(float factor)
2117 FOR_EACH_PLAYER(head)
2119 if(clienttype(head) == CLIENTTYPE_REAL)
2120 bestplayer = max(bestplayer, head.totalfrags - head.totalfrags_lastcheck);
2122 bestbot = max(bestbot, head.totalfrags - head.totalfrags_lastcheck);
2125 dprint("autoskill: best player got ", ftos(bestplayer), ", ");
2126 dprint("best bot got ", ftos(bestbot), "; ");
2127 if(bestbot < 0 || bestplayer < 0)
2129 dprint("not doing anything\n");
2130 // don't return, let it reset all counters below
2132 else if(bestbot <= bestplayer * factor - 2)
2134 if(cvar("skill") < 17)
2136 dprint("2 frags difference, increasing skill\n");
2137 cvar_set("skill", ftos(cvar("skill") + 1));
2138 bprint("^2SKILL UP!^7 Now at level ", ftos(cvar("skill")), "\n");
2141 else if(bestbot >= bestplayer * factor + 2)
2143 if(cvar("skill") > 0)
2145 dprint("2 frags difference, decreasing skill\n");
2146 cvar_set("skill", ftos(cvar("skill") - 1));
2147 bprint("^1SKILL DOWN!^7 Now at level ", ftos(cvar("skill")), "\n");
2152 dprint("not doing anything\n");
2154 // don't reset counters, wait for them to accumulate
2157 FOR_EACH_PLAYER(head)
2158 head.totalfrags_lastcheck = head.totalfrags;
2161 void bot_serverframe()
2163 float realplayers, bots, activerealplayers;
2166 if (intermission_running)
2172 if(time > autoskill_nextthink)
2175 a = cvar("skill_auto");
2176 if(!cvar("g_campaign"))
2179 autoskill_nextthink = time + 5;
2182 activerealplayers = 0;
2185 FOR_EACH_REALCLIENT(head)
2187 if(head.classname == "player" || g_lms || g_arena)
2188 ++activerealplayers;
2192 // add/remove bots if needed to make sure there are at least
2193 // minplayers+bot_number, or remove all bots if no one is playing
2194 // But don't remove bots immediately on level change, as the real players
2195 // usually haven't rejoined yet
2196 bots_would_leave = FALSE;
2197 if (realplayers || cvar("bot_join_empty") || (currentbots > 0 && time < 5))
2199 float realminplayers, minplayers;
2200 realminplayers = cvar("minplayers");
2201 minplayers = max(0, floor(realminplayers));
2203 float realminbots, minbots;
2204 if(cvar("bot_vs_human"))
2205 realminbots = ceil(fabs(cvar("bot_vs_human")) * activerealplayers);
2207 realminbots = cvar("bot_number");
2208 minbots = max(0, floor(realminbots));
2210 bots = min(max(minbots, minplayers - activerealplayers), maxclients - realplayers);
2212 bots_would_leave = TRUE;
2216 // if there are no players, remove bots
2220 bot_ignore_bots = cvar("bot_ignore_bots");
2222 // only add one bot per frame to avoid utter chaos
2223 if(time > botframe_nextthink)
2225 //dprint(ftos(bots), " ? ", ftos(currentbots), "\n");
2226 while (currentbots < bots)
2228 if (bot_spawn() == world)
2230 bprint("Can not add bot, server full.\n");
2231 botframe_nextthink = time + 10;
2235 while (currentbots > bots)
2239 if(botframe_spawnedwaypoints)
2241 if(cvar("waypoint_benchmark"))
2245 if (currentbots > 0 || cvar("g_waypointeditor"))
2246 if (!botframe_spawnedwaypoints)
2248 botframe_spawnedwaypoints = TRUE;
2250 waypoint_schedulerelinkall();
2255 // cycle the goal token from one bot to the next each frame
2256 // (this prevents them from all doing spawnfunc_waypoint searches on the same
2257 // frame, which causes choppy framerates)
2258 if (bot_strategytoken_taken)
2260 bot_strategytoken_taken = FALSE;
2261 if (bot_strategytoken)
2262 bot_strategytoken = bot_strategytoken.nextbot;
2263 if (!bot_strategytoken)
2264 bot_strategytoken = bot_list;
2267 if (botframe_nextdangertime < time)
2269 local float interval;
2270 interval = cvar("bot_ai_dangerdetectioninterval");
2271 if (botframe_nextdangertime < time - interval * 1.5)
2272 botframe_nextdangertime = time;
2273 botframe_nextdangertime = botframe_nextdangertime + interval;
2274 botframe_updatedangerousobjects(cvar("bot_ai_dangerdetectionupdates"));
2278 if (cvar("g_waypointeditor"))
2279 botframe_showwaypointlinks();