1 // rough simulation of walking from one point to another to test if a path
2 // can be traveled, used by havocbot
6 float navigation_testtracewalk;
7 float(entity e, vector start, vector m1, vector m2, vector end) tracewalk =
13 local float totaldist;
16 local float ignorehazards;
17 if (navigation_testtracewalk)
19 if (navigation_testtracewalk > 1)
20 dprint("tracewalk: ");
22 //te_knightspike(end);
23 //te_lightning2(world, start, end);
28 dist = totaldist = vlen(move);
29 dir = normalize(move);
31 ignorehazards = FALSE;
32 //self.angles = vectoangles(dir);
33 traceline(start, start, FALSE, e);
34 if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
36 tracebox(start, m1, m2, start, TRUE, e);
40 if (navigation_testtracewalk)
42 if (navigation_testtracewalk > 1)
43 dprint("bad-start\n");
44 te_knightspike(start);
52 if (boxesoverlap(end, end, org + m1 + '-1 -1 -1', org + m2 + '1 1 1'))
54 if (navigation_testtracewalk)
56 if (navigation_testtracewalk > 1)
65 if (navigation_testtracewalk)
69 particle(org, '0 0 0', 104, 8);
73 dist = dist - stepdist;
74 traceline(org, org, FALSE, e);
77 if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
79 if (navigation_testtracewalk)
81 if (navigation_testtracewalk > 1)
85 // hazards blocking path
89 if (trace_dpstartcontents & DPCONTENTS_LIQUIDSMASK)
91 move = normalize(end - org);
92 tracebox(org, m1, m2, org + move * stepdist, MOVE_WORLDONLY, e);
93 if (trace_fraction < 1)
95 if (navigation_testtracewalk)
97 if (navigation_testtracewalk > 1)
98 dprint("swimming-hit-something\n");
99 //particle(org, move * 64, 104, 4);
109 move = dir * stepdist + org;
110 tracebox(org, m1, m2, move, MOVE_WORLDONLY, e);
111 if (trace_fraction < 1)
113 tracebox(org + stepheightvec, m1, m2, move + stepheightvec, MOVE_WORLDONLY, e);
114 if (trace_fraction < 1 || trace_startsolid)
116 if (navigation_testtracewalk)
118 if (navigation_testtracewalk > 1)
119 dprint("hit-something\n");
120 //move = normalize(end - org);
121 //particle(org, move * 64, 104, 4);
129 tracebox(move, m1, m2, move + '0 0 -65536', FALSE, e);
131 // trace down from stepheight as far as possible and move there,
132 // if this starts in solid we try again without the stepup, and
133 // if that also fails we assume it is a wall
134 // (this is the same logic as the Quake walkmove function used)
135 tracebox(move + '0 0 18', m1, m2, move + '0 0 -65536', FALSE, e);
136 if (trace_startsolid)
138 tracebox(move, m1, m2, move + '0 0 -65536', FALSE, e);
139 if (trace_startsolid)
141 if (navigation_testtracewalk)
143 if (navigation_testtracewalk > 1)
144 dprint("hit-something\n");
145 //move = normalize(end - org);
146 //particle(org, move * 64, 104, 4);
154 // moved successfully
155 if (navigation_testtracewalk > 1)
160 if (navigation_testtracewalk)
162 if (navigation_testtracewalk > 1)
163 dprint("wrong-place\n");
167 // moved but didn't arrive at the intended destination
172 // grenade tracing to decide the best pitch to fire at
175 entity tracetossfaketarget;
177 // traces multiple trajectories to find one that will impact the target
178 // 'end' vector is the place it aims for,
179 // returns TRUE only if it hit targ (don't target non-solid entities)
180 vector findtrajectory_velocity;
181 float(vector org, vector m1, vector m2, entity targ, float shotspeed, float shotspeedupward, float maxtime, float shotdelay, entity ignore) findtrajectorywithleading =
183 local float c, savesolid, shottime;
184 local vector dir, end, v;
186 return FALSE; // could cause division by zero if calculated
187 if (targ.solid < SOLID_BBOX) // SOLID_NOT and SOLID_TRIGGER
188 return FALSE; // could never hit it
190 tracetossent = spawn();
191 tracetossent.owner = ignore;
192 setsize(tracetossent, m1, m2);
193 savesolid = targ.solid;
194 targ.solid = SOLID_NOT;
195 shottime = ((vlen(targ.origin - org) / shotspeed) + shotdelay);
196 v = targ.velocity * shottime + targ.origin;
197 tracebox(targ.origin, targ.mins, targ.maxs, v, FALSE, targ);
199 end = v + (targ.mins + targ.maxs) * 0.5;
200 if ((vlen(end - org) / shotspeed + 0.2) > maxtime)
203 targ.solid = savesolid;
207 if (!tracetossfaketarget)
208 tracetossfaketarget = spawn();
209 tracetossfaketarget.solid = savesolid;
210 tracetossfaketarget.movetype = targ.movetype;
211 setmodel(tracetossfaketarget, targ.model); // no low precision
212 tracetossfaketarget.model = targ.model;
213 tracetossfaketarget.modelindex = targ.modelindex;
214 setsize(tracetossfaketarget, targ.mins, targ.maxs);
215 setorigin(tracetossfaketarget, v);
218 dir = normalize(end - org);
219 while (c < 10) // 10 traces
221 setorigin(tracetossent, org); // reset
222 tracetossent.velocity = findtrajectory_velocity = normalize(dir) * shotspeed + shotspeedupward * '0 0 1';
223 tracetoss(tracetossent, ignore); // love builtin functions...
224 if (trace_ent == tracetossfaketarget) // done
226 targ.solid = savesolid;
229 tracetossfaketarget.solid = SOLID_NOT;
230 tracetossfaketarget.movetype = MOVETYPE_NONE;
231 tracetossfaketarget.model = "";
232 tracetossfaketarget.modelindex = 0;
233 // relink to remove it from physics considerations
234 setorigin(tracetossfaketarget, v);
238 dir_z = dir_z + 0.1; // aim up a little more
241 targ.solid = savesolid;
244 tracetossfaketarget.solid = SOLID_NOT;
245 tracetossfaketarget.movetype = MOVETYPE_NONE;
246 tracetossfaketarget.model = "";
247 tracetossfaketarget.modelindex = 0;
248 // relink to remove it from physics considerations
249 setorigin(tracetossfaketarget, v);
251 // leave a valid one even if it won't reach
252 findtrajectory_velocity = normalize(end - org) * shotspeed + shotspeedupward * '0 0 1';
260 .void(float t, float f1, float f2, entity e1, vector v1, vector v2, vector v3, vector v4) lag_func;
262 // upto 5 queued messages
266 .entity lag1_entity1;
275 .entity lag2_entity1;
284 .entity lag3_entity1;
293 .entity lag4_entity1;
302 .entity lag5_entity1;
310 if (self.lag1_time) if (time > self.lag1_time) {self.lag_func(self.lag1_time, self.lag1_float1, self.lag1_float2, self.lag1_entity1, self.lag1_vec1, self.lag1_vec2, self.lag1_vec3, self.lag1_vec4);self.lag1_time = 0;}
311 if (self.lag2_time) if (time > self.lag2_time) {self.lag_func(self.lag2_time, self.lag2_float1, self.lag2_float2, self.lag2_entity1, self.lag2_vec1, self.lag2_vec2, self.lag2_vec3, self.lag2_vec4);self.lag2_time = 0;}
312 if (self.lag3_time) if (time > self.lag3_time) {self.lag_func(self.lag3_time, self.lag3_float1, self.lag3_float2, self.lag3_entity1, self.lag3_vec1, self.lag3_vec2, self.lag3_vec3, self.lag3_vec4);self.lag3_time = 0;}
313 if (self.lag4_time) if (time > self.lag4_time) {self.lag_func(self.lag4_time, self.lag4_float1, self.lag4_float2, self.lag4_entity1, self.lag4_vec1, self.lag4_vec2, self.lag4_vec3, self.lag4_vec4);self.lag4_time = 0;}
314 if (self.lag5_time) if (time > self.lag5_time) {self.lag_func(self.lag5_time, self.lag5_float1, self.lag5_float2, self.lag5_entity1, self.lag5_vec1, self.lag5_vec2, self.lag5_vec3, self.lag5_vec4);self.lag5_time = 0;}
317 float(float t, float f1, float f2, entity e1, vector v1, vector v2, vector v3, vector v4) lag_additem =
319 if (self.lag1_time == 0) {self.lag1_time = t;self.lag1_float1 = f1;self.lag1_float2 = f2;self.lag1_entity1 = e1;self.lag1_vec1 = v1;self.lag1_vec2 = v2;self.lag1_vec3 = v3;self.lag1_vec4 = v4;return TRUE;}
320 if (self.lag2_time == 0) {self.lag2_time = t;self.lag2_float1 = f1;self.lag2_float2 = f2;self.lag2_entity1 = e1;self.lag2_vec1 = v1;self.lag2_vec2 = v2;self.lag2_vec3 = v3;self.lag2_vec4 = v4;return TRUE;}
321 if (self.lag3_time == 0) {self.lag3_time = t;self.lag3_float1 = f1;self.lag3_float2 = f2;self.lag3_entity1 = e1;self.lag3_vec1 = v1;self.lag3_vec2 = v2;self.lag3_vec3 = v3;self.lag3_vec4 = v4;return TRUE;}
322 if (self.lag4_time == 0) {self.lag4_time = t;self.lag4_float1 = f1;self.lag4_float2 = f2;self.lag4_entity1 = e1;self.lag4_vec1 = v1;self.lag4_vec2 = v2;self.lag4_vec3 = v3;self.lag4_vec4 = v4;return TRUE;}
323 if (self.lag5_time == 0) {self.lag5_time = t;self.lag5_float1 = f1;self.lag5_float2 = f2;self.lag5_entity1 = e1;self.lag5_vec1 = v1;self.lag5_vec2 = v2;self.lag5_vec3 = v3;self.lag5_vec4 = v4;return TRUE;}
324 // no room for it (what is the best thing to do here??)
329 // Random skill system
330 .float bot_thinkskill;
331 .float bot_mouseskill;
332 .float bot_predictionskill;
333 .float bot_offsetskill;
336 // waypoint navigation system
338 // itemscore = (howmuchmoreIwant / howmuchIcanwant) / itemdistance
339 // waypointscore = 0.7 / waypointdistance
341 .entity wp00, wp01, wp02, wp03, wp04, wp05, wp06, wp07;
342 .entity wp08, wp09, wp10, wp11, wp12, wp13, wp14, wp15;
343 .entity wp16, wp17, wp18, wp19, wp20, wp21, wp22, wp23, wp24, wp25, wp26, wp27, wp28, wp29, wp30, wp31;
344 .float wp00mincost, wp01mincost, wp02mincost, wp03mincost, wp04mincost, wp05mincost, wp06mincost, wp07mincost;
345 .float wp08mincost, wp09mincost, wp10mincost, wp11mincost, wp12mincost, wp13mincost, wp14mincost, wp15mincost;
346 .float wp16mincost, wp17mincost, wp18mincost, wp19mincost, wp20mincost, wp21mincost, wp22mincost, wp23mincost, wp24mincost, wp25mincost, wp26mincost, wp27mincost, wp28mincost, wp29mincost, wp30mincost, wp31mincost;
347 .float wpfire, wpcost;
350 .vector wpnearestpoint;
352 // stack of current goals (the last one of which may be an item or other
353 // desirable object, the rest are typically waypoints to reach it)
354 .entity goalcurrent, goalstack01, goalstack02, goalstack03;
355 .entity goalstack04, goalstack05, goalstack06, goalstack07;
356 .entity goalstack08, goalstack09, goalstack10, goalstack11;
357 .entity goalstack12, goalstack13, goalstack14, goalstack15;
358 .entity goalstack16, goalstack17, goalstack18, goalstack19;
359 .entity goalstack20, goalstack21, goalstack22, goalstack23;
360 .entity goalstack24, goalstack25, goalstack26, goalstack27;
361 .entity goalstack28, goalstack29, goalstack30, goalstack31;
363 .entity nearestwaypoint;
364 .float nearestwaypointtimeout;
366 // used during navigation_goalrating_begin/end sessions
367 float navigation_bestrating;
368 entity navigation_bestgoal;
374 /////////////////////////////////////////////////////////////////////////////
375 // waypoint management
376 /////////////////////////////////////////////////////////////////////////////
378 // waypoints with this flag are not saved, they are automatically generated
379 // waypoints like jump pads, teleporters, and items
380 float WAYPOINTFLAG_GENERATED = 8388608;
381 float WAYPOINTFLAG_ITEM = 4194304;
382 float WAYPOINTFLAG_TELEPORT = 2097152;
383 float WAYPOINTFLAG_NORELINK = 1048576;
385 // add a new link to the waypoint, replacing the furthest link it already has
386 void(entity from, entity to) waypoint_addlink =
392 if (from.wpflags & WAYPOINTFLAG_NORELINK)
395 if (from.wp00 == to) return;if (from.wp01 == to) return;if (from.wp02 == to) return;if (from.wp03 == to) return;
396 if (from.wp04 == to) return;if (from.wp05 == to) return;if (from.wp06 == to) return;if (from.wp07 == to) return;
397 if (from.wp08 == to) return;if (from.wp09 == to) return;if (from.wp10 == to) return;if (from.wp11 == to) return;
398 if (from.wp12 == to) return;if (from.wp13 == to) return;if (from.wp14 == to) return;if (from.wp15 == to) return;
399 if (from.wp16 == to) return;if (from.wp17 == to) return;if (from.wp18 == to) return;if (from.wp19 == to) return;
400 if (from.wp20 == to) return;if (from.wp21 == to) return;if (from.wp22 == to) return;if (from.wp23 == to) return;
401 if (from.wp24 == to) return;if (from.wp25 == to) return;if (from.wp26 == to) return;if (from.wp27 == to) return;
402 if (from.wp28 == to) return;if (from.wp29 == to) return;if (from.wp30 == to) return;if (from.wp31 == to) return;
404 if (to.wpisbox || from.wpisbox)
406 // if either is a box we have to find the nearest points on them to
407 // calculate the distance properly
408 local vector v1, v2, m1, m2;
412 v1_x = bound(m1_x, v1_x, m2_x);
413 v1_y = bound(m1_y, v1_y, m2_y);
414 v1_z = bound(m1_z, v1_z, m2_z);
418 v2_x = bound(m1_x, v2_x, m2_x);
419 v2_y = bound(m1_y, v2_y, m2_y);
420 v2_z = bound(m1_z, v2_z, m2_z);
425 c = vlen(to.origin - from.origin);
427 if (from.wp31mincost < c) return;
428 if (from.wp30mincost < c) {from.wp31 = to;from.wp31mincost = c;return;} from.wp31 = from.wp30;from.wp31mincost = from.wp30mincost;
429 if (from.wp29mincost < c) {from.wp30 = to;from.wp30mincost = c;return;} from.wp30 = from.wp29;from.wp30mincost = from.wp29mincost;
430 if (from.wp28mincost < c) {from.wp29 = to;from.wp29mincost = c;return;} from.wp29 = from.wp28;from.wp29mincost = from.wp28mincost;
431 if (from.wp27mincost < c) {from.wp28 = to;from.wp28mincost = c;return;} from.wp28 = from.wp27;from.wp28mincost = from.wp27mincost;
432 if (from.wp26mincost < c) {from.wp27 = to;from.wp27mincost = c;return;} from.wp27 = from.wp26;from.wp27mincost = from.wp26mincost;
433 if (from.wp25mincost < c) {from.wp26 = to;from.wp26mincost = c;return;} from.wp26 = from.wp25;from.wp26mincost = from.wp25mincost;
434 if (from.wp24mincost < c) {from.wp25 = to;from.wp25mincost = c;return;} from.wp25 = from.wp24;from.wp25mincost = from.wp24mincost;
435 if (from.wp23mincost < c) {from.wp24 = to;from.wp24mincost = c;return;} from.wp24 = from.wp23;from.wp24mincost = from.wp23mincost;
436 if (from.wp22mincost < c) {from.wp23 = to;from.wp23mincost = c;return;} from.wp23 = from.wp22;from.wp23mincost = from.wp22mincost;
437 if (from.wp21mincost < c) {from.wp22 = to;from.wp22mincost = c;return;} from.wp22 = from.wp21;from.wp22mincost = from.wp21mincost;
438 if (from.wp20mincost < c) {from.wp21 = to;from.wp21mincost = c;return;} from.wp21 = from.wp20;from.wp21mincost = from.wp20mincost;
439 if (from.wp19mincost < c) {from.wp20 = to;from.wp20mincost = c;return;} from.wp20 = from.wp19;from.wp20mincost = from.wp19mincost;
440 if (from.wp18mincost < c) {from.wp19 = to;from.wp19mincost = c;return;} from.wp19 = from.wp18;from.wp19mincost = from.wp18mincost;
441 if (from.wp17mincost < c) {from.wp18 = to;from.wp18mincost = c;return;} from.wp18 = from.wp17;from.wp18mincost = from.wp17mincost;
442 if (from.wp16mincost < c) {from.wp17 = to;from.wp17mincost = c;return;} from.wp17 = from.wp16;from.wp17mincost = from.wp16mincost;
443 if (from.wp15mincost < c) {from.wp16 = to;from.wp16mincost = c;return;} from.wp16 = from.wp15;from.wp16mincost = from.wp15mincost;
444 if (from.wp14mincost < c) {from.wp15 = to;from.wp15mincost = c;return;} from.wp15 = from.wp14;from.wp15mincost = from.wp14mincost;
445 if (from.wp13mincost < c) {from.wp14 = to;from.wp14mincost = c;return;} from.wp14 = from.wp13;from.wp14mincost = from.wp13mincost;
446 if (from.wp12mincost < c) {from.wp13 = to;from.wp13mincost = c;return;} from.wp13 = from.wp12;from.wp13mincost = from.wp12mincost;
447 if (from.wp11mincost < c) {from.wp12 = to;from.wp12mincost = c;return;} from.wp12 = from.wp11;from.wp12mincost = from.wp11mincost;
448 if (from.wp10mincost < c) {from.wp11 = to;from.wp11mincost = c;return;} from.wp11 = from.wp10;from.wp11mincost = from.wp10mincost;
449 if (from.wp09mincost < c) {from.wp10 = to;from.wp10mincost = c;return;} from.wp10 = from.wp09;from.wp10mincost = from.wp09mincost;
450 if (from.wp08mincost < c) {from.wp09 = to;from.wp09mincost = c;return;} from.wp09 = from.wp08;from.wp09mincost = from.wp08mincost;
451 if (from.wp07mincost < c) {from.wp08 = to;from.wp08mincost = c;return;} from.wp08 = from.wp07;from.wp08mincost = from.wp07mincost;
452 if (from.wp06mincost < c) {from.wp07 = to;from.wp07mincost = c;return;} from.wp07 = from.wp06;from.wp07mincost = from.wp06mincost;
453 if (from.wp05mincost < c) {from.wp06 = to;from.wp06mincost = c;return;} from.wp06 = from.wp05;from.wp06mincost = from.wp05mincost;
454 if (from.wp04mincost < c) {from.wp05 = to;from.wp05mincost = c;return;} from.wp05 = from.wp04;from.wp05mincost = from.wp04mincost;
455 if (from.wp03mincost < c) {from.wp04 = to;from.wp04mincost = c;return;} from.wp04 = from.wp03;from.wp04mincost = from.wp03mincost;
456 if (from.wp02mincost < c) {from.wp03 = to;from.wp03mincost = c;return;} from.wp03 = from.wp02;from.wp03mincost = from.wp02mincost;
457 if (from.wp01mincost < c) {from.wp02 = to;from.wp02mincost = c;return;} from.wp02 = from.wp01;from.wp02mincost = from.wp01mincost;
458 if (from.wp00mincost < c) {from.wp01 = to;from.wp01mincost = c;return;} from.wp01 = from.wp00;from.wp01mincost = from.wp00mincost;
459 from.wp00 = to;from.wp00mincost = c;return;
462 // relink this waypoint
463 // (precompile a list of all reachable waypoints from this waypoint)
465 void() waypoint_think =
468 local vector sv, sm1, sm2, ev, em1, em2;
469 //dprint("waypoint_think wpisbox = ", ftos(self.wpisbox), "\n");
470 sm1 = self.origin + self.mins;
471 sm2 = self.origin + self.maxs;
472 e = find(world, classname, "waypoint");
473 stepheightvec = cvar("sv_stepheight") * '0 0 1';
476 if (boxesoverlap(self.absmin, self.absmax, e.absmin, e.absmax))
478 waypoint_addlink(self, e);
479 waypoint_addlink(e, self);
484 sv_x = bound(sm1_x, sv_x, sm2_x);
485 sv_y = bound(sm1_y, sv_y, sm2_y);
486 sv_z = bound(sm1_z, sv_z, sm2_z);
488 em1 = e.origin + e.mins;
489 em2 = e.origin + e.maxs;
490 ev_x = bound(em1_x, ev_x, em2_x);
491 ev_y = bound(em1_y, ev_y, em2_y);
492 ev_z = bound(em1_z, ev_z, em2_z);
493 if (vlen(ev - sv) < self.wp31mincost)
495 navigation_testtracewalk = 0;
498 tracebox(sv - PL_MIN_z * '0 0 1', PL_MIN, PL_MAX, sv, FALSE, self);
499 if (!trace_startsolid)
501 //dprint("sv deviation", vtos(trace_endpos - sv), "\n");
502 sv = trace_endpos + '0 0 1';
507 tracebox(ev - PL_MIN_z * '0 0 1', PL_MIN, PL_MAX, ev, FALSE, e);
508 if (!trace_startsolid)
510 //dprint("ev deviation", vtos(trace_endpos - ev), "\n");
511 ev = trace_endpos + '0 0 1';
514 //traceline(self.origin, e.origin, FALSE, world);
515 //if (trace_fraction == 1)
517 if (tracewalk(self, sv, PL_MIN, PL_MAX, ev))
518 waypoint_addlink(self, e);
520 if (tracewalk(e, ev, PL_MIN, PL_MAX, sv))
521 waypoint_addlink(e, self);
524 e = find(e, classname, "waypoint");
526 navigation_testtracewalk = 0;
529 void(entity wp) waypoint_clearlinks =
531 // clear links to other waypoints
533 f = 1050; // maximum search range for other waypoints
534 wp.wp00 = wp.wp01 = wp.wp02 = wp.wp03 = wp.wp04 = wp.wp05 = wp.wp06 = wp.wp07 = world;wp.wp00mincost = wp.wp01mincost = wp.wp02mincost = wp.wp03mincost = wp.wp04mincost = wp.wp05mincost = wp.wp06mincost = wp.wp07mincost = f;
535 wp.wp08 = wp.wp09 = wp.wp10 = wp.wp11 = wp.wp12 = wp.wp13 = wp.wp14 = wp.wp15 = world;wp.wp08mincost = wp.wp09mincost = wp.wp10mincost = wp.wp11mincost = wp.wp12mincost = wp.wp13mincost = wp.wp14mincost = wp.wp15mincost = f;
536 wp.wp16 = wp.wp17 = wp.wp18 = wp.wp19 = wp.wp20 = wp.wp21 = wp.wp22 = wp.wp23 = world;wp.wp16mincost = wp.wp17mincost = wp.wp18mincost = wp.wp19mincost = wp.wp20mincost = wp.wp21mincost = wp.wp22mincost = wp.wp23mincost = f;
537 wp.wp24 = wp.wp25 = wp.wp26 = wp.wp27 = wp.wp28 = wp.wp29 = wp.wp30 = wp.wp31 = world;wp.wp24mincost = wp.wp25mincost = wp.wp26mincost = wp.wp27mincost = wp.wp28mincost = wp.wp29mincost = wp.wp30mincost = wp.wp31mincost = f;
540 // tell a waypoint to relink
541 void(entity wp) waypoint_schedulerelink =
545 // TODO: add some sort of visible box in edit mode for box waypoints
546 if (cvar("g_waypointeditor"))
551 setmodel(wp, "models/runematch/rune.mdl"); wp.effects = EF_LOWPRECISION;
556 wp.wpisbox = vlen(wp.size) > 0;
559 if (!(wp.wpflags & WAYPOINTFLAG_NORELINK))
560 waypoint_clearlinks(wp);
561 // schedule an actual relink on next frame
562 wp.think = waypoint_think;
564 wp.effects = EF_LOWPRECISION;
567 // create a new waypoint and automatically link it to other waypoints, and link
568 // them back to it as well
569 // (suitable for waypoint editor)
570 entity(vector m1, vector m2, float f) waypoint_spawn =
574 org = (m1 + m2) * 0.5;
577 w = find(world, classname, "waypoint");
580 // if a matching waypoint already exists, don't add a duplicate
581 if (w.origin == org && w.mins == m1 && w.maxs == m2)
583 w = find(w, classname, "waypoint");
586 w.classname = "waypoint";
589 setsize(w, PL_MIN + m1, PL_MAX + m2);
590 move_out_of_solid(w);
593 waypoint_clearlinks(w);
594 //waypoint_schedulerelink(w);
598 // waypoint map entity
601 setorigin(self, self.origin);
602 // schedule a relink after other waypoints have had a chance to spawn
603 waypoint_clearlinks(self);
604 //waypoint_schedulerelink(self);
607 // remove a waypoint, and schedule all neighbors to relink
608 void(entity e) waypoint_remove =
610 // tell all linked waypoints that they need to relink
611 waypoint_schedulerelink(e.wp00);
612 waypoint_schedulerelink(e.wp01);
613 waypoint_schedulerelink(e.wp02);
614 waypoint_schedulerelink(e.wp03);
615 waypoint_schedulerelink(e.wp04);
616 waypoint_schedulerelink(e.wp05);
617 waypoint_schedulerelink(e.wp06);
618 waypoint_schedulerelink(e.wp07);
619 waypoint_schedulerelink(e.wp08);
620 waypoint_schedulerelink(e.wp09);
621 waypoint_schedulerelink(e.wp10);
622 waypoint_schedulerelink(e.wp11);
623 waypoint_schedulerelink(e.wp12);
624 waypoint_schedulerelink(e.wp13);
625 waypoint_schedulerelink(e.wp14);
626 waypoint_schedulerelink(e.wp15);
627 waypoint_schedulerelink(e.wp16);
628 waypoint_schedulerelink(e.wp17);
629 waypoint_schedulerelink(e.wp18);
630 waypoint_schedulerelink(e.wp19);
631 waypoint_schedulerelink(e.wp20);
632 waypoint_schedulerelink(e.wp21);
633 waypoint_schedulerelink(e.wp22);
634 waypoint_schedulerelink(e.wp23);
635 waypoint_schedulerelink(e.wp24);
636 waypoint_schedulerelink(e.wp25);
637 waypoint_schedulerelink(e.wp26);
638 waypoint_schedulerelink(e.wp27);
639 waypoint_schedulerelink(e.wp28);
640 waypoint_schedulerelink(e.wp29);
641 waypoint_schedulerelink(e.wp30);
642 waypoint_schedulerelink(e.wp31);
643 // and now remove the waypoint
647 // empties the map of waypoints
648 void() waypoint_removeall =
650 local entity head, next;
651 head = findchain(classname, "waypoint");
660 // tell all waypoints to relink
661 // (is this useful at all?)
662 void() waypoint_schedulerelinkall =
665 head = findchain(classname, "waypoint");
668 waypoint_schedulerelink(head);
673 // save waypoints to gamedir/data/maps/mapname.waypoints
674 // TODO: support saving wayboxes
675 void() waypoint_saveall =
677 local string filename, s;
680 filename = strcat("maps/", mapname);
681 filename = strcat(filename, ".waypoints");
682 file = fopen(filename, FILE_WRITE);
686 w = findchain(classname, "waypoint");
689 if (!(w.wpflags & WAYPOINTFLAG_GENERATED))
691 s = strcat(vtos(w.origin + w.mins), "\n");
692 s = strcat(s, vtos(w.origin + w.maxs));
694 s = strcat(s, ftos(w.wpflags));
704 bprint(" waypoints to maps/");
706 bprint(".waypoints\n");
710 bprint("waypoint save to ");
716 // load waypoints from file
717 float() waypoint_loadall =
719 local string filename, s;
720 local float file, cwp, cwb, fl;
724 filename = strcat("maps/", mapname);
725 filename = strcat(filename, ".waypoints");
726 file = fopen(filename, FILE_READ);
743 waypoint_spawn(m1, m2, fl);
752 dprint(" waypoints and ");
754 dprint(" wayboxes from maps/");
756 dprint(".waypoints\n");
760 dprint("waypoint load from ");
767 void(entity e) waypoint_spawnforitem =
772 if(!bot_waypoints_for_items)
775 org = e.origin + (e.mins + e.maxs) * 0.5;
776 org_z = e.origin_z + e.mins_z - PL_MIN_z + 1;
777 e.nearestwaypointtimeout = time + 1000000000;
778 // don't spawn an item waypoint if it already exists
779 w = findchain(classname, "waypoint");
782 if (vlen(w.size) > 1)
784 if (boxesoverlap(org, org, w.absmin, w.absmax))
786 e.nearestwaypoint = w;
792 if (vlen(w.origin - org) < 16)
794 e.nearestwaypoint = w;
800 e.nearestwaypoint = waypoint_spawn(org, org, WAYPOINTFLAG_GENERATED | WAYPOINTFLAG_ITEM);
803 void(entity e, vector destination, float timetaken) waypoint_spawnforteleporter =
807 w = waypoint_spawn(e.absmin, e.absmax, WAYPOINTFLAG_GENERATED | WAYPOINTFLAG_TELEPORT | WAYPOINTFLAG_NORELINK);
808 dw = waypoint_spawn(destination, destination, WAYPOINTFLAG_GENERATED);
809 // one way link to the destination
811 w.wp00mincost = timetaken; // this is just for jump pads
812 // the teleporter's nearest waypoint is this one
813 // (teleporters are not goals, so this is probably useless)
814 e.nearestwaypoint = w;
815 e.nearestwaypointtimeout = time + 1000000000;
822 /////////////////////////////////////////////////////////////////////////////
824 /////////////////////////////////////////////////////////////////////////////
826 // completely empty the goal stack, used when deciding where to go
827 void() navigation_clearroute =
829 self.goalcurrent = world;
830 self.goalstack01 = world;
831 self.goalstack02 = world;
832 self.goalstack03 = world;
833 self.goalstack04 = world;
834 self.goalstack05 = world;
835 self.goalstack06 = world;
836 self.goalstack07 = world;
837 self.goalstack08 = world;
838 self.goalstack09 = world;
839 self.goalstack10 = world;
840 self.goalstack11 = world;
841 self.goalstack12 = world;
842 self.goalstack13 = world;
843 self.goalstack14 = world;
844 self.goalstack15 = world;
845 self.goalstack16 = world;
846 self.goalstack17 = world;
847 self.goalstack18 = world;
848 self.goalstack19 = world;
849 self.goalstack20 = world;
850 self.goalstack21 = world;
851 self.goalstack22 = world;
852 self.goalstack23 = world;
853 self.goalstack24 = world;
854 self.goalstack25 = world;
855 self.goalstack26 = world;
856 self.goalstack27 = world;
857 self.goalstack28 = world;
858 self.goalstack29 = world;
859 self.goalstack30 = world;
860 self.goalstack31 = world;
863 // add a new goal at the beginning of the stack
864 // (in other words: add a new prerequisite before going to the later goals)
865 void(entity e) navigation_pushroute =
867 self.goalstack31 = self.goalstack30;
868 self.goalstack30 = self.goalstack29;
869 self.goalstack29 = self.goalstack28;
870 self.goalstack28 = self.goalstack27;
871 self.goalstack27 = self.goalstack26;
872 self.goalstack26 = self.goalstack25;
873 self.goalstack25 = self.goalstack24;
874 self.goalstack24 = self.goalstack23;
875 self.goalstack23 = self.goalstack22;
876 self.goalstack22 = self.goalstack21;
877 self.goalstack21 = self.goalstack20;
878 self.goalstack20 = self.goalstack19;
879 self.goalstack19 = self.goalstack18;
880 self.goalstack18 = self.goalstack17;
881 self.goalstack17 = self.goalstack16;
882 self.goalstack16 = self.goalstack15;
883 self.goalstack15 = self.goalstack14;
884 self.goalstack14 = self.goalstack13;
885 self.goalstack13 = self.goalstack12;
886 self.goalstack12 = self.goalstack11;
887 self.goalstack11 = self.goalstack10;
888 self.goalstack10 = self.goalstack09;
889 self.goalstack09 = self.goalstack08;
890 self.goalstack08 = self.goalstack07;
891 self.goalstack07 = self.goalstack06;
892 self.goalstack06 = self.goalstack05;
893 self.goalstack05 = self.goalstack04;
894 self.goalstack04 = self.goalstack03;
895 self.goalstack03 = self.goalstack02;
896 self.goalstack02 = self.goalstack01;
897 self.goalstack01 = self.goalcurrent;
898 self.goalcurrent = e;
901 // remove first goal from stack
902 // (in other words: remove a prerequisite for reaching the later goals)
903 // (used when a waypoint is reached)
904 void() navigation_poproute =
906 self.goalcurrent = self.goalstack01;
907 self.goalstack01 = self.goalstack02;
908 self.goalstack02 = self.goalstack03;
909 self.goalstack03 = self.goalstack04;
910 self.goalstack04 = self.goalstack05;
911 self.goalstack05 = self.goalstack06;
912 self.goalstack06 = self.goalstack07;
913 self.goalstack07 = self.goalstack08;
914 self.goalstack08 = self.goalstack09;
915 self.goalstack09 = self.goalstack10;
916 self.goalstack10 = self.goalstack11;
917 self.goalstack11 = self.goalstack12;
918 self.goalstack12 = self.goalstack13;
919 self.goalstack13 = self.goalstack14;
920 self.goalstack14 = self.goalstack15;
921 self.goalstack15 = self.goalstack16;
922 self.goalstack16 = self.goalstack17;
923 self.goalstack17 = self.goalstack18;
924 self.goalstack18 = self.goalstack19;
925 self.goalstack19 = self.goalstack20;
926 self.goalstack20 = self.goalstack21;
927 self.goalstack21 = self.goalstack22;
928 self.goalstack22 = self.goalstack23;
929 self.goalstack23 = self.goalstack24;
930 self.goalstack24 = self.goalstack25;
931 self.goalstack25 = self.goalstack26;
932 self.goalstack26 = self.goalstack27;
933 self.goalstack27 = self.goalstack28;
934 self.goalstack28 = self.goalstack29;
935 self.goalstack29 = self.goalstack30;
936 self.goalstack30 = self.goalstack31;
937 self.goalstack31 = world;
940 // find the waypoint near a dynamic goal such as a dropped weapon
941 entity(entity player, float walkfromwp) navigation_findnearestwaypoint =
943 local entity waylist, w, best;
944 local float dist, bestdist;
946 org = player.origin + (player.mins_z - PL_MIN_z) * '0 0 1';
947 if(player.tag_entity)
948 org = org + player.tag_entity.origin;
949 if (navigation_testtracewalk)
953 waylist = findchain(classname, "waypoint");
954 // do two scans, because box test is cheaper
958 // if object is touching waypoint
959 if (boxesoverlap(org, org, w.absmin, w.absmax))
963 // box check failed, try walk
967 // if object can walk from waypoint
970 local vector wm1, wm2;
971 wm1 = w.origin + w.mins;
972 wm2 = w.origin + w.maxs;
973 v_x = bound(wm1_x, org_x, wm2_x);
974 v_y = bound(wm1_y, org_y, wm2_y);
975 v_z = bound(wm1_z, org_z, wm2_z);
979 dist = vlen(v - org);
984 traceline(v, org, TRUE, player);
985 if (trace_fraction == 1)
986 if (tracewalk(player, v, PL_MIN, PL_MAX, org))
994 traceline(v, org, TRUE, player);
995 if (trace_fraction == 1)
996 if (tracewalk(player, org, PL_MIN, PL_MAX, v))
1008 // finds the waypoints near the bot initiating a navigation query
1009 void() navigation_markroutes_nearestwaypoints =
1013 local vector v, m1, m2;
1014 //navigation_testtracewalk = TRUE;
1015 head = findchain(classname, "waypoint");
1018 m1 = head.origin + head.mins;
1019 m2 = head.origin + head.maxs;
1021 v_x = bound(m1_x, v_x, m2_x);
1022 v_y = bound(m1_y, v_y, m2_y);
1023 v_z = bound(m1_z, v_z, m2_z);
1024 dist = vlen(v - self.origin);
1029 // if bot is very near a waypoint don't bother doing a trace
1030 head.wpnearestpoint = v;
1031 head.wpcost = dist + head.dmg;
1037 tracebox(self.origin, '-16 -16 0', '16 16 0', v, TRUE, self);
1038 if (trace_fraction == 1)
1040 if (tracewalk(self, self.origin, self.mins, self.maxs, v))
1042 head.wpnearestpoint = v;
1043 head.wpcost = dist + head.dmg;
1052 //navigation_testtracewalk = FALSE;
1055 // updates a path link if a waypoint link is better than the current one
1056 void(entity w, entity wp, float cost2, vector p) navigation_markroutes_checkwaypoint =
1065 v_x = bound(m1_x, p_x, m2_x);
1066 v_y = bound(m1_y, p_y, m2_y);
1067 v_z = bound(m1_z, p_z, m2_z);
1071 cost2 = cost2 + vlen(v);
1072 if (wp.wpcost > cost2)
1077 wp.wpnearestpoint = v;
1081 // queries the entire waypoint network for pathes leading away from the bot
1082 void() navigation_markroutes =
1084 local entity w, wp, waylist;
1085 local float searching, cost, cost2;
1087 w = waylist = findchain(classname, "waypoint");
1090 w.wpnearestpoint = '0 0 0';
1091 w.wpcost = 10000000;
1096 navigation_markroutes_nearestwaypoints();
1109 p = w.wpnearestpoint;
1110 wp = w.wp00;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp00mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1111 wp = w.wp01;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp01mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1112 wp = w.wp02;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp02mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1113 wp = w.wp03;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp03mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1114 wp = w.wp04;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp04mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1115 wp = w.wp05;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp05mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1116 wp = w.wp06;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp06mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1117 wp = w.wp07;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp07mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1118 wp = w.wp08;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp08mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1119 wp = w.wp09;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp09mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1120 wp = w.wp10;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp10mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1121 wp = w.wp11;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp11mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1122 wp = w.wp12;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp12mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1123 wp = w.wp13;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp13mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1124 wp = w.wp14;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp14mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1125 wp = w.wp15;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp15mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1126 wp = w.wp16;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp16mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1127 wp = w.wp17;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp17mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1128 wp = w.wp18;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp18mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1129 wp = w.wp19;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp19mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1130 wp = w.wp20;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp20mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1131 wp = w.wp21;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp21mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1132 wp = w.wp22;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp22mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1133 wp = w.wp23;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp23mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1134 wp = w.wp24;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp24mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1135 wp = w.wp25;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp25mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1136 wp = w.wp26;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp26mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1137 wp = w.wp27;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp27mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1138 wp = w.wp28;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp28mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1139 wp = w.wp29;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp29mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1140 wp = w.wp30;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp30mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1141 wp = w.wp31;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp31mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1142 }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
1149 // updates the best goal according to a weighted calculation of travel cost and item value of a new proposed item
1150 void(entity e, float f) navigation_routerating =
1154 //te_wizspike(e.origin);
1157 // update the cached waypoint link on a dynamic item entity
1158 if (time > e.nearestwaypointtimeout)
1160 e.nearestwaypoint = navigation_findnearestwaypoint(e, TRUE);
1161 e.nearestwaypointtimeout = time + random() * 3 + 5;
1163 if (e.nearestwaypoint)
1164 if (e.nearestwaypoint.wpcost < 10000000)
1166 //te_wizspike(e.nearestwaypoint.wpnearestpoint);
1167 f = f / ((e.nearestwaypoint.wpcost + vlen(e.origin - e.nearestwaypoint.wpnearestpoint)) * 0.001 + 1);
1168 if (navigation_bestrating < f)
1170 navigation_bestrating = f;
1171 navigation_bestgoal = e;
1176 // replaces the goal stack with the path to a given item
1177 void(entity e) navigation_routetogoal =
1179 // if already going to this goal, don't stop
1180 //if (self.goalentity == e)
1182 // clear the route and add the new one
1183 navigation_clearroute();
1184 self.goalentity = e;
1185 // if there is no goal, just exit
1188 // put the entity on the goal stack as the only item
1189 navigation_pushroute(e);
1190 //te_smallflash((e.absmin + e.absmax) * 0.5);
1191 //bprint("navigation_routetogoal(");
1195 tracebox(self.origin, '-16 -16 0', '16 16 0', e.origin, TRUE, self);
1196 if (trace_fraction == 1)
1197 if (tracewalk(self, self.origin, PL_MIN, PL_MAX, e.origin))
1199 // see if there are waypoints describing a path to the item
1200 e = e.nearestwaypoint;
1205 //te_smallflash((e.absmin + e.absmax) * 0.5);
1206 //tracebox(self.origin, '-16 -16 0', '16 16 0', e.origin, TRUE, self);
1207 //if (trace_fraction == 1)
1208 //if (tracewalk(self, self.origin, PL_MIN, PL_MAX, e.origin))
1210 // add the waypoint to the path
1211 navigation_pushroute(e);
1217 // removes any currently touching waypoints from the goal stack
1218 // (this is how bots detect if they have reached a goal)
1219 void() navigation_poptouchedgoals =
1221 local vector org, m1, m2;
1222 org = self.origin;// + self.velocity * 0.1;
1223 m1 = org + self.mins;
1224 m2 = org + self.maxs;
1225 while (self.goalcurrent && boxesoverlap(m1, m2, self.goalcurrent.absmin, self.goalcurrent.absmax))
1226 navigation_poproute();
1229 // begin a goal selection session (queries waypoint network)
1230 void() navigation_goalrating_start =
1232 navigation_bestrating = -1;
1233 navigation_bestgoal = world;
1234 navigation_markroutes();
1237 // ends a goal selection session (updates goal stack to the best goal)
1238 void() navigation_goalrating_end =
1240 navigation_routetogoal(navigation_bestgoal);
1247 //////////////////////////////////////////////////////////////////////////////
1248 // general bot functions
1249 //////////////////////////////////////////////////////////////////////////////
1251 .float isbot; // true if this client is actually a bot
1262 .float bot_dodgerating;
1264 //.float bot_painintensity;
1265 .float bot_firetimer;
1266 //.float bot_oldhealth;
1269 .entity bot_aimtarg;
1270 .float bot_aimlatency;
1271 .vector bot_aimselforigin;
1272 .vector bot_aimselfvelocity;
1273 .vector bot_aimtargorigin;
1274 .vector bot_aimtargvelocity;
1277 .float(entity player, entity item) bot_pickupevalfunc;
1278 .float bot_pickupbasevalue;
1281 // used for aiming currently
1282 // FIXME: make the weapon code use these and then replace the calculations here with a call to the weapon code
1286 const float BOTSKINS = 19;
1287 const float BOTNAMES = 32;
1288 string(float r) bot_namefornumber =
1290 if (r < 1) return "Thunderstorm";
1291 if (r < 2) return "Darkness";
1292 if (r < 3) return "Scorcher";
1293 if (r < 4) return "Paranoia";
1294 if (r < 5) return "Eureka";
1295 if (r < 6) return "Mystery";
1296 if (r < 7) return "Toxic";
1297 if (r < 8) return "Dominion";
1298 if (r < 9) return "Pegasus";
1299 if (r < 10) return "Sensible";
1300 if (r < 11) return "Gator";
1301 if (r < 12) return "Kangaroo";
1302 if (r < 13) return "Deadline";
1303 if (r < 14) return "Frosty";
1304 if (r < 15) return "Roadkill";
1305 if (r < 16) return "Death";
1306 if (r < 17) return "Panic";
1307 if (r < 18) return "Discovery";
1308 if (r < 19) return "Shadow";
1309 if (r < 20) return "Acidic";
1310 if (r < 21) return "Dominator";
1311 if (r < 22) return "Hellfire";
1312 if (r < 23) return "Necrotic";
1313 if (r < 24) return "Newbie";
1314 if (r < 25) return "Spellbinder";
1315 if (r < 26) return "Lion";
1316 if (r < 27) return "Controlled";
1317 if (r < 28) return "Airhead";
1318 if (r < 29) return "Delirium";
1319 if (r < 30) return "Resurrection";
1320 if (r < 31) return "Danger";
1324 string(float r) bot_skinfornumber =
1326 if (r < 1) {self.playermodel = "models/player/carni.zym" ;self.playerskin = "0";return "Carni" ;}
1327 else if (r < 2) {self.playermodel = "models/player/carni.zym" ;self.playerskin = "1";return "Armored Carni" ;}
1328 else if (r < 3) {self.playermodel = "models/player/crash.zym" ;self.playerskin = "0";return "Quark" ;}
1329 else if (r < 4) {self.playermodel = "models/player/grunt.zym" ;self.playerskin = "0";return "Grunt" ;}
1330 else if (r < 5) {self.playermodel = "models/player/headhunter.zym" ;self.playerskin = "0";return "HeadHunter" ;}
1331 else if (r < 6) {self.playermodel = "models/player/insurrectionist.zym";self.playerskin = "0";return "Insurrectionist";}
1332 else if (r < 7) {self.playermodel = "models/player/lurk.zym" ;self.playerskin = "0";return "Lurk" ;}
1333 else if (r < 8) {self.playermodel = "models/player/lurk.zym" ;self.playerskin = "1";return "Reptile" ;}
1334 else if (r < 9) {self.playermodel = "models/player/lycanthrope.zym" ;self.playerskin = "0";return "Lycanthrope" ;}
1335 else if (r < 10) {self.playermodel = "models/player/marine.zym" ;self.playerskin = "0";return "Marine" ;}
1336 else if (r < 11) {self.playermodel = "models/player/nexus.zym" ;self.playerskin = "0";return "Nexus" ;}
1337 else if (r < 12) {self.playermodel = "models/player/nexus.zym" ;self.playerskin = "1";return "Mulder" ;}
1338 else if (r < 13) {self.playermodel = "models/player/nexus.zym" ;self.playerskin = "2";return "Xolar" ;}
1339 else if (r < 14) {self.playermodel = "models/player/pyria.zym" ;self.playerskin = "0";return "Pyria" ;}
1340 else if (r < 15) {self.playermodel = "models/player/shock.zym" ;self.playerskin = "0";return "Shock" ;}
1341 else if (r < 16) {self.playermodel = "models/player/skadi.zym" ;self.playerskin = "0";return "Skadi" ;}
1342 else if (r < 17) {self.playermodel = "models/player/specop.zym" ;self.playerskin = "0";return "Specop" ;}
1343 else {self.playermodel = "models/player/visitant.zym" ;self.playerskin = "0";return "Fricka" ;}
1346 void() bot_setnameandstuff =
1348 local string name, prefix, suffix;
1349 local float r, b, shirt, pants;
1351 prefix = cvar_string("bot_prefix");
1352 suffix = cvar_string("bot_suffix");
1354 // this is really only a default, JoinBestTeam is called later
1355 pants = bound(0, floor(random() * 13), 13);
1356 //shirt = bound(0, floor(random() * 16), 15);
1358 self.clientcolors = shirt * 16 + pants;
1359 self.team = pants + 1;
1361 // now pick a name...
1363 if (cvar("bot_usemodelnames"))
1365 // first see if all skins are taken
1369 name = bot_skinfornumber(b);
1372 while (b < BOTSKINS && find(world, netname, name));
1374 // randomly pick a skin, if it's taken either repeat until we find one,
1375 // or give up if we already know all skins are taken
1378 r = floor(random() * BOTSKINS);
1379 name = bot_skinfornumber(r);
1381 while (b < BOTSKINS && find(world, netname, name));
1385 // first see if all names are taken
1389 name = bot_namefornumber(b);
1392 while (b < BOTNAMES && find(world, netname, name));
1394 // randomly pick a name, if it's taken either repeat until we find one,
1395 // or give up if we already know all names are taken
1398 r = floor(random() * BOTNAMES);
1399 name = bot_namefornumber(r);
1401 while (b < BOTNAMES && find(world, netname, name));
1403 // randomly pick a skin
1404 bot_skinfornumber(floor(random() * BOTSKINS));
1406 if(!cvar("g_campaign"))
1407 self.netname = strzone(strcat(prefix, name, suffix));
1409 self.netname = name;
1412 float bot_ignore_bots; // let bots not attack other bots (only works in non-teamplay)
1413 float(entity e) bot_shouldattack =
1415 if (e.team == self.team)
1425 if(clienttype(e) == CLIENTTYPE_BOT)
1436 void(float t, float f1, float f2, entity e1, vector v1, vector v2, vector v3, vector v4) bot_lagfunc =
1438 self.bot_aimtarg = e1;
1439 self.bot_aimlatency = self.ping; // FIXME? Shouldn't this be in the lag item?
1440 self.bot_aimselforigin = v1;
1441 self.bot_aimselfvelocity = v2;
1442 self.bot_aimtargorigin = v3;
1443 self.bot_aimtargvelocity = v4;
1445 self.bot_canfire = (random() < 0.8);
1447 self.bot_canfire = (random() < 0.9);
1449 self.bot_canfire = (random() < 0.95);
1451 self.bot_canfire = 1;
1454 .float bot_badaimtime;
1455 .float bot_aimthinktime;
1456 .vector bot_mouseaim;
1457 .vector bot_badaimoffset;
1458 .vector bot_1st_order_aimfilter;
1459 .vector bot_2nd_order_aimfilter;
1460 .vector bot_3th_order_aimfilter;
1461 .vector bot_4th_order_aimfilter;
1462 .vector bot_5th_order_aimfilter;
1463 .vector bot_olddesiredang;
1464 float(vector v, float maxfiredeviation) bot_aimdir =
1467 local float snapcos;
1468 local vector olddir, newdir, desireddir;
1470 makevectors(self.v_angle);
1471 olddir = newdir = v_forward;
1472 desireddir = normalize(v);
1473 snapcos = cos(cvar("bot_ai_aimskill_snapangle") * frametime * (skill + 1) * 0.5);
1474 if (desireddir * olddir < v_forward_x)
1475 newdir = desireddir;
1478 local float blendrate;
1479 blendrate = cvar("bot_ai_aimskill_blendrate") * frametime * (skill + 1) * 0.5;
1480 newdir = olddir + (desireddir - olddir) * bound(0, blendrate, 1);
1483 // decide whether to fire this time
1484 if ((desireddir * newdir) >= cos(maxfiredeviation))
1485 self.bot_firetimer = time + 0.3;
1487 self.v_angle = vectoangles(newdir);
1488 self.v_angle_x = self.v_angle_x * -1;
1490 makevectors(self.v_angle);
1491 shotorg = self.origin + self.view_ofs;
1494 return time < self.bot_firetimer;
1498 local vector desiredang, diffang;
1500 //dprint("aim ", self.netname, ": old:", vtos(self.v_angle));
1501 // make sure v_angle is sane first
1502 //self.v_angle_x = bound(-180, self.v_angle_x, 180);
1503 //while (self.v_angle_x < -180) self.v_angle_x = self.v_angle_x + 360;
1504 //while (self.v_angle_x >= 180) self.v_angle_x = self.v_angle_x - 360;
1505 while (self.v_angle_y < -180) self.v_angle_y = self.v_angle_y + 360;
1506 while (self.v_angle_y >= 180) self.v_angle_y = self.v_angle_y - 360;
1507 //while (self.v_angle_z < -180) self.v_angle_z = self.v_angle_z + 360;
1508 //while (self.v_angle_z >= 180) self.v_angle_z = self.v_angle_z - 360;
1511 // get the desired angles to aim at
1512 //dprint(" at:", vtos(v));
1514 //te_lightning2(world, self.origin + self.view_ofs, self.origin + self.view_ofs + v * 200);
1515 if (time >= self.bot_badaimtime)
1517 self.bot_badaimtime = max(self.bot_badaimtime + 0.3, time);
1518 self.bot_badaimoffset = randomvec() * bound(0, 5 - 0.5 * (skill+self.bot_offsetskill), 5);
1520 desiredang = vectoangles(v) + self.bot_badaimoffset*cvar("bot_ai_aimskill_offset");
1521 //dprint(" desired:", vtos(desiredang));
1522 if (desiredang_x >= 180)
1523 desiredang_x = desiredang_x - 360;
1524 desiredang_x = 0 - desiredang_x;
1525 desiredang_z = self.v_angle_z;
1526 desiredang_x = bound(-90, desiredang_x, 90);
1527 //dprint(" / ", vtos(desiredang));
1529 //// pain throws off aim
1530 //if (self.bot_painintensity)
1532 // // shake from pain
1533 // desiredang = desiredang + randomvec() * self.bot_painintensity * 0.2;
1536 // calculate turn angles
1537 diffang = (desiredang - self.bot_olddesiredang)*(1/frametime);
1538 self.bot_olddesiredang = desiredang;
1539 //dprint(" diff:", vtos(diffang));
1542 while (diffang_y < -180)
1543 diffang_y = diffang_y + 360;
1544 while (diffang_y > 180)
1545 diffang_y = diffang_y - 360;
1547 // Here we will try to anticipate the comming aiming direction
1548 self.bot_1st_order_aimfilter= self.bot_1st_order_aimfilter
1549 + (diffang - self.bot_1st_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_1st"),1);
1550 self.bot_2nd_order_aimfilter= self.bot_2nd_order_aimfilter
1551 + (self.bot_1st_order_aimfilter - self.bot_2nd_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_2nd"),1);
1552 self.bot_3th_order_aimfilter= self.bot_3th_order_aimfilter
1553 + (self.bot_2nd_order_aimfilter - self.bot_3th_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_3th"),1);
1554 self.bot_4th_order_aimfilter= self.bot_4th_order_aimfilter
1555 + (self.bot_3th_order_aimfilter - self.bot_4th_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_4th"),1);
1556 self.bot_5th_order_aimfilter= self.bot_5th_order_aimfilter
1557 + (self.bot_4th_order_aimfilter - self.bot_5th_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_5th"),1);
1560 //blend = (bound(0,skill,10)*0.1)*pow(1-bound(0,skill,10)*0.05,2.5)*5.656854249; //Plot formule before changing !
1561 blend = bound(0,skill,10)*0.1;
1562 desiredang = desiredang + blend *
1564 self.bot_1st_order_aimfilter * cvar("bot_ai_aimskill_order_mix_1st")
1565 + self.bot_2nd_order_aimfilter * cvar("bot_ai_aimskill_order_mix_2nd")
1566 + self.bot_3th_order_aimfilter * cvar("bot_ai_aimskill_order_mix_3th")
1567 + self.bot_4th_order_aimfilter * cvar("bot_ai_aimskill_order_mix_4th")
1568 + self.bot_5th_order_aimfilter * cvar("bot_ai_aimskill_order_mix_5th")
1570 while (desiredang_z < -180)
1571 desiredang_z = desiredang_z + 360;
1572 while (desiredang_z > 180)
1573 desiredang_z = desiredang_z - 360;
1574 // calculate turn angles
1575 diffang = desiredang - self.bot_mouseaim;
1576 //dprint(" diff:", vtos(diffang));
1579 while (diffang_y < -180)
1580 diffang_y = diffang_y + 360;
1581 while (diffang_y > 180)
1582 diffang_y = diffang_y - 360;
1584 if (time >= self.bot_aimthinktime)
1586 self.bot_aimthinktime = max(self.bot_aimthinktime + 0.5 - 0.05*(skill+self.bot_thinkskill), time);
1587 self.bot_mouseaim = self.bot_mouseaim + diffang * (1-random()*0.1*bound(1,10-skill,10));
1590 //self.v_angle = self.v_angle + diffang * bound(0, r * frametime * (skill * 0.5 + 2), 1);
1592 desiredang = self.bot_mouseaim*bound(0,cvar("bot_ai_aimskill_think"),1) + desiredang * bound(0,(1-cvar("bot_ai_aimskill_think")),1);
1594 // calculate turn angles
1595 diffang = desiredang - self.v_angle;
1596 //dprint(" diff:", vtos(diffang));
1599 while (diffang_y < -180)
1600 diffang_y = diffang_y + 360;
1601 while (diffang_y > 180)
1602 diffang_y = diffang_y - 360;
1603 // calculate turn angles
1604 diffang = desiredang - self.v_angle;
1605 //dprint(" diff:", vtos(diffang));
1608 while (diffang_y < -180)
1609 diffang_y = diffang_y + 360;
1610 while (diffang_y > 180)
1611 diffang_y = diffang_y - 360;
1614 dist = vlen(diffang);
1615 //diffang = diffang + randomvec() * (dist * 0.05 * (3.5 - bound(0, skill, 3)));
1618 local float r, fixedrate, blendrate;
1619 fixedrate = cvar("bot_ai_aimskill_fixedrate") / bound(1,dist,1000);
1620 blendrate = cvar("bot_ai_aimskill_blendrate");
1621 r = max(fixedrate, blendrate);
1622 //self.v_angle = self.v_angle + diffang * bound(frametime, r * frametime * (2+skill*skill*0.05-random()*0.05*(10-skill)), 1);
1623 self.v_angle = self.v_angle + diffang * bound(frametime, r * frametime * (2+pow(skill+self.bot_mouseskill,3)*0.005-random()), 1);
1624 self.v_angle = self.v_angle * bound(0,cvar("bot_ai_aimskill_mouse"),1) + desiredang * bound(0,(1-cvar("bot_ai_aimskill_mouse")),1);
1625 //self.v_angle = self.v_angle + diffang * bound(0, r * frametime * (skill * 0.5 + 2), 1);
1626 //self.v_angle = self.v_angle + diffang * (1/ blendrate);
1628 while (self.v_angle_y < -180)
1629 self.v_angle_y = self.v_angle_y + 360;
1630 while (self.v_angle_y >= 180)
1631 self.v_angle_y = self.v_angle_y - 360;
1632 //dprint(" turn:", vtos(self.v_angle));
1634 makevectors(self.v_angle);
1635 shotorg = self.origin + self.view_ofs;
1636 shotdir = v_forward;
1638 //dprint(" dir:", vtos(v_forward));
1639 //te_lightning2(world, shotorg, shotorg + shotdir * 100);
1641 // calculate turn angles again
1642 diffang = desiredang - self.v_angle;
1643 while (diffang_y < -180)
1644 diffang_y = diffang_y + 360;
1645 while (diffang_y > 180)
1646 diffang_y = diffang_y - 360;
1648 //bprint("e ");bprintvector(diffang);bprint(" < ");bprintfloat(maxfiredeviation);bprint("\n");
1650 // decide whether to fire this time
1651 // note the maxfiredeviation is in degrees so this has to convert to radians first
1652 //if ((normalize(v) * shotdir) >= cos(maxfiredeviation * (3.14159265358979323846 / 180)))
1653 if ((normalize(v) * shotdir) >= cos(maxfiredeviation * (3.14159265358979323846 / 180)))
1654 self.bot_firetimer = time + 0.3/bound(1,skill*0.3,3);
1655 traceline(shotorg,shotorg+shotdir*1000,FALSE,world);
1656 if ( vlen(trace_endpos-shotorg)>bound(0,skill*20,20) && random()<bound(0,skill*0.5,10)*frametime*2 )
1657 self.bot_canfire = 0;
1658 //dprint(ftos(maxfiredeviation),"\n");
1659 //dprint(" diff:", vtos(diffang), "\n");
1661 return self.bot_canfire && (time < self.bot_firetimer);
1664 vector(vector targorigin, vector targvelocity, float shotspeed, float shotdelay) bot_shotlead =
1666 // Try to add code here that predicts gravity effect here, no clue HOW to though ... well not yet atleast...
1667 return targorigin + targvelocity * (shotdelay + vlen(targorigin - shotorg) / shotspeed);
1670 float(float shotspeed, float shotspeedupward, float maxshottime, float applygravity) bot_aim =
1676 dprint("bot_aim(", ftos(shotspeed));
1677 dprint(", ", ftos(shotspeedupward));
1678 dprint(", ", ftos(maxshottime));
1679 dprint(", ", ftos(applygravity));
1684 dprint("bot_aim: WARNING: weapon ", W_Name(self.weapon), " shotspeed is zero!\n");
1685 shotspeed = 1000000;
1689 dprint("bot_aim: WARNING: weapon ", W_Name(self.weapon), " maxshottime is zero!\n");
1692 makevectors(self.v_angle);
1693 shotorg = self.origin + self.view_ofs;
1694 shotdir = v_forward;
1695 v = bot_shotlead(self.bot_aimtargorigin, self.bot_aimtargvelocity, shotspeed, self.bot_aimlatency);
1696 local float distanceratio;
1697 distanceratio =sqrt(bound(0,skill,10000))*0.3*(vlen(v-shotorg)-100)/cvar("bot_ai_aimskill_firetolerance_distdegrees");
1698 distanceratio = bound(0,distanceratio,1);
1699 r = (cvar("bot_ai_aimskill_firetolerance_maxdegrees")-cvar("bot_ai_aimskill_firetolerance_mindegrees"))
1700 * (1-distanceratio) + cvar("bot_ai_aimskill_firetolerance_mindegrees");
1701 if (applygravity && self.bot_aimtarg)
1703 if (!findtrajectorywithleading(shotorg, '0 0 0', '0 0 0', self.bot_aimtarg, shotspeed, shotspeedupward, maxshottime, 0, self))
1705 f = bot_aimdir(findtrajectory_velocity - shotspeedupward * '0 0 1', r);
1709 f = bot_aimdir(v - shotorg, r);
1710 //dprint("AIM: ");dprint(vtos(self.bot_aimtargorigin));dprint(" + ");dprint(vtos(self.bot_aimtargvelocity));dprint(" * ");dprint(ftos(self.bot_aimlatency + vlen(self.bot_aimtargorigin - shotorg) / shotspeed));dprint(" = ");dprint(vtos(v));dprint(" : aimdir = ");dprint(vtos(normalize(v - shotorg)));dprint(" : ");dprint(vtos(shotdir));dprint("\n");
1711 traceline(shotorg, shotorg + shotdir * 10000, FALSE, self);
1712 if (trace_ent.takedamage)
1713 if (trace_fraction < 1)
1714 if (!bot_shouldattack(trace_ent))
1716 traceline(shotorg, self.bot_aimtargorigin, FALSE, self);
1717 if (trace_fraction < 1)
1718 if (trace_ent != self.enemy)
1719 if (!bot_shouldattack(trace_ent))
1722 if (r > maxshottime * shotspeed)
1727 // TODO: move this painintensity code to the player damage code
1730 //if (self.bot_painintensity > 0)
1731 // self.bot_painintensity = self.bot_painintensity - (skill + 1) * 40 * frametime;
1733 //self.bot_painintensity = self.bot_painintensity + self.bot_oldhealth - self.health;
1734 //self.bot_painintensity = bound(0, self.bot_painintensity, 100);
1736 if(cvar("g_campaign") && !campaign_bots_may_start)
1738 self.nextthink = time + 0.5;
1744 self.v_angle = self.angles;
1746 self.fixangle = FALSE;
1751 self.dmg_inflictor = world;
1753 // calculate an aiming latency based on the skill setting
1754 // (simulated network latency + naturally delayed reflexes)
1755 //self.ping = 0.7 - bound(0, 0.05 * skill, 0.5); // moved the reflexes to bot_aimdir (under the name 'think')
1756 // minimum ping 20+10 random
1757 self.ping = bound(0,0.07 - bound(0, skill * 0.005,0.05)+random()*0.01,0.65); // Now holds real lag to server, and higer skill players take a less laggy server
1758 // skill 10 = ping 0.2 (adrenaline)
1759 // skill 0 = ping 0.7 (slightly drunk)
1771 self.buttonchat = 0;
1774 // if dead, just wait until we can respawn
1777 if (self.deadflag == DEAD_DEAD)
1778 self.button2 = 1; // press jump to respawn
1782 // now call the current bot AI (havocbot for example)
1786 entity bot_strategytoken;
1789 void() bot_relinkplayerlist =
1792 local entity prevbot;
1795 player_list = e = findchainflags(flags, FL_CLIENT);
1800 player_count = player_count + 1;
1801 e.nextplayer = e.chain;
1802 if (clienttype(e) == CLIENTTYPE_BOT)
1805 prevbot.nextbot = e;
1809 currentbots = currentbots + 1;
1813 dprint(strcat("relink: ", ftos(currentbots), " bots seen.\n"));
1814 bot_strategytoken = bot_list;
1817 void() havocbot_setupbot;
1818 float JoinBestTeam(entity pl, float only_return_best);
1820 void() bot_clientconnect =
1822 if (clienttype(self) != CLIENTTYPE_BOT)
1824 self.lag_func = bot_lagfunc;
1826 self.createdtime = self.nextthink;
1827 JoinBestTeam(self, FALSE);
1828 havocbot_setupbot();
1829 self.bot_mouseskill=random()-0.5;
1830 self.bot_thinkskill=random()-0.5;
1831 self.bot_predictionskill=random()-0.5;
1832 self.bot_offsetskill=random()-0.5;
1835 entity() bot_spawn =
1837 local entity oldself, bot;
1838 bot = spawnclient();
1841 currentbots = currentbots + 1;
1844 bot_setnameandstuff();
1846 PutClientInServer();
1852 void() bot_removenewest =
1854 local float besttime;
1855 local entity best, head;
1856 head = findchainfloat(isbot, TRUE);
1860 besttime = head.createdtime;
1863 if (besttime < head.createdtime)
1865 besttime = head.createdtime;
1870 currentbots = currentbots - 1;
1874 float botframe_waypointeditorlightningtime;
1875 void() botframe_showwaypointlinks =
1877 local entity player, head, w;
1878 if (time < botframe_waypointeditorlightningtime)
1880 botframe_waypointeditorlightningtime = time + 0.5;
1881 player = find(world, classname, "player");
1885 if (player.flags & FL_ONGROUND)
1887 //navigation_testtracewalk = TRUE;
1888 head = navigation_findnearestwaypoint(player, FALSE);
1889 //navigation_testtracewalk = FALSE;
1892 w = head ;if (w) te_lightning2(world, w.origin, player.origin);
1893 w = head.wp00;if (w) te_lightning2(world, w.origin, head.origin);
1894 w = head.wp01;if (w) te_lightning2(world, w.origin, head.origin);
1895 w = head.wp02;if (w) te_lightning2(world, w.origin, head.origin);
1896 w = head.wp03;if (w) te_lightning2(world, w.origin, head.origin);
1897 w = head.wp04;if (w) te_lightning2(world, w.origin, head.origin);
1898 w = head.wp05;if (w) te_lightning2(world, w.origin, head.origin);
1899 w = head.wp06;if (w) te_lightning2(world, w.origin, head.origin);
1900 w = head.wp07;if (w) te_lightning2(world, w.origin, head.origin);
1901 w = head.wp08;if (w) te_lightning2(world, w.origin, head.origin);
1902 w = head.wp09;if (w) te_lightning2(world, w.origin, head.origin);
1903 w = head.wp10;if (w) te_lightning2(world, w.origin, head.origin);
1904 w = head.wp11;if (w) te_lightning2(world, w.origin, head.origin);
1905 w = head.wp12;if (w) te_lightning2(world, w.origin, head.origin);
1906 w = head.wp13;if (w) te_lightning2(world, w.origin, head.origin);
1907 w = head.wp14;if (w) te_lightning2(world, w.origin, head.origin);
1908 w = head.wp15;if (w) te_lightning2(world, w.origin, head.origin);
1909 w = head.wp16;if (w) te_lightning2(world, w.origin, head.origin);
1910 w = head.wp17;if (w) te_lightning2(world, w.origin, head.origin);
1911 w = head.wp18;if (w) te_lightning2(world, w.origin, head.origin);
1912 w = head.wp19;if (w) te_lightning2(world, w.origin, head.origin);
1913 w = head.wp20;if (w) te_lightning2(world, w.origin, head.origin);
1914 w = head.wp21;if (w) te_lightning2(world, w.origin, head.origin);
1915 w = head.wp22;if (w) te_lightning2(world, w.origin, head.origin);
1916 w = head.wp23;if (w) te_lightning2(world, w.origin, head.origin);
1917 w = head.wp24;if (w) te_lightning2(world, w.origin, head.origin);
1918 w = head.wp25;if (w) te_lightning2(world, w.origin, head.origin);
1919 w = head.wp26;if (w) te_lightning2(world, w.origin, head.origin);
1920 w = head.wp27;if (w) te_lightning2(world, w.origin, head.origin);
1921 w = head.wp28;if (w) te_lightning2(world, w.origin, head.origin);
1922 w = head.wp29;if (w) te_lightning2(world, w.origin, head.origin);
1923 w = head.wp30;if (w) te_lightning2(world, w.origin, head.origin);
1924 w = head.wp31;if (w) te_lightning2(world, w.origin, head.origin);
1927 player = find(player, classname, "player");
1931 entity botframe_dangerwaypoint;
1932 void() botframe_updatedangerousobjects =
1934 local entity head, bot_dodgelist;
1935 local vector m1, m2, v;
1936 local float c, d, danger;
1938 bot_dodgelist = findchainfloat(bot_dodge, TRUE);
1939 botframe_dangerwaypoint = find(botframe_dangerwaypoint, classname, "waypoint");
1940 while (botframe_dangerwaypoint != world)
1943 m1 = botframe_dangerwaypoint.mins;
1944 m2 = botframe_dangerwaypoint.maxs;
1945 head = bot_dodgelist;
1949 v_x = bound(m1_x, v_x, m2_x);
1950 v_y = bound(m1_y, v_y, m2_y);
1951 v_z = bound(m1_z, v_z, m2_z);
1952 d = head.bot_dodgerating - vlen(head.origin - v);
1955 traceline(head.origin, v, TRUE, world);
1956 if (trace_fraction == 1)
1957 danger = danger + d;
1961 botframe_dangerwaypoint.dmg = danger;
1965 botframe_dangerwaypoint = find(botframe_dangerwaypoint, classname, "waypoint");
1970 float botframe_spawnedwaypoints;
1971 void() bot_serverframe =
1973 float realplayers, bots;
1975 if (intermission_running)
1981 realplayers = player_count - currentbots;
1983 // add/remove bots if needed to make sure there are at least
1984 // minplayers+bot_number, or remove all bots if no one is playing
1985 // But don't remove bots immediately on level change, as the real players
1986 // usually haven't rejoined yet
1987 if (realplayers || cvar("bot_join_empty") || (currentbots > 0 && time < 5))
1989 float realminplayers, minplayers;
1990 realminplayers = cvar("minplayers");
1991 minplayers = bound(0, floor(realminplayers), maxclients - 1);
1992 if (realminplayers != minplayers)
1993 cvar_set("minplayers", ftos(minplayers));
1995 float realminbots, minbots;
1996 realminbots = cvar("bot_number");
1997 minbots = bound(0, floor(realminbots), maxclients - 1);
1998 if (realminbots != minbots)
1999 cvar_set("bot_number", ftos(minbots));
2001 bots = bound(minbots, minplayers - realplayers, maxclients);
2005 // if there are no players, remove bots
2009 bot_ignore_bots = cvar("bot_ignore_bots");
2011 // only add one bot per frame to avoid utter chaos
2012 while (currentbots < bots)
2014 if (bot_spawn() == world)
2016 bprint("Can not add bot, server full.\n");
2017 cvar_set("bot_number", ftos(currentbots));
2022 while (currentbots > bots)
2025 if(botframe_spawnedwaypoints)
2027 if(cvar("waypoint_benchmark"))
2031 if (bots > 0 || cvar("g_waypointeditor"))
2032 if (!botframe_spawnedwaypoints)
2034 botframe_spawnedwaypoints = TRUE;
2036 waypoint_schedulerelinkall();
2041 // cycle the goal token from one bot to the next each frame
2042 // (this prevents them from all doing waypoint searches on the same
2043 // frame, which causes choppy framerates)
2044 if (bot_strategytoken)
2045 bot_strategytoken = bot_strategytoken.nextbot;
2046 if (!bot_strategytoken)
2047 bot_strategytoken = bot_list;
2049 botframe_updatedangerousobjects();
2052 if (cvar("g_waypointeditor"))
2053 botframe_showwaypointlinks();