2 float AI_STATUS_ROAMING = 1; // Bot is just crawling the map. No enemies at sight
3 float AI_STATUS_ATTACKING = 2; // There are enemies at sight
4 float AI_STATUS_RUNNING = 4; // Bot is bunny hopping
5 float AI_STATUS_DANGER_AHEAD = 8; // There is lava/slime/trigger_hurt ahead
6 float AI_STATUS_OUT_JUMPPAD = 16; // Trying to get out of a "vertical" jump pad
7 float AI_STATUS_OUT_WATER = 32; // Trying to get out of water
9 // utilities for path debugging
10 #ifdef DEBUG_TRACEWALK
12 float DEBUG_NODE_SUCCESS = 1;
13 float DEBUG_NODE_WARNING = 2;
14 float DEBUG_NODE_FAIL = 3;
18 void debugresetnodes()
20 debuglastnode = '0 0 0';
23 void debugnode(vector node)
25 if not(self.classname=="player")
28 if(debuglastnode=='0 0 0')
34 te_lightning2(world, node, debuglastnode);
38 void debugnodestatus(vector position, float status)
44 case DEBUG_NODE_SUCCESS:
47 case DEBUG_NODE_WARNING:
57 te_customflash(position, 40, 2, color);
62 // rough simulation of walking from one point to another to test if a path
63 // can be traveled, used for waypoint linking and havocbot
66 float navigation_testtracewalk;
67 float tracewalk(entity e, vector start, vector m1, vector m2, vector end, float movemode)
73 local float totaldist;
76 local float ignorehazards;
79 #ifdef DEBUG_TRACEWALK
87 dist = totaldist = vlen(move);
88 dir = normalize(move);
90 ignorehazards = FALSE;
92 // Analyze starting point
93 traceline(start, start, MOVE_NORMAL, e);
94 if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
98 traceline( start, start + '0 0 -65536', MOVE_NORMAL, e);
99 if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
101 ignorehazards = TRUE;
105 tracebox(start, m1, m2, start, MOVE_NOMONSTERS, e);
106 if (trace_startsolid)
109 #ifdef DEBUG_TRACEWALK
110 debugnodestatus(start, DEBUG_NODE_FAIL);
116 yaw = vectoyaw(move);
120 if (boxesoverlap(end, end, org + m1 + '-1 -1 -1', org + m2 + '1 1 1'))
123 #ifdef DEBUG_TRACEWALK
124 debugnodestatus(org, DEBUG_NODE_SUCCESS);
128 #ifdef DEBUG_TRACEWALK
136 dist = dist - stepdist;
137 traceline(org, org, MOVE_NORMAL, e);
140 if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
142 // hazards blocking path
143 #ifdef DEBUG_TRACEWALK
144 debugnodestatus(org, DEBUG_NODE_FAIL);
149 if (trace_dpstartcontents & DPCONTENTS_LIQUIDSMASK)
151 move = normalize(end - org);
152 tracebox(org, m1, m2, org + move * stepdist, movemode, e);
154 #ifdef DEBUG_TRACEWALK
155 debugnode(trace_endpos);
158 if (trace_fraction < 1)
161 org = trace_endpos - normalize(org - trace_endpos) * stepdist;
162 for(; org_z < end_z + self.maxs_z; org_z += stepdist)
164 #ifdef DEBUG_TRACEWALK
167 if(pointcontents(org) == CONTENT_EMPTY)
171 if not (pointcontents(org + '0 0 1') == CONTENT_EMPTY)
173 #ifdef DEBUG_TRACEWALK
174 debugnodestatus(org, DEBUG_NODE_FAIL);
186 move = dir * stepdist + org;
187 tracebox(org, m1, m2, move, movemode, e);
189 #ifdef DEBUG_TRACEWALK
190 debugnode(trace_endpos);
194 if (trace_fraction < 1)
196 // check if we can walk over this obstacle
197 tracebox(org + stepheightvec, m1, m2, move + stepheightvec, movemode, e);
198 if (trace_fraction < 1 || trace_startsolid)
200 #ifdef DEBUG_TRACEWALK
201 debugnodestatus(trace_endpos, DEBUG_NODE_WARNING);
205 traceline( org, move, movemode, e);
206 if ( trace_ent.classname == "door_rotating" || trace_ent.classname == "door")
208 local vector nextmove;
210 while(trace_ent.classname == "door_rotating" || trace_ent.classname == "door")
212 nextmove = move + (dir * stepdist);
213 traceline( move, nextmove, movemode, e);
219 #ifdef DEBUG_TRACEWALK
220 debugnodestatus(trace_endpos, DEBUG_NODE_FAIL);
222 return FALSE; // failed
231 // trace down from stepheight as far as possible and move there,
232 // if this starts in solid we try again without the stepup, and
233 // if that also fails we assume it is a wall
234 // (this is the same logic as the Quake walkmove function used)
235 tracebox(move, m1, m2, move + '0 0 -65536', movemode, e);
237 // moved successfully
241 c = pointcontents(org + '0 0 1');
242 if not(c == CONTENT_WATER || c == CONTENT_LAVA || c == CONTENT_SLIME)
252 // moved but didn't arrive at the intended destination
253 #ifdef DEBUG_TRACEWALK
254 debugnodestatus(org, DEBUG_NODE_FAIL);
261 // grenade tracing to decide the best pitch to fire at
264 entity tracetossfaketarget;
266 // traces multiple trajectories to find one that will impact the target
267 // 'end' vector is the place it aims for,
268 // returns TRUE only if it hit targ (don't target non-solid entities)
269 vector findtrajectory_velocity;
270 float findtrajectorywithleading(vector org, vector m1, vector m2, entity targ, float shotspeed, float shotspeedupward, float maxtime, float shotdelay, entity ignore)
272 local float c, savesolid, shottime;
273 local vector dir, end, v;
275 return FALSE; // could cause division by zero if calculated
276 if (targ.solid < SOLID_BBOX) // SOLID_NOT and SOLID_TRIGGER
277 return FALSE; // could never hit it
279 tracetossent = spawn();
280 tracetossent.owner = ignore;
281 setsize(tracetossent, m1, m2);
282 savesolid = targ.solid;
283 targ.solid = SOLID_NOT;
284 shottime = ((vlen(targ.origin - org) / shotspeed) + shotdelay);
285 v = targ.velocity * shottime + targ.origin;
286 tracebox(targ.origin, targ.mins, targ.maxs, v, FALSE, targ);
288 end = v + (targ.mins + targ.maxs) * 0.5;
289 if ((vlen(end - org) / shotspeed + 0.2) > maxtime)
292 targ.solid = savesolid;
296 if (!tracetossfaketarget)
297 tracetossfaketarget = spawn();
298 tracetossfaketarget.solid = savesolid;
299 tracetossfaketarget.movetype = targ.movetype;
300 setmodel(tracetossfaketarget, targ.model); // no low precision
301 tracetossfaketarget.model = targ.model;
302 tracetossfaketarget.modelindex = targ.modelindex;
303 setsize(tracetossfaketarget, targ.mins, targ.maxs);
304 setorigin(tracetossfaketarget, v);
307 dir = normalize(end - org);
308 while (c < 10) // 10 traces
310 setorigin(tracetossent, org); // reset
311 tracetossent.velocity = findtrajectory_velocity = normalize(dir) * shotspeed + shotspeedupward * '0 0 1';
312 tracetoss(tracetossent, ignore); // love builtin functions...
313 if (trace_ent == tracetossfaketarget) // done
315 targ.solid = savesolid;
318 tracetossfaketarget.solid = SOLID_NOT;
319 tracetossfaketarget.movetype = MOVETYPE_NONE;
320 tracetossfaketarget.model = "";
321 tracetossfaketarget.modelindex = 0;
322 // relink to remove it from physics considerations
323 setorigin(tracetossfaketarget, v);
327 dir_z = dir_z + 0.1; // aim up a little more
330 targ.solid = savesolid;
333 tracetossfaketarget.solid = SOLID_NOT;
334 tracetossfaketarget.movetype = MOVETYPE_NONE;
335 tracetossfaketarget.model = "";
336 tracetossfaketarget.modelindex = 0;
337 // relink to remove it from physics considerations
338 setorigin(tracetossfaketarget, v);
340 // leave a valid one even if it won't reach
341 findtrajectory_velocity = normalize(end - org) * shotspeed + shotspeedupward * '0 0 1';
349 .void(float t, float f1, float f2, entity e1, vector v1, vector v2, vector v3, vector v4) lag_func;
351 // upto 5 queued messages
355 .entity lag1_entity1;
364 .entity lag2_entity1;
373 .entity lag3_entity1;
382 .entity lag4_entity1;
391 .entity lag5_entity1;
399 if (self.lag1_time) if (time > self.lag1_time) {self.lag_func(self.lag1_time, self.lag1_float1, self.lag1_float2, self.lag1_entity1, self.lag1_vec1, self.lag1_vec2, self.lag1_vec3, self.lag1_vec4);self.lag1_time = 0;}
400 if (self.lag2_time) if (time > self.lag2_time) {self.lag_func(self.lag2_time, self.lag2_float1, self.lag2_float2, self.lag2_entity1, self.lag2_vec1, self.lag2_vec2, self.lag2_vec3, self.lag2_vec4);self.lag2_time = 0;}
401 if (self.lag3_time) if (time > self.lag3_time) {self.lag_func(self.lag3_time, self.lag3_float1, self.lag3_float2, self.lag3_entity1, self.lag3_vec1, self.lag3_vec2, self.lag3_vec3, self.lag3_vec4);self.lag3_time = 0;}
402 if (self.lag4_time) if (time > self.lag4_time) {self.lag_func(self.lag4_time, self.lag4_float1, self.lag4_float2, self.lag4_entity1, self.lag4_vec1, self.lag4_vec2, self.lag4_vec3, self.lag4_vec4);self.lag4_time = 0;}
403 if (self.lag5_time) if (time > self.lag5_time) {self.lag_func(self.lag5_time, self.lag5_float1, self.lag5_float2, self.lag5_entity1, self.lag5_vec1, self.lag5_vec2, self.lag5_vec3, self.lag5_vec4);self.lag5_time = 0;}
406 float lag_additem(float t, float f1, float f2, entity e1, vector v1, vector v2, vector v3, vector v4)
408 if (self.lag1_time == 0) {self.lag1_time = t;self.lag1_float1 = f1;self.lag1_float2 = f2;self.lag1_entity1 = e1;self.lag1_vec1 = v1;self.lag1_vec2 = v2;self.lag1_vec3 = v3;self.lag1_vec4 = v4;return TRUE;}
409 if (self.lag2_time == 0) {self.lag2_time = t;self.lag2_float1 = f1;self.lag2_float2 = f2;self.lag2_entity1 = e1;self.lag2_vec1 = v1;self.lag2_vec2 = v2;self.lag2_vec3 = v3;self.lag2_vec4 = v4;return TRUE;}
410 if (self.lag3_time == 0) {self.lag3_time = t;self.lag3_float1 = f1;self.lag3_float2 = f2;self.lag3_entity1 = e1;self.lag3_vec1 = v1;self.lag3_vec2 = v2;self.lag3_vec3 = v3;self.lag3_vec4 = v4;return TRUE;}
411 if (self.lag4_time == 0) {self.lag4_time = t;self.lag4_float1 = f1;self.lag4_float2 = f2;self.lag4_entity1 = e1;self.lag4_vec1 = v1;self.lag4_vec2 = v2;self.lag4_vec3 = v3;self.lag4_vec4 = v4;return TRUE;}
412 if (self.lag5_time == 0) {self.lag5_time = t;self.lag5_float1 = f1;self.lag5_float2 = f2;self.lag5_entity1 = e1;self.lag5_vec1 = v1;self.lag5_vec2 = v2;self.lag5_vec3 = v3;self.lag5_vec4 = v4;return TRUE;}
413 // no room for it (what is the best thing to do here??)
418 // Random skill system
419 .float bot_thinkskill;
420 .float bot_mouseskill;
421 .float bot_predictionskill;
422 .float bot_offsetskill;
425 // spawnfunc_waypoint navigation system
427 // itemscore = (howmuchmoreIwant / howmuchIcanwant) / itemdistance
428 // waypointscore = 0.7 / waypointdistance
430 .entity wp00, wp01, wp02, wp03, wp04, wp05, wp06, wp07;
431 .entity wp08, wp09, wp10, wp11, wp12, wp13, wp14, wp15;
432 .entity wp16, wp17, wp18, wp19, wp20, wp21, wp22, wp23, wp24, wp25, wp26, wp27, wp28, wp29, wp30, wp31;
433 .float wp00mincost, wp01mincost, wp02mincost, wp03mincost, wp04mincost, wp05mincost, wp06mincost, wp07mincost;
434 .float wp08mincost, wp09mincost, wp10mincost, wp11mincost, wp12mincost, wp13mincost, wp14mincost, wp15mincost;
435 .float wp16mincost, wp17mincost, wp18mincost, wp19mincost, wp20mincost, wp21mincost, wp22mincost, wp23mincost, wp24mincost, wp25mincost, wp26mincost, wp27mincost, wp28mincost, wp29mincost, wp30mincost, wp31mincost;
436 .float wpfire, wpcost, wpconsidered;
439 .vector wpnearestpoint;
441 // stack of current goals (the last one of which may be an item or other
442 // desirable object, the rest are typically waypoints to reach it)
443 .entity goalcurrent, goalstack01, goalstack02, goalstack03;
444 .entity goalstack04, goalstack05, goalstack06, goalstack07;
445 .entity goalstack08, goalstack09, goalstack10, goalstack11;
446 .entity goalstack12, goalstack13, goalstack14, goalstack15;
447 .entity goalstack16, goalstack17, goalstack18, goalstack19;
448 .entity goalstack20, goalstack21, goalstack22, goalstack23;
449 .entity goalstack24, goalstack25, goalstack26, goalstack27;
450 .entity goalstack28, goalstack29, goalstack30, goalstack31;
452 .entity nearestwaypoint;
453 .float nearestwaypointtimeout;
455 // used during navigation_goalrating_begin/end sessions
456 #define MAX_BESTGOALS 3
457 float bestgoalswindex;
458 float bestgoalsrindex;
459 float navigation_bestrating;
460 entity navigation_bestgoals[MAX_BESTGOALS];
461 .float navigation_hasgoals;
463 /////////////////////////////////////////////////////////////////////////////
464 // spawnfunc_waypoint management
465 /////////////////////////////////////////////////////////////////////////////
467 // waypoints with this flag are not saved, they are automatically generated
468 // waypoints like jump pads, teleporters, and items
469 float WAYPOINTFLAG_GENERATED = 8388608;
470 float WAYPOINTFLAG_ITEM = 4194304;
471 float WAYPOINTFLAG_TELEPORT = 2097152;
472 float WAYPOINTFLAG_NORELINK = 1048576;
474 // add a new link to the spawnfunc_waypoint, replacing the furthest link it already has
475 void waypoint_addlink(entity from, entity to)
481 if (from.wpflags & WAYPOINTFLAG_NORELINK)
484 if (from.wp00 == to) return;if (from.wp01 == to) return;if (from.wp02 == to) return;if (from.wp03 == to) return;
485 if (from.wp04 == to) return;if (from.wp05 == to) return;if (from.wp06 == to) return;if (from.wp07 == to) return;
486 if (from.wp08 == to) return;if (from.wp09 == to) return;if (from.wp10 == to) return;if (from.wp11 == to) return;
487 if (from.wp12 == to) return;if (from.wp13 == to) return;if (from.wp14 == to) return;if (from.wp15 == to) return;
488 if (from.wp16 == to) return;if (from.wp17 == to) return;if (from.wp18 == to) return;if (from.wp19 == to) return;
489 if (from.wp20 == to) return;if (from.wp21 == to) return;if (from.wp22 == to) return;if (from.wp23 == to) return;
490 if (from.wp24 == to) return;if (from.wp25 == to) return;if (from.wp26 == to) return;if (from.wp27 == to) return;
491 if (from.wp28 == to) return;if (from.wp29 == to) return;if (from.wp30 == to) return;if (from.wp31 == to) return;
493 if (to.wpisbox || from.wpisbox)
495 // if either is a box we have to find the nearest points on them to
496 // calculate the distance properly
497 local vector v1, v2, m1, m2;
501 v1_x = bound(m1_x, v1_x, m2_x);
502 v1_y = bound(m1_y, v1_y, m2_y);
503 v1_z = bound(m1_z, v1_z, m2_z);
507 v2_x = bound(m1_x, v2_x, m2_x);
508 v2_y = bound(m1_y, v2_y, m2_y);
509 v2_z = bound(m1_z, v2_z, m2_z);
514 c = vlen(to.origin - from.origin);
516 if (from.wp31mincost < c) return;
517 if (from.wp30mincost < c) {from.wp31 = to;from.wp31mincost = c;return;} from.wp31 = from.wp30;from.wp31mincost = from.wp30mincost;
518 if (from.wp29mincost < c) {from.wp30 = to;from.wp30mincost = c;return;} from.wp30 = from.wp29;from.wp30mincost = from.wp29mincost;
519 if (from.wp28mincost < c) {from.wp29 = to;from.wp29mincost = c;return;} from.wp29 = from.wp28;from.wp29mincost = from.wp28mincost;
520 if (from.wp27mincost < c) {from.wp28 = to;from.wp28mincost = c;return;} from.wp28 = from.wp27;from.wp28mincost = from.wp27mincost;
521 if (from.wp26mincost < c) {from.wp27 = to;from.wp27mincost = c;return;} from.wp27 = from.wp26;from.wp27mincost = from.wp26mincost;
522 if (from.wp25mincost < c) {from.wp26 = to;from.wp26mincost = c;return;} from.wp26 = from.wp25;from.wp26mincost = from.wp25mincost;
523 if (from.wp24mincost < c) {from.wp25 = to;from.wp25mincost = c;return;} from.wp25 = from.wp24;from.wp25mincost = from.wp24mincost;
524 if (from.wp23mincost < c) {from.wp24 = to;from.wp24mincost = c;return;} from.wp24 = from.wp23;from.wp24mincost = from.wp23mincost;
525 if (from.wp22mincost < c) {from.wp23 = to;from.wp23mincost = c;return;} from.wp23 = from.wp22;from.wp23mincost = from.wp22mincost;
526 if (from.wp21mincost < c) {from.wp22 = to;from.wp22mincost = c;return;} from.wp22 = from.wp21;from.wp22mincost = from.wp21mincost;
527 if (from.wp20mincost < c) {from.wp21 = to;from.wp21mincost = c;return;} from.wp21 = from.wp20;from.wp21mincost = from.wp20mincost;
528 if (from.wp19mincost < c) {from.wp20 = to;from.wp20mincost = c;return;} from.wp20 = from.wp19;from.wp20mincost = from.wp19mincost;
529 if (from.wp18mincost < c) {from.wp19 = to;from.wp19mincost = c;return;} from.wp19 = from.wp18;from.wp19mincost = from.wp18mincost;
530 if (from.wp17mincost < c) {from.wp18 = to;from.wp18mincost = c;return;} from.wp18 = from.wp17;from.wp18mincost = from.wp17mincost;
531 if (from.wp16mincost < c) {from.wp17 = to;from.wp17mincost = c;return;} from.wp17 = from.wp16;from.wp17mincost = from.wp16mincost;
532 if (from.wp15mincost < c) {from.wp16 = to;from.wp16mincost = c;return;} from.wp16 = from.wp15;from.wp16mincost = from.wp15mincost;
533 if (from.wp14mincost < c) {from.wp15 = to;from.wp15mincost = c;return;} from.wp15 = from.wp14;from.wp15mincost = from.wp14mincost;
534 if (from.wp13mincost < c) {from.wp14 = to;from.wp14mincost = c;return;} from.wp14 = from.wp13;from.wp14mincost = from.wp13mincost;
535 if (from.wp12mincost < c) {from.wp13 = to;from.wp13mincost = c;return;} from.wp13 = from.wp12;from.wp13mincost = from.wp12mincost;
536 if (from.wp11mincost < c) {from.wp12 = to;from.wp12mincost = c;return;} from.wp12 = from.wp11;from.wp12mincost = from.wp11mincost;
537 if (from.wp10mincost < c) {from.wp11 = to;from.wp11mincost = c;return;} from.wp11 = from.wp10;from.wp11mincost = from.wp10mincost;
538 if (from.wp09mincost < c) {from.wp10 = to;from.wp10mincost = c;return;} from.wp10 = from.wp09;from.wp10mincost = from.wp09mincost;
539 if (from.wp08mincost < c) {from.wp09 = to;from.wp09mincost = c;return;} from.wp09 = from.wp08;from.wp09mincost = from.wp08mincost;
540 if (from.wp07mincost < c) {from.wp08 = to;from.wp08mincost = c;return;} from.wp08 = from.wp07;from.wp08mincost = from.wp07mincost;
541 if (from.wp06mincost < c) {from.wp07 = to;from.wp07mincost = c;return;} from.wp07 = from.wp06;from.wp07mincost = from.wp06mincost;
542 if (from.wp05mincost < c) {from.wp06 = to;from.wp06mincost = c;return;} from.wp06 = from.wp05;from.wp06mincost = from.wp05mincost;
543 if (from.wp04mincost < c) {from.wp05 = to;from.wp05mincost = c;return;} from.wp05 = from.wp04;from.wp05mincost = from.wp04mincost;
544 if (from.wp03mincost < c) {from.wp04 = to;from.wp04mincost = c;return;} from.wp04 = from.wp03;from.wp04mincost = from.wp03mincost;
545 if (from.wp02mincost < c) {from.wp03 = to;from.wp03mincost = c;return;} from.wp03 = from.wp02;from.wp03mincost = from.wp02mincost;
546 if (from.wp01mincost < c) {from.wp02 = to;from.wp02mincost = c;return;} from.wp02 = from.wp01;from.wp02mincost = from.wp01mincost;
547 if (from.wp00mincost < c) {from.wp01 = to;from.wp01mincost = c;return;} from.wp01 = from.wp00;from.wp01mincost = from.wp00mincost;
548 from.wp00 = to;from.wp00mincost = c;return;
551 // fields you can query using prvm_global server to get some statistics about waypoint linking culling
552 float relink_total, relink_walkculled, relink_pvsculled, relink_lengthculled;
554 // relink this spawnfunc_waypoint
555 // (precompile a list of all reachable waypoints from this spawnfunc_waypoint)
557 void waypoint_think()
560 local vector sv, sm1, sm2, ev, em1, em2, dv;
561 //dprint("waypoint_think wpisbox = ", ftos(self.wpisbox), "\n");
562 sm1 = self.origin + self.mins;
563 sm2 = self.origin + self.maxs;
564 stepheightvec = cvar("sv_stepheight") * '0 0 1';
565 for(e = world; (e = find(e, classname, "waypoint")); )
567 if (boxesoverlap(self.absmin, self.absmax, e.absmin, e.absmax))
569 waypoint_addlink(self, e);
570 waypoint_addlink(e, self);
575 if(!checkpvs(self.origin, e))
581 sv_x = bound(sm1_x, sv_x, sm2_x);
582 sv_y = bound(sm1_y, sv_y, sm2_y);
583 sv_z = bound(sm1_z, sv_z, sm2_z);
585 em1 = e.origin + e.mins;
586 em2 = e.origin + e.maxs;
587 ev_x = bound(em1_x, ev_x, em2_x);
588 ev_y = bound(em1_y, ev_y, em2_y);
589 ev_z = bound(em1_z, ev_z, em2_z);
592 if (vlen(dv) >= 1050) // max search distance in XY
594 ++relink_lengthculled;
597 navigation_testtracewalk = 0;
600 tracebox(sv - PL_MIN_z * '0 0 1', PL_MIN, PL_MAX, sv, FALSE, self);
601 if (!trace_startsolid)
603 //dprint("sv deviation", vtos(trace_endpos - sv), "\n");
604 sv = trace_endpos + '0 0 1';
609 tracebox(ev - PL_MIN_z * '0 0 1', PL_MIN, PL_MAX, ev, FALSE, e);
610 if (!trace_startsolid)
612 //dprint("ev deviation", vtos(trace_endpos - ev), "\n");
613 ev = trace_endpos + '0 0 1';
616 //traceline(self.origin, e.origin, FALSE, world);
617 //if (trace_fraction == 1)
618 if (!self.wpisbox && tracewalk(self, sv, PL_MIN, PL_MAX, ev, MOVE_NOMONSTERS))
619 waypoint_addlink(self, e);
621 relink_walkculled += 0.5;
622 if (!e.wpisbox && tracewalk(e, ev, PL_MIN, PL_MAX, sv, MOVE_NOMONSTERS))
623 waypoint_addlink(e, self);
625 relink_walkculled += 0.5;
628 navigation_testtracewalk = 0;
631 void waypoint_clearlinks(entity wp)
633 // clear links to other waypoints
636 wp.wp00 = wp.wp01 = wp.wp02 = wp.wp03 = wp.wp04 = wp.wp05 = wp.wp06 = wp.wp07 = world;wp.wp00mincost = wp.wp01mincost = wp.wp02mincost = wp.wp03mincost = wp.wp04mincost = wp.wp05mincost = wp.wp06mincost = wp.wp07mincost = f;
637 wp.wp08 = wp.wp09 = wp.wp10 = wp.wp11 = wp.wp12 = wp.wp13 = wp.wp14 = wp.wp15 = world;wp.wp08mincost = wp.wp09mincost = wp.wp10mincost = wp.wp11mincost = wp.wp12mincost = wp.wp13mincost = wp.wp14mincost = wp.wp15mincost = f;
638 wp.wp16 = wp.wp17 = wp.wp18 = wp.wp19 = wp.wp20 = wp.wp21 = wp.wp22 = wp.wp23 = world;wp.wp16mincost = wp.wp17mincost = wp.wp18mincost = wp.wp19mincost = wp.wp20mincost = wp.wp21mincost = wp.wp22mincost = wp.wp23mincost = f;
639 wp.wp24 = wp.wp25 = wp.wp26 = wp.wp27 = wp.wp28 = wp.wp29 = wp.wp30 = wp.wp31 = world;wp.wp24mincost = wp.wp25mincost = wp.wp26mincost = wp.wp27mincost = wp.wp28mincost = wp.wp29mincost = wp.wp30mincost = wp.wp31mincost = f;
642 // tell a spawnfunc_waypoint to relink
643 void waypoint_schedulerelink(entity wp)
647 // TODO: add some sort of visible box in edit mode for box waypoints
648 if (cvar("g_waypointeditor"))
653 setmodel(wp, "models/runematch/rune.mdl"); wp.effects = EF_LOWPRECISION;
655 if (wp.wpflags & WAYPOINTFLAG_ITEM)
656 wp.colormod = '1 0 0';
657 else if (wp.wpflags & WAYPOINTFLAG_GENERATED)
658 wp.colormod = '1 1 0';
660 wp.colormod = '1 1 1';
664 wp.wpisbox = vlen(wp.size) > 0;
667 if (!(wp.wpflags & WAYPOINTFLAG_NORELINK))
668 waypoint_clearlinks(wp);
669 // schedule an actual relink on next frame
670 wp.think = waypoint_think;
672 wp.effects = EF_LOWPRECISION;
675 // create a new spawnfunc_waypoint and automatically link it to other waypoints, and link
676 // them back to it as well
677 // (suitable for spawnfunc_waypoint editor)
678 entity waypoint_spawn(vector m1, vector m2, float f)
682 w = find(world, classname, "waypoint");
685 // if a matching spawnfunc_waypoint already exists, don't add a duplicate
686 if (boxesoverlap(m1, m2, w.absmin, w.absmax))
688 w = find(w, classname, "waypoint");
691 w.classname = "waypoint";
693 setorigin(w, (m1 + m2) * 0.5);
694 setsize(w, m1 - w.origin, m2 - w.origin);
695 if (vlen(w.size) > 0)
698 if(!(f & WAYPOINTFLAG_GENERATED))
701 traceline(w.origin + '0 0 1', w.origin + PL_MIN_z * '0 0 1' - '0 0 1', MOVE_NOMONSTERS, w);
702 if (trace_fraction < 1)
703 setorigin(w, trace_endpos - PL_MIN_z * '0 0 1');
705 // check if the start position is stuck
706 tracebox(w.origin, PL_MIN + '-1 -1 -1', PL_MAX + '1 1 1', w.origin, MOVE_NOMONSTERS, w);
707 if (trace_startsolid)
709 org = w.origin + '0 0 26';
710 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
713 org = w.origin + '2 2 2';
714 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
717 org = w.origin + '-2 -2 2';
718 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
721 org = w.origin + '-2 2 2';
722 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
725 org = w.origin + '2 -2 2';
726 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
729 // this WP is in solid, refuse it
730 dprint("Killed a waypoint that was stuck in solid at ", vtos(org), "\n");
738 setorigin(w, org * 0.05 + trace_endpos * 0.95); // don't trust the trace fully
741 tracebox(w.origin, PL_MIN, PL_MAX, w.origin - '0 0 128', MOVE_WORLDONLY, w);
744 dprint("Killed a waypoint that was stuck in solid ", vtos(w.origin), "\n");
750 if(trace_fraction == 1)
752 dprint("Killed a waypoint that was stuck in air at ", vtos(w.origin), "\n");
756 trace_endpos_z += 0.1; // don't trust the trace fully
757 // dprint("Moved waypoint at ", vtos(w.origin), " by ", ftos(vlen(w.origin - trace_endpos)));
758 // dprint(" direction: ", vtos((trace_endpos - w.origin)), "\n");
759 setorigin(w, trace_endpos);
763 waypoint_clearlinks(w);
764 //waypoint_schedulerelink(w);
768 // spawnfunc_waypoint map entity
769 void spawnfunc_waypoint()
771 setorigin(self, self.origin);
772 // schedule a relink after other waypoints have had a chance to spawn
773 waypoint_clearlinks(self);
774 //waypoint_schedulerelink(self);
777 // remove a spawnfunc_waypoint, and schedule all neighbors to relink
778 void waypoint_remove(entity e)
780 // tell all linked waypoints that they need to relink
781 waypoint_schedulerelink(e.wp00);
782 waypoint_schedulerelink(e.wp01);
783 waypoint_schedulerelink(e.wp02);
784 waypoint_schedulerelink(e.wp03);
785 waypoint_schedulerelink(e.wp04);
786 waypoint_schedulerelink(e.wp05);
787 waypoint_schedulerelink(e.wp06);
788 waypoint_schedulerelink(e.wp07);
789 waypoint_schedulerelink(e.wp08);
790 waypoint_schedulerelink(e.wp09);
791 waypoint_schedulerelink(e.wp10);
792 waypoint_schedulerelink(e.wp11);
793 waypoint_schedulerelink(e.wp12);
794 waypoint_schedulerelink(e.wp13);
795 waypoint_schedulerelink(e.wp14);
796 waypoint_schedulerelink(e.wp15);
797 waypoint_schedulerelink(e.wp16);
798 waypoint_schedulerelink(e.wp17);
799 waypoint_schedulerelink(e.wp18);
800 waypoint_schedulerelink(e.wp19);
801 waypoint_schedulerelink(e.wp20);
802 waypoint_schedulerelink(e.wp21);
803 waypoint_schedulerelink(e.wp22);
804 waypoint_schedulerelink(e.wp23);
805 waypoint_schedulerelink(e.wp24);
806 waypoint_schedulerelink(e.wp25);
807 waypoint_schedulerelink(e.wp26);
808 waypoint_schedulerelink(e.wp27);
809 waypoint_schedulerelink(e.wp28);
810 waypoint_schedulerelink(e.wp29);
811 waypoint_schedulerelink(e.wp30);
812 waypoint_schedulerelink(e.wp31);
813 // and now remove the spawnfunc_waypoint
817 // empties the map of waypoints
818 void waypoint_removeall()
820 local entity head, next;
821 head = findchain(classname, "waypoint");
830 // tell all waypoints to relink
831 // (is this useful at all?)
832 void waypoint_schedulerelinkall()
835 relink_total = relink_walkculled = relink_pvsculled = relink_lengthculled = 0;
836 head = findchain(classname, "waypoint");
839 waypoint_schedulerelink(head);
844 // Load waypoint links from file
845 float botframe_cachedwaypointlinks;
846 float waypoint_load_links()
848 local string filename, s;
849 local float file, tokens, c, found;
850 local entity wp_from, wp_to;
851 local vector wp_to_pos, wp_from_pos;
852 filename = strcat("maps/", mapname);
853 filename = strcat(filename, ".waypoints.cache");
854 file = fopen(filename, FILE_READ);
858 dprint("waypoint links load from ");
870 tokens = tokenizebyseparator(s, "*");
879 wp_from_pos = stov(argv(0));
880 wp_to_pos = stov(argv(1));
882 // Search "from" waypoint
883 if(wp_from.origin!=wp_from_pos)
885 wp_from = findradius(wp_from_pos, 1);
889 if(vlen(wp_from.origin-wp_from_pos)<1)
890 if(wp_from.classname == "waypoint")
895 wp_from = wp_from.chain;
900 // can't find that waypoint
906 // Search "to" waypoint
907 wp_to = findradius(wp_to_pos, 1);
911 if(vlen(wp_to.origin-wp_to_pos)<1)
912 if(wp_to.classname == "waypoint")
922 // can't find that waypoint
928 waypoint_addlink(wp_from, wp_to);
935 dprint(" waypoint links from maps/");
937 dprint(".waypoints.cache\n");
939 botframe_cachedwaypointlinks = TRUE;
943 void waypoint_load_links_hardwired()
945 local string filename, s;
946 local float file, tokens, c, found;
947 local entity wp_from, wp_to;
948 local vector wp_to_pos, wp_from_pos;
949 filename = strcat("maps/", mapname);
950 filename = strcat(filename, ".waypoints.hardwired");
951 file = fopen(filename, FILE_READ);
955 dprint("waypoint links load from ");
967 if(substring(s, 0, 2)=="//")
970 if(substring(s, 0, 1)=="#")
973 tokens = tokenizebyseparator(s, "*");
978 wp_from_pos = stov(argv(0));
979 wp_to_pos = stov(argv(1));
981 // Search "from" waypoint
982 if(wp_from.origin!=wp_from_pos)
984 wp_from = findradius(wp_from_pos, 1);
988 if(vlen(wp_from.origin-wp_from_pos)<1)
989 if(wp_from.classname == "waypoint")
994 wp_from = wp_from.chain;
999 print(strcat("NOTICE: Can not find waypoint at ", vtos(wp_from_pos), ". Path skipped\n"));
1004 // Search "to" waypoint
1005 wp_to = findradius(wp_to_pos, 1);
1009 if(vlen(wp_to.origin-wp_to_pos)<1)
1010 if(wp_to.classname == "waypoint")
1015 wp_to = wp_to.chain;
1020 print(strcat("NOTICE: Can not find waypoint at ", vtos(wp_to_pos), ". Path skipped\n"));
1025 waypoint_addlink(wp_from, wp_to);
1032 dprint(" waypoint links from maps/");
1034 dprint(".waypoints.hardwired\n");
1038 // Save all waypoint links to a file
1039 void waypoint_save_links()
1041 local string filename, s;
1042 local float file, c, i;
1043 local entity w, link;
1044 filename = strcat("maps/", mapname);
1045 filename = strcat(filename, ".waypoints.cache");
1046 file = fopen(filename, FILE_WRITE);
1049 print("waypoint links save to ");
1054 w = findchain(classname, "waypoint");
1062 // for i in $(seq -w 0 31); do echo "case $i:link = w.wp$i; break;"; done;
1063 case 00:link = w.wp00; break;
1064 case 01:link = w.wp01; break;
1065 case 02:link = w.wp02; break;
1066 case 03:link = w.wp03; break;
1067 case 04:link = w.wp04; break;
1068 case 05:link = w.wp05; break;
1069 case 06:link = w.wp06; break;
1070 case 07:link = w.wp07; break;
1071 case 08:link = w.wp08; break;
1072 case 09:link = w.wp09; break;
1073 case 10:link = w.wp10; break;
1074 case 11:link = w.wp11; break;
1075 case 12:link = w.wp12; break;
1076 case 13:link = w.wp13; break;
1077 case 14:link = w.wp14; break;
1078 case 15:link = w.wp15; break;
1079 case 16:link = w.wp16; break;
1080 case 17:link = w.wp17; break;
1081 case 18:link = w.wp18; break;
1082 case 19:link = w.wp19; break;
1083 case 20:link = w.wp20; break;
1084 case 21:link = w.wp21; break;
1085 case 22:link = w.wp22; break;
1086 case 23:link = w.wp23; break;
1087 case 24:link = w.wp24; break;
1088 case 25:link = w.wp25; break;
1089 case 26:link = w.wp26; break;
1090 case 27:link = w.wp27; break;
1091 case 28:link = w.wp28; break;
1092 case 29:link = w.wp29; break;
1093 case 30:link = w.wp30; break;
1094 case 31:link = w.wp31; break;
1100 s = strcat(vtos(w.origin), "*", vtos(link.origin), "\n");
1107 botframe_cachedwaypointlinks = TRUE;
1111 print(" waypoints links to maps/");
1113 print(".waypoints.cache\n");
1116 // save waypoints to gamedir/data/maps/mapname.waypoints
1117 void waypoint_saveall()
1119 local string filename, s;
1120 local float file, c;
1122 filename = strcat("maps/", mapname);
1123 filename = strcat(filename, ".waypoints");
1124 file = fopen(filename, FILE_WRITE);
1128 w = findchain(classname, "waypoint");
1131 if (!(w.wpflags & WAYPOINTFLAG_GENERATED))
1133 s = strcat(vtos(w.origin + w.mins), "\n");
1134 s = strcat(s, vtos(w.origin + w.maxs));
1135 s = strcat(s, "\n");
1136 s = strcat(s, ftos(w.wpflags));
1137 s = strcat(s, "\n");
1146 bprint(" waypoints to maps/");
1148 bprint(".waypoints\n");
1152 bprint("waypoint save to ");
1154 bprint(" failed\n");
1156 waypoint_save_links();
1159 // load waypoints from file
1160 float waypoint_loadall()
1162 local string filename, s;
1163 local float file, cwp, cwb, fl;
1164 local vector m1, m2;
1167 filename = strcat("maps/", mapname);
1168 filename = strcat(filename, ".waypoints");
1169 file = fopen(filename, FILE_READ);
1186 waypoint_spawn(m1, m2, fl);
1195 dprint(" waypoints and ");
1197 dprint(" wayboxes from maps/");
1199 dprint(".waypoints\n");
1203 dprint("waypoint load from ");
1205 dprint(" failed\n");
1210 void waypoint_spawnforitem(entity e)
1215 if(!bot_waypoints_for_items)
1219 org = e.origin + (e.mins + e.maxs) * 0.5;
1221 // Calculate the altitude where the waypoint will be placed
1222 traceline(e.origin, e.origin + '0 0 -65535', TRUE, e);
1223 if(e.origin_z + e.mins_z - trace_endpos_z < PL_MAX_z - PL_MIN_z + 10)
1224 org_z = trace_endpos_z + PL_MAX_z - PL_MIN_z;
1228 e.nearestwaypointtimeout = time + 1000000000;
1229 // don't spawn an item spawnfunc_waypoint if it already exists
1230 w = findchain(classname, "waypoint");
1235 if (boxesoverlap(org, org, w.absmin, w.absmax))
1237 e.nearestwaypoint = w;
1243 if (vlen(w.origin - org) < 16)
1245 e.nearestwaypoint = w;
1251 e.nearestwaypoint = waypoint_spawn(org, org, WAYPOINTFLAG_GENERATED | WAYPOINTFLAG_ITEM);
1254 void waypoint_spawnforteleporter(entity e, vector destination, float timetaken)
1258 w = waypoint_spawn(e.absmin, e.absmax, WAYPOINTFLAG_GENERATED | WAYPOINTFLAG_TELEPORT | WAYPOINTFLAG_NORELINK);
1259 dw = waypoint_spawn(destination, destination, WAYPOINTFLAG_GENERATED);
1260 // one way link to the destination
1262 w.wp00mincost = timetaken; // this is just for jump pads
1263 // the teleporter's nearest spawnfunc_waypoint is this one
1264 // (teleporters are not goals, so this is probably useless)
1265 e.nearestwaypoint = w;
1266 e.nearestwaypointtimeout = time + 1000000000;
1273 /////////////////////////////////////////////////////////////////////////////
1275 /////////////////////////////////////////////////////////////////////////////
1277 // completely empty the goal stack, used when deciding where to go
1278 void navigation_clearroute()
1280 self.navigation_hasgoals = FALSE;
1281 self.goalcurrent = world;
1282 self.goalstack01 = world;
1283 self.goalstack02 = world;
1284 self.goalstack03 = world;
1285 self.goalstack04 = world;
1286 self.goalstack05 = world;
1287 self.goalstack06 = world;
1288 self.goalstack07 = world;
1289 self.goalstack08 = world;
1290 self.goalstack09 = world;
1291 self.goalstack10 = world;
1292 self.goalstack11 = world;
1293 self.goalstack12 = world;
1294 self.goalstack13 = world;
1295 self.goalstack14 = world;
1296 self.goalstack15 = world;
1297 self.goalstack16 = world;
1298 self.goalstack17 = world;
1299 self.goalstack18 = world;
1300 self.goalstack19 = world;
1301 self.goalstack20 = world;
1302 self.goalstack21 = world;
1303 self.goalstack22 = world;
1304 self.goalstack23 = world;
1305 self.goalstack24 = world;
1306 self.goalstack25 = world;
1307 self.goalstack26 = world;
1308 self.goalstack27 = world;
1309 self.goalstack28 = world;
1310 self.goalstack29 = world;
1311 self.goalstack30 = world;
1312 self.goalstack31 = world;
1315 // add a new goal at the beginning of the stack
1316 // (in other words: add a new prerequisite before going to the later goals)
1317 void navigation_pushroute(entity e)
1319 self.goalstack31 = self.goalstack30;
1320 self.goalstack30 = self.goalstack29;
1321 self.goalstack29 = self.goalstack28;
1322 self.goalstack28 = self.goalstack27;
1323 self.goalstack27 = self.goalstack26;
1324 self.goalstack26 = self.goalstack25;
1325 self.goalstack25 = self.goalstack24;
1326 self.goalstack24 = self.goalstack23;
1327 self.goalstack23 = self.goalstack22;
1328 self.goalstack22 = self.goalstack21;
1329 self.goalstack21 = self.goalstack20;
1330 self.goalstack20 = self.goalstack19;
1331 self.goalstack19 = self.goalstack18;
1332 self.goalstack18 = self.goalstack17;
1333 self.goalstack17 = self.goalstack16;
1334 self.goalstack16 = self.goalstack15;
1335 self.goalstack15 = self.goalstack14;
1336 self.goalstack14 = self.goalstack13;
1337 self.goalstack13 = self.goalstack12;
1338 self.goalstack12 = self.goalstack11;
1339 self.goalstack11 = self.goalstack10;
1340 self.goalstack10 = self.goalstack09;
1341 self.goalstack09 = self.goalstack08;
1342 self.goalstack08 = self.goalstack07;
1343 self.goalstack07 = self.goalstack06;
1344 self.goalstack06 = self.goalstack05;
1345 self.goalstack05 = self.goalstack04;
1346 self.goalstack04 = self.goalstack03;
1347 self.goalstack03 = self.goalstack02;
1348 self.goalstack02 = self.goalstack01;
1349 self.goalstack01 = self.goalcurrent;
1350 self.goalcurrent = e;
1353 // remove first goal from stack
1354 // (in other words: remove a prerequisite for reaching the later goals)
1355 // (used when a spawnfunc_waypoint is reached)
1356 void navigation_poproute()
1358 self.goalcurrent = self.goalstack01;
1359 self.goalstack01 = self.goalstack02;
1360 self.goalstack02 = self.goalstack03;
1361 self.goalstack03 = self.goalstack04;
1362 self.goalstack04 = self.goalstack05;
1363 self.goalstack05 = self.goalstack06;
1364 self.goalstack06 = self.goalstack07;
1365 self.goalstack07 = self.goalstack08;
1366 self.goalstack08 = self.goalstack09;
1367 self.goalstack09 = self.goalstack10;
1368 self.goalstack10 = self.goalstack11;
1369 self.goalstack11 = self.goalstack12;
1370 self.goalstack12 = self.goalstack13;
1371 self.goalstack13 = self.goalstack14;
1372 self.goalstack14 = self.goalstack15;
1373 self.goalstack15 = self.goalstack16;
1374 self.goalstack16 = self.goalstack17;
1375 self.goalstack17 = self.goalstack18;
1376 self.goalstack18 = self.goalstack19;
1377 self.goalstack19 = self.goalstack20;
1378 self.goalstack20 = self.goalstack21;
1379 self.goalstack21 = self.goalstack22;
1380 self.goalstack22 = self.goalstack23;
1381 self.goalstack23 = self.goalstack24;
1382 self.goalstack24 = self.goalstack25;
1383 self.goalstack25 = self.goalstack26;
1384 self.goalstack26 = self.goalstack27;
1385 self.goalstack27 = self.goalstack28;
1386 self.goalstack28 = self.goalstack29;
1387 self.goalstack29 = self.goalstack30;
1388 self.goalstack30 = self.goalstack31;
1389 self.goalstack31 = world;
1392 // find the spawnfunc_waypoint near a dynamic goal such as a dropped weapon
1393 entity navigation_findnearestwaypoint(entity player, float walkfromwp)
1395 local entity waylist, w, best;
1396 local float dist, bestdist;
1397 local vector v, org, pm1, pm2;
1398 pm1 = player.origin + PL_MIN;
1399 pm2 = player.origin + PL_MAX;
1400 waylist = findchain(classname, "waypoint");
1401 // do two scans, because box test is cheaper
1405 // if object is touching spawnfunc_waypoint
1406 if (boxesoverlap(pm1, pm2, w.absmin, w.absmax))
1411 org = player.origin + (player.mins_z - PL_MIN_z) * '0 0 1';
1412 if(player.tag_entity)
1413 org = org + player.tag_entity.origin;
1414 if (navigation_testtracewalk)
1419 // box check failed, try walk
1423 // if object can walk from spawnfunc_waypoint
1426 local vector wm1, wm2;
1427 wm1 = w.origin + w.mins;
1428 wm2 = w.origin + w.maxs;
1429 v_x = bound(wm1_x, org_x, wm2_x);
1430 v_y = bound(wm1_y, org_y, wm2_y);
1431 v_z = bound(wm1_z, org_z, wm2_z);
1435 dist = vlen(v - org);
1436 if (bestdist > dist)
1440 traceline(v, org, TRUE, player);
1441 if (trace_fraction == 1)
1442 if (tracewalk(player, v, PL_MIN, PL_MAX, org, MOVE_NORMAL))
1450 traceline(v, org, TRUE, player);
1451 if (trace_fraction == 1)
1452 if (tracewalk(player, org, PL_MIN, PL_MAX, v, MOVE_NORMAL))
1464 // finds the waypoints near the bot initiating a navigation query
1465 float navigation_markroutes_nearestwaypoints(entity waylist, float maxdist)
1468 local vector v, m1, m2, diff;
1470 // navigation_testtracewalk = TRUE;
1475 if (!head.wpconsidered)
1479 m1 = head.origin + head.mins;
1480 m2 = head.origin + head.maxs;
1482 v_x = bound(m1_x, v_x, m2_x);
1483 v_y = bound(m1_y, v_y, m2_y);
1484 v_z = bound(m1_z, v_z, m2_z);
1488 diff = v - self.origin;
1489 diff_z = max(0, diff_z);
1490 if (vlen(diff) < maxdist)
1492 head.wpconsidered = TRUE;
1493 if (tracewalk(self, self.origin, self.mins, self.maxs, v, MOVE_NORMAL))
1495 head.wpnearestpoint = v;
1496 head.wpcost = vlen(v - self.origin) + head.dmg;
1505 //navigation_testtracewalk = FALSE;
1509 // updates a path link if a spawnfunc_waypoint link is better than the current one
1510 void navigation_markroutes_checkwaypoint(entity w, entity wp, float cost2, vector p)
1519 v_x = bound(m1_x, p_x, m2_x);
1520 v_y = bound(m1_y, p_y, m2_y);
1521 v_z = bound(m1_z, p_z, m2_z);
1525 cost2 = cost2 + vlen(v);
1526 if (wp.wpcost > cost2)
1531 wp.wpnearestpoint = v;
1535 // queries the entire spawnfunc_waypoint network for pathes leading away from the bot
1536 void navigation_markroutes()
1538 local entity w, wp, waylist;
1539 local float searching, cost, cost2;
1541 w = waylist = findchain(classname, "waypoint");
1544 w.wpconsidered = FALSE;
1545 w.wpnearestpoint = '0 0 0';
1546 w.wpcost = 10000000;
1552 // try a short range search for the nearest waypoints, and expand the search repeatedly if none are found
1553 // as this search is expensive we will use lower values if the bot is on the air
1554 local float i, increment, maxdistance;
1555 if(self.flags & FL_ONGROUND)
1558 maxdistance = 50000;
1566 for(i=increment;!navigation_markroutes_nearestwaypoints(waylist, i)&&i<maxdistance;i+=increment);
1580 p = w.wpnearestpoint;
1581 wp = w.wp00;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp00mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1582 wp = w.wp01;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp01mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1583 wp = w.wp02;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp02mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1584 wp = w.wp03;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp03mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1585 wp = w.wp04;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp04mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1586 wp = w.wp05;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp05mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1587 wp = w.wp06;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp06mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1588 wp = w.wp07;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp07mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1589 wp = w.wp08;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp08mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1590 wp = w.wp09;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp09mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1591 wp = w.wp10;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp10mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1592 wp = w.wp11;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp11mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1593 wp = w.wp12;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp12mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1594 wp = w.wp13;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp13mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1595 wp = w.wp14;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp14mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1596 wp = w.wp15;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp15mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1597 wp = w.wp16;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp16mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1598 wp = w.wp17;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp17mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1599 wp = w.wp18;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp18mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1600 wp = w.wp19;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp19mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1601 wp = w.wp20;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp20mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1602 wp = w.wp21;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp21mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1603 wp = w.wp22;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp22mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1604 wp = w.wp23;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp23mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1605 wp = w.wp24;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp24mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1606 wp = w.wp25;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp25mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1607 wp = w.wp26;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp26mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1608 wp = w.wp27;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp27mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1609 wp = w.wp28;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp28mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1610 wp = w.wp29;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp29mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1611 wp = w.wp30;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp30mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1612 wp = w.wp31;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp31mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1613 }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
1620 void navigation_bestgoals_reset()
1624 bestgoalswindex = 0;
1625 bestgoalsrindex = 0;
1627 for(i=0;i>MAX_BESTGOALS-1;++i)
1629 navigation_bestgoals[i] = world;
1633 void navigation_add_bestgoal(entity goal)
1637 if(bestgoalsrindex>0)
1641 if(bestgoalsrindex==MAX_BESTGOALS)
1642 bestgoalsrindex = 0;
1645 if(bestgoalswindex==MAX_BESTGOALS)
1648 if(bestgoalsrindex==0)
1652 navigation_bestgoals[bestgoalswindex] = goal;
1657 entity navigation_get_bestgoal()
1662 ent = navigation_bestgoals[bestgoalsrindex];
1663 navigation_bestgoals[bestgoalsrindex] = world;
1667 if(bestgoalsrindex==MAX_BESTGOALS)
1668 bestgoalsrindex = 0;
1673 // updates the best goal according to a weighted calculation of travel cost and item value of a new proposed item
1674 .void() havocbot_role;
1675 void() havocbot_role_ctf_offense;
1676 void navigation_routerating(entity e, float f, float rangebias)
1680 //te_wizspike(e.origin);
1683 // update the cached spawnfunc_waypoint link on a dynamic item entity
1684 if (time > e.nearestwaypointtimeout)
1686 e.nearestwaypoint = navigation_findnearestwaypoint(e, TRUE);
1687 e.nearestwaypointtimeout = time + random() * 3 + 5;
1689 //dprint(e.classname, " ", ftos(f));
1690 //dprint("-- checking ", e.classname, " (with cost ", ftos(e.nearestwaypoint.wpcost), ")\n");
1691 if (e.nearestwaypoint)
1692 if (e.nearestwaypoint.wpcost < 10000000)
1694 //te_wizspike(e.nearestwaypoint.wpnearestpoint);
1695 //dprint(e.classname, " ", ftos(f), "/(1+", ftos((e.nearestwaypoint.wpcost + vlen(e.origin - e.nearestwaypoint.wpnearestpoint))), "/", ftos(rangebias), ") = ");
1696 f = f * rangebias / (rangebias + (e.nearestwaypoint.wpcost + vlen(e.origin - e.nearestwaypoint.wpnearestpoint)));
1697 //if (self.havocbot_role == havocbot_role_ctf_offense)
1698 // dprint("-- considering ", e.classname, " (with rating ", ftos(f), ")\n");
1700 if (navigation_bestrating < f)
1702 navigation_bestrating = f;
1703 navigation_add_bestgoal(e);
1709 // adds an item to the the goal stack with the path to a given item
1710 float navigation_routetogoal(entity e, vector startposition)
1712 self.goalentity = e;
1714 // if there is no goal, just exit
1718 self.navigation_hasgoals = TRUE;
1720 // put the entity on the goal stack
1721 navigation_pushroute(e);
1723 // if it can reach the goal there is nothing more to do
1724 if (tracewalk(self, startposition, PL_MIN, PL_MAX, e.origin, MOVE_NORMAL))
1727 // see if there are waypoints describing a path to the item
1728 e = e.nearestwaypoint;
1734 // add the spawnfunc_waypoint to the path
1735 navigation_pushroute(e);
1745 void navigation_routetogoals()
1749 navigation_clearroute();
1751 g1 = navigation_get_bestgoal();
1755 g2 = navigation_get_bestgoal();
1759 navigation_routetogoal(g1, self.origin);
1763 if(navigation_routetogoal(g1, g2.origin))
1770 navigation_clearroute();
1776 // removes any currently touching waypoints from the goal stack
1777 // (this is how bots detect if they have reached a goal)
1778 .float lastteleporttime;
1780 void navigation_poptouchedgoals()
1782 local vector org, m1, m2;
1784 m1 = org + self.mins;
1785 m2 = org + self.maxs;
1787 if(self.goalcurrent.wpflags & WAYPOINTFLAG_TELEPORT)
1789 if(self.lastteleporttime>0)
1790 if(time-self.lastteleporttime<0.2)
1792 navigation_poproute();
1797 // Loose goal touching check when running
1798 if(self.aistatus & AI_STATUS_RUNNING)
1799 if(self.goalcurrent.classname=="waypoint")
1801 if(vlen(self.origin - self.goalcurrent.origin)<150)
1803 traceline(self.origin + self.view_ofs , self.goalcurrent.origin, TRUE, world);
1804 if(trace_fraction==1)
1805 navigation_poproute();
1809 while (self.goalcurrent && boxesoverlap(m1, m2, self.goalcurrent.absmin, self.goalcurrent.absmax))
1810 navigation_poproute();
1813 // begin a goal selection session (queries spawnfunc_waypoint network)
1814 void navigation_goalrating_start()
1816 navigation_bestrating = -1;
1817 self.navigation_hasgoals = FALSE;
1818 navigation_bestgoals_reset();
1819 navigation_markroutes();
1822 // ends a goal selection session (updates goal stack to the best goal)
1823 void navigation_goalrating_end()
1825 navigation_routetogoals();
1829 //////////////////////////////////////////////////////////////////////////////
1830 // general bot functions
1831 //////////////////////////////////////////////////////////////////////////////
1833 .float isbot; // true if this client is actually a bot
1838 .string netname_freeme;
1843 .float bot_preferredcolors;
1847 .float bot_dodgerating;
1849 //.float bot_painintensity;
1850 .float bot_firetimer;
1851 //.float bot_oldhealth;
1854 .entity bot_aimtarg;
1855 .float bot_aimlatency;
1856 .vector bot_aimselforigin;
1857 .vector bot_aimselfvelocity;
1858 .vector bot_aimtargorigin;
1859 .vector bot_aimtargvelocity;
1862 .float(entity player, entity item) bot_pickupevalfunc;
1863 .float bot_pickupbasevalue;
1865 .float bot_strategytime;
1867 // used for aiming currently
1868 // FIXME: make the weapon code use these and then replace the calculations here with a call to the weapon code
1872 const float BOTSKINS = 19;
1873 const float BOTNAMES = 32;
1874 string bot_namefornumber(float r)
1876 if (r < 1) return "Thunderstorm";
1877 if (r < 2) return "Darkness";
1878 if (r < 3) return "Scorcher";
1879 if (r < 4) return "Paranoia";
1880 if (r < 5) return "Eureka";
1881 if (r < 6) return "Mystery";
1882 if (r < 7) return "Toxic";
1883 if (r < 8) return "Dominion";
1884 if (r < 9) return "Pegasus";
1885 if (r < 10) return "Sensible";
1886 if (r < 11) return "Gator";
1887 if (r < 12) return "Kangaroo";
1888 if (r < 13) return "Deadline";
1889 if (r < 14) return "Frosty";
1890 if (r < 15) return "Roadkill";
1891 if (r < 16) return "Death";
1892 if (r < 17) return "Panic";
1893 if (r < 18) return "Discovery";
1894 if (r < 19) return "Shadow";
1895 if (r < 20) return "Acidic";
1896 if (r < 21) return "Dominator";
1897 if (r < 22) return "Hellfire";
1898 if (r < 23) return "Necrotic";
1899 if (r < 24) return "Newbie";
1900 if (r < 25) return "Spellbinder";
1901 if (r < 26) return "Lion";
1902 if (r < 27) return "Controlled";
1903 if (r < 28) return "Airhead";
1904 if (r < 29) return "Delirium";
1905 if (r < 30) return "Resurrection";
1906 if (r < 31) return "Danger";
1910 string bot_skinfornumber(float r)
1912 if (r < 1) {self.playermodel = "models/player/carni.zym" ;self.playerskin = "0";return "Carni" ;}
1913 else if (r < 2) {self.playermodel = "models/player/carni.zym" ;self.playerskin = "1";return "Armored Carni" ;}
1914 else if (r < 3) {self.playermodel = "models/player/crash.zym" ;self.playerskin = "0";return "Quark" ;}
1915 else if (r < 4) {self.playermodel = "models/player/grunt.zym" ;self.playerskin = "0";return "Grunt" ;}
1916 else if (r < 5) {self.playermodel = "models/player/headhunter.zym" ;self.playerskin = "0";return "HeadHunter" ;}
1917 else if (r < 6) {self.playermodel = "models/player/insurrectionist.zym";self.playerskin = "0";return "Insurrectionist";}
1918 else if (r < 7) {self.playermodel = "models/player/lurk.zym" ;self.playerskin = "0";return "Lurk" ;}
1919 else if (r < 8) {self.playermodel = "models/player/lurk.zym" ;self.playerskin = "1";return "Reptile" ;}
1920 else if (r < 9) {self.playermodel = "models/player/lycanthrope.zym" ;self.playerskin = "0";return "Lycanthrope" ;}
1921 else if (r < 10) {self.playermodel = "models/player/marine.zym" ;self.playerskin = "0";return "Marine" ;}
1922 else if (r < 11) {self.playermodel = "models/player/nexus.zym" ;self.playerskin = "0";return "Nexus" ;}
1923 else if (r < 12) {self.playermodel = "models/player/nexus.zym" ;self.playerskin = "1";return "Mulder" ;}
1924 else if (r < 13) {self.playermodel = "models/player/nexus.zym" ;self.playerskin = "2";return "Xolar" ;}
1925 else if (r < 14) {self.playermodel = "models/player/pyria.zym" ;self.playerskin = "0";return "Pyria" ;}
1926 else if (r < 15) {self.playermodel = "models/player/shock.zym" ;self.playerskin = "0";return "Shock" ;}
1927 else if (r < 16) {self.playermodel = "models/player/skadi.zym" ;self.playerskin = "0";return "Skadi" ;}
1928 else if (r < 17) {self.playermodel = "models/player/specop.zym" ;self.playerskin = "0";return "Specop" ;}
1929 else {self.playermodel = "models/player/visitant.zym" ;self.playerskin = "0";return "Fricka" ;}
1932 void bot_setnameandstuff()
1934 local string name, prefix, suffix;
1935 local float r, b, shirt, pants;
1937 prefix = cvar_string("bot_prefix");
1938 suffix = cvar_string("bot_suffix");
1940 // this is really only a default, JoinBestTeam is called later
1941 pants = floor(random() * 15);
1942 shirt = floor(random() * 15);
1944 setcolor(self, shirt * 16 + pants);
1945 self.bot_preferredcolors = self.clientcolors;
1947 // now pick a name...
1949 if (cvar("bot_usemodelnames"))
1951 // first see if all skins are taken
1955 name = bot_skinfornumber(b);
1958 while (b < BOTSKINS && find(world, netname, name));
1960 // randomly pick a skin, if it's taken either repeat until we find one,
1961 // or give up if we already know all skins are taken
1964 r = floor(random() * BOTSKINS);
1965 name = bot_skinfornumber(r);
1967 while (b < BOTSKINS && find(world, netname, name));
1971 // first see if all names are taken
1975 name = bot_namefornumber(b);
1978 while (b < BOTNAMES && find(world, netname, name));
1980 // randomly pick a name, if it's taken either repeat until we find one,
1981 // or give up if we already know all names are taken
1984 r = floor(random() * BOTNAMES);
1985 name = bot_namefornumber(r);
1987 while (b < BOTNAMES && find(world, netname, name));
1989 // randomly pick a skin
1990 bot_skinfornumber(floor(random() * BOTSKINS));
1992 if(!cvar("g_campaign"))
1993 self.netname = self.netname_freeme = strzone(strcat(prefix, name, suffix));
1995 self.netname = name;
1998 float bot_custom_weapon;
1999 float bot_distance_far;
2000 float bot_distance_close;
2002 float bot_weapons_far[WEP_LAST];
2003 float bot_weapons_mid[WEP_LAST];
2004 float bot_weapons_close[WEP_LAST];
2006 void bot_custom_weapon_priority_setup()
2008 local float tokens, i, c, w;
2010 bot_custom_weapon = FALSE;
2012 if( cvar_string("bot_ai_custom_weapon_priority_far") == "" ||
2013 cvar_string("bot_ai_custom_weapon_priority_mid") == "" ||
2014 cvar_string("bot_ai_custom_weapon_priority_close") == "" ||
2015 cvar_string("bot_ai_custom_weapon_priority_distances") == ""
2020 tokens = tokenizebyseparator(cvar_string("bot_ai_custom_weapon_priority_distances")," ");
2025 bot_distance_far = stof(argv(0));
2026 bot_distance_close = stof(argv(1));
2028 if(bot_distance_far < bot_distance_close){
2029 bot_distance_far = stof(argv(1));
2030 bot_distance_close = stof(argv(0));
2033 // Initialize list of weapons
2034 bot_weapons_far[0] = -1;
2035 bot_weapons_mid[0] = -1;
2036 bot_weapons_close[0] = -1;
2038 // Parse far distance weapon priorities
2039 tokens = tokenizebyseparator(cvar_string("bot_ai_custom_weapon_priority_far")," ");
2042 for(i=0; i < tokens && c < WEP_COUNT; ++i){
2044 if ( w >= WEP_FIRST && w <= WEP_LAST) {
2045 bot_weapons_far[c] = w;
2050 bot_weapons_far[c] = -1;
2052 // Parse mid distance weapon priorities
2053 tokens = tokenizebyseparator(cvar_string("bot_ai_custom_weapon_priority_mid")," ");
2056 for(i=0; i < tokens && c < WEP_COUNT; ++i){
2058 if ( w >= WEP_FIRST && w <= WEP_LAST) {
2059 bot_weapons_mid[c] = w;
2064 bot_weapons_mid[c] = -1;
2066 // Parse close distance weapon priorities
2067 tokens = tokenizebyseparator(cvar_string("bot_ai_custom_weapon_priority_close")," ");
2070 for(i=0; i < tokens && i < WEP_COUNT; ++i){
2072 if ( w >= WEP_FIRST && w <= WEP_LAST) {
2073 bot_weapons_close[c] = w;
2078 bot_weapons_close[c] = -1;
2080 bot_custom_weapon = TRUE;
2087 //dprint("bot_endgame\n");
2091 setcolor(e, e.bot_preferredcolors);
2094 // if dynamic waypoints are ever implemented, save them here
2097 float bot_ignore_bots; // let bots not attack other bots (only works in non-teamplay)
2098 float bot_shouldattack(entity e)
2100 if (e.team == self.team)
2110 if(clienttype(e) == CLIENTTYPE_BOT)
2119 if(e.items & IT_STRENGTH)
2121 if(e.flags & FL_NOTARGET)
2126 void bot_lagfunc(float t, float f1, float f2, entity e1, vector v1, vector v2, vector v3, vector v4)
2128 if(self.flags & FL_INWATER)
2130 self.bot_aimtarg = world;
2133 self.bot_aimtarg = e1;
2134 self.bot_aimlatency = self.ping; // FIXME? Shouldn't this be in the lag item?
2135 self.bot_aimselforigin = v1;
2136 self.bot_aimselfvelocity = v2;
2137 self.bot_aimtargorigin = v3;
2138 self.bot_aimtargvelocity = v4;
2140 self.bot_canfire = (random() < 0.8);
2142 self.bot_canfire = (random() < 0.9);
2144 self.bot_canfire = (random() < 0.95);
2146 self.bot_canfire = 1;
2149 .float bot_nextthink;
2150 .float bot_badaimtime;
2151 .float bot_aimthinktime;
2152 .float bot_prevaimtime;
2153 .vector bot_mouseaim;
2154 .vector bot_badaimoffset;
2155 .vector bot_1st_order_aimfilter;
2156 .vector bot_2nd_order_aimfilter;
2157 .vector bot_3th_order_aimfilter;
2158 .vector bot_4th_order_aimfilter;
2159 .vector bot_5th_order_aimfilter;
2160 .vector bot_olddesiredang;
2161 float bot_aimdir(vector v, float maxfiredeviation)
2163 local float dist, delta_t, blend;
2164 local vector desiredang, diffang;
2166 //dprint("aim ", self.netname, ": old:", vtos(self.v_angle));
2167 // make sure v_angle is sane first
2168 self.v_angle_y = self.v_angle_y - floor(self.v_angle_y / 360) * 360;
2171 // get the desired angles to aim at
2172 //dprint(" at:", vtos(v));
2174 //te_lightning2(world, self.origin + self.view_ofs, self.origin + self.view_ofs + v * 200);
2175 if (time >= self.bot_badaimtime)
2177 self.bot_badaimtime = max(self.bot_badaimtime + 0.3, time);
2178 self.bot_badaimoffset = randomvec() * bound(0, 5 - 0.5 * (skill+self.bot_offsetskill), 5) * cvar("bot_ai_aimskill_offset");
2180 desiredang = vectoangles(v) + self.bot_badaimoffset;
2181 //dprint(" desired:", vtos(desiredang));
2182 if (desiredang_x >= 180)
2183 desiredang_x = desiredang_x - 360;
2184 desiredang_x = bound(-90, 0 - desiredang_x, 90);
2185 desiredang_z = self.v_angle_z;
2186 //dprint(" / ", vtos(desiredang));
2188 //// pain throws off aim
2189 //if (self.bot_painintensity)
2191 // // shake from pain
2192 // desiredang = desiredang + randomvec() * self.bot_painintensity * 0.2;
2195 // calculate turn angles
2196 diffang = (desiredang - self.bot_olddesiredang);
2198 diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2199 if (diffang_y >= 180)
2200 diffang_y = diffang_y - 360;
2201 self.bot_olddesiredang = desiredang;
2202 //dprint(" diff:", vtos(diffang));
2204 delta_t = time-self.bot_prevaimtime;
2205 self.bot_prevaimtime = time;
2206 // Here we will try to anticipate the comming aiming direction
2207 self.bot_1st_order_aimfilter= self.bot_1st_order_aimfilter
2208 + (diffang * (1 / delta_t) - self.bot_1st_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_1st"),1);
2209 self.bot_2nd_order_aimfilter= self.bot_2nd_order_aimfilter
2210 + (self.bot_1st_order_aimfilter - self.bot_2nd_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_2nd"),1);
2211 self.bot_3th_order_aimfilter= self.bot_3th_order_aimfilter
2212 + (self.bot_2nd_order_aimfilter - self.bot_3th_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_3th"),1);
2213 self.bot_4th_order_aimfilter= self.bot_4th_order_aimfilter
2214 + (self.bot_3th_order_aimfilter - self.bot_4th_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_4th"),1);
2215 self.bot_5th_order_aimfilter= self.bot_5th_order_aimfilter
2216 + (self.bot_4th_order_aimfilter - self.bot_5th_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_5th"),1);
2218 //blend = (bound(0,skill,10)*0.1)*pow(1-bound(0,skill,10)*0.05,2.5)*5.656854249; //Plot formule before changing !
2219 blend = bound(0,skill,10)*0.1;
2220 desiredang = desiredang + blend *
2222 self.bot_1st_order_aimfilter * cvar("bot_ai_aimskill_order_mix_1st")
2223 + self.bot_2nd_order_aimfilter * cvar("bot_ai_aimskill_order_mix_2nd")
2224 + self.bot_3th_order_aimfilter * cvar("bot_ai_aimskill_order_mix_3th")
2225 + self.bot_4th_order_aimfilter * cvar("bot_ai_aimskill_order_mix_4th")
2226 + self.bot_5th_order_aimfilter * cvar("bot_ai_aimskill_order_mix_5th")
2229 // calculate turn angles
2230 diffang = desiredang - self.bot_mouseaim;
2232 diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2233 if (diffang_y >= 180)
2234 diffang_y = diffang_y - 360;
2235 //dprint(" diff:", vtos(diffang));
2237 if (time >= self.bot_aimthinktime)
2239 self.bot_aimthinktime = max(self.bot_aimthinktime + 0.5 - 0.05*(skill+self.bot_thinkskill), time);
2240 self.bot_mouseaim = self.bot_mouseaim + diffang * (1-random()*0.1*bound(1,10-skill,10));
2243 //self.v_angle = self.v_angle + diffang * bound(0, r * frametime * (skill * 0.5 + 2), 1);
2245 diffang = self.bot_mouseaim - desiredang;
2247 diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2248 if (diffang_y >= 180)
2249 diffang_y = diffang_y - 360;
2250 desiredang = desiredang + diffang * bound(0,cvar("bot_ai_aimskill_think"),1);
2252 // calculate turn angles
2253 diffang = desiredang - self.v_angle;
2255 diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2256 if (diffang_y >= 180)
2257 diffang_y = diffang_y - 360;
2258 //dprint(" diff:", vtos(diffang));
2261 dist = vlen(diffang);
2262 //diffang = diffang + randomvec() * (dist * 0.05 * (3.5 - bound(0, skill, 3)));
2265 local float r, fixedrate, blendrate;
2266 fixedrate = cvar("bot_ai_aimskill_fixedrate") / bound(1,dist,1000);
2267 blendrate = cvar("bot_ai_aimskill_blendrate");
2268 r = max(fixedrate, blendrate);
2269 //self.v_angle = self.v_angle + diffang * bound(frametime, r * frametime * (2+skill*skill*0.05-random()*0.05*(10-skill)), 1);
2270 self.v_angle = self.v_angle + diffang * bound(delta_t, r * delta_t * (2+pow(skill+self.bot_mouseskill,3)*0.005-random()), 1);
2271 self.v_angle = self.v_angle * bound(0,cvar("bot_ai_aimskill_mouse"),1) + desiredang * bound(0,(1-cvar("bot_ai_aimskill_mouse")),1);
2272 //self.v_angle = self.v_angle + diffang * bound(0, r * frametime * (skill * 0.5 + 2), 1);
2273 //self.v_angle = self.v_angle + diffang * (1/ blendrate);
2275 self.v_angle_y = self.v_angle_y - floor(self.v_angle_y / 360) * 360;
2276 //dprint(" turn:", vtos(self.v_angle));
2278 makevectors(self.v_angle);
2279 shotorg = self.origin + self.view_ofs;
2280 shotdir = v_forward;
2282 //dprint(" dir:", vtos(v_forward));
2283 //te_lightning2(world, shotorg, shotorg + shotdir * 100);
2285 // calculate turn angles again
2286 //diffang = desiredang - self.v_angle;
2287 //diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2288 //if (diffang_y >= 180)
2289 // diffang_y = diffang_y - 360;
2291 //dprint("e ", vtos(diffang), " < ", ftos(maxfiredeviation), "\n");
2293 // decide whether to fire this time
2294 // note the maxfiredeviation is in degrees so this has to convert to radians first
2295 //if ((normalize(v) * shotdir) >= cos(maxfiredeviation * (3.14159265358979323846 / 180)))
2296 if ((normalize(v) * shotdir) >= cos(maxfiredeviation * (3.14159265358979323846 / 180)))
2297 if (vlen(trace_endpos-shotorg) < 500+500*bound(0, skill, 10) || random()*random()>bound(0,skill*0.05,1))
2298 self.bot_firetimer = time + bound(0.1, 0.5-skill*0.05, 0.5);
2299 //traceline(shotorg,shotorg+shotdir*1000,FALSE,world);
2300 //dprint(ftos(maxfiredeviation),"\n");
2301 //dprint(" diff:", vtos(diffang), "\n");
2303 return self.bot_canfire && (time < self.bot_firetimer);
2306 vector bot_shotlead(vector targorigin, vector targvelocity, float shotspeed, float shotdelay)
2308 // Try to add code here that predicts gravity effect here, no clue HOW to though ... well not yet atleast...
2309 return targorigin + targvelocity * (shotdelay + vlen(targorigin - shotorg) / shotspeed);
2312 float bot_aim(float shotspeed, float shotspeedupward, float maxshottime, float applygravity)
2318 dprint("bot_aim(", ftos(shotspeed));
2319 dprint(", ", ftos(shotspeedupward));
2320 dprint(", ", ftos(maxshottime));
2321 dprint(", ", ftos(applygravity));
2326 dprint("bot_aim: WARNING: weapon ", W_Name(self.weapon), " shotspeed is zero!\n");
2327 shotspeed = 1000000;
2331 dprint("bot_aim: WARNING: weapon ", W_Name(self.weapon), " maxshottime is zero!\n");
2334 makevectors(self.v_angle);
2335 shotorg = self.origin + self.view_ofs;
2336 shotdir = v_forward;
2337 v = bot_shotlead(self.bot_aimtargorigin, self.bot_aimtargvelocity, shotspeed, self.bot_aimlatency);
2338 local float distanceratio;
2339 distanceratio =sqrt(bound(0,skill,10000))*0.3*(vlen(v-shotorg)-100)/cvar("bot_ai_aimskill_firetolerance_distdegrees");
2340 distanceratio = bound(0,distanceratio,1);
2341 r = (cvar("bot_ai_aimskill_firetolerance_maxdegrees")-cvar("bot_ai_aimskill_firetolerance_mindegrees"))
2342 * (1-distanceratio) + cvar("bot_ai_aimskill_firetolerance_mindegrees");
2343 if (applygravity && self.bot_aimtarg)
2345 if (!findtrajectorywithleading(shotorg, '0 0 0', '0 0 0', self.bot_aimtarg, shotspeed, shotspeedupward, maxshottime, 0, self))
2347 f = bot_aimdir(findtrajectory_velocity - shotspeedupward * '0 0 1', r);
2351 f = bot_aimdir(v - shotorg, r);
2352 //dprint("AIM: ");dprint(vtos(self.bot_aimtargorigin));dprint(" + ");dprint(vtos(self.bot_aimtargvelocity));dprint(" * ");dprint(ftos(self.bot_aimlatency + vlen(self.bot_aimtargorigin - shotorg) / shotspeed));dprint(" = ");dprint(vtos(v));dprint(" : aimdir = ");dprint(vtos(normalize(v - shotorg)));dprint(" : ");dprint(vtos(shotdir));dprint("\n");
2353 traceline(shotorg, shotorg + shotdir * 10000, FALSE, self);
2354 if (trace_ent.takedamage)
2355 if (trace_fraction < 1)
2356 if (!bot_shouldattack(trace_ent))
2358 traceline(shotorg, self.bot_aimtargorigin, FALSE, self);
2359 if (trace_fraction < 1)
2360 if (trace_ent != self.enemy)
2361 if (!bot_shouldattack(trace_ent))
2364 if (r > maxshottime * shotspeed)
2369 // TODO: move this painintensity code to the player damage code
2372 if (self.bot_nextthink > time)
2374 self.bot_nextthink = self.bot_nextthink + cvar("bot_ai_thinkinterval");
2375 //if (self.bot_painintensity > 0)
2376 // self.bot_painintensity = self.bot_painintensity - (skill + 1) * 40 * frametime;
2378 //self.bot_painintensity = self.bot_painintensity + self.bot_oldhealth - self.health;
2379 //self.bot_painintensity = bound(0, self.bot_painintensity, 100);
2381 if(time < game_starttime || ((cvar("g_campaign") && !campaign_bots_may_start)))
2383 self.nextthink = time + 0.5;
2389 self.v_angle = self.angles;
2391 self.fixangle = FALSE;
2396 self.dmg_inflictor = world;
2398 // calculate an aiming latency based on the skill setting
2399 // (simulated network latency + naturally delayed reflexes)
2400 //self.ping = 0.7 - bound(0, 0.05 * skill, 0.5); // moved the reflexes to bot_aimdir (under the name 'think')
2401 // minimum ping 20+10 random
2402 self.ping = bound(0,0.07 - bound(0, skill * 0.005,0.05)+random()*0.01,0.65); // Now holds real lag to server, and higer skill players take a less laggy server
2403 // skill 10 = ping 0.2 (adrenaline)
2404 // skill 0 = ping 0.7 (slightly drunk)
2407 self.BUTTON_ATCK = 0;
2409 self.BUTTON_JUMP = 0;
2410 self.BUTTON_ATCK2 = 0;
2411 self.BUTTON_ZOOM = 0;
2412 self.BUTTON_CROUCH = 0;
2413 self.BUTTON_HOOK = 0;
2414 self.BUTTON_INFO = 0;
2416 self.BUTTON_CHAT = 0;
2417 self.BUTTON_USE = 0;
2419 // if dead, just wait until we can respawn
2422 if (self.deadflag == DEAD_DEAD)
2424 self.BUTTON_JUMP = 1; // press jump to respawn
2425 self.bot_strategytime = 0;
2430 // now call the current bot AI (havocbot for example)
2434 entity bot_strategytoken;
2435 float bot_strategytoken_taken;
2438 void bot_relinkplayerlist()
2441 local entity prevbot;
2444 player_list = e = findchainflags(flags, FL_CLIENT);
2449 player_count = player_count + 1;
2450 e.nextplayer = e.chain;
2451 if (clienttype(e) == CLIENTTYPE_BOT)
2454 prevbot.nextbot = e;
2458 currentbots = currentbots + 1;
2462 dprint(strcat("relink: ", ftos(currentbots), " bots seen.\n"));
2463 bot_strategytoken = bot_list;
2464 bot_strategytoken_taken = TRUE;
2467 void() havocbot_setupbot;
2468 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam);
2470 void bot_clientdisconnect()
2472 if (clienttype(self) != CLIENTTYPE_BOT)
2474 if(self.netname_freeme)
2475 strunzone(self.netname_freeme);
2476 self.netname_freeme = string_null;
2479 void bot_clientconnect()
2481 if (clienttype(self) != CLIENTTYPE_BOT)
2483 self.bot_preferredcolors = self.clientcolors;
2484 self.bot_nextthink = time - random();
2485 self.lag_func = bot_lagfunc;
2487 self.createdtime = self.nextthink;
2488 JoinBestTeam(self, FALSE, TRUE);
2489 havocbot_setupbot();
2490 self.bot_mouseskill=random()-0.5;
2491 self.bot_thinkskill=random()-0.5;
2492 self.bot_predictionskill=random()-0.5;
2493 self.bot_offsetskill=random()-0.5;
2498 local entity oldself, bot;
2499 bot = spawnclient();
2502 currentbots = currentbots + 1;
2505 bot_setnameandstuff();
2507 PutClientInServer();
2513 void CheckAllowedTeams(entity for_whom); void GetTeamCounts(entity other); float c1, c2, c3, c4;
2514 void bot_removefromlargestteam()
2516 local float besttime, bestcount, thiscount;
2517 local entity best, head;
2518 CheckAllowedTeams(world);
2519 GetTeamCounts(world);
2520 head = findchainfloat(isbot, TRUE);
2524 besttime = head.createdtime;
2528 if(head.team == COLOR_TEAM1)
2530 else if(head.team == COLOR_TEAM2)
2532 else if(head.team == COLOR_TEAM3)
2534 else if(head.team == COLOR_TEAM4)
2538 if (thiscount > bestcount)
2540 bestcount = thiscount;
2541 besttime = head.createdtime;
2544 else if (thiscount == bestcount && besttime < head.createdtime)
2546 besttime = head.createdtime;
2551 currentbots = currentbots - 1;
2555 void bot_removenewest()
2557 local float besttime;
2558 local entity best, head;
2562 bot_removefromlargestteam();
2566 head = findchainfloat(isbot, TRUE);
2570 besttime = head.createdtime;
2573 if (besttime < head.createdtime)
2575 besttime = head.createdtime;
2580 currentbots = currentbots - 1;
2584 float botframe_waypointeditorlightningtime;
2585 void botframe_showwaypointlinks()
2587 local entity player, head, w;
2588 if (time < botframe_waypointeditorlightningtime)
2590 botframe_waypointeditorlightningtime = time + 0.5;
2591 player = find(world, classname, "player");
2595 if (player.flags & FL_ONGROUND || player.waterlevel > WATERLEVEL_NONE)
2597 //navigation_testtracewalk = TRUE;
2598 head = navigation_findnearestwaypoint(player, FALSE);
2599 //navigation_testtracewalk = FALSE;
2602 w = head ;if (w) te_lightning2(world, w.origin, player.origin);
2603 w = head.wp00;if (w) te_lightning2(world, w.origin, head.origin);
2604 w = head.wp01;if (w) te_lightning2(world, w.origin, head.origin);
2605 w = head.wp02;if (w) te_lightning2(world, w.origin, head.origin);
2606 w = head.wp03;if (w) te_lightning2(world, w.origin, head.origin);
2607 w = head.wp04;if (w) te_lightning2(world, w.origin, head.origin);
2608 w = head.wp05;if (w) te_lightning2(world, w.origin, head.origin);
2609 w = head.wp06;if (w) te_lightning2(world, w.origin, head.origin);
2610 w = head.wp07;if (w) te_lightning2(world, w.origin, head.origin);
2611 w = head.wp08;if (w) te_lightning2(world, w.origin, head.origin);
2612 w = head.wp09;if (w) te_lightning2(world, w.origin, head.origin);
2613 w = head.wp10;if (w) te_lightning2(world, w.origin, head.origin);
2614 w = head.wp11;if (w) te_lightning2(world, w.origin, head.origin);
2615 w = head.wp12;if (w) te_lightning2(world, w.origin, head.origin);
2616 w = head.wp13;if (w) te_lightning2(world, w.origin, head.origin);
2617 w = head.wp14;if (w) te_lightning2(world, w.origin, head.origin);
2618 w = head.wp15;if (w) te_lightning2(world, w.origin, head.origin);
2619 w = head.wp16;if (w) te_lightning2(world, w.origin, head.origin);
2620 w = head.wp17;if (w) te_lightning2(world, w.origin, head.origin);
2621 w = head.wp18;if (w) te_lightning2(world, w.origin, head.origin);
2622 w = head.wp19;if (w) te_lightning2(world, w.origin, head.origin);
2623 w = head.wp20;if (w) te_lightning2(world, w.origin, head.origin);
2624 w = head.wp21;if (w) te_lightning2(world, w.origin, head.origin);
2625 w = head.wp22;if (w) te_lightning2(world, w.origin, head.origin);
2626 w = head.wp23;if (w) te_lightning2(world, w.origin, head.origin);
2627 w = head.wp24;if (w) te_lightning2(world, w.origin, head.origin);
2628 w = head.wp25;if (w) te_lightning2(world, w.origin, head.origin);
2629 w = head.wp26;if (w) te_lightning2(world, w.origin, head.origin);
2630 w = head.wp27;if (w) te_lightning2(world, w.origin, head.origin);
2631 w = head.wp28;if (w) te_lightning2(world, w.origin, head.origin);
2632 w = head.wp29;if (w) te_lightning2(world, w.origin, head.origin);
2633 w = head.wp30;if (w) te_lightning2(world, w.origin, head.origin);
2634 w = head.wp31;if (w) te_lightning2(world, w.origin, head.origin);
2637 player = find(player, classname, "player");
2641 entity botframe_dangerwaypoint;
2642 void botframe_updatedangerousobjects(float maxupdate)
2644 local entity head, bot_dodgelist;
2645 local vector m1, m2, v;
2646 local float c, d, danger;
2648 bot_dodgelist = findchainfloat(bot_dodge, TRUE);
2649 botframe_dangerwaypoint = find(botframe_dangerwaypoint, classname, "waypoint");
2650 while (botframe_dangerwaypoint != world)
2653 m1 = botframe_dangerwaypoint.mins;
2654 m2 = botframe_dangerwaypoint.maxs;
2655 head = bot_dodgelist;
2659 v_x = bound(m1_x, v_x, m2_x);
2660 v_y = bound(m1_y, v_y, m2_y);
2661 v_z = bound(m1_z, v_z, m2_z);
2662 d = head.bot_dodgerating - vlen(head.origin - v);
2665 traceline(head.origin, v, TRUE, world);
2666 if (trace_fraction == 1)
2667 danger = danger + d;
2671 botframe_dangerwaypoint.dmg = danger;
2675 botframe_dangerwaypoint = find(botframe_dangerwaypoint, classname, "waypoint");
2680 float botframe_spawnedwaypoints;
2681 float botframe_nextthink;
2682 float botframe_nextdangertime;
2684 float autoskill_nextthink;
2685 .float totalfrags_lastcheck;
2686 void autoskill(float factor)
2694 FOR_EACH_PLAYER(head)
2696 if(clienttype(head) == CLIENTTYPE_REAL)
2697 bestplayer = max(bestplayer, head.totalfrags - head.totalfrags_lastcheck);
2699 bestbot = max(bestbot, head.totalfrags - head.totalfrags_lastcheck);
2702 dprint("autoskill: best player got ", ftos(bestplayer), ", ");
2703 dprint("best bot got ", ftos(bestbot), "; ");
2704 if(bestbot < 0 || bestplayer < 0)
2706 dprint("not doing anything\n");
2707 // don't return, let it reset all counters below
2709 else if(bestbot <= bestplayer * factor - 2)
2711 if(cvar("skill") < 17)
2713 dprint("2 frags difference, increasing skill\n");
2714 cvar_set("skill", ftos(cvar("skill") + 1));
2715 bprint("^2SKILL UP!^7 Now at level ", ftos(cvar("skill")), "\n");
2718 else if(bestbot >= bestplayer * factor + 2)
2720 if(cvar("skill") > 0)
2722 dprint("2 frags difference, decreasing skill\n");
2723 cvar_set("skill", ftos(cvar("skill") - 1));
2724 bprint("^1SKILL DOWN!^7 Now at level ", ftos(cvar("skill")), "\n");
2729 dprint("not doing anything\n");
2731 // don't reset counters, wait for them to accumulate
2734 FOR_EACH_PLAYER(head)
2735 head.totalfrags_lastcheck = head.totalfrags;
2738 float bot_cvar_nextthink;
2739 void bot_serverframe()
2741 float realplayers, bots, activerealplayers;
2744 if (intermission_running)
2750 if(time > autoskill_nextthink)
2753 a = cvar("skill_auto");
2756 autoskill_nextthink = time + 5;
2759 activerealplayers = 0;
2762 FOR_EACH_REALCLIENT(head)
2764 if(head.classname == "player" || g_lms || g_arena)
2765 ++activerealplayers;
2769 // add/remove bots if needed to make sure there are at least
2770 // minplayers+bot_number, or remove all bots if no one is playing
2771 // But don't remove bots immediately on level change, as the real players
2772 // usually haven't rejoined yet
2773 bots_would_leave = FALSE;
2774 if (realplayers || cvar("bot_join_empty") || (currentbots > 0 && time < 5))
2776 float realminplayers, minplayers;
2777 realminplayers = cvar("minplayers");
2778 minplayers = max(0, floor(realminplayers));
2780 float realminbots, minbots;
2781 if(cvar("bot_vs_human"))
2782 realminbots = ceil(fabs(cvar("bot_vs_human")) * activerealplayers);
2784 realminbots = cvar("bot_number");
2785 minbots = max(0, floor(realminbots));
2787 bots = min(max(minbots, minplayers - activerealplayers), maxclients - realplayers);
2789 bots_would_leave = TRUE;
2793 // if there are no players, remove bots
2797 bot_ignore_bots = cvar("bot_ignore_bots");
2799 // only add one bot per frame to avoid utter chaos
2800 if(time > botframe_nextthink)
2802 //dprint(ftos(bots), " ? ", ftos(currentbots), "\n");
2803 while (currentbots < bots)
2805 if (bot_spawn() == world)
2807 bprint("Can not add bot, server full.\n");
2808 botframe_nextthink = time + 10;
2812 while (currentbots > bots)
2816 if(botframe_spawnedwaypoints)
2818 if(cvar("waypoint_benchmark"))
2822 if (currentbots > 0 || cvar("g_waypointeditor"))
2823 if (botframe_spawnedwaypoints)
2825 if(botframe_cachedwaypointlinks)
2826 waypoint_load_links_hardwired();
2829 // TODO: Make this check cleaner
2830 local entity wp = findchain(classname, "waypoint");
2831 if(time - wp.nextthink > 10)
2832 waypoint_save_links();
2837 botframe_spawnedwaypoints = TRUE;
2839 if(!waypoint_load_links())
2840 waypoint_schedulerelinkall();
2845 // cycle the goal token from one bot to the next each frame
2846 // (this prevents them from all doing spawnfunc_waypoint searches on the same
2847 // frame, which causes choppy framerates)
2848 if (bot_strategytoken_taken)
2850 bot_strategytoken_taken = FALSE;
2851 if (bot_strategytoken)
2852 bot_strategytoken = bot_strategytoken.nextbot;
2853 if (!bot_strategytoken)
2854 bot_strategytoken = bot_list;
2857 if (botframe_nextdangertime < time)
2859 local float interval;
2860 interval = cvar("bot_ai_dangerdetectioninterval");
2861 if (botframe_nextdangertime < time - interval * 1.5)
2862 botframe_nextdangertime = time;
2863 botframe_nextdangertime = botframe_nextdangertime + interval;
2864 botframe_updatedangerousobjects(cvar("bot_ai_dangerdetectionupdates"));
2868 if (cvar("g_waypointeditor"))
2869 botframe_showwaypointlinks();
2871 if(time > bot_cvar_nextthink)
2874 bot_custom_weapon_priority_setup();
2875 bot_cvar_nextthink = time + 5;