2 float AI_STATUS_ROAMING = 1; // Bot is just crawling the map. No enemies at sight
3 float AI_STATUS_ATTACKING = 2; // There are enemies at sight
4 float AI_STATUS_RUNNING = 4; // Bot is bunny hopping
5 float AI_STATUS_DANGER_AHEAD = 8; // There is lava/slime/trigger_hurt ahead
6 float AI_STATUS_OUT_JUMPPAD = 16; // Trying to get out of a "vertical" jump pad
7 float AI_STATUS_OUT_WATER = 32; // Trying to get out of water
9 // utilities for path debugging
10 #ifdef DEBUG_TRACEWALK
12 float DEBUG_NODE_SUCCESS = 1;
13 float DEBUG_NODE_WARNING = 2;
14 float DEBUG_NODE_FAIL = 3;
18 void debugresetnodes()
20 debuglastnode = '0 0 0';
23 void debugnode(vector node)
25 if not(self.classname=="player")
28 if(debuglastnode=='0 0 0')
34 te_lightning2(world, node, debuglastnode);
38 void debugnodestatus(vector position, float status)
44 case DEBUG_NODE_SUCCESS:
47 case DEBUG_NODE_WARNING:
57 te_customflash(position, 40, 2, color);
62 // rough simulation of walking from one point to another to test if a path
63 // can be traveled, used for waypoint linking and havocbot
66 float navigation_testtracewalk;
67 float tracewalk(entity e, vector start, vector m1, vector m2, vector end, float movemode)
73 local float totaldist;
76 local float ignorehazards;
79 #ifdef DEBUG_TRACEWALK
87 dist = totaldist = vlen(move);
88 dir = normalize(move);
90 ignorehazards = FALSE;
92 // Analyze starting point
93 traceline(start, start, MOVE_NORMAL, e);
94 if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
98 traceline( start, start + '0 0 -65536', MOVE_NORMAL, e);
99 if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
101 ignorehazards = TRUE;
105 tracebox(start, m1, m2, start, MOVE_NOMONSTERS, e);
106 if (trace_startsolid)
109 #ifdef DEBUG_TRACEWALK
110 debugnodestatus(start, DEBUG_NODE_FAIL);
116 yaw = vectoyaw(move);
120 if (boxesoverlap(end, end, org + m1 + '-1 -1 -1', org + m2 + '1 1 1'))
123 #ifdef DEBUG_TRACEWALK
124 debugnodestatus(org, DEBUG_NODE_SUCCESS);
128 #ifdef DEBUG_TRACEWALK
136 dist = dist - stepdist;
137 traceline(org, org, MOVE_NORMAL, e);
140 if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
142 // hazards blocking path
143 #ifdef DEBUG_TRACEWALK
144 debugnodestatus(org, DEBUG_NODE_FAIL);
149 if (trace_dpstartcontents & DPCONTENTS_LIQUIDSMASK)
151 move = normalize(end - org);
152 tracebox(org, m1, m2, org + move * stepdist, movemode, e);
154 #ifdef DEBUG_TRACEWALK
155 debugnode(trace_endpos);
158 if (trace_fraction < 1)
161 org = trace_endpos - normalize(org - trace_endpos) * stepdist;
162 for(; org_z < end_z + self.maxs_z; org_z += stepdist)
164 #ifdef DEBUG_TRACEWALK
167 if(pointcontents(org) == CONTENT_EMPTY)
171 if not (pointcontents(org + '0 0 1') == CONTENT_EMPTY)
173 #ifdef DEBUG_TRACEWALK
174 debugnodestatus(org, DEBUG_NODE_FAIL);
186 move = dir * stepdist + org;
187 tracebox(org, m1, m2, move, movemode, e);
189 #ifdef DEBUG_TRACEWALK
190 debugnode(trace_endpos);
194 if (trace_fraction < 1)
196 // check if we can walk over this obstacle
197 tracebox(org + stepheightvec, m1, m2, move + stepheightvec, movemode, e);
198 if (trace_fraction < 1 || trace_startsolid)
200 #ifdef DEBUG_TRACEWALK
201 debugnodestatus(trace_endpos, DEBUG_NODE_WARNING);
205 traceline( org, move, movemode, e);
206 if ( trace_ent.classname == "door_rotating" || trace_ent.classname == "door")
208 local vector nextmove;
210 while(trace_ent.classname == "door_rotating" || trace_ent.classname == "door")
212 nextmove = move + (dir * stepdist);
213 traceline( move, nextmove, movemode, e);
219 #ifdef DEBUG_TRACEWALK
220 debugnodestatus(trace_endpos, DEBUG_NODE_FAIL);
222 return FALSE; // failed
231 // trace down from stepheight as far as possible and move there,
232 // if this starts in solid we try again without the stepup, and
233 // if that also fails we assume it is a wall
234 // (this is the same logic as the Quake walkmove function used)
235 tracebox(move, m1, m2, move + '0 0 -65536', movemode, e);
237 // moved successfully
241 c = pointcontents(org + '0 0 1');
242 if not(c == CONTENT_WATER || c == CONTENT_LAVA || c == CONTENT_SLIME)
252 // moved but didn't arrive at the intended destination
253 #ifdef DEBUG_TRACEWALK
254 debugnodestatus(org, DEBUG_NODE_FAIL);
261 // grenade tracing to decide the best pitch to fire at
264 entity tracetossfaketarget;
266 // traces multiple trajectories to find one that will impact the target
267 // 'end' vector is the place it aims for,
268 // returns TRUE only if it hit targ (don't target non-solid entities)
269 vector findtrajectory_velocity;
270 float findtrajectorywithleading(vector org, vector m1, vector m2, entity targ, float shotspeed, float shotspeedupward, float maxtime, float shotdelay, entity ignore)
272 local float c, savesolid, shottime;
273 local vector dir, end, v;
275 return FALSE; // could cause division by zero if calculated
276 if (targ.solid < SOLID_BBOX) // SOLID_NOT and SOLID_TRIGGER
277 return FALSE; // could never hit it
279 tracetossent = spawn();
280 tracetossent.owner = ignore;
281 setsize(tracetossent, m1, m2);
282 savesolid = targ.solid;
283 targ.solid = SOLID_NOT;
284 shottime = ((vlen(targ.origin - org) / shotspeed) + shotdelay);
285 v = targ.velocity * shottime + targ.origin;
286 tracebox(targ.origin, targ.mins, targ.maxs, v, FALSE, targ);
288 end = v + (targ.mins + targ.maxs) * 0.5;
289 if ((vlen(end - org) / shotspeed + 0.2) > maxtime)
292 targ.solid = savesolid;
296 if (!tracetossfaketarget)
297 tracetossfaketarget = spawn();
298 tracetossfaketarget.solid = savesolid;
299 tracetossfaketarget.movetype = targ.movetype;
300 setmodel(tracetossfaketarget, targ.model); // no low precision
301 tracetossfaketarget.model = targ.model;
302 tracetossfaketarget.modelindex = targ.modelindex;
303 setsize(tracetossfaketarget, targ.mins, targ.maxs);
304 setorigin(tracetossfaketarget, v);
307 dir = normalize(end - org);
308 while (c < 10) // 10 traces
310 setorigin(tracetossent, org); // reset
311 tracetossent.velocity = findtrajectory_velocity = normalize(dir) * shotspeed + shotspeedupward * '0 0 1';
312 tracetoss(tracetossent, ignore); // love builtin functions...
313 if (trace_ent == tracetossfaketarget) // done
315 targ.solid = savesolid;
318 tracetossfaketarget.solid = SOLID_NOT;
319 tracetossfaketarget.movetype = MOVETYPE_NONE;
320 tracetossfaketarget.model = "";
321 tracetossfaketarget.modelindex = 0;
322 // relink to remove it from physics considerations
323 setorigin(tracetossfaketarget, v);
327 dir_z = dir_z + 0.1; // aim up a little more
330 targ.solid = savesolid;
333 tracetossfaketarget.solid = SOLID_NOT;
334 tracetossfaketarget.movetype = MOVETYPE_NONE;
335 tracetossfaketarget.model = "";
336 tracetossfaketarget.modelindex = 0;
337 // relink to remove it from physics considerations
338 setorigin(tracetossfaketarget, v);
340 // leave a valid one even if it won't reach
341 findtrajectory_velocity = normalize(end - org) * shotspeed + shotspeedupward * '0 0 1';
349 .void(float t, float f1, float f2, entity e1, vector v1, vector v2, vector v3, vector v4) lag_func;
351 // upto 5 queued messages
355 .entity lag1_entity1;
364 .entity lag2_entity1;
373 .entity lag3_entity1;
382 .entity lag4_entity1;
391 .entity lag5_entity1;
399 if (self.lag1_time) if (time > self.lag1_time) {self.lag_func(self.lag1_time, self.lag1_float1, self.lag1_float2, self.lag1_entity1, self.lag1_vec1, self.lag1_vec2, self.lag1_vec3, self.lag1_vec4);self.lag1_time = 0;}
400 if (self.lag2_time) if (time > self.lag2_time) {self.lag_func(self.lag2_time, self.lag2_float1, self.lag2_float2, self.lag2_entity1, self.lag2_vec1, self.lag2_vec2, self.lag2_vec3, self.lag2_vec4);self.lag2_time = 0;}
401 if (self.lag3_time) if (time > self.lag3_time) {self.lag_func(self.lag3_time, self.lag3_float1, self.lag3_float2, self.lag3_entity1, self.lag3_vec1, self.lag3_vec2, self.lag3_vec3, self.lag3_vec4);self.lag3_time = 0;}
402 if (self.lag4_time) if (time > self.lag4_time) {self.lag_func(self.lag4_time, self.lag4_float1, self.lag4_float2, self.lag4_entity1, self.lag4_vec1, self.lag4_vec2, self.lag4_vec3, self.lag4_vec4);self.lag4_time = 0;}
403 if (self.lag5_time) if (time > self.lag5_time) {self.lag_func(self.lag5_time, self.lag5_float1, self.lag5_float2, self.lag5_entity1, self.lag5_vec1, self.lag5_vec2, self.lag5_vec3, self.lag5_vec4);self.lag5_time = 0;}
406 float lag_additem(float t, float f1, float f2, entity e1, vector v1, vector v2, vector v3, vector v4)
408 if (self.lag1_time == 0) {self.lag1_time = t;self.lag1_float1 = f1;self.lag1_float2 = f2;self.lag1_entity1 = e1;self.lag1_vec1 = v1;self.lag1_vec2 = v2;self.lag1_vec3 = v3;self.lag1_vec4 = v4;return TRUE;}
409 if (self.lag2_time == 0) {self.lag2_time = t;self.lag2_float1 = f1;self.lag2_float2 = f2;self.lag2_entity1 = e1;self.lag2_vec1 = v1;self.lag2_vec2 = v2;self.lag2_vec3 = v3;self.lag2_vec4 = v4;return TRUE;}
410 if (self.lag3_time == 0) {self.lag3_time = t;self.lag3_float1 = f1;self.lag3_float2 = f2;self.lag3_entity1 = e1;self.lag3_vec1 = v1;self.lag3_vec2 = v2;self.lag3_vec3 = v3;self.lag3_vec4 = v4;return TRUE;}
411 if (self.lag4_time == 0) {self.lag4_time = t;self.lag4_float1 = f1;self.lag4_float2 = f2;self.lag4_entity1 = e1;self.lag4_vec1 = v1;self.lag4_vec2 = v2;self.lag4_vec3 = v3;self.lag4_vec4 = v4;return TRUE;}
412 if (self.lag5_time == 0) {self.lag5_time = t;self.lag5_float1 = f1;self.lag5_float2 = f2;self.lag5_entity1 = e1;self.lag5_vec1 = v1;self.lag5_vec2 = v2;self.lag5_vec3 = v3;self.lag5_vec4 = v4;return TRUE;}
413 // no room for it (what is the best thing to do here??)
418 // Random skill system
419 .float bot_thinkskill;
420 .float bot_mouseskill;
421 .float bot_predictionskill;
422 .float bot_offsetskill;
425 // spawnfunc_waypoint navigation system
427 // itemscore = (howmuchmoreIwant / howmuchIcanwant) / itemdistance
428 // waypointscore = 0.7 / waypointdistance
430 .entity wp00, wp01, wp02, wp03, wp04, wp05, wp06, wp07;
431 .entity wp08, wp09, wp10, wp11, wp12, wp13, wp14, wp15;
432 .entity wp16, wp17, wp18, wp19, wp20, wp21, wp22, wp23, wp24, wp25, wp26, wp27, wp28, wp29, wp30, wp31;
433 .float wp00mincost, wp01mincost, wp02mincost, wp03mincost, wp04mincost, wp05mincost, wp06mincost, wp07mincost;
434 .float wp08mincost, wp09mincost, wp10mincost, wp11mincost, wp12mincost, wp13mincost, wp14mincost, wp15mincost;
435 .float wp16mincost, wp17mincost, wp18mincost, wp19mincost, wp20mincost, wp21mincost, wp22mincost, wp23mincost, wp24mincost, wp25mincost, wp26mincost, wp27mincost, wp28mincost, wp29mincost, wp30mincost, wp31mincost;
436 .float wpfire, wpcost, wpconsidered;
439 .vector wpnearestpoint;
441 float waypoint_counter;
443 // stack of current goals (the last one of which may be an item or other
444 // desirable object, the rest are typically waypoints to reach it)
445 .entity goalcurrent, goalstack01, goalstack02, goalstack03;
446 .entity goalstack04, goalstack05, goalstack06, goalstack07;
447 .entity goalstack08, goalstack09, goalstack10, goalstack11;
448 .entity goalstack12, goalstack13, goalstack14, goalstack15;
449 .entity goalstack16, goalstack17, goalstack18, goalstack19;
450 .entity goalstack20, goalstack21, goalstack22, goalstack23;
451 .entity goalstack24, goalstack25, goalstack26, goalstack27;
452 .entity goalstack28, goalstack29, goalstack30, goalstack31;
454 .entity nearestwaypoint;
455 .float nearestwaypointtimeout;
457 // used during navigation_goalrating_begin/end sessions
458 float navigation_bestrating;
459 entity navigation_bestgoal;
460 entity navigation_alternativegoal;
461 .entity alternativegoal;
466 /////////////////////////////////////////////////////////////////////////////
467 // spawnfunc_waypoint management
468 /////////////////////////////////////////////////////////////////////////////
470 // waypoints with this flag are not saved, they are automatically generated
471 // waypoints like jump pads, teleporters, and items
472 float WAYPOINTFLAG_GENERATED = 8388608;
473 float WAYPOINTFLAG_ITEM = 4194304;
474 float WAYPOINTFLAG_TELEPORT = 2097152;
475 float WAYPOINTFLAG_NORELINK = 1048576;
477 // add a new link to the spawnfunc_waypoint, replacing the furthest link it already has
478 void waypoint_addlink(entity from, entity to)
484 if (from.wpflags & WAYPOINTFLAG_NORELINK)
487 if (from.wp00 == to) return;if (from.wp01 == to) return;if (from.wp02 == to) return;if (from.wp03 == to) return;
488 if (from.wp04 == to) return;if (from.wp05 == to) return;if (from.wp06 == to) return;if (from.wp07 == to) return;
489 if (from.wp08 == to) return;if (from.wp09 == to) return;if (from.wp10 == to) return;if (from.wp11 == to) return;
490 if (from.wp12 == to) return;if (from.wp13 == to) return;if (from.wp14 == to) return;if (from.wp15 == to) return;
491 if (from.wp16 == to) return;if (from.wp17 == to) return;if (from.wp18 == to) return;if (from.wp19 == to) return;
492 if (from.wp20 == to) return;if (from.wp21 == to) return;if (from.wp22 == to) return;if (from.wp23 == to) return;
493 if (from.wp24 == to) return;if (from.wp25 == to) return;if (from.wp26 == to) return;if (from.wp27 == to) return;
494 if (from.wp28 == to) return;if (from.wp29 == to) return;if (from.wp30 == to) return;if (from.wp31 == to) return;
496 if (to.wpisbox || from.wpisbox)
498 // if either is a box we have to find the nearest points on them to
499 // calculate the distance properly
500 local vector v1, v2, m1, m2;
504 v1_x = bound(m1_x, v1_x, m2_x);
505 v1_y = bound(m1_y, v1_y, m2_y);
506 v1_z = bound(m1_z, v1_z, m2_z);
510 v2_x = bound(m1_x, v2_x, m2_x);
511 v2_y = bound(m1_y, v2_y, m2_y);
512 v2_z = bound(m1_z, v2_z, m2_z);
517 c = vlen(to.origin - from.origin);
519 if (from.wp31mincost < c) return;
520 if (from.wp30mincost < c) {from.wp31 = to;from.wp31mincost = c;return;} from.wp31 = from.wp30;from.wp31mincost = from.wp30mincost;
521 if (from.wp29mincost < c) {from.wp30 = to;from.wp30mincost = c;return;} from.wp30 = from.wp29;from.wp30mincost = from.wp29mincost;
522 if (from.wp28mincost < c) {from.wp29 = to;from.wp29mincost = c;return;} from.wp29 = from.wp28;from.wp29mincost = from.wp28mincost;
523 if (from.wp27mincost < c) {from.wp28 = to;from.wp28mincost = c;return;} from.wp28 = from.wp27;from.wp28mincost = from.wp27mincost;
524 if (from.wp26mincost < c) {from.wp27 = to;from.wp27mincost = c;return;} from.wp27 = from.wp26;from.wp27mincost = from.wp26mincost;
525 if (from.wp25mincost < c) {from.wp26 = to;from.wp26mincost = c;return;} from.wp26 = from.wp25;from.wp26mincost = from.wp25mincost;
526 if (from.wp24mincost < c) {from.wp25 = to;from.wp25mincost = c;return;} from.wp25 = from.wp24;from.wp25mincost = from.wp24mincost;
527 if (from.wp23mincost < c) {from.wp24 = to;from.wp24mincost = c;return;} from.wp24 = from.wp23;from.wp24mincost = from.wp23mincost;
528 if (from.wp22mincost < c) {from.wp23 = to;from.wp23mincost = c;return;} from.wp23 = from.wp22;from.wp23mincost = from.wp22mincost;
529 if (from.wp21mincost < c) {from.wp22 = to;from.wp22mincost = c;return;} from.wp22 = from.wp21;from.wp22mincost = from.wp21mincost;
530 if (from.wp20mincost < c) {from.wp21 = to;from.wp21mincost = c;return;} from.wp21 = from.wp20;from.wp21mincost = from.wp20mincost;
531 if (from.wp19mincost < c) {from.wp20 = to;from.wp20mincost = c;return;} from.wp20 = from.wp19;from.wp20mincost = from.wp19mincost;
532 if (from.wp18mincost < c) {from.wp19 = to;from.wp19mincost = c;return;} from.wp19 = from.wp18;from.wp19mincost = from.wp18mincost;
533 if (from.wp17mincost < c) {from.wp18 = to;from.wp18mincost = c;return;} from.wp18 = from.wp17;from.wp18mincost = from.wp17mincost;
534 if (from.wp16mincost < c) {from.wp17 = to;from.wp17mincost = c;return;} from.wp17 = from.wp16;from.wp17mincost = from.wp16mincost;
535 if (from.wp15mincost < c) {from.wp16 = to;from.wp16mincost = c;return;} from.wp16 = from.wp15;from.wp16mincost = from.wp15mincost;
536 if (from.wp14mincost < c) {from.wp15 = to;from.wp15mincost = c;return;} from.wp15 = from.wp14;from.wp15mincost = from.wp14mincost;
537 if (from.wp13mincost < c) {from.wp14 = to;from.wp14mincost = c;return;} from.wp14 = from.wp13;from.wp14mincost = from.wp13mincost;
538 if (from.wp12mincost < c) {from.wp13 = to;from.wp13mincost = c;return;} from.wp13 = from.wp12;from.wp13mincost = from.wp12mincost;
539 if (from.wp11mincost < c) {from.wp12 = to;from.wp12mincost = c;return;} from.wp12 = from.wp11;from.wp12mincost = from.wp11mincost;
540 if (from.wp10mincost < c) {from.wp11 = to;from.wp11mincost = c;return;} from.wp11 = from.wp10;from.wp11mincost = from.wp10mincost;
541 if (from.wp09mincost < c) {from.wp10 = to;from.wp10mincost = c;return;} from.wp10 = from.wp09;from.wp10mincost = from.wp09mincost;
542 if (from.wp08mincost < c) {from.wp09 = to;from.wp09mincost = c;return;} from.wp09 = from.wp08;from.wp09mincost = from.wp08mincost;
543 if (from.wp07mincost < c) {from.wp08 = to;from.wp08mincost = c;return;} from.wp08 = from.wp07;from.wp08mincost = from.wp07mincost;
544 if (from.wp06mincost < c) {from.wp07 = to;from.wp07mincost = c;return;} from.wp07 = from.wp06;from.wp07mincost = from.wp06mincost;
545 if (from.wp05mincost < c) {from.wp06 = to;from.wp06mincost = c;return;} from.wp06 = from.wp05;from.wp06mincost = from.wp05mincost;
546 if (from.wp04mincost < c) {from.wp05 = to;from.wp05mincost = c;return;} from.wp05 = from.wp04;from.wp05mincost = from.wp04mincost;
547 if (from.wp03mincost < c) {from.wp04 = to;from.wp04mincost = c;return;} from.wp04 = from.wp03;from.wp04mincost = from.wp03mincost;
548 if (from.wp02mincost < c) {from.wp03 = to;from.wp03mincost = c;return;} from.wp03 = from.wp02;from.wp03mincost = from.wp02mincost;
549 if (from.wp01mincost < c) {from.wp02 = to;from.wp02mincost = c;return;} from.wp02 = from.wp01;from.wp02mincost = from.wp01mincost;
550 if (from.wp00mincost < c) {from.wp01 = to;from.wp01mincost = c;return;} from.wp01 = from.wp00;from.wp01mincost = from.wp00mincost;
551 from.wp00 = to;from.wp00mincost = c;return;
554 // fields you can query using prvm_global server to get some statistics about waypoint linking culling
555 float relink_total, relink_walkculled, relink_pvsculled, relink_lengthculled;
557 // relink this spawnfunc_waypoint
558 // (precompile a list of all reachable waypoints from this spawnfunc_waypoint)
560 void waypoint_think()
563 local vector sv, sm1, sm2, ev, em1, em2, dv;
564 //dprint("waypoint_think wpisbox = ", ftos(self.wpisbox), "\n");
565 sm1 = self.origin + self.mins;
566 sm2 = self.origin + self.maxs;
567 stepheightvec = cvar("sv_stepheight") * '0 0 1';
568 for(e = world; (e = find(e, classname, "waypoint")); )
570 if (boxesoverlap(self.absmin, self.absmax, e.absmin, e.absmax))
572 waypoint_addlink(self, e);
573 waypoint_addlink(e, self);
578 if(!checkpvs(self.origin, e))
584 sv_x = bound(sm1_x, sv_x, sm2_x);
585 sv_y = bound(sm1_y, sv_y, sm2_y);
586 sv_z = bound(sm1_z, sv_z, sm2_z);
588 em1 = e.origin + e.mins;
589 em2 = e.origin + e.maxs;
590 ev_x = bound(em1_x, ev_x, em2_x);
591 ev_y = bound(em1_y, ev_y, em2_y);
592 ev_z = bound(em1_z, ev_z, em2_z);
595 if (vlen(dv) >= 1050) // max search distance in XY
597 ++relink_lengthculled;
600 navigation_testtracewalk = 0;
603 tracebox(sv - PL_MIN_z * '0 0 1', PL_MIN, PL_MAX, sv, FALSE, self);
604 if (!trace_startsolid)
606 //dprint("sv deviation", vtos(trace_endpos - sv), "\n");
607 sv = trace_endpos + '0 0 1';
612 tracebox(ev - PL_MIN_z * '0 0 1', PL_MIN, PL_MAX, ev, FALSE, e);
613 if (!trace_startsolid)
615 //dprint("ev deviation", vtos(trace_endpos - ev), "\n");
616 ev = trace_endpos + '0 0 1';
619 //traceline(self.origin, e.origin, FALSE, world);
620 //if (trace_fraction == 1)
621 if (!self.wpisbox && tracewalk(self, sv, PL_MIN, PL_MAX, ev, MOVE_NOMONSTERS))
622 waypoint_addlink(self, e);
624 relink_walkculled += 0.5;
625 if (!e.wpisbox && tracewalk(e, ev, PL_MIN, PL_MAX, sv, MOVE_NOMONSTERS))
626 waypoint_addlink(e, self);
628 relink_walkculled += 0.5;
631 navigation_testtracewalk = 0;
634 void waypoint_clearlinks(entity wp)
636 // clear links to other waypoints
639 wp.wp00 = wp.wp01 = wp.wp02 = wp.wp03 = wp.wp04 = wp.wp05 = wp.wp06 = wp.wp07 = world;wp.wp00mincost = wp.wp01mincost = wp.wp02mincost = wp.wp03mincost = wp.wp04mincost = wp.wp05mincost = wp.wp06mincost = wp.wp07mincost = f;
640 wp.wp08 = wp.wp09 = wp.wp10 = wp.wp11 = wp.wp12 = wp.wp13 = wp.wp14 = wp.wp15 = world;wp.wp08mincost = wp.wp09mincost = wp.wp10mincost = wp.wp11mincost = wp.wp12mincost = wp.wp13mincost = wp.wp14mincost = wp.wp15mincost = f;
641 wp.wp16 = wp.wp17 = wp.wp18 = wp.wp19 = wp.wp20 = wp.wp21 = wp.wp22 = wp.wp23 = world;wp.wp16mincost = wp.wp17mincost = wp.wp18mincost = wp.wp19mincost = wp.wp20mincost = wp.wp21mincost = wp.wp22mincost = wp.wp23mincost = f;
642 wp.wp24 = wp.wp25 = wp.wp26 = wp.wp27 = wp.wp28 = wp.wp29 = wp.wp30 = wp.wp31 = world;wp.wp24mincost = wp.wp25mincost = wp.wp26mincost = wp.wp27mincost = wp.wp28mincost = wp.wp29mincost = wp.wp30mincost = wp.wp31mincost = f;
645 // tell a spawnfunc_waypoint to relink
646 void waypoint_schedulerelink(entity wp)
650 // TODO: add some sort of visible box in edit mode for box waypoints
651 if (cvar("g_waypointeditor"))
656 setmodel(wp, "models/runematch/rune.mdl"); wp.effects = EF_LOWPRECISION;
658 if (wp.wpflags & WAYPOINTFLAG_ITEM)
659 wp.colormod = '1 0 0';
660 else if (wp.wpflags & WAYPOINTFLAG_GENERATED)
661 wp.colormod = '1 1 0';
663 wp.colormod = '1 1 1';
667 wp.wpisbox = vlen(wp.size) > 0;
670 if (!(wp.wpflags & WAYPOINTFLAG_NORELINK))
671 waypoint_clearlinks(wp);
672 // schedule an actual relink on next frame
673 wp.think = waypoint_think;
675 wp.effects = EF_LOWPRECISION;
678 // create a new spawnfunc_waypoint and automatically link it to other waypoints, and link
679 // them back to it as well
680 // (suitable for spawnfunc_waypoint editor)
681 entity waypoint_spawn(vector m1, vector m2, float f)
685 w = find(world, classname, "waypoint");
688 // if a matching spawnfunc_waypoint already exists, don't add a duplicate
689 if (boxesoverlap(m1, m2, w.absmin, w.absmax))
691 w = find(w, classname, "waypoint");
694 w.classname = "waypoint";
696 setorigin(w, (m1 + m2) * 0.5);
697 setsize(w, m1 - w.origin, m2 - w.origin);
698 if (vlen(w.size) > 0)
701 if(!(f & WAYPOINTFLAG_GENERATED))
704 traceline(w.origin + '0 0 1', w.origin + PL_MIN_z * '0 0 1' - '0 0 1', MOVE_NOMONSTERS, w);
705 if (trace_fraction < 1)
706 setorigin(w, trace_endpos - PL_MIN_z * '0 0 1');
708 // check if the start position is stuck
709 tracebox(w.origin, PL_MIN + '-1 -1 -1', PL_MAX + '1 1 1', w.origin, MOVE_NOMONSTERS, w);
710 if (trace_startsolid)
712 org = w.origin + '0 0 26';
713 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
716 org = w.origin + '2 2 2';
717 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
720 org = w.origin + '-2 -2 2';
721 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
724 org = w.origin + '-2 2 2';
725 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
728 org = w.origin + '2 -2 2';
729 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
732 // this WP is in solid, refuse it
733 dprint("Killed a waypoint that was stuck in solid at ", vtos(org), "\n");
741 setorigin(w, org * 0.05 + trace_endpos * 0.95); // don't trust the trace fully
744 tracebox(w.origin, PL_MIN, PL_MAX, w.origin - '0 0 128', MOVE_WORLDONLY, w);
747 dprint("Killed a waypoint that was stuck in solid ", vtos(w.origin), "\n");
753 if(trace_fraction == 1)
755 dprint("Killed a waypoint that was stuck in air at ", vtos(w.origin), "\n");
759 trace_endpos_z += 0.1; // don't trust the trace fully
760 // dprint("Moved waypoint at ", vtos(w.origin), " by ", ftos(vlen(w.origin - trace_endpos)));
761 // dprint(" direction: ", vtos((trace_endpos - w.origin)), "\n");
762 setorigin(w, trace_endpos);
766 w.waypoint_id = waypoint_counter; ++waypoint_counter;
767 waypoint_clearlinks(w);
768 //waypoint_schedulerelink(w);
772 // spawnfunc_waypoint map entity
773 void spawnfunc_waypoint()
775 setorigin(self, self.origin);
776 // schedule a relink after other waypoints have had a chance to spawn
777 waypoint_clearlinks(self);
778 //waypoint_schedulerelink(self);
781 // remove a spawnfunc_waypoint, and schedule all neighbors to relink
782 void waypoint_remove(entity e)
784 // tell all linked waypoints that they need to relink
785 waypoint_schedulerelink(e.wp00);
786 waypoint_schedulerelink(e.wp01);
787 waypoint_schedulerelink(e.wp02);
788 waypoint_schedulerelink(e.wp03);
789 waypoint_schedulerelink(e.wp04);
790 waypoint_schedulerelink(e.wp05);
791 waypoint_schedulerelink(e.wp06);
792 waypoint_schedulerelink(e.wp07);
793 waypoint_schedulerelink(e.wp08);
794 waypoint_schedulerelink(e.wp09);
795 waypoint_schedulerelink(e.wp10);
796 waypoint_schedulerelink(e.wp11);
797 waypoint_schedulerelink(e.wp12);
798 waypoint_schedulerelink(e.wp13);
799 waypoint_schedulerelink(e.wp14);
800 waypoint_schedulerelink(e.wp15);
801 waypoint_schedulerelink(e.wp16);
802 waypoint_schedulerelink(e.wp17);
803 waypoint_schedulerelink(e.wp18);
804 waypoint_schedulerelink(e.wp19);
805 waypoint_schedulerelink(e.wp20);
806 waypoint_schedulerelink(e.wp21);
807 waypoint_schedulerelink(e.wp22);
808 waypoint_schedulerelink(e.wp23);
809 waypoint_schedulerelink(e.wp24);
810 waypoint_schedulerelink(e.wp25);
811 waypoint_schedulerelink(e.wp26);
812 waypoint_schedulerelink(e.wp27);
813 waypoint_schedulerelink(e.wp28);
814 waypoint_schedulerelink(e.wp29);
815 waypoint_schedulerelink(e.wp30);
816 waypoint_schedulerelink(e.wp31);
817 // and now remove the spawnfunc_waypoint
822 // empties the map of waypoints
823 void waypoint_removeall()
825 local entity head, next;
826 head = findchain(classname, "waypoint");
835 // tell all waypoints to relink
836 // (is this useful at all?)
837 void waypoint_schedulerelinkall()
840 relink_total = relink_walkculled = relink_pvsculled = relink_lengthculled = 0;
841 head = findchain(classname, "waypoint");
844 waypoint_schedulerelink(head);
849 // Load waypoint links from file
850 float botframe_cachedwaypointlinks;
851 float waypoint_load_links()
853 local string filename, s;
854 local float file, tokens, cost, id_from, id_to, c;
855 local entity wp_from, wp_to;
856 filename = strcat("maps/", mapname);
857 filename = strcat(filename, ".waypoints.cache");
858 file = fopen(filename, FILE_READ);
862 dprint("waypoint links load from ");
874 tokens = tokenizebyseparator(s, " ");
883 id_from = stof(argv(0));
884 id_to = stof(argv(1));
885 cost = stof(argv(2));
887 // Search "from" waypoint
888 if(wp_from.waypoint_id!=id_from)
890 wp_from = findchain(classname, "waypoint");
893 if(wp_from.waypoint_id==id_from)
895 wp_from = wp_from.chain;
898 if(wp_from.waypoint_id!=id_from)
900 // can't find that waypoint
906 // Search "to" waypoint
907 wp_to = findchain(classname, "waypoint");
910 if(wp_to.waypoint_id==id_to)
915 if(wp_to.waypoint_id!=id_to)
917 // can't find that waypoint
923 // for i in $(seq -w 0 31); do echo "if(wp_from.wp${i}==world){wp_from.wp${i}=wp_to;wp_from.wp${i}mincost=cost;continue;}"; done;
924 if(wp_from.wp00==world){wp_from.wp00=wp_to;wp_from.wp00mincost=cost;continue;}
925 if(wp_from.wp01==world){wp_from.wp01=wp_to;wp_from.wp01mincost=cost;continue;}
926 if(wp_from.wp02==world){wp_from.wp02=wp_to;wp_from.wp02mincost=cost;continue;}
927 if(wp_from.wp03==world){wp_from.wp03=wp_to;wp_from.wp03mincost=cost;continue;}
928 if(wp_from.wp04==world){wp_from.wp04=wp_to;wp_from.wp04mincost=cost;continue;}
929 if(wp_from.wp05==world){wp_from.wp05=wp_to;wp_from.wp05mincost=cost;continue;}
930 if(wp_from.wp06==world){wp_from.wp06=wp_to;wp_from.wp06mincost=cost;continue;}
931 if(wp_from.wp07==world){wp_from.wp07=wp_to;wp_from.wp07mincost=cost;continue;}
932 if(wp_from.wp08==world){wp_from.wp08=wp_to;wp_from.wp08mincost=cost;continue;}
933 if(wp_from.wp09==world){wp_from.wp09=wp_to;wp_from.wp09mincost=cost;continue;}
934 if(wp_from.wp10==world){wp_from.wp10=wp_to;wp_from.wp10mincost=cost;continue;}
935 if(wp_from.wp11==world){wp_from.wp11=wp_to;wp_from.wp11mincost=cost;continue;}
936 if(wp_from.wp12==world){wp_from.wp12=wp_to;wp_from.wp12mincost=cost;continue;}
937 if(wp_from.wp13==world){wp_from.wp13=wp_to;wp_from.wp13mincost=cost;continue;}
938 if(wp_from.wp14==world){wp_from.wp14=wp_to;wp_from.wp14mincost=cost;continue;}
939 if(wp_from.wp15==world){wp_from.wp15=wp_to;wp_from.wp15mincost=cost;continue;}
940 if(wp_from.wp16==world){wp_from.wp16=wp_to;wp_from.wp16mincost=cost;continue;}
941 if(wp_from.wp17==world){wp_from.wp17=wp_to;wp_from.wp17mincost=cost;continue;}
942 if(wp_from.wp18==world){wp_from.wp18=wp_to;wp_from.wp18mincost=cost;continue;}
943 if(wp_from.wp19==world){wp_from.wp19=wp_to;wp_from.wp19mincost=cost;continue;}
944 if(wp_from.wp20==world){wp_from.wp20=wp_to;wp_from.wp20mincost=cost;continue;}
945 if(wp_from.wp21==world){wp_from.wp21=wp_to;wp_from.wp21mincost=cost;continue;}
946 if(wp_from.wp22==world){wp_from.wp22=wp_to;wp_from.wp22mincost=cost;continue;}
947 if(wp_from.wp23==world){wp_from.wp23=wp_to;wp_from.wp23mincost=cost;continue;}
948 if(wp_from.wp24==world){wp_from.wp24=wp_to;wp_from.wp24mincost=cost;continue;}
949 if(wp_from.wp25==world){wp_from.wp25=wp_to;wp_from.wp25mincost=cost;continue;}
950 if(wp_from.wp26==world){wp_from.wp26=wp_to;wp_from.wp26mincost=cost;continue;}
951 if(wp_from.wp27==world){wp_from.wp27=wp_to;wp_from.wp27mincost=cost;continue;}
952 if(wp_from.wp28==world){wp_from.wp28=wp_to;wp_from.wp28mincost=cost;continue;}
953 if(wp_from.wp29==world){wp_from.wp29=wp_to;wp_from.wp29mincost=cost;continue;}
954 if(wp_from.wp30==world){wp_from.wp30=wp_to;wp_from.wp30mincost=cost;continue;}
955 if(wp_from.wp31==world){wp_from.wp31=wp_to;wp_from.wp31mincost=cost;continue;}
962 dprint(" waypoint links from maps/");
964 dprint(".waypoints.cache\n");
966 botframe_cachedwaypointlinks = TRUE;
971 // Save all waypoint links to a file
972 void waypoint_save_links()
974 local string filename, s;
975 local float file, c, i, cost;
976 local entity w, link;
977 filename = strcat("maps/", mapname);
978 filename = strcat(filename, ".waypoints.cache");
979 file = fopen(filename, FILE_WRITE);
982 bprint("waypoint links save to ");
987 w = findchain(classname, "waypoint");
990 if (!(w.wpflags & WAYPOINTFLAG_GENERATED))
997 // for i in $(seq -w 0 31); do echo "case $i:link = w.wp$i; cost = w.wp${i}mincost; break;"; done;
998 case 00:link = w.wp00; cost = w.wp00mincost; break;
999 case 01:link = w.wp01; cost = w.wp01mincost; break;
1000 case 02:link = w.wp02; cost = w.wp02mincost; break;
1001 case 03:link = w.wp03; cost = w.wp03mincost; break;
1002 case 04:link = w.wp04; cost = w.wp04mincost; break;
1003 case 05:link = w.wp05; cost = w.wp05mincost; break;
1004 case 06:link = w.wp06; cost = w.wp06mincost; break;
1005 case 07:link = w.wp07; cost = w.wp07mincost; break;
1006 case 08:link = w.wp08; cost = w.wp08mincost; break;
1007 case 09:link = w.wp09; cost = w.wp09mincost; break;
1008 case 10:link = w.wp10; cost = w.wp10mincost; break;
1009 case 11:link = w.wp11; cost = w.wp11mincost; break;
1010 case 12:link = w.wp12; cost = w.wp12mincost; break;
1011 case 13:link = w.wp13; cost = w.wp13mincost; break;
1012 case 14:link = w.wp14; cost = w.wp14mincost; break;
1013 case 15:link = w.wp15; cost = w.wp15mincost; break;
1014 case 16:link = w.wp16; cost = w.wp16mincost; break;
1015 case 17:link = w.wp17; cost = w.wp17mincost; break;
1016 case 18:link = w.wp18; cost = w.wp18mincost; break;
1017 case 19:link = w.wp19; cost = w.wp19mincost; break;
1018 case 20:link = w.wp20; cost = w.wp20mincost; break;
1019 case 21:link = w.wp21; cost = w.wp21mincost; break;
1020 case 22:link = w.wp22; cost = w.wp22mincost; break;
1021 case 23:link = w.wp23; cost = w.wp23mincost; break;
1022 case 24:link = w.wp24; cost = w.wp24mincost; break;
1023 case 25:link = w.wp25; cost = w.wp25mincost; break;
1024 case 26:link = w.wp26; cost = w.wp26mincost; break;
1025 case 27:link = w.wp27; cost = w.wp27mincost; break;
1026 case 28:link = w.wp28; cost = w.wp28mincost; break;
1027 case 29:link = w.wp29; cost = w.wp29mincost; break;
1028 case 30:link = w.wp30; cost = w.wp30mincost; break;
1029 case 31:link = w.wp31; cost = w.wp31mincost; break;
1035 s = strcat(ftos(w.waypoint_id), " ", ftos(link.waypoint_id), " ", ftos(cost), "\n");
1043 botframe_cachedwaypointlinks = TRUE;
1047 bprint(" waypoints links to maps/");
1049 bprint(".waypoints.cache\n");
1052 // save waypoints to gamedir/data/maps/mapname.waypoints
1053 void waypoint_saveall()
1055 local string filename, s;
1056 local float file, c;
1058 filename = strcat("maps/", mapname);
1059 filename = strcat(filename, ".waypoints");
1060 file = fopen(filename, FILE_WRITE);
1064 w = findchain(classname, "waypoint");
1067 if (!(w.wpflags & WAYPOINTFLAG_GENERATED))
1069 s = strcat(vtos(w.origin + w.mins), "\n");
1070 s = strcat(s, vtos(w.origin + w.maxs));
1071 s = strcat(s, "\n");
1072 s = strcat(s, ftos(w.wpflags));
1073 s = strcat(s, "\n");
1082 bprint(" waypoints to maps/");
1084 bprint(".waypoints\n");
1088 bprint("waypoint save to ");
1090 bprint(" failed\n");
1092 waypoint_save_links();
1095 // load waypoints from file
1096 float waypoint_loadall()
1098 local string filename, s;
1099 local float file, cwp, cwb, fl;
1100 local vector m1, m2;
1103 filename = strcat("maps/", mapname);
1104 filename = strcat(filename, ".waypoints");
1105 file = fopen(filename, FILE_READ);
1122 waypoint_spawn(m1, m2, fl);
1131 dprint(" waypoints and ");
1133 dprint(" wayboxes from maps/");
1135 dprint(".waypoints\n");
1139 dprint("waypoint load from ");
1141 dprint(" failed\n");
1146 void waypoint_spawnforitem(entity e)
1151 if(!bot_waypoints_for_items)
1154 org = e.origin + (e.mins + e.maxs) * 0.5;
1155 org_z = e.origin_z + e.mins_z - PL_MIN_z + 1;
1156 e.nearestwaypointtimeout = time + 1000000000;
1157 // don't spawn an item spawnfunc_waypoint if it already exists
1158 w = findchain(classname, "waypoint");
1163 if (boxesoverlap(org, org, w.absmin, w.absmax))
1165 e.nearestwaypoint = w;
1171 if (vlen(w.origin - org) < 16)
1173 e.nearestwaypoint = w;
1179 e.nearestwaypoint = waypoint_spawn(org, org, WAYPOINTFLAG_GENERATED | WAYPOINTFLAG_ITEM);
1182 void waypoint_spawnforteleporter(entity e, vector destination, float timetaken)
1186 w = waypoint_spawn(e.absmin, e.absmax, WAYPOINTFLAG_GENERATED | WAYPOINTFLAG_TELEPORT | WAYPOINTFLAG_NORELINK);
1187 dw = waypoint_spawn(destination, destination, WAYPOINTFLAG_GENERATED);
1188 // one way link to the destination
1190 w.wp00mincost = timetaken; // this is just for jump pads
1191 // the teleporter's nearest spawnfunc_waypoint is this one
1192 // (teleporters are not goals, so this is probably useless)
1193 e.nearestwaypoint = w;
1194 e.nearestwaypointtimeout = time + 1000000000;
1201 /////////////////////////////////////////////////////////////////////////////
1203 /////////////////////////////////////////////////////////////////////////////
1205 // completely empty the goal stack, used when deciding where to go
1206 void navigation_clearroute()
1208 self.goalcurrent = world;
1209 self.goalstack01 = world;
1210 self.goalstack02 = world;
1211 self.goalstack03 = world;
1212 self.goalstack04 = world;
1213 self.goalstack05 = world;
1214 self.goalstack06 = world;
1215 self.goalstack07 = world;
1216 self.goalstack08 = world;
1217 self.goalstack09 = world;
1218 self.goalstack10 = world;
1219 self.goalstack11 = world;
1220 self.goalstack12 = world;
1221 self.goalstack13 = world;
1222 self.goalstack14 = world;
1223 self.goalstack15 = world;
1224 self.goalstack16 = world;
1225 self.goalstack17 = world;
1226 self.goalstack18 = world;
1227 self.goalstack19 = world;
1228 self.goalstack20 = world;
1229 self.goalstack21 = world;
1230 self.goalstack22 = world;
1231 self.goalstack23 = world;
1232 self.goalstack24 = world;
1233 self.goalstack25 = world;
1234 self.goalstack26 = world;
1235 self.goalstack27 = world;
1236 self.goalstack28 = world;
1237 self.goalstack29 = world;
1238 self.goalstack30 = world;
1239 self.goalstack31 = world;
1242 // add a new goal at the beginning of the stack
1243 // (in other words: add a new prerequisite before going to the later goals)
1244 void navigation_pushroute(entity e)
1246 self.goalstack31 = self.goalstack30;
1247 self.goalstack30 = self.goalstack29;
1248 self.goalstack29 = self.goalstack28;
1249 self.goalstack28 = self.goalstack27;
1250 self.goalstack27 = self.goalstack26;
1251 self.goalstack26 = self.goalstack25;
1252 self.goalstack25 = self.goalstack24;
1253 self.goalstack24 = self.goalstack23;
1254 self.goalstack23 = self.goalstack22;
1255 self.goalstack22 = self.goalstack21;
1256 self.goalstack21 = self.goalstack20;
1257 self.goalstack20 = self.goalstack19;
1258 self.goalstack19 = self.goalstack18;
1259 self.goalstack18 = self.goalstack17;
1260 self.goalstack17 = self.goalstack16;
1261 self.goalstack16 = self.goalstack15;
1262 self.goalstack15 = self.goalstack14;
1263 self.goalstack14 = self.goalstack13;
1264 self.goalstack13 = self.goalstack12;
1265 self.goalstack12 = self.goalstack11;
1266 self.goalstack11 = self.goalstack10;
1267 self.goalstack10 = self.goalstack09;
1268 self.goalstack09 = self.goalstack08;
1269 self.goalstack08 = self.goalstack07;
1270 self.goalstack07 = self.goalstack06;
1271 self.goalstack06 = self.goalstack05;
1272 self.goalstack05 = self.goalstack04;
1273 self.goalstack04 = self.goalstack03;
1274 self.goalstack03 = self.goalstack02;
1275 self.goalstack02 = self.goalstack01;
1276 self.goalstack01 = self.goalcurrent;
1277 self.goalcurrent = e;
1280 // remove first goal from stack
1281 // (in other words: remove a prerequisite for reaching the later goals)
1282 // (used when a spawnfunc_waypoint is reached)
1283 void navigation_poproute()
1285 self.goalcurrent = self.goalstack01;
1286 self.goalstack01 = self.goalstack02;
1287 self.goalstack02 = self.goalstack03;
1288 self.goalstack03 = self.goalstack04;
1289 self.goalstack04 = self.goalstack05;
1290 self.goalstack05 = self.goalstack06;
1291 self.goalstack06 = self.goalstack07;
1292 self.goalstack07 = self.goalstack08;
1293 self.goalstack08 = self.goalstack09;
1294 self.goalstack09 = self.goalstack10;
1295 self.goalstack10 = self.goalstack11;
1296 self.goalstack11 = self.goalstack12;
1297 self.goalstack12 = self.goalstack13;
1298 self.goalstack13 = self.goalstack14;
1299 self.goalstack14 = self.goalstack15;
1300 self.goalstack15 = self.goalstack16;
1301 self.goalstack16 = self.goalstack17;
1302 self.goalstack17 = self.goalstack18;
1303 self.goalstack18 = self.goalstack19;
1304 self.goalstack19 = self.goalstack20;
1305 self.goalstack20 = self.goalstack21;
1306 self.goalstack21 = self.goalstack22;
1307 self.goalstack22 = self.goalstack23;
1308 self.goalstack23 = self.goalstack24;
1309 self.goalstack24 = self.goalstack25;
1310 self.goalstack25 = self.goalstack26;
1311 self.goalstack26 = self.goalstack27;
1312 self.goalstack27 = self.goalstack28;
1313 self.goalstack28 = self.goalstack29;
1314 self.goalstack29 = self.goalstack30;
1315 self.goalstack30 = self.goalstack31;
1316 self.goalstack31 = world;
1319 // find the spawnfunc_waypoint near a dynamic goal such as a dropped weapon
1320 entity navigation_findnearestwaypoint(entity player, float walkfromwp)
1322 local entity waylist, w, best;
1323 local float dist, bestdist;
1324 local vector v, org, pm1, pm2;
1325 pm1 = player.origin + PL_MIN;
1326 pm2 = player.origin + PL_MAX;
1327 waylist = findchain(classname, "waypoint");
1328 // do two scans, because box test is cheaper
1332 // if object is touching spawnfunc_waypoint
1333 if (boxesoverlap(pm1, pm2, w.absmin, w.absmax))
1338 org = player.origin + (player.mins_z - PL_MIN_z) * '0 0 1';
1339 if(player.tag_entity)
1340 org = org + player.tag_entity.origin;
1341 if (navigation_testtracewalk)
1346 // box check failed, try walk
1350 // if object can walk from spawnfunc_waypoint
1353 local vector wm1, wm2;
1354 wm1 = w.origin + w.mins;
1355 wm2 = w.origin + w.maxs;
1356 v_x = bound(wm1_x, org_x, wm2_x);
1357 v_y = bound(wm1_y, org_y, wm2_y);
1358 v_z = bound(wm1_z, org_z, wm2_z);
1362 dist = vlen(v - org);
1363 if (bestdist > dist)
1367 traceline(v, org, TRUE, player);
1368 if (trace_fraction == 1)
1369 if (tracewalk(player, v, PL_MIN, PL_MAX, org, MOVE_NORMAL))
1377 traceline(v, org, TRUE, player);
1378 if (trace_fraction == 1)
1379 if (tracewalk(player, org, PL_MIN, PL_MAX, v, MOVE_NORMAL))
1391 // finds the waypoints near the bot initiating a navigation query
1392 float navigation_markroutes_nearestwaypoints(entity waylist, float maxdist)
1395 local vector v, m1, m2, diff;
1397 // navigation_testtracewalk = TRUE;
1402 if (!head.wpconsidered)
1406 m1 = head.origin + head.mins;
1407 m2 = head.origin + head.maxs;
1409 v_x = bound(m1_x, v_x, m2_x);
1410 v_y = bound(m1_y, v_y, m2_y);
1411 v_z = bound(m1_z, v_z, m2_z);
1415 diff = v - self.origin;
1416 diff_z = max(0, diff_z);
1417 if (vlen(diff) < maxdist)
1419 head.wpconsidered = TRUE;
1420 if (tracewalk(self, self.origin, self.mins, self.maxs, v, MOVE_NORMAL))
1422 head.wpnearestpoint = v;
1423 head.wpcost = vlen(v - self.origin) + head.dmg;
1432 //navigation_testtracewalk = FALSE;
1436 // updates a path link if a spawnfunc_waypoint link is better than the current one
1437 void navigation_markroutes_checkwaypoint(entity w, entity wp, float cost2, vector p)
1446 v_x = bound(m1_x, p_x, m2_x);
1447 v_y = bound(m1_y, p_y, m2_y);
1448 v_z = bound(m1_z, p_z, m2_z);
1452 cost2 = cost2 + vlen(v);
1453 if (wp.wpcost > cost2)
1458 wp.wpnearestpoint = v;
1462 // queries the entire spawnfunc_waypoint network for pathes leading away from the bot
1463 void navigation_markroutes()
1465 local entity w, wp, waylist;
1466 local float searching, cost, cost2;
1468 w = waylist = findchain(classname, "waypoint");
1471 w.wpconsidered = FALSE;
1472 w.wpnearestpoint = '0 0 0';
1473 w.wpcost = 10000000;
1479 // try a short range search for the nearest waypoints, and expand the search repeatedly if none are found
1480 // as this search is expensive we will use lower values if the bot is on the air
1481 local float i, increment, maxdistance;
1482 if(self.flags & FL_ONGROUND)
1485 maxdistance = 50000;
1493 for(i=increment;!navigation_markroutes_nearestwaypoints(waylist, i)&&i<maxdistance;i+=increment);
1507 p = w.wpnearestpoint;
1508 wp = w.wp00;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp00mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1509 wp = w.wp01;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp01mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1510 wp = w.wp02;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp02mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1511 wp = w.wp03;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp03mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1512 wp = w.wp04;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp04mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1513 wp = w.wp05;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp05mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1514 wp = w.wp06;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp06mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1515 wp = w.wp07;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp07mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1516 wp = w.wp08;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp08mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1517 wp = w.wp09;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp09mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1518 wp = w.wp10;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp10mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1519 wp = w.wp11;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp11mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1520 wp = w.wp12;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp12mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1521 wp = w.wp13;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp13mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1522 wp = w.wp14;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp14mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1523 wp = w.wp15;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp15mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1524 wp = w.wp16;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp16mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1525 wp = w.wp17;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp17mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1526 wp = w.wp18;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp18mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1527 wp = w.wp19;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp19mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1528 wp = w.wp20;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp20mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1529 wp = w.wp21;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp21mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1530 wp = w.wp22;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp22mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1531 wp = w.wp23;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp23mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1532 wp = w.wp24;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp24mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1533 wp = w.wp25;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp25mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1534 wp = w.wp26;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp26mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1535 wp = w.wp27;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp27mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1536 wp = w.wp28;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp28mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1537 wp = w.wp29;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp29mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1538 wp = w.wp30;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp30mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1539 wp = w.wp31;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp31mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1540 }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
1547 // updates the best goal according to a weighted calculation of travel cost and item value of a new proposed item
1548 .void() havocbot_role;
1549 void() havocbot_role_ctf_offense;
1550 void navigation_routerating(entity e, float f, float rangebias)
1554 //te_wizspike(e.origin);
1557 // update the cached spawnfunc_waypoint link on a dynamic item entity
1558 if (time > e.nearestwaypointtimeout)
1560 e.nearestwaypoint = navigation_findnearestwaypoint(e, TRUE);
1561 e.nearestwaypointtimeout = time + random() * 3 + 5;
1563 //dprint(e.classname, " ", ftos(f));
1564 //dprint("-- checking ", e.classname, " (with cost ", ftos(e.nearestwaypoint.wpcost), ")\n");
1565 if (e.nearestwaypoint)
1566 if (e.nearestwaypoint.wpcost < 10000000)
1568 //te_wizspike(e.nearestwaypoint.wpnearestpoint);
1569 //dprint(e.classname, " ", ftos(f), "/(1+", ftos((e.nearestwaypoint.wpcost + vlen(e.origin - e.nearestwaypoint.wpnearestpoint))), "/", ftos(rangebias), ") = ");
1570 f = f * rangebias / (rangebias + (e.nearestwaypoint.wpcost + vlen(e.origin - e.nearestwaypoint.wpnearestpoint)));
1571 //if (self.havocbot_role == havocbot_role_ctf_offense)
1572 // dprint("-- considering ", e.classname, " (with rating ", ftos(f), ")\n");
1574 if (navigation_bestrating < f)
1576 navigation_alternativegoal = navigation_bestgoal;
1577 navigation_bestrating = f;
1578 navigation_bestgoal = e;
1584 // replaces the goal stack with the path to a given item
1585 void navigation_routetogoal(entity e)
1587 // if already going to this goal, don't stop
1588 //if (self.goalentity == e)
1590 // clear the route and add the new one
1591 navigation_clearroute();
1592 self.goalentity = e;
1593 // if there is no goal, just exit
1596 // put the entity on the goal stack as the only item
1597 navigation_pushroute(e);
1598 //te_smallflash((e.absmin + e.absmax) * 0.5);
1599 //bprint("navigation_routetogoal(");
1603 //tracebox(self.origin, '-16 -16 0', '16 16 0', e.origin, TRUE, self);
1604 //if (trace_fraction == 1)
1605 if (tracewalk(self, self.origin, PL_MIN, PL_MAX, e.origin, MOVE_NORMAL))
1607 // see if there are waypoints describing a path to the item
1608 e = e.nearestwaypoint;
1613 //te_smallflash((e.absmin + e.absmax) * 0.5);
1614 //tracebox(self.origin, '-16 -16 0', '16 16 0', e.origin, TRUE, self);
1615 //if (trace_fraction == 1)
1616 //if (tracewalk(self, self.origin, PL_MIN, PL_MAX, e.origin, MOVE_NORMAL))
1618 // add the spawnfunc_waypoint to the path
1619 navigation_pushroute(e);
1625 // removes any currently touching waypoints from the goal stack
1626 // (this is how bots detect if they have reached a goal)
1627 void navigation_poptouchedgoals()
1629 local vector org, m1, m2;
1630 org = self.origin;// + self.velocity * 0.1;
1631 m1 = org + self.mins;
1632 m2 = org + self.maxs;
1634 // Loose goal touching check for running state
1635 if(self.aistatus & AI_STATUS_RUNNING)
1636 if(self.goalcurrent.classname=="waypoint")
1638 if(vlen(self.origin - self.goalcurrent.origin)<150)
1640 traceline(self.origin + self.view_ofs , self.goalcurrent.origin, TRUE, world);
1641 if(trace_fraction==1)
1643 navigation_poproute();
1648 while (self.goalcurrent && boxesoverlap(m1, m2, self.goalcurrent.absmin, self.goalcurrent.absmax))
1649 navigation_poproute();
1652 // begin a goal selection session (queries spawnfunc_waypoint network)
1653 void navigation_goalrating_start()
1655 navigation_bestrating = -1;
1656 navigation_bestgoal = world;
1657 navigation_markroutes();
1660 // ends a goal selection session (updates goal stack to the best goal)
1661 void navigation_goalrating_end()
1663 if (self.havocbot_role == havocbot_role_ctf_offense)
1664 dprint(navigation_bestgoal.classname, " (with rating ", ftos(navigation_bestrating), ")\n");
1665 self.alternativegoal = navigation_alternativegoal;
1666 navigation_routetogoal(navigation_bestgoal);
1670 //////////////////////////////////////////////////////////////////////////////
1671 // general bot functions
1672 //////////////////////////////////////////////////////////////////////////////
1674 .float isbot; // true if this client is actually a bot
1679 .string netname_freeme;
1684 .float bot_preferredcolors;
1688 .float bot_dodgerating;
1690 //.float bot_painintensity;
1691 .float bot_firetimer;
1692 //.float bot_oldhealth;
1695 .entity bot_aimtarg;
1696 .float bot_aimlatency;
1697 .vector bot_aimselforigin;
1698 .vector bot_aimselfvelocity;
1699 .vector bot_aimtargorigin;
1700 .vector bot_aimtargvelocity;
1703 .float(entity player, entity item) bot_pickupevalfunc;
1704 .float bot_pickupbasevalue;
1706 .float bot_strategytime;
1708 // used for aiming currently
1709 // FIXME: make the weapon code use these and then replace the calculations here with a call to the weapon code
1713 const float BOTSKINS = 19;
1714 const float BOTNAMES = 32;
1715 string bot_namefornumber(float r)
1717 if (r < 1) return "Thunderstorm";
1718 if (r < 2) return "Darkness";
1719 if (r < 3) return "Scorcher";
1720 if (r < 4) return "Paranoia";
1721 if (r < 5) return "Eureka";
1722 if (r < 6) return "Mystery";
1723 if (r < 7) return "Toxic";
1724 if (r < 8) return "Dominion";
1725 if (r < 9) return "Pegasus";
1726 if (r < 10) return "Sensible";
1727 if (r < 11) return "Gator";
1728 if (r < 12) return "Kangaroo";
1729 if (r < 13) return "Deadline";
1730 if (r < 14) return "Frosty";
1731 if (r < 15) return "Roadkill";
1732 if (r < 16) return "Death";
1733 if (r < 17) return "Panic";
1734 if (r < 18) return "Discovery";
1735 if (r < 19) return "Shadow";
1736 if (r < 20) return "Acidic";
1737 if (r < 21) return "Dominator";
1738 if (r < 22) return "Hellfire";
1739 if (r < 23) return "Necrotic";
1740 if (r < 24) return "Newbie";
1741 if (r < 25) return "Spellbinder";
1742 if (r < 26) return "Lion";
1743 if (r < 27) return "Controlled";
1744 if (r < 28) return "Airhead";
1745 if (r < 29) return "Delirium";
1746 if (r < 30) return "Resurrection";
1747 if (r < 31) return "Danger";
1751 string bot_skinfornumber(float r)
1753 if (r < 1) {self.playermodel = "models/player/carni.zym" ;self.playerskin = "0";return "Carni" ;}
1754 else if (r < 2) {self.playermodel = "models/player/carni.zym" ;self.playerskin = "1";return "Armored Carni" ;}
1755 else if (r < 3) {self.playermodel = "models/player/crash.zym" ;self.playerskin = "0";return "Quark" ;}
1756 else if (r < 4) {self.playermodel = "models/player/grunt.zym" ;self.playerskin = "0";return "Grunt" ;}
1757 else if (r < 5) {self.playermodel = "models/player/headhunter.zym" ;self.playerskin = "0";return "HeadHunter" ;}
1758 else if (r < 6) {self.playermodel = "models/player/insurrectionist.zym";self.playerskin = "0";return "Insurrectionist";}
1759 else if (r < 7) {self.playermodel = "models/player/lurk.zym" ;self.playerskin = "0";return "Lurk" ;}
1760 else if (r < 8) {self.playermodel = "models/player/lurk.zym" ;self.playerskin = "1";return "Reptile" ;}
1761 else if (r < 9) {self.playermodel = "models/player/lycanthrope.zym" ;self.playerskin = "0";return "Lycanthrope" ;}
1762 else if (r < 10) {self.playermodel = "models/player/marine.zym" ;self.playerskin = "0";return "Marine" ;}
1763 else if (r < 11) {self.playermodel = "models/player/nexus.zym" ;self.playerskin = "0";return "Nexus" ;}
1764 else if (r < 12) {self.playermodel = "models/player/nexus.zym" ;self.playerskin = "1";return "Mulder" ;}
1765 else if (r < 13) {self.playermodel = "models/player/nexus.zym" ;self.playerskin = "2";return "Xolar" ;}
1766 else if (r < 14) {self.playermodel = "models/player/pyria.zym" ;self.playerskin = "0";return "Pyria" ;}
1767 else if (r < 15) {self.playermodel = "models/player/shock.zym" ;self.playerskin = "0";return "Shock" ;}
1768 else if (r < 16) {self.playermodel = "models/player/skadi.zym" ;self.playerskin = "0";return "Skadi" ;}
1769 else if (r < 17) {self.playermodel = "models/player/specop.zym" ;self.playerskin = "0";return "Specop" ;}
1770 else {self.playermodel = "models/player/visitant.zym" ;self.playerskin = "0";return "Fricka" ;}
1773 void bot_setnameandstuff()
1775 local string name, prefix, suffix;
1776 local float r, b, shirt, pants;
1778 prefix = cvar_string("bot_prefix");
1779 suffix = cvar_string("bot_suffix");
1781 // this is really only a default, JoinBestTeam is called later
1782 pants = floor(random() * 15);
1783 shirt = floor(random() * 15);
1785 setcolor(self, shirt * 16 + pants);
1786 self.bot_preferredcolors = self.clientcolors;
1788 // now pick a name...
1790 if (cvar("bot_usemodelnames"))
1792 // first see if all skins are taken
1796 name = bot_skinfornumber(b);
1799 while (b < BOTSKINS && find(world, netname, name));
1801 // randomly pick a skin, if it's taken either repeat until we find one,
1802 // or give up if we already know all skins are taken
1805 r = floor(random() * BOTSKINS);
1806 name = bot_skinfornumber(r);
1808 while (b < BOTSKINS && find(world, netname, name));
1812 // first see if all names are taken
1816 name = bot_namefornumber(b);
1819 while (b < BOTNAMES && find(world, netname, name));
1821 // randomly pick a name, if it's taken either repeat until we find one,
1822 // or give up if we already know all names are taken
1825 r = floor(random() * BOTNAMES);
1826 name = bot_namefornumber(r);
1828 while (b < BOTNAMES && find(world, netname, name));
1830 // randomly pick a skin
1831 bot_skinfornumber(floor(random() * BOTSKINS));
1833 if(!cvar("g_campaign"))
1834 self.netname = self.netname_freeme = strzone(strcat(prefix, name, suffix));
1836 self.netname = name;
1839 float bot_custom_weapon;
1840 float bot_distance_far;
1841 float bot_distance_close;
1843 float bot_weapons_far[WEP_LAST];
1844 float bot_weapons_mid[WEP_LAST];
1845 float bot_weapons_close[WEP_LAST];
1847 void bot_custom_weapon_priority_setup()
1849 local float tokens, i, c, w;
1851 bot_custom_weapon = FALSE;
1853 if( cvar_string("bot_ai_custom_weapon_priority_far") == "" ||
1854 cvar_string("bot_ai_custom_weapon_priority_mid") == "" ||
1855 cvar_string("bot_ai_custom_weapon_priority_close") == "" ||
1856 cvar_string("bot_ai_custom_weapon_priority_distances") == ""
1861 tokens = tokenizebyseparator(cvar_string("bot_ai_custom_weapon_priority_distances")," ");
1866 bot_distance_far = stof(argv(0));
1867 bot_distance_close = stof(argv(1));
1869 if(bot_distance_far < bot_distance_close){
1870 bot_distance_far = stof(argv(1));
1871 bot_distance_close = stof(argv(0));
1874 // Initialize list of weapons
1875 bot_weapons_far[0] = -1;
1876 bot_weapons_mid[0] = -1;
1877 bot_weapons_close[0] = -1;
1879 // Parse far distance weapon priorities
1880 tokens = tokenizebyseparator(cvar_string("bot_ai_custom_weapon_priority_far")," ");
1883 for(i=0; i < tokens && c < WEP_COUNT; ++i){
1885 if ( w >= WEP_FIRST && w <= WEP_LAST) {
1886 bot_weapons_far[c] = w;
1891 bot_weapons_far[c] = -1;
1893 // Parse mid distance weapon priorities
1894 tokens = tokenizebyseparator(cvar_string("bot_ai_custom_weapon_priority_mid")," ");
1897 for(i=0; i < tokens && c < WEP_COUNT; ++i){
1899 if ( w >= WEP_FIRST && w <= WEP_LAST) {
1900 bot_weapons_mid[c] = w;
1905 bot_weapons_mid[c] = -1;
1907 // Parse close distance weapon priorities
1908 tokens = tokenizebyseparator(cvar_string("bot_ai_custom_weapon_priority_close")," ");
1911 for(i=0; i < tokens && i < WEP_COUNT; ++i){
1913 if ( w >= WEP_FIRST && w <= WEP_LAST) {
1914 bot_weapons_close[c] = w;
1919 bot_weapons_close[c] = -1;
1921 bot_custom_weapon = TRUE;
1928 //dprint("bot_endgame\n");
1932 setcolor(e, e.bot_preferredcolors);
1935 // if dynamic waypoints are ever implemented, save them here
1938 float bot_ignore_bots; // let bots not attack other bots (only works in non-teamplay)
1939 float bot_shouldattack(entity e)
1941 if (e.team == self.team)
1951 if(clienttype(e) == CLIENTTYPE_BOT)
1960 if(e.items & IT_STRENGTH)
1965 void bot_lagfunc(float t, float f1, float f2, entity e1, vector v1, vector v2, vector v3, vector v4)
1967 if(self.flags & FL_INWATER)
1969 self.bot_aimtarg = world;
1972 self.bot_aimtarg = e1;
1973 self.bot_aimlatency = self.ping; // FIXME? Shouldn't this be in the lag item?
1974 self.bot_aimselforigin = v1;
1975 self.bot_aimselfvelocity = v2;
1976 self.bot_aimtargorigin = v3;
1977 self.bot_aimtargvelocity = v4;
1979 self.bot_canfire = (random() < 0.8);
1981 self.bot_canfire = (random() < 0.9);
1983 self.bot_canfire = (random() < 0.95);
1985 self.bot_canfire = 1;
1988 .float bot_nextthink;
1989 .float bot_badaimtime;
1990 .float bot_aimthinktime;
1991 .float bot_prevaimtime;
1992 .vector bot_mouseaim;
1993 .vector bot_badaimoffset;
1994 .vector bot_1st_order_aimfilter;
1995 .vector bot_2nd_order_aimfilter;
1996 .vector bot_3th_order_aimfilter;
1997 .vector bot_4th_order_aimfilter;
1998 .vector bot_5th_order_aimfilter;
1999 .vector bot_olddesiredang;
2000 float bot_aimdir(vector v, float maxfiredeviation)
2002 local float dist, delta_t, blend;
2003 local vector desiredang, diffang;
2005 //dprint("aim ", self.netname, ": old:", vtos(self.v_angle));
2006 // make sure v_angle is sane first
2007 self.v_angle_y = self.v_angle_y - floor(self.v_angle_y / 360) * 360;
2010 // get the desired angles to aim at
2011 //dprint(" at:", vtos(v));
2013 //te_lightning2(world, self.origin + self.view_ofs, self.origin + self.view_ofs + v * 200);
2014 if (time >= self.bot_badaimtime)
2016 self.bot_badaimtime = max(self.bot_badaimtime + 0.3, time);
2017 self.bot_badaimoffset = randomvec() * bound(0, 5 - 0.5 * (skill+self.bot_offsetskill), 5) * cvar("bot_ai_aimskill_offset");
2019 desiredang = vectoangles(v) + self.bot_badaimoffset;
2020 //dprint(" desired:", vtos(desiredang));
2021 if (desiredang_x >= 180)
2022 desiredang_x = desiredang_x - 360;
2023 desiredang_x = bound(-90, 0 - desiredang_x, 90);
2024 desiredang_z = self.v_angle_z;
2025 //dprint(" / ", vtos(desiredang));
2027 //// pain throws off aim
2028 //if (self.bot_painintensity)
2030 // // shake from pain
2031 // desiredang = desiredang + randomvec() * self.bot_painintensity * 0.2;
2034 // calculate turn angles
2035 diffang = (desiredang - self.bot_olddesiredang);
2037 diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2038 if (diffang_y >= 180)
2039 diffang_y = diffang_y - 360;
2040 self.bot_olddesiredang = desiredang;
2041 //dprint(" diff:", vtos(diffang));
2043 delta_t = time-self.bot_prevaimtime;
2044 self.bot_prevaimtime = time;
2045 // Here we will try to anticipate the comming aiming direction
2046 self.bot_1st_order_aimfilter= self.bot_1st_order_aimfilter
2047 + (diffang * (1 / delta_t) - self.bot_1st_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_1st"),1);
2048 self.bot_2nd_order_aimfilter= self.bot_2nd_order_aimfilter
2049 + (self.bot_1st_order_aimfilter - self.bot_2nd_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_2nd"),1);
2050 self.bot_3th_order_aimfilter= self.bot_3th_order_aimfilter
2051 + (self.bot_2nd_order_aimfilter - self.bot_3th_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_3th"),1);
2052 self.bot_4th_order_aimfilter= self.bot_4th_order_aimfilter
2053 + (self.bot_3th_order_aimfilter - self.bot_4th_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_4th"),1);
2054 self.bot_5th_order_aimfilter= self.bot_5th_order_aimfilter
2055 + (self.bot_4th_order_aimfilter - self.bot_5th_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_5th"),1);
2057 //blend = (bound(0,skill,10)*0.1)*pow(1-bound(0,skill,10)*0.05,2.5)*5.656854249; //Plot formule before changing !
2058 blend = bound(0,skill,10)*0.1;
2059 desiredang = desiredang + blend *
2061 self.bot_1st_order_aimfilter * cvar("bot_ai_aimskill_order_mix_1st")
2062 + self.bot_2nd_order_aimfilter * cvar("bot_ai_aimskill_order_mix_2nd")
2063 + self.bot_3th_order_aimfilter * cvar("bot_ai_aimskill_order_mix_3th")
2064 + self.bot_4th_order_aimfilter * cvar("bot_ai_aimskill_order_mix_4th")
2065 + self.bot_5th_order_aimfilter * cvar("bot_ai_aimskill_order_mix_5th")
2068 // calculate turn angles
2069 diffang = desiredang - self.bot_mouseaim;
2071 diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2072 if (diffang_y >= 180)
2073 diffang_y = diffang_y - 360;
2074 //dprint(" diff:", vtos(diffang));
2076 if (time >= self.bot_aimthinktime)
2078 self.bot_aimthinktime = max(self.bot_aimthinktime + 0.5 - 0.05*(skill+self.bot_thinkskill), time);
2079 self.bot_mouseaim = self.bot_mouseaim + diffang * (1-random()*0.1*bound(1,10-skill,10));
2082 //self.v_angle = self.v_angle + diffang * bound(0, r * frametime * (skill * 0.5 + 2), 1);
2084 diffang = self.bot_mouseaim - desiredang;
2086 diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2087 if (diffang_y >= 180)
2088 diffang_y = diffang_y - 360;
2089 desiredang = desiredang + diffang * bound(0,cvar("bot_ai_aimskill_think"),1);
2091 // calculate turn angles
2092 diffang = desiredang - self.v_angle;
2094 diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2095 if (diffang_y >= 180)
2096 diffang_y = diffang_y - 360;
2097 //dprint(" diff:", vtos(diffang));
2100 dist = vlen(diffang);
2101 //diffang = diffang + randomvec() * (dist * 0.05 * (3.5 - bound(0, skill, 3)));
2104 local float r, fixedrate, blendrate;
2105 fixedrate = cvar("bot_ai_aimskill_fixedrate") / bound(1,dist,1000);
2106 blendrate = cvar("bot_ai_aimskill_blendrate");
2107 r = max(fixedrate, blendrate);
2108 //self.v_angle = self.v_angle + diffang * bound(frametime, r * frametime * (2+skill*skill*0.05-random()*0.05*(10-skill)), 1);
2109 self.v_angle = self.v_angle + diffang * bound(delta_t, r * delta_t * (2+pow(skill+self.bot_mouseskill,3)*0.005-random()), 1);
2110 self.v_angle = self.v_angle * bound(0,cvar("bot_ai_aimskill_mouse"),1) + desiredang * bound(0,(1-cvar("bot_ai_aimskill_mouse")),1);
2111 //self.v_angle = self.v_angle + diffang * bound(0, r * frametime * (skill * 0.5 + 2), 1);
2112 //self.v_angle = self.v_angle + diffang * (1/ blendrate);
2114 self.v_angle_y = self.v_angle_y - floor(self.v_angle_y / 360) * 360;
2115 //dprint(" turn:", vtos(self.v_angle));
2117 makevectors(self.v_angle);
2118 shotorg = self.origin + self.view_ofs;
2119 shotdir = v_forward;
2121 //dprint(" dir:", vtos(v_forward));
2122 //te_lightning2(world, shotorg, shotorg + shotdir * 100);
2124 // calculate turn angles again
2125 //diffang = desiredang - self.v_angle;
2126 //diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2127 //if (diffang_y >= 180)
2128 // diffang_y = diffang_y - 360;
2130 //dprint("e ", vtos(diffang), " < ", ftos(maxfiredeviation), "\n");
2132 // decide whether to fire this time
2133 // note the maxfiredeviation is in degrees so this has to convert to radians first
2134 //if ((normalize(v) * shotdir) >= cos(maxfiredeviation * (3.14159265358979323846 / 180)))
2135 if ((normalize(v) * shotdir) >= cos(maxfiredeviation * (3.14159265358979323846 / 180)))
2136 if (vlen(trace_endpos-shotorg) < 500+500*bound(0, skill, 10) || random()*random()>bound(0,skill*0.05,1))
2137 self.bot_firetimer = time + bound(0.1, 0.5-skill*0.05, 0.5);
2138 //traceline(shotorg,shotorg+shotdir*1000,FALSE,world);
2139 //dprint(ftos(maxfiredeviation),"\n");
2140 //dprint(" diff:", vtos(diffang), "\n");
2142 return self.bot_canfire && (time < self.bot_firetimer);
2145 vector bot_shotlead(vector targorigin, vector targvelocity, float shotspeed, float shotdelay)
2147 // Try to add code here that predicts gravity effect here, no clue HOW to though ... well not yet atleast...
2148 return targorigin + targvelocity * (shotdelay + vlen(targorigin - shotorg) / shotspeed);
2151 float bot_aim(float shotspeed, float shotspeedupward, float maxshottime, float applygravity)
2157 dprint("bot_aim(", ftos(shotspeed));
2158 dprint(", ", ftos(shotspeedupward));
2159 dprint(", ", ftos(maxshottime));
2160 dprint(", ", ftos(applygravity));
2165 dprint("bot_aim: WARNING: weapon ", W_Name(self.weapon), " shotspeed is zero!\n");
2166 shotspeed = 1000000;
2170 dprint("bot_aim: WARNING: weapon ", W_Name(self.weapon), " maxshottime is zero!\n");
2173 makevectors(self.v_angle);
2174 shotorg = self.origin + self.view_ofs;
2175 shotdir = v_forward;
2176 v = bot_shotlead(self.bot_aimtargorigin, self.bot_aimtargvelocity, shotspeed, self.bot_aimlatency);
2177 local float distanceratio;
2178 distanceratio =sqrt(bound(0,skill,10000))*0.3*(vlen(v-shotorg)-100)/cvar("bot_ai_aimskill_firetolerance_distdegrees");
2179 distanceratio = bound(0,distanceratio,1);
2180 r = (cvar("bot_ai_aimskill_firetolerance_maxdegrees")-cvar("bot_ai_aimskill_firetolerance_mindegrees"))
2181 * (1-distanceratio) + cvar("bot_ai_aimskill_firetolerance_mindegrees");
2182 if (applygravity && self.bot_aimtarg)
2184 if (!findtrajectorywithleading(shotorg, '0 0 0', '0 0 0', self.bot_aimtarg, shotspeed, shotspeedupward, maxshottime, 0, self))
2186 f = bot_aimdir(findtrajectory_velocity - shotspeedupward * '0 0 1', r);
2190 f = bot_aimdir(v - shotorg, r);
2191 //dprint("AIM: ");dprint(vtos(self.bot_aimtargorigin));dprint(" + ");dprint(vtos(self.bot_aimtargvelocity));dprint(" * ");dprint(ftos(self.bot_aimlatency + vlen(self.bot_aimtargorigin - shotorg) / shotspeed));dprint(" = ");dprint(vtos(v));dprint(" : aimdir = ");dprint(vtos(normalize(v - shotorg)));dprint(" : ");dprint(vtos(shotdir));dprint("\n");
2192 traceline(shotorg, shotorg + shotdir * 10000, FALSE, self);
2193 if (trace_ent.takedamage)
2194 if (trace_fraction < 1)
2195 if (!bot_shouldattack(trace_ent))
2197 traceline(shotorg, self.bot_aimtargorigin, FALSE, self);
2198 if (trace_fraction < 1)
2199 if (trace_ent != self.enemy)
2200 if (!bot_shouldattack(trace_ent))
2203 if (r > maxshottime * shotspeed)
2208 // TODO: move this painintensity code to the player damage code
2211 if (self.bot_nextthink > time)
2213 self.bot_nextthink = self.bot_nextthink + cvar("bot_ai_thinkinterval");
2214 //if (self.bot_painintensity > 0)
2215 // self.bot_painintensity = self.bot_painintensity - (skill + 1) * 40 * frametime;
2217 //self.bot_painintensity = self.bot_painintensity + self.bot_oldhealth - self.health;
2218 //self.bot_painintensity = bound(0, self.bot_painintensity, 100);
2220 if(time < game_starttime || ((cvar("g_campaign") && !campaign_bots_may_start)))
2222 self.nextthink = time + 0.5;
2228 self.v_angle = self.angles;
2230 self.fixangle = FALSE;
2235 self.dmg_inflictor = world;
2237 // calculate an aiming latency based on the skill setting
2238 // (simulated network latency + naturally delayed reflexes)
2239 //self.ping = 0.7 - bound(0, 0.05 * skill, 0.5); // moved the reflexes to bot_aimdir (under the name 'think')
2240 // minimum ping 20+10 random
2241 self.ping = bound(0,0.07 - bound(0, skill * 0.005,0.05)+random()*0.01,0.65); // Now holds real lag to server, and higer skill players take a less laggy server
2242 // skill 10 = ping 0.2 (adrenaline)
2243 // skill 0 = ping 0.7 (slightly drunk)
2246 self.BUTTON_ATCK = 0;
2248 self.BUTTON_JUMP = 0;
2249 self.BUTTON_ATCK2 = 0;
2250 self.BUTTON_ZOOM = 0;
2251 self.BUTTON_CROUCH = 0;
2252 self.BUTTON_HOOK = 0;
2253 self.BUTTON_INFO = 0;
2255 self.BUTTON_CHAT = 0;
2256 self.BUTTON_USE = 0;
2258 // if dead, just wait until we can respawn
2261 if (self.deadflag == DEAD_DEAD)
2263 self.BUTTON_JUMP = 1; // press jump to respawn
2264 self.bot_strategytime = 0;
2269 // now call the current bot AI (havocbot for example)
2273 entity bot_strategytoken;
2274 float bot_strategytoken_taken;
2277 void bot_relinkplayerlist()
2280 local entity prevbot;
2283 player_list = e = findchainflags(flags, FL_CLIENT);
2288 player_count = player_count + 1;
2289 e.nextplayer = e.chain;
2290 if (clienttype(e) == CLIENTTYPE_BOT)
2293 prevbot.nextbot = e;
2297 currentbots = currentbots + 1;
2301 dprint(strcat("relink: ", ftos(currentbots), " bots seen.\n"));
2302 bot_strategytoken = bot_list;
2303 bot_strategytoken_taken = TRUE;
2306 void() havocbot_setupbot;
2307 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam);
2309 void bot_clientdisconnect()
2311 if (clienttype(self) != CLIENTTYPE_BOT)
2313 if(self.netname_freeme)
2314 strunzone(self.netname_freeme);
2315 self.netname_freeme = string_null;
2318 void bot_clientconnect()
2320 if (clienttype(self) != CLIENTTYPE_BOT)
2322 self.bot_preferredcolors = self.clientcolors;
2323 self.bot_nextthink = time - random();
2324 self.lag_func = bot_lagfunc;
2326 self.createdtime = self.nextthink;
2327 JoinBestTeam(self, FALSE, TRUE);
2328 havocbot_setupbot();
2329 self.bot_mouseskill=random()-0.5;
2330 self.bot_thinkskill=random()-0.5;
2331 self.bot_predictionskill=random()-0.5;
2332 self.bot_offsetskill=random()-0.5;
2337 local entity oldself, bot;
2338 bot = spawnclient();
2341 currentbots = currentbots + 1;
2344 bot_setnameandstuff();
2346 PutClientInServer();
2352 void CheckAllowedTeams(entity for_whom); void GetTeamCounts(entity other); float c1, c2, c3, c4;
2353 void bot_removefromlargestteam()
2355 local float besttime, bestcount, thiscount;
2356 local entity best, head;
2357 CheckAllowedTeams(world);
2358 GetTeamCounts(world);
2359 head = findchainfloat(isbot, TRUE);
2363 besttime = head.createdtime;
2367 if(head.team == COLOR_TEAM1)
2369 else if(head.team == COLOR_TEAM2)
2371 else if(head.team == COLOR_TEAM3)
2373 else if(head.team == COLOR_TEAM4)
2377 if (thiscount > bestcount)
2379 bestcount = thiscount;
2380 besttime = head.createdtime;
2383 else if (thiscount == bestcount && besttime < head.createdtime)
2385 besttime = head.createdtime;
2390 currentbots = currentbots - 1;
2394 void bot_removenewest()
2396 local float besttime;
2397 local entity best, head;
2401 bot_removefromlargestteam();
2405 head = findchainfloat(isbot, TRUE);
2409 besttime = head.createdtime;
2412 if (besttime < head.createdtime)
2414 besttime = head.createdtime;
2419 currentbots = currentbots - 1;
2423 float botframe_waypointeditorlightningtime;
2424 void botframe_showwaypointlinks()
2426 local entity player, head, w;
2427 if (time < botframe_waypointeditorlightningtime)
2429 botframe_waypointeditorlightningtime = time + 0.5;
2430 player = find(world, classname, "player");
2434 if (player.flags & FL_ONGROUND || player.waterlevel > WATERLEVEL_NONE)
2436 //navigation_testtracewalk = TRUE;
2437 head = navigation_findnearestwaypoint(player, FALSE);
2438 //navigation_testtracewalk = FALSE;
2441 w = head ;if (w) te_lightning2(world, w.origin, player.origin);
2442 w = head.wp00;if (w) te_lightning2(world, w.origin, head.origin);
2443 w = head.wp01;if (w) te_lightning2(world, w.origin, head.origin);
2444 w = head.wp02;if (w) te_lightning2(world, w.origin, head.origin);
2445 w = head.wp03;if (w) te_lightning2(world, w.origin, head.origin);
2446 w = head.wp04;if (w) te_lightning2(world, w.origin, head.origin);
2447 w = head.wp05;if (w) te_lightning2(world, w.origin, head.origin);
2448 w = head.wp06;if (w) te_lightning2(world, w.origin, head.origin);
2449 w = head.wp07;if (w) te_lightning2(world, w.origin, head.origin);
2450 w = head.wp08;if (w) te_lightning2(world, w.origin, head.origin);
2451 w = head.wp09;if (w) te_lightning2(world, w.origin, head.origin);
2452 w = head.wp10;if (w) te_lightning2(world, w.origin, head.origin);
2453 w = head.wp11;if (w) te_lightning2(world, w.origin, head.origin);
2454 w = head.wp12;if (w) te_lightning2(world, w.origin, head.origin);
2455 w = head.wp13;if (w) te_lightning2(world, w.origin, head.origin);
2456 w = head.wp14;if (w) te_lightning2(world, w.origin, head.origin);
2457 w = head.wp15;if (w) te_lightning2(world, w.origin, head.origin);
2458 w = head.wp16;if (w) te_lightning2(world, w.origin, head.origin);
2459 w = head.wp17;if (w) te_lightning2(world, w.origin, head.origin);
2460 w = head.wp18;if (w) te_lightning2(world, w.origin, head.origin);
2461 w = head.wp19;if (w) te_lightning2(world, w.origin, head.origin);
2462 w = head.wp20;if (w) te_lightning2(world, w.origin, head.origin);
2463 w = head.wp21;if (w) te_lightning2(world, w.origin, head.origin);
2464 w = head.wp22;if (w) te_lightning2(world, w.origin, head.origin);
2465 w = head.wp23;if (w) te_lightning2(world, w.origin, head.origin);
2466 w = head.wp24;if (w) te_lightning2(world, w.origin, head.origin);
2467 w = head.wp25;if (w) te_lightning2(world, w.origin, head.origin);
2468 w = head.wp26;if (w) te_lightning2(world, w.origin, head.origin);
2469 w = head.wp27;if (w) te_lightning2(world, w.origin, head.origin);
2470 w = head.wp28;if (w) te_lightning2(world, w.origin, head.origin);
2471 w = head.wp29;if (w) te_lightning2(world, w.origin, head.origin);
2472 w = head.wp30;if (w) te_lightning2(world, w.origin, head.origin);
2473 w = head.wp31;if (w) te_lightning2(world, w.origin, head.origin);
2476 player = find(player, classname, "player");
2480 entity botframe_dangerwaypoint;
2481 void botframe_updatedangerousobjects(float maxupdate)
2483 local entity head, bot_dodgelist;
2484 local vector m1, m2, v;
2485 local float c, d, danger;
2487 bot_dodgelist = findchainfloat(bot_dodge, TRUE);
2488 botframe_dangerwaypoint = find(botframe_dangerwaypoint, classname, "waypoint");
2489 while (botframe_dangerwaypoint != world)
2492 m1 = botframe_dangerwaypoint.mins;
2493 m2 = botframe_dangerwaypoint.maxs;
2494 head = bot_dodgelist;
2498 v_x = bound(m1_x, v_x, m2_x);
2499 v_y = bound(m1_y, v_y, m2_y);
2500 v_z = bound(m1_z, v_z, m2_z);
2501 d = head.bot_dodgerating - vlen(head.origin - v);
2504 traceline(head.origin, v, TRUE, world);
2505 if (trace_fraction == 1)
2506 danger = danger + d;
2510 botframe_dangerwaypoint.dmg = danger;
2514 botframe_dangerwaypoint = find(botframe_dangerwaypoint, classname, "waypoint");
2519 float botframe_spawnedwaypoints;
2520 float botframe_nextthink;
2521 float botframe_nextdangertime;
2523 float autoskill_nextthink;
2524 .float totalfrags_lastcheck;
2525 void autoskill(float factor)
2533 FOR_EACH_PLAYER(head)
2535 if(clienttype(head) == CLIENTTYPE_REAL)
2536 bestplayer = max(bestplayer, head.totalfrags - head.totalfrags_lastcheck);
2538 bestbot = max(bestbot, head.totalfrags - head.totalfrags_lastcheck);
2541 dprint("autoskill: best player got ", ftos(bestplayer), ", ");
2542 dprint("best bot got ", ftos(bestbot), "; ");
2543 if(bestbot < 0 || bestplayer < 0)
2545 dprint("not doing anything\n");
2546 // don't return, let it reset all counters below
2548 else if(bestbot <= bestplayer * factor - 2)
2550 if(cvar("skill") < 17)
2552 dprint("2 frags difference, increasing skill\n");
2553 cvar_set("skill", ftos(cvar("skill") + 1));
2554 bprint("^2SKILL UP!^7 Now at level ", ftos(cvar("skill")), "\n");
2557 else if(bestbot >= bestplayer * factor + 2)
2559 if(cvar("skill") > 0)
2561 dprint("2 frags difference, decreasing skill\n");
2562 cvar_set("skill", ftos(cvar("skill") - 1));
2563 bprint("^1SKILL DOWN!^7 Now at level ", ftos(cvar("skill")), "\n");
2568 dprint("not doing anything\n");
2570 // don't reset counters, wait for them to accumulate
2573 FOR_EACH_PLAYER(head)
2574 head.totalfrags_lastcheck = head.totalfrags;
2577 float bot_cvar_nextthink;
2578 void bot_serverframe()
2580 float realplayers, bots, activerealplayers;
2583 if (intermission_running)
2589 if(time > autoskill_nextthink)
2592 a = cvar("skill_auto");
2595 autoskill_nextthink = time + 5;
2598 activerealplayers = 0;
2601 FOR_EACH_REALCLIENT(head)
2603 if(head.classname == "player" || g_lms || g_arena)
2604 ++activerealplayers;
2608 // add/remove bots if needed to make sure there are at least
2609 // minplayers+bot_number, or remove all bots if no one is playing
2610 // But don't remove bots immediately on level change, as the real players
2611 // usually haven't rejoined yet
2612 bots_would_leave = FALSE;
2613 if (realplayers || cvar("bot_join_empty") || (currentbots > 0 && time < 5))
2615 float realminplayers, minplayers;
2616 realminplayers = cvar("minplayers");
2617 minplayers = max(0, floor(realminplayers));
2619 float realminbots, minbots;
2620 if(cvar("bot_vs_human"))
2621 realminbots = ceil(fabs(cvar("bot_vs_human")) * activerealplayers);
2623 realminbots = cvar("bot_number");
2624 minbots = max(0, floor(realminbots));
2626 bots = min(max(minbots, minplayers - activerealplayers), maxclients - realplayers);
2628 bots_would_leave = TRUE;
2632 // if there are no players, remove bots
2636 bot_ignore_bots = cvar("bot_ignore_bots");
2638 // only add one bot per frame to avoid utter chaos
2639 if(time > botframe_nextthink)
2641 //dprint(ftos(bots), " ? ", ftos(currentbots), "\n");
2642 while (currentbots < bots)
2644 if (bot_spawn() == world)
2646 bprint("Can not add bot, server full.\n");
2647 botframe_nextthink = time + 10;
2651 while (currentbots > bots)
2655 if(botframe_spawnedwaypoints)
2657 if(cvar("waypoint_benchmark"))
2661 if (currentbots > 0 || cvar("g_waypointeditor"))
2662 if (botframe_spawnedwaypoints)
2664 if(!botframe_cachedwaypointlinks)
2666 // TODO: Make this check cleaner
2667 local entity wp = findchain(classname, "waypoint");
2668 if(time - wp.nextthink > 10)
2669 waypoint_save_links();
2674 botframe_spawnedwaypoints = TRUE;
2676 if(!waypoint_load_links())
2677 waypoint_schedulerelinkall();
2682 // cycle the goal token from one bot to the next each frame
2683 // (this prevents them from all doing spawnfunc_waypoint searches on the same
2684 // frame, which causes choppy framerates)
2685 if (bot_strategytoken_taken)
2687 bot_strategytoken_taken = FALSE;
2688 if (bot_strategytoken)
2689 bot_strategytoken = bot_strategytoken.nextbot;
2690 if (!bot_strategytoken)
2691 bot_strategytoken = bot_list;
2694 if (botframe_nextdangertime < time)
2696 local float interval;
2697 interval = cvar("bot_ai_dangerdetectioninterval");
2698 if (botframe_nextdangertime < time - interval * 1.5)
2699 botframe_nextdangertime = time;
2700 botframe_nextdangertime = botframe_nextdangertime + interval;
2701 botframe_updatedangerousobjects(cvar("bot_ai_dangerdetectionupdates"));
2705 if (cvar("g_waypointeditor"))
2706 botframe_showwaypointlinks();
2708 if(time > bot_cvar_nextthink)
2711 bot_custom_weapon_priority_setup();
2712 bot_cvar_nextthink = time + 5;