2 float AI_STATUS_ROAMING = 1; // Bot is just crawling the map. No enemies at sight
3 float AI_STATUS_ATTACKING = 2; // There are enemies at sight
4 float AI_STATUS_RUNNING = 4; // Bot is bunny hopping
5 float AI_STATUS_DANGER_AHEAD = 8; // There is lava/slime/trigger_hurt ahead
6 float AI_STATUS_OUT_JUMPPAD = 16; // Trying to get out of a "vertical" jump pad
7 float AI_STATUS_OUT_WATER = 32; // Trying to get out of water
8 float AI_STATUS_WAYPOINT_PERSONAL_LINKING = 64; // Waiting for the personal waypoint to be linked
9 float AI_STATUS_WAYPOINT_PERSONAL_GOING = 128; // Going to a personal waypoint
10 float AI_STATUS_WAYPOINT_PERSONAL_REACHED = 256; // Personal waypoint reached
11 float AI_STATUS_JETPACK_FLYING = 512;
12 float AI_STATUS_JETPACK_LANDING = 1024;
14 // utilities for path debugging
15 #ifdef DEBUG_TRACEWALK
17 float DEBUG_NODE_SUCCESS = 1;
18 float DEBUG_NODE_WARNING = 2;
19 float DEBUG_NODE_FAIL = 3;
23 void debugresetnodes()
25 debuglastnode = '0 0 0';
28 void debugnode(vector node)
30 if not(self.classname=="player")
33 if(debuglastnode=='0 0 0')
39 te_lightning2(world, node, debuglastnode);
43 void debugnodestatus(vector position, float status)
49 case DEBUG_NODE_SUCCESS:
52 case DEBUG_NODE_WARNING:
62 te_customflash(position, 40, 2, color);
67 // rough simulation of walking from one point to another to test if a path
68 // can be traveled, used for waypoint linking and havocbot
71 float bot_navigation_movemode;
72 float navigation_testtracewalk;
73 float tracewalk(entity e, vector start, vector m1, vector m2, vector end, float movemode)
79 local float totaldist;
82 local float ignorehazards;
85 #ifdef DEBUG_TRACEWALK
93 dist = totaldist = vlen(move);
94 dir = normalize(move);
96 ignorehazards = FALSE;
98 // Analyze starting point
99 traceline(start, start, MOVE_NORMAL, e);
100 if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
101 ignorehazards = TRUE;
104 traceline( start, start + '0 0 -65536', MOVE_NORMAL, e);
105 if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
107 ignorehazards = TRUE;
111 tracebox(start, m1, m2, start, MOVE_NOMONSTERS, e);
112 if (trace_startsolid)
115 #ifdef DEBUG_TRACEWALK
116 debugnodestatus(start, DEBUG_NODE_FAIL);
118 //print("tracewalk: ", vtos(start), " is a bad start\n");
123 yaw = vectoyaw(move);
127 if (boxesoverlap(end, end, org + m1 + '-1 -1 -1', org + m2 + '1 1 1'))
130 #ifdef DEBUG_TRACEWALK
131 debugnodestatus(org, DEBUG_NODE_SUCCESS);
133 //print("tracewalk: ", vtos(start), " can reach ", vtos(end), "\n");
136 #ifdef DEBUG_TRACEWALK
144 dist = dist - stepdist;
145 traceline(org, org, MOVE_NORMAL, e);
148 if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
150 // hazards blocking path
151 #ifdef DEBUG_TRACEWALK
152 debugnodestatus(org, DEBUG_NODE_FAIL);
154 //print("tracewalk: ", vtos(start), " hits a hazard when trying to reach ", vtos(end), "\n");
158 if (trace_dpstartcontents & DPCONTENTS_LIQUIDSMASK)
160 move = normalize(end - org);
161 tracebox(org, m1, m2, org + move * stepdist, movemode, e);
163 #ifdef DEBUG_TRACEWALK
164 debugnode(trace_endpos);
167 if (trace_fraction < 1)
170 org = trace_endpos - normalize(org - trace_endpos) * stepdist;
171 for(; org_z < end_z + self.maxs_z; org_z += stepdist)
173 #ifdef DEBUG_TRACEWALK
176 if(pointcontents(org) == CONTENT_EMPTY)
180 if not (pointcontents(org + '0 0 1') == CONTENT_EMPTY)
182 #ifdef DEBUG_TRACEWALK
183 debugnodestatus(org, DEBUG_NODE_FAIL);
186 //print("tracewalk: ", vtos(start), " failed under water\n");
196 move = dir * stepdist + org;
197 tracebox(org, m1, m2, move, movemode, e);
199 #ifdef DEBUG_TRACEWALK
200 debugnode(trace_endpos);
204 if (trace_fraction < 1)
206 // check if we can walk over this obstacle
207 tracebox(org + stepheightvec, m1, m2, move + stepheightvec, movemode, e);
208 if (trace_fraction < 1 || trace_startsolid)
210 #ifdef DEBUG_TRACEWALK
211 debugnodestatus(trace_endpos, DEBUG_NODE_WARNING);
215 traceline( org, move, movemode, e);
216 if ( trace_ent.classname == "door_rotating" || trace_ent.classname == "door")
218 local vector nextmove;
220 while(trace_ent.classname == "door_rotating" || trace_ent.classname == "door")
222 nextmove = move + (dir * stepdist);
223 traceline( move, nextmove, movemode, e);
229 #ifdef DEBUG_TRACEWALK
230 debugnodestatus(trace_endpos, DEBUG_NODE_FAIL);
232 //print("tracewalk: ", vtos(start), " hit something when trying to reach ", vtos(end), "\n");
233 //te_explosion(trace_endpos);
234 //print(ftos(e.dphitcontentsmask), "\n");
235 return FALSE; // failed
244 // trace down from stepheight as far as possible and move there,
245 // if this starts in solid we try again without the stepup, and
246 // if that also fails we assume it is a wall
247 // (this is the same logic as the Quake walkmove function used)
248 tracebox(move, m1, m2, move + '0 0 -65536', movemode, e);
250 // moved successfully
254 c = pointcontents(org + '0 0 1');
255 if not(c == CONTENT_WATER || c == CONTENT_LAVA || c == CONTENT_SLIME)
265 //print("tracewalk: ", vtos(start), " did not arrive at ", vtos(end), " but at ", vtos(org), "\n");
267 // moved but didn't arrive at the intended destination
268 #ifdef DEBUG_TRACEWALK
269 debugnodestatus(org, DEBUG_NODE_FAIL);
276 // grenade tracing to decide the best pitch to fire at
279 entity tracetossfaketarget;
281 // traces multiple trajectories to find one that will impact the target
282 // 'end' vector is the place it aims for,
283 // returns TRUE only if it hit targ (don't target non-solid entities)
284 vector findtrajectory_velocity;
285 float findtrajectorywithleading(vector org, vector m1, vector m2, entity targ, float shotspeed, float shotspeedupward, float maxtime, float shotdelay, entity ignore)
287 local float c, savesolid, shottime;
288 local vector dir, end, v;
290 return FALSE; // could cause division by zero if calculated
291 if (targ.solid < SOLID_BBOX) // SOLID_NOT and SOLID_TRIGGER
292 return FALSE; // could never hit it
294 tracetossent = spawn();
295 tracetossent.owner = ignore;
296 setsize(tracetossent, m1, m2);
297 savesolid = targ.solid;
298 targ.solid = SOLID_NOT;
299 shottime = ((vlen(targ.origin - org) / shotspeed) + shotdelay);
300 v = targ.velocity * shottime + targ.origin;
301 tracebox(targ.origin, targ.mins, targ.maxs, v, FALSE, targ);
303 end = v + (targ.mins + targ.maxs) * 0.5;
304 if ((vlen(end - org) / shotspeed + 0.2) > maxtime)
307 targ.solid = savesolid;
311 if (!tracetossfaketarget)
312 tracetossfaketarget = spawn();
313 tracetossfaketarget.solid = savesolid;
314 tracetossfaketarget.movetype = targ.movetype;
315 setmodel(tracetossfaketarget, targ.model); // no low precision
316 tracetossfaketarget.model = targ.model;
317 tracetossfaketarget.modelindex = targ.modelindex;
318 setsize(tracetossfaketarget, targ.mins, targ.maxs);
319 setorigin(tracetossfaketarget, v);
322 dir = normalize(end - org);
323 while (c < 10) // 10 traces
325 setorigin(tracetossent, org); // reset
326 tracetossent.velocity = findtrajectory_velocity = normalize(dir) * shotspeed + shotspeedupward * '0 0 1';
327 tracetoss(tracetossent, ignore); // love builtin functions...
328 if (trace_ent == tracetossfaketarget) // done
330 targ.solid = savesolid;
333 tracetossfaketarget.solid = SOLID_NOT;
334 tracetossfaketarget.movetype = MOVETYPE_NONE;
335 tracetossfaketarget.model = "";
336 tracetossfaketarget.modelindex = 0;
337 // relink to remove it from physics considerations
338 setorigin(tracetossfaketarget, v);
342 dir_z = dir_z + 0.1; // aim up a little more
345 targ.solid = savesolid;
348 tracetossfaketarget.solid = SOLID_NOT;
349 tracetossfaketarget.movetype = MOVETYPE_NONE;
350 tracetossfaketarget.model = "";
351 tracetossfaketarget.modelindex = 0;
352 // relink to remove it from physics considerations
353 setorigin(tracetossfaketarget, v);
355 // leave a valid one even if it won't reach
356 findtrajectory_velocity = normalize(end - org) * shotspeed + shotspeedupward * '0 0 1';
363 #define LAG_QUEUE_LENGTH 4
365 .void(float t, float f1, float f2, entity e1, vector v1, vector v2, vector v3, vector v4) lag_func;
367 .float lag_time[LAG_QUEUE_LENGTH];
368 .float lag_float1[LAG_QUEUE_LENGTH];
369 .float lag_float2[LAG_QUEUE_LENGTH];
370 .vector lag_vec1[LAG_QUEUE_LENGTH];
371 .vector lag_vec2[LAG_QUEUE_LENGTH];
372 .vector lag_vec3[LAG_QUEUE_LENGTH];
373 .vector lag_vec4[LAG_QUEUE_LENGTH];
374 .entity lag_entity1[LAG_QUEUE_LENGTH];
379 for(i=0;i<LAG_QUEUE_LENGTH;++i)
381 if (self.lag_time[i])
382 if (time > self.lag_time[i])
385 self.lag_time[i], self.lag_float1[i], self.lag_float2[i],
386 self.lag_entity1[i], self.lag_vec1[i], self.lag_vec2[i], self.lag_vec3[i],
389 // Clear this position on the queue
390 self.(lag_time[i]) = 0;
395 float lag_additem(float t, float f1, float f2, entity e1, vector v1, vector v2, vector v3, vector v4)
398 for(i=0;i<LAG_QUEUE_LENGTH;++i)
400 // Find a free position on the queue
401 if (self.lag_time[i] == 0)
403 self.(lag_time[i]) = t;
404 self.(lag_vec1[i]) = v1;
405 self.(lag_vec2[i]) = v2;
406 self.(lag_vec3[i]) = v3;
407 self.(lag_vec4[i]) = v4;
408 self.(lag_float1[i]) = f1;
409 self.(lag_float2[i]) = f2;
410 self.(lag_entity1[i]) = e1;
417 // Random skill system
418 .float bot_thinkskill;
419 .float bot_mouseskill;
420 .float bot_predictionskill;
421 .float bot_offsetskill;
424 // spawnfunc_waypoint navigation system
426 // itemscore = (howmuchmoreIwant / howmuchIcanwant) / itemdistance
427 // waypointscore = 0.7 / waypointdistance
429 .entity wp00, wp01, wp02, wp03, wp04, wp05, wp06, wp07;
430 .entity wp08, wp09, wp10, wp11, wp12, wp13, wp14, wp15;
431 .entity wp16, wp17, wp18, wp19, wp20, wp21, wp22, wp23, wp24, wp25, wp26, wp27, wp28, wp29, wp30, wp31;
432 .float wp00mincost, wp01mincost, wp02mincost, wp03mincost, wp04mincost, wp05mincost, wp06mincost, wp07mincost;
433 .float wp08mincost, wp09mincost, wp10mincost, wp11mincost, wp12mincost, wp13mincost, wp14mincost, wp15mincost;
434 .float wp16mincost, wp17mincost, wp18mincost, wp19mincost, wp20mincost, wp21mincost, wp22mincost, wp23mincost, wp24mincost, wp25mincost, wp26mincost, wp27mincost, wp28mincost, wp29mincost, wp30mincost, wp31mincost;
435 .float wpfire, wpcost, wpconsidered;
438 .vector wpnearestpoint;
441 // stack of current goals (the last one of which may be an item or other
442 // desirable object, the rest are typically waypoints to reach it)
443 .entity goalcurrent, goalstack01, goalstack02, goalstack03;
444 .entity goalstack04, goalstack05, goalstack06, goalstack07;
445 .entity goalstack08, goalstack09, goalstack10, goalstack11;
446 .entity goalstack12, goalstack13, goalstack14, goalstack15;
447 .entity goalstack16, goalstack17, goalstack18, goalstack19;
448 .entity goalstack20, goalstack21, goalstack22, goalstack23;
449 .entity goalstack24, goalstack25, goalstack26, goalstack27;
450 .entity goalstack28, goalstack29, goalstack30, goalstack31;
452 .entity nearestwaypoint;
453 .float nearestwaypointtimeout;
455 // used during navigation_goalrating_begin/end sessions
456 #define MAX_BESTGOALS 3
457 float bestgoalswindex;
458 float bestgoalsrindex;
459 float navigation_bestrating;
460 entity navigation_bestgoals[MAX_BESTGOALS];
461 .float navigation_hasgoals;
463 /////////////////////////////////////////////////////////////////////////////
464 // spawnfunc_waypoint management
465 /////////////////////////////////////////////////////////////////////////////
467 // waypoints with this flag are not saved, they are automatically generated
468 // waypoints like jump pads, teleporters, and items
469 float WAYPOINTFLAG_GENERATED = 8388608;
470 float WAYPOINTFLAG_ITEM = 4194304;
471 float WAYPOINTFLAG_TELEPORT = 2097152;
472 float WAYPOINTFLAG_NORELINK = 1048576;
473 float WAYPOINTFLAG_PERSONAL = 524288;
475 // add a new link to the spawnfunc_waypoint, replacing the furthest link it already has
476 void waypoint_addlink(entity from, entity to)
482 if (from.wpflags & WAYPOINTFLAG_NORELINK)
485 if (from.wp00 == to) return;if (from.wp01 == to) return;if (from.wp02 == to) return;if (from.wp03 == to) return;
486 if (from.wp04 == to) return;if (from.wp05 == to) return;if (from.wp06 == to) return;if (from.wp07 == to) return;
487 if (from.wp08 == to) return;if (from.wp09 == to) return;if (from.wp10 == to) return;if (from.wp11 == to) return;
488 if (from.wp12 == to) return;if (from.wp13 == to) return;if (from.wp14 == to) return;if (from.wp15 == to) return;
489 if (from.wp16 == to) return;if (from.wp17 == to) return;if (from.wp18 == to) return;if (from.wp19 == to) return;
490 if (from.wp20 == to) return;if (from.wp21 == to) return;if (from.wp22 == to) return;if (from.wp23 == to) return;
491 if (from.wp24 == to) return;if (from.wp25 == to) return;if (from.wp26 == to) return;if (from.wp27 == to) return;
492 if (from.wp28 == to) return;if (from.wp29 == to) return;if (from.wp30 == to) return;if (from.wp31 == to) return;
494 if (to.wpisbox || from.wpisbox)
496 // if either is a box we have to find the nearest points on them to
497 // calculate the distance properly
498 local vector v1, v2, m1, m2;
502 v1_x = bound(m1_x, v1_x, m2_x);
503 v1_y = bound(m1_y, v1_y, m2_y);
504 v1_z = bound(m1_z, v1_z, m2_z);
508 v2_x = bound(m1_x, v2_x, m2_x);
509 v2_y = bound(m1_y, v2_y, m2_y);
510 v2_z = bound(m1_z, v2_z, m2_z);
515 c = vlen(to.origin - from.origin);
517 if (from.wp31mincost < c) return;
518 if (from.wp30mincost < c) {from.wp31 = to;from.wp31mincost = c;return;} from.wp31 = from.wp30;from.wp31mincost = from.wp30mincost;
519 if (from.wp29mincost < c) {from.wp30 = to;from.wp30mincost = c;return;} from.wp30 = from.wp29;from.wp30mincost = from.wp29mincost;
520 if (from.wp28mincost < c) {from.wp29 = to;from.wp29mincost = c;return;} from.wp29 = from.wp28;from.wp29mincost = from.wp28mincost;
521 if (from.wp27mincost < c) {from.wp28 = to;from.wp28mincost = c;return;} from.wp28 = from.wp27;from.wp28mincost = from.wp27mincost;
522 if (from.wp26mincost < c) {from.wp27 = to;from.wp27mincost = c;return;} from.wp27 = from.wp26;from.wp27mincost = from.wp26mincost;
523 if (from.wp25mincost < c) {from.wp26 = to;from.wp26mincost = c;return;} from.wp26 = from.wp25;from.wp26mincost = from.wp25mincost;
524 if (from.wp24mincost < c) {from.wp25 = to;from.wp25mincost = c;return;} from.wp25 = from.wp24;from.wp25mincost = from.wp24mincost;
525 if (from.wp23mincost < c) {from.wp24 = to;from.wp24mincost = c;return;} from.wp24 = from.wp23;from.wp24mincost = from.wp23mincost;
526 if (from.wp22mincost < c) {from.wp23 = to;from.wp23mincost = c;return;} from.wp23 = from.wp22;from.wp23mincost = from.wp22mincost;
527 if (from.wp21mincost < c) {from.wp22 = to;from.wp22mincost = c;return;} from.wp22 = from.wp21;from.wp22mincost = from.wp21mincost;
528 if (from.wp20mincost < c) {from.wp21 = to;from.wp21mincost = c;return;} from.wp21 = from.wp20;from.wp21mincost = from.wp20mincost;
529 if (from.wp19mincost < c) {from.wp20 = to;from.wp20mincost = c;return;} from.wp20 = from.wp19;from.wp20mincost = from.wp19mincost;
530 if (from.wp18mincost < c) {from.wp19 = to;from.wp19mincost = c;return;} from.wp19 = from.wp18;from.wp19mincost = from.wp18mincost;
531 if (from.wp17mincost < c) {from.wp18 = to;from.wp18mincost = c;return;} from.wp18 = from.wp17;from.wp18mincost = from.wp17mincost;
532 if (from.wp16mincost < c) {from.wp17 = to;from.wp17mincost = c;return;} from.wp17 = from.wp16;from.wp17mincost = from.wp16mincost;
533 if (from.wp15mincost < c) {from.wp16 = to;from.wp16mincost = c;return;} from.wp16 = from.wp15;from.wp16mincost = from.wp15mincost;
534 if (from.wp14mincost < c) {from.wp15 = to;from.wp15mincost = c;return;} from.wp15 = from.wp14;from.wp15mincost = from.wp14mincost;
535 if (from.wp13mincost < c) {from.wp14 = to;from.wp14mincost = c;return;} from.wp14 = from.wp13;from.wp14mincost = from.wp13mincost;
536 if (from.wp12mincost < c) {from.wp13 = to;from.wp13mincost = c;return;} from.wp13 = from.wp12;from.wp13mincost = from.wp12mincost;
537 if (from.wp11mincost < c) {from.wp12 = to;from.wp12mincost = c;return;} from.wp12 = from.wp11;from.wp12mincost = from.wp11mincost;
538 if (from.wp10mincost < c) {from.wp11 = to;from.wp11mincost = c;return;} from.wp11 = from.wp10;from.wp11mincost = from.wp10mincost;
539 if (from.wp09mincost < c) {from.wp10 = to;from.wp10mincost = c;return;} from.wp10 = from.wp09;from.wp10mincost = from.wp09mincost;
540 if (from.wp08mincost < c) {from.wp09 = to;from.wp09mincost = c;return;} from.wp09 = from.wp08;from.wp09mincost = from.wp08mincost;
541 if (from.wp07mincost < c) {from.wp08 = to;from.wp08mincost = c;return;} from.wp08 = from.wp07;from.wp08mincost = from.wp07mincost;
542 if (from.wp06mincost < c) {from.wp07 = to;from.wp07mincost = c;return;} from.wp07 = from.wp06;from.wp07mincost = from.wp06mincost;
543 if (from.wp05mincost < c) {from.wp06 = to;from.wp06mincost = c;return;} from.wp06 = from.wp05;from.wp06mincost = from.wp05mincost;
544 if (from.wp04mincost < c) {from.wp05 = to;from.wp05mincost = c;return;} from.wp05 = from.wp04;from.wp05mincost = from.wp04mincost;
545 if (from.wp03mincost < c) {from.wp04 = to;from.wp04mincost = c;return;} from.wp04 = from.wp03;from.wp04mincost = from.wp03mincost;
546 if (from.wp02mincost < c) {from.wp03 = to;from.wp03mincost = c;return;} from.wp03 = from.wp02;from.wp03mincost = from.wp02mincost;
547 if (from.wp01mincost < c) {from.wp02 = to;from.wp02mincost = c;return;} from.wp02 = from.wp01;from.wp02mincost = from.wp01mincost;
548 if (from.wp00mincost < c) {from.wp01 = to;from.wp01mincost = c;return;} from.wp01 = from.wp00;from.wp01mincost = from.wp00mincost;
549 from.wp00 = to;from.wp00mincost = c;return;
552 // fields you can query using prvm_global server to get some statistics about waypoint linking culling
553 float relink_total, relink_walkculled, relink_pvsculled, relink_lengthculled;
555 // relink this spawnfunc_waypoint
556 // (precompile a list of all reachable waypoints from this spawnfunc_waypoint)
558 void waypoint_think()
561 local vector sv, sm1, sm2, ev, em1, em2, dv;
563 stepheightvec = cvar("sv_stepheight") * '0 0 1';
564 bot_navigation_movemode = ((cvar("bot_navigation_ignoreplayers")) ? MOVE_NOMONSTERS : MOVE_NORMAL);
566 //dprint("waypoint_think wpisbox = ", ftos(self.wpisbox), "\n");
567 sm1 = self.origin + self.mins;
568 sm2 = self.origin + self.maxs;
569 for(e = world; (e = find(e, classname, "waypoint")); )
571 if (boxesoverlap(self.absmin, self.absmax, e.absmin, e.absmax))
573 waypoint_addlink(self, e);
574 waypoint_addlink(e, self);
579 if(!checkpvs(self.origin, e))
585 sv_x = bound(sm1_x, sv_x, sm2_x);
586 sv_y = bound(sm1_y, sv_y, sm2_y);
587 sv_z = bound(sm1_z, sv_z, sm2_z);
589 em1 = e.origin + e.mins;
590 em2 = e.origin + e.maxs;
591 ev_x = bound(em1_x, ev_x, em2_x);
592 ev_y = bound(em1_y, ev_y, em2_y);
593 ev_z = bound(em1_z, ev_z, em2_z);
596 if (vlen(dv) >= 1050) // max search distance in XY
598 ++relink_lengthculled;
601 navigation_testtracewalk = 0;
604 tracebox(sv - PL_MIN_z * '0 0 1', PL_MIN, PL_MAX, sv, FALSE, self);
605 if (!trace_startsolid)
607 //dprint("sv deviation", vtos(trace_endpos - sv), "\n");
608 sv = trace_endpos + '0 0 1';
613 tracebox(ev - PL_MIN_z * '0 0 1', PL_MIN, PL_MAX, ev, FALSE, e);
614 if (!trace_startsolid)
616 //dprint("ev deviation", vtos(trace_endpos - ev), "\n");
617 ev = trace_endpos + '0 0 1';
620 //traceline(self.origin, e.origin, FALSE, world);
621 //if (trace_fraction == 1)
622 if (!self.wpisbox && tracewalk(self, sv, PL_MIN, PL_MAX, ev, MOVE_NOMONSTERS))
623 waypoint_addlink(self, e);
625 relink_walkculled += 0.5;
626 if (!e.wpisbox && tracewalk(e, ev, PL_MIN, PL_MAX, sv, MOVE_NOMONSTERS))
627 waypoint_addlink(e, self);
629 relink_walkculled += 0.5;
632 navigation_testtracewalk = 0;
633 self.wplinked = TRUE;
636 void waypoint_clearlinks(entity wp)
638 // clear links to other waypoints
641 wp.wp00 = wp.wp01 = wp.wp02 = wp.wp03 = wp.wp04 = wp.wp05 = wp.wp06 = wp.wp07 = world;wp.wp00mincost = wp.wp01mincost = wp.wp02mincost = wp.wp03mincost = wp.wp04mincost = wp.wp05mincost = wp.wp06mincost = wp.wp07mincost = f;
642 wp.wp08 = wp.wp09 = wp.wp10 = wp.wp11 = wp.wp12 = wp.wp13 = wp.wp14 = wp.wp15 = world;wp.wp08mincost = wp.wp09mincost = wp.wp10mincost = wp.wp11mincost = wp.wp12mincost = wp.wp13mincost = wp.wp14mincost = wp.wp15mincost = f;
643 wp.wp16 = wp.wp17 = wp.wp18 = wp.wp19 = wp.wp20 = wp.wp21 = wp.wp22 = wp.wp23 = world;wp.wp16mincost = wp.wp17mincost = wp.wp18mincost = wp.wp19mincost = wp.wp20mincost = wp.wp21mincost = wp.wp22mincost = wp.wp23mincost = f;
644 wp.wp24 = wp.wp25 = wp.wp26 = wp.wp27 = wp.wp28 = wp.wp29 = wp.wp30 = wp.wp31 = world;wp.wp24mincost = wp.wp25mincost = wp.wp26mincost = wp.wp27mincost = wp.wp28mincost = wp.wp29mincost = wp.wp30mincost = wp.wp31mincost = f;
648 // tell a spawnfunc_waypoint to relink
649 void waypoint_schedulerelink(entity wp)
653 // TODO: add some sort of visible box in edit mode for box waypoints
654 if (cvar("g_waypointeditor"))
659 setmodel(wp, "models/runematch/rune.mdl"); wp.effects = EF_LOWPRECISION;
661 if (wp.wpflags & WAYPOINTFLAG_ITEM)
662 wp.colormod = '1 0 0';
663 else if (wp.wpflags & WAYPOINTFLAG_GENERATED)
664 wp.colormod = '1 1 0';
666 wp.colormod = '1 1 1';
670 wp.wpisbox = vlen(wp.size) > 0;
672 if (!(wp.wpflags & WAYPOINTFLAG_PERSONAL))
674 if (!(wp.wpflags & WAYPOINTFLAG_NORELINK))
675 waypoint_clearlinks(wp);
676 // schedule an actual relink on next frame
677 wp.think = waypoint_think;
679 wp.effects = EF_LOWPRECISION;
682 // create a new spawnfunc_waypoint and automatically link it to other waypoints, and link
683 // them back to it as well
684 // (suitable for spawnfunc_waypoint editor)
685 entity waypoint_spawn(vector m1, vector m2, float f)
689 w = find(world, classname, "waypoint");
691 if not(f & WAYPOINTFLAG_PERSONAL)
694 // if a matching spawnfunc_waypoint already exists, don't add a duplicate
695 if (boxesoverlap(m1, m2, w.absmin, w.absmax))
697 w = find(w, classname, "waypoint");
701 w.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
702 w.classname = "waypoint";
704 setorigin(w, (m1 + m2) * 0.5);
705 setsize(w, m1 - w.origin, m2 - w.origin);
706 if (vlen(w.size) > 0)
709 if(!(f & WAYPOINTFLAG_GENERATED))
712 traceline(w.origin + '0 0 1', w.origin + PL_MIN_z * '0 0 1' - '0 0 1', MOVE_NOMONSTERS, w);
713 if (trace_fraction < 1)
714 setorigin(w, trace_endpos - PL_MIN_z * '0 0 1');
716 // check if the start position is stuck
717 tracebox(w.origin, PL_MIN + '-1 -1 -1', PL_MAX + '1 1 1', w.origin, MOVE_NOMONSTERS, w);
718 if (trace_startsolid)
720 org = w.origin + '0 0 26';
721 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
724 org = w.origin + '2 2 2';
725 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
728 org = w.origin + '-2 -2 2';
729 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
732 org = w.origin + '-2 2 2';
733 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
736 org = w.origin + '2 -2 2';
737 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
740 // this WP is in solid, refuse it
741 dprint("Killed a waypoint that was stuck in solid at ", vtos(org), "\n");
749 setorigin(w, org * 0.05 + trace_endpos * 0.95); // don't trust the trace fully
752 tracebox(w.origin, PL_MIN, PL_MAX, w.origin - '0 0 128', MOVE_WORLDONLY, w);
755 dprint("Killed a waypoint that was stuck in solid ", vtos(w.origin), "\n");
761 if(trace_fraction == 1)
763 dprint("Killed a waypoint that was stuck in air at ", vtos(w.origin), "\n");
767 trace_endpos_z += 0.1; // don't trust the trace fully
768 // dprint("Moved waypoint at ", vtos(w.origin), " by ", ftos(vlen(w.origin - trace_endpos)));
769 // dprint(" direction: ", vtos((trace_endpos - w.origin)), "\n");
770 setorigin(w, trace_endpos);
774 waypoint_clearlinks(w);
775 //waypoint_schedulerelink(w);
777 if (cvar("g_waypointeditor"))
781 setmodel(w, "models/runematch/rune.mdl"); w.effects = EF_LOWPRECISION;
783 if (w.wpflags & WAYPOINTFLAG_ITEM)
784 w.colormod = '1 0 0';
785 else if (w.wpflags & WAYPOINTFLAG_GENERATED)
786 w.colormod = '1 1 0';
788 w.colormod = '1 1 1';
796 // spawnfunc_waypoint map entity
797 void spawnfunc_waypoint()
799 setorigin(self, self.origin);
800 // schedule a relink after other waypoints have had a chance to spawn
801 waypoint_clearlinks(self);
802 //waypoint_schedulerelink(self);
805 // remove a spawnfunc_waypoint, and schedule all neighbors to relink
806 void waypoint_remove(entity e)
808 // tell all linked waypoints that they need to relink
809 waypoint_schedulerelink(e.wp00);
810 waypoint_schedulerelink(e.wp01);
811 waypoint_schedulerelink(e.wp02);
812 waypoint_schedulerelink(e.wp03);
813 waypoint_schedulerelink(e.wp04);
814 waypoint_schedulerelink(e.wp05);
815 waypoint_schedulerelink(e.wp06);
816 waypoint_schedulerelink(e.wp07);
817 waypoint_schedulerelink(e.wp08);
818 waypoint_schedulerelink(e.wp09);
819 waypoint_schedulerelink(e.wp10);
820 waypoint_schedulerelink(e.wp11);
821 waypoint_schedulerelink(e.wp12);
822 waypoint_schedulerelink(e.wp13);
823 waypoint_schedulerelink(e.wp14);
824 waypoint_schedulerelink(e.wp15);
825 waypoint_schedulerelink(e.wp16);
826 waypoint_schedulerelink(e.wp17);
827 waypoint_schedulerelink(e.wp18);
828 waypoint_schedulerelink(e.wp19);
829 waypoint_schedulerelink(e.wp20);
830 waypoint_schedulerelink(e.wp21);
831 waypoint_schedulerelink(e.wp22);
832 waypoint_schedulerelink(e.wp23);
833 waypoint_schedulerelink(e.wp24);
834 waypoint_schedulerelink(e.wp25);
835 waypoint_schedulerelink(e.wp26);
836 waypoint_schedulerelink(e.wp27);
837 waypoint_schedulerelink(e.wp28);
838 waypoint_schedulerelink(e.wp29);
839 waypoint_schedulerelink(e.wp30);
840 waypoint_schedulerelink(e.wp31);
841 // and now remove the spawnfunc_waypoint
845 // empties the map of waypoints
846 void waypoint_removeall()
848 local entity head, next;
849 head = findchain(classname, "waypoint");
858 // tell all waypoints to relink
859 // (is this useful at all?)
860 void waypoint_schedulerelinkall()
863 relink_total = relink_walkculled = relink_pvsculled = relink_lengthculled = 0;
864 head = findchain(classname, "waypoint");
867 waypoint_schedulerelink(head);
872 // Load waypoint links from file
873 float botframe_cachedwaypointlinks;
874 float waypoint_load_links()
876 local string filename, s;
877 local float file, tokens, c, found;
878 local entity wp_from, wp_to;
879 local vector wp_to_pos, wp_from_pos;
880 filename = strcat("maps/", mapname);
881 filename = strcat(filename, ".waypoints.cache");
882 file = fopen(filename, FILE_READ);
886 dprint("waypoint links load from ");
898 tokens = tokenizebyseparator(s, "*");
907 wp_from_pos = stov(argv(0));
908 wp_to_pos = stov(argv(1));
910 // Search "from" waypoint
911 if(wp_from.origin!=wp_from_pos)
913 wp_from = findradius(wp_from_pos, 1);
917 if(vlen(wp_from.origin-wp_from_pos)<1)
918 if(wp_from.classname == "waypoint")
923 wp_from = wp_from.chain;
928 // can't find that waypoint
934 // Search "to" waypoint
935 wp_to = findradius(wp_to_pos, 1);
939 if(vlen(wp_to.origin-wp_to_pos)<1)
940 if(wp_to.classname == "waypoint")
950 // can't find that waypoint
956 waypoint_addlink(wp_from, wp_to);
963 dprint(" waypoint links from maps/");
965 dprint(".waypoints.cache\n");
967 botframe_cachedwaypointlinks = TRUE;
971 float botframe_loadedforcedlinks;
972 void waypoint_load_links_hardwired()
974 local string filename, s;
975 local float file, tokens, c, found;
976 local entity wp_from, wp_to;
977 local vector wp_to_pos, wp_from_pos;
978 filename = strcat("maps/", mapname);
979 filename = strcat(filename, ".waypoints.hardwired");
980 file = fopen(filename, FILE_READ);
982 botframe_loadedforcedlinks = TRUE;
986 dprint("waypoint links load from ");
998 if(substring(s, 0, 2)=="//")
1001 if(substring(s, 0, 1)=="#")
1004 tokens = tokenizebyseparator(s, "*");
1009 wp_from_pos = stov(argv(0));
1010 wp_to_pos = stov(argv(1));
1012 // Search "from" waypoint
1013 if(wp_from.origin!=wp_from_pos)
1015 wp_from = findradius(wp_from_pos, 1);
1019 if(vlen(wp_from.origin-wp_from_pos)<1)
1020 if(wp_from.classname == "waypoint")
1025 wp_from = wp_from.chain;
1030 print(strcat("NOTICE: Can not find waypoint at ", vtos(wp_from_pos), ". Path skipped\n"));
1035 // Search "to" waypoint
1036 wp_to = findradius(wp_to_pos, 1);
1040 if(vlen(wp_to.origin-wp_to_pos)<1)
1041 if(wp_to.classname == "waypoint")
1046 wp_to = wp_to.chain;
1051 print(strcat("NOTICE: Can not find waypoint at ", vtos(wp_to_pos), ". Path skipped\n"));
1056 waypoint_addlink(wp_from, wp_to);
1063 dprint(" waypoint links from maps/");
1065 dprint(".waypoints.hardwired\n");
1069 // Save all waypoint links to a file
1070 void waypoint_save_links()
1072 local string filename, s;
1073 local float file, c, i;
1074 local entity w, link;
1075 filename = strcat("maps/", mapname);
1076 filename = strcat(filename, ".waypoints.cache");
1077 file = fopen(filename, FILE_WRITE);
1080 print("waypoint links save to ");
1085 w = findchain(classname, "waypoint");
1093 // for i in $(seq -w 0 31); do echo "case $i:link = w.wp$i; break;"; done;
1094 case 00:link = w.wp00; break;
1095 case 01:link = w.wp01; break;
1096 case 02:link = w.wp02; break;
1097 case 03:link = w.wp03; break;
1098 case 04:link = w.wp04; break;
1099 case 05:link = w.wp05; break;
1100 case 06:link = w.wp06; break;
1101 case 07:link = w.wp07; break;
1102 case 08:link = w.wp08; break;
1103 case 09:link = w.wp09; break;
1104 case 10:link = w.wp10; break;
1105 case 11:link = w.wp11; break;
1106 case 12:link = w.wp12; break;
1107 case 13:link = w.wp13; break;
1108 case 14:link = w.wp14; break;
1109 case 15:link = w.wp15; break;
1110 case 16:link = w.wp16; break;
1111 case 17:link = w.wp17; break;
1112 case 18:link = w.wp18; break;
1113 case 19:link = w.wp19; break;
1114 case 20:link = w.wp20; break;
1115 case 21:link = w.wp21; break;
1116 case 22:link = w.wp22; break;
1117 case 23:link = w.wp23; break;
1118 case 24:link = w.wp24; break;
1119 case 25:link = w.wp25; break;
1120 case 26:link = w.wp26; break;
1121 case 27:link = w.wp27; break;
1122 case 28:link = w.wp28; break;
1123 case 29:link = w.wp29; break;
1124 case 30:link = w.wp30; break;
1125 case 31:link = w.wp31; break;
1131 s = strcat(vtos(w.origin), "*", vtos(link.origin), "\n");
1138 botframe_cachedwaypointlinks = TRUE;
1142 print(" waypoints links to maps/");
1144 print(".waypoints.cache\n");
1147 // save waypoints to gamedir/data/maps/mapname.waypoints
1148 void waypoint_saveall()
1150 local string filename, s;
1151 local float file, c;
1153 filename = strcat("maps/", mapname);
1154 filename = strcat(filename, ".waypoints");
1155 file = fopen(filename, FILE_WRITE);
1159 w = findchain(classname, "waypoint");
1162 if (!(w.wpflags & WAYPOINTFLAG_GENERATED))
1164 s = strcat(vtos(w.origin + w.mins), "\n");
1165 s = strcat(s, vtos(w.origin + w.maxs));
1166 s = strcat(s, "\n");
1167 s = strcat(s, ftos(w.wpflags));
1168 s = strcat(s, "\n");
1177 bprint(" waypoints to maps/");
1179 bprint(".waypoints\n");
1183 bprint("waypoint save to ");
1185 bprint(" failed\n");
1187 waypoint_save_links();
1188 botframe_loadedforcedlinks = FALSE;
1191 // load waypoints from file
1192 float waypoint_loadall()
1194 local string filename, s;
1195 local float file, cwp, cwb, fl;
1196 local vector m1, m2;
1199 filename = strcat("maps/", mapname);
1200 filename = strcat(filename, ".waypoints");
1201 file = fopen(filename, FILE_READ);
1218 waypoint_spawn(m1, m2, fl);
1227 dprint(" waypoints and ");
1229 dprint(" wayboxes from maps/");
1231 dprint(".waypoints\n");
1235 dprint("waypoint load from ");
1237 dprint(" failed\n");
1242 void waypoint_spawnforitem_force(entity e, vector org)
1246 // Fix the waypoint altitude if necessary
1247 traceline(org, org + '0 0 -65535', TRUE, e);
1249 org_z - trace_endpos_z > PL_MAX_z - PL_MIN_z + 10 // If middle of entiy is above player heigth
1250 || org_z - trace_endpos_z < (PL_MAX_z - PL_MIN_z) * 0.5 // or below half player height
1252 org_z = trace_endpos_z + PL_MAX_z - PL_MIN_z;
1254 // don't spawn an item spawnfunc_waypoint if it already exists
1255 w = findchain(classname, "waypoint");
1260 if (boxesoverlap(org, org, w.absmin, w.absmax))
1262 e.nearestwaypoint = w;
1268 if (vlen(w.origin - org) < 16)
1270 e.nearestwaypoint = w;
1276 e.nearestwaypoint = waypoint_spawn(org, org, WAYPOINTFLAG_GENERATED | WAYPOINTFLAG_ITEM);
1279 void waypoint_spawnforitem(entity e)
1281 if(!bot_waypoints_for_items)
1284 waypoint_spawnforitem_force(e, e.origin);
1287 void waypoint_spawnforteleporter(entity e, vector destination, float timetaken)
1291 w = waypoint_spawn(e.absmin, e.absmax, WAYPOINTFLAG_GENERATED | WAYPOINTFLAG_TELEPORT | WAYPOINTFLAG_NORELINK);
1292 dw = waypoint_spawn(destination, destination, WAYPOINTFLAG_GENERATED);
1293 // one way link to the destination
1295 w.wp00mincost = timetaken; // this is just for jump pads
1296 // the teleporter's nearest spawnfunc_waypoint is this one
1297 // (teleporters are not goals, so this is probably useless)
1298 e.nearestwaypoint = w;
1299 e.nearestwaypointtimeout = time + 1000000000;
1302 entity waypoint_spawnpersonal(vector position)
1306 // drop the waypoint to a proper location:
1307 // first move it up by a player height
1308 // then move it down to hit the floor with player bbox size
1309 traceline(position, position + '0 0 1' * (PL_MAX_z - PL_MIN_z), MOVE_NOMONSTERS, world);
1310 tracebox(trace_endpos, PL_MIN, PL_MAX, trace_endpos + '0 0 -1024', MOVE_NOMONSTERS, world);
1311 if(trace_fraction < 1)
1312 position = trace_endpos;
1314 w = waypoint_spawn(position, position, WAYPOINTFLAG_GENERATED | WAYPOINTFLAG_PERSONAL);
1315 w.nearestwaypoint = world;
1316 w.nearestwaypointtimeout = 0;
1319 waypoint_schedulerelink(w);
1324 /////////////////////////////////////////////////////////////////////////////
1326 /////////////////////////////////////////////////////////////////////////////
1328 // completely empty the goal stack, used when deciding where to go
1329 void navigation_clearroute()
1331 //print("bot ", etos(self), " clear\n");
1332 self.navigation_hasgoals = FALSE;
1333 self.goalcurrent = world;
1334 self.goalstack01 = world;
1335 self.goalstack02 = world;
1336 self.goalstack03 = world;
1337 self.goalstack04 = world;
1338 self.goalstack05 = world;
1339 self.goalstack06 = world;
1340 self.goalstack07 = world;
1341 self.goalstack08 = world;
1342 self.goalstack09 = world;
1343 self.goalstack10 = world;
1344 self.goalstack11 = world;
1345 self.goalstack12 = world;
1346 self.goalstack13 = world;
1347 self.goalstack14 = world;
1348 self.goalstack15 = world;
1349 self.goalstack16 = world;
1350 self.goalstack17 = world;
1351 self.goalstack18 = world;
1352 self.goalstack19 = world;
1353 self.goalstack20 = world;
1354 self.goalstack21 = world;
1355 self.goalstack22 = world;
1356 self.goalstack23 = world;
1357 self.goalstack24 = world;
1358 self.goalstack25 = world;
1359 self.goalstack26 = world;
1360 self.goalstack27 = world;
1361 self.goalstack28 = world;
1362 self.goalstack29 = world;
1363 self.goalstack30 = world;
1364 self.goalstack31 = world;
1367 // add a new goal at the beginning of the stack
1368 // (in other words: add a new prerequisite before going to the later goals)
1369 void navigation_pushroute(entity e)
1371 //print("bot ", etos(self), " push ", etos(e), "\n");
1372 self.goalstack31 = self.goalstack30;
1373 self.goalstack30 = self.goalstack29;
1374 self.goalstack29 = self.goalstack28;
1375 self.goalstack28 = self.goalstack27;
1376 self.goalstack27 = self.goalstack26;
1377 self.goalstack26 = self.goalstack25;
1378 self.goalstack25 = self.goalstack24;
1379 self.goalstack24 = self.goalstack23;
1380 self.goalstack23 = self.goalstack22;
1381 self.goalstack22 = self.goalstack21;
1382 self.goalstack21 = self.goalstack20;
1383 self.goalstack20 = self.goalstack19;
1384 self.goalstack19 = self.goalstack18;
1385 self.goalstack18 = self.goalstack17;
1386 self.goalstack17 = self.goalstack16;
1387 self.goalstack16 = self.goalstack15;
1388 self.goalstack15 = self.goalstack14;
1389 self.goalstack14 = self.goalstack13;
1390 self.goalstack13 = self.goalstack12;
1391 self.goalstack12 = self.goalstack11;
1392 self.goalstack11 = self.goalstack10;
1393 self.goalstack10 = self.goalstack09;
1394 self.goalstack09 = self.goalstack08;
1395 self.goalstack08 = self.goalstack07;
1396 self.goalstack07 = self.goalstack06;
1397 self.goalstack06 = self.goalstack05;
1398 self.goalstack05 = self.goalstack04;
1399 self.goalstack04 = self.goalstack03;
1400 self.goalstack03 = self.goalstack02;
1401 self.goalstack02 = self.goalstack01;
1402 self.goalstack01 = self.goalcurrent;
1403 self.goalcurrent = e;
1406 // remove first goal from stack
1407 // (in other words: remove a prerequisite for reaching the later goals)
1408 // (used when a spawnfunc_waypoint is reached)
1409 void navigation_poproute()
1411 //print("bot ", etos(self), " pop\n");
1412 self.goalcurrent = self.goalstack01;
1413 self.goalstack01 = self.goalstack02;
1414 self.goalstack02 = self.goalstack03;
1415 self.goalstack03 = self.goalstack04;
1416 self.goalstack04 = self.goalstack05;
1417 self.goalstack05 = self.goalstack06;
1418 self.goalstack06 = self.goalstack07;
1419 self.goalstack07 = self.goalstack08;
1420 self.goalstack08 = self.goalstack09;
1421 self.goalstack09 = self.goalstack10;
1422 self.goalstack10 = self.goalstack11;
1423 self.goalstack11 = self.goalstack12;
1424 self.goalstack12 = self.goalstack13;
1425 self.goalstack13 = self.goalstack14;
1426 self.goalstack14 = self.goalstack15;
1427 self.goalstack15 = self.goalstack16;
1428 self.goalstack16 = self.goalstack17;
1429 self.goalstack17 = self.goalstack18;
1430 self.goalstack18 = self.goalstack19;
1431 self.goalstack19 = self.goalstack20;
1432 self.goalstack20 = self.goalstack21;
1433 self.goalstack21 = self.goalstack22;
1434 self.goalstack22 = self.goalstack23;
1435 self.goalstack23 = self.goalstack24;
1436 self.goalstack24 = self.goalstack25;
1437 self.goalstack25 = self.goalstack26;
1438 self.goalstack26 = self.goalstack27;
1439 self.goalstack27 = self.goalstack28;
1440 self.goalstack28 = self.goalstack29;
1441 self.goalstack29 = self.goalstack30;
1442 self.goalstack30 = self.goalstack31;
1443 self.goalstack31 = world;
1446 // find the spawnfunc_waypoint near a dynamic goal such as a dropped weapon
1447 entity navigation_findnearestwaypoint(entity ent, float walkfromwp)
1449 local entity waylist, w, best;
1450 local float dist, bestdist;
1451 local vector v, org, pm1, pm2;
1452 pm1 = ent.origin + PL_MIN;
1453 pm2 = ent.origin + PL_MAX;
1454 waylist = findchain(classname, "waypoint");
1456 // do two scans, because box test is cheaper
1460 // if object is touching spawnfunc_waypoint
1462 if (boxesoverlap(pm1, pm2, w.absmin, w.absmax))
1467 org = ent.origin + (ent.mins_z - PL_MIN_z) * '0 0 1';
1469 org = org + ent.tag_entity.origin;
1470 if (navigation_testtracewalk)
1476 // box check failed, try walk
1480 // if object can walk from spawnfunc_waypoint
1485 local vector wm1, wm2;
1486 wm1 = w.origin + w.mins;
1487 wm2 = w.origin + w.maxs;
1488 v_x = bound(wm1_x, org_x, wm2_x);
1489 v_y = bound(wm1_y, org_y, wm2_y);
1490 v_z = bound(wm1_z, org_z, wm2_z);
1494 dist = vlen(v - org);
1495 if (bestdist > dist)
1497 traceline(v, org, TRUE, ent);
1498 if (trace_fraction == 1)
1502 //print("^1can I reach ", vtos(org), " from ", vtos(v), "?\n");
1503 if (tracewalk(ent, v, PL_MIN, PL_MAX, org, bot_navigation_movemode))
1511 if (tracewalk(ent, org, PL_MIN, PL_MAX, v, bot_navigation_movemode))
1525 // finds the waypoints near the bot initiating a navigation query
1526 float navigation_markroutes_nearestwaypoints(entity waylist, float maxdist)
1529 local vector v, m1, m2, diff;
1531 // navigation_testtracewalk = TRUE;
1536 if (!head.wpconsidered)
1540 m1 = head.origin + head.mins;
1541 m2 = head.origin + head.maxs;
1543 v_x = bound(m1_x, v_x, m2_x);
1544 v_y = bound(m1_y, v_y, m2_y);
1545 v_z = bound(m1_z, v_z, m2_z);
1549 diff = v - self.origin;
1550 diff_z = max(0, diff_z);
1551 if (vlen(diff) < maxdist)
1553 head.wpconsidered = TRUE;
1554 if (tracewalk(self, self.origin, self.mins, self.maxs, v, bot_navigation_movemode))
1556 head.wpnearestpoint = v;
1557 head.wpcost = vlen(v - self.origin) + head.dmg;
1566 //navigation_testtracewalk = FALSE;
1570 // updates a path link if a spawnfunc_waypoint link is better than the current one
1571 void navigation_markroutes_checkwaypoint(entity w, entity wp, float cost2, vector p)
1580 v_x = bound(m1_x, p_x, m2_x);
1581 v_y = bound(m1_y, p_y, m2_y);
1582 v_z = bound(m1_z, p_z, m2_z);
1586 cost2 = cost2 + vlen(v - p);
1587 if (wp.wpcost > cost2)
1592 wp.wpnearestpoint = v;
1596 // queries the entire spawnfunc_waypoint network for pathes leading away from the bot
1597 void navigation_markroutes()
1599 local entity w, wp, waylist;
1600 local float searching, cost, cost2;
1602 w = waylist = findchain(classname, "waypoint");
1605 w.wpconsidered = FALSE;
1606 w.wpnearestpoint = '0 0 0';
1607 w.wpcost = 10000000;
1613 // try a short range search for the nearest waypoints, and expand the search repeatedly if none are found
1614 // as this search is expensive we will use lower values if the bot is on the air
1615 local float i, increment, maxdistance;
1616 if(self.flags & FL_ONGROUND)
1619 maxdistance = 50000;
1627 for(i=increment;!navigation_markroutes_nearestwaypoints(waylist, i)&&i<maxdistance;i+=increment);
1641 p = w.wpnearestpoint;
1642 wp = w.wp00;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp00mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1643 wp = w.wp01;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp01mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1644 wp = w.wp02;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp02mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1645 wp = w.wp03;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp03mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1646 wp = w.wp04;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp04mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1647 wp = w.wp05;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp05mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1648 wp = w.wp06;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp06mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1649 wp = w.wp07;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp07mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1650 wp = w.wp08;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp08mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1651 wp = w.wp09;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp09mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1652 wp = w.wp10;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp10mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1653 wp = w.wp11;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp11mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1654 wp = w.wp12;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp12mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1655 wp = w.wp13;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp13mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1656 wp = w.wp14;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp14mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1657 wp = w.wp15;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp15mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1658 wp = w.wp16;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp16mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1659 wp = w.wp17;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp17mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1660 wp = w.wp18;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp18mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1661 wp = w.wp19;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp19mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1662 wp = w.wp20;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp20mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1663 wp = w.wp21;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp21mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1664 wp = w.wp22;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp22mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1665 wp = w.wp23;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp23mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1666 wp = w.wp24;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp24mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1667 wp = w.wp25;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp25mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1668 wp = w.wp26;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp26mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1669 wp = w.wp27;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp27mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1670 wp = w.wp28;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp28mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1671 wp = w.wp29;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp29mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1672 wp = w.wp30;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp30mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1673 wp = w.wp31;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + w.wp31mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1674 }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
1681 void navigation_bestgoals_reset()
1685 bestgoalswindex = 0;
1686 bestgoalsrindex = 0;
1688 for(i=0;i>MAX_BESTGOALS-1;++i)
1690 navigation_bestgoals[i] = world;
1694 void navigation_add_bestgoal(entity goal)
1696 if(bestgoalsrindex>0)
1700 if(bestgoalsrindex==MAX_BESTGOALS)
1701 bestgoalsrindex = 0;
1704 if(bestgoalswindex==MAX_BESTGOALS)
1707 if(bestgoalsrindex==0)
1711 navigation_bestgoals[bestgoalswindex] = goal;
1716 entity navigation_get_bestgoal()
1720 ent = navigation_bestgoals[bestgoalsrindex];
1721 navigation_bestgoals[bestgoalsrindex] = world;
1725 if(bestgoalsrindex==MAX_BESTGOALS)
1726 bestgoalsrindex = 0;
1731 // fields required for jetpack navigation
1732 .entity navigation_jetpack_goal;
1733 .vector navigation_jetpack_point;
1735 // updates the best goal according to a weighted calculation of travel cost and item value of a new proposed item
1736 .void() havocbot_role;
1737 void() havocbot_role_ctf_offense;
1738 void navigation_routerating(entity e, float f, float rangebias)
1744 // Evaluate path using jetpack
1746 if(self.items & IT_JETPACK)
1747 if(cvar("bot_ai_navigation_jetpack"))
1748 if(vlen(self.origin - e.origin) > cvar("bot_ai_navigation_jetpack_mindistance"))
1750 vector pointa, pointb;
1752 // dprint("jetpack ai: evaluating path for ", e.classname,"\n");
1755 traceline(self.origin, self.origin + '0 0 65535', MOVE_NORMAL, self);
1756 pointa = trace_endpos - '0 0 1';
1759 traceline(e.origin, e.origin + '0 0 65535', MOVE_NORMAL, e);
1760 pointb = trace_endpos - '0 0 1';
1762 // Can I see these two points from the sky?
1763 traceline(pointa, pointb, MOVE_NORMAL, self);
1765 if(trace_fraction==1)
1767 // dprint("jetpack ai: can bridge these two points\n");
1769 // Lower the altitude of these points as much as possible
1770 local float zdistance, xydistance, cost, t, fuel;
1771 local vector down, npa, npb;
1773 down = '0 0 -1' * (PL_MAX_z - PL_MIN_z) * 10;
1776 npa = pointa + down;
1777 npb = pointb + down;
1779 if(npa_z<=self.absmax_z)
1782 if(npb_z<=e.absmax_z)
1785 traceline(npa, npb, MOVE_NORMAL, self);
1786 if(trace_fraction==1)
1792 while(trace_fraction == 1);
1795 // Rough estimation of fuel consumption
1796 // (ignores acceleration and current xyz velocity)
1797 xydistance = vlen(pointa - pointb);
1798 zdistance = fabs(pointa_z - self.origin_z);
1800 t = zdistance / cvar("g_jetpack_maxspeed_up");
1801 t += xydistance / cvar("g_jetpack_maxspeed_side");
1802 fuel = t * cvar("g_jetpack_fuel") * 0.8;
1804 // dprint("jetpack ai: required fuel ", ftos(fuel), " self.ammo_fuel ", ftos(self.ammo_fuel),"\n");
1807 if(self.ammo_fuel>fuel)
1810 // (as onground costs calculation is mostly based on distances, here we do the same establishing some relationship
1811 // - between air and ground speeds)
1813 cost = xydistance / (cvar("g_jetpack_maxspeed_side")/cvar("sv_maxspeed"));
1814 cost += zdistance / (cvar("g_jetpack_maxspeed_up")/cvar("sv_maxspeed"));
1817 // Compare against other goals
1818 f = f * rangebias / (rangebias + cost);
1820 if (navigation_bestrating < f)
1822 // dprint("jetpack path: added goal", e.classname, " (with rating ", ftos(f), ")\n");
1823 navigation_bestrating = f;
1824 navigation_add_bestgoal(e);
1825 self.navigation_jetpack_goal = e;
1826 self.navigation_jetpack_point = pointb;
1833 //te_wizspike(e.origin);
1836 // update the cached spawnfunc_waypoint link on a dynamic item entity
1837 if(e.classname == "waypoint" && !(e.wpflags & WAYPOINTFLAG_PERSONAL))
1843 if (time > e.nearestwaypointtimeout)
1845 e.nearestwaypoint = navigation_findnearestwaypoint(e, TRUE);
1847 // TODO: Cleaner solution, probably handling this timeout from ctf.qc
1848 if(e.classname=="item_flag_team")
1849 e.nearestwaypointtimeout = time + 2;
1851 e.nearestwaypointtimeout = time + random() * 3 + 5;
1853 nwp = e.nearestwaypoint;
1856 //dprint("-- checking ", e.classname, " (with cost ", ftos(nwp.wpcost), ")\n");
1858 if (nwp.wpcost < 10000000)
1860 //te_wizspike(nwp.wpnearestpoint);
1861 // dprint(e.classname, " ", ftos(f), "/(1+", ftos((nwp.wpcost + vlen(e.origin - nwp.wpnearestpoint))), "/", ftos(rangebias), ") = ");
1862 f = f * rangebias / (rangebias + (nwp.wpcost + vlen(e.origin - nwp.wpnearestpoint)));
1863 //if (self.havocbot_role == havocbot_role_ctf_offense)
1864 //dprint("considering ", e.classname, " (with rating ", ftos(f), ")\n");
1866 if (navigation_bestrating < f)
1868 // dprint("ground path: added goal ", e.classname, " (with rating ", ftos(f), ")\n");
1869 navigation_bestrating = f;
1870 navigation_add_bestgoal(e);
1876 // adds an item to the the goal stack with the path to a given item
1877 float navigation_routetogoal(entity e, vector startposition)
1879 self.goalentity = e;
1881 // if there is no goal, just exit
1885 self.navigation_hasgoals = TRUE;
1887 // put the entity on the goal stack
1888 navigation_pushroute(e);
1891 if(e==self.navigation_jetpack_goal)
1894 // if it can reach the goal there is nothing more to do
1895 if (tracewalk(self, startposition, PL_MIN, PL_MAX, e.origin, bot_navigation_movemode))
1898 // see if there are waypoints describing a path to the item
1899 if(e.classname != "waypoint" || (e.wpflags & WAYPOINTFLAG_PERSONAL))
1900 e = e.nearestwaypoint;
1902 e = e.enemy; // we already have added it, so...
1909 // add the spawnfunc_waypoint to the path
1910 navigation_pushroute(e);
1920 void navigation_routetogoals()
1924 navigation_clearroute();
1926 g1 = navigation_get_bestgoal();
1930 g2 = navigation_get_bestgoal();
1934 navigation_routetogoal(g1, self.origin);
1938 if(navigation_routetogoal(g1, g2.origin))
1945 navigation_clearroute();
1951 // removes any currently touching waypoints from the goal stack
1952 // (this is how bots detect if they have reached a goal)
1953 .float lastteleporttime;
1955 void navigation_poptouchedgoals()
1957 local vector org, m1, m2;
1959 m1 = org + self.mins;
1960 m2 = org + self.maxs;
1962 if(self.goalcurrent.wpflags & WAYPOINTFLAG_TELEPORT)
1964 if(self.lastteleporttime>0)
1965 if(time-self.lastteleporttime<0.15)
1967 navigation_poproute();
1972 // Loose goal touching check when running
1973 if(self.aistatus & AI_STATUS_RUNNING)
1974 if(self.goalcurrent.classname=="waypoint")
1976 if(vlen(self.origin - self.goalcurrent.origin)<150)
1978 traceline(self.origin + self.view_ofs , self.goalcurrent.origin, TRUE, world);
1979 if(trace_fraction==1)
1981 // Detect personal waypoints
1982 if(self.aistatus & AI_STATUS_WAYPOINT_PERSONAL_GOING)
1983 if(self.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL && self.goalcurrent.owner==self)
1985 self.aistatus &~= AI_STATUS_WAYPOINT_PERSONAL_GOING;
1986 self.aistatus |= AI_STATUS_WAYPOINT_PERSONAL_REACHED;
1989 navigation_poproute();
1994 while (self.goalcurrent && boxesoverlap(m1, m2, self.goalcurrent.absmin, self.goalcurrent.absmax))
1996 // Detect personal waypoints
1997 if(self.aistatus & AI_STATUS_WAYPOINT_PERSONAL_GOING)
1998 if(self.goalcurrent.wpflags & WAYPOINTFLAG_PERSONAL && self.goalcurrent.owner==self)
2000 self.aistatus &~= AI_STATUS_WAYPOINT_PERSONAL_GOING;
2001 self.aistatus |= AI_STATUS_WAYPOINT_PERSONAL_REACHED;
2004 navigation_poproute();
2008 // begin a goal selection session (queries spawnfunc_waypoint network)
2009 void navigation_goalrating_start()
2011 self.navigation_jetpack_goal = world;
2012 navigation_bestrating = -1;
2013 self.navigation_hasgoals = FALSE;
2014 navigation_bestgoals_reset();
2015 navigation_markroutes();
2018 // ends a goal selection session (updates goal stack to the best goal)
2019 void navigation_goalrating_end()
2021 navigation_routetogoals();
2022 // dprint("best goal ", self.goalcurrent.classname , "\n");
2024 // Hack: if it can't walk to any goal just move blindly to the first visible waypoint
2025 if not (self.navigation_hasgoals)
2027 dprint(self.netname, " can't walk to any goal, going to a near waypoint\n");
2031 RandomSelection_Init();
2032 head = findradius(self.origin,1000);
2035 if(head.classname=="waypoint")
2036 if(!(head.wpflags & WAYPOINTFLAG_GENERATED))
2037 if(vlen(self.origin-head.origin)>100)
2038 if(checkpvs(self.view_ofs,head))
2039 RandomSelection_Add(head, 0, string_null, 1 + (vlen(self.origin-head.origin)<500), 0);
2042 if(RandomSelection_chosen_ent)
2043 navigation_routetogoal(RandomSelection_chosen_ent, self.origin);
2045 self.navigation_hasgoals = FALSE; // Reset this value
2050 //////////////////////////////////////////////////////////////////////////////
2051 // general bot functions
2052 //////////////////////////////////////////////////////////////////////////////
2054 .float isbot; // true if this client is actually a bot
2059 .string netname_freeme;
2060 .string playermodel_freeme;
2061 .string playerskin_freeme;
2066 .float bot_preferredcolors;
2070 .float bot_dodgerating;
2072 //.float bot_painintensity;
2073 .float bot_firetimer;
2074 //.float bot_oldhealth;
2077 .entity bot_aimtarg;
2078 .float bot_aimlatency;
2079 .vector bot_aimselforigin;
2080 .vector bot_aimselfvelocity;
2081 .vector bot_aimtargorigin;
2082 .vector bot_aimtargvelocity;
2085 .float(entity player, entity item) bot_pickupevalfunc;
2086 .float bot_pickupbasevalue;
2088 .float bot_strategytime;
2090 // used for aiming currently
2091 // FIXME: make the weapon code use these and then replace the calculations here with a call to the weapon code
2095 .float bot_forced_team;
2096 .float bot_config_loaded;
2098 void bot_setnameandstuff()
2101 float file, tokens, prio;
2104 string bot_name, bot_model, bot_skin, bot_shirt, bot_pants;
2105 string name, prefix, suffix;
2107 if(cvar("g_campaign"))
2114 prefix = cvar_string("bot_prefix");
2115 suffix = cvar_string("bot_suffix");
2118 file = fopen(cvar_string("bot_config_file"), FILE_READ);
2121 print(strcat("Error: Can not open the bot configuration file '",cvar_string("bot_config_file"),"'\n"));
2124 RandomSelection_Init();
2127 readfile = fgets(file);
2130 if(substring(readfile, 0, 2) == "//")
2132 if(substring(readfile, 0, 1) == "#")
2134 tokens = tokenizebyseparator(readfile, "\t");
2139 if(strcat(prefix, s, suffix) == p.netname)
2145 RandomSelection_Add(world, 0, readfile, 1, prio);
2147 readfile = RandomSelection_chosen_string;
2151 tokens = tokenizebyseparator(readfile, "\t");
2152 if(argv(0) != "") bot_name = argv(0);
2153 else bot_name = "Bot";
2155 if(argv(1) != "") bot_model = argv(1);
2156 else bot_model = "marine";
2158 if(argv(2) != "") bot_skin = argv(2);
2159 else bot_skin = "0";
2161 if(argv(3) != "" && stof(argv(3)) >= 0) bot_shirt = argv(3);
2162 else bot_shirt = ftos(floor(random() * 15));
2164 if(argv(4) != "" && stof(argv(4)) >= 0) bot_pants = argv(4);
2165 else bot_pants = ftos(floor(random() * 15));
2167 self.bot_forced_team = stof(argv(5));
2168 self.bot_config_loaded = TRUE;
2170 // this is really only a default, JoinBestTeam is called later
2171 setcolor(self, stof(bot_shirt) * 16 + stof(bot_pants));
2172 self.bot_preferredcolors = self.clientcolors;
2175 if (cvar("bot_usemodelnames"))
2180 // pick the model and skin
2181 if(substring(bot_model, -4, 1) != ".")
2182 bot_model = strcat(bot_model, ".zym");
2183 self.playermodel = self.playermodel_freeme = strzone(strcat("models/player/", bot_model));
2184 self.playerskin = self.playerskin_freeme = strzone(bot_skin);
2186 self.netname = self.netname_freeme = strzone(strcat(prefix, name, suffix));
2189 float bot_custom_weapon;
2190 float bot_distance_far;
2191 float bot_distance_close;
2193 float bot_weapons_far[WEP_LAST];
2194 float bot_weapons_mid[WEP_LAST];
2195 float bot_weapons_close[WEP_LAST];
2197 void bot_custom_weapon_priority_setup()
2199 local float tokens, i, c, w;
2201 bot_custom_weapon = FALSE;
2203 if( cvar_string("bot_ai_custom_weapon_priority_far") == "" ||
2204 cvar_string("bot_ai_custom_weapon_priority_mid") == "" ||
2205 cvar_string("bot_ai_custom_weapon_priority_close") == "" ||
2206 cvar_string("bot_ai_custom_weapon_priority_distances") == ""
2211 tokens = tokenizebyseparator(cvar_string("bot_ai_custom_weapon_priority_distances")," ");
2216 bot_distance_far = stof(argv(0));
2217 bot_distance_close = stof(argv(1));
2219 if(bot_distance_far < bot_distance_close){
2220 bot_distance_far = stof(argv(1));
2221 bot_distance_close = stof(argv(0));
2224 // Initialize list of weapons
2225 bot_weapons_far[0] = -1;
2226 bot_weapons_mid[0] = -1;
2227 bot_weapons_close[0] = -1;
2229 // Parse far distance weapon priorities
2230 tokens = tokenizebyseparator(cvar_string("bot_ai_custom_weapon_priority_far")," ");
2233 for(i=0; i < tokens && c < WEP_COUNT; ++i){
2235 if ( w >= WEP_FIRST && w <= WEP_LAST) {
2236 bot_weapons_far[c] = w;
2241 bot_weapons_far[c] = -1;
2243 // Parse mid distance weapon priorities
2244 tokens = tokenizebyseparator(cvar_string("bot_ai_custom_weapon_priority_mid")," ");
2247 for(i=0; i < tokens && c < WEP_COUNT; ++i){
2249 if ( w >= WEP_FIRST && w <= WEP_LAST) {
2250 bot_weapons_mid[c] = w;
2255 bot_weapons_mid[c] = -1;
2257 // Parse close distance weapon priorities
2258 tokens = tokenizebyseparator(cvar_string("bot_ai_custom_weapon_priority_close")," ");
2261 for(i=0; i < tokens && i < WEP_COUNT; ++i){
2263 if ( w >= WEP_FIRST && w <= WEP_LAST) {
2264 bot_weapons_close[c] = w;
2269 bot_weapons_close[c] = -1;
2271 bot_custom_weapon = TRUE;
2278 //dprint("bot_endgame\n");
2282 setcolor(e, e.bot_preferredcolors);
2285 // if dynamic waypoints are ever implemented, save them here
2288 float bot_ignore_bots; // let bots not attack other bots (only works in non-teamplay)
2289 float bot_shouldattack(entity e)
2291 if (e.team == self.team)
2305 else if(bot_ignore_bots)
2306 if(clienttype(e) == CLIENTTYPE_BOT)
2316 if(e.items & IT_STRENGTH)
2318 if(e.flags & FL_NOTARGET)
2323 void bot_lagfunc(float t, float f1, float f2, entity e1, vector v1, vector v2, vector v3, vector v4)
2325 if(self.flags & FL_INWATER)
2327 self.bot_aimtarg = world;
2330 self.bot_aimtarg = e1;
2331 self.bot_aimlatency = self.ping; // FIXME? Shouldn't this be in the lag item?
2332 self.bot_aimselforigin = v1;
2333 self.bot_aimselfvelocity = v2;
2334 self.bot_aimtargorigin = v3;
2335 self.bot_aimtargvelocity = v4;
2337 self.bot_canfire = (random() < 0.8);
2339 self.bot_canfire = (random() < 0.9);
2341 self.bot_canfire = (random() < 0.95);
2343 self.bot_canfire = 1;
2346 .float bot_nextthink;
2347 .float bot_badaimtime;
2348 .float bot_aimthinktime;
2349 .float bot_prevaimtime;
2350 .vector bot_mouseaim;
2351 .vector bot_badaimoffset;
2352 .vector bot_1st_order_aimfilter;
2353 .vector bot_2nd_order_aimfilter;
2354 .vector bot_3th_order_aimfilter;
2355 .vector bot_4th_order_aimfilter;
2356 .vector bot_5th_order_aimfilter;
2357 .vector bot_olddesiredang;
2358 float bot_aimdir(vector v, float maxfiredeviation)
2360 local float dist, delta_t, blend;
2361 local vector desiredang, diffang;
2363 //dprint("aim ", self.netname, ": old:", vtos(self.v_angle));
2364 // make sure v_angle is sane first
2365 self.v_angle_y = self.v_angle_y - floor(self.v_angle_y / 360) * 360;
2368 // get the desired angles to aim at
2369 //dprint(" at:", vtos(v));
2371 //te_lightning2(world, self.origin + self.view_ofs, self.origin + self.view_ofs + v * 200);
2372 if (time >= self.bot_badaimtime)
2374 self.bot_badaimtime = max(self.bot_badaimtime + 0.3, time);
2375 self.bot_badaimoffset = randomvec() * bound(0, 5 - 0.5 * (skill+self.bot_offsetskill), 5) * cvar("bot_ai_aimskill_offset");
2377 desiredang = vectoangles(v) + self.bot_badaimoffset;
2378 //dprint(" desired:", vtos(desiredang));
2379 if (desiredang_x >= 180)
2380 desiredang_x = desiredang_x - 360;
2381 desiredang_x = bound(-90, 0 - desiredang_x, 90);
2382 desiredang_z = self.v_angle_z;
2383 //dprint(" / ", vtos(desiredang));
2385 //// pain throws off aim
2386 //if (self.bot_painintensity)
2388 // // shake from pain
2389 // desiredang = desiredang + randomvec() * self.bot_painintensity * 0.2;
2392 // calculate turn angles
2393 diffang = (desiredang - self.bot_olddesiredang);
2395 diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2396 if (diffang_y >= 180)
2397 diffang_y = diffang_y - 360;
2398 self.bot_olddesiredang = desiredang;
2399 //dprint(" diff:", vtos(diffang));
2401 delta_t = time-self.bot_prevaimtime;
2402 self.bot_prevaimtime = time;
2403 // Here we will try to anticipate the comming aiming direction
2404 self.bot_1st_order_aimfilter= self.bot_1st_order_aimfilter
2405 + (diffang * (1 / delta_t) - self.bot_1st_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_1st"),1);
2406 self.bot_2nd_order_aimfilter= self.bot_2nd_order_aimfilter
2407 + (self.bot_1st_order_aimfilter - self.bot_2nd_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_2nd"),1);
2408 self.bot_3th_order_aimfilter= self.bot_3th_order_aimfilter
2409 + (self.bot_2nd_order_aimfilter - self.bot_3th_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_3th"),1);
2410 self.bot_4th_order_aimfilter= self.bot_4th_order_aimfilter
2411 + (self.bot_3th_order_aimfilter - self.bot_4th_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_4th"),1);
2412 self.bot_5th_order_aimfilter= self.bot_5th_order_aimfilter
2413 + (self.bot_4th_order_aimfilter - self.bot_5th_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_5th"),1);
2415 //blend = (bound(0,skill,10)*0.1)*pow(1-bound(0,skill,10)*0.05,2.5)*5.656854249; //Plot formule before changing !
2416 blend = bound(0,skill,10)*0.1;
2417 desiredang = desiredang + blend *
2419 self.bot_1st_order_aimfilter * cvar("bot_ai_aimskill_order_mix_1st")
2420 + self.bot_2nd_order_aimfilter * cvar("bot_ai_aimskill_order_mix_2nd")
2421 + self.bot_3th_order_aimfilter * cvar("bot_ai_aimskill_order_mix_3th")
2422 + self.bot_4th_order_aimfilter * cvar("bot_ai_aimskill_order_mix_4th")
2423 + self.bot_5th_order_aimfilter * cvar("bot_ai_aimskill_order_mix_5th")
2426 // calculate turn angles
2427 diffang = desiredang - self.bot_mouseaim;
2429 diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2430 if (diffang_y >= 180)
2431 diffang_y = diffang_y - 360;
2432 //dprint(" diff:", vtos(diffang));
2434 if (time >= self.bot_aimthinktime)
2436 self.bot_aimthinktime = max(self.bot_aimthinktime + 0.5 - 0.05*(skill+self.bot_thinkskill), time);
2437 self.bot_mouseaim = self.bot_mouseaim + diffang * (1-random()*0.1*bound(1,10-skill,10));
2440 //self.v_angle = self.v_angle + diffang * bound(0, r * frametime * (skill * 0.5 + 2), 1);
2442 diffang = self.bot_mouseaim - desiredang;
2444 diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2445 if (diffang_y >= 180)
2446 diffang_y = diffang_y - 360;
2447 desiredang = desiredang + diffang * bound(0,cvar("bot_ai_aimskill_think"),1);
2449 // calculate turn angles
2450 diffang = desiredang - self.v_angle;
2452 diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2453 if (diffang_y >= 180)
2454 diffang_y = diffang_y - 360;
2455 //dprint(" diff:", vtos(diffang));
2458 dist = vlen(diffang);
2459 //diffang = diffang + randomvec() * (dist * 0.05 * (3.5 - bound(0, skill, 3)));
2462 local float r, fixedrate, blendrate;
2463 fixedrate = cvar("bot_ai_aimskill_fixedrate") / bound(1,dist,1000);
2464 blendrate = cvar("bot_ai_aimskill_blendrate");
2465 r = max(fixedrate, blendrate);
2466 //self.v_angle = self.v_angle + diffang * bound(frametime, r * frametime * (2+skill*skill*0.05-random()*0.05*(10-skill)), 1);
2467 self.v_angle = self.v_angle + diffang * bound(delta_t, r * delta_t * (2+pow(skill+self.bot_mouseskill,3)*0.005-random()), 1);
2468 self.v_angle = self.v_angle * bound(0,cvar("bot_ai_aimskill_mouse"),1) + desiredang * bound(0,(1-cvar("bot_ai_aimskill_mouse")),1);
2469 //self.v_angle = self.v_angle + diffang * bound(0, r * frametime * (skill * 0.5 + 2), 1);
2470 //self.v_angle = self.v_angle + diffang * (1/ blendrate);
2472 self.v_angle_y = self.v_angle_y - floor(self.v_angle_y / 360) * 360;
2473 //dprint(" turn:", vtos(self.v_angle));
2475 makevectors(self.v_angle);
2476 shotorg = self.origin + self.view_ofs;
2477 shotdir = v_forward;
2479 //dprint(" dir:", vtos(v_forward));
2480 //te_lightning2(world, shotorg, shotorg + shotdir * 100);
2482 // calculate turn angles again
2483 //diffang = desiredang - self.v_angle;
2484 //diffang_y = diffang_y - floor(diffang_y / 360) * 360;
2485 //if (diffang_y >= 180)
2486 // diffang_y = diffang_y - 360;
2488 //dprint("e ", vtos(diffang), " < ", ftos(maxfiredeviation), "\n");
2490 // decide whether to fire this time
2491 // note the maxfiredeviation is in degrees so this has to convert to radians first
2492 //if ((normalize(v) * shotdir) >= cos(maxfiredeviation * (3.14159265358979323846 / 180)))
2493 if ((normalize(v) * shotdir) >= cos(maxfiredeviation * (3.14159265358979323846 / 180)))
2494 if (vlen(trace_endpos-shotorg) < 500+500*bound(0, skill, 10) || random()*random()>bound(0,skill*0.05,1))
2495 self.bot_firetimer = time + bound(0.1, 0.5-skill*0.05, 0.5);
2496 //traceline(shotorg,shotorg+shotdir*1000,FALSE,world);
2497 //dprint(ftos(maxfiredeviation),"\n");
2498 //dprint(" diff:", vtos(diffang), "\n");
2500 return self.bot_canfire && (time < self.bot_firetimer);
2503 vector bot_shotlead(vector targorigin, vector targvelocity, float shotspeed, float shotdelay)
2505 // Try to add code here that predicts gravity effect here, no clue HOW to though ... well not yet atleast...
2506 return targorigin + targvelocity * (shotdelay + vlen(targorigin - shotorg) / shotspeed);
2509 float bot_aim(float shotspeed, float shotspeedupward, float maxshottime, float applygravity)
2515 dprint("bot_aim(", ftos(shotspeed));
2516 dprint(", ", ftos(shotspeedupward));
2517 dprint(", ", ftos(maxshottime));
2518 dprint(", ", ftos(applygravity));
2521 shotspeed *= g_weaponspeedfactor;
2522 shotspeedupward *= g_weaponspeedfactor;
2525 dprint("bot_aim: WARNING: weapon ", W_Name(self.weapon), " shotspeed is zero!\n");
2526 shotspeed = 1000000;
2530 dprint("bot_aim: WARNING: weapon ", W_Name(self.weapon), " maxshottime is zero!\n");
2533 makevectors(self.v_angle);
2534 shotorg = self.origin + self.view_ofs;
2535 shotdir = v_forward;
2536 v = bot_shotlead(self.bot_aimtargorigin, self.bot_aimtargvelocity, shotspeed, self.bot_aimlatency);
2537 local float distanceratio;
2538 distanceratio =sqrt(bound(0,skill,10000))*0.3*(vlen(v-shotorg)-100)/cvar("bot_ai_aimskill_firetolerance_distdegrees");
2539 distanceratio = bound(0,distanceratio,1);
2540 r = (cvar("bot_ai_aimskill_firetolerance_maxdegrees")-cvar("bot_ai_aimskill_firetolerance_mindegrees"))
2541 * (1-distanceratio) + cvar("bot_ai_aimskill_firetolerance_mindegrees");
2542 if (applygravity && self.bot_aimtarg)
2544 if (!findtrajectorywithleading(shotorg, '0 0 0', '0 0 0', self.bot_aimtarg, shotspeed, shotspeedupward, maxshottime, 0, self))
2546 f = bot_aimdir(findtrajectory_velocity - shotspeedupward * '0 0 1', r);
2550 f = bot_aimdir(v - shotorg, r);
2551 //dprint("AIM: ");dprint(vtos(self.bot_aimtargorigin));dprint(" + ");dprint(vtos(self.bot_aimtargvelocity));dprint(" * ");dprint(ftos(self.bot_aimlatency + vlen(self.bot_aimtargorigin - shotorg) / shotspeed));dprint(" = ");dprint(vtos(v));dprint(" : aimdir = ");dprint(vtos(normalize(v - shotorg)));dprint(" : ");dprint(vtos(shotdir));dprint("\n");
2552 traceline(shotorg, shotorg + shotdir * 10000, FALSE, self);
2553 if (trace_ent.takedamage)
2554 if (trace_fraction < 1)
2555 if (!bot_shouldattack(trace_ent))
2557 traceline(shotorg, self.bot_aimtargorigin, FALSE, self);
2558 if (trace_fraction < 1)
2559 if (trace_ent != self.enemy)
2560 if (!bot_shouldattack(trace_ent))
2563 if (r > maxshottime * shotspeed)
2568 // TODO: move this painintensity code to the player damage code
2571 if (self.bot_nextthink > time)
2574 self.flags &~= FL_GODMODE;
2576 self.flags |= FL_GODMODE;
2578 self.bot_nextthink = self.bot_nextthink + cvar("bot_ai_thinkinterval");
2579 //if (self.bot_painintensity > 0)
2580 // self.bot_painintensity = self.bot_painintensity - (skill + 1) * 40 * frametime;
2582 //self.bot_painintensity = self.bot_painintensity + self.bot_oldhealth - self.health;
2583 //self.bot_painintensity = bound(0, self.bot_painintensity, 100);
2585 if(time < game_starttime || ((cvar("g_campaign") && !campaign_bots_may_start)))
2587 self.nextthink = time + 0.5;
2593 self.v_angle = self.angles;
2595 self.fixangle = FALSE;
2600 self.dmg_inflictor = world;
2602 // calculate an aiming latency based on the skill setting
2603 // (simulated network latency + naturally delayed reflexes)
2604 //self.ping = 0.7 - bound(0, 0.05 * skill, 0.5); // moved the reflexes to bot_aimdir (under the name 'think')
2605 // minimum ping 20+10 random
2606 self.ping = bound(0,0.07 - bound(0, skill * 0.005,0.05)+random()*0.01,0.65); // Now holds real lag to server, and higer skill players take a less laggy server
2607 // skill 10 = ping 0.2 (adrenaline)
2608 // skill 0 = ping 0.7 (slightly drunk)
2611 self.BUTTON_ATCK = 0;
2613 self.BUTTON_JUMP = 0;
2614 self.BUTTON_ATCK2 = 0;
2615 self.BUTTON_ZOOM = 0;
2616 self.BUTTON_CROUCH = 0;
2617 self.BUTTON_HOOK = 0;
2618 self.BUTTON_INFO = 0;
2620 self.BUTTON_CHAT = 0;
2621 self.BUTTON_USE = 0;
2623 // if dead, just wait until we can respawn
2626 if (self.deadflag == DEAD_DEAD)
2628 self.BUTTON_JUMP = 1; // press jump to respawn
2629 self.bot_strategytime = 0;
2633 // now call the current bot AI (havocbot for example)
2637 entity bot_strategytoken;
2638 float bot_strategytoken_taken;
2641 void bot_relinkplayerlist()
2644 local entity prevbot;
2647 player_list = e = findchainflags(flags, FL_CLIENT);
2652 player_count = player_count + 1;
2653 e.nextplayer = e.chain;
2654 if (clienttype(e) == CLIENTTYPE_BOT)
2657 prevbot.nextbot = e;
2661 bot_list.nextbot = world;
2664 currentbots = currentbots + 1;
2668 dprint(strcat("relink: ", ftos(currentbots), " bots seen.\n"));
2669 bot_strategytoken = bot_list;
2670 bot_strategytoken_taken = TRUE;
2673 void() havocbot_setupbot;
2674 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam);
2676 void bot_clientdisconnect()
2678 if (clienttype(self) != CLIENTTYPE_BOT)
2680 if(self.netname_freeme)
2681 strunzone(self.netname_freeme);
2682 if(self.playermodel_freeme)
2683 strunzone(self.playermodel_freeme);
2684 if(self.playerskin_freeme)
2685 strunzone(self.playerskin_freeme);
2686 self.netname_freeme = string_null;
2687 self.playermodel_freeme = string_null;
2688 self.playerskin_freeme = string_null;
2691 void bot_clientconnect()
2693 if (clienttype(self) != CLIENTTYPE_BOT)
2695 self.bot_preferredcolors = self.clientcolors;
2696 self.bot_nextthink = time - random();
2697 self.lag_func = bot_lagfunc;
2699 self.createdtime = self.nextthink;
2701 if(!self.bot_config_loaded) // This is needed so team overrider doesn't break between matches
2702 bot_setnameandstuff();
2704 if(self.bot_forced_team==1)
2705 self.team = COLOR_TEAM1;
2706 else if(self.bot_forced_team==2)
2707 self.team = COLOR_TEAM2;
2708 else if(self.bot_forced_team==3)
2709 self.team = COLOR_TEAM3;
2710 else if(self.bot_forced_team==4)
2711 self.team = COLOR_TEAM4;
2713 JoinBestTeam(self, FALSE, TRUE);
2715 havocbot_setupbot();
2716 self.bot_mouseskill=random()-0.5;
2717 self.bot_thinkskill=random()-0.5;
2718 self.bot_predictionskill=random()-0.5;
2719 self.bot_offsetskill=random()-0.5;
2724 local entity oldself, bot;
2725 bot = spawnclient();
2728 currentbots = currentbots + 1;
2731 bot_setnameandstuff();
2733 PutClientInServer();
2739 void CheckAllowedTeams(entity for_whom); void GetTeamCounts(entity other); float c1, c2, c3, c4;
2740 void bot_removefromlargestteam()
2742 local float besttime, bestcount, thiscount;
2743 local entity best, head;
2744 CheckAllowedTeams(world);
2745 GetTeamCounts(world);
2746 head = findchainfloat(isbot, TRUE);
2750 besttime = head.createdtime;
2754 if(head.team == COLOR_TEAM1)
2756 else if(head.team == COLOR_TEAM2)
2758 else if(head.team == COLOR_TEAM3)
2760 else if(head.team == COLOR_TEAM4)
2764 if (thiscount > bestcount)
2766 bestcount = thiscount;
2767 besttime = head.createdtime;
2770 else if (thiscount == bestcount && besttime < head.createdtime)
2772 besttime = head.createdtime;
2777 currentbots = currentbots - 1;
2781 void bot_removenewest()
2783 local float besttime;
2784 local entity best, head;
2788 bot_removefromlargestteam();
2792 head = findchainfloat(isbot, TRUE);
2796 besttime = head.createdtime;
2799 if (besttime < head.createdtime)
2801 besttime = head.createdtime;
2806 currentbots = currentbots - 1;
2810 float botframe_waypointeditorlightningtime;
2811 void botframe_showwaypointlinks()
2813 local entity player, head, w;
2814 if (time < botframe_waypointeditorlightningtime)
2816 botframe_waypointeditorlightningtime = time + 0.5;
2817 player = find(world, classname, "player");
2821 if (player.flags & FL_ONGROUND || player.waterlevel > WATERLEVEL_NONE)
2823 //navigation_testtracewalk = TRUE;
2824 head = navigation_findnearestwaypoint(player, FALSE);
2825 // print("currently selected WP is ", etos(head), "\n");
2826 //navigation_testtracewalk = FALSE;
2829 w = head ;if (w) te_lightning2(world, w.origin, player.origin);
2830 w = head.wp00;if (w) te_lightning2(world, w.origin, head.origin);
2831 w = head.wp01;if (w) te_lightning2(world, w.origin, head.origin);
2832 w = head.wp02;if (w) te_lightning2(world, w.origin, head.origin);
2833 w = head.wp03;if (w) te_lightning2(world, w.origin, head.origin);
2834 w = head.wp04;if (w) te_lightning2(world, w.origin, head.origin);
2835 w = head.wp05;if (w) te_lightning2(world, w.origin, head.origin);
2836 w = head.wp06;if (w) te_lightning2(world, w.origin, head.origin);
2837 w = head.wp07;if (w) te_lightning2(world, w.origin, head.origin);
2838 w = head.wp08;if (w) te_lightning2(world, w.origin, head.origin);
2839 w = head.wp09;if (w) te_lightning2(world, w.origin, head.origin);
2840 w = head.wp10;if (w) te_lightning2(world, w.origin, head.origin);
2841 w = head.wp11;if (w) te_lightning2(world, w.origin, head.origin);
2842 w = head.wp12;if (w) te_lightning2(world, w.origin, head.origin);
2843 w = head.wp13;if (w) te_lightning2(world, w.origin, head.origin);
2844 w = head.wp14;if (w) te_lightning2(world, w.origin, head.origin);
2845 w = head.wp15;if (w) te_lightning2(world, w.origin, head.origin);
2846 w = head.wp16;if (w) te_lightning2(world, w.origin, head.origin);
2847 w = head.wp17;if (w) te_lightning2(world, w.origin, head.origin);
2848 w = head.wp18;if (w) te_lightning2(world, w.origin, head.origin);
2849 w = head.wp19;if (w) te_lightning2(world, w.origin, head.origin);
2850 w = head.wp20;if (w) te_lightning2(world, w.origin, head.origin);
2851 w = head.wp21;if (w) te_lightning2(world, w.origin, head.origin);
2852 w = head.wp22;if (w) te_lightning2(world, w.origin, head.origin);
2853 w = head.wp23;if (w) te_lightning2(world, w.origin, head.origin);
2854 w = head.wp24;if (w) te_lightning2(world, w.origin, head.origin);
2855 w = head.wp25;if (w) te_lightning2(world, w.origin, head.origin);
2856 w = head.wp26;if (w) te_lightning2(world, w.origin, head.origin);
2857 w = head.wp27;if (w) te_lightning2(world, w.origin, head.origin);
2858 w = head.wp28;if (w) te_lightning2(world, w.origin, head.origin);
2859 w = head.wp29;if (w) te_lightning2(world, w.origin, head.origin);
2860 w = head.wp30;if (w) te_lightning2(world, w.origin, head.origin);
2861 w = head.wp31;if (w) te_lightning2(world, w.origin, head.origin);
2864 player = find(player, classname, "player");
2868 entity botframe_dangerwaypoint;
2869 void botframe_updatedangerousobjects(float maxupdate)
2871 local entity head, bot_dodgelist;
2872 local vector m1, m2, v;
2873 local float c, d, danger;
2875 bot_dodgelist = findchainfloat(bot_dodge, TRUE);
2876 botframe_dangerwaypoint = find(botframe_dangerwaypoint, classname, "waypoint");
2877 while (botframe_dangerwaypoint != world)
2880 m1 = botframe_dangerwaypoint.mins;
2881 m2 = botframe_dangerwaypoint.maxs;
2882 head = bot_dodgelist;
2886 v_x = bound(m1_x, v_x, m2_x);
2887 v_y = bound(m1_y, v_y, m2_y);
2888 v_z = bound(m1_z, v_z, m2_z);
2889 d = head.bot_dodgerating - vlen(head.origin - v);
2892 traceline(head.origin, v, TRUE, world);
2893 if (trace_fraction == 1)
2894 danger = danger + d;
2898 botframe_dangerwaypoint.dmg = danger;
2902 botframe_dangerwaypoint = find(botframe_dangerwaypoint, classname, "waypoint");
2907 float botframe_spawnedwaypoints;
2908 float botframe_nextthink;
2909 float botframe_nextdangertime;
2911 float autoskill_nextthink;
2912 .float totalfrags_lastcheck;
2913 void autoskill(float factor)
2921 FOR_EACH_PLAYER(head)
2923 if(clienttype(head) == CLIENTTYPE_REAL)
2924 bestplayer = max(bestplayer, head.totalfrags - head.totalfrags_lastcheck);
2926 bestbot = max(bestbot, head.totalfrags - head.totalfrags_lastcheck);
2929 dprint("autoskill: best player got ", ftos(bestplayer), ", ");
2930 dprint("best bot got ", ftos(bestbot), "; ");
2931 if(bestbot < 0 || bestplayer < 0)
2933 dprint("not doing anything\n");
2934 // don't return, let it reset all counters below
2936 else if(bestbot <= bestplayer * factor - 2)
2938 if(cvar("skill") < 17)
2940 dprint("2 frags difference, increasing skill\n");
2941 cvar_set("skill", ftos(cvar("skill") + 1));
2942 bprint("^2SKILL UP!^7 Now at level ", ftos(cvar("skill")), "\n");
2945 else if(bestbot >= bestplayer * factor + 2)
2947 if(cvar("skill") > 0)
2949 dprint("2 frags difference, decreasing skill\n");
2950 cvar_set("skill", ftos(cvar("skill") - 1));
2951 bprint("^1SKILL DOWN!^7 Now at level ", ftos(cvar("skill")), "\n");
2956 dprint("not doing anything\n");
2958 // don't reset counters, wait for them to accumulate
2961 FOR_EACH_PLAYER(head)
2962 head.totalfrags_lastcheck = head.totalfrags;
2965 float bot_cvar_nextthink;
2966 void bot_serverframe()
2968 float realplayers, bots, activerealplayers;
2971 if (intermission_running)
2977 stepheightvec = cvar("sv_stepheight") * '0 0 1';
2978 bot_navigation_movemode = ((cvar("bot_navigation_ignoreplayers")) ? MOVE_NOMONSTERS : MOVE_NORMAL);
2980 if(time > autoskill_nextthink)
2983 a = cvar("skill_auto");
2986 autoskill_nextthink = time + 5;
2989 activerealplayers = 0;
2992 FOR_EACH_REALCLIENT(head)
2994 if(head.classname == "player" || g_lms || g_arena)
2995 ++activerealplayers;
2999 // add/remove bots if needed to make sure there are at least
3000 // minplayers+bot_number, or remove all bots if no one is playing
3001 // But don't remove bots immediately on level change, as the real players
3002 // usually haven't rejoined yet
3003 bots_would_leave = FALSE;
3004 if ((realplayers || cvar("bot_join_empty") || (currentbots > 0 && time < 5)))
3006 float realminplayers, minplayers;
3007 realminplayers = cvar("minplayers");
3008 minplayers = max(0, floor(realminplayers));
3010 float realminbots, minbots;
3011 if(teamplay && cvar("bot_vs_human"))
3012 realminbots = ceil(fabs(cvar("bot_vs_human")) * activerealplayers);
3014 realminbots = cvar("bot_number");
3015 minbots = max(0, floor(realminbots));
3017 bots = min(max(minbots, minplayers - activerealplayers), maxclients - realplayers);
3019 bots_would_leave = TRUE;
3023 // if there are no players, remove bots
3027 bot_ignore_bots = cvar("bot_ignore_bots");
3029 // only add one bot per frame to avoid utter chaos
3030 if(time > botframe_nextthink)
3032 //dprint(ftos(bots), " ? ", ftos(currentbots), "\n");
3033 while (currentbots < bots)
3035 if (bot_spawn() == world)
3037 bprint("Can not add bot, server full.\n");
3038 botframe_nextthink = time + 10;
3042 while (currentbots > bots)
3046 if(botframe_spawnedwaypoints)
3048 if(cvar("waypoint_benchmark"))
3052 if (currentbots > 0 || cvar("g_waypointeditor"))
3053 if (botframe_spawnedwaypoints)
3055 if(botframe_cachedwaypointlinks)
3057 if(!botframe_loadedforcedlinks)
3058 waypoint_load_links_hardwired();
3062 // TODO: Make this check cleaner
3063 local entity wp = findchain(classname, "waypoint");
3064 if(time - wp.nextthink > 10)
3065 waypoint_save_links();
3070 botframe_spawnedwaypoints = TRUE;
3072 if(!waypoint_load_links())
3073 waypoint_schedulerelinkall();
3078 // cycle the goal token from one bot to the next each frame
3079 // (this prevents them from all doing spawnfunc_waypoint searches on the same
3080 // frame, which causes choppy framerates)
3081 if (bot_strategytoken_taken)
3083 bot_strategytoken_taken = FALSE;
3084 if (bot_strategytoken)
3085 bot_strategytoken = bot_strategytoken.nextbot;
3086 if (!bot_strategytoken)
3087 bot_strategytoken = bot_list;
3090 if (botframe_nextdangertime < time)
3092 local float interval;
3093 interval = cvar("bot_ai_dangerdetectioninterval");
3094 if (botframe_nextdangertime < time - interval * 1.5)
3095 botframe_nextdangertime = time;
3096 botframe_nextdangertime = botframe_nextdangertime + interval;
3097 botframe_updatedangerousobjects(cvar("bot_ai_dangerdetectionupdates"));
3101 if (cvar("g_waypointeditor"))
3102 botframe_showwaypointlinks();
3104 if(time > bot_cvar_nextthink)
3107 bot_custom_weapon_priority_setup();
3108 bot_cvar_nextthink = time + 5;
3112 FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(lag_time);
3113 FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(lag_float1);
3114 FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(lag_float2);
3115 FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(lag_vec1);
3116 FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(lag_vec2);
3117 FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(lag_vec3);
3118 FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(lag_vec4);
3119 FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED(lag_entity1);