1 // rough simulation of walking from one point to another to test if a path
2 // can be traveled, used by havocbot
4 .string netname_freeme;
7 float navigation_testtracewalk;
8 float tracewalk(entity e, vector start, vector m1, vector m2, vector end, float movemode)
14 local float totaldist;
17 local float ignorehazards;
18 if (navigation_testtracewalk)
20 if (navigation_testtracewalk > 1)
21 dprint("tracewalk: ");
23 //te_knightspike(end);
24 //te_lightning2(world, start, end);
29 dist = totaldist = vlen(move);
30 dir = normalize(move);
32 ignorehazards = FALSE;
33 //self.angles = vectoangles(dir);
34 traceline(start, start, MOVE_NORMAL, e);
35 if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
37 tracebox(start, m1, m2, start, MOVE_NOMONSTERS, e);
41 if (navigation_testtracewalk)
43 if (navigation_testtracewalk > 1)
44 dprint("bad-start\n");
45 te_knightspike(start);
53 if (boxesoverlap(end, end, org + m1 + '-1 -1 -1', org + m2 + '1 1 1'))
55 if (navigation_testtracewalk)
57 if (navigation_testtracewalk > 1)
66 if (navigation_testtracewalk)
70 particle(org, '0 0 0', 104, 8);
74 dist = dist - stepdist;
75 traceline(org, org, MOVE_NORMAL, e);
78 if (trace_dpstartcontents & (DPCONTENTS_SLIME | DPCONTENTS_LAVA))
80 if (navigation_testtracewalk)
82 if (navigation_testtracewalk > 1)
86 // hazards blocking path
90 if (trace_dpstartcontents & DPCONTENTS_LIQUIDSMASK)
92 move = normalize(end - org);
93 tracebox(org, m1, m2, org + move * stepdist, movemode, e);
94 if (trace_fraction < 1)
96 if (navigation_testtracewalk)
98 if (navigation_testtracewalk > 1)
99 dprint("swimming-hit-something\n");
100 //particle(org, move * 64, 104, 4);
110 move = dir * stepdist + org;
111 tracebox(org, m1, m2, move, movemode, e);
112 if (trace_fraction < 1)
114 tracebox(org + stepheightvec, m1, m2, move + stepheightvec, movemode, e);
115 if (trace_fraction < 1 || trace_startsolid)
117 if (navigation_testtracewalk)
119 if (navigation_testtracewalk > 1)
120 dprint("hit-something\n");
121 //move = normalize(end - org);
122 //particle(org, move * 64, 104, 4);
130 // trace down from stepheight as far as possible and move there,
131 // if this starts in solid we try again without the stepup, and
132 // if that also fails we assume it is a wall
133 // (this is the same logic as the Quake walkmove function used)
134 tracebox(move, m1, m2, move + '0 0 -65536', movemode, e);
136 if (trace_startsolid)
138 tracebox(move, m1, m2, move + '0 0 -65536', FALSE, e);
139 if (trace_startsolid)
141 if (navigation_testtracewalk)
143 if (navigation_testtracewalk > 1)
144 dprint("hit-something\n");
145 //move = normalize(end - org);
146 //particle(org, move * 64, 104, 4);
154 // moved successfully
155 if (navigation_testtracewalk > 1)
160 if (navigation_testtracewalk)
162 if (navigation_testtracewalk > 1)
163 dprint("wrong-place\n");
167 // moved but didn't arrive at the intended destination
172 // grenade tracing to decide the best pitch to fire at
175 entity tracetossfaketarget;
177 // traces multiple trajectories to find one that will impact the target
178 // 'end' vector is the place it aims for,
179 // returns TRUE only if it hit targ (don't target non-solid entities)
180 vector findtrajectory_velocity;
181 float findtrajectorywithleading(vector org, vector m1, vector m2, entity targ, float shotspeed, float shotspeedupward, float maxtime, float shotdelay, entity ignore)
183 local float c, savesolid, shottime;
184 local vector dir, end, v;
186 return FALSE; // could cause division by zero if calculated
187 if (targ.solid < SOLID_BBOX) // SOLID_NOT and SOLID_TRIGGER
188 return FALSE; // could never hit it
190 tracetossent = spawn();
191 tracetossent.owner = ignore;
192 setsize(tracetossent, m1, m2);
193 savesolid = targ.solid;
194 targ.solid = SOLID_NOT;
195 shottime = ((vlen(targ.origin - org) / shotspeed) + shotdelay);
196 v = targ.velocity * shottime + targ.origin;
197 tracebox(targ.origin, targ.mins, targ.maxs, v, FALSE, targ);
199 end = v + (targ.mins + targ.maxs) * 0.5;
200 if ((vlen(end - org) / shotspeed + 0.2) > maxtime)
203 targ.solid = savesolid;
207 if (!tracetossfaketarget)
208 tracetossfaketarget = spawn();
209 tracetossfaketarget.solid = savesolid;
210 tracetossfaketarget.movetype = targ.movetype;
211 setmodel(tracetossfaketarget, targ.model); // no low precision
212 tracetossfaketarget.model = targ.model;
213 tracetossfaketarget.modelindex = targ.modelindex;
214 setsize(tracetossfaketarget, targ.mins, targ.maxs);
215 setorigin(tracetossfaketarget, v);
218 dir = normalize(end - org);
219 while (c < 10) // 10 traces
221 setorigin(tracetossent, org); // reset
222 tracetossent.velocity = findtrajectory_velocity = normalize(dir) * shotspeed + shotspeedupward * '0 0 1';
223 tracetoss(tracetossent, ignore); // love builtin functions...
224 if (trace_ent == tracetossfaketarget) // done
226 targ.solid = savesolid;
229 tracetossfaketarget.solid = SOLID_NOT;
230 tracetossfaketarget.movetype = MOVETYPE_NONE;
231 tracetossfaketarget.model = "";
232 tracetossfaketarget.modelindex = 0;
233 // relink to remove it from physics considerations
234 setorigin(tracetossfaketarget, v);
238 dir_z = dir_z + 0.1; // aim up a little more
241 targ.solid = savesolid;
244 tracetossfaketarget.solid = SOLID_NOT;
245 tracetossfaketarget.movetype = MOVETYPE_NONE;
246 tracetossfaketarget.model = "";
247 tracetossfaketarget.modelindex = 0;
248 // relink to remove it from physics considerations
249 setorigin(tracetossfaketarget, v);
251 // leave a valid one even if it won't reach
252 findtrajectory_velocity = normalize(end - org) * shotspeed + shotspeedupward * '0 0 1';
260 .void(float t, float f1, float f2, entity e1, vector v1, vector v2, vector v3, vector v4) lag_func;
262 // upto 5 queued messages
266 .entity lag1_entity1;
275 .entity lag2_entity1;
284 .entity lag3_entity1;
293 .entity lag4_entity1;
302 .entity lag5_entity1;
310 if (self.lag1_time) if (time > self.lag1_time) {self.lag_func(self.lag1_time, self.lag1_float1, self.lag1_float2, self.lag1_entity1, self.lag1_vec1, self.lag1_vec2, self.lag1_vec3, self.lag1_vec4);self.lag1_time = 0;}
311 if (self.lag2_time) if (time > self.lag2_time) {self.lag_func(self.lag2_time, self.lag2_float1, self.lag2_float2, self.lag2_entity1, self.lag2_vec1, self.lag2_vec2, self.lag2_vec3, self.lag2_vec4);self.lag2_time = 0;}
312 if (self.lag3_time) if (time > self.lag3_time) {self.lag_func(self.lag3_time, self.lag3_float1, self.lag3_float2, self.lag3_entity1, self.lag3_vec1, self.lag3_vec2, self.lag3_vec3, self.lag3_vec4);self.lag3_time = 0;}
313 if (self.lag4_time) if (time > self.lag4_time) {self.lag_func(self.lag4_time, self.lag4_float1, self.lag4_float2, self.lag4_entity1, self.lag4_vec1, self.lag4_vec2, self.lag4_vec3, self.lag4_vec4);self.lag4_time = 0;}
314 if (self.lag5_time) if (time > self.lag5_time) {self.lag_func(self.lag5_time, self.lag5_float1, self.lag5_float2, self.lag5_entity1, self.lag5_vec1, self.lag5_vec2, self.lag5_vec3, self.lag5_vec4);self.lag5_time = 0;}
317 float lag_additem(float t, float f1, float f2, entity e1, vector v1, vector v2, vector v3, vector v4)
319 if (self.lag1_time == 0) {self.lag1_time = t;self.lag1_float1 = f1;self.lag1_float2 = f2;self.lag1_entity1 = e1;self.lag1_vec1 = v1;self.lag1_vec2 = v2;self.lag1_vec3 = v3;self.lag1_vec4 = v4;return TRUE;}
320 if (self.lag2_time == 0) {self.lag2_time = t;self.lag2_float1 = f1;self.lag2_float2 = f2;self.lag2_entity1 = e1;self.lag2_vec1 = v1;self.lag2_vec2 = v2;self.lag2_vec3 = v3;self.lag2_vec4 = v4;return TRUE;}
321 if (self.lag3_time == 0) {self.lag3_time = t;self.lag3_float1 = f1;self.lag3_float2 = f2;self.lag3_entity1 = e1;self.lag3_vec1 = v1;self.lag3_vec2 = v2;self.lag3_vec3 = v3;self.lag3_vec4 = v4;return TRUE;}
322 if (self.lag4_time == 0) {self.lag4_time = t;self.lag4_float1 = f1;self.lag4_float2 = f2;self.lag4_entity1 = e1;self.lag4_vec1 = v1;self.lag4_vec2 = v2;self.lag4_vec3 = v3;self.lag4_vec4 = v4;return TRUE;}
323 if (self.lag5_time == 0) {self.lag5_time = t;self.lag5_float1 = f1;self.lag5_float2 = f2;self.lag5_entity1 = e1;self.lag5_vec1 = v1;self.lag5_vec2 = v2;self.lag5_vec3 = v3;self.lag5_vec4 = v4;return TRUE;}
324 // no room for it (what is the best thing to do here??)
329 // Random skill system
330 .float bot_thinkskill;
331 .float bot_mouseskill;
332 .float bot_predictionskill;
333 .float bot_offsetskill;
336 // spawnfunc_waypoint navigation system
338 // itemscore = (howmuchmoreIwant / howmuchIcanwant) / itemdistance
339 // waypointscore = 0.7 / waypointdistance
341 .entity wp00, wp01, wp02, wp03, wp04, wp05, wp06, wp07;
342 .entity wp08, wp09, wp10, wp11, wp12, wp13, wp14, wp15;
343 .entity wp16, wp17, wp18, wp19, wp20, wp21, wp22, wp23, wp24, wp25, wp26, wp27, wp28, wp29, wp30, wp31;
344 .float wp00mincost, wp01mincost, wp02mincost, wp03mincost, wp04mincost, wp05mincost, wp06mincost, wp07mincost;
345 .float wp08mincost, wp09mincost, wp10mincost, wp11mincost, wp12mincost, wp13mincost, wp14mincost, wp15mincost;
346 .float wp16mincost, wp17mincost, wp18mincost, wp19mincost, wp20mincost, wp21mincost, wp22mincost, wp23mincost, wp24mincost, wp25mincost, wp26mincost, wp27mincost, wp28mincost, wp29mincost, wp30mincost, wp31mincost;
347 .float wpfire, wpcost, wpconsidered;
350 .vector wpnearestpoint;
352 // stack of current goals (the last one of which may be an item or other
353 // desirable object, the rest are typically waypoints to reach it)
354 .entity goalcurrent, goalstack01, goalstack02, goalstack03;
355 .entity goalstack04, goalstack05, goalstack06, goalstack07;
356 .entity goalstack08, goalstack09, goalstack10, goalstack11;
357 .entity goalstack12, goalstack13, goalstack14, goalstack15;
358 .entity goalstack16, goalstack17, goalstack18, goalstack19;
359 .entity goalstack20, goalstack21, goalstack22, goalstack23;
360 .entity goalstack24, goalstack25, goalstack26, goalstack27;
361 .entity goalstack28, goalstack29, goalstack30, goalstack31;
363 .entity nearestwaypoint;
364 .float nearestwaypointtimeout;
366 // used during navigation_goalrating_begin/end sessions
367 float navigation_bestrating;
368 entity navigation_bestgoal;
369 entity navigation_alternativegoal;
370 .entity alternativegoal;
375 /////////////////////////////////////////////////////////////////////////////
376 // spawnfunc_waypoint management
377 /////////////////////////////////////////////////////////////////////////////
379 // waypoints with this flag are not saved, they are automatically generated
380 // waypoints like jump pads, teleporters, and items
381 float WAYPOINTFLAG_GENERATED = 8388608;
382 float WAYPOINTFLAG_ITEM = 4194304;
383 float WAYPOINTFLAG_TELEPORT = 2097152;
384 float WAYPOINTFLAG_NORELINK = 1048576;
386 // add a new link to the spawnfunc_waypoint, replacing the furthest link it already has
387 void waypoint_addlink(entity from, entity to)
393 if (from.wpflags & WAYPOINTFLAG_NORELINK)
396 if (from.wp00 == to) return;if (from.wp01 == to) return;if (from.wp02 == to) return;if (from.wp03 == to) return;
397 if (from.wp04 == to) return;if (from.wp05 == to) return;if (from.wp06 == to) return;if (from.wp07 == to) return;
398 if (from.wp08 == to) return;if (from.wp09 == to) return;if (from.wp10 == to) return;if (from.wp11 == to) return;
399 if (from.wp12 == to) return;if (from.wp13 == to) return;if (from.wp14 == to) return;if (from.wp15 == to) return;
400 if (from.wp16 == to) return;if (from.wp17 == to) return;if (from.wp18 == to) return;if (from.wp19 == to) return;
401 if (from.wp20 == to) return;if (from.wp21 == to) return;if (from.wp22 == to) return;if (from.wp23 == to) return;
402 if (from.wp24 == to) return;if (from.wp25 == to) return;if (from.wp26 == to) return;if (from.wp27 == to) return;
403 if (from.wp28 == to) return;if (from.wp29 == to) return;if (from.wp30 == to) return;if (from.wp31 == to) return;
405 if (to.wpisbox || from.wpisbox)
407 // if either is a box we have to find the nearest points on them to
408 // calculate the distance properly
409 local vector v1, v2, m1, m2;
413 v1_x = bound(m1_x, v1_x, m2_x);
414 v1_y = bound(m1_y, v1_y, m2_y);
415 v1_z = bound(m1_z, v1_z, m2_z);
419 v2_x = bound(m1_x, v2_x, m2_x);
420 v2_y = bound(m1_y, v2_y, m2_y);
421 v2_z = bound(m1_z, v2_z, m2_z);
426 c = vlen(to.origin - from.origin);
428 if (from.wp31mincost < c) return;
429 if (from.wp30mincost < c) {from.wp31 = to;from.wp31mincost = c;return;} from.wp31 = from.wp30;from.wp31mincost = from.wp30mincost;
430 if (from.wp29mincost < c) {from.wp30 = to;from.wp30mincost = c;return;} from.wp30 = from.wp29;from.wp30mincost = from.wp29mincost;
431 if (from.wp28mincost < c) {from.wp29 = to;from.wp29mincost = c;return;} from.wp29 = from.wp28;from.wp29mincost = from.wp28mincost;
432 if (from.wp27mincost < c) {from.wp28 = to;from.wp28mincost = c;return;} from.wp28 = from.wp27;from.wp28mincost = from.wp27mincost;
433 if (from.wp26mincost < c) {from.wp27 = to;from.wp27mincost = c;return;} from.wp27 = from.wp26;from.wp27mincost = from.wp26mincost;
434 if (from.wp25mincost < c) {from.wp26 = to;from.wp26mincost = c;return;} from.wp26 = from.wp25;from.wp26mincost = from.wp25mincost;
435 if (from.wp24mincost < c) {from.wp25 = to;from.wp25mincost = c;return;} from.wp25 = from.wp24;from.wp25mincost = from.wp24mincost;
436 if (from.wp23mincost < c) {from.wp24 = to;from.wp24mincost = c;return;} from.wp24 = from.wp23;from.wp24mincost = from.wp23mincost;
437 if (from.wp22mincost < c) {from.wp23 = to;from.wp23mincost = c;return;} from.wp23 = from.wp22;from.wp23mincost = from.wp22mincost;
438 if (from.wp21mincost < c) {from.wp22 = to;from.wp22mincost = c;return;} from.wp22 = from.wp21;from.wp22mincost = from.wp21mincost;
439 if (from.wp20mincost < c) {from.wp21 = to;from.wp21mincost = c;return;} from.wp21 = from.wp20;from.wp21mincost = from.wp20mincost;
440 if (from.wp19mincost < c) {from.wp20 = to;from.wp20mincost = c;return;} from.wp20 = from.wp19;from.wp20mincost = from.wp19mincost;
441 if (from.wp18mincost < c) {from.wp19 = to;from.wp19mincost = c;return;} from.wp19 = from.wp18;from.wp19mincost = from.wp18mincost;
442 if (from.wp17mincost < c) {from.wp18 = to;from.wp18mincost = c;return;} from.wp18 = from.wp17;from.wp18mincost = from.wp17mincost;
443 if (from.wp16mincost < c) {from.wp17 = to;from.wp17mincost = c;return;} from.wp17 = from.wp16;from.wp17mincost = from.wp16mincost;
444 if (from.wp15mincost < c) {from.wp16 = to;from.wp16mincost = c;return;} from.wp16 = from.wp15;from.wp16mincost = from.wp15mincost;
445 if (from.wp14mincost < c) {from.wp15 = to;from.wp15mincost = c;return;} from.wp15 = from.wp14;from.wp15mincost = from.wp14mincost;
446 if (from.wp13mincost < c) {from.wp14 = to;from.wp14mincost = c;return;} from.wp14 = from.wp13;from.wp14mincost = from.wp13mincost;
447 if (from.wp12mincost < c) {from.wp13 = to;from.wp13mincost = c;return;} from.wp13 = from.wp12;from.wp13mincost = from.wp12mincost;
448 if (from.wp11mincost < c) {from.wp12 = to;from.wp12mincost = c;return;} from.wp12 = from.wp11;from.wp12mincost = from.wp11mincost;
449 if (from.wp10mincost < c) {from.wp11 = to;from.wp11mincost = c;return;} from.wp11 = from.wp10;from.wp11mincost = from.wp10mincost;
450 if (from.wp09mincost < c) {from.wp10 = to;from.wp10mincost = c;return;} from.wp10 = from.wp09;from.wp10mincost = from.wp09mincost;
451 if (from.wp08mincost < c) {from.wp09 = to;from.wp09mincost = c;return;} from.wp09 = from.wp08;from.wp09mincost = from.wp08mincost;
452 if (from.wp07mincost < c) {from.wp08 = to;from.wp08mincost = c;return;} from.wp08 = from.wp07;from.wp08mincost = from.wp07mincost;
453 if (from.wp06mincost < c) {from.wp07 = to;from.wp07mincost = c;return;} from.wp07 = from.wp06;from.wp07mincost = from.wp06mincost;
454 if (from.wp05mincost < c) {from.wp06 = to;from.wp06mincost = c;return;} from.wp06 = from.wp05;from.wp06mincost = from.wp05mincost;
455 if (from.wp04mincost < c) {from.wp05 = to;from.wp05mincost = c;return;} from.wp05 = from.wp04;from.wp05mincost = from.wp04mincost;
456 if (from.wp03mincost < c) {from.wp04 = to;from.wp04mincost = c;return;} from.wp04 = from.wp03;from.wp04mincost = from.wp03mincost;
457 if (from.wp02mincost < c) {from.wp03 = to;from.wp03mincost = c;return;} from.wp03 = from.wp02;from.wp03mincost = from.wp02mincost;
458 if (from.wp01mincost < c) {from.wp02 = to;from.wp02mincost = c;return;} from.wp02 = from.wp01;from.wp02mincost = from.wp01mincost;
459 if (from.wp00mincost < c) {from.wp01 = to;from.wp01mincost = c;return;} from.wp01 = from.wp00;from.wp01mincost = from.wp00mincost;
460 from.wp00 = to;from.wp00mincost = c;return;
463 // relink this spawnfunc_waypoint
464 // (precompile a list of all reachable waypoints from this spawnfunc_waypoint)
466 void waypoint_think()
469 local vector sv, sm1, sm2, ev, em1, em2, dv;
470 //dprint("waypoint_think wpisbox = ", ftos(self.wpisbox), "\n");
471 sm1 = self.origin + self.mins;
472 sm2 = self.origin + self.maxs;
473 e = find(world, classname, "waypoint");
474 stepheightvec = cvar("sv_stepheight") * '0 0 1';
477 if (boxesoverlap(self.absmin, self.absmax, e.absmin, e.absmax))
479 waypoint_addlink(self, e);
480 waypoint_addlink(e, self);
485 sv_x = bound(sm1_x, sv_x, sm2_x);
486 sv_y = bound(sm1_y, sv_y, sm2_y);
487 sv_z = bound(sm1_z, sv_z, sm2_z);
489 em1 = e.origin + e.mins;
490 em2 = e.origin + e.maxs;
491 ev_x = bound(em1_x, ev_x, em2_x);
492 ev_y = bound(em1_y, ev_y, em2_y);
493 ev_z = bound(em1_z, ev_z, em2_z);
496 if (vlen(dv) < 1050) // max search distance in XY
498 navigation_testtracewalk = 0;
501 tracebox(sv - PL_MIN_z * '0 0 1', PL_MIN, PL_MAX, sv, FALSE, self);
502 if (!trace_startsolid)
504 //dprint("sv deviation", vtos(trace_endpos - sv), "\n");
505 sv = trace_endpos + '0 0 1';
510 tracebox(ev - PL_MIN_z * '0 0 1', PL_MIN, PL_MAX, ev, FALSE, e);
511 if (!trace_startsolid)
513 //dprint("ev deviation", vtos(trace_endpos - ev), "\n");
514 ev = trace_endpos + '0 0 1';
517 //traceline(self.origin, e.origin, FALSE, world);
518 //if (trace_fraction == 1)
520 if (tracewalk(self, sv, PL_MIN, PL_MAX, ev, MOVE_NOMONSTERS))
521 waypoint_addlink(self, e);
523 if (tracewalk(e, ev, PL_MIN, PL_MAX, sv, MOVE_NOMONSTERS))
524 waypoint_addlink(e, self);
527 e = find(e, classname, "waypoint");
529 navigation_testtracewalk = 0;
532 void waypoint_clearlinks(entity wp)
534 // clear links to other waypoints
537 wp.wp00 = wp.wp01 = wp.wp02 = wp.wp03 = wp.wp04 = wp.wp05 = wp.wp06 = wp.wp07 = world;wp.wp00mincost = wp.wp01mincost = wp.wp02mincost = wp.wp03mincost = wp.wp04mincost = wp.wp05mincost = wp.wp06mincost = wp.wp07mincost = f;
538 wp.wp08 = wp.wp09 = wp.wp10 = wp.wp11 = wp.wp12 = wp.wp13 = wp.wp14 = wp.wp15 = world;wp.wp08mincost = wp.wp09mincost = wp.wp10mincost = wp.wp11mincost = wp.wp12mincost = wp.wp13mincost = wp.wp14mincost = wp.wp15mincost = f;
539 wp.wp16 = wp.wp17 = wp.wp18 = wp.wp19 = wp.wp20 = wp.wp21 = wp.wp22 = wp.wp23 = world;wp.wp16mincost = wp.wp17mincost = wp.wp18mincost = wp.wp19mincost = wp.wp20mincost = wp.wp21mincost = wp.wp22mincost = wp.wp23mincost = f;
540 wp.wp24 = wp.wp25 = wp.wp26 = wp.wp27 = wp.wp28 = wp.wp29 = wp.wp30 = wp.wp31 = world;wp.wp24mincost = wp.wp25mincost = wp.wp26mincost = wp.wp27mincost = wp.wp28mincost = wp.wp29mincost = wp.wp30mincost = wp.wp31mincost = f;
543 // tell a spawnfunc_waypoint to relink
544 void waypoint_schedulerelink(entity wp)
548 // TODO: add some sort of visible box in edit mode for box waypoints
549 if (cvar("g_waypointeditor"))
554 setmodel(wp, "models/runematch/rune.mdl"); wp.effects = EF_LOWPRECISION;
556 if (wp.wpflags & WAYPOINTFLAG_ITEM)
557 wp.colormod = '1 0 0';
558 else if (wp.wpflags & WAYPOINTFLAG_GENERATED)
559 wp.colormod = '1 1 0';
561 wp.colormod = '1 1 1';
565 wp.wpisbox = vlen(wp.size) > 0;
568 if (!(wp.wpflags & WAYPOINTFLAG_NORELINK))
569 waypoint_clearlinks(wp);
570 // schedule an actual relink on next frame
571 wp.think = waypoint_think;
573 wp.effects = EF_LOWPRECISION;
576 // create a new spawnfunc_waypoint and automatically link it to other waypoints, and link
577 // them back to it as well
578 // (suitable for spawnfunc_waypoint editor)
579 entity waypoint_spawn(vector m1, vector m2, float f)
583 w = find(world, classname, "waypoint");
586 // if a matching spawnfunc_waypoint already exists, don't add a duplicate
587 if (boxesoverlap(m1, m2, w.absmin, w.absmax))
589 w = find(w, classname, "waypoint");
592 w.classname = "waypoint";
594 setorigin(w, (m1 + m2) * 0.5);
595 setsize(w, m1 - w.origin, m2 - w.origin);
596 if (vlen(w.size) > 0)
599 if(!(f & WAYPOINTFLAG_GENERATED))
602 traceline(w.origin + '0 0 1', w.origin + PL_MIN_z * '0 0 1' - '0 0 1', MOVE_NOMONSTERS, w);
603 if (trace_fraction < 1)
604 setorigin(w, trace_endpos - PL_MIN_z * '0 0 1');
606 // check if the start position is stuck
607 tracebox(w.origin, PL_MIN + '-1 -1 -1', PL_MAX + '1 1 1', w.origin, MOVE_NOMONSTERS, w);
608 if (trace_startsolid)
610 org = w.origin + '0 0 26';
611 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
614 org = w.origin + '2 2 2';
615 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
618 org = w.origin + '-2 -2 2';
619 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
622 org = w.origin + '-2 2 2';
623 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
626 org = w.origin + '2 -2 2';
627 tracebox(org, PL_MIN, PL_MAX, w.origin, MOVE_WORLDONLY, w);
630 // this WP is in solid, refuse it
631 dprint("Killed a waypoint that was stuck in solid at ", vtos(org), "\n");
639 setorigin(w, org * 0.05 + trace_endpos * 0.95); // don't trust the trace fully
642 tracebox(w.origin, PL_MIN, PL_MAX, w.origin - '0 0 128', MOVE_WORLDONLY, w);
645 dprint("Killed a waypoint that was stuck in solid ", vtos(w.origin), "\n");
651 if(trace_fraction == 1)
653 dprint("Killed a waypoint that was stuck in air at ", vtos(w.origin), "\n");
657 trace_endpos_z += 0.1; // don't trust the trace fully
658 // dprint("Moved waypoint at ", vtos(w.origin), " by ", ftos(vlen(w.origin - trace_endpos)));
659 // dprint(" direction: ", vtos((trace_endpos - w.origin)), "\n");
660 setorigin(w, trace_endpos);
664 waypoint_clearlinks(w);
665 //waypoint_schedulerelink(w);
669 // spawnfunc_waypoint map entity
670 void spawnfunc_waypoint()
672 setorigin(self, self.origin);
673 // schedule a relink after other waypoints have had a chance to spawn
674 waypoint_clearlinks(self);
675 //waypoint_schedulerelink(self);
678 // remove a spawnfunc_waypoint, and schedule all neighbors to relink
679 void waypoint_remove(entity e)
681 // tell all linked waypoints that they need to relink
682 waypoint_schedulerelink(e.wp00);
683 waypoint_schedulerelink(e.wp01);
684 waypoint_schedulerelink(e.wp02);
685 waypoint_schedulerelink(e.wp03);
686 waypoint_schedulerelink(e.wp04);
687 waypoint_schedulerelink(e.wp05);
688 waypoint_schedulerelink(e.wp06);
689 waypoint_schedulerelink(e.wp07);
690 waypoint_schedulerelink(e.wp08);
691 waypoint_schedulerelink(e.wp09);
692 waypoint_schedulerelink(e.wp10);
693 waypoint_schedulerelink(e.wp11);
694 waypoint_schedulerelink(e.wp12);
695 waypoint_schedulerelink(e.wp13);
696 waypoint_schedulerelink(e.wp14);
697 waypoint_schedulerelink(e.wp15);
698 waypoint_schedulerelink(e.wp16);
699 waypoint_schedulerelink(e.wp17);
700 waypoint_schedulerelink(e.wp18);
701 waypoint_schedulerelink(e.wp19);
702 waypoint_schedulerelink(e.wp20);
703 waypoint_schedulerelink(e.wp21);
704 waypoint_schedulerelink(e.wp22);
705 waypoint_schedulerelink(e.wp23);
706 waypoint_schedulerelink(e.wp24);
707 waypoint_schedulerelink(e.wp25);
708 waypoint_schedulerelink(e.wp26);
709 waypoint_schedulerelink(e.wp27);
710 waypoint_schedulerelink(e.wp28);
711 waypoint_schedulerelink(e.wp29);
712 waypoint_schedulerelink(e.wp30);
713 waypoint_schedulerelink(e.wp31);
714 // and now remove the spawnfunc_waypoint
718 // empties the map of waypoints
719 void waypoint_removeall()
721 local entity head, next;
722 head = findchain(classname, "waypoint");
731 // tell all waypoints to relink
732 // (is this useful at all?)
733 void waypoint_schedulerelinkall()
736 head = findchain(classname, "waypoint");
739 waypoint_schedulerelink(head);
744 // save waypoints to gamedir/data/maps/mapname.waypoints
745 // TODO: support saving wayboxes
746 void waypoint_saveall()
748 local string filename, s;
751 filename = strcat("maps/", mapname);
752 filename = strcat(filename, ".waypoints");
753 file = fopen(filename, FILE_WRITE);
757 w = findchain(classname, "waypoint");
760 if (!(w.wpflags & WAYPOINTFLAG_GENERATED))
762 s = strcat(vtos(w.origin + w.mins), "\n");
763 s = strcat(s, vtos(w.origin + w.maxs));
765 s = strcat(s, ftos(w.wpflags));
775 bprint(" waypoints to maps/");
777 bprint(".waypoints\n");
781 bprint("waypoint save to ");
787 // load waypoints from file
788 float waypoint_loadall()
790 local string filename, s;
791 local float file, cwp, cwb, fl;
795 filename = strcat("maps/", mapname);
796 filename = strcat(filename, ".waypoints");
797 file = fopen(filename, FILE_READ);
814 waypoint_spawn(m1, m2, fl);
823 dprint(" waypoints and ");
825 dprint(" wayboxes from maps/");
827 dprint(".waypoints\n");
831 dprint("waypoint load from ");
838 void waypoint_spawnforitem(entity e)
843 if(!bot_waypoints_for_items)
846 org = e.origin + (e.mins + e.maxs) * 0.5;
847 org_z = e.origin_z + e.mins_z - PL_MIN_z + 1;
848 e.nearestwaypointtimeout = time + 1000000000;
849 // don't spawn an item spawnfunc_waypoint if it already exists
850 w = findchain(classname, "waypoint");
855 if (boxesoverlap(org, org, w.absmin, w.absmax))
857 e.nearestwaypoint = w;
863 if (vlen(w.origin - org) < 16)
865 e.nearestwaypoint = w;
871 e.nearestwaypoint = waypoint_spawn(org, org, WAYPOINTFLAG_GENERATED | WAYPOINTFLAG_ITEM);
874 void waypoint_spawnforteleporter(entity e, vector destination, float timetaken)
878 w = waypoint_spawn(e.absmin, e.absmax, WAYPOINTFLAG_GENERATED | WAYPOINTFLAG_TELEPORT | WAYPOINTFLAG_NORELINK);
879 dw = waypoint_spawn(destination, destination, WAYPOINTFLAG_GENERATED);
880 // one way link to the destination
882 w.wp00mincost = timetaken; // this is just for jump pads
883 // the teleporter's nearest spawnfunc_waypoint is this one
884 // (teleporters are not goals, so this is probably useless)
885 e.nearestwaypoint = w;
886 e.nearestwaypointtimeout = time + 1000000000;
893 /////////////////////////////////////////////////////////////////////////////
895 /////////////////////////////////////////////////////////////////////////////
897 // completely empty the goal stack, used when deciding where to go
898 void navigation_clearroute()
900 self.goalcurrent = world;
901 self.goalstack01 = world;
902 self.goalstack02 = world;
903 self.goalstack03 = world;
904 self.goalstack04 = world;
905 self.goalstack05 = world;
906 self.goalstack06 = world;
907 self.goalstack07 = world;
908 self.goalstack08 = world;
909 self.goalstack09 = world;
910 self.goalstack10 = world;
911 self.goalstack11 = world;
912 self.goalstack12 = world;
913 self.goalstack13 = world;
914 self.goalstack14 = world;
915 self.goalstack15 = world;
916 self.goalstack16 = world;
917 self.goalstack17 = world;
918 self.goalstack18 = world;
919 self.goalstack19 = world;
920 self.goalstack20 = world;
921 self.goalstack21 = world;
922 self.goalstack22 = world;
923 self.goalstack23 = world;
924 self.goalstack24 = world;
925 self.goalstack25 = world;
926 self.goalstack26 = world;
927 self.goalstack27 = world;
928 self.goalstack28 = world;
929 self.goalstack29 = world;
930 self.goalstack30 = world;
931 self.goalstack31 = world;
934 // add a new goal at the beginning of the stack
935 // (in other words: add a new prerequisite before going to the later goals)
936 void navigation_pushroute(entity e)
938 self.goalstack31 = self.goalstack30;
939 self.goalstack30 = self.goalstack29;
940 self.goalstack29 = self.goalstack28;
941 self.goalstack28 = self.goalstack27;
942 self.goalstack27 = self.goalstack26;
943 self.goalstack26 = self.goalstack25;
944 self.goalstack25 = self.goalstack24;
945 self.goalstack24 = self.goalstack23;
946 self.goalstack23 = self.goalstack22;
947 self.goalstack22 = self.goalstack21;
948 self.goalstack21 = self.goalstack20;
949 self.goalstack20 = self.goalstack19;
950 self.goalstack19 = self.goalstack18;
951 self.goalstack18 = self.goalstack17;
952 self.goalstack17 = self.goalstack16;
953 self.goalstack16 = self.goalstack15;
954 self.goalstack15 = self.goalstack14;
955 self.goalstack14 = self.goalstack13;
956 self.goalstack13 = self.goalstack12;
957 self.goalstack12 = self.goalstack11;
958 self.goalstack11 = self.goalstack10;
959 self.goalstack10 = self.goalstack09;
960 self.goalstack09 = self.goalstack08;
961 self.goalstack08 = self.goalstack07;
962 self.goalstack07 = self.goalstack06;
963 self.goalstack06 = self.goalstack05;
964 self.goalstack05 = self.goalstack04;
965 self.goalstack04 = self.goalstack03;
966 self.goalstack03 = self.goalstack02;
967 self.goalstack02 = self.goalstack01;
968 self.goalstack01 = self.goalcurrent;
969 self.goalcurrent = e;
972 // remove first goal from stack
973 // (in other words: remove a prerequisite for reaching the later goals)
974 // (used when a spawnfunc_waypoint is reached)
975 void navigation_poproute()
977 self.goalcurrent = self.goalstack01;
978 self.goalstack01 = self.goalstack02;
979 self.goalstack02 = self.goalstack03;
980 self.goalstack03 = self.goalstack04;
981 self.goalstack04 = self.goalstack05;
982 self.goalstack05 = self.goalstack06;
983 self.goalstack06 = self.goalstack07;
984 self.goalstack07 = self.goalstack08;
985 self.goalstack08 = self.goalstack09;
986 self.goalstack09 = self.goalstack10;
987 self.goalstack10 = self.goalstack11;
988 self.goalstack11 = self.goalstack12;
989 self.goalstack12 = self.goalstack13;
990 self.goalstack13 = self.goalstack14;
991 self.goalstack14 = self.goalstack15;
992 self.goalstack15 = self.goalstack16;
993 self.goalstack16 = self.goalstack17;
994 self.goalstack17 = self.goalstack18;
995 self.goalstack18 = self.goalstack19;
996 self.goalstack19 = self.goalstack20;
997 self.goalstack20 = self.goalstack21;
998 self.goalstack21 = self.goalstack22;
999 self.goalstack22 = self.goalstack23;
1000 self.goalstack23 = self.goalstack24;
1001 self.goalstack24 = self.goalstack25;
1002 self.goalstack25 = self.goalstack26;
1003 self.goalstack26 = self.goalstack27;
1004 self.goalstack27 = self.goalstack28;
1005 self.goalstack28 = self.goalstack29;
1006 self.goalstack29 = self.goalstack30;
1007 self.goalstack30 = self.goalstack31;
1008 self.goalstack31 = world;
1011 // find the spawnfunc_waypoint near a dynamic goal such as a dropped weapon
1012 entity navigation_findnearestwaypoint(entity player, float walkfromwp)
1014 local entity waylist, w, best;
1015 local float dist, bestdist;
1016 local vector v, org, pm1, pm2;
1017 pm1 = player.origin + PL_MIN;
1018 pm2 = player.origin + PL_MAX;
1019 waylist = findchain(classname, "waypoint");
1020 // do two scans, because box test is cheaper
1024 // if object is touching spawnfunc_waypoint
1025 if (boxesoverlap(pm1, pm2, w.absmin, w.absmax))
1030 org = player.origin + (player.mins_z - PL_MIN_z) * '0 0 1';
1031 if(player.tag_entity)
1032 org = org + player.tag_entity.origin;
1033 if (navigation_testtracewalk)
1038 // box check failed, try walk
1042 // if object can walk from spawnfunc_waypoint
1045 local vector wm1, wm2;
1046 wm1 = w.origin + w.mins;
1047 wm2 = w.origin + w.maxs;
1048 v_x = bound(wm1_x, org_x, wm2_x);
1049 v_y = bound(wm1_y, org_y, wm2_y);
1050 v_z = bound(wm1_z, org_z, wm2_z);
1054 dist = vlen(v - org);
1055 if (bestdist > dist)
1059 traceline(v, org, TRUE, player);
1060 if (trace_fraction == 1)
1061 if (tracewalk(player, v, PL_MIN, PL_MAX, org, MOVE_NORMAL))
1069 traceline(v, org, TRUE, player);
1070 if (trace_fraction == 1)
1071 if (tracewalk(player, org, PL_MIN, PL_MAX, v, MOVE_NORMAL))
1083 // finds the waypoints near the bot initiating a navigation query
1084 float navigation_markroutes_nearestwaypoints(entity waylist, float maxdist)
1087 local vector v, m1, m2, diff;
1089 //navigation_testtracewalk = TRUE;
1094 if (!head.wpconsidered)
1098 m1 = head.origin + head.mins;
1099 m2 = head.origin + head.maxs;
1101 v_x = bound(m1_x, v_x, m2_x);
1102 v_y = bound(m1_y, v_y, m2_y);
1103 v_z = bound(m1_z, v_z, m2_z);
1107 diff = v - self.origin;
1108 diff_z = max(0, diff_z);
1109 if (vlen(diff) < maxdist)
1111 head.wpconsidered = TRUE;
1112 if (tracewalk(self, self.origin, self.mins, self.maxs, v, MOVE_NORMAL))
1114 head.wpnearestpoint = v;
1115 head.wpcost = vlen(v - self.origin) + head.dmg;
1124 //navigation_testtracewalk = FALSE;
1128 // updates a path link if a spawnfunc_waypoint link is better than the current one
1129 void navigation_markroutes_checkwaypoint(entity w, entity wp, float cost2, vector p)
1138 v_x = bound(m1_x, p_x, m2_x);
1139 v_y = bound(m1_y, p_y, m2_y);
1140 v_z = bound(m1_z, p_z, m2_z);
1144 cost2 = cost2 + vlen(v);
1145 if (wp.wpcost > cost2)
1150 wp.wpnearestpoint = v;
1154 // queries the entire spawnfunc_waypoint network for pathes leading away from the bot
1155 void navigation_markroutes()
1157 local entity w, wp, waylist;
1158 local float searching, cost, cost2;
1160 w = waylist = findchain(classname, "waypoint");
1163 w.wpconsidered = FALSE;
1164 w.wpnearestpoint = '0 0 0';
1165 w.wpcost = 10000000;
1170 // try a short range search for the nearest waypoints, and expand the
1171 // search repeatedly if none are found
1172 if (!navigation_markroutes_nearestwaypoints(waylist, 250))
1173 if (!navigation_markroutes_nearestwaypoints(waylist, 1000))
1174 navigation_markroutes_nearestwaypoints(waylist, 1000000);
1187 p = w.wpnearestpoint;
1188 wp = w.wp00;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp00mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1189 wp = w.wp01;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp01mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1190 wp = w.wp02;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp02mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1191 wp = w.wp03;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp03mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1192 wp = w.wp04;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp04mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1193 wp = w.wp05;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp05mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1194 wp = w.wp06;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp06mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1195 wp = w.wp07;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp07mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1196 wp = w.wp08;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp08mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1197 wp = w.wp09;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp09mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1198 wp = w.wp10;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp10mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1199 wp = w.wp11;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp11mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1200 wp = w.wp12;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp12mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1201 wp = w.wp13;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp13mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1202 wp = w.wp14;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp14mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1203 wp = w.wp15;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp15mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1204 wp = w.wp16;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp16mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1205 wp = w.wp17;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp17mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1206 wp = w.wp18;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp18mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1207 wp = w.wp19;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp19mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1208 wp = w.wp20;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp20mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1209 wp = w.wp21;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp21mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1210 wp = w.wp22;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp22mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1211 wp = w.wp23;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp23mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1212 wp = w.wp24;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp24mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1213 wp = w.wp25;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp25mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1214 wp = w.wp26;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp26mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1215 wp = w.wp27;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp27mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1216 wp = w.wp28;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp28mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1217 wp = w.wp29;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp29mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1218 wp = w.wp30;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp30mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1219 wp = w.wp31;if (wp){cost2 = cost + wp.dmg;if (wp.wpcost > cost2 + wp.wp31mincost) navigation_markroutes_checkwaypoint(w, wp, cost2, p);
1220 }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
1227 // updates the best goal according to a weighted calculation of travel cost and item value of a new proposed item
1228 .void() havocbot_role;
1229 void() havocbot_role_ctf_offense;
1230 void navigation_routerating(entity e, float f, float rangebias)
1234 //te_wizspike(e.origin);
1237 // update the cached spawnfunc_waypoint link on a dynamic item entity
1238 if (time > e.nearestwaypointtimeout)
1240 e.nearestwaypoint = navigation_findnearestwaypoint(e, TRUE);
1241 e.nearestwaypointtimeout = time + random() * 3 + 5;
1243 //dprint(e.classname, " ", ftos(f));
1244 //dprint("-- checking ", e.classname, " (with cost ", ftos(e.nearestwaypoint.wpcost), ")\n");
1245 if (e.nearestwaypoint)
1246 if (e.nearestwaypoint.wpcost < 10000000)
1248 //te_wizspike(e.nearestwaypoint.wpnearestpoint);
1249 //dprint(e.classname, " ", ftos(f), "/(1+", ftos((e.nearestwaypoint.wpcost + vlen(e.origin - e.nearestwaypoint.wpnearestpoint))), "/", ftos(rangebias), ") = ");
1250 f = f * rangebias / (rangebias + (e.nearestwaypoint.wpcost + vlen(e.origin - e.nearestwaypoint.wpnearestpoint)));
1251 //if (self.havocbot_role == havocbot_role_ctf_offense)
1252 // dprint("-- considering ", e.classname, " (with rating ", ftos(f), ")\n");
1254 if (navigation_bestrating < f)
1256 navigation_alternativegoal = navigation_bestgoal;
1257 navigation_bestrating = f;
1258 navigation_bestgoal = e;
1264 // replaces the goal stack with the path to a given item
1265 void navigation_routetogoal(entity e)
1267 // if already going to this goal, don't stop
1268 //if (self.goalentity == e)
1270 // clear the route and add the new one
1271 navigation_clearroute();
1272 self.goalentity = e;
1273 // if there is no goal, just exit
1276 // put the entity on the goal stack as the only item
1277 navigation_pushroute(e);
1278 //te_smallflash((e.absmin + e.absmax) * 0.5);
1279 //bprint("navigation_routetogoal(");
1283 //tracebox(self.origin, '-16 -16 0', '16 16 0', e.origin, TRUE, self);
1284 //if (trace_fraction == 1)
1285 if (tracewalk(self, self.origin, PL_MIN, PL_MAX, e.origin, MOVE_NORMAL))
1287 // see if there are waypoints describing a path to the item
1288 e = e.nearestwaypoint;
1293 //te_smallflash((e.absmin + e.absmax) * 0.5);
1294 //tracebox(self.origin, '-16 -16 0', '16 16 0', e.origin, TRUE, self);
1295 //if (trace_fraction == 1)
1296 //if (tracewalk(self, self.origin, PL_MIN, PL_MAX, e.origin, MOVE_NORMAL))
1298 // add the spawnfunc_waypoint to the path
1299 navigation_pushroute(e);
1305 // removes any currently touching waypoints from the goal stack
1306 // (this is how bots detect if they have reached a goal)
1307 void navigation_poptouchedgoals()
1309 local vector org, m1, m2;
1310 org = self.origin;// + self.velocity * 0.1;
1311 m1 = org + self.mins;
1312 m2 = org + self.maxs;
1313 while (self.goalcurrent && boxesoverlap(m1, m2, self.goalcurrent.absmin, self.goalcurrent.absmax))
1314 navigation_poproute();
1317 // begin a goal selection session (queries spawnfunc_waypoint network)
1318 void navigation_goalrating_start()
1320 navigation_bestrating = -1;
1321 navigation_bestgoal = world;
1322 navigation_markroutes();
1325 // ends a goal selection session (updates goal stack to the best goal)
1326 void navigation_goalrating_end()
1328 if (self.havocbot_role == havocbot_role_ctf_offense)
1329 dprint(navigation_bestgoal.classname, " (with rating ", ftos(navigation_bestrating), ")\n");
1330 self.alternativegoal = navigation_alternativegoal;
1331 navigation_routetogoal(navigation_bestgoal);
1338 //////////////////////////////////////////////////////////////////////////////
1339 // general bot functions
1340 //////////////////////////////////////////////////////////////////////////////
1342 .float isbot; // true if this client is actually a bot
1351 .float bot_preferredcolors;
1355 .float bot_dodgerating;
1357 //.float bot_painintensity;
1358 .float bot_firetimer;
1359 //.float bot_oldhealth;
1362 .entity bot_aimtarg;
1363 .float bot_aimlatency;
1364 .vector bot_aimselforigin;
1365 .vector bot_aimselfvelocity;
1366 .vector bot_aimtargorigin;
1367 .vector bot_aimtargvelocity;
1370 .float(entity player, entity item) bot_pickupevalfunc;
1371 .float bot_pickupbasevalue;
1373 .float bot_strategytime;
1375 // used for aiming currently
1376 // FIXME: make the weapon code use these and then replace the calculations here with a call to the weapon code
1380 const float BOTSKINS = 19;
1381 const float BOTNAMES = 32;
1382 string bot_namefornumber(float r)
1384 if (r < 1) return "Thunderstorm";
1385 if (r < 2) return "Darkness";
1386 if (r < 3) return "Scorcher";
1387 if (r < 4) return "Paranoia";
1388 if (r < 5) return "Eureka";
1389 if (r < 6) return "Mystery";
1390 if (r < 7) return "Toxic";
1391 if (r < 8) return "Dominion";
1392 if (r < 9) return "Pegasus";
1393 if (r < 10) return "Sensible";
1394 if (r < 11) return "Gator";
1395 if (r < 12) return "Kangaroo";
1396 if (r < 13) return "Deadline";
1397 if (r < 14) return "Frosty";
1398 if (r < 15) return "Roadkill";
1399 if (r < 16) return "Death";
1400 if (r < 17) return "Panic";
1401 if (r < 18) return "Discovery";
1402 if (r < 19) return "Shadow";
1403 if (r < 20) return "Acidic";
1404 if (r < 21) return "Dominator";
1405 if (r < 22) return "Hellfire";
1406 if (r < 23) return "Necrotic";
1407 if (r < 24) return "Newbie";
1408 if (r < 25) return "Spellbinder";
1409 if (r < 26) return "Lion";
1410 if (r < 27) return "Controlled";
1411 if (r < 28) return "Airhead";
1412 if (r < 29) return "Delirium";
1413 if (r < 30) return "Resurrection";
1414 if (r < 31) return "Danger";
1418 string bot_skinfornumber(float r)
1420 if (r < 1) {self.playermodel = "models/player/carni.zym" ;self.playerskin = "0";return "Carni" ;}
1421 else if (r < 2) {self.playermodel = "models/player/carni.zym" ;self.playerskin = "1";return "Armored Carni" ;}
1422 else if (r < 3) {self.playermodel = "models/player/crash.zym" ;self.playerskin = "0";return "Quark" ;}
1423 else if (r < 4) {self.playermodel = "models/player/grunt.zym" ;self.playerskin = "0";return "Grunt" ;}
1424 else if (r < 5) {self.playermodel = "models/player/headhunter.zym" ;self.playerskin = "0";return "HeadHunter" ;}
1425 else if (r < 6) {self.playermodel = "models/player/insurrectionist.zym";self.playerskin = "0";return "Insurrectionist";}
1426 else if (r < 7) {self.playermodel = "models/player/lurk.zym" ;self.playerskin = "0";return "Lurk" ;}
1427 else if (r < 8) {self.playermodel = "models/player/lurk.zym" ;self.playerskin = "1";return "Reptile" ;}
1428 else if (r < 9) {self.playermodel = "models/player/lycanthrope.zym" ;self.playerskin = "0";return "Lycanthrope" ;}
1429 else if (r < 10) {self.playermodel = "models/player/marine.zym" ;self.playerskin = "0";return "Marine" ;}
1430 else if (r < 11) {self.playermodel = "models/player/nexus.zym" ;self.playerskin = "0";return "Nexus" ;}
1431 else if (r < 12) {self.playermodel = "models/player/nexus.zym" ;self.playerskin = "1";return "Mulder" ;}
1432 else if (r < 13) {self.playermodel = "models/player/nexus.zym" ;self.playerskin = "2";return "Xolar" ;}
1433 else if (r < 14) {self.playermodel = "models/player/pyria.zym" ;self.playerskin = "0";return "Pyria" ;}
1434 else if (r < 15) {self.playermodel = "models/player/shock.zym" ;self.playerskin = "0";return "Shock" ;}
1435 else if (r < 16) {self.playermodel = "models/player/skadi.zym" ;self.playerskin = "0";return "Skadi" ;}
1436 else if (r < 17) {self.playermodel = "models/player/specop.zym" ;self.playerskin = "0";return "Specop" ;}
1437 else {self.playermodel = "models/player/visitant.zym" ;self.playerskin = "0";return "Fricka" ;}
1440 void bot_setnameandstuff()
1442 local string name, prefix, suffix;
1443 local float r, b, shirt, pants;
1445 prefix = cvar_string("bot_prefix");
1446 suffix = cvar_string("bot_suffix");
1448 // this is really only a default, JoinBestTeam is called later
1449 pants = floor(random() * 15);
1450 shirt = floor(random() * 15);
1452 setcolor(self, shirt * 16 + pants);
1453 self.bot_preferredcolors = self.clientcolors;
1455 // now pick a name...
1457 if (cvar("bot_usemodelnames"))
1459 // first see if all skins are taken
1463 name = bot_skinfornumber(b);
1466 while (b < BOTSKINS && find(world, netname, name));
1468 // randomly pick a skin, if it's taken either repeat until we find one,
1469 // or give up if we already know all skins are taken
1472 r = floor(random() * BOTSKINS);
1473 name = bot_skinfornumber(r);
1475 while (b < BOTSKINS && find(world, netname, name));
1479 // first see if all names are taken
1483 name = bot_namefornumber(b);
1486 while (b < BOTNAMES && find(world, netname, name));
1488 // randomly pick a name, if it's taken either repeat until we find one,
1489 // or give up if we already know all names are taken
1492 r = floor(random() * BOTNAMES);
1493 name = bot_namefornumber(r);
1495 while (b < BOTNAMES && find(world, netname, name));
1497 // randomly pick a skin
1498 bot_skinfornumber(floor(random() * BOTSKINS));
1500 if(!cvar("g_campaign"))
1501 self.netname = self.netname_freeme = strzone(strcat(prefix, name, suffix));
1503 self.netname = name;
1506 float bot_custom_weapon;
1507 float bot_distance_far;
1508 float bot_distance_close;
1510 float bot_weapons_far[WEP_LAST];
1511 float bot_weapons_mid[WEP_LAST];
1512 float bot_weapons_close[WEP_LAST];
1514 void bot_custom_weapon_priority_setup()
1516 local float tokens, i, c, w;
1518 bot_custom_weapon = FALSE;
1520 if( cvar_string("bot_ai_custom_weapon_priority_far") == "" ||
1521 cvar_string("bot_ai_custom_weapon_priority_mid") == "" ||
1522 cvar_string("bot_ai_custom_weapon_priority_close") == "" ||
1523 cvar_string("bot_ai_custom_weapon_priority_distances") == ""
1528 tokens = tokenizebyseparator(cvar_string("bot_ai_custom_weapon_priority_distances")," ");
1533 bot_distance_far = stof(argv(0));
1534 bot_distance_close = stof(argv(1));
1536 if(bot_distance_far < bot_distance_close){
1537 bot_distance_far = stof(argv(1));
1538 bot_distance_close = stof(argv(0));
1541 // Initialize list of weapons
1542 bot_weapons_far[0] = -1;
1543 bot_weapons_mid[0] = -1;
1544 bot_weapons_close[0] = -1;
1546 // Parse far distance weapon priorities
1547 tokens = tokenizebyseparator(cvar_string("bot_ai_custom_weapon_priority_far")," ");
1550 for(i=0; i < tokens && i < WEP_LAST; ++i){
1552 if ( w >= WEP_FIRST && w <= WEP_LAST) {
1553 bot_weapons_far[c] = w;
1557 bot_weapons_far[c] = -1;
1559 // Parse mid distance weapon priorities
1560 tokens = tokenizebyseparator(cvar_string("bot_ai_custom_weapon_priority_mid")," ");
1563 for(i=0; i < tokens && i < WEP_LAST; ++i){
1565 if ( w >= WEP_FIRST && w <= WEP_LAST) {
1566 bot_weapons_mid[c] = w;
1570 bot_weapons_mid[c] = -1;
1572 // Parse close distance weapon priorities
1573 tokens = tokenizebyseparator(cvar_string("bot_ai_custom_weapon_priority_close")," ");
1576 for(i=0; i < tokens && i < WEP_LAST; ++i){
1578 if ( w >= WEP_FIRST && w <= WEP_LAST) {
1579 bot_weapons_close[c] = w;
1583 bot_weapons_close[c] = -1;
1585 bot_custom_weapon = TRUE;
1592 //dprint("bot_endgame\n");
1596 setcolor(e, e.bot_preferredcolors);
1599 // if dynamic waypoints are ever implemented, save them here
1602 float bot_ignore_bots; // let bots not attack other bots (only works in non-teamplay)
1603 float bot_shouldattack(entity e)
1605 if (e.team == self.team)
1615 if(clienttype(e) == CLIENTTYPE_BOT)
1626 void bot_lagfunc(float t, float f1, float f2, entity e1, vector v1, vector v2, vector v3, vector v4)
1628 if(self.flags & FL_INWATER)
1630 self.bot_aimtarg = world;
1633 self.bot_aimtarg = e1;
1634 self.bot_aimlatency = self.ping; // FIXME? Shouldn't this be in the lag item?
1635 self.bot_aimselforigin = v1;
1636 self.bot_aimselfvelocity = v2;
1637 self.bot_aimtargorigin = v3;
1638 self.bot_aimtargvelocity = v4;
1640 self.bot_canfire = (random() < 0.8);
1642 self.bot_canfire = (random() < 0.9);
1644 self.bot_canfire = (random() < 0.95);
1646 self.bot_canfire = 1;
1649 .float bot_nextthink;
1650 .float bot_badaimtime;
1651 .float bot_aimthinktime;
1652 .vector bot_mouseaim;
1653 .vector bot_badaimoffset;
1654 .vector bot_1st_order_aimfilter;
1655 .vector bot_2nd_order_aimfilter;
1656 .vector bot_3th_order_aimfilter;
1657 .vector bot_4th_order_aimfilter;
1658 .vector bot_5th_order_aimfilter;
1659 .vector bot_olddesiredang;
1660 float bot_aimdir(vector v, float maxfiredeviation)
1663 local float snapcos;
1664 local vector olddir, newdir, desireddir;
1666 makevectors(self.v_angle);
1667 olddir = newdir = v_forward;
1668 desireddir = normalize(v);
1669 snapcos = cos(cvar("bot_ai_aimskill_snapangle") * frametime * (skill + 1) * 0.5);
1670 if (desireddir * olddir < v_forward_x)
1671 newdir = desireddir;
1674 local float blendrate;
1675 blendrate = cvar("bot_ai_aimskill_blendrate") * frametime * (skill + 1) * 0.5;
1676 newdir = olddir + (desireddir - olddir) * bound(0, blendrate, 1);
1679 // decide whether to fire this time
1680 if ((desireddir * newdir) >= cos(maxfiredeviation))
1681 self.bot_firetimer = time + 0.3;
1683 self.v_angle = vectoangles(newdir);
1684 self.v_angle_x = self.v_angle_x * -1;
1686 makevectors(self.v_angle);
1687 shotorg = self.origin + self.view_ofs;
1690 return time < self.bot_firetimer;
1694 local vector desiredang, diffang;
1696 //dprint("aim ", self.netname, ": old:", vtos(self.v_angle));
1697 // make sure v_angle is sane first
1698 self.v_angle_y = self.v_angle_y - floor(self.v_angle_y / 360) * 360;
1701 // get the desired angles to aim at
1702 //dprint(" at:", vtos(v));
1704 //te_lightning2(world, self.origin + self.view_ofs, self.origin + self.view_ofs + v * 200);
1705 if (time >= self.bot_badaimtime)
1707 self.bot_badaimtime = max(self.bot_badaimtime + 0.3, time);
1708 self.bot_badaimoffset = randomvec() * bound(0, 5 - 0.5 * (skill+self.bot_offsetskill), 5) * cvar("bot_ai_aimskill_offset");
1710 desiredang = vectoangles(v) + self.bot_badaimoffset;
1711 //dprint(" desired:", vtos(desiredang));
1712 if (desiredang_x >= 180)
1713 desiredang_x = desiredang_x - 360;
1714 desiredang_x = bound(-90, 0 - desiredang_x, 90);
1715 desiredang_z = self.v_angle_z;
1716 //dprint(" / ", vtos(desiredang));
1718 //// pain throws off aim
1719 //if (self.bot_painintensity)
1721 // // shake from pain
1722 // desiredang = desiredang + randomvec() * self.bot_painintensity * 0.2;
1725 // calculate turn angles
1726 diffang = (desiredang - self.bot_olddesiredang);
1728 diffang_y = diffang_y - floor(diffang_y / 360) * 360;
1729 if (diffang_y >= 180)
1730 diffang_y = diffang_y - 360;
1731 self.bot_olddesiredang = desiredang;
1732 //dprint(" diff:", vtos(diffang));
1734 // Here we will try to anticipate the comming aiming direction
1735 self.bot_1st_order_aimfilter= self.bot_1st_order_aimfilter
1736 + (diffang * (1 / frametime) - self.bot_1st_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_1st"),1);
1737 self.bot_2nd_order_aimfilter= self.bot_2nd_order_aimfilter
1738 + (self.bot_1st_order_aimfilter - self.bot_2nd_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_2nd"),1);
1739 self.bot_3th_order_aimfilter= self.bot_3th_order_aimfilter
1740 + (self.bot_2nd_order_aimfilter - self.bot_3th_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_3th"),1);
1741 self.bot_4th_order_aimfilter= self.bot_4th_order_aimfilter
1742 + (self.bot_3th_order_aimfilter - self.bot_4th_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_4th"),1);
1743 self.bot_5th_order_aimfilter= self.bot_5th_order_aimfilter
1744 + (self.bot_4th_order_aimfilter - self.bot_5th_order_aimfilter) * bound(0, cvar("bot_ai_aimskill_order_filter_5th"),1);
1747 //blend = (bound(0,skill,10)*0.1)*pow(1-bound(0,skill,10)*0.05,2.5)*5.656854249; //Plot formule before changing !
1748 blend = bound(0,skill,10)*0.1;
1749 desiredang = desiredang + blend *
1751 self.bot_1st_order_aimfilter * cvar("bot_ai_aimskill_order_mix_1st")
1752 + self.bot_2nd_order_aimfilter * cvar("bot_ai_aimskill_order_mix_2nd")
1753 + self.bot_3th_order_aimfilter * cvar("bot_ai_aimskill_order_mix_3th")
1754 + self.bot_4th_order_aimfilter * cvar("bot_ai_aimskill_order_mix_4th")
1755 + self.bot_5th_order_aimfilter * cvar("bot_ai_aimskill_order_mix_5th")
1758 // calculate turn angles
1759 diffang = desiredang - self.bot_mouseaim;
1761 diffang_y = diffang_y - floor(diffang_y / 360) * 360;
1762 if (diffang_y >= 180)
1763 diffang_y = diffang_y - 360;
1764 //dprint(" diff:", vtos(diffang));
1766 if (time >= self.bot_aimthinktime)
1768 self.bot_aimthinktime = max(self.bot_aimthinktime + 0.5 - 0.05*(skill+self.bot_thinkskill), time);
1769 self.bot_mouseaim = self.bot_mouseaim + diffang * (1-random()*0.1*bound(1,10-skill,10));
1772 //self.v_angle = self.v_angle + diffang * bound(0, r * frametime * (skill * 0.5 + 2), 1);
1774 diffang = self.bot_mouseaim - desiredang;
1776 diffang_y = diffang_y - floor(diffang_y / 360) * 360;
1777 if (diffang_y >= 180)
1778 diffang_y = diffang_y - 360;
1779 desiredang = desiredang + diffang * bound(0,cvar("bot_ai_aimskill_think"),1);
1781 // calculate turn angles
1782 diffang = desiredang - self.v_angle;
1784 diffang_y = diffang_y - floor(diffang_y / 360) * 360;
1785 if (diffang_y >= 180)
1786 diffang_y = diffang_y - 360;
1787 //dprint(" diff:", vtos(diffang));
1790 dist = vlen(diffang);
1791 //diffang = diffang + randomvec() * (dist * 0.05 * (3.5 - bound(0, skill, 3)));
1794 local float r, fixedrate, blendrate;
1795 fixedrate = cvar("bot_ai_aimskill_fixedrate") / bound(1,dist,1000);
1796 blendrate = cvar("bot_ai_aimskill_blendrate");
1797 r = max(fixedrate, blendrate);
1798 //self.v_angle = self.v_angle + diffang * bound(frametime, r * frametime * (2+skill*skill*0.05-random()*0.05*(10-skill)), 1);
1799 self.v_angle = self.v_angle + diffang * bound(frametime, r * frametime * (2+pow(skill+self.bot_mouseskill,3)*0.005-random()), 1);
1800 self.v_angle = self.v_angle * bound(0,cvar("bot_ai_aimskill_mouse"),1) + desiredang * bound(0,(1-cvar("bot_ai_aimskill_mouse")),1);
1801 //self.v_angle = self.v_angle + diffang * bound(0, r * frametime * (skill * 0.5 + 2), 1);
1802 //self.v_angle = self.v_angle + diffang * (1/ blendrate);
1804 self.v_angle_y = self.v_angle_y - floor(self.v_angle_y / 360) * 360;
1805 //dprint(" turn:", vtos(self.v_angle));
1807 makevectors(self.v_angle);
1808 shotorg = self.origin + self.view_ofs;
1809 shotdir = v_forward;
1811 //dprint(" dir:", vtos(v_forward));
1812 //te_lightning2(world, shotorg, shotorg + shotdir * 100);
1814 // calculate turn angles again
1815 //diffang = desiredang - self.v_angle;
1816 //diffang_y = diffang_y - floor(diffang_y / 360) * 360;
1817 //if (diffang_y >= 180)
1818 // diffang_y = diffang_y - 360;
1820 //dprint("e ", vtos(diffang), " < ", ftos(maxfiredeviation), "\n");
1822 // decide whether to fire this time
1823 // note the maxfiredeviation is in degrees so this has to convert to radians first
1824 //if ((normalize(v) * shotdir) >= cos(maxfiredeviation * (3.14159265358979323846 / 180)))
1825 if ((normalize(v) * shotdir) >= cos(maxfiredeviation * (3.14159265358979323846 / 180)))
1826 if (vlen(trace_endpos-shotorg) < 500+500*bound(0, skill, 10) || random()*random()>bound(0,skill*0.05,1))
1827 self.bot_firetimer = time + bound(0.1, 0.5-skill*0.05, 0.5);
1828 //traceline(shotorg,shotorg+shotdir*1000,FALSE,world);
1829 //dprint(ftos(maxfiredeviation),"\n");
1830 //dprint(" diff:", vtos(diffang), "\n");
1832 return self.bot_canfire && (time < self.bot_firetimer);
1835 vector bot_shotlead(vector targorigin, vector targvelocity, float shotspeed, float shotdelay)
1837 // Try to add code here that predicts gravity effect here, no clue HOW to though ... well not yet atleast...
1838 return targorigin + targvelocity * (shotdelay + vlen(targorigin - shotorg) / shotspeed);
1841 float bot_aim(float shotspeed, float shotspeedupward, float maxshottime, float applygravity)
1847 dprint("bot_aim(", ftos(shotspeed));
1848 dprint(", ", ftos(shotspeedupward));
1849 dprint(", ", ftos(maxshottime));
1850 dprint(", ", ftos(applygravity));
1855 dprint("bot_aim: WARNING: weapon ", W_Name(self.weapon), " shotspeed is zero!\n");
1856 shotspeed = 1000000;
1860 dprint("bot_aim: WARNING: weapon ", W_Name(self.weapon), " maxshottime is zero!\n");
1863 makevectors(self.v_angle);
1864 shotorg = self.origin + self.view_ofs;
1865 shotdir = v_forward;
1866 v = bot_shotlead(self.bot_aimtargorigin, self.bot_aimtargvelocity, shotspeed, self.bot_aimlatency);
1867 local float distanceratio;
1868 distanceratio =sqrt(bound(0,skill,10000))*0.3*(vlen(v-shotorg)-100)/cvar("bot_ai_aimskill_firetolerance_distdegrees");
1869 distanceratio = bound(0,distanceratio,1);
1870 r = (cvar("bot_ai_aimskill_firetolerance_maxdegrees")-cvar("bot_ai_aimskill_firetolerance_mindegrees"))
1871 * (1-distanceratio) + cvar("bot_ai_aimskill_firetolerance_mindegrees");
1872 if (applygravity && self.bot_aimtarg)
1874 if (!findtrajectorywithleading(shotorg, '0 0 0', '0 0 0', self.bot_aimtarg, shotspeed, shotspeedupward, maxshottime, 0, self))
1876 f = bot_aimdir(findtrajectory_velocity - shotspeedupward * '0 0 1', r);
1880 f = bot_aimdir(v - shotorg, r);
1881 //dprint("AIM: ");dprint(vtos(self.bot_aimtargorigin));dprint(" + ");dprint(vtos(self.bot_aimtargvelocity));dprint(" * ");dprint(ftos(self.bot_aimlatency + vlen(self.bot_aimtargorigin - shotorg) / shotspeed));dprint(" = ");dprint(vtos(v));dprint(" : aimdir = ");dprint(vtos(normalize(v - shotorg)));dprint(" : ");dprint(vtos(shotdir));dprint("\n");
1882 traceline(shotorg, shotorg + shotdir * 10000, FALSE, self);
1883 if (trace_ent.takedamage)
1884 if (trace_fraction < 1)
1885 if (!bot_shouldattack(trace_ent))
1887 traceline(shotorg, self.bot_aimtargorigin, FALSE, self);
1888 if (trace_fraction < 1)
1889 if (trace_ent != self.enemy)
1890 if (!bot_shouldattack(trace_ent))
1893 if (r > maxshottime * shotspeed)
1898 // TODO: move this painintensity code to the player damage code
1901 if (self.bot_nextthink > time)
1903 self.bot_nextthink = self.bot_nextthink + cvar("bot_ai_thinkinterval");
1904 //if (self.bot_painintensity > 0)
1905 // self.bot_painintensity = self.bot_painintensity - (skill + 1) * 40 * frametime;
1907 //self.bot_painintensity = self.bot_painintensity + self.bot_oldhealth - self.health;
1908 //self.bot_painintensity = bound(0, self.bot_painintensity, 100);
1910 if(time < game_starttime || ((cvar("g_campaign") && !campaign_bots_may_start)))
1912 self.nextthink = time + 0.5;
1918 self.v_angle = self.angles;
1920 self.fixangle = FALSE;
1925 self.dmg_inflictor = world;
1927 // calculate an aiming latency based on the skill setting
1928 // (simulated network latency + naturally delayed reflexes)
1929 //self.ping = 0.7 - bound(0, 0.05 * skill, 0.5); // moved the reflexes to bot_aimdir (under the name 'think')
1930 // minimum ping 20+10 random
1931 self.ping = bound(0,0.07 - bound(0, skill * 0.005,0.05)+random()*0.01,0.65); // Now holds real lag to server, and higer skill players take a less laggy server
1932 // skill 10 = ping 0.2 (adrenaline)
1933 // skill 0 = ping 0.7 (slightly drunk)
1936 self.BUTTON_ATCK = 0;
1938 self.BUTTON_JUMP = 0;
1939 self.BUTTON_ATCK2 = 0;
1940 self.BUTTON_ZOOM = 0;
1941 self.BUTTON_CROUCH = 0;
1942 self.BUTTON_HOOK = 0;
1943 self.BUTTON_INFO = 0;
1945 self.BUTTON_CHAT = 0;
1946 self.BUTTON_USE = 0;
1948 // if dead, just wait until we can respawn
1951 if (self.deadflag == DEAD_DEAD)
1953 self.BUTTON_JUMP = 1; // press jump to respawn
1954 self.bot_strategytime = 0;
1959 // now call the current bot AI (havocbot for example)
1963 entity bot_strategytoken;
1964 float bot_strategytoken_taken;
1967 void bot_relinkplayerlist()
1970 local entity prevbot;
1973 player_list = e = findchainflags(flags, FL_CLIENT);
1978 player_count = player_count + 1;
1979 e.nextplayer = e.chain;
1980 if (clienttype(e) == CLIENTTYPE_BOT)
1983 prevbot.nextbot = e;
1987 currentbots = currentbots + 1;
1991 dprint(strcat("relink: ", ftos(currentbots), " bots seen.\n"));
1992 bot_strategytoken = bot_list;
1993 bot_strategytoken_taken = TRUE;
1996 void() havocbot_setupbot;
1997 float JoinBestTeam(entity pl, float only_return_best, float forcebestteam);
1999 void bot_clientdisconnect()
2001 if (clienttype(self) != CLIENTTYPE_BOT)
2003 if(self.netname_freeme)
2004 strunzone(self.netname_freeme);
2005 self.netname_freeme = string_null;
2008 void bot_clientconnect()
2010 if (clienttype(self) != CLIENTTYPE_BOT)
2012 self.bot_preferredcolors = self.clientcolors;
2013 self.bot_nextthink = time - random();
2014 self.lag_func = bot_lagfunc;
2016 self.createdtime = self.nextthink;
2017 JoinBestTeam(self, FALSE, TRUE);
2018 havocbot_setupbot();
2019 self.bot_mouseskill=random()-0.5;
2020 self.bot_thinkskill=random()-0.5;
2021 self.bot_predictionskill=random()-0.5;
2022 self.bot_offsetskill=random()-0.5;
2027 local entity oldself, bot;
2028 bot = spawnclient();
2031 currentbots = currentbots + 1;
2034 bot_setnameandstuff();
2036 PutClientInServer();
2042 void CheckAllowedTeams(entity for_whom); void GetTeamCounts(entity other); float c1, c2, c3, c4;
2043 void bot_removefromlargestteam()
2045 local float besttime, bestcount, thiscount;
2046 local entity best, head;
2047 CheckAllowedTeams(world);
2048 GetTeamCounts(world);
2049 head = findchainfloat(isbot, TRUE);
2053 besttime = head.createdtime;
2057 if(head.team == COLOR_TEAM1)
2059 else if(head.team == COLOR_TEAM2)
2061 else if(head.team == COLOR_TEAM3)
2063 else if(head.team == COLOR_TEAM4)
2067 if (thiscount > bestcount)
2069 bestcount = thiscount;
2070 besttime = head.createdtime;
2073 else if (thiscount == bestcount && besttime < head.createdtime)
2075 besttime = head.createdtime;
2080 currentbots = currentbots - 1;
2084 void bot_removenewest()
2086 local float besttime;
2087 local entity best, head;
2091 bot_removefromlargestteam();
2095 head = findchainfloat(isbot, TRUE);
2099 besttime = head.createdtime;
2102 if (besttime < head.createdtime)
2104 besttime = head.createdtime;
2109 currentbots = currentbots - 1;
2113 float botframe_waypointeditorlightningtime;
2114 void botframe_showwaypointlinks()
2116 local entity player, head, w;
2117 if (time < botframe_waypointeditorlightningtime)
2119 botframe_waypointeditorlightningtime = time + 0.5;
2120 player = find(world, classname, "player");
2124 if (player.flags & FL_ONGROUND)
2126 //navigation_testtracewalk = TRUE;
2127 head = navigation_findnearestwaypoint(player, FALSE);
2128 //navigation_testtracewalk = FALSE;
2131 w = head ;if (w) te_lightning2(world, w.origin, player.origin);
2132 w = head.wp00;if (w) te_lightning2(world, w.origin, head.origin);
2133 w = head.wp01;if (w) te_lightning2(world, w.origin, head.origin);
2134 w = head.wp02;if (w) te_lightning2(world, w.origin, head.origin);
2135 w = head.wp03;if (w) te_lightning2(world, w.origin, head.origin);
2136 w = head.wp04;if (w) te_lightning2(world, w.origin, head.origin);
2137 w = head.wp05;if (w) te_lightning2(world, w.origin, head.origin);
2138 w = head.wp06;if (w) te_lightning2(world, w.origin, head.origin);
2139 w = head.wp07;if (w) te_lightning2(world, w.origin, head.origin);
2140 w = head.wp08;if (w) te_lightning2(world, w.origin, head.origin);
2141 w = head.wp09;if (w) te_lightning2(world, w.origin, head.origin);
2142 w = head.wp10;if (w) te_lightning2(world, w.origin, head.origin);
2143 w = head.wp11;if (w) te_lightning2(world, w.origin, head.origin);
2144 w = head.wp12;if (w) te_lightning2(world, w.origin, head.origin);
2145 w = head.wp13;if (w) te_lightning2(world, w.origin, head.origin);
2146 w = head.wp14;if (w) te_lightning2(world, w.origin, head.origin);
2147 w = head.wp15;if (w) te_lightning2(world, w.origin, head.origin);
2148 w = head.wp16;if (w) te_lightning2(world, w.origin, head.origin);
2149 w = head.wp17;if (w) te_lightning2(world, w.origin, head.origin);
2150 w = head.wp18;if (w) te_lightning2(world, w.origin, head.origin);
2151 w = head.wp19;if (w) te_lightning2(world, w.origin, head.origin);
2152 w = head.wp20;if (w) te_lightning2(world, w.origin, head.origin);
2153 w = head.wp21;if (w) te_lightning2(world, w.origin, head.origin);
2154 w = head.wp22;if (w) te_lightning2(world, w.origin, head.origin);
2155 w = head.wp23;if (w) te_lightning2(world, w.origin, head.origin);
2156 w = head.wp24;if (w) te_lightning2(world, w.origin, head.origin);
2157 w = head.wp25;if (w) te_lightning2(world, w.origin, head.origin);
2158 w = head.wp26;if (w) te_lightning2(world, w.origin, head.origin);
2159 w = head.wp27;if (w) te_lightning2(world, w.origin, head.origin);
2160 w = head.wp28;if (w) te_lightning2(world, w.origin, head.origin);
2161 w = head.wp29;if (w) te_lightning2(world, w.origin, head.origin);
2162 w = head.wp30;if (w) te_lightning2(world, w.origin, head.origin);
2163 w = head.wp31;if (w) te_lightning2(world, w.origin, head.origin);
2166 player = find(player, classname, "player");
2170 entity botframe_dangerwaypoint;
2171 void botframe_updatedangerousobjects(float maxupdate)
2173 local entity head, bot_dodgelist;
2174 local vector m1, m2, v;
2175 local float c, d, danger;
2177 bot_dodgelist = findchainfloat(bot_dodge, TRUE);
2178 botframe_dangerwaypoint = find(botframe_dangerwaypoint, classname, "waypoint");
2179 while (botframe_dangerwaypoint != world)
2182 m1 = botframe_dangerwaypoint.mins;
2183 m2 = botframe_dangerwaypoint.maxs;
2184 head = bot_dodgelist;
2188 v_x = bound(m1_x, v_x, m2_x);
2189 v_y = bound(m1_y, v_y, m2_y);
2190 v_z = bound(m1_z, v_z, m2_z);
2191 d = head.bot_dodgerating - vlen(head.origin - v);
2194 traceline(head.origin, v, TRUE, world);
2195 if (trace_fraction == 1)
2196 danger = danger + d;
2200 botframe_dangerwaypoint.dmg = danger;
2204 botframe_dangerwaypoint = find(botframe_dangerwaypoint, classname, "waypoint");
2209 float botframe_spawnedwaypoints;
2210 float botframe_nextthink;
2211 float botframe_nextdangertime;
2213 float autoskill_nextthink;
2214 .float totalfrags_lastcheck;
2215 void autoskill(float factor)
2223 FOR_EACH_PLAYER(head)
2225 if(clienttype(head) == CLIENTTYPE_REAL)
2226 bestplayer = max(bestplayer, head.totalfrags - head.totalfrags_lastcheck);
2228 bestbot = max(bestbot, head.totalfrags - head.totalfrags_lastcheck);
2231 dprint("autoskill: best player got ", ftos(bestplayer), ", ");
2232 dprint("best bot got ", ftos(bestbot), "; ");
2233 if(bestbot < 0 || bestplayer < 0)
2235 dprint("not doing anything\n");
2236 // don't return, let it reset all counters below
2238 else if(bestbot <= bestplayer * factor - 2)
2240 if(cvar("skill") < 17)
2242 dprint("2 frags difference, increasing skill\n");
2243 cvar_set("skill", ftos(cvar("skill") + 1));
2244 bprint("^2SKILL UP!^7 Now at level ", ftos(cvar("skill")), "\n");
2247 else if(bestbot >= bestplayer * factor + 2)
2249 if(cvar("skill") > 0)
2251 dprint("2 frags difference, decreasing skill\n");
2252 cvar_set("skill", ftos(cvar("skill") - 1));
2253 bprint("^1SKILL DOWN!^7 Now at level ", ftos(cvar("skill")), "\n");
2258 dprint("not doing anything\n");
2260 // don't reset counters, wait for them to accumulate
2263 FOR_EACH_PLAYER(head)
2264 head.totalfrags_lastcheck = head.totalfrags;
2267 float bot_cvar_nextthink;
2268 void bot_serverframe()
2270 float realplayers, bots, activerealplayers;
2273 if (intermission_running)
2279 if(time > autoskill_nextthink)
2282 a = cvar("skill_auto");
2283 if(!cvar("g_campaign"))
2286 autoskill_nextthink = time + 5;
2289 activerealplayers = 0;
2292 FOR_EACH_REALCLIENT(head)
2294 if(head.classname == "player" || g_lms || g_arena)
2295 ++activerealplayers;
2299 // add/remove bots if needed to make sure there are at least
2300 // minplayers+bot_number, or remove all bots if no one is playing
2301 // But don't remove bots immediately on level change, as the real players
2302 // usually haven't rejoined yet
2303 bots_would_leave = FALSE;
2304 if (realplayers || cvar("bot_join_empty") || (currentbots > 0 && time < 5))
2306 float realminplayers, minplayers;
2307 realminplayers = cvar("minplayers");
2308 minplayers = max(0, floor(realminplayers));
2310 float realminbots, minbots;
2311 if(cvar("bot_vs_human"))
2312 realminbots = ceil(fabs(cvar("bot_vs_human")) * activerealplayers);
2314 realminbots = cvar("bot_number");
2315 minbots = max(0, floor(realminbots));
2317 bots = min(max(minbots, minplayers - activerealplayers), maxclients - realplayers);
2319 bots_would_leave = TRUE;
2323 // if there are no players, remove bots
2327 bot_ignore_bots = cvar("bot_ignore_bots");
2329 // only add one bot per frame to avoid utter chaos
2330 if(time > botframe_nextthink)
2332 //dprint(ftos(bots), " ? ", ftos(currentbots), "\n");
2333 while (currentbots < bots)
2335 if (bot_spawn() == world)
2337 bprint("Can not add bot, server full.\n");
2338 botframe_nextthink = time + 10;
2342 while (currentbots > bots)
2346 if(botframe_spawnedwaypoints)
2348 if(cvar("waypoint_benchmark"))
2352 if (currentbots > 0 || cvar("g_waypointeditor"))
2353 if (!botframe_spawnedwaypoints)
2355 botframe_spawnedwaypoints = TRUE;
2357 waypoint_schedulerelinkall();
2362 // cycle the goal token from one bot to the next each frame
2363 // (this prevents them from all doing spawnfunc_waypoint searches on the same
2364 // frame, which causes choppy framerates)
2365 if (bot_strategytoken_taken)
2367 bot_strategytoken_taken = FALSE;
2368 if (bot_strategytoken)
2369 bot_strategytoken = bot_strategytoken.nextbot;
2370 if (!bot_strategytoken)
2371 bot_strategytoken = bot_list;
2374 if (botframe_nextdangertime < time)
2376 local float interval;
2377 interval = cvar("bot_ai_dangerdetectioninterval");
2378 if (botframe_nextdangertime < time - interval * 1.5)
2379 botframe_nextdangertime = time;
2380 botframe_nextdangertime = botframe_nextdangertime + interval;
2381 botframe_updatedangerousobjects(cvar("bot_ai_dangerdetectionupdates"));
2385 if (cvar("g_waypointeditor"))
2386 botframe_showwaypointlinks();
2388 if(time > bot_cvar_nextthink)
2391 bot_custom_weapon_priority_setup();
2392 bot_cvar_nextthink = time + 5;