2 "Perl code to convert this to a skinvalues.txt file.";
6 if(/^\s*(?:SKINFLOAT|SKINVECTOR)\(([A-Z_]+), ([-'0-9. ]+)\);$/)
8 printf "%-31s %s\n", $1, $2;
10 elsif(/^\s*SKINSTRING\(([A-Z_]+), "(.*)"\);$/)
12 printf "// uses \"$2\" images\n";
18 elsif(/^\s+\/\/ (.*)$/)
22 elsif(/^SKINBEGIN$|^SKINEND$|^#endif$/)
33 // font sizes (used for everything)
34 SKINFLOAT(FONTSIZE_NORMAL, 12);
35 SKINFLOAT(HEIGHT_NORMAL, 1.5);
36 SKINFLOAT(FONTSIZE_TITLE, 24);
37 SKINFLOAT(HEIGHT_TITLE, 1.5);
38 SKINFLOAT(HEIGHT_ZOOMEDTITLE, -1);
40 // the individual dialog background colors
41 SKINVECTOR(COLOR_DIALOG_MULTIPLAYER, '0.7 0.7 1');
42 SKINVECTOR(COLOR_DIALOG_SETTINGS, '0.7 0.7 1');
43 SKINVECTOR(COLOR_DIALOG_TEAMSELECT, '1 1 1');
44 SKINVECTOR(COLOR_DIALOG_QUIT, '1 0 0');
45 SKINVECTOR(COLOR_DIALOG_MUTATORS, '0.7 0.7 1');
46 SKINVECTOR(COLOR_DIALOG_MAPINFO, '0.7 0.7 1');
47 SKINVECTOR(COLOR_DIALOG_USERBIND, '0.7 0.7 1');
48 SKINVECTOR(COLOR_DIALOG_SINGLEPLAYER, '1 1 0.7');
49 SKINVECTOR(COLOR_DIALOG_CREDITS, '0.7 0.7 1');
51 // nexposee positions of windows (they are the scale transformation
52 // centers, NOT the actual positions of the windows!)
53 SKINVECTOR(POSITION_DIALOG_MULTIPLAYER, '0.9 0.5 0');
54 SKINVECTOR(POSITION_DIALOG_SINGLEPLAYER, '0.1 0.1 0');
55 SKINVECTOR(POSITION_DIALOG_SETTINGS, '0.1 0.9 0');
56 SKINVECTOR(POSITION_DIALOG_CREDITS, '0.3 1.2 0');
57 SKINVECTOR(POSITION_DIALOG_QUIT, '0.9 1.2 0');
60 SKINSTRING(GFX_CURSOR, "cursor");
61 SKINVECTOR(SIZE_CURSOR, '32 32 0');
62 SKINVECTOR(OFFSET_CURSOR, '0 0 0');
63 SKINFLOAT(ALPHA_CURSOR_INTRO, 0);
66 SKINSTRING(GFX_BACKGROUND, "background");
67 SKINFLOAT(ALPHA_DISABLED, 0.2);
68 SKINFLOAT(ALPHA_BEHIND, 0.5);
71 SKINSTRING(GFX_BUTTON, "button");
72 SKINSTRING(GFX_BUTTON_GRAY, "buttongray");
73 SKINVECTOR(COLOR_BUTTON_N, '1 1 1');
74 SKINVECTOR(COLOR_BUTTON_C, '1 1 1');
75 SKINVECTOR(COLOR_BUTTON_F, '1 1 1');
76 SKINVECTOR(COLOR_BUTTON_D, '1 1 1');
79 SKINFLOAT(ALPHA_CAMPAIGN_SELECTABLE, 0.8);
80 SKINVECTOR(COLOR_CAMPAIGN_SELECTABLE, '1 1 1');
81 SKINFLOAT(ALPHA_CAMPAIGN_CURRENT, 1);
82 SKINVECTOR(COLOR_CAMPAIGN_CURRENT, '1 1 0');
83 SKINFLOAT(ALPHA_CAMPAIGN_FUTURE, 0.2);
84 SKINVECTOR(COLOR_CAMPAIGN_FUTURE, '1 1 1');
85 SKINFLOAT(ALPHA_CAMPAIGN_DESCRIPTION, 0.7);
88 SKINSTRING(GFX_CHECKBOX, "checkbox");
89 SKINVECTOR(COLOR_CHECKBOX_N, '1 1 1');
90 SKINVECTOR(COLOR_CHECKBOX_C, '1 1 1');
91 SKINVECTOR(COLOR_CHECKBOX_F, '1 1 1');
92 SKINVECTOR(COLOR_CHECKBOX_D, '1 1 1');
95 SKINVECTOR(COLOR_CREDITS_TITLE, '1 1 1');
96 SKINFLOAT(ALPHA_CREDITS_TITLE, 1);
97 SKINVECTOR(COLOR_CREDITS_FUNCTION, '1 1 1');
98 SKINFLOAT(ALPHA_CREDITS_FUNCTION, 0.7);
99 SKINVECTOR(COLOR_CREDITS_PERSON, '0.7 0.7 1');
100 SKINFLOAT(ALPHA_CREDITS_PERSON, 0.7);
101 SKINFLOAT(ROWS_CREDITS, 20);
102 SKINFLOAT(WIDTH_CREDITS, 0.5);
104 // item: crosshair button
105 SKINSTRING(GFX_CROSSHAIRBUTTON, "crosshairbutton");
108 SKINSTRING(GFX_DIALOGBORDER, "border");
109 SKINSTRING(GFX_CLOSEBUTTON, "closebutton");
110 SKINFLOAT(MARGIN_TOP, 8);
111 SKINFLOAT(MARGIN_BOTTOM, 8);
112 SKINFLOAT(MARGIN_LEFT, 8);
113 SKINFLOAT(MARGIN_RIGHT, 8);
114 SKINFLOAT(MARGIN_COLUMNS, 4);
115 SKINFLOAT(MARGIN_ROWS, 4);
118 SKINSTRING(GFX_INPUTBOX, "inputbox");
119 SKINVECTOR(COLOR_INPUTBOX_N, '1 1 1');
120 SKINVECTOR(COLOR_INPUTBOX_F, '1 1 1');
121 SKINFLOAT(MARGIN_INPUTBOX, 0.02);
124 SKINVECTOR(COLOR_LISTBOX_SELECTED, '0 0 1');
125 SKINFLOAT(ALPHA_LISTBOX_SELECTED, 0.5);
128 SKINVECTOR(COLOR_MAPLIST_TITLE, '1 1 1');
129 SKINVECTOR(COLOR_MAPLIST_AUTHOR, '0.4 0.4 0.7');
130 SKINVECTOR(COLOR_MAPLIST_INCLUDEDBG, '0 0 0');
131 SKINFLOAT(ALPHA_MAPLIST_INCLUDEDFG, 1);
132 SKINFLOAT(ALPHA_MAPLIST_INCLUDEDBG, 0.5);
133 SKINFLOAT(ALPHA_MAPLIST_NOTINCLUDEDFG, 0.4);
136 SKINVECTOR(ALPHAS_MAINMENU, '0.6 0.8 0.9');
138 // item: player color button
139 SKINSTRING(GFX_COLORBUTTON, "colorbutton");
140 SKINSTRING(GFX_COLORBUTTON_COLOR, "color");
142 // item: player name editor
143 SKINSTRING(GFX_CHARMAP, "charmap");
144 SKINSTRING(GFX_CHARMAP_SELECTED, "charmapbutton");
146 // item: radio button
147 SKINSTRING(GFX_RADIOBUTTON, "radiobutton");
148 SKINVECTOR(COLOR_RADIOBUTTON_N, '1 1 1');
149 SKINVECTOR(COLOR_RADIOBUTTON_C, '1 1 1');
150 SKINVECTOR(COLOR_RADIOBUTTON_F, '1 1 1');
151 SKINVECTOR(COLOR_RADIOBUTTON_D, '1 1 1');
154 SKINSTRING(GFX_SCROLLBAR, "scrollbar");
155 SKINVECTOR(COLOR_SCROLLBAR_N, '1 1 1');
156 SKINVECTOR(COLOR_SCROLLBAR_F, '1 1 1');
157 SKINVECTOR(COLOR_SCROLLBAR_S, '1 1 1');
158 SKINFLOAT(WIDTH_SCROLLBAR, 16);
161 SKINFLOAT(ALPHA_SERVERLIST_FULL, 0.2);
162 SKINFLOAT(ALPHA_SERVERLIST_EMPTY, 0.5);
163 SKINVECTOR(COLOR_SERVERLIST_LOWPING, '0 1 0');
164 SKINVECTOR(COLOR_SERVERLIST_MEDPING, '1 1 0');
165 SKINVECTOR(COLOR_SERVERLIST_HIGHPING, '1 0 0');
166 SKINFLOAT(ALPHA_SERVERLIST_HIGHPING, 0.2);
169 SKINSTRING(GFX_SLIDER, "slider");
170 SKINVECTOR(COLOR_SLIDER_N, '1 1 1');
171 SKINVECTOR(COLOR_SLIDER_C, '1 1 1');
172 SKINVECTOR(COLOR_SLIDER_F, '1 1 1');
173 SKINVECTOR(COLOR_SLIDER_D, '1 1 1');
174 SKINVECTOR(COLOR_SLIDER_S, '1 1 1');
175 SKINFLOAT(WIDTH_SLIDERTEXT, 0.333333333333);
176 SKINVECTOR(TOLERANCE_SLIDER, '0.2 2 0');