3 #define NULL (null_entity)
6 #warning Sorry, need to compile with -DMAPINFO enabled (server QC too, by the way)
12 const string string_null;
13 const vector eX = '1 0 0';
14 const vector eY = '0 1 0';
15 const vector eZ = '0 0 1';
17 const float GAME_ISSERVER = 1;
18 const float GAME_CONNECTED = 2;
19 const float GAME_DEVELOPER = 4;
26 const float S_SHIFT = 1;
27 const float S_CTRL = 2;
28 const float S_ALT = 4;
36 void m_goto(string name);
40 .void(entity me, float key, float ascii) keyGrabbed;
42 float conwidth, conheight; // "virtual" conwidth/height values for other stuff to assume for scaling
46 float preMenuInit(); // you have to define this for pre-menu initialization. Return 0 if initialization needs to be retried a frame later, 1 if it succeeded.
47 void preMenuDraw(); // this is run before the menu is drawn. You may put some stuff there that has to be done every frame.
48 void postMenuDraw(); // this is run just after the menu is drawn (or not). Useful to draw something over everything else.