2 "Perl code to convert this to a skinvalues.txt file.";
3 print "title <TITLE>\n";
4 print "author <AUTHOR>\n";
9 if(/^\s*(?:SKINFLOAT|SKINVECTOR)\(([A-Z_]+), ([-'0-9. ]+)\);$/)
11 printf "%-31s %s\n", $1, $2;
13 elsif(/^\s*SKINSTRING\(([A-Z_]+), "(.*)"\);$/)
15 printf "// uses \"$2\" images\n";
21 elsif(/^\s+\/\/ (.*)$/)
25 elsif(/^SKINBEGIN$|^SKINEND$|^#endif$/)
36 // font sizes (used for everything)
37 SKINFLOAT(FONTSIZE_NORMAL, 12);
38 SKINFLOAT(HEIGHT_NORMAL, 1.5);
39 SKINFLOAT(FONTSIZE_TITLE, 16);
40 SKINFLOAT(HEIGHT_TITLE, 1.5);
41 SKINFLOAT(HEIGHT_ZOOMEDTITLE, -1);
43 // the individual dialog background colors
44 SKINVECTOR(COLOR_DIALOG_MULTIPLAYER, '0.7 0.7 1');
45 SKINVECTOR(COLOR_DIALOG_SETTINGS, '0.7 0.7 1');
46 SKINVECTOR(COLOR_DIALOG_TEAMSELECT, '1 1 1');
47 SKINVECTOR(COLOR_DIALOG_QUIT, '1 0 0');
48 SKINVECTOR(COLOR_DIALOG_MUTATORS, '0.7 0.7 1');
49 SKINVECTOR(COLOR_DIALOG_MAPINFO, '0.7 0.7 1');
50 SKINVECTOR(COLOR_DIALOG_USERBIND, '0.7 0.7 1');
51 SKINVECTOR(COLOR_DIALOG_SINGLEPLAYER, '1 1 0.7');
52 SKINVECTOR(COLOR_DIALOG_CREDITS, '0.7 0.7 1');
53 SKINVECTOR(COLOR_DIALOG_WEAPONS, '1 0.7 0.7');
54 SKINVECTOR(COLOR_DIALOG_RADAR, '0.7 0.7 1');
55 SKINVECTOR(COLOR_DIALOG_DEMOBROSWER, '0.7 0.7 1');
56 SKINVECTOR(COLOR_DIALOG_SERVERINFO, '0.7 0.7 1');
58 // nexposee positions of windows (they are the scale transformation
59 // centers, NOT the actual positions of the windows!)
60 SKINVECTOR(POSITION_DIALOG_MULTIPLAYER, '0.9 0.5 0');
61 SKINVECTOR(POSITION_DIALOG_SINGLEPLAYER, '0.1 0.1 0');
62 SKINVECTOR(POSITION_DIALOG_SETTINGS, '0.1 0.9 0');
63 SKINVECTOR(POSITION_DIALOG_CREDITS, '0.3 1.2 0');
64 SKINVECTOR(POSITION_DIALOG_QUIT, '0.9 1.2 0');
67 SKINSTRING(GFX_CURSOR, "cursor");
68 SKINVECTOR(SIZE_CURSOR, '32 32 0');
69 SKINVECTOR(OFFSET_CURSOR, '0 0 0');
70 SKINFLOAT(ALPHA_CURSOR_INTRO, 0);
73 SKINSTRING(GFX_BACKGROUND, "background");
74 SKINSTRING(GFX_BACKGROUND_INGAME, "background_ingame");
75 SKINFLOAT(ALPHA_BACKGROUND_INGAME, 0.7);
76 SKINFLOAT(ALPHA_DISABLED, 0.2);
77 SKINFLOAT(ALPHA_BEHIND, 0.5);
78 SKINFLOAT(ALPHA_TEXT, 0.7);
81 SKINSTRING(GFX_BUTTON, "button");
82 SKINSTRING(GFX_BUTTON_GRAY, "buttongray");
83 SKINSTRING(GFX_BUTTON_BIG, "bigbutton");
84 SKINSTRING(GFX_BUTTON_BIG_GRAY, "bigbuttongray");
85 SKINVECTOR(COLOR_BUTTON_N, '1 1 1');
86 SKINVECTOR(COLOR_BUTTON_C, '1 1 1');
87 SKINVECTOR(COLOR_BUTTON_F, '1 1 1');
88 SKINVECTOR(COLOR_BUTTON_D, '1 1 1');
91 SKINFLOAT(ALPHA_CAMPAIGN_SELECTABLE, 0.8);
92 SKINVECTOR(COLOR_CAMPAIGN_SELECTABLE, '1 1 1');
93 SKINFLOAT(ALPHA_CAMPAIGN_CURRENT, 1);
94 SKINVECTOR(COLOR_CAMPAIGN_CURRENT, '1 1 0');
95 SKINFLOAT(ALPHA_CAMPAIGN_FUTURE, 0.2);
96 SKINVECTOR(COLOR_CAMPAIGN_FUTURE, '1 1 1');
97 SKINFLOAT(ALPHA_CAMPAIGN_DESCRIPTION, 0.7);
100 SKINSTRING(GFX_CHECKBOX, "checkbox");
101 SKINVECTOR(COLOR_CHECKBOX_N, '1 1 1');
102 SKINVECTOR(COLOR_CHECKBOX_C, '1 1 1');
103 SKINVECTOR(COLOR_CHECKBOX_F, '1 1 1');
104 SKINVECTOR(COLOR_CHECKBOX_D, '1 1 1');
106 // item: credits list
107 SKINVECTOR(COLOR_CREDITS_TITLE, '1 1 1');
108 SKINFLOAT(ALPHA_CREDITS_TITLE, 1);
109 SKINVECTOR(COLOR_CREDITS_FUNCTION, '1 1 1');
110 SKINFLOAT(ALPHA_CREDITS_FUNCTION, 0.7);
111 SKINVECTOR(COLOR_CREDITS_PERSON, '0.7 0.7 1');
112 SKINFLOAT(ALPHA_CREDITS_PERSON, 0.7);
113 SKINFLOAT(ROWS_CREDITS, 20);
114 SKINFLOAT(WIDTH_CREDITS, 0.5);
116 // item: crosshair button
117 SKINSTRING(GFX_CROSSHAIRBUTTON, "crosshairbutton");
120 SKINSTRING(GFX_DIALOGBORDER, "border");
121 SKINSTRING(GFX_CLOSEBUTTON, "closebutton");
122 SKINFLOAT(MARGIN_TOP, 8);
123 SKINFLOAT(MARGIN_BOTTOM, 8);
124 SKINFLOAT(MARGIN_LEFT, 8);
125 SKINFLOAT(MARGIN_RIGHT, 8);
126 SKINFLOAT(MARGIN_COLUMNS, 4);
127 SKINFLOAT(MARGIN_ROWS, 4);
128 SKINFLOAT(HEIGHT_DIALOGBORDER, 1);
131 SKINSTRING(GFX_INPUTBOX, "inputbox");
132 SKINVECTOR(COLOR_INPUTBOX_N, '1 1 1');
133 SKINVECTOR(COLOR_INPUTBOX_F, '1 1 1');
134 SKINFLOAT(MARGIN_INPUTBOX_CHARS, 1);
137 SKINVECTOR(COLOR_KEYGRABBER_TITLES, '1 1 1');
138 SKINFLOAT(ALPHA_KEYGRABBER_TITLES, 1);
139 SKINVECTOR(COLOR_KEYGRABBER_KEYS, '1 1 1');
140 SKINFLOAT(ALPHA_KEYGRABBER_KEYS, 0.7);
143 SKINVECTOR(COLOR_LISTBOX_SELECTED, '0 0 1');
144 SKINFLOAT(ALPHA_LISTBOX_SELECTED, 0.5);
145 SKINVECTOR(COLOR_LISTBOX_WAITING, '1 0 0');
146 SKINFLOAT(ALPHA_LISTBOX_WAITING, 0.5);
149 SKINVECTOR(COLOR_MAPLIST_TITLE, '1 1 1');
150 SKINVECTOR(COLOR_MAPLIST_AUTHOR, '0.4 0.4 0.7');
151 SKINVECTOR(COLOR_MAPLIST_INCLUDEDBG, '0 0 0');
152 SKINFLOAT(ALPHA_MAPLIST_INCLUDEDFG, 1);
153 SKINFLOAT(ALPHA_MAPLIST_INCLUDEDBG, 0.5);
154 SKINFLOAT(ALPHA_MAPLIST_NOTINCLUDEDFG, 0.4);
157 SKINVECTOR(ALPHAS_MAINMENU, '0.6 0.8 0.9');
159 // item: player color button
160 SKINSTRING(GFX_COLORBUTTON, "colorbutton");
161 SKINSTRING(GFX_COLORBUTTON_COLOR, "color");
163 // item: player model
164 SKINVECTOR(COLOR_MODELTITLE, '1 1 1');
165 SKINFLOAT(ALPHA_MODELTITLE, 1);
167 // item: player name editor
168 SKINSTRING(GFX_CHARMAP, "charmap");
169 SKINSTRING(GFX_CHARMAP_SELECTED, "charmapbutton");
171 // item: radio button
172 SKINSTRING(GFX_RADIOBUTTON, "radiobutton");
173 SKINVECTOR(COLOR_RADIOBUTTON_N, '1 1 1');
174 SKINVECTOR(COLOR_RADIOBUTTON_C, '1 1 1');
175 SKINVECTOR(COLOR_RADIOBUTTON_F, '1 1 1');
176 SKINVECTOR(COLOR_RADIOBUTTON_D, '1 1 1');
179 SKINSTRING(GFX_SCROLLBAR, "scrollbar");
180 SKINVECTOR(COLOR_SCROLLBAR_N, '1 1 1');
181 SKINVECTOR(COLOR_SCROLLBAR_F, '1 1 1');
182 SKINVECTOR(COLOR_SCROLLBAR_C, '1 1 1');
183 SKINVECTOR(COLOR_SCROLLBAR_S, '1 1 1');
184 SKINFLOAT(WIDTH_SCROLLBAR, 16);
187 SKINFLOAT(ALPHA_SERVERLIST_FULL, 0.4);
188 SKINFLOAT(ALPHA_SERVERLIST_EMPTY, 0.7);
189 SKINVECTOR(COLOR_SERVERLIST_LOWPING, '0 1 0');
190 SKINVECTOR(COLOR_SERVERLIST_MEDPING, '1 1 0');
191 SKINVECTOR(COLOR_SERVERLIST_HIGHPING, '1 0 0');
192 SKINFLOAT(ALPHA_SERVERLIST_HIGHPING, 0.4);
193 SKINFLOAT(ALPHA_SERVERLIST_FAVORITE, 0.8);
194 SKINVECTOR(COLOR_SERVERLIST_FAVORITE, '1 1 1');
197 SKINVECTOR(COLOR_SERVERINFO_NAME, '1 1 1');
198 SKINVECTOR(COLOR_SERVERINFO_IP, '0.4 0.4 0.7');
201 SKINVECTOR(COLOR_SKINLIST_TITLE, '1 1 1');
202 SKINVECTOR(COLOR_SKINLIST_AUTHOR, '0.4 0.4 0.7');
205 SKINSTRING(GFX_SLIDER, "slider");
206 SKINVECTOR(COLOR_SLIDER_N, '1 1 1');
207 SKINVECTOR(COLOR_SLIDER_C, '1 1 1');
208 SKINVECTOR(COLOR_SLIDER_F, '1 1 1');
209 SKINVECTOR(COLOR_SLIDER_D, '1 1 1');
210 SKINVECTOR(COLOR_SLIDER_S, '1 1 1');
211 SKINFLOAT(WIDTH_SLIDERTEXT, 0.333333333333);
212 SKINVECTOR(TOLERANCE_SLIDER, '0.2 2 0');