2 CLASS(NexuizAdvancedDialog) EXTENDS(NexuizDialog)
3 METHOD(NexuizAdvancedDialog, fill, void(entity))
4 METHOD(NexuizAdvancedDialog, showNotify, void(entity))
5 METHOD(NexuizAdvancedDialog, close, void(entity))
6 ATTRIB(NexuizAdvancedDialog, title, string, "Advanced server settings")
7 ATTRIB(NexuizAdvancedDialog, color, vector, SKINCOLOR_DIALOG_ADVANCED)
8 ATTRIB(NexuizAdvancedDialog, intendedWidth, float, 0.5)
9 ATTRIB(NexuizAdvancedDialog, rows, float, 13)
10 ATTRIB(NexuizAdvancedDialog, columns, float, 3)
11 ATTRIB(NexuizAdvancedDialog, refilterEntity, entity, NULL)
12 ENDCLASS(NexuizAdvancedDialog)
16 void showNotifyNexuizAdvancedDialog(entity me)
21 void fillNexuizAdvancedDialog(entity me)
25 me.TD(me, 1, 1.4, makeNexuizTextLabel(0, "Game settings:"));
27 me.TD(me, 1, 1.4, e = makeNexuizCheckBox(0, "sv_spectate", "Allow spectating"));
29 me.TD(me, 1, 1.4, e = makeNexuizTextLabel(0, "Spawn shield:"));
30 me.TD(me, 1, 1.6, e = makeNexuizSlider(0, 15, 0.5, "g_spawnshieldtime"));
32 me.TD(me, 1, 1.4, e = makeNexuizTextLabel(0, "Start delay:"));
33 me.TD(me, 1, 1.6, e = makeNexuizSlider(0, 30, 0.5, "g_start_delay"));
36 me.TD(me, 1, 1.4, e = makeNexuizTextLabel(0, "Game speed:"));
37 me.TD(me, 1, 1.6, e = makeNexuizSlider(0.5, 2.0, 0.1, "slowmo"));
39 me.TD(me, 1, 1.4, e = makeNexuizCheckBoxEx(2, 0, "g_antilag", "AntiLag"));
42 me.TD(me, 1, 1.4, makeNexuizTextLabel(0, "Teamplay settings:"));
44 me.TD(me, 1, 1.4, e = makeNexuizTextLabel(0, "Friendly fire scale:"));
45 me.TD(me, 1, 1.6, e = makeNexuizSlider(0, 1.0, 0.05, "g_friendlyfire"));
48 me.TD(me, 1, 1.4, e = makeNexuizTextLabel(0, "Mirror damage:"));
49 me.TD(me, 1, 1.6, e = makeNexuizSlider(0, 1.0, 0.05, "g_mirrordamage"));
51 me.gotoRC(me, me.rows - 1, 0);
52 me.TD(me, 1, me.columns, e = makeNexuizButton("OK", '0 0 0'));
53 e.onClick = Dialog_Close;
57 void closeNexuizAdvancedDialog(entity me)
60 me.refilterEntity.refilter(me.refilterEntity);