2 CLASS(NexuizServerCreateTab) EXTENDS(NexuizTab)
3 METHOD(NexuizServerCreateTab, fill, void(entity))
4 METHOD(NexuizServerCreateTab, gameTypeChangeNotify, void(entity))
5 ATTRIB(NexuizServerCreateTab, title, string, "Create")
6 ATTRIB(NexuizServerCreateTab, intendedWidth, float, 0.9)
7 ATTRIB(NexuizServerCreateTab, rows, float, 22)
8 ATTRIB(NexuizServerCreateTab, columns, float, 6.5)
10 ATTRIB(NexuizServerCreateTab, mapListBox, entity, NULL)
11 ATTRIB(NexuizServerCreateTab, sliderFraglimit, entity, NULL)
12 ATTRIB(NexuizServerCreateTab, sliderTimelimit, entity, NULL)
13 ATTRIB(NexuizServerCreateTab, checkboxFraglimit, entity, NULL)
14 ATTRIB(NexuizServerCreateTab, checkboxFraglimitMapinfo, entity, NULL)
15 ENDCLASS(NexuizServerCreateTab)
16 entity makeNexuizServerCreateTab();
21 entity makeNexuizServerCreateTab()
24 me = spawnNexuizServerCreateTab();
25 me.configureDialog(me);
29 void fillNexuizServerCreateTab(entity me)
36 me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_dm", "DM"));
38 me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_lms", "LMS"));
39 if(e.checked) e0 = NULL;
40 me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_arena", "Arena"));
41 if(e.checked) e0 = NULL;
42 me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_runematch", "Runematch"));
43 if(e.checked) e0 = NULL;
44 me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_race", "Race"));
45 if(e.checked) e0 = NULL;
48 me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_tdm", "TDM"));
49 if(e.checked) e0 = NULL;
50 me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_ctf", "CTF"));
51 if(e.checked) e0 = NULL;
52 me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_domination", "Domination"));
53 if(e.checked) e0 = NULL;
54 me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_keyhunt", "Key Hunt"));
55 if(e.checked) e0 = NULL;
56 me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_assault", "Assault"));
57 if(e.checked) e0 = NULL;
58 me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_onslaught", "Onslaught"));
59 if(e.checked) e0 = NULL;
60 me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_nexball", "Nexball"));
61 if(e.checked) e0 = NULL;
64 //print("NO CHECK\n");
69 me.mapListBox = makeNexuizMapList();
70 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Map list:"));
71 me.TD(me, 1, 2, e = makeNexuizCheckBox(0, "g_maplist_allow_frustrating", "Show frustrating maps"));
72 makeCallback(e, me.mapListBox, me.mapListBox.refilterCallback);
74 me.TD(me, me.rows - 7, 3, me.mapListBox);
75 me.gotoRC(me, me.rows - 3, 0);
77 me.TD(me, 1, 1, e = makeNexuizButton("All", '0 0 0'));
78 e.onClick = MapList_All;
79 e.onClickEntity = me.mapListBox;
80 me.TD(me, 1, 1, e = makeNexuizButton("None", '0 0 0'));
81 e.onClick = MapList_None;
82 e.onClickEntity = me.mapListBox;
85 me.gotoRC(me, 3, 3.5); me.setFirstColumn(me, me.currentColumn);
86 me.TD(me, 1, 3, e = makeNexuizTextLabel(0, "Match settings:"));
88 me.sliderTimelimit = makeNexuizSlider(1.0, 60.0, 0.5, "timelimit_override");
89 me.TD(me, 1, 1, e = makeNexuizSliderCheckBox(0, 1, me.sliderTimelimit, "Time limit:"));
90 me.TD(me, 1, 2, me.sliderTimelimit);
93 me.TD(me, 1, 2.8, e = makeNexuizSliderCheckBox(-1, 0, me.sliderTimelimit, "Use map specified default"));
95 me.sliderFraglimit = makeNexuizSlider(1.0, 2000.0, 5, "fraglimit_override");
96 me.TD(me, 1, 1, e = makeNexuizSliderCheckBox(0, 1, me.sliderFraglimit, "Point limit:"));
97 me.checkboxFraglimit = e;
98 me.TD(me, 1, 2, me.sliderFraglimit);
101 me.TD(me, 1, 2.8, e = makeNexuizSliderCheckBox(-1, 0, me.sliderFraglimit, "Use map specified default"));
102 me.checkboxFraglimitMapinfo = e;
105 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Player slots:"));
106 me.TD(me, 1, 2, makeNexuizSlider(1, 32, 1, "menu_maxplayers"));
108 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Number of bots:"));
109 me.TD(me, 1, 2, makeNexuizSlider(0, 9, 1, "bot_number"));
112 me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Bot skill:"));
113 setDependent(e, "bot_number", 0, -1);
114 me.TD(me, 1, 2, e = makeNexuizTextSlider("skill"));
115 e.addValue(e, "Botlike", "0");
116 e.addValue(e, "Beginner", "1");
117 e.addValue(e, "You will win", "2");
118 e.addValue(e, "You can win", "3");
119 e.addValue(e, "You might win", "4");
120 e.addValue(e, "Advanced", "5");
121 e.addValue(e, "Expert", "6");
122 e.addValue(e, "Pro", "7");
123 e.addValue(e, "Assassin", "8");
124 e.addValue(e, "Unhuman", "9");
125 e.addValue(e, "Godlike", "10");
126 e.configureNexuizTextSliderValues(e);
127 setDependent(e, "bot_number", 0, -1);
130 me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Bot names:"));
131 me.TD(me, 1, 0.7, e = makeNexuizInputBox(1, "bot_prefix"));
132 setDependent(e, "bot_number", 0, -1);
133 me.TD(me, 1, 0.6, e = makeNexuizTextLabel(0.5, "Shadow"));
134 setDependent(e, "bot_number", 0, -1);
135 me.TD(me, 1, 0.7, e = makeNexuizInputBox(1, "bot_suffix"));
136 setDependent(e, "bot_number", 0, -1);
139 me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Map voting:"));
140 me.TD(me, 1, 2, e = makeNexuizTextSlider("g_maplist_votable"));
141 e.addValue(e, "No voting", "0");
142 e.addValue(e, "2 choices", "2");
143 e.addValue(e, "3 choices", "3");
144 e.addValue(e, "4 choices", "4");
145 e.addValue(e, "5 choices", "5");
146 e.addValue(e, "6 choices", "6");
147 e.addValue(e, "7 choices", "7");
148 e.addValue(e, "8 choices", "8");
149 e.addValue(e, "9 choices", "9");
150 e.configureNexuizTextSliderValues(e);
152 me.TD(me, 1, 3, e = makeNexuizCheckBoxEx(0.5, 0, "sv_vote_simple_majority_factor", "Simple majority wins vcall"));
156 me.TD(me, 1, 2, e = makeNexuizButton("Advanced settings...", '0 0 0'));
157 e.onClick = DialogOpenButton_Click;
158 e.onClickEntity = main.advancedDialog;
159 main.advancedDialog.refilterEntity = me.mapListBox;
162 me.TD(me, 1, 1, e = makeNexuizButton("Mutators...", '0 0 0'));
163 e.onClick = DialogOpenButton_Click;
164 e.onClickEntity = main.mutatorsDialog;
165 main.mutatorsDialog.refilterEntity = me.mapListBox;
166 me.TD(me, 1, 2, e0 = makeNexuizTextLabel(0, string_null));
167 e0.textEntity = main.mutatorsDialog;
170 me.gotoRC(me, me.rows - 1, 0);
171 me.TD(me, 1, 2, e = makeNexuizModButton("Multiplayer_Create"));
172 me.TD(me, 1, me.columns - 2, e = makeNexuizButton("Start Multiplayer!", '0 0 0'));
173 e.onClick = MapList_LoadMap;
174 e.onClickEntity = me.mapListBox;
175 me.mapListBox.startButton = e;
177 me.gameTypeChangeNotify(me);
180 void GameType_ConfigureSliders(entity e, entity l, entity l2, string pLabel, float pMin, float pMax, float pStep, string pCvar)
184 e.disabled = l.disabled = l2.disabled = TRUE;
188 e.configureNexuizSlider(e, pMin, pMax, pStep, pCvar);
189 l.setText(l, pLabel);
190 e.disabled = l.disabled = l2.disabled = FALSE;
194 void gameTypeChangeNotifyNexuizServerCreateTab(entity me)
196 // tell the map list to update
199 gt = MapInfo_CurrentGametype();
200 e = me.sliderFraglimit;
201 l = me.checkboxFraglimit;
202 l2 = me.checkboxFraglimitMapinfo;
205 case MAPINFO_TYPE_CTF: GameType_ConfigureSliders(e, l, l2, "Capture limit:", 1, 20, 1, "capturelimit_override"); break;
206 case MAPINFO_TYPE_DOMINATION: GameType_ConfigureSliders(e, l, l2, "Point limit:", 50, 500, 10, "g_domination_point_limit"); break;
207 case MAPINFO_TYPE_KEYHUNT: GameType_ConfigureSliders(e, l, l2, "Point limit:", 200, 1500, 50, "g_keyhunt_point_limit"); break;
208 case MAPINFO_TYPE_RUNEMATCH: GameType_ConfigureSliders(e, l, l2, "Point limit:", 50, 500, 10, "g_runematch_point_limit"); break;
209 case MAPINFO_TYPE_LMS: GameType_ConfigureSliders(e, l, l2, "Lives:", 3, 50, 1, "g_lms_lives_override"); break;
210 case MAPINFO_TYPE_RACE: GameType_ConfigureSliders(e, l, l2, "Laps:", 1, 25, 1, "g_race_laps_limit"); break;
211 case MAPINFO_TYPE_NEXBALL: GameType_ConfigureSliders(e, l, l2, "Goals:", 1, 50, 1, "g_nexball_goallimit"); break;
212 case MAPINFO_TYPE_ASSAULT: GameType_ConfigureSliders(e, l, l2, "Point limit:", 50, 500, 10, ""); break;
213 case MAPINFO_TYPE_ONSLAUGHT: GameType_ConfigureSliders(e, l, l2, "Point limit:", 50, 500, 10, ""); break;
214 default: GameType_ConfigureSliders(e, l, l2, "Frag limit:", 5, 100, 5, "fraglimit_override"); break;
216 me.mapListBox.refilter(me.mapListBox);