1 ///////////////////////////////////////////////
3 ///////////////////////
4 // This file belongs to dpmod/darkplaces
5 // AK contains all menu functions (especially the required ones)
6 ///////////////////////////////////////////////
8 float mouseButtonsPressed;
15 float menuInitialized;
16 float menuNotTheFirstFrame;
26 void UpdateConWidthHeight()
28 float conwidth_s, conheight_s;
29 conwidth_s = conwidth;
30 conheight_s = conheight;
31 conwidth = cvar("vid_conwidth");
32 conheight = cvar("vid_conheight");
35 conheight *= 800 / conwidth;
40 conwidth *= 600 / conheight;
45 if(conwidth_s != conwidth || conheight_s != conheight)
48 main.resizeNotify(main, '0 0 0', eX * conwidth + eY * conheight, '0 0 0', eX * conwidth + eY * conheight);
53 void() m_init_delayed =
67 if(cvar_string("menu_skin") != "")
69 draw_currentSkin = strcat("gfx/menu/", cvar_string("menu_skin"));
70 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
73 if(cvar_defstring("menu_skin") != "")
75 draw_currentSkin = strcat("gfx/menu/", cvar_defstring("menu_skin"));
76 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
80 draw_currentSkin = "gfx/menu/default";
81 fh = fopen(strcat(draw_currentSkin, "/skinvalues.txt"), FILE_READ);
83 draw_currentSkin = strzone(draw_currentSkin);
84 while((s = fgets(fh)))
88 Skin_ApplySetting(argv(0), substring(s, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)));
92 glob = search_begin(strcat(draw_currentSkin, "/*.tga"), TRUE, TRUE);
95 n = search_getsize(glob);
96 for(i = 0; i < n; ++i)
97 precache_pic(search_getfilename(glob, i));
101 draw_setMousePointer(SKINGFX_CURSOR, SKINSIZE_CURSOR, SKINOFFSET_CURSOR);
103 conwidth = conheight = -1;
105 UpdateConWidthHeight();
106 main = spawnMainWindow(); main.configureMainWindow(main);
107 main.resizeNotify(main, '0 0 0', eX * conwidth + eY * conheight, '0 0 0', eX * conwidth + eY * conheight);
110 menuMousePos = '0.5 0.5 0';
113 m_display(); // delayed menu display
116 void(float key, float ascii) m_keyup =
123 main.keyUp(main, key, ascii, menuShiftState);
124 if(key >= K_MOUSE1 && key <= K_MOUSE3)
126 --mouseButtonsPressed;
127 if(!mouseButtonsPressed)
128 main.mouseRelease(main, menuMousePos);
129 if(mouseButtonsPressed < 0)
131 mouseButtonsPressed = 0;
132 print("Warning: released an already released button\n");
135 if(key == K_ALT) menuShiftState -= (menuShiftState & S_ALT);
136 if(key == K_CTRL) menuShiftState -= (menuShiftState & S_CTRL);
137 if(key == K_SHIFT) menuShiftState -= (menuShiftState & S_SHIFT);
140 void(float key, float ascii) m_keydown =
151 e.keyGrabbed(e, key, ascii);
156 if(key >= K_MOUSE1 && key <= K_MOUSE3)
157 if(!mouseButtonsPressed)
158 main.mousePress(main, menuMousePos);
159 if(!main.keyDown(main, key, ascii, menuShiftState))
161 if(gamestatus & (GAME_ISSERVER | GAME_CONNECTED)) // don't back out to console only
162 m_hide(); // disable menu on unhandled ESC
164 if(key >= K_MOUSE1 && key <= K_MOUSE3)
166 ++mouseButtonsPressed;
167 if(mouseButtonsPressed > 10)
169 mouseButtonsPressed = 10;
170 print("Warning: pressed an already pressed button\n");
173 if(key == K_ALT) menuShiftState |= S_ALT;
174 if(key == K_CTRL) menuShiftState |= S_CTRL;
175 if(key == K_SHIFT) menuShiftState |= S_SHIFT;
178 void(string img, float a) drawBackground =
182 sz = draw_PictureSize(img);
183 // keep aspect of image
184 if(sz_x * draw_scale_y >= sz_y * draw_scale_x)
186 // that is, sz_x/sz_y >= draw_scale_x/draw_scale_y
187 // match up the height
189 isz_x = isz_y * (sz_x / sz_y) * (draw_scale_y / draw_scale_x);
193 // that is, sz_x/sz_y <= draw_scale_x/draw_scale_y
194 // match up the width
196 isz_y = isz_x * (sz_y / sz_x) * (draw_scale_x / draw_scale_y);
198 draw_Picture('0.5 0.5 0' - 0.5 * isz, img, isz, '1 1 1', a);
206 menuMouseMode = cvar("menu_mouse_absolute");
209 UpdateConWidthHeight();
213 // TODO draw an info image about this situation
217 if(!menuNotTheFirstFrame)
219 menuNotTheFirstFrame = 1;
221 if(!cvar("menu_video_played"))
223 localcmd("set menu_video_played 1; cd loop $menu_cdtrack; play sound/announcer/male/welcome.ogg\n");
224 menuLogoAlpha = -0.8; // no idea why, but when I start this at zero, it jumps instead of fading
229 realFrametime = frametime = min(0.2, t - menuPrevTime);
233 t = cvar("menu_slowmo");
244 if(getmousetarget() == (menuMouseMode ? MT_CLIENT : MT_MENU) && (getkeydest() == KEY_MENU || getkeydest() == KEY_MENU_GRABBED))
245 setkeydest(keyGrabber ? KEY_MENU_GRABBED : KEY_MENU);
250 if(cvar("cl_capturevideo"))
251 frametime = t / cvar("cl_capturevideo_fps"); // make capturevideo work smoothly
256 gamestatus = gamestatus | GAME_ISSERVER;
257 if(clientstate() == CS_CONNECTED)
258 gamestatus = gamestatus | GAME_CONNECTED;
259 if(cvar("developer"))
260 gamestatus = gamestatus | GAME_DEVELOPER;
262 prevMenuAlpha = menuAlpha;
265 if(menuAlpha == 0 && menuLogoAlpha < 2)
267 menuLogoAlpha = menuLogoAlpha + frametime * 2;
271 menuAlpha = min(1, menuAlpha + frametime * 5);
277 menuAlpha = max(0, menuAlpha - frametime * 5);
283 if(!(gamestatus & (GAME_CONNECTED | GAME_ISSERVER)))
285 if(menuLogoAlpha > 0)
287 drawBackground(SKINGFX_BACKGROUND, bound(0, menuLogoAlpha, 1));
288 if(menuAlpha <= 0 && SKINALPHA_CURSOR_INTRO > 0)
290 draw_alpha = SKINALPHA_CURSOR_INTRO * bound(0, menuLogoAlpha, 1);
291 draw_drawMousePointer(menuMousePos);
296 else if(SKINALPHA_BACKGROUND_INGAME)
299 drawBackground(SKINGFX_BACKGROUND_INGAME, menuAlpha * SKINALPHA_BACKGROUND_INGAME);
308 if(prevMenuAlpha > 0)
309 main.initializeDialog(main, main.firstChild);
315 draw_alpha *= menuAlpha;
320 newMouse = globalToBoxSize(getmousepos(), draw_scale);
321 if(newMouse != '0 0 0')
322 if(newMouse != menuMousePos)
324 menuMousePos = newMouse;
325 if(mouseButtonsPressed)
326 main.mouseDrag(main, menuMousePos);
328 main.mouseMove(main, menuMousePos);
336 dMouse = getmousepos() * (frametime / realFrametime); // for capturevideo
337 if(dMouse != '0 0 0')
339 dMouse = globalToBoxSize(dMouse, draw_scale);
340 menuMousePos += dMouse * cvar("menu_mouse_speed");
341 menuMousePos_x = bound(0, menuMousePos_x, 1);
342 menuMousePos_y = bound(0, menuMousePos_y, 1);
343 if(mouseButtonsPressed)
344 main.mouseDrag(main, menuMousePos);
346 main.mouseMove(main, menuMousePos);
351 draw_alpha = max(draw_alpha, SKINALPHA_CURSOR_INTRO * bound(0, menuLogoAlpha, 1));
353 draw_drawMousePointer(menuMousePos);
364 setkeydest(KEY_MENU);
365 setmousetarget((menuMouseMode ? MT_CLIENT : MT_MENU));
370 if(mouseButtonsPressed)
371 main.mouseRelease(main, menuMousePos);
372 mouseButtonsPressed = 0;
374 main.focusEnter(main);
375 main.showNotify(main);
381 setkeydest(KEY_GAME);
382 setmousetarget(MT_CLIENT);
387 main.focusLeave(main);
388 main.hideNotify(main);
404 for(e = NULL; (e = nextent(e)) != NULL; )
411 void(string itemname) m_goto =
416 if(itemname == "") // this can be called by GameCommand
418 if(gamestatus & (GAME_ISSERVER | GAME_CONNECTED))
422 main.initializeDialog(main, main.firstChild);
428 e = findstring(NULL, name, itemname);
429 if(e && e.parent == main)
432 main.initializeDialog(main, e);
438 void() m_goto_skin_selector =
442 // TODO add code to switch back to the skin selector (no idea how to do it now)
444 //main.initializeDialog(main, main.firstChild);
445 //main.firstChild.setFocus(main.firstChild, findstring(NULL, name, "__skinselect_window"));