5 // Precache all player models
6 // Workaround for "invisible players"
7 precache_model("models/player/carni.zym");
8 precache_model("models/player/crash.zym");
9 precache_model("models/player/grunt.zym");
10 precache_model("models/player/headhunter.zym");
11 precache_model("models/player/insurrectionist.zym");
12 precache_model("models/player/jeandarc.zym");
13 precache_model("models/player/lurk.zym");
14 precache_model("models/player/lycanthrope.zym");
15 precache_model("models/player/marine.zym");
16 precache_model("models/player/nexus.zym");
17 precache_model("models/player/pyria.zym");
18 precache_model("models/player/shock.zym");
19 precache_model("models/player/skadi.zym");
20 precache_model("models/player/specop.zym");
21 precache_model("models/player/visitant.zym");
23 //precache_model ("progs/beam.mdl");
24 precache_model ("models/bullet.mdl");
25 precache_model ("models/casing_bronze.mdl");
26 precache_model ("models/casing_shell.mdl");
27 precache_model ("models/casing_steel.mdl");
28 precache_model ("models/ebomb.mdl");
29 precache_model ("models/elaser.mdl");
30 precache_model ("models/flash.md3");
31 precache_model ("models/gibs/bloodyskull.md3");
32 precache_model ("models/gibs/chunk.mdl");
33 precache_model ("models/gibs/eye.md3");
34 precache_model ("models/gibs/gib1.md3");
35 precache_model ("models/gibs/gib2.md3");
36 precache_model ("models/gibs/gib3.md3");
37 precache_model ("models/gibs/gib4.md3");
38 precache_model ("models/gibs/gib5.md3");
39 precache_model ("models/gibs/gib6.md3");
40 precache_model ("models/grenademodel.md3");
41 precache_model ("models/hagarmissile.mdl");
42 precache_model ("models/items/a_bullets.mdl");
43 precache_model ("models/items/a_cells.md3");
44 precache_model ("models/items/a_rockets.md3");
45 precache_model ("models/items/a_shells.md3");
46 precache_model ("models/items/g_a1.md3");
47 precache_model ("models/items/g_a25.md3");
48 precache_model ("models/items/g_h1.md3");
49 precache_model ("models/items/g_h25.md3");
50 precache_model ("models/items/g_h100.md3");
51 precache_model ("models/items/g_invincible.md3");
52 precache_model ("models/items/g_strength.md3");
53 precache_model ("models/laser.mdl");
54 precache_model ("models/misc/chatbubble.spr");
55 precache_model ("models/nexflash.md3");
56 precache_model ("models/plasma.mdl");
57 precache_model ("models/plasmatrail.mdl");
58 precache_model ("models/rocket.md3");
59 precache_model ("models/sprites/grenexpl.spr");
60 precache_model ("models/sprites/hagar.spr");
61 precache_model ("models/sprites/muzzleflash.spr32");
62 precache_model ("models/sprites/electrocombo.spr32");
63 //precache_model ("models/sprites/plasmahitwall.spr32");
64 //precache_model ("models/sprites/plasmashot.spr32");
65 precache_model ("models/sprites/rockexpl.spr");
66 precache_model ("models/tracer.mdl");
67 precache_model ("models/uziflash.md3");
68 precache_model ("models/weapons/g_crylink.md3");
69 precache_model ("models/weapons/g_electro.md3");
70 precache_model ("models/weapons/g_gl.md3");
71 precache_model ("models/weapons/g_hagar.md3");
72 precache_model ("models/weapons/g_nex.md3");
73 precache_model ("models/weapons/g_rl.md3");
74 precache_model ("models/weapons/g_shotgun.md3");
75 precache_model ("models/weapons/g_uzi.md3");
76 precache_model ("models/weapons/v_crylink.md3");
77 precache_model ("models/weapons/v_electro.md3");
78 precache_model ("models/weapons/v_gl.md3");
79 precache_model ("models/weapons/v_hagar.md3");
80 precache_model ("models/weapons/v_laser.md3");
81 precache_model ("models/weapons/v_nex.md3");
82 precache_model ("models/weapons/v_rl.md3");
83 precache_model ("models/weapons/v_shotgun.md3");
84 precache_model ("models/weapons/v_uzi.md3");
85 precache_model ("models/weapons/w_crylink.zym");
86 precache_model ("models/weapons/w_electro.zym");
87 precache_model ("models/weapons/w_gl.zym");
88 precache_model ("models/weapons/w_hagar.zym");
89 precache_model ("models/weapons/w_laser.zym");
90 precache_model ("models/weapons/w_nex.zym");
91 precache_model ("models/weapons/w_rl.zym");
92 precache_model ("models/weapons/w_shotgun.zym");
93 precache_model ("models/weapons/w_uzi.zym");
95 // laser for laser-guided weapons
96 precache_model ("models/laser_dot.mdl");
98 precache_sound ("misc/armor1.wav");
99 precache_sound ("misc/armor25.wav");
100 precache_sound ("misc/armorimpact.wav");
101 precache_sound ("misc/bodyimpact1.wav");
102 precache_sound ("misc/bodyimpact2.wav");
103 precache_sound ("misc/gib.wav");
104 precache_sound ("misc/gib_splat01.wav");
105 precache_sound ("misc/gib_splat02.wav");
106 precache_sound ("misc/gib_splat03.wav");
107 precache_sound ("misc/gib_splat04.wav");
108 //precache_sound ("misc/h2ohit.wav");
109 precache_sound ("misc/hit.wav");
110 precache_sound ("misc/hitground1.ogg");
111 precache_sound ("misc/hitground2.ogg");
112 precache_sound ("misc/hitground3.ogg");
113 precache_sound ("misc/hitground4.ogg");
114 precache_sound ("misc/itempickup.ogg");
115 precache_sound ("misc/itemrespawn.ogg");
116 precache_sound ("misc/jumppad.ogg");
117 precache_sound ("misc/mediumhealth.ogg");
118 precache_sound ("misc/megahealth.ogg");
119 precache_sound ("misc/minihealth.ogg");
120 precache_sound ("misc/powerup.ogg");
121 precache_sound ("misc/powerup_shield.ogg");
122 precache_sound ("misc/talk.wav");
123 precache_sound ("misc/teleport.ogg");
124 precache_sound ("plats/medplat1.wav");
125 precache_sound ("plats/medplat2.wav");
126 precache_sound ("player/lava.wav");
127 precache_sound ("player/slime.wav");
128 precache_sound ("weapons/crylink_fire.ogg");
129 precache_sound ("weapons/electro_bounce.ogg");
130 precache_sound ("weapons/electro_fire.ogg");
131 precache_sound ("weapons/electro_fire2.ogg");
132 precache_sound ("weapons/electro_fly.wav");
133 precache_sound ("weapons/electro_impact.ogg");
134 precache_sound ("weapons/electro_impact_combo.ogg");
135 precache_sound ("weapons/grenade_bounce.ogg");
136 precache_sound ("weapons/grenade_fire.ogg");
137 precache_sound ("weapons/grenade_impact.ogg");
138 precache_sound ("weapons/hagar_fire.ogg");
139 precache_sound ("weapons/hagexp1.ogg");
140 precache_sound ("weapons/hagexp2.ogg");
141 precache_sound ("weapons/hagexp3.ogg");
142 precache_sound ("weapons/hook_fire.ogg");
143 precache_sound ("weapons/hook_impact.ogg");
144 precache_sound ("weapons/lasergun_fire.ogg");
145 precache_sound ("weapons/laserimpact.ogg");
146 precache_sound ("weapons/nexfire.ogg");
147 precache_sound ("weapons/neximpact.ogg");
148 precache_sound ("weapons/ric1.ogg");
149 precache_sound ("weapons/ric2.ogg");
150 precache_sound ("weapons/ric3.ogg");
151 precache_sound ("weapons/rocket_fire.ogg");
152 precache_sound ("weapons/rocket_fly.wav");
153 precache_sound ("weapons/rocket_impact.ogg");
154 precache_sound ("weapons/shotgun_fire.ogg");
155 precache_sound ("weapons/tink1.ogg");
156 precache_sound ("weapons/uzi_fire.ogg");
157 precache_sound ("weapons/weapon_switch.ogg");
158 precache_sound ("weapons/weaponpickup.ogg");
160 //precache_sound ("announce/male/kill10.ogg");
161 //precache_sound ("announce/male/kill15.ogg");
162 //precache_sound ("announce/male/kill20.ogg");
163 //precache_sound ("announce/male/kill25.ogg");
164 //precache_sound ("announce/male/kill3.ogg");
165 //precache_sound ("announce/male/kill30.ogg");
166 //precache_sound ("announce/male/kill4.ogg");
167 //precache_sound ("announce/male/kill5.ogg");
168 //precache_sound ("announce/male/kill6.ogg");
169 //precache_sound ("announce/male/mapkill1.ogg");
170 //precache_sound ("announce/robotic/last_second_save.ogg");
171 //precache_sound ("announce/robotic/narrowly_averted.ogg");
172 //precache_sound ("minstagib/mockery.ogg");
174 // announcer sounds - male
175 precache_sound ("announcer/male/03kills.ogg");
176 precache_sound ("announcer/male/05kills.ogg");
177 precache_sound ("announcer/male/10kills.ogg");
178 precache_sound ("announcer/male/15kills.ogg");
179 precache_sound ("announcer/male/20kills.ogg");
180 precache_sound ("announcer/male/25kills.ogg");
181 precache_sound ("announcer/male/30kills.ogg");
182 precache_sound ("announcer/male/botlike.ogg");
183 precache_sound ("announcer/male/electrobitch.ogg");
184 precache_sound ("announcer/male/welcome.ogg");
185 precache_sound ("announcer/male/yoda.ogg");
187 // announcer sounds - robotic
188 precache_sound ("announcer/robotic/1fragleft.ogg");
189 precache_sound ("announcer/robotic/1minuteremains.ogg");
190 precache_sound ("announcer/robotic/2fragsleft.ogg");
191 precache_sound ("announcer/robotic/3fragsleft.ogg");
192 precache_sound ("announcer/robotic/lastsecond.ogg");
193 precache_sound ("announcer/robotic/narrowly.ogg");
195 // plays music for the level if there is any
198 precache_sound (self.noise);
199 ambientsound ('0 0 0', self.noise, 1.00, ATTN_NONE);
205 // 1 FLICKER (first variety)
206 lightstyle(1, "mmnmmommommnonmmonqnmmo");
208 // 2 SLOW STRONG PULSE
209 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
211 // 3 CANDLE (first variety)
212 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
215 lightstyle(4, "mamamamamama");
218 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
220 // 6 FLICKER (second variety)
221 lightstyle(6, "nmonqnmomnmomomno");
223 // 7 CANDLE (second variety)
224 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
226 // 8 CANDLE (third variety)
227 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
229 // 9 SLOW STROBE (fourth variety)
230 lightstyle(9, "aaaaaaaazzzzzzzz");
232 // 10 FLUORESCENT FLICKER
233 lightstyle(10, "mmamammmmammamamaaamammma");
235 // 11 SLOW PULSE NOT FADE TO BLACK
236 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
238 // styles 32-62 are assigned by the light program for switchable lights
245 lms_lowest_lives = 0;
248 //if (cvar("g_domination"))
258 // reads and alters data/maplist.cfg (sliding it one line), and returns a
259 // strzoned string containing the next map
260 string() Nex_RotateMapList =
263 local string lNextMap;
264 local string lCurrentMap;
265 local string lBuffer;
267 lHandle = fopen( "maplist.cfg", FILE_READ );
270 // restart the current map if no other map is not found
271 return strzone( mapname );
274 // get the first line that will be moved to the end later
275 lCurrentMap = strzone( fgets( lHandle ) );
278 // restart the current map if no other map is not found
279 return strzone( mapname );
282 // now get the second line which is the map that should be loaded next
283 lBuffer = fgets( lHandle );
284 // if there isnt a second line, nothing needs to be rotated
287 strunzone( lCurrentMap );
288 // restart the current map if no other map is not found
289 return strzone( mapname );
292 // since lBuffer holds the next map, it is assigned to nextmap
293 lNextMap = strzone( lBuffer );
295 // since fgets uses its own buffer we need to move lBuffer to a tempstring
296 // before reading the next line (or lBuffer will be lost)
297 lBuffer = strcat( lBuffer );
299 // read in the rest of the list
303 lLine = fgets( lHandle );
308 lBuffer = strcat( lBuffer, "\n", lLine );
311 lBuffer = strcat( lBuffer, "\n", lCurrentMap );
313 // dismiss lCurrentmap now
314 strunzone( lCurrentMap );
316 // and close the file handle
319 // open the maplist for output this one
320 lHandle = fopen( "maplist.cfg", FILE_WRITE );
322 // this shouldnt happen!
323 // print a warning/error message
324 dprint( "Couldn't open ", "maplist.cfg", " for output!\n" );
326 strunzone( lNextMap );
328 // we return the currently running map
329 return strzone( mapname );
332 fputs( lHandle, lBuffer );
341 //local string nextmap;
342 //local float n, nummaps;
345 if (alreadychangedlevel)
347 alreadychangedlevel = TRUE;
349 // if an exit cfg is defined by exiting map, exec it.
350 exit_cfg = cvar_string("exit_cfg");
352 localcmd(strcat("exec \"", exit_cfg, "\"\n"));
357 if (cvar("lastlevel"))
359 localcmd(strcat("set lastlevel 0\n"));
360 localcmd(strcat("togglemenu\n"));
362 else if (cvar("samelevel")) // if samelevel is set, stay on same level
364 localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
365 //changelevel (mapname);
370 local float lCurrent;
373 lSize = tokenize( cvar_string( "g_maplist" ) );
374 lCurrent = cvar( "g_maplist_index" );
376 lCurrent = lCurrent + 1;
377 if( lCurrent >= lSize ) {
381 cvar_set( "g_maplist_index", ftos( lCurrent ) );
384 localcmd(strcat("exec \"maps/", argv( lCurrent ), ".mapcfg\"\n"));
385 //changelevel( argv( lCurrent ) );
395 // restart current map if no cycle is found
396 nextmap = strzone(mapname);
397 fh = fopen("maplist.cfg", FILE_READ);
403 if (nextmap == mapname)
406 nextmap = strzone(line);
416 nextmap = strzone(line);
422 changelevel (nextmap);
423 strunzone(nextmap);*/
426 //nextmap = Nex_RotateMapList();
427 //changelevel (nextmap);
428 //strunzone (nextmap);
431 s = cvar_string("g_maplist");
432 nummaps = tokenize(s);
433 // if no map list, restart current one
440 if (argv(n) == mapname)
449 changelevel (nextmap);
459 When the player presses attack or jump, change to the next level
462 void() IntermissionThink =
464 if (time < intermission_exittime)
467 if (time < intermission_exittime + 10 && !self.button0 && !self.button1 && !self.button2 && !self.button3)
477 Returns the entity to view from
481 entity() FindIntermission =
486 // look for info_intermission first
487 spot = find (world, classname, "info_intermission");
489 { // pick a random one
493 spot = find (spot, classname, "info_intermission");
495 spot = find (spot, classname, "info_intermission");
501 // then look for the start position
502 spot = find (world, classname, "info_player_start");
506 // testinfo_player_start is only found in regioned levels
507 spot = find (world, classname, "testplayerstart");
511 // then look for the start position
512 spot = find (world, classname, "info_player_deathmatch");
516 //objerror ("FindIntermission: no spot");
522 ===============================================================================
526 ===============================================================================
530 go to the next level for deathmatch
531 only called if a time or frag limit has expired
537 intermission_running = 1;
539 // enforce a wait time before allowing changelevel
540 intermission_exittime = time + 5;
542 WriteByte (MSG_ALL, SVC_CDTRACK);
543 WriteByte (MSG_ALL, 3);
544 WriteByte (MSG_ALL, 3);
546 //pos = FindIntermission ();
548 other = find (world, classname, "player");
549 while (other != world)
551 //other.nextthink = time + 0.5;
552 other.takedamage = DAMAGE_NO;
553 other.solid = SOLID_NOT;
554 other.movetype = MOVETYPE_NONE;
555 other.angles = other.v_angle;
556 other.angles_x = other.angles_x * -1;
560 other.modelindex = 0;
561 other.weaponentity = world; // remove weapon model
562 other.view_ofs = '0 0 0';
563 other.angles = other.v_angle = pos.mangle;
566 other.angles = other.v_angle = pos.angles;
567 other.v_angle_x = other.v_angle_x * -1;
569 other.fixangle = TRUE; // turn this way immediately
570 setorigin (other, pos.origin);
573 other = find (other, classname, "player");
576 WriteByte (MSG_ALL, SVC_INTERMISSION);
583 Exit deathmatch games upon conditions
586 void() CheckRules_Player =
588 local float fraglimit;
590 if (gameover) // someone else quit the game already
593 // fixme: don't check players; instead check dom_team and ctf_team entities
595 fraglimit = cvar("fraglimit");
597 if(!cvar("g_lms") && !(cvar("teamplay") && (cvar("deathmatch") || cvar("g_runematch"))))
599 if (fraglimit && self.frags >= fraglimit)
607 float checkrules_oneminutewarning;
608 float checkrules_leaderfrags;
609 entity checkrules_leader;
610 float tdm_max_score, tdm_old_score;
616 Exit deathmatch games upon conditions
619 void() CheckRules_World =
621 local float timelimit;
622 local float fraglimit;
623 local float checkrules_oldleaderfrags;
624 local entity checkrules_oldleader;
627 if (intermission_running)
628 if (time >= intermission_exittime + 60)
634 if (gameover) // someone else quit the game already
637 timelimit = cvar("timelimit") * 60;
638 fraglimit = cvar("fraglimit");
640 if (timelimit && time >= timelimit)
646 if (!checkrules_oneminutewarning && timelimit && time > timelimit - 60)
648 checkrules_oneminutewarning = TRUE;
649 sound(world, CHAN_AUTO, "announcer/robotic/1minuteremains.ogg", 1, ATTN_NONE);
652 // last man camping winning conditions
656 clients = player_count + bot_number + actualurrebots;
658 if(lms_dead_count < 0)
661 // goto next map if only one player is alive or
662 // if there is only one player as spectator (could happen with g_lms_join_anytime 1)
663 if((clients > 1 && (clients - lms_dead_count) <= 1) ||
664 (clients == 1 && lms_dead_count == 1))
669 if(cvar("teamplay") && (cvar("deathmatch") || cvar("g_runematch")) && fraglimit)
671 team1_score = team2_score = team3_score = team4_score = 0;
673 head = findchain(classname, "player");
676 if(head.team == COLOR_TEAM1)
677 team1_score += head.frags;
678 else if(head.team == COLOR_TEAM2)
679 team2_score += head.frags;
680 else if(head.team == COLOR_TEAM3)
681 team3_score += head.frags;
682 else if(head.team == COLOR_TEAM4)
683 team4_score += head.frags;
687 tdm_old_score = tdm_max_score;
688 tdm_max_score = max(team1_score, team2_score, team3_score, team4_score);
690 if(tdm_max_score >= fraglimit)
693 if(tdm_max_score != tdm_old_score)
695 if(tdm_max_score == fraglimit - 1)
696 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
697 else if(tdm_max_score == fraglimit - 2)
698 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
699 else if(tdm_max_score == fraglimit - 3)
700 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
705 checkrules_oldleader = checkrules_leader;
706 checkrules_oldleaderfrags = checkrules_leaderfrags;
707 checkrules_leaderfrags = 0;
708 checkrules_leader = world;
709 head = findchain(classname, "player");
712 if (checkrules_leaderfrags < head.frags)
714 checkrules_leaderfrags = head.frags;
715 checkrules_leader = head;
719 if (checkrules_leaderfrags <= 0)
721 checkrules_leader = world;
722 checkrules_leaderfrags = 0;
724 checkrules_leaderfrags = floor(checkrules_leaderfrags);
725 if (checkrules_leaderfrags != checkrules_oldleaderfrags)
727 if (checkrules_leaderfrags == fraglimit - 1)
728 sound(world, CHAN_AUTO, "announcer/robotic/1fragleft.ogg", 1, ATTN_NONE);
729 else if (checkrules_leaderfrags == fraglimit - 2)
730 sound(world, CHAN_AUTO, "announcer/robotic/2fragsleft.ogg", 1, ATTN_NONE);
731 else if (checkrules_leaderfrags == fraglimit - 3)
732 sound(world, CHAN_AUTO, "announcer/robotic/3fragsleft.ogg", 1, ATTN_NONE);
734 // if (checkrules_leader != checkrules_oldleader)// && checkrules_leaderfrags > checkrules_oldleaderfrags)
735 // bprint("^1",checkrules_leader.netname, " has taken the lead with ", ftos(checkrules_leaderfrags), " frags\n");