1 void info_player_start (void)
3 self.classname = "info_player_deathmatch";
6 void info_player_deathmatch (void)
10 float spawn_goodspots, spawn_badspots;
11 entity Spawn_ClassifyPoints(entity firstspot, entity playerlist, float mindist, float goodspotnum, float badspotnum)
13 local entity spot, player;
15 local string spotname;
26 if (vlen(player.origin - spot.origin) < 100)
28 player = player.chain;
32 if (spawn_goodspots >= badspotnum)
34 spawn_badspots = spawn_badspots + 1;
38 if (spawn_goodspots >= goodspotnum)
40 spawn_goodspots = spawn_goodspots + 1;
44 if(self.team == 5)//4)
45 spotname = "info_player_team1";
46 if(self.team == 14)//13)
47 spotname = "info_player_team2";
48 if(self.team == 10)//9)
49 spotname = "info_player_team3";
50 if(self.team == 13)//12)
51 spotname = "info_player_team4";
52 spot = find(spot, classname, spotname);
55 spot = find(spot, classname, "info_player_deathmatch");
60 entity Spawn_FurthestPoint(entity firstspot, entity playerlist)
62 local entity best, spot, player;
63 local float bestrating, rating;
65 bestrating = -1000000;
74 rating = min(rating, vlen(player.origin - spot.origin));
75 player = player.chain;
77 rating = rating + random() * 16;
78 if (bestrating < rating)
83 spot = find(spot, classname, "info_player_deathmatch");
92 Finds a point to respawn
95 entity SelectSpawnPoint (float anypoint)
97 local entity spot, firstspot, playerlist;
100 spot = find (world, classname, "testplayerstart");
104 spotname = "info_player_deathmatch";
106 if(!anypoint && cvar("g_ctf") )
108 if(self.team == 5)//4)
109 spotname = "info_player_team1";
110 if(self.team == 14)//13)
111 spotname = "info_player_team2";
112 if(self.team == 10)//9)
113 spotname = "info_player_team3";
114 if(self.team == 13)//12)
115 spotname = "info_player_team4";
118 playerlist = findchain(classname, "player");
119 firstspot = find(world, classname, spotname);
120 Spawn_ClassifyPoints(firstspot, playerlist, 100, 1000000, 1000000);
121 // first check if there are ANY good spots
122 if (spawn_goodspots > 0)
124 // good spots exist, there is 50/50 chance of choosing a random good
125 // spot or the furthest spot
126 // (this means that roughly every other spawn will be furthest, so you
127 // usually won't get fragged at spawn twice in a row)
129 spot = Spawn_ClassifyPoints(firstspot, playerlist, 100, min(floor(random() * spawn_goodspots), spawn_goodspots - 1), 1000000);
131 spot = Spawn_FurthestPoint(firstspot, playerlist);
135 // no good spots exist, pick a random bad spot
136 spot = Spawn_ClassifyPoints(firstspot, playerlist, 100, 1000000, min(floor(random() * spawn_badspots), spawn_badspots - 1));
141 error ("PutClientInServer: no start points on level");
142 else // try again with deathmatch spots
143 spot = SelectSpawnPoint(TRUE);
153 Checks if the argument string can be a valid playermodel.
154 Returns a valid one in doubt.
157 string CheckPlayerModel(string plyermodel) {
158 if( substring(plyermodel,0,14) != "models/player/") plyermodel = "models/player/marine.zym";
160 /* Possible Fixme: Check if server can open the model?
161 This would kill custom models, however. */
170 putting a client as observer in the server
173 void PutObserverInServer (void)
176 spot = SelectSpawnPoint (FALSE);
177 RemoveGrapplingHook(self); // Wazat's Grappling Hook
179 if(self.frags == 0 && cvar("g_lms"))
180 bprint (strcat("^4", self.netname, "^4 has no more lives left\n"));
181 else if(self.killcount != -666)
182 bprint (strcat("^4", self.netname, "^4 is spectating now\n"));
184 self.classname = "observer";
186 self.takedamage = DAMAGE_NO;
187 self.solid = SOLID_NOT;
188 self.movetype = MOVETYPE_NOCLIP;
189 self.armorvalue = 666;
191 self.armorvalue = cvar("g_balance_armor_start");
192 self.pauserotarmor_finished = 0;
193 self.pauserothealth_finished = 0;
194 self.pauseregen_finished = 0;
195 self.damageforcescale = 0;
204 self.pain_finished = 0;
205 self.strength_finished = 0;
206 self.invincible_finished = 0;
208 self.vote_finished = 0;
209 self.think = SUB_Null;
213 self.deadflag = DEAD_NO;
214 self.angles = spot.angles;
216 self.fixangle = TRUE;
218 self.view_ofs = PL_VIEW_OFS;
219 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
220 self.oldorigin = self.origin;
225 self.weaponmodel = "";
226 self.weaponframe = 0;
227 self.weaponentity = world;
228 self.killcount = -666;
231 //stuffcmd(self, "set viewsize 120 \n");
232 // bprint (strcat("^4", self.netname, "^4 is spectating now\n"));
240 Called when a client spawns in the server
243 void PutClientInServer (void)
245 if(clienttype(self) == CLIENTTYPE_BOT)
247 self.classname = "player";
250 // player is dead and becomes observer
251 if(cvar("g_lms") && self.frags < 1)
252 self.classname = "observer";
254 if(self.classname == "player") {
257 spot = SelectSpawnPoint (FALSE);
259 RemoveGrapplingHook(self); // Wazat's Grappling Hook
261 self.classname = "player";
262 self.iscreature = TRUE;
263 self.movetype = MOVETYPE_WALK;
264 self.solid = SOLID_SLIDEBOX;
265 self.flags = FL_CLIENT;
266 self.takedamage = DAMAGE_AIM;
268 self.health = cvar("g_balance_health_start");
269 self.armorvalue = cvar("g_balance_armor_start");
270 self.pauserotarmor_finished = time + 10;
271 self.pauserothealth_finished = time + 10;
272 self.pauseregen_finished = 0;
273 self.damageforcescale = 2;
282 self.pain_finished = 0;
283 self.strength_finished = 0;
284 self.invincible_finished = 0;
286 //self.speed_finished = 0;
287 //self.slowmo_finished = 0;
288 self.vote_finished = 0;
289 // players have no think function
290 self.think = SUB_Null;
297 self.deadflag = DEAD_NO;
299 self.angles = spot.angles;
301 self.angles_z = 0; // never spawn tilted even if the spot says to
302 self.fixangle = TRUE; // turn this way immediately
303 self.velocity = '0 0 0';
304 self.avelocity = '0 0 0';
305 self.punchangle = '0 0 0';
306 self.punchvector = '0 0 0';
307 self.oldvelocity = self.velocity;
311 if(cvar("sv_defaultcharacter") == 1) {
312 local string defaultmodel;
313 defaultmodel = CheckPlayerModel(cvar_string("sv_defaultplayermodel"));
315 precache_model (defaultmodel);
316 setmodel (self, defaultmodel);
317 self.skin = stof(cvar_string("sv_defaultplayerskin"));
319 self.playermodel = CheckPlayerModel(self.playermodel);
321 precache_model (self.playermodel);
322 setmodel (self, self.playermodel);
323 self.skin = stof(self.playerskin);
328 self.view_ofs = PL_VIEW_OFS;
329 setsize (self, PL_MIN, PL_MAX);
330 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
331 // don't reset back to last position, even if new position is stuck in solid
332 self.oldorigin = self.origin;
336 self.ammo_shells = cvar("g_lms_start_ammo_shells");
337 self.ammo_nails = cvar("g_lms_start_ammo_nails");
338 self.ammo_rockets = cvar("g_lms_start_ammo_rockets");
339 self.ammo_cells = cvar("g_lms_start_ammo_cells");
341 else if (cvar("g_use_ammunition")) {
342 self.ammo_shells = cvar("g_start_ammo_shells");
343 self.ammo_nails = cvar("g_start_ammo_nails");
344 self.ammo_rockets = cvar("g_start_ammo_rockets");
345 self.ammo_cells = cvar("g_start_ammo_cells");
347 self.ammo_shells = 999;
348 self.ammo_nails = 999;
349 self.ammo_rockets = 999;
350 self.ammo_cells = 999;
354 if (cvar("g_start_weapon_laser") || cvar("g_lms"))
356 self.items = self.items | IT_LASER;
357 self.switchweapon = WEP_LASER;
359 if (cvar("g_start_weapon_shotgun") || cvar("g_lms"))
361 self.items = self.items | IT_SHOTGUN;
362 self.switchweapon = WEP_SHOTGUN;
364 if (cvar("g_start_weapon_uzi") || cvar("g_lms"))
366 self.items = self.items | IT_UZI;
367 self.switchweapon = WEP_UZI;
369 if (cvar("g_start_weapon_grenadelauncher") || cvar("g_lms"))
371 self.items = self.items | IT_GRENADE_LAUNCHER;
372 self.switchweapon = WEP_GRENADE_LAUNCHER;
374 if (cvar("g_start_weapon_electro") || cvar("g_lms"))
376 self.items = self.items | IT_ELECTRO;
377 self.switchweapon = WEP_ELECTRO;
379 if (cvar("g_start_weapon_crylink") || cvar("g_lms"))
381 self.items = self.items | IT_CRYLINK;
382 self.switchweapon = WEP_CRYLINK;
384 if (cvar("g_start_weapon_nex") || cvar("g_lms"))
386 self.items = self.items | IT_NEX;
387 self.switchweapon = WEP_NEX;
389 if (cvar("g_start_weapon_hagar") || cvar("g_lms"))
391 self.items = self.items | IT_HAGAR;
392 self.switchweapon = WEP_HAGAR;
394 if (cvar("g_start_weapon_rocketlauncher") || cvar("g_lms"))
396 self.items = self.items | IT_ROCKET_LAUNCHER;
397 self.switchweapon = WEP_ROCKET_LAUNCHER;
400 if(cvar("g_instagib"))
403 self.switchweapon = WEP_NEX;
404 self.ammo_cells = 999;
407 if(cvar("g_rocketarena"))
409 self.items = IT_ROCKET_LAUNCHER;
410 self.switchweapon = WEP_ROCKET_LAUNCHER;
411 self.ammo_rockets = 999;
414 if(cvar("g_minstagib"))
419 self.switchweapon = WEP_NEX;
420 self.ammo_cells = cvar("g_minstagib_ammo_start");
422 self.jump_interval = time;
425 self.event_damage = PlayerDamage;
427 self.statdraintime = time + 5;
428 self.button0 = self.button1 = self.button2 = self.button3 = 0;
430 if(self.killcount == -666) {
439 CL_SpawnWeaponentity();
441 //stuffcmd(self, "chase_active 0");
442 //stuffcmd(self, "set viewsize $tmpviewsize \n");
443 } else if(self.classname == "observer") {
444 PutObserverInServer ();
453 void SetNewParms (void)
463 void SetChangeParms (void)
472 Called when a client types 'kill' in the console
475 void ClientKill (void)
477 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
484 Called when a client connects to the server
487 string ColoredTeamName(float t);
488 //void dom_player_join_team(entity pl);
489 void ClientConnect (void)
491 self.classname = "player_joining";
493 //if(cvar("g_domination"))
494 // dom_player_join_team(self);
496 //JoinBestTeam(self, FALSE);
497 if(cvar("teamplay") && self.version == cvar("g_nexuizversion_major")) stuffcmd(self,"menu_showteamselect\n");
500 if(cvar("sv_spectate") == 1 && !cvar("g_lms")) {
501 self.classname = "observer";
503 self.classname = "player";
506 //stuffcmd(self, "set tmpviewsize $viewsize \n");
508 bprint ("^4",self.netname);
509 bprint ("^4 connected");
511 if(cvar("g_domination") || cvar("g_ctf"))
513 bprint(" and joined the ");
514 bprint(ColoredTeamName(self.team));
519 self.welcomemessage_time = time + cvar("welcome_message_time");
520 self.welcomemessage_time2 = 0;
522 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
523 // send prediction settings to the client
524 stuffcmd(self, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
525 stuffcmd(self, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
526 stuffcmd(self, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
527 stuffcmd(self, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
528 stuffcmd(self, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
529 stuffcmd(self, strcat("cl_movement_jumpvelocity ", ftos(cvar("g_balance_jumpheight")), "\n"));
530 stuffcmd(self, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
531 stuffcmd(self, strcat("cl_movement_edgefriction 0\n"));
532 // Wazat's grappling hook
533 SetGrappleHookBindings();
535 // get autoswitch state from player
536 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1; cmd autoswitch $1\"\n");
537 stuffcmd(self, "cmd autoswitch $cl_autoswitch\n");
539 // get version info from player
540 stuffcmd(self, "cmd clientversion $g_nexuizversion_major\n");
542 // set cvar for team scoreboard
544 stuffcmd(self, "set teamplay 1\n");
546 stuffcmd(self, "set teamplay 0\n");
550 self.frags = cvar("fraglimit");
551 // no fraglimit was set, so player gets 999 lives
555 // disallow player to join after the worst player has lost g_lms_last_join lives
556 // if "g_lms_join_anytime" new players spawn with same amount of lives as the worst active player
557 if((cvar("fraglimit") - cvar("g_lms_last_join")) > lms_lowest_lives && !cvar("g_lms_join_anytime"))
562 else if(cvar("fraglimit") > lms_lowest_lives)
564 self.frags = lms_lowest_lives;
568 if(clienttype(self) != CLIENTTYPE_BOT)
576 Called when a client disconnects from the server
579 .entity chatbubbleentity;
580 .entity teambubbleentity;
581 void ClientDisconnect (void)
583 bprint ("^4",self.netname);
584 bprint ("^4 disconnected\n");
586 if (self.chatbubbleentity)
588 remove (self.chatbubbleentity);
589 self.chatbubbleentity = world;
592 if (self.teambubbleentity)
594 remove (self.teambubbleentity);
595 self.teambubbleentity = world;
599 // decrease player count for lms
600 if(clienttype(self) != CLIENTTYPE_BOT)
602 // player was dead, decrease dead count
603 if(cvar("g_lms") && self.frags < 1)
605 //stuffcmd(self, "set viewsize $tmpviewsize \n");
609 void() ChatBubbleThink =
611 self.nextthink = time;
612 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
617 setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1');
618 if (self.owner.buttonchat && !self.owner.deadflag)
619 self.model = self.mdl;
624 void() UpdateChatBubble =
626 if (!self.modelindex)
628 // spawn a chatbubble entity if needed
629 if (!self.chatbubbleentity)
631 self.chatbubbleentity = spawn();
632 self.chatbubbleentity.owner = self;
633 self.chatbubbleentity.exteriormodeltoclient = self;
634 self.chatbubbleentity.think = ChatBubbleThink;
635 self.chatbubbleentity.nextthink = time;
636 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr");
637 setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
638 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
639 self.chatbubbleentity.model = "";
644 void() TeamBubbleThink =
646 self.nextthink = time;
647 if (!self.owner.modelindex || self.owner.teambubbleentity != self)
652 // setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1'); // bandwidth hog. setattachment does this now
653 if (self.owner.buttonchat || self.owner.deadflag)
656 self.model = self.mdl;
660 .float() customizeentityforclient;
661 float() ChatBubble_customizeentityforclient = {return (self.owner.team == other.team && other.killcount > -666);};
663 void() UpdateTeamBubble =
665 if (!self.modelindex || !cvar("teamplay"))
667 // spawn a teambubble entity if needed
668 if (!self.teambubbleentity && cvar("teamplay"))
670 self.teambubbleentity = spawn();
671 self.teambubbleentity.owner = self;
672 self.teambubbleentity.exteriormodeltoclient = self;
673 self.teambubbleentity.think = TeamBubbleThink;
674 self.teambubbleentity.nextthink = time;
675 setmodel(self.teambubbleentity, "models/misc/teambubble.spr");
676 // setorigin(self.teambubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
677 setorigin(self.teambubbleentity, self.teambubbleentity.origin + '0 0 15' + self.maxs_z * '0 0 1');
678 setattachment(self.teambubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
679 self.teambubbleentity.mdl = self.teambubbleentity.model;
680 self.teambubbleentity.model = self.teambubbleentity.mdl;
681 self.teambubbleentity.customizeentityforclient = ChatBubble_customizeentityforclient;
685 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
686 // added to the model skins
687 /*void() UpdateColorModHack =
690 c = self.clientcolors & 15;
691 // LordHavoc: only bothering to support white, green, red, yellow, blue
692 if (teamplay == 0) self.colormod = '0 0 0';
693 else if (c == 0) self.colormod = '1.00 1.00 1.00';
694 else if (c == 3) self.colormod = '0.10 1.73 0.10';
695 else if (c == 4) self.colormod = '1.73 0.10 0.10';
696 else if (c == 12) self.colormod = '1.22 1.22 0.10';
697 else if (c == 13) self.colormod = '0.10 0.10 1.73';
698 else self.colormod = '1 1 1';
701 void UpdatePlayerColors () {
702 if(self.weaponentity) {
703 self.weaponentity.colormap = self.colormap;
704 self.exteriorweaponentity.colormap = self.colormap;
711 When you press the jump key
714 void PlayerJump (void)
718 mjumpheight = cvar("g_balance_jumpheight");
719 if (self.waterlevel >= 2)
721 if (self.watertype == CONTENT_WATER)
722 self.velocity_z = 200;
723 else if (self.watertype == CONTENT_SLIME)
724 self.velocity_z = 80;
726 self.velocity_z = 50;
732 if (!(self.flags & FL_ONGROUND))
735 if (!(self.flags & FL_JUMPRELEASED))
738 if(cvar("g_runematch"))
740 if(self.runes & RUNE_SPEED)
742 if(self.runes & CURSE_SLOW)
743 mjumpheight = mjumpheight * cvar("g_balance_rune_speed_combo_jumpheight");
745 mjumpheight = mjumpheight * cvar("g_balance_rune_speed_jumpheight");
747 else if(self.runes & CURSE_SLOW)
749 mjumpheight = mjumpheight * cvar("g_balance_curse_slow_jumpheight");
753 if(cvar("g_minstagib") && (self.items & IT_INVINCIBLE))
755 mjumpheight = mjumpheight * cvar("g_balance_rune_speed_jumpheight");
758 self.velocity_z = self.velocity_z + mjumpheight;
759 self.oldvelocity_z = self.velocity_z;
761 self.flags = self.flags - FL_ONGROUND;
762 self.flags = self.flags - FL_JUMPRELEASED;
765 void() CheckWaterJump =
767 local vector start, end;
769 // check for a jump-out-of-water
770 makevectors (self.angles);
772 start_z = start_z + 8;
774 normalize(v_forward);
775 end = start + v_forward*24;
776 traceline (start, end, TRUE, self);
777 if (trace_fraction < 1)
779 start_z = start_z + self.maxs_z - 8;
780 end = start + v_forward*24;
781 self.movedir = trace_plane_normal * -50;
782 traceline (start, end, TRUE, self);
783 if (trace_fraction == 1)
784 { // open at eye level
785 self.flags = self.flags | FL_WATERJUMP;
786 self.velocity_z = 225;
787 self.flags = self.flags - (self.flags & FL_JUMPRELEASED);
788 self.teleport_time = time + 2; // safety net
801 void player_powerups (void)
803 if (cvar("g_minstagib"))
805 self.effects = EF_FULLBRIGHT;
806 if (self.items & IT_STRENGTH)
808 if (time > self.strength_finished)
811 self.exteriorweaponentity.alpha = 1;
812 self.items = self.items - (self.items & IT_STRENGTH);
813 sprint(self, "^3Invisibility has worn off\n");
818 if (time < self.strength_finished)
820 self.alpha = cvar("g_minstagib_invis_alpha");
821 self.exteriorweaponentity.alpha = cvar("g_minstagib_invis_alpha");
822 self.items = self.items | IT_STRENGTH;
823 sprint(self, "^3You are invisible\n");
827 if (self.items & IT_INVINCIBLE)
829 if (time > self.invincible_finished)
831 self.items = self.items - (self.items & IT_INVINCIBLE);
832 sprint(self, "^3Speed has worn off\n");
837 if (time < self.invincible_finished)
839 self.items = self.items | IT_INVINCIBLE;
840 sprint(self, "^3You are on speed\n");
846 self.effects = self.effects - (self.effects & (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT));
847 if (self.items & IT_STRENGTH)
849 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
850 if (time > self.strength_finished)
852 self.items = self.items - (self.items & IT_STRENGTH);
853 sprint(self, "^3Strength has worn off\n");
858 if (time < self.strength_finished)
860 self.items = self.items | IT_STRENGTH;
861 sprint(self, "^3Strength infuses your weapons with devestating power\n");
864 if (self.items & IT_INVINCIBLE)
866 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
867 if (time > self.invincible_finished)
869 self.items = self.items - (self.items & IT_INVINCIBLE);
870 sprint(self, "^3Shield has worn off\n");
875 if (time < self.invincible_finished)
877 self.items = self.items | IT_INVINCIBLE;
878 sprint(self, "^3Shield surrounds you\n");
882 if (cvar("g_fullbrightplayers"))
883 self.effects = EF_FULLBRIGHT;
887 void player_regen (void)
889 float maxh, maxa, max_mod, regen_mod, rot_mod;
890 maxh = cvar("g_balance_health_stable");
891 maxa = cvar("g_balance_armor_stable");
893 if (cvar("g_minstagib"))
900 if(cvar("g_runematch"))
902 max_mod = regen_mod = rot_mod = 1;
903 if (self.runes & RUNE_REGEN)
905 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
907 regen_mod = cvar("g_balance_rune_regen_combo_regenrate");
908 max_mod = cvar("g_balance_rune_regen_combo_hpmod");
912 regen_mod = cvar("g_balance_rune_regen_regenrate");
913 max_mod = cvar("g_balance_rune_regen_hpmod");
916 else if (self.runes & CURSE_VENOM)
918 max_mod = cvar("g_balance_curse_venom_hpmod");
919 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
920 rot_mod = cvar("g_balance_rune_regen_combo_rotrate");
922 rot_mod = cvar("g_balance_curse_venom_rotrate");
923 //if (!self.runes & RUNE_REGEN)
924 // rot_mod = cvar("g_balance_curse_venom_rotrate");
926 maxh = maxh * max_mod;
927 //maxa = maxa * max_mod;
929 if (time > self.pauserotarmor_finished)
931 if (self.armorvalue > maxa)
932 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_rot") * frametime, 1000);
934 if (time > self.pauserothealth_finished)
936 if (self.health > maxh)
937 self.health = bound(0, self.health + (maxh - self.health) * rot_mod*cvar("g_balance_health_rot") * frametime, 1000);
939 if (time > self.pauseregen_finished)
941 if (self.health < maxh)
942 self.health = bound(0, self.health + (maxh- self.health) * regen_mod*cvar("g_balance_health_regen") * frametime, 1000);
943 if (self.armorvalue < maxa)
944 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_regen") * frametime, 1000);
949 if (time > self.pauserothealth_finished)
950 if (self.health > maxh)
951 self.health = bound(0, self.health + (maxh - self.health) * cvar("g_balance_health_rot") * frametime, 1000);
952 if (time > self.pauserotarmor_finished)
953 if (self.armorvalue > maxa)
954 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_rot") * frametime, 1000);
955 if (time > self.pauseregen_finished)
957 if (self.health < maxh)
958 self.health = bound(0, self.health + (maxh- self.health) * cvar("g_balance_health_regen") * frametime, 1000);
959 if (self.armorvalue < maxa)
960 self.armorvalue = bound(0, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_regen") * frametime, 1000);
966 ======================
967 spectate mode routines
968 ======================
970 void SpectateCopy(entity spectatee) {
971 self.armortype = spectatee.armortype;
972 self.armorvalue = spectatee.armorvalue;
973 self.currentammo = spectatee.currentammo;
974 self.effects = spectatee.effects;
975 self.health = spectatee.health;
977 self.items = spectatee.items;
978 self.punchangle = spectatee.punchangle;
979 self.view_ofs = spectatee.view_ofs;
980 self.v_angle = spectatee.v_angle;
981 self.viewzoom = spectatee.viewzoom;
982 setorigin(self, spectatee.origin);
983 setsize(self, spectatee.mins, spectatee.maxs);
986 void SpectateUpdate() {
987 if (self != self.enemy) {
988 SpectateCopy(self.enemy);
990 WriteByte(MSG_ONE, SVC_SETANGLE);
991 WriteAngle(MSG_ONE, self.enemy.v_angle_x);
992 WriteAngle(MSG_ONE, self.enemy.v_angle_y);
993 WriteAngle(MSG_ONE, self.enemy.v_angle_z);
997 float SpectateNext() {
998 other = find(self.enemy, classname, "player");
1000 other = find(other, classname, "player");
1005 if(self.enemy.classname == "player") {
1007 WriteByte(MSG_ONE, SVC_SETVIEW);
1008 WriteEntity(MSG_ONE, self.enemy);
1009 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1021 Called every frame for each client before the physics are run
1024 void PlayerPreThink (void)
1026 if(self.classname == "player") {
1027 local vector m1, m2;
1031 // if(self.netname == "Wazat")
1032 // bprint(strcat(self.classname, "\n"));
1034 CheckRules_Player();
1036 if (intermission_running)
1038 IntermissionThink (); // otherwise a button could be missed between
1039 return; // the think tics
1042 if (self.deadflag != DEAD_NO)
1046 if (self.deadflag == DEAD_DYING)
1048 if (time > self.dead_time)
1049 self.deadflag = DEAD_DEAD;
1051 else if (self.deadflag == DEAD_DEAD)
1053 if (!self.button0 && !self.button2 && !self.button3)
1054 self.deadflag = DEAD_RESPAWNABLE;
1056 else if (self.deadflag == DEAD_RESPAWNABLE)
1063 cvar("g_forced_respawn"))
1074 self.view_ofs = PL_CROUCH_VIEW_OFS;
1075 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
1082 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
1083 if (!trace_startsolid)
1085 self.crouch = FALSE;
1086 self.view_ofs = PL_VIEW_OFS;
1087 setsize (self, PL_MIN, PL_MAX);
1092 if(cvar("sv_defaultcharacter") == 1) {
1093 local string defaultmodel;
1094 defaultmodel = CheckPlayerModel(cvar_string("sv_defaultplayermodel"));
1096 if (defaultmodel != self.model)
1100 precache_model (defaultmodel);
1101 setmodel (self, defaultmodel);
1102 setsize (self, m1, m2);
1105 if (self.skin != stof(cvar_string("sv_defaultplayerskin")))
1106 self.skin = stof(cvar_string("sv_defaultplayerskin"));
1108 if (self.playermodel != self.model)
1110 self.playermodel = CheckPlayerModel(self.playermodel);
1113 precache_model (self.playermodel);
1114 setmodel (self, self.playermodel);
1115 setsize (self, m1, m2);
1118 if (self.skin != stof(self.playerskin))
1119 self.skin = stof(self.playerskin);
1121 // Savage: Check for nameless players
1122 if (strlen(self.netname) < 1) {
1123 self.netname = "Player";
1124 stuffcmd(self, "name Player\n");
1127 GrapplingHookFrame();
1131 if (self.button4 || (self.weapon == WEP_NEX && self.button3))
1133 if (cvar("g_minstagib") && self.button3)
1135 if (self.jump_interval <= (time + 0.1))
1137 self.jump_interval = time + 1;
1138 weapon_doattack(laser_check, laser_check, W_Laser_Attack);
1141 else if (self.viewzoom > 0.4)
1142 self.viewzoom = max (0.4, self.viewzoom - frametime * 2);
1144 else if (self.viewzoom < 1.0)
1145 self.viewzoom = min (1.0, self.viewzoom + frametime);
1151 self.flags = self.flags | FL_JUMPRELEASED;
1157 //self.angles_y=self.v_angle_y + 90; // temp
1159 if (self.waterlevel == 2)
1162 //if (TetrisPreFrame()) return;
1163 } else if(self.classname == "observer") {
1165 if (self.flags & FL_JUMPRELEASED) {
1166 if (self.button2 && self.version == cvar("g_nexuizversion_major")) {
1167 if(!cvar("teamplay")) {
1168 self.flags = self.flags & !FL_JUMPRELEASED;
1169 self.classname = "player";
1171 bprint (strcat("^4", self.netname, "^4 is playing now\n"));
1172 PutClientInServer();
1173 centerprint(self,"");
1176 self.flags = self.flags & !FL_JUMPRELEASED;
1177 stuffcmd(self,"menu_showteamselect\n");
1180 } else if(self.button0 && self.version == cvar("g_nexuizversion_major")) {
1181 self.flags = self.flags & !FL_JUMPRELEASED;
1182 if(SpectateNext() == 1) {
1183 self.classname = "spectator";
1187 if (!(self.button0 || self.button2)) {
1188 self.flags = self.flags | FL_JUMPRELEASED;
1191 if(cvar("g_lms") && self.frags == 0)
1192 centerprint(self, "\n\n\n^1You have no more lives left\nwait for next round\n\n\n^7press attack to spectate other players");
1193 else if(cvar("g_lms") && self.frags == -1)
1194 centerprint(self, "\n\n\n^1Match has already begun\nwait for next round\n\n\n^7press attack to spectate other players");
1196 PrintWelcomeMessage(self);
1197 //centerprint(self, "\n\n\npress jump to play\npress attack to spectate other players");
1198 } else if(self.classname == "spectator") {
1200 if (self.flags & FL_JUMPRELEASED) {
1202 self.flags = self.flags & !FL_JUMPRELEASED;
1203 if(SpectateNext() == 1) {
1204 self.classname = "spectator";
1206 self.classname = "observer";
1208 WriteByte(MSG_ONE, SVC_SETVIEW);
1209 WriteEntity(MSG_ONE, self);
1210 PutClientInServer();
1212 } else if (self.button3) {
1213 self.flags = self.flags & !FL_JUMPRELEASED;
1214 self.classname = "observer";
1216 WriteByte(MSG_ONE, SVC_SETVIEW);
1217 WriteEntity(MSG_ONE, self);
1218 PutClientInServer();
1223 if (!(self.button0 || self.button3)) {
1224 self.flags = self.flags | FL_JUMPRELEASED;
1227 centerprint(self, strcat("spectating ", self.enemy.netname, "\n\n\n^7press attack for next player\npress attack2 for free fly mode"));
1237 Called every frame for each client after the physics are run
1240 void PlayerPostThink (void)
1242 if(self.classname == "player") {
1243 CheckRules_Player();
1246 UpdatePlayerColors();
1247 if (self.deadflag == DEAD_NO)
1250 if (intermission_running)
1251 return; // intermission or finale
1253 //PrintWelcomeMessage(self);
1254 //if (TetrisPostFrame()) return;
1255 } else if (self.classname == "observer") {
1257 } else if (self.classname == "spectator") {