1 float MAPINFO_TYPE_CTF = 1;
2 float MAPINFO_TYPE_ASSAULT = 2;
3 float MAPINFO_TYPE_ONSLAUGHT = 4;
4 float MAPINFO_TYPE_RACE = 8;
5 float MAPINFO_TYPE_DEATHMATCH = 16;
6 float MAPINFO_TYPE_TEAM_DEATHMATCH = 32;
7 float MAPINFO_TYPE_DOMINATION = 64;
8 float MAPINFO_TYPE_RUNEMATCH = 128;
9 float MAPINFO_TYPE_LMS = 256;
10 float MAPINFO_TYPE_ARENA = 512;
11 float MAPINFO_TYPE_KEYHUNT = 1024;
12 float MAPINFO_TYPE_ALL = 65535; // this has to include all above bits
14 float MAPINFO_FEATURE_WEAPONS = 1; // not defined for minstagib-only maps
16 float MAPINFO_FLAG_HIDDEN = 1; // not in lsmaps/menu/vcall/etc., can just be changed to manually
20 // info about a map that MapInfo loads
21 string MapInfo_Map_bspname;
22 string MapInfo_Map_title;
23 string MapInfo_Map_description;
24 string MapInfo_Map_author;
25 string MapInfo_Map_clientstuff; // not in cache, only for map load
26 string MapInfo_Map_fog; // not in cache, only for map load
27 float MapInfo_Map_supportedGametypes;
28 float MapInfo_Map_supportedFeatures;
29 float MapInfo_Map_flags;
30 vector MapInfo_Map_mins; // these are '0 0 0' if not supported!
31 vector MapInfo_Map_maxs; // these are '0 0 0' if not specified!
33 // load MapInfo_count; generate mapinfo for maps that miss them, and clear the
34 // cache; you need to call MapInfo_FilterGametype afterwards!
35 void MapInfo_Enumerate();
37 // filter the info by game type mask (updates MapInfo_count)
38 float MapInfo_progress;
39 float MapInfo_FilterGametype(float gametype, float features, float pFlagsRequired, float pFlagsForbidden, float pAbortOnGenerate); // 1 on success, 0 on temporary failure (call it again next frame then; use MapInfo_progress as progress indicator)
40 float MapInfo_CurrentFeatures(); // retrieves currently required features from cvars
41 float MapInfo_CurrentGametype(); // retrieves current gametype from cvars
43 // load info about the i-th map into the MapInfo_Map_* globals
44 float MapInfo_Get_ByID(float i); // 1 on success, 0 on failure
45 string MapInfo_BSPName_ByID(float i);
47 // load info about a map by name into the MapInfo_Map_* globals
48 float MapInfo_Get_ByName(string s, float allowGenerate, float gametypeToSet); // 1 on success, 0 on failure, 2 if it autogenerated a mapinfo file
50 // look for a map by a prefix, returns the actual map name on success, string_null on failure or ambigous match
51 string MapInfo_FindName_match; // the name of the map that was found
52 float MapInfo_FindName_firstResult; // -1 if none were found, index of first one if not unique but found (FindName then returns -1)
53 float MapInfo_FindName(string s);
54 string MapInfo_FixName(string s);
57 float MapInfo_CheckMap(string s); // returns 0 if the map can't be played with the current settings
58 void MapInfo_LoadMap(string s);
60 // list all maps for the current game type
61 string MapInfo_ListAllowedMaps(float pFlagsRequired, float pFlagsForbidden);
63 // gets a gametype from a string
64 float MapInfo_Type_FromString(string t);
65 void MapInfo_SwitchGameType(float t);
67 // to be called from worldspawn to set up cvars
68 void MapInfo_LoadMapSettings(string s);
70 void MapInfo_Cache_Destroy(); // disable caching
71 void MapInfo_Cache_Create(); // enable caching
72 void MapInfo_Cache_Invalidate(); // delete cache if any, but keep enabled
74 void MapInfo_ClearTemps(); // call this when done with mapinfo for this frame
76 void MapInfo_Shutdown(); // call this in the shutdown handler