1 // HUGE SET - stored in a string
2 string HugeSetOfIntegers_empty()
6 float HugeSetOfIntegers_get(string pArr, float i)
8 return stof(substring(pArr, i * 4, 4));
10 float HugeSetOfIntegers_length(string pArr)
12 return strlen(pArr) / 4;
14 string HugeSetOfIntegers_concat(string a1, string a2)
16 return strcat(a1, a2);
18 string HugeSetOfIntegers_insert(string a1, float n, string a2)
19 // special concat function to build up large lists in less time by binary concatenation
22 s = strcat(" ", ftos(n));
23 return strcat(a1, substring(s, strlen(s) - 4, 4), a2);
26 // generic string stuff
27 float startsWith(string haystack, string needle)
29 return substring(haystack, 0, strlen(needle)) == needle;
31 string extractRestOfLine(string haystack, string needle)
33 if(startsWith(haystack, needle))
34 return substring(haystack, strlen(needle), strlen(haystack) - strlen(needle));
40 o = strstrofs(s, " ", 0);
43 return substring(s, 0, o);
48 o = strstrofs(s, " ", 0);
51 return substring(s, o + 1, strlen(s) - (o + 1));
54 // GLOB HANDLING (for all BSP files)
55 float _MapInfo_globopen;
56 float _MapInfo_globcount;
57 float _MapInfo_globhandle;
58 string _MapInfo_GlobItem(float i)
61 s = search_getfilename(_MapInfo_globhandle, i);
62 return substring(s, 5, strlen(s) - 9); // without maps/ and .bsp
65 void MapInfo_Enumerate()
68 search_end(_MapInfo_globhandle);
69 _MapInfo_globhandle = search_begin("maps/*.bsp", TRUE, TRUE);
70 _MapInfo_globcount = search_getsize(_MapInfo_globhandle);
71 _MapInfo_globopen = 1;
74 // filter the info by game type mask (updates MapInfo_count)
75 string _MapInfo_filtered;
76 string MapInfo_FilterGametype_Recursive(float pGametype, float pFeatures, float pBegin, float pEnd)
82 return HugeSetOfIntegers_empty();
84 m = floor((pBegin + pEnd) / 2);
86 l = MapInfo_FilterGametype_Recursive(pGametype, pFeatures, pBegin, m);
88 return string_null; // BAIL OUT
89 if(MapInfo_Get_ByName(_MapInfo_GlobItem(m), 1, 0) == 2) // if we generated one... BAIL OUT and let the caller continue in the next frame.
90 return string_null; // BAIL OUT
91 valid = ((MapInfo_Map_supportedGametypes & pGametype) != 0) && ((MapInfo_Map_supportedFeatures & pFeatures) == pFeatures);
92 r = MapInfo_FilterGametype_Recursive(pGametype, pFeatures, m + 1, pEnd);
94 return string_null; // BAIL OUT
97 return HugeSetOfIntegers_insert(l, m, r);
99 return HugeSetOfIntegers_concat(l, r);
101 float MapInfo_FilterGametype(float pGametype, float pFeatures)
103 if(_MapInfo_filtered)
104 strunzone(_MapInfo_filtered);
105 _MapInfo_filtered = MapInfo_FilterGametype_Recursive(pGametype, pFeatures, 0, _MapInfo_globcount);
106 if(!_MapInfo_filtered)
108 dprint("Autogenerated a .mapinfo, doing the rest later.\n");
111 _MapInfo_filtered = strzone(_MapInfo_filtered);
112 MapInfo_count = HugeSetOfIntegers_length(_MapInfo_filtered);
117 // load info about the i-th map into the MapInfo_Map_* globals
118 float MapInfo_Get_ByID(float i)
121 if(MapInfo_Get_ByName(_MapInfo_GlobItem(HugeSetOfIntegers_get(_MapInfo_filtered, i)), 0, 0))
123 // TODO save in cache
129 float _MapInfo_Generate(string pFilename) // 0: failure, 1: ok ent, 2: ok bsp
135 float inWorldspawn, l;
139 vector mapMins, mapMaxs;
142 fn = strcat("maps/", pFilename, ".ent");
143 fh = fopen(fn, FILE_READ);
147 fn = strcat("maps/", pFilename, ".bsp");
148 fh = fopen(fn, FILE_READ);
152 print("Analyzing ", fn, " to generate initial mapinfo; please edit that file later\n");
155 MapInfo_Map_supportedGametypes = 0;
159 if not((s = fgets(fh)))
161 if(inWorldspawn == 1)
162 if(startsWith(s, "}"))
166 if(startsWith(s, "\"classname\" \"worldspawn\""))
168 else if((v = extractRestOfLine(s, "\"message\" \"")))
170 for(l = strlen(v) - 1; l > 0; --l)
171 if(substring(v, l, 1) == "\"")
173 MapInfo_Map_title = substring(v, 0, l);
178 if((v = extractRestOfLine(s, "\"origin\" \"")))
180 for(l = strlen(v) - 1; l > 0; --l)
181 if(substring(v, l, 1) == "\"")
183 o = stov(strcat("'", substring(v, 0, l), "'"));
184 mapMins_x = min(mapMins_x, o_x);
185 mapMins_y = min(mapMins_y, o_y);
186 mapMins_z = min(mapMins_z, o_z);
187 mapMaxs_x = max(mapMaxs_x, o_x);
188 mapMaxs_y = max(mapMaxs_y, o_y);
189 mapMaxs_z = max(mapMaxs_z, o_z);
191 else if((v = extractRestOfLine(s, "\"classname\" \"")))
193 if(startsWith(v, "dom_controlpoint\""))
194 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_DOMINATION;
195 else if(startsWith(v, "item_flag_team2\""))
196 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTF;
197 else if(startsWith(v, "runematch_spawn_point\""))
198 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_RUNEMATCH;
199 else if(startsWith(v, "target_assault_roundend\""))
200 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_ASSAULT;
201 else if(startsWith(v, "onslaught_generator\""))
202 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_ONSLAUGHT;
203 else if(startsWith(v, "info_player_team1\""))
204 ++MapInfo_Map_spawnpoints;
205 else if(startsWith(v, "info_player_team2\""))
206 ++MapInfo_Map_spawnpoints;
207 else if(startsWith(v, "info_player_deathmatch\""))
208 ++MapInfo_Map_spawnpoints;
209 else if(startsWith(v, "info_player_start\""))
210 ++MapInfo_Map_spawnpoints;
211 else if(startsWith(v, "weapon_") && !startsWith(v, "weapon_nex\"") && !startsWith(v, "weapon_railgun\""))
212 MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_WEAPONS;
218 print(fn, " ended still in worldspawn, BUG\n");
221 MapInfo_Map_diameter = vlen(mapMaxs - mapMins);
223 twoBaseModes = MapInfo_Map_supportedGametypes & (MAPINFO_TYPE_CTF | MAPINFO_TYPE_ASSAULT);
224 if(twoBaseModes && (MapInfo_Map_supportedGametypes == twoBaseModes))
226 // we have a CTF-only or Assault-only map. Don't add other modes then,
227 // as the map is too symmetric for them.
231 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_DEATHMATCH; // DM always works
232 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_RUNEMATCH; // Rune always works
233 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_LMS; // LMS always works
235 if(MapInfo_Map_spawnpoints >= 8 && MapInfo_Map_diameter > 4096)
236 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_TEAM_DEATHMATCH;
237 if( MapInfo_Map_diameter < 4096)
238 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_ARENA;
239 if(MapInfo_Map_spawnpoints >= 12 && MapInfo_Map_diameter > 5120)
240 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_KEYHUNT;
247 void _MapInfo_Map_Reset()
249 MapInfo_Map_title = "Untitled1";
250 MapInfo_Map_description = "Bleh.";
251 MapInfo_Map_supportedGametypes = 0;
252 MapInfo_Map_supportedFeatures = 0;
253 MapInfo_Map_diameter = 0;
254 MapInfo_Map_spawnpoints = 0;
257 void _MapInfo_Map_ApplyGametype(string s, float pWantedType, float pThisType)
259 MapInfo_Map_supportedGametypes |= pThisType;
260 if(!(pThisType & pWantedType))
263 cvar_set("fraglimit", car(s));
266 cvar_set("timelimit", car(s));
269 if(pWantedType == MAPINFO_TYPE_TEAM_DEATHMATCH)
271 cvar_set("g_tdm_teams", car(s));
275 if(pWantedType == MAPINFO_TYPE_KEYHUNT)
277 cvar_set("g_keyhunt_teams", car(s));
282 float MapInfo_Type_FromString(string t)
284 if (t == "dm") return MAPINFO_TYPE_DEATHMATCH;
285 else if(t == "tdm") return MAPINFO_TYPE_TEAM_DEATHMATCH;
286 else if(t == "dom") return MAPINFO_TYPE_DOMINATION;
287 else if(t == "ctf") return MAPINFO_TYPE_CTF;
288 else if(t == "rune") return MAPINFO_TYPE_RUNEMATCH;
289 else if(t == "lms") return MAPINFO_TYPE_LMS;
290 else if(t == "arena") return MAPINFO_TYPE_ARENA;
291 else if(t == "kh") return MAPINFO_TYPE_KEYHUNT;
292 else if(t == "as") return MAPINFO_TYPE_ASSAULT;
293 else if(t == "ons") return MAPINFO_TYPE_ONSLAUGHT;
297 // load info about a map by name into the MapInfo_Map_* globals
298 float MapInfo_Get_ByName(string pFilename, float pAllowGenerate, float pGametypeToSet)
307 // default all generic fields so they have "good" values in case something fails
308 fn = strcat("maps/", pFilename, ".mapinfo");
309 fh = fopen(fn, FILE_READ);
314 _MapInfo_Map_Reset();
315 r = _MapInfo_Generate(pFilename);
318 fh = fopen(fn, FILE_WRITE);
319 fputs(fh, strcat("title ", MapInfo_Map_title, "\n"));
320 fputs(fh, strcat("description ", MapInfo_Map_description, "\n"));
321 fputs(fh, strcat("_diameter ", ftos(MapInfo_Map_diameter), "\n"));
322 fputs(fh, strcat("_spawnpoints ", ftos(MapInfo_Map_spawnpoints), "\n"));
323 if(MapInfo_Map_supportedFeatures & MAPINFO_FEATURE_WEAPONS) fputs(fh, "has weapons\n");
324 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_DEATHMATCH) fputs(fh, "type dm 30 20\n");
325 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_TEAM_DEATHMATCH) fputs(fh, "type tdm 50 20 2\n");
326 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_DOMINATION) fputs(fh, "type dom 200 20\n");
327 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_CTF) fputs(fh, "type ctf 300 20\n");
328 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_RUNEMATCH) fputs(fh, "type rune 200 20\n");
329 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_LMS) fputs(fh, "type lms 9 20\n");
330 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_ARENA) fputs(fh, "type arena 10 20\n");
331 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_KEYHUNT) fputs(fh, "type kh 1000 20 3\n");
332 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_ASSAULT) fputs(fh, "type as 20\n");
333 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_ONSLAUGHT) fputs(fh, "type ons 20\n");
337 fh = fopen(fn, FILE_READ);
339 error("... but I just wrote it!");
342 _MapInfo_Map_Reset();
345 if not((s = fgets(fh)))
347 t = car(s); s = cdr(s);
349 MapInfo_Map_title = t;
350 else if(t == "description")
351 MapInfo_Map_description = substring(s, 12, strlen(s) - 12);
352 else if(t == "_diameter")
353 MapInfo_Map_diameter = stof(s);
354 else if(t == "_spawnpoints")
355 MapInfo_Map_spawnpoints = stof(s);
358 t = car(s); s = cdr(s);
359 if (t == "weapons") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_WEAPONS;
361 dprint("Map ", pFilename, " supports unknown feature ", t, ", ignored\n");
365 t = car(s); s = cdr(s);
366 f = MapInfo_Type_FromString(t);
368 _MapInfo_Map_ApplyGametype (s, pGametypeToSet, f);
370 dprint("Map ", pFilename, " supports unknown game type ", t, ", ignored\n");
373 dprint("Map ", pFilename, " provides unknown info item ", t, ", ignored\n");
377 if(!(MapInfo_Map_supportedGametypes & pGametypeToSet))
378 error("Can't select the requested game type. Bailing out.");
379 if(MapInfo_Map_supportedGametypes != 0)
381 dprint("Map ", pFilename, " supports no game types, ignored\n");
385 string MapInfo_FixName(string s)
387 // if there is exactly one map of prefix s, return it
388 // if not, return the null string
389 // note that DP sorts glob results... so I can use a binary search
394 // invariants: r is behind s, l-1 is equal or before
397 m = floor((l + r) / 2);
398 cmp = strcasecmp(_MapInfo_GlobItem(HugeSetOfIntegers_get(_MapInfo_filtered, m)), s);
400 return s; // found and good
402 l = m + 1; // l-1 is before s
406 // r == l, so: l is behind s, l-1 is before
407 // SO: if there is any, l is the one with the right prefix
408 // and l+1 may be one too
409 if(l == MapInfo_count)
410 return string_null; // no match, behind last item
411 match = _MapInfo_GlobItem(HugeSetOfIntegers_get(_MapInfo_filtered, l));
412 if(!startsWith(match, s))
413 return string_null; // wrong prefix
414 if(l == MapInfo_count - 1)
415 return match; // last one, nothing can follow => unique
416 if(startsWith(_MapInfo_GlobItem(HugeSetOfIntegers_get(_MapInfo_filtered, l + 1)), s))
417 return string_null; // ambigous match
421 float MapInfo_CurrentFeatures()
425 if(!(cvar("g_instagib") || cvar("g_minstagib") || cvar("g_nixnex") || cvar("g_rocketarena")))
426 req |= MAPINFO_FEATURE_WEAPONS;
430 float MapInfo_CurrentGametype()
432 if(cvar("g_domination"))
433 return MAPINFO_TYPE_DOMINATION;
434 else if(cvar("g_ctf"))
435 return MAPINFO_TYPE_CTF;
436 else if(cvar("g_runematch"))
437 return MAPINFO_TYPE_RUNEMATCH;
438 else if(cvar("g_tdm"))
439 return MAPINFO_TYPE_TEAM_DEATHMATCH;
440 else if(cvar("g_assault"))
441 return MAPINFO_TYPE_ASSAULT;
442 else if(cvar("g_lms"))
443 return MAPINFO_TYPE_LMS;
444 else if(cvar("g_arena"))
445 return MAPINFO_TYPE_ARENA;
446 else if(cvar("g_keyhunt"))
447 return MAPINFO_TYPE_KEYHUNT;
448 else if(cvar("g_onslaught"))
449 return MAPINFO_TYPE_ONSLAUGHT;
451 return MAPINFO_TYPE_DEATHMATCH;
454 float MapInfo_CheckMap(string s) // returns 0 if the map can't be played with the current settings, 1 otherwise
456 if(!MapInfo_Get_ByName(s, 1, 0))
458 if((MapInfo_Map_supportedGametypes & MapInfo_CurrentGametype()) == 0)
460 if((MapInfo_Map_supportedFeatures & MapInfo_CurrentFeatures()) != MapInfo_CurrentFeatures())
465 void MapInfo_SwitchGameType(float t)
467 cvar_set("gamecfg", "0");
468 cvar_set("g_tdm", (t == MAPINFO_TYPE_TEAM_DEATHMATCH) ? "0" : "1");
469 cvar_set("g_domination", (t == MAPINFO_TYPE_DOMINATION) ? "0" : "1");
470 cvar_set("g_ctf", (t == MAPINFO_TYPE_CTF) ? "0" : "1");
471 cvar_set("g_runematch", (t == MAPINFO_TYPE_RUNEMATCH) ? "0" : "1");
472 cvar_set("g_lms", (t == MAPINFO_TYPE_LMS) ? "0" : "1");
473 cvar_set("g_arena", (t == MAPINFO_TYPE_ARENA) ? "0" : "1");
474 cvar_set("g_keyhunt", (t == MAPINFO_TYPE_KEYHUNT) ? "0" : "1");
475 cvar_set("g_assault", (t == MAPINFO_TYPE_ASSAULT) ? "0" : "1");
476 cvar_set("g_onslaught", (t == MAPINFO_TYPE_ONSLAUGHT) ? "0" : "1");
479 void MapInfo_LoadMap(string s)
481 if(!MapInfo_CheckMap(s))
483 print("EMERGENCY: can't play the selected map in the given game mode. Falling back to deathmatch.\n");
484 MapInfo_SwitchGameType(MAPINFO_TYPE_DEATHMATCH);
486 MapInfo_Get_ByName(s, 1, MapInfo_CurrentGametype());
487 localcmd(strcat("\nchangelevel ", s, "\n"));
490 string MapInfo_ListAllowedMaps()
495 // to make absolutely sure:
498 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures()))
502 for(i = 0; i < MapInfo_count; ++i)
503 out = strcat(out, " ", _MapInfo_GlobItem(HugeSetOfIntegers_get(_MapInfo_filtered, i)));
504 return substring(out, 1, strlen(out) - 1);