2 void cvar_settemp(string pKey, string pValue)
4 //localcmd(strcat("\nsettemp ", t, " \"", s, "\"\n"));
6 // duplicate what this alias does:
7 // alias settemp "settemp_list \"1 $1 $settemp_var $settemp_list\"; set $settemp_var \"${$1}\"; settemp_var ${settemp_var}x; $1 \"$2\""
9 cvar_set("settemp_list", strcat("1 ", pKey, " ", cvar_string("settemp_var"), " ", cvar_string("settemp_list")));
11 registercvar(cvar_string("settemp_var"), "", 0);
13 registercvar(cvar_string("settemp_var"), "");
15 cvar_set(cvar_string("settemp_var"), cvar_string(pKey));
16 cvar_set("settemp_var", strcat(cvar_string("settemp_var"), "x"));
17 cvar_set(pKey, pValue);
20 void cvar_settemp_restore()
22 // undo what cvar_settemp did
24 n = tokenize(cvar_string("settemp_list"));
25 for(i = 0; i < n - 3; i += 3)
26 cvar_set(argv(i + 1), cvar_string(argv(i + 2)));
27 cvar_set("settemp_list", "0");
31 // HUGE SET - stored in a string
32 string HugeSetOfIntegers_empty()
36 float HugeSetOfIntegers_get(string pArr, float i)
38 return stof(substring(pArr, i * 4, 4));
40 float HugeSetOfIntegers_length(string pArr)
42 return strlen(pArr) / 4;
44 string HugeSetOfIntegers_concat(string a1, string a2)
46 return strcat(a1, a2);
48 string HugeSetOfIntegers_insert(string a1, float n, string a2)
49 // special concat function to build up large lists in less time by binary concatenation
52 s = strcat(" ", ftos(n));
53 return strcat(a1, substring(s, strlen(s) - 4, 4), a2);
57 // generic string stuff
58 float startsWith(string haystack, string needle)
60 return substring(haystack, 0, strlen(needle)) == needle;
62 float startsWithNocase(string haystack, string needle)
64 return strcasecmp(substring(haystack, 0, strlen(needle)), needle) == 0;
66 string extractRestOfLine(string haystack, string needle)
68 if(startsWith(haystack, needle))
69 return substring(haystack, strlen(needle), strlen(haystack) - strlen(needle));
75 o = strstrofs(s, " ", 0);
78 return substring(s, 0, o);
83 o = strstrofs(s, " ", 0);
86 return substring(s, o + 1, strlen(s) - (o + 1));
89 float _MapInfo_Cache_Active;
90 float _MapInfo_Cache_DB_NameToIndex;
91 float _MapInfo_Cache_Buf_IndexToMapData;
93 void MapInfo_Cache_Destroy()
95 if(!_MapInfo_Cache_Active)
98 db_close(_MapInfo_Cache_DB_NameToIndex);
99 buf_del(_MapInfo_Cache_Buf_IndexToMapData);
100 _MapInfo_Cache_Active = 0;
103 void MapInfo_Cache_Create()
105 MapInfo_Cache_Destroy();
106 _MapInfo_Cache_DB_NameToIndex = db_create();
107 _MapInfo_Cache_Buf_IndexToMapData = buf_create();
108 _MapInfo_Cache_Active = 1;
111 void MapInfo_Cache_Invalidate()
113 if(!_MapInfo_Cache_Active)
116 MapInfo_Cache_Create();
119 void MapInfo_Cache_Store()
123 if(!_MapInfo_Cache_Active)
126 s = db_get(_MapInfo_Cache_DB_NameToIndex, MapInfo_Map_bspname);
127 if(!s) // empty string is NOT valid here!
129 i = buf_getsize(_MapInfo_Cache_Buf_IndexToMapData);
130 db_put(_MapInfo_Cache_DB_NameToIndex, MapInfo_Map_bspname, ftos(i));
135 // now store all the stuff
136 bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, i, MapInfo_Map_bspname);
137 bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, MapInfo_Map_title);
138 bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, MapInfo_Map_description);
139 bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, MapInfo_Map_author);
140 bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, ftos(MapInfo_Map_supportedGametypes));
141 bufstr_set(_MapInfo_Cache_Buf_IndexToMapData, ++i, ftos(MapInfo_Map_supportedFeatures));
144 float MapInfo_Cache_Retrieve(string map)
148 if(!_MapInfo_Cache_Active)
151 s = db_get(_MapInfo_Cache_DB_NameToIndex, map);
156 // now retrieve all the stuff
157 MapInfo_Map_bspname = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, i);
158 MapInfo_Map_title = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i);
159 MapInfo_Map_description = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i);
160 MapInfo_Map_author = bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i);
161 MapInfo_Map_supportedGametypes = stof(bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i));
162 MapInfo_Map_supportedFeatures = stof(bufstr_get(_MapInfo_Cache_Buf_IndexToMapData, ++i));
166 // GLOB HANDLING (for all BSP files)
167 float _MapInfo_globopen;
168 float _MapInfo_globcount;
169 float _MapInfo_globhandle;
170 string _MapInfo_GlobItem(float i)
173 s = search_getfilename(_MapInfo_globhandle, i);
174 return substring(s, 5, strlen(s) - 9); // without maps/ and .bsp
177 void MapInfo_Enumerate()
179 if(_MapInfo_globopen)
180 search_end(_MapInfo_globhandle);
181 MapInfo_Cache_Invalidate();
182 _MapInfo_globhandle = search_begin("maps/*.bsp", TRUE, TRUE);
183 _MapInfo_globcount = search_getsize(_MapInfo_globhandle);
184 _MapInfo_globopen = 1;
187 // filter the info by game type mask (updates MapInfo_count)
190 string _MapInfo_filtered;
191 float MapInfo_FilterList_Lookup(float i)
193 return MapInfo_FilterList_Lookup(i);
196 string MapInfo_FilterGametype_Recursive(float pGametype, float pFeatures, float pBegin, float pEnd, float pAbortOnGenerate)
202 return HugeSetOfIntegers_empty();
204 m = floor((pBegin + pEnd) / 2);
206 l = MapInfo_FilterGametype_Recursive(pGametype, pFeatures, pBegin, m, pAbortOnGenerate);
208 return string_null; // BAIL OUT
209 if(MapInfo_Get_ByName(_MapInfo_GlobItem(m), 1, 0) == 2) // if we generated one... BAIL OUT and let the caller continue in the next frame.
212 MapInfo_progress = m / _MapInfo_globcount;
213 return string_null; // BAIL OUT
215 valid = (((MapInfo_Map_supportedGametypes & pGametype) != 0) && ((MapInfo_Map_supportedFeatures & pFeatures) == pFeatures));
216 r = MapInfo_FilterGametype_Recursive(pGametype, pFeatures, m + 1, pEnd, pAbortOnGenerate);
218 return string_null; // BAIL OUT
221 return HugeSetOfIntegers_insert(l, m, r);
223 return HugeSetOfIntegers_concat(l, r);
226 float MapInfo_FilterGametype(float pGametype, float pFeatures, float pAbortOnGenerate)
228 if(_MapInfo_filtered)
229 strunzone(_MapInfo_filtered);
230 _MapInfo_filtered = MapInfo_FilterGametype_Recursive(pGametype, pFeatures, 0, _MapInfo_globcount, pAbortOnGenerate);
231 if not(_MapInfo_filtered)
233 dprint("Autogenerated a .mapinfo, doing the rest later.\n");
236 _MapInfo_filtered = strzone(_MapInfo_filtered);
237 MapInfo_count = HugeSetOfIntegers_length(_MapInfo_filtered);
238 MapInfo_ClearTemps();
242 float _MapInfo_filtered;
243 float _MapInfo_filtered_allocated;
244 float MapInfo_FilterList_Lookup(float i)
246 return stof(bufstr_get(_MapInfo_filtered, i));
249 float MapInfo_FilterGametype(float pGametype, float pFeatures, float pAbortOnGenerate)
252 if not(_MapInfo_filtered_allocated)
254 _MapInfo_filtered_allocated = 1;
255 _MapInfo_filtered = buf_create();
258 for(i = 0, j = -1; i < _MapInfo_globcount; ++i)
260 if(MapInfo_Get_ByName(_MapInfo_GlobItem(i), 1, 0) == 2) // if we generated one... BAIL OUT and let the caller continue in the next frame.
263 dprint("Autogenerated a .mapinfo, doing the rest later.\n");
264 MapInfo_progress = i / _MapInfo_globcount;
267 if(((MapInfo_Map_supportedGametypes & pGametype) != 0) && ((MapInfo_Map_supportedFeatures & pFeatures) == pFeatures))
268 bufstr_set(_MapInfo_filtered, ++j, ftos(i));
270 MapInfo_count = j + 1;
271 MapInfo_ClearTemps();
276 // load info about the i-th map into the MapInfo_Map_* globals
277 string MapInfo_BSPName_ByID(float i)
279 return _MapInfo_GlobItem(MapInfo_FilterList_Lookup(i));
282 string unquote(string s)
287 for(i = 0; i < l; ++i)
290 ch = substring(s, i, 1);
291 if(ch != " ") if(ch != "\"")
293 for(j = strlen(s) - i - 1; j > 0; --j)
295 ch = substring(s, i+j, 1);
296 if(ch != " ") if(ch != "\"")
297 return substring(s, i, j+1);
299 return substring(s, i, 1);
305 float MapInfo_Get_ByID(float i)
307 if(MapInfo_Get_ByName(MapInfo_BSPName_ByID(i), 0, 0))
312 float _MapInfo_Generate(string pFilename) // 0: failure, 1: ok ent, 2: ok bsp
322 float diameter, spawnpoints;
324 vector mapMins, mapMaxs;
327 fn = strcat("maps/", pFilename, ".ent");
328 fh = fopen(fn, FILE_READ);
332 fn = strcat("maps/", pFilename, ".bsp");
333 fh = fopen(fn, FILE_READ);
337 print("Analyzing ", fn, " to generate initial mapinfo; please edit that file later\n");
340 MapInfo_Map_supportedGametypes = 0;
345 if not((s = fgets(fh)))
347 if(inWorldspawn == 1)
348 if(startsWith(s, "}"))
354 if(k == "classname" && v == "worldspawn")
356 else if(k == "author")
357 MapInfo_Map_author = v;
358 else if(k == "_description")
359 MapInfo_Map_description = v;
360 else if(k == "message")
362 i = strstrofs(v, " by ", 0);
363 if(MapInfo_Map_author == "<AUTHOR>" && i >= 0)
365 MapInfo_Map_title = substring(v, 0, i);
366 MapInfo_Map_author = substring(v, i + 4, strlen(v) - (i + 4));
369 MapInfo_Map_title = v;
376 o = stov(strcat("'", v, "'"));
377 mapMins_x = min(mapMins_x, o_x);
378 mapMins_y = min(mapMins_y, o_y);
379 mapMins_z = min(mapMins_z, o_z);
380 mapMaxs_x = max(mapMaxs_x, o_x);
381 mapMaxs_y = max(mapMaxs_y, o_y);
382 mapMaxs_z = max(mapMaxs_z, o_z);
384 else if(k == "classname")
386 if(v == "dom_controlpoint")
387 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_DOMINATION;
388 else if(v == "item_flag_team2")
389 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTF;
390 else if(v == "team_CTF_blueflag")
391 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTF;
392 else if(v == "runematch_spawn_point")
393 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_RUNEMATCH;
394 else if(v == "target_assault_roundend")
395 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_ASSAULT;
396 else if(v == "onslaught_generator")
397 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_ONSLAUGHT;
398 else if(v == "info_player_team1")
400 else if(v == "info_player_team2")
402 else if(v == "info_player_start")
404 else if(v == "info_player_deathmatch")
406 else if(v == "weapon_nex")
408 else if(v == "weapon_railgun")
410 else if(startsWith(v, "weapon_"))
411 MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_WEAPONS;
417 print(fn, " ended still in worldspawn, BUG\n");
420 diameter = vlen(mapMaxs - mapMins);
422 twoBaseModes = MapInfo_Map_supportedGametypes & (MAPINFO_TYPE_CTF | MAPINFO_TYPE_ASSAULT);
423 if(twoBaseModes && (MapInfo_Map_supportedGametypes == twoBaseModes))
425 // we have a CTF-only or Assault-only map. Don't add other modes then,
426 // as the map is too symmetric for them.
430 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_DEATHMATCH; // DM always works
431 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_LMS; // LMS always works
433 if(spawnpoints >= 8 && diameter > 4096)
434 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_TEAM_DEATHMATCH;
436 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_ARENA;
437 if(spawnpoints >= 12 && diameter > 5120)
438 MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_KEYHUNT;
441 dprint("-> diameter ", ftos(diameter));
442 dprint("; spawnpoints ", ftos(spawnpoints));
443 dprint("; modes ", ftos(MapInfo_Map_supportedGametypes), "\n");
450 void _MapInfo_Map_Reset()
452 MapInfo_Map_title = "<TITLE>";
453 MapInfo_Map_description = "<DESCRIPTION>";
454 MapInfo_Map_author = "<AUTHOR>";
455 MapInfo_Map_supportedGametypes = 0;
456 MapInfo_Map_supportedFeatures = 0;
459 void _MapInfo_Map_ApplyGametype(string s, float pWantedType, float pThisType)
462 MapInfo_Map_supportedGametypes |= pThisType;
463 if(!(pThisType & pWantedType))
466 cvar_set("fraglimit", car(s));
469 cvar_set("timelimit", car(s));
472 if(pWantedType == MAPINFO_TYPE_TEAM_DEATHMATCH)
474 sa = car(s); if(sa == "") sa = "2";
475 cvar_set("g_tdm_teams", sa);
479 if(pWantedType == MAPINFO_TYPE_KEYHUNT)
481 sa = car(s); if(sa == "") sa = "3";
482 cvar_set("g_keyhunt_teams", sa);
486 if(pWantedType == MAPINFO_TYPE_CTF)
488 sa = car(s); if(sa == "") sa = "10";
489 cvar_set("capturelimit", sa);
494 float MapInfo_Type_FromString(string t)
496 if (t == "dm") return MAPINFO_TYPE_DEATHMATCH;
497 else if(t == "tdm") return MAPINFO_TYPE_TEAM_DEATHMATCH;
498 else if(t == "dom") return MAPINFO_TYPE_DOMINATION;
499 else if(t == "ctf") return MAPINFO_TYPE_CTF;
500 else if(t == "rune") return MAPINFO_TYPE_RUNEMATCH;
501 else if(t == "lms") return MAPINFO_TYPE_LMS;
502 else if(t == "arena") return MAPINFO_TYPE_ARENA;
503 else if(t == "kh") return MAPINFO_TYPE_KEYHUNT;
504 else if(t == "as") return MAPINFO_TYPE_ASSAULT;
505 else if(t == "ons") return MAPINFO_TYPE_ONSLAUGHT;
506 else if(t == "all") return MAPINFO_TYPE_ALL;
510 // load info about a map by name into the MapInfo_Map_* globals
511 float MapInfo_Get_ByName(string pFilename, float pAllowGenerate, float pGametypeToSet)
518 if(pGametypeToSet == 0)
519 if(MapInfo_Cache_Retrieve(pFilename))
524 MapInfo_Map_bspname = pFilename;
526 // default all generic fields so they have "good" values in case something fails
527 fn = strcat("maps/", pFilename, ".mapinfo");
528 fh = fopen(fn, FILE_READ);
533 _MapInfo_Map_Reset();
534 r = _MapInfo_Generate(pFilename);
537 fh = fopen(fn, FILE_WRITE);
538 fputs(fh, strcat("title ", MapInfo_Map_title, "\n"));
539 fputs(fh, strcat("description ", MapInfo_Map_description, "\n"));
540 fputs(fh, strcat("author ", MapInfo_Map_author, "\n"));
541 if(MapInfo_Map_supportedFeatures & MAPINFO_FEATURE_WEAPONS) fputs(fh, "has weapons\n");
542 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_DEATHMATCH) fputs(fh, "type dm 30 20\n");
543 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_TEAM_DEATHMATCH) fputs(fh, "type tdm 50 20 2\n");
544 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_DOMINATION) fputs(fh, "type dom 200 20\n");
545 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_CTF) fputs(fh, "type ctf 300 20 10\n");
546 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_RUNEMATCH) fputs(fh, "type rune 200 20\n");
547 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_LMS) fputs(fh, "type lms 9 20\n");
548 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_ARENA) fputs(fh, "type arena 10 20\n");
549 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_KEYHUNT) fputs(fh, "type kh 1000 20 3\n");
550 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_ASSAULT) fputs(fh, "type as 20\n");
551 if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_ONSLAUGHT) fputs(fh, "type ons 20\n");
553 fh2 = fopen(strcat("scripts/", pFilename, ".arena"), FILE_READ);
557 fputs(fh, "settemp_for_type all sv_q3acompat_machineshotgunswap 1\n");
563 fh = fopen(fn, FILE_READ);
565 error("... but I just wrote it!");
568 _MapInfo_Map_Reset();
571 if not((s = fgets(fh)))
574 // catch different sorts of comments
575 if(s == "") // empty lines
577 if(substring(s, 0, 1) == "#") // UNIX style
579 if(substring(s, 0, 2) == "//") // C++ style
581 if(substring(s, 0, 1) == "_") // q3map style
584 t = car(s); s = cdr(s);
586 MapInfo_Map_title = s;
587 else if(t == "description")
588 MapInfo_Map_description = s;
589 else if(t == "author")
590 MapInfo_Map_author = s;
593 t = car(s); s = cdr(s);
594 if (t == "weapons") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_WEAPONS;
596 dprint("Map ", pFilename, " supports unknown feature ", t, ", ignored\n");
600 t = car(s); s = cdr(s);
601 f = MapInfo_Type_FromString(t);
603 _MapInfo_Map_ApplyGametype (s, pGametypeToSet, f);
605 dprint("Map ", pFilename, " supports unknown game type ", t, ", ignored\n");
607 else if(t == "settemp_for_type")
609 t = car(s); s = cdr(s);
610 if((f = MapInfo_Type_FromString(t)))
612 if(f & pGametypeToSet)
614 t = car(s); s = cdr(s);
615 if(strstrofs(t, "\"", 0) >= 0)
616 print("Map ", pFilename, " contains a potentially harmful setting, ignored\n");
617 else if(strstrofs(t, "\\", 0) >= 0)
618 print("Map ", pFilename, " contains a potentially harmful setting, ignored\n");
619 else if(strstrofs(t, ";", 0) >= 0)
620 print("Map ", pFilename, " contains a potentially harmful setting, ignored\n");
621 else if(strstrofs(s, "\"", 0) >= 0)
622 print("Map ", pFilename, " contains a potentially harmful setting, ignored\n");
623 else if(strstrofs(s, "\\", 0) >= 0)
624 print("Map ", pFilename, " contains a potentially harmful setting, ignored\n");
625 else if(strstrofs(s, ";", 0) >= 0)
626 print("Map ", pFilename, " contains a potentially harmful setting, ignored\n");
629 dprint("Applying temporary setting ", t, " := ", s, "\n");
636 dprint("Map ", pFilename, " has a setting for unknown game type ", t, ", ignored\n");
640 dprint("Map ", pFilename, " provides unknown info item ", t, ", ignored\n");
644 if(!(MapInfo_Map_supportedGametypes & pGametypeToSet))
645 error("Can't select the requested game type. Bailing out.");
646 MapInfo_Cache_Store();
647 if(MapInfo_Map_supportedGametypes != 0)
649 dprint("Map ", pFilename, " supports no game types, ignored\n");
653 float MapInfo_FindName(string s)
655 // if there is exactly one map of prefix s, return it
656 // if not, return the null string
657 // note that DP sorts glob results... so I can use a binary search
661 // invariants: r is behind s, l-1 is equal or before
664 m = floor((l + r) / 2);
665 MapInfo_FindName_match = _MapInfo_GlobItem(MapInfo_FilterList_Lookup(m));
666 cmp = strcasecmp(MapInfo_FindName_match, s);
668 return m; // found and good
670 l = m + 1; // l-1 is before s
674 MapInfo_FindName_match = _MapInfo_GlobItem(MapInfo_FilterList_Lookup(l));
675 MapInfo_FindName_firstResult = l;
676 // r == l, so: l is behind s, l-1 is before
677 // SO: if there is any, l is the one with the right prefix
678 // and l+1 may be one too
679 if(l == MapInfo_count)
681 MapInfo_FindName_match = string_null;
682 MapInfo_FindName_firstResult = -1;
683 return -1; // no MapInfo_FindName_match, behind last item
685 if(!startsWithNocase(MapInfo_FindName_match, s))
687 MapInfo_FindName_match = string_null;
688 MapInfo_FindName_firstResult = -1;
689 return -1; // wrong prefix
691 if(l == MapInfo_count - 1)
692 return l; // last one, nothing can follow => unique
693 if(startsWithNocase(_MapInfo_GlobItem(MapInfo_FilterList_Lookup(l + 1)), s))
695 MapInfo_FindName_match = string_null;
696 return -1; // ambigous MapInfo_FindName_match
701 string MapInfo_FixName(string s)
704 return MapInfo_FindName_match;
707 float MapInfo_CurrentFeatures()
711 if(!(cvar("g_lms") || cvar("g_instagib") || cvar("g_minstagib") || cvar("g_nixnex") || cvar("g_rocketarena")))
712 req |= MAPINFO_FEATURE_WEAPONS;
716 float MapInfo_CurrentGametype()
718 if(cvar("g_domination"))
719 return MAPINFO_TYPE_DOMINATION;
720 else if(cvar("g_ctf"))
721 return MAPINFO_TYPE_CTF;
722 else if(cvar("g_runematch"))
723 return MAPINFO_TYPE_RUNEMATCH;
724 else if(cvar("g_tdm"))
725 return MAPINFO_TYPE_TEAM_DEATHMATCH;
726 else if(cvar("g_assault"))
727 return MAPINFO_TYPE_ASSAULT;
728 else if(cvar("g_lms"))
729 return MAPINFO_TYPE_LMS;
730 else if(cvar("g_arena"))
731 return MAPINFO_TYPE_ARENA;
732 else if(cvar("g_keyhunt"))
733 return MAPINFO_TYPE_KEYHUNT;
734 else if(cvar("g_onslaught"))
735 return MAPINFO_TYPE_ONSLAUGHT;
737 return MAPINFO_TYPE_DEATHMATCH;
740 float _MapInfo_CheckMap(string s) // returns 0 if the map can't be played with the current settings, 1 otherwise
742 if(!MapInfo_Get_ByName(s, 1, 0))
744 if((MapInfo_Map_supportedGametypes & MapInfo_CurrentGametype()) == 0)
746 if((MapInfo_Map_supportedFeatures & MapInfo_CurrentFeatures()) != MapInfo_CurrentFeatures())
751 float MapInfo_CheckMap(string s) // returns 0 if the map can't be played with the current settings, 1 otherwise
754 r = _MapInfo_CheckMap(s);
755 MapInfo_ClearTemps();
759 void MapInfo_SwitchGameType(float t)
761 cvar_set("gamecfg", "0");
762 cvar_set("g_dm", (t == MAPINFO_TYPE_DEATHMATCH) ? "1" : "0");
763 cvar_set("g_tdm", (t == MAPINFO_TYPE_TEAM_DEATHMATCH) ? "1" : "0");
764 cvar_set("g_domination", (t == MAPINFO_TYPE_DOMINATION) ? "1" : "0");
765 cvar_set("g_ctf", (t == MAPINFO_TYPE_CTF) ? "1" : "0");
766 cvar_set("g_runematch", (t == MAPINFO_TYPE_RUNEMATCH) ? "1" : "0");
767 cvar_set("g_lms", (t == MAPINFO_TYPE_LMS) ? "1" : "0");
768 cvar_set("g_arena", (t == MAPINFO_TYPE_ARENA) ? "1" : "0");
769 cvar_set("g_keyhunt", (t == MAPINFO_TYPE_KEYHUNT) ? "1" : "0");
770 cvar_set("g_assault", (t == MAPINFO_TYPE_ASSAULT) ? "1" : "0");
771 cvar_set("g_onslaught", (t == MAPINFO_TYPE_ONSLAUGHT) ? "1" : "0");
774 void MapInfo_LoadMap(string s)
776 MapInfo_Map_supportedGametypes = 0;
777 if(!MapInfo_CheckMap(s))
779 print("EMERGENCY: can't play the selected map in the given game mode. Falling back to DM.\n");
780 MapInfo_SwitchGameType(MAPINFO_TYPE_DEATHMATCH);
782 localcmd(strcat("\nsettemp_restore\nchangelevel ", s, "\n"));
785 string MapInfo_ListAllowedMaps()
790 // to make absolutely sure:
792 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0);
795 for(i = 0; i < MapInfo_count; ++i)
796 out = strcat(out, " ", _MapInfo_GlobItem(MapInfo_FilterList_Lookup(i)));
797 return substring(out, 1, strlen(out) - 1);
800 void MapInfo_LoadMapSettings(string s) // to be called from worldspawn
803 if(!_MapInfo_CheckMap(s)) // with underscore, it keeps temps
805 if(MapInfo_Map_supportedGametypes <= 0)
806 error("Mapinfo system is not functional at all. BAILED OUT.\n");
809 while(!(MapInfo_Map_supportedGametypes & 1))
812 MapInfo_Map_supportedGametypes = floor(MapInfo_Map_supportedGametypes / 2);
814 // t is now a supported mode!
815 print("EMERGENCY: can't play the selected map in the given game mode. Falling back to a supported mode.\n");
816 MapInfo_SwitchGameType(t);
818 cvar_settemp_restore();
819 MapInfo_Get_ByName(s, 1, MapInfo_CurrentGametype());
820 MapInfo_ClearTemps();
823 void MapInfo_ClearTemps()
825 MapInfo_Map_bspname = string_null;
826 MapInfo_Map_title = string_null;
827 MapInfo_Map_description = string_null;
828 MapInfo_Map_author = string_null;
829 MapInfo_Map_supportedGametypes = 0;
830 MapInfo_Map_supportedFeatures = 0;