1 // COMMIT-TODO: Update if necessary before committing
2 // Revision 1: additional statistics sent (flag caps, returns, deaths)
3 // Revision 2: Mapvote preview pictures
4 // Revision 3: optimized map vote protocol
5 // Revision 4: CSQC config var system
6 // Revision 5: mapvote time fix
7 #define CSQC_REVISION 5
9 // probably put these in common/
10 // so server/ and client/ can be synced better
11 const float GAME_DEATHMATCH = 1;
12 const float GAME_TEAM_DEATHMATCH = 2;
13 const float GAME_DOMINATION = 3;
14 const float GAME_CTF = 4;
15 const float GAME_RUNEMATCH = 5;
16 const float GAME_LMS = 6;
17 const float GAME_ARENA = 7;
18 const float GAME_KEYHUNT = 8;
19 const float GAME_ASSAULT = 9;
20 const float GAME_ONSLAUGHT = 10;
22 const float AS_STRING = 1;
23 const float AS_INT = 2;
24 const float AS_FLOAT_TRUNCATED = 2;
25 const float AS_FLOAT = 8;
27 const float ENT_CLIENT = 0;
28 const float ENT_CLIENT_DEAD = 1;
29 const float ENT_CLIENT_ENTCS = 2;
30 const float ENT_CLIENT_SCORES_INFO = 3;
31 const float ENT_CLIENT_SCORES = 4;
32 const float ENT_CLIENT_TEAMSCORES = 5;
34 ///////////////////////////
38 // these are the key numbers that should be passed to Key_Event
40 const float K_TAB = 9;
41 const float K_ENTER = 13;
42 const float K_ESCAPE = 27;
43 const float K_SPACE = 32;
45 // normal keys should be passed as lowercased ascii
47 const float K_BACKSPACE = 127;
48 const float K_UPARROW = 128;
49 const float K_DOWNARROW = 129;
50 const float K_LEFTARROW = 130;
51 const float K_RIGHTARROW = 131;
53 const float K_ALT = 132;
54 const float K_CTRL = 133;
55 const float K_SHIFT = 134;
56 const float K_F1 = 135;
57 const float K_F2 = 136;
58 const float K_F3 = 137;
59 const float K_F4 = 138;
60 const float K_F5 = 139;
61 const float K_F6 = 140;
62 const float K_F7 = 141;
63 const float K_F8 = 142;
64 const float K_F9 = 143;
65 const float K_F10 = 144;
66 const float K_F11 = 145;
67 const float K_F12 = 146;
68 const float K_INS = 147;
69 const float K_DEL = 148;
70 const float K_PGDN = 149;
71 const float K_PGUP = 150;
72 const float K_HOME = 151;
73 const float K_END = 152;
75 const float K_KP_HOME = 160;
76 const float K_KP_UPARROW = 161;
77 const float K_KP_PGUP = 162;
78 const float K_KP_LEFTARROW = 163;
79 const float K_KP_5 = 164;
80 const float K_KP_RIGHTARROW = 165;
81 const float K_KP_END = 166;
82 const float K_KP_DOWNARROW = 167;
83 const float K_KP_PGDN = 168;
84 const float K_KP_ENTER = 169;
85 const float K_KP_INS = 170;
86 const float K_KP_DEL = 171;
87 const float K_KP_SLASH = 172;
88 const float K_KP_MINUS = 173;
89 const float K_KP_PLUS = 174;
91 const float K_PAUSE = 255;
96 const float K_JOY1 = 768;
97 const float K_JOY2 = 769;
98 const float K_JOY3 = 770;
99 const float K_JOY4 = 771;
102 // aux keys are for multi-buttoned joysticks to generate so they can use
103 // the normal binding process
105 const float K_AUX1 = 772;
106 const float K_AUX2 = 773;
107 const float K_AUX3 = 774;
108 const float K_AUX4 = 775;
109 const float K_AUX5 = 776;
110 const float K_AUX6 = 777;
111 const float K_AUX7 = 778;
112 const float K_AUX8 = 779;
113 const float K_AUX9 = 780;
114 const float K_AUX10 = 781;
115 const float K_AUX11 = 782;
116 const float K_AUX12 = 783;
117 const float K_AUX13 = 784;
118 const float K_AUX14 = 785;
119 const float K_AUX15 = 786;
120 const float K_AUX16 = 787;
121 const float K_AUX17 = 788;
122 const float K_AUX18 = 789;
123 const float K_AUX19 = 790;
124 const float K_AUX20 = 791;
125 const float K_AUX21 = 792;
126 const float K_AUX22 = 793;
127 const float K_AUX23 = 794;
128 const float K_AUX24 = 795;
129 const float K_AUX25 = 796;
130 const float K_AUX26 = 797;
131 const float K_AUX27 = 798;
132 const float K_AUX28 = 799;
133 const float K_AUX29 = 800;
134 const float K_AUX30 = 801;
135 const float K_AUX31 = 802;
136 const float K_AUX32 = 803;
139 // mouse buttons generate virtual keys
141 const float K_MOUSE1 = 512;
142 const float K_MOUSE2 = 513;
143 const float K_MOUSE3 = 514;
144 const float K_MWHEELUP = 515;
145 const float K_MWHEELDOWN = 516;
146 const float K_MOUSE4 = 517;
147 const float K_MOUSE5 = 518;
148 const float K_MOUSE6 = 519;
149 const float K_MOUSE7 = 520;
150 const float K_MOUSE8 = 521;
151 const float K_MOUSE9 = 522;
152 const float K_MOUSE10 = 523;
153 const float K_MOUSE11 = 524;
154 const float K_MOUSE12 = 525;
155 const float K_MOUSE13 = 526;
156 const float K_MOUSE14 = 527;
157 const float K_MOUSE15 = 528;
158 const float K_MOUSE16 = 529;
160 ///////////////////////////
164 float CVAR_NOTIFY = 2;
165 float CVAR_READONLY = 4;
167 ///////////////////////////
168 // csqc communication stuff
170 const float ENTCS_MSG_END = 0;
171 const float ENTCS_MSG_ONS_GPS = 1;
172 const float ENTCS_MSG_ONS_REMOVE = 2;
173 const float ENTCS_MSG_INIT = 3;
175 const float TE_CSQC_INIT = 100;
176 const float TE_CSQC_PING = 101;
177 const float TE_CSQC_CAPTURES = 102;
178 const float TE_CSQC_RETURNS = 103;
179 const float TE_CSQC_DEATHS = 104;
180 const float TE_CSQC_PICTURE = 105;
181 const float TE_CSQC_MAPVOTE = 106;
182 const float TE_CSQC_CONFIG = 107;
184 const float STAT_KH_KEYS = 32;
185 const float STAT_CTF_STATE = 33;
186 const float CTF_STATE_ATTACK = 1;
187 const float CTF_STATE_DEFEND = 2;
188 const float CTF_STATE_COMMANDER = 3;
190 // moved that here so the client knows the max.
191 // # of maps, I'll use arrays for them :P
192 #define MAPVOTE_COUNT 10
193 const float MAPVOTE_NET_INIT = 0;
194 const float MAPVOTE_NET_UPDATE = 1;
195 const float MAPVOTE_NET_PIC = 2;
196 const float MAPVOTE_NET_OWNVOTE = 3;
199 * Lower scores are better (e.g. suicides)
201 #define SFL_LOWER_IS_BETTER 1
204 * Don't show zero values as scores
206 #define SFL_HIDE_ZERO 2
209 * Allow a column to be hidden (do not automatically add it even if it is a sorting key)
211 #define SFL_ALLOW_HIDE 16
214 * Scoring priority (NOTE: PRIMARY is used for fraglimit)
216 #define SFL_SORT_PRIO_SECONDARY 4
217 #define SFL_SORT_PRIO_PRIMARY 8
218 #define SFL_SORT_PRIO_MASK 12
224 #define MAX_TEAMSCORE 2
229 #define SP_SUICIDES 2
231 // game mode specific indices are not in common/, but in server/scores_rules.qc!