1 // COMMIT-TODO: Update if necessary before committing
2 // Revision 1: additional statistics sent (flag caps, returns, deaths)
3 // Revision 2: Mapvote preview pictures
4 // Revision 3: optimized map vote protocol
5 // Revision 4: CSQC config var system
6 // Revision 5: mapvote time fix
7 // Revision 6: more robust against packet loss/delays, also show not yet connected clients
8 // Revision 7: packet loss column
10 // Revision 9: race delta
11 // Revision 10: scoreboard force
12 // Revision 11: scoreboard unforce; spectator support beginning
13 // Revision 12: smaller scores updates (SERVER: requires new engine)
14 // Revision 12: pointparticles
15 #define CSQC_REVISION 13
17 // probably put these in common/
18 // so server/ and client/ can be synced better
19 const float GAME_DEATHMATCH = 1;
20 const float GAME_TEAM_DEATHMATCH = 2;
21 const float GAME_DOMINATION = 3;
22 const float GAME_CTF = 4;
23 const float GAME_RUNEMATCH = 5;
24 const float GAME_LMS = 6;
25 const float GAME_ARENA = 7;
26 const float GAME_KEYHUNT = 8;
27 const float GAME_ASSAULT = 9;
28 const float GAME_ONSLAUGHT = 10;
29 const float GAME_RACE = 11;
31 const float AS_STRING = 1;
32 const float AS_INT = 2;
33 const float AS_FLOAT_TRUNCATED = 2;
34 const float AS_FLOAT = 8;
36 const float ENT_CLIENT = 0;
37 const float ENT_CLIENT_DEAD = 1;
38 const float ENT_CLIENT_ENTCS = 2;
39 const float ENT_CLIENT_SCORES_INFO = 3;
40 const float ENT_CLIENT_SCORES = 4;
41 const float ENT_CLIENT_TEAMSCORES = 5;
42 const float ENT_CLIENT_POINTPARTICLES = 6;
44 ///////////////////////////
48 // these are the key numbers that should be passed to Key_Event
50 const float K_TAB = 9;
51 const float K_ENTER = 13;
52 const float K_ESCAPE = 27;
53 const float K_SPACE = 32;
55 // normal keys should be passed as lowercased ascii
57 const float K_BACKSPACE = 127;
58 const float K_UPARROW = 128;
59 const float K_DOWNARROW = 129;
60 const float K_LEFTARROW = 130;
61 const float K_RIGHTARROW = 131;
63 const float K_ALT = 132;
64 const float K_CTRL = 133;
65 const float K_SHIFT = 134;
66 const float K_F1 = 135;
67 const float K_F2 = 136;
68 const float K_F3 = 137;
69 const float K_F4 = 138;
70 const float K_F5 = 139;
71 const float K_F6 = 140;
72 const float K_F7 = 141;
73 const float K_F8 = 142;
74 const float K_F9 = 143;
75 const float K_F10 = 144;
76 const float K_F11 = 145;
77 const float K_F12 = 146;
78 const float K_INS = 147;
79 const float K_DEL = 148;
80 const float K_PGDN = 149;
81 const float K_PGUP = 150;
82 const float K_HOME = 151;
83 const float K_END = 152;
85 const float K_KP_HOME = 160;
86 const float K_KP_UPARROW = 161;
87 const float K_KP_PGUP = 162;
88 const float K_KP_LEFTARROW = 163;
89 const float K_KP_5 = 164;
90 const float K_KP_RIGHTARROW = 165;
91 const float K_KP_END = 166;
92 const float K_KP_DOWNARROW = 167;
93 const float K_KP_PGDN = 168;
94 const float K_KP_ENTER = 169;
95 const float K_KP_INS = 170;
96 const float K_KP_DEL = 171;
97 const float K_KP_SLASH = 172;
98 const float K_KP_MINUS = 173;
99 const float K_KP_PLUS = 174;
101 const float K_PAUSE = 255;
106 const float K_JOY1 = 768;
107 const float K_JOY2 = 769;
108 const float K_JOY3 = 770;
109 const float K_JOY4 = 771;
112 // aux keys are for multi-buttoned joysticks to generate so they can use
113 // the normal binding process
115 const float K_AUX1 = 772;
116 const float K_AUX2 = 773;
117 const float K_AUX3 = 774;
118 const float K_AUX4 = 775;
119 const float K_AUX5 = 776;
120 const float K_AUX6 = 777;
121 const float K_AUX7 = 778;
122 const float K_AUX8 = 779;
123 const float K_AUX9 = 780;
124 const float K_AUX10 = 781;
125 const float K_AUX11 = 782;
126 const float K_AUX12 = 783;
127 const float K_AUX13 = 784;
128 const float K_AUX14 = 785;
129 const float K_AUX15 = 786;
130 const float K_AUX16 = 787;
131 const float K_AUX17 = 788;
132 const float K_AUX18 = 789;
133 const float K_AUX19 = 790;
134 const float K_AUX20 = 791;
135 const float K_AUX21 = 792;
136 const float K_AUX22 = 793;
137 const float K_AUX23 = 794;
138 const float K_AUX24 = 795;
139 const float K_AUX25 = 796;
140 const float K_AUX26 = 797;
141 const float K_AUX27 = 798;
142 const float K_AUX28 = 799;
143 const float K_AUX29 = 800;
144 const float K_AUX30 = 801;
145 const float K_AUX31 = 802;
146 const float K_AUX32 = 803;
149 // mouse buttons generate virtual keys
151 const float K_MOUSE1 = 512;
152 const float K_MOUSE2 = 513;
153 const float K_MOUSE3 = 514;
154 const float K_MWHEELUP = 515;
155 const float K_MWHEELDOWN = 516;
156 const float K_MOUSE4 = 517;
157 const float K_MOUSE5 = 518;
158 const float K_MOUSE6 = 519;
159 const float K_MOUSE7 = 520;
160 const float K_MOUSE8 = 521;
161 const float K_MOUSE9 = 522;
162 const float K_MOUSE10 = 523;
163 const float K_MOUSE11 = 524;
164 const float K_MOUSE12 = 525;
165 const float K_MOUSE13 = 526;
166 const float K_MOUSE14 = 527;
167 const float K_MOUSE15 = 528;
168 const float K_MOUSE16 = 529;
170 ///////////////////////////
174 float CVAR_NOTIFY = 2;
175 float CVAR_READONLY = 4;
177 ///////////////////////////
178 // csqc communication stuff
180 const float ENTCS_MSG_END = 0;
181 const float ENTCS_MSG_ONS_GPS = 1;
182 const float ENTCS_MSG_ONS_REMOVE = 2;
183 const float ENTCS_MSG_INIT = 3;
185 const float TE_CSQC_INIT = 100;
186 const float TE_CSQC_PING = 101;
187 const float TE_CSQC_CAPTURES = 102;
188 const float TE_CSQC_RETURNS = 103;
189 const float TE_CSQC_DEATHS = 104;
190 const float TE_CSQC_PICTURE = 105;
191 const float TE_CSQC_MAPVOTE = 106;
192 const float TE_CSQC_CONFIG = 107;
193 const float TE_CSQC_SCORESINFO = 108;
194 const float TE_CSQC_RACE = 109;
195 const float TE_CSQC_FORCESCOREBOARD = 110;
196 const float TE_CSQC_SPECTATING = 111;
198 const float STAT_KH_KEYS = 32;
199 const float STAT_CTF_STATE = 33;
200 const float CTF_STATE_ATTACK = 1;
201 const float CTF_STATE_DEFEND = 2;
202 const float CTF_STATE_COMMANDER = 3;
204 // moved that here so the client knows the max.
205 // # of maps, I'll use arrays for them :P
206 #define MAPVOTE_COUNT 10
207 const float MAPVOTE_NET_INIT = 0;
208 const float MAPVOTE_NET_UPDATE = 1;
209 const float MAPVOTE_NET_PIC = 2;
210 const float MAPVOTE_NET_OWNVOTE = 3;
212 const float RACE_NET_CHECKPOINT_HIT_QUALIFYING = 0; // byte checkpoint, short time, short recordtime, string recordholder
213 const float RACE_NET_CHECKPOINT_CLEAR = 1;
214 const float RACE_NET_CHECKPOINT_NEXT_QUALIFYING = 2; // byte nextcheckpoint, short recordtime, string recordholder
215 const float RACE_NET_CHECKPOINT_HIT_RACE = 3; // byte checkpoint, short delta, byte lapsdelta, string opponent
216 const float RACE_NET_CHECKPOINT_HIT_RACE_BY_OPPONENT = 4; // byte checkpoint, short delta, byte lapsdelta, string opponent
217 const float RACE_NET_CHECKPOINT_NEXT_SPEC_QUALIFYING = 5; // byte nextcheckpoint, float laptime, short recordtime, string recordholder
220 * Lower scores are better (e.g. suicides)
222 #define SFL_LOWER_IS_BETTER 1
225 * Don't show zero values as scores
227 #define SFL_HIDE_ZERO 2
230 * Allow a column to be hidden (do not automatically add it even if it is a sorting key)
232 #define SFL_ALLOW_HIDE 16
235 * Display as a rank (with st, nd, rd, th suffix)
240 * Display as mm:ss.s, value is stored as 10ths of a second (AND 0 is the worst possible value!)
244 // not an extra constant yet
245 #define SFL_ZERO_IS_WORST SFL_TIME
248 * Scoring priority (NOTE: PRIMARY is used for fraglimit)
250 #define SFL_SORT_PRIO_SECONDARY 4
251 #define SFL_SORT_PRIO_PRIMARY 8
252 #define SFL_SORT_PRIO_MASK 12
258 #define MAX_TEAMSCORE 2
263 #define SP_SUICIDES 2
265 // game mode specific indices are not in common/, but in server/scores_rules.qc!