1 vector project_3d_to_2d(vector vec)
4 if(cs_project_is_b0rked)
6 vec_x += vid_width / 2;
7 vec_y += vid_height / 2;
9 vec_x *= vid_conwidth / vid_width;
10 vec_y *= vid_conheight / vid_height;
14 float waypointsprite_fadedistance;
15 float waypointsprite_normdistance;
16 float waypointsprite_minscale;
17 float waypointsprite_minalpha;
18 float waypointsprite_distancealphaexponent;
19 float waypointsprite_timealphaexponent;
22 .string netname; // primary picture
23 .string netname2; // secondary picture
24 .string netname3; // tertiary picture
25 .float team; // team that gets netname2
31 vector SPRITE_SIZE = '128 32 0';
32 vector SPRITE_HOTSPOT = '64 32 0';
34 void drawrotpic(vector org, float rot, string pic, vector sz, vector hotspot, vector rgb, float a, float f)
36 vector v1, v2, v3, v4;
38 hotspot = -1 * hotspot;
40 // hotspot-relative coordinates of the corners
42 v2 = hotspot + '1 0 0' * sz_x;
43 v3 = hotspot + '1 0 0' * sz_x + '0 1 0' * sz_y;
44 v4 = hotspot + '0 1 0' * sz_y;
46 // rotate them, and make them absolute
47 v1 = rotate(v1, rot) + org;
48 v2 = rotate(v2, rot) + org;
49 v3 = rotate(v3, rot) + org;
50 v4 = rotate(v4, rot) + org;
53 R_BeginPolygon(pic, f);
54 R_PolygonVertex(v1, '0 0 0', rgb, a);
55 R_PolygonVertex(v2, '1 0 0', rgb, a);
56 R_PolygonVertex(v3, '1 1 0', rgb, a);
57 R_PolygonVertex(v4, '0 1 0', rgb, a);
61 void Draw_WaypointSprite()
67 self.alpha = pow(bound(0, (self.fadetime - time) / self.lifetime, 1), waypointsprite_timealphaexponent);
71 if(self.hideflags & 2)
74 if(cvar("cl_hidewaypoints") >= 2)
77 if(self.hideflags & 1)
78 if(cvar("cl_hidewaypoints"))
79 return; // fixed waypoint
81 InterpolateOrigin_Do();
83 t = GetPlayerColor(player_localentnum - 1) + 1;
90 case SPRITERULE_DEFAULT:
91 spriteimage = self.netname;
93 case SPRITERULE_TEAMPLAY:
95 spriteimage = self.netname2;
97 spriteimage = self.netname;
100 error("Invalid waypointsprite rule!");
104 if(spriteimage == "")
108 dist = vlen(self.origin - view_origin);
113 if(self.maxdistance > waypointsprite_normdistance)
114 a *= pow(bound(0, (self.maxdistance - dist) / (self.maxdistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent);
115 else if(self.maxdistance > 0)
116 a *= pow(bound(0, (waypointsprite_fadedistance - dist) / (waypointsprite_fadedistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent) * (1 - waypointsprite_minalpha) + waypointsprite_minalpha;
121 // draw the sprite image
124 o = project_3d_to_2d(self.origin);
127 if(o_z < 0 || o_x < 0 || o_y < 0 || o_x > vid_conwidth || o_y > vid_conheight)
129 // scale it to be just in view
132 d = o - '0.5 0 0' * vid_conwidth - '0 0.5 0' * vid_conheight;
134 f1 = d_x / vid_conwidth;
135 f2 = d_y / vid_conheight;
137 if(max(f1, -f1) > max(f2, -f2))
168 o = d + '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
172 drawrotpic(o, rot * 90 * DEG2RAD, strcat("models/sprites/", spriteimage), SPRITE_SIZE, SPRITE_HOTSPOT, '1 1 1', a, 0);
175 void Ent_WaypointSprite()
178 sendflags = ReadByte();
180 self.draw2d = Draw_WaypointSprite;
182 InterpolateOrigin_Undo();
184 // unfortunately, this needs to be exact (for the 3D display)
185 self.origin_x = ReadCoord();
186 self.origin_y = ReadCoord();
187 self.origin_z = ReadCoord();
191 self.team = ReadByte();
192 self.rule = ReadByte();
198 strunzone(self.netname);
199 self.netname = strzone(ReadString());
205 strunzone(self.netname2);
206 self.netname2 = strzone(ReadString());
212 strunzone(self.netname3);
213 self.netname3 = strzone(ReadString());
218 self.lifetime = ReadCoord();
219 self.fadetime = ReadCoord();
220 self.maxdistance = ReadShort();
221 self.hideflags = ReadByte();
227 self.teamradar_icon = (f & 0x7F);
229 self.teamradar_time = time;
230 self.teamradar_color_x = ReadByte() / 255.0;
231 self.teamradar_color_y = ReadByte() / 255.0;
232 self.teamradar_color_z = ReadByte() / 255.0;
235 InterpolateOrigin_Note();
238 void Ent_RemoveWaypointSprite()
241 strunzone(self.netname);
243 strunzone(self.netname2);
245 strunzone(self.netname3);
248 void WaypointSprite_Init()
250 waypointsprite_fadedistance = vlen(world.maxs - world.mins);
251 waypointsprite_normdistance = cvar("g_waypointsprite_normdistance");
252 waypointsprite_minscale = cvar("g_waypointsprite_minscale");
253 waypointsprite_minalpha = cvar("g_waypointsprite_minalpha");
254 waypointsprite_distancealphaexponent = cvar("g_waypointsprite_distancealphaexponent");
255 waypointsprite_timealphaexponent = cvar("g_waypointsprite_timealphaexponent");