6 float sb_lines; // still don't know what to do with that NOTE: check dp's sbar.c to see what that should be
10 float sbar_hudselector;
12 float ps_primary, ps_secondary;
13 float ts_primary, ts_secondary;
18 void Sbar_FinaleOverlay()
21 pos_x = (vid_conwidth - 1)/2;
25 //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
27 //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
31 void Sbar_DrawWeapon(float nr, float fade, float active)
33 vector pos, vsize, color;
36 value = (active) ? 1 : 0.6;
37 color_x = color_y = color_z = value;
39 if(sbar_hudselector == 1)
41 // width = 300, height = 100
42 const float w_width = 32, w_height = 12, w_space = 2, font_size = 8;
44 pos_x = (vid_conwidth - w_width * 9) * 0.5 + w_width * nr;
45 pos_y = (vid_conheight - w_height);
50 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
56 drawstring(pos, ftos(nr+1), vsize, '1 1 0', sbar_alpha_fg, 0);
61 // width = 300, height = 100
62 const float w2_width = 300, w2_height = 100, w2_space = 10;
63 const float w2_scale = 0.4;
65 pos_x = vid_conwidth - (w2_width + w2_space) * w2_scale;
66 pos_y = (w2_height + w2_space) * w2_scale * nr + w2_space;
68 vsize_x = w2_width * w2_scale;
69 vsize_y = w2_height * w2_scale;
72 drawpic(pos, strcat("gfx/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, 0);
75 void Sbar_DrawXNum (vector pos, float num, float digits, float lettersize, vector rgb, float a, float dflags)
82 vsize_x = vsize_y = lettersize;
97 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
105 str = substring(str, l-digits, 999);
107 } else if(l < digits)
108 pos_x += (digits-l) * lettersize;
112 drawpic(sbar + pos, "gfx/num_minus", vsize, rgb, a * sbar_alpha_fg, dflags);
116 for(i = 0; i < l; ++i)
118 drawpic(sbar + pos, strcat("gfx/num_", substring(str, i, 1)), vsize, rgb, a * sbar_alpha_fg, dflags);
123 void Cmd_Sbar_SetFields(float argc);
124 void Sbar_InitScores()
128 ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
129 for(i = 0; i < MAX_SCORE; ++i)
131 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
132 if(f == SFL_SORT_PRIO_PRIMARY)
134 if(f == SFL_SORT_PRIO_SECONDARY)
137 if(ps_secondary == -1)
138 ps_secondary = ps_primary;
140 for(i = 0; i < MAX_TEAMSCORE; ++i)
142 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
143 if(f == SFL_SORT_PRIO_PRIMARY)
145 if(f == SFL_SORT_PRIO_SECONDARY)
148 if(ts_secondary == -1)
149 ts_secondary = ts_primary;
151 Cmd_Sbar_SetFields(0);
154 void Sbar_UpdatePlayerPos(entity pl);
155 float SetTeam(entity pl, float Team);
157 void Sbar_UpdatePlayerTeams()
164 for(pl = players.sort_next; pl; pl = pl.sort_next)
167 Team = GetPlayerColor(pl.sv_entnum);
168 if(SetTeam(pl, Team))
171 Sbar_UpdatePlayerPos(pl);
175 pl = players.sort_next;
180 print(strcat("PNUM: ", ftos(num), "\n"));
185 float Sbar_ComparePlayerScores(entity left, entity right)
188 vl = GetPlayerColor(left.sv_entnum);
189 vr = GetPlayerColor(right.sv_entnum);
196 if(vl == COLOR_SPECTATOR)
198 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
200 if(!left.gotscores && right.gotscores)
205 vl = left.scores[ps_primary];
206 vr = right.scores[ps_primary];
207 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
209 if(vl == 0 && vr != 0)
211 if(vl != 0 && vr == 0)
215 return IS_INCREASING(scores_flags[ps_primary]);
217 return IS_DECREASING(scores_flags[ps_primary]);
219 vl = left.scores[ps_secondary];
220 vr = right.scores[ps_secondary];
221 if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
223 if(vl == 0 && vr != 0)
225 if(vl != 0 && vr == 0)
229 return IS_INCREASING(scores_flags[ps_secondary]);
231 return IS_DECREASING(scores_flags[ps_secondary]);
236 void Sbar_UpdatePlayerPos(entity player)
238 for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
240 SORT_SWAP(player, other);
242 for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
244 SORT_SWAP(other, player);
248 float Sbar_CompareTeamScores(entity left, entity right)
252 if(left.team == COLOR_SPECTATOR)
254 if(right.team == COLOR_SPECTATOR)
257 vl = left.teamscores[ts_primary];
258 vr = right.teamscores[ts_primary];
260 return IS_INCREASING(teamscores_flags[ts_primary]);
262 return IS_DECREASING(teamscores_flags[ts_primary]);
264 vl = left.teamscores[ts_secondary];
265 vr = right.teamscores[ts_secondary];
267 return IS_INCREASING(teamscores_flags[ts_secondary]);
269 return IS_DECREASING(teamscores_flags[ts_secondary]);
274 void Sbar_UpdateTeamPos(entity Team)
276 for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
278 SORT_SWAP(Team, other);
280 for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
282 SORT_SWAP(other, Team);
286 void Cmd_Sbar_Help(float argc)
288 print("You can modify the scoreboard using the\n");
289 print("^3|---------------------------------------------------------------|\n");
290 print("^1 TO BE DONE\n");
292 print("^2sbar_columns_set default\n");
293 print("^2sbar_columns_set ^7filed1 field2 ...\n");
294 print("The following field names are recognized (case INsensitive):\n");
295 print("You can use a ^3|^7 to start the right-aligned fields.\n");
297 print("^3name^7 or ^3nick^7 Name of a player\n");
298 print("^3ping^7 Ping time\n\n");
299 print("^3kd^7 or ^3kdr^7 or ^3kdratio^7 or ^3k/d\n");
300 print(" The kill-death ratio\n");
302 print("Before a field you can put a + or - sign, then a comma separated list\n");
303 print("of game types, then a slash, to make the field show up only in these\n");
304 print("or in all but these game types.\n");
307 print("Additional columns:\n");
308 for(i = 0; i < MAX_SCORE; ++i)
310 if(scores_label[i] != "")
311 print(strcat(scores_label[i], "\n"));
315 #define MIN_NAMELEN 24
316 #define MAX_NAMELEN 24
318 string Sbar_DefaultColumnLayout()
320 return "ping pl name | -ctf,kh/kills -ctf,kh/deaths +lms/lives +lms/rank +kh,ctf/caps +kh/pushes +kh/destroyed -lms/score";
323 void Cmd_Sbar_SetFields(float argc)
326 string str, pattern, subpattern;
328 float have_name, have_primary, have_secondary, have_separator;
331 // TODO: re enable with gametype dependant cvars?
332 if(argc < 2) // no arguments provided
333 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
336 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
340 if(argv(1) == "default")
341 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
342 else if(argv(1) == "all")
346 for(i = 0; i < MAX_SCORE; ++i)
349 if(i != ps_secondary)
350 if(scores_label[i] != "")
351 s = strcat(s, " ", scores_label[i]);
353 if(ps_secondary != ps_primary)
354 s = strcat(s, " ", scores_label[ps_secondary]);
355 s = strcat(s, " ", scores_label[ps_primary]);
356 argc = tokenizebyseparator(strcat("x ", s), " ");
361 argc = min(MAX_SBAR_FIELDS, argc);
364 drawfont = sbar_font;
365 digit = stringwidth("0123456789", FALSE) / 10;
367 subpattern = strcat(",", GametypeNameFromType(gametype), ",");
369 argc = min(argc-1, MAX_SBAR_FIELDS-1);
370 for(i = 0; i < argc; ++i)
374 slash = strstrofs(str, "/", 0);
377 pattern = substring(str, 0, slash);
378 str = substring(str, slash + 1, strlen(str) - (slash + 1));
380 if(substring(pattern, 0, 1) == "-")
382 pattern = substring(pattern, 1, strlen(pattern) - 1);
383 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) >= 0)
388 if(substring(pattern, 0, 1) == "+")
389 pattern = substring(pattern, 1, strlen(pattern) - 1);
390 if(strstrofs(strcat(",", pattern, ","), subpattern, 0) < 0)
395 strunzone(sbar_title[sbar_num_fields]);
396 sbar_title[sbar_num_fields] = strzone(str);
397 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
398 str = strtolower(str);
401 sbar_field[sbar_num_fields] = SP_PING;
402 } else if(str == "pl") {
403 sbar_field[sbar_num_fields] = SP_PL;
404 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
405 sbar_field[sbar_num_fields] = SP_KDRATIO;
406 } else if(str == "name" || str == "nick") {
407 sbar_field[sbar_num_fields] = SP_NAME;
408 sbar_size[sbar_num_fields] = MIN_NAMELEN; // minimum size? any use?
410 } else if(str == "|") {
411 sbar_field[sbar_num_fields] = SP_SEPARATOR;
414 for(j = 0; j < MAX_SCORE; ++j)
415 if(str == strtolower(scores_label[j]))
416 goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
418 print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
421 sbar_field[sbar_num_fields] = j;
424 if(j == ps_secondary)
430 if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
432 if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
434 if(ps_primary == ps_secondary)
436 missing = !have_primary + !have_secondary + !have_separator + !have_name;
438 if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
442 strunzone(sbar_title[sbar_num_fields]);
443 for(i = sbar_num_fields; i > 0; --i)
445 sbar_title[i] = sbar_title[i-1];
446 sbar_size[i] = sbar_size[i-1];
447 sbar_field[i] = sbar_field[i-1];
449 sbar_title[0] = strzone("name");
450 sbar_field[0] = SP_NAME;
451 sbar_size[0] = MIN_NAMELEN; // minimum size? any use?
453 print("fixed missing field 'name'\n");
457 strunzone(sbar_title[sbar_num_fields]);
458 for(i = sbar_num_fields; i > 1; --i)
460 sbar_title[i] = sbar_title[i-1];
461 sbar_size[i] = sbar_size[i-1];
462 sbar_field[i] = sbar_field[i-1];
464 sbar_title[1] = strzone("|");
465 sbar_field[1] = SP_SEPARATOR;
466 sbar_size[1] = stringwidth("|", FALSE);
468 print("fixed missing field '|'\n");
471 else if(!have_separator)
473 strunzone(sbar_title[sbar_num_fields]);
474 sbar_title[sbar_num_fields] = strzone("|");
475 sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
476 sbar_field[sbar_num_fields] = SP_SEPARATOR;
478 print("fixed missing field '|'\n");
483 strunzone(sbar_title[sbar_num_fields]);
484 sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
485 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
486 sbar_field[sbar_num_fields] = ps_secondary;
488 print("fixed missing field '", scores_label[ps_secondary], "'\n");
493 strunzone(sbar_title[sbar_num_fields]);
494 sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
495 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
496 sbar_field[sbar_num_fields] = ps_primary;
498 print("fixed missing field '", scores_label[ps_primary], "'\n");
502 sbar_field[sbar_num_fields] = SP_END;
506 vector sbar_field_rgb;
507 string Sbar_GetField(entity pl, float field)
509 float tmp, num, denom, f;
511 sbar_field_rgb = '1 1 1';
516 return "\x8D\x8D\x8D"; // >>> sign
517 str = getplayerkey(pl.sv_entnum, "ping");
520 tmp = max(0, min(220, stof(str)-80)) / 220;
521 sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
527 str = getplayerkey(pl.sv_entnum, "pl");
530 tmp = bound(0, stof(str), 20) / 20; // 20% is REALLY BAD pl
531 sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
535 return getplayerkey(pl.sv_entnum, "name");
538 num = pl.(scores[SP_KILLS]);
539 denom = pl.(scores[SP_DEATHS]);
542 sbar_field_rgb = '0 1 0';
544 } else if(num <= 0) {
545 sbar_field_rgb = '1 0 0';
546 str = ftos(num/denom);
548 str = ftos(num/denom);
550 tmp = strstrofs(str, ".", 0);
552 str = substring(str, 0, tmp+2);
556 tmp = pl.(scores[field]);
557 f = scores_flags[field];
558 if(field == ps_primary)
559 sbar_field_rgb = '1 1 0';
560 else if(field == ps_secondary)
561 sbar_field_rgb = '0 1 1';
563 sbar_field_rgb = '1 1 1';
565 if(f & (SFL_HIDE_ZERO | SFL_RANK | SFL_TIME))
569 str = ftos(floor(tmp + 0.5));
571 if((num >= 2) && (substring(str, num - 2, 1) == "1"))
572 return strcat(str, "th");
573 else if(substring(str, num - 1, 1) == "1")
574 return strcat(str, "st");
575 else if(substring(str, num - 1, 1) == "2")
576 return strcat(str, "nd");
577 else if(substring(str, num - 1, 1) == "3")
578 return strcat(str, "rd");
580 return strcat(str, "th");
582 else if(f & SFL_TIME)
591 // shamelessly stolen from menu QC :P <- as if I would steal YOUR code pfft ;)
592 float textLengthUpToWidth(string theText, float maxWidth, float handleColors)
595 // The following function is SLOW.
596 // For your safety and for the protection of those around you...
597 // DO NOT CALL THIS AT HOME.
599 if(stringwidth(theText, handleColors) <= maxWidth)
600 return strlen(theText); // yeah!
602 // binary search for right place to cut string
603 float left, right, middle; // this always works
605 right = strlen(theText); // this always fails
608 middle = floor((left + right) / 2);
609 if(stringwidth(substring(theText, 0, middle), handleColors) <= maxWidth)
614 while(left < right - 1);
616 // NOTE: when color codes are involved, this binary search is,
617 // mathematically, BROKEN. However, it is obviously guaranteed to
618 // terminate, as the range still halves each time - but nevertheless, it is
619 // guaranteed that it finds ONE valid cutoff place (where "left" is in
620 // range, and "right" is outside).
624 string textShortenToWidth(string theText, float maxWidth, float handleColors)
626 if(stringwidth(theText, handleColors) <= maxWidth)
629 return strcat(substring(theText, 0, textLengthUpToWidth(theText, maxWidth - stringwidth("...", handleColors), handleColors)), "...");
632 float xmin, xmax, ymin, ymax, sbwidth, sbheight;
634 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self)
640 is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
647 tmp_y = sbar_fontsize_y;
648 drawfill(pos - '1 1 0', tmp + '2 2 0', '1 1 1', 0.3, DRAWFLAG_NORMAL);
652 for(i = 0; i < sbar_num_fields; ++i)
654 field = sbar_field[i];
655 if(field == SP_SEPARATOR)
658 if(is_spec && field != SP_NAME && field != SP_PING) {
659 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
662 str = Sbar_GetField(pl, field);
668 realsize = sbar_size[i];
669 if(i+1 < sbar_num_fields)
670 if(sbar_field[i+1] == SP_SEPARATOR)
672 realsize = (xmax - xmin) / sbar_fontsize_x;
673 for(j = 0; j < sbar_num_fields; ++j) if(j != i) if(sbar_field[j] != SP_SEPARATOR)
674 realsize -= sbar_size[j] + 1;
677 str = textShortenToWidth(str, realsize, TRUE);
679 len = stringwidth(str, TRUE);
681 if(sbar_size[i] < len)
684 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
686 if(field == SP_NAME) {
687 tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
688 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
690 tmp_x = len*sbar_fontsize_x + sbar_fontsize_x;
691 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
695 if(sbar_field[i] == SP_SEPARATOR)
698 for(i = sbar_num_fields-1; i > 0; --i)
700 field = sbar_field[i];
701 if(field == SP_SEPARATOR)
704 if(is_spec && field != SP_NAME && field != SP_PING) {
705 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
709 str = Sbar_GetField(pl, field);
712 str = textShortenToWidth(str, sbar_size[i], TRUE);
713 len = stringwidth(str, TRUE);
715 if(sbar_size[i] < len)
718 if(field == SP_NAME) {
719 tmp_x = sbar_fontsize_x*len; // left or right aligned? let's put it right...
720 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
722 tmp_x = sbar_fontsize_x*len; //strlen(str);
723 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
725 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
731 void Sbar_DrawScoreboard()
733 //float xmin, ymin, xmax, ymax;
734 vector rgb, pos, tmp, sbar_save;
739 if(time > lastpingstime + 10)
742 lastpingstime = time;
745 sbar_fontsize = Sbar_GetFontsize();
746 if(sbar_fontsize_x == 0)
747 sbar_fontsize = '8 8 0';
748 if(sbar_fontsize_y == 0)
749 sbar_fontsize_y = sbar_fontsize_x;
751 xmin = vid_conwidth / 5;
754 xmax = vid_conwidth - xmin;
755 ymax = vid_conheight - 0.2*vid_conheight;
757 sbwidth = xmax - xmin;
758 sbheight = ymax - ymin;
760 center_x = xmin + 0.5*sbwidth;
762 //Sbar_UpdateFields();
764 // Initializes position
770 drawfont = sbar_bigfont;
771 pos_x = center_x - stringwidth("Scoreboard", TRUE)*0.5*24;
772 drawstring(pos, "Scoreboard", '24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
776 // Titlebar background:
778 tmp_y = sbar_fontsize_y;
779 drawfill(pos - '1 1 0', tmp + '2 2 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
781 drawfont = sbar_font;
783 for(i = 0; i < sbar_num_fields; ++i)
785 if(sbar_field[i] == SP_SEPARATOR)
787 drawstring(pos, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
788 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
791 if(sbar_field[i] == SP_SEPARATOR)
793 pos_x = xmax + sbar_fontsize_x;
795 for(i = sbar_num_fields-1; i > 0; --i)
797 if(sbar_field[i] == SP_SEPARATOR)
800 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
803 * Using the following line will fuck it all up:
805 * tmp_x = sbar_size[i] - strlen(sbar_title[i])*8;
807 tmp_x = sbar_fontsize_x*sbar_size[i];
808 tmp_x -= stringwidth(sbar_title[i], FALSE)*sbar_fontsize_x;
809 drawstring(pos + tmp, sbar_title[i], sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
814 pos_y += 1.5 * sbar_fontsize_y;
821 //for(tm = sortedTeams.sort_next; tm; tm = tm.sort_next)
822 for(tm = teams.sort_next; tm; tm = tm.sort_next)
824 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
827 rgb = GetTeamRGB(tm.team);
832 pos - '6.5 0 0' * sbar_fontsize_y,
833 tm.(teamscores[ts_primary]),
834 4, sbar_fontsize_y * 1.5, rgb, 1, DRAWFLAG_NORMAL);
836 if(ts_primary != ts_secondary)
838 pos - '4.5 0 0' * sbar_fontsize_y + '0 1.5 0' * sbar_fontsize_y,
839 tm.(teamscores[ts_secondary]),
840 4, sbar_fontsize_y * 1, rgb, 1, DRAWFLAG_NORMAL);
842 specs = tm.team_size;
848 tmp_y = 1.25 * sbar_fontsize_y * specs;
849 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, 0.2, DRAWFLAG_NORMAL);
851 for(pl = players.sort_next; pl; pl = pl.sort_next)
853 if(pl.team != tm.team)
855 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
856 pos_y += 1.25 * sbar_fontsize_y;
857 tmp_y -= 1.25 * sbar_fontsize_y;
859 pos_y += tmp_y + 1.5 * sbar_fontsize_y;
861 // rgb := tempvector :)
862 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
863 pos_y += 3 * sbar_fontsize_y;
865 for(pl = players.sort_next; pl; pl = pl.sort_next)
867 if(pl.team != COLOR_SPECTATOR)
869 //drawcolorcodedstring(pos, getplayerkey(pl.sb_player, "name"), '8 8 0', 1, 0);
870 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
871 pos += '0 1.25 0' * sbar_fontsize_y;
876 drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
879 for(pl = players.sort_next; pl; pl = pl.sort_next)
881 if(pl.team == COLOR_SPECTATOR)
883 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
884 pos_y += 1.25 * sbar_fontsize_y;
885 tmp_y -= 1.25 * sbar_fontsize_y;
888 // rgb := tempvector :)
889 rgb = pos + '0 1.5 0' * sbar_fontsize_y;
890 pos_y += 3 * sbar_fontsize_y;
892 for(pl = players.sort_next; pl; pl = pl.sort_next)
894 if(pl.team != COLOR_SPECTATOR)
896 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1));
897 pos += '0 1.25 0' * sbar_fontsize_y;
902 drawstring(rgb, "Spectators", sbar_fontsize, '1 1 1', 1, 0);
907 str = strcat("playing on ^2", shortmapname, "^7");
908 tl = getstatf(STAT_TIMELIMIT);
909 fl = getstatf(STAT_FRAGLIMIT);
910 if(gametype == GAME_LMS)
913 str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
918 str = strcat(str, " for ^1", ftos(tl), " minutes^7");
922 str = strcat(str, " or");
923 str = strcat(str, " until ^3", ftos(fl));
924 if(scores_label[ps_primary] == "score")
925 str = strcat(str, " points^7");
927 str = strcat(str, " ", scores_label[ps_primary]);
931 pos_y += 1.5 * sbar_fontsize_y;
932 drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, 0.8, 0);
937 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
945 if(histime == 0) // goal hit
949 timestr = strcat("+", ftos_decimals(+mytime, 1));
959 timestr = strcat("-", ftos_decimals(-mytime, 1));
965 lapstr = strcat(" (-", ftos(lapdelta), "L)");
968 else if(lapdelta < 0)
970 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
974 else if(histime > 0) // anticipation
976 if(mytime >= histime)
977 timestr = strcat("+", ftos_decimals(mytime - histime, 1));
979 timestr = mmsss(histime * 10);
986 cpname = strcat("Intermediate ", ftos(cp));
988 cpname = "Finish line";
991 return strcat(col, cpname);
992 else if(hisname == "")
993 return strcat(col, cpname, " (", timestr, ")");
995 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
998 void dummyfunction(float a1, float a2, float a3, float a4, float a5, float a6, float a7, float a8)
1002 void Sbar_Score(float margin)
1004 float timelimit, timeleft, minutes, seconds, distribution, myplace, score;
1005 vector sbar_save, place;
1009 myteam = GetPlayerColor(player_localentnum - 1);
1011 sbar_y = vid_conheight - (32+12);
1014 place = '-48 -12 0';
1019 // team1 team3 team4
1022 //for(i = 0; i < 4; ++i)
1023 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1025 if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1028 score = tm.(teamscores[ts_primary]);
1029 if(tm.team == myteam)
1030 Sbar_DrawXNum('-128 0 0', score, 4, 32, GetTeamRGB(tm.team), 1, DRAWFLAG_NORMAL);
1033 Sbar_DrawXNum(place, score, 4, 12, GetTeamRGB(tm.team), 1, DRAWFLAG_NORMAL);
1038 // me vector := [team/connected frags id]
1040 for(me = players.sort_next; me; me = me.sort_next)
1042 if(me.team != COLOR_SPECTATOR)
1044 if(me.sv_entnum == player_localentnum - 1)
1052 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1057 Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
1058 else if(myplace == 2)
1059 Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
1061 Sbar_DrawXNum('-36 -12 0', myplace, 3, 12, '1 0 0', 1, DRAWFLAG_NORMAL);
1063 score = me.(scores[ps_primary]);
1064 if(distribution >= 0)
1066 Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 1 1', 1, DRAWFLAG_NORMAL);
1067 Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 1 1', 1, DRAWFLAG_NORMAL);
1068 } else if(distribution >= -5)
1070 Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 1 0', 1, DRAWFLAG_NORMAL);
1071 Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 1 0', 1, DRAWFLAG_NORMAL);
1073 Sbar_DrawXNum('-84 -12 0', distribution, 4, 12, ' 1 0 0', 1, DRAWFLAG_NORMAL);
1074 Sbar_DrawXNum('-128 0 0', score, 4, 32, '1 0 0', 1, DRAWFLAG_NORMAL);
1077 timelimit = getstatf(STAT_TIMELIMIT);
1080 timeleft = max(0, timelimit * 60 - time);
1081 minutes = floor(timeleft / 60);
1082 seconds = floor(timeleft - minutes*60);
1085 Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
1086 drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 1', sbar_alpha_fg, 0);
1087 Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
1088 } else if(minutes >= 1)
1090 Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
1091 drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 0', sbar_alpha_fg, 0);
1092 Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 0', 1, DRAWFLAG_NORMAL);
1094 Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 0 0', 1, DRAWFLAG_NORMAL);
1097 minutes = floor(time / 60);
1098 seconds = floor(time - minutes*60);
1099 Sbar_DrawXNum('-72 32 0', minutes, 3, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
1100 drawpic(sbar + '-36 32 0', "gfx/num_colon", '12 12 0', '1 1 1', sbar_alpha_fg, 0);
1101 Sbar_DrawXNum('-24 32 0', seconds, -2, 12, '1 1 1', 1, DRAWFLAG_NORMAL);
1104 if(gametype == GAME_RACE)
1106 drawfont = sbar_bigfont;
1111 m = '0.5 0 0' * vid_conwidth + '0 0.25 0' * vid_conheight;
1113 if(race_checkpointtime)
1116 a = bound(0, 2 - (time - race_checkpointtime), 1);
1118 if(a > 0) // just hit a checkpoint?
1120 if(race_time && race_previousbesttime)
1121 s = MakeRaceString(race_checkpoint, race_time / 10 - race_previousbesttime / 10, 0, 0, race_previousbestname);
1123 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1127 if(race_laptime && race_nextbesttime)
1129 a = bound(0, 2 - ((race_laptime + race_nextbesttime/10) - time), 1);
1130 if(a > 0) // next one?
1132 s = MakeRaceString(race_nextcheckpoint, time - race_laptime, race_nextbesttime / 10, 0, race_nextbestname);
1140 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1141 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, 0);
1146 s = mmsss(10*(time - race_laptime));
1147 drawstring(m - '0 0 0' - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg, 0);
1152 if(race_mycheckpointtime)
1154 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1155 s = MakeRaceString(race_mycheckpoint, race_mycheckpointdelta / 10, -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1156 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1157 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, 0);
1159 if(race_othercheckpointtime && race_othercheckpointenemy != "")
1161 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1162 s = MakeRaceString(race_othercheckpoint, -race_othercheckpointdelta / 10, -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1163 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1164 drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, 0);
1168 drawfont = sbar_font;
1174 void Sbar_MiniscoreItem(vector pos, entity pl, float is_self)
1180 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(pl.team)*0.5, 1, DRAWFLAG_NORMAL);
1182 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
1185 score = pl.(scores[ps_primary]);
1186 pos_x -= stringwidth(ftos(score), FALSE)*8;
1187 drawstring(pos, ftos(score), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1192 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1196 drawcolorcodedstring(pos, getplayerkey(pl.sv_entnum, "name"), '8 8 0', 1, 0);
1199 void Sbar_MiniscoreTeamItem(vector pos, float color, float frags, float is_self)
1205 drawfill(pos + '0 1 0', '40 6 0', GetTeamRGB(color)*0.5, 1, DRAWFLAG_NORMAL);
1207 drawfill(pos + '0 1 0', '40 6 0', '0.5 0.5 0.5', 0.5, DRAWFLAG_NORMAL);
1210 pos_x -= stringwidth(ftos(frags), FALSE)*8;
1211 drawstring(pos, ftos(frags), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1216 drawstring(pos, "\x0D", '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1220 drawstring(pos, GetTeamName(color), '8 8 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1223 void Sbar_MiniDeathmatchOverlay(vector pos)
1225 float numlines, up, down, score;
1227 float miniscoreboard_size;
1228 miniscoreboard_size = cvar("sbar_miniscoreboard_size");
1230 if(miniscoreboard_size == 0)
1232 pos_y = vid_conheight - 8;
1234 if(miniscoreboard_size < 0)
1235 numlines = (vid_conheight - sbar_y + 7) / 8;
1237 numlines = miniscoreboard_size;
1239 // give up if there isn't enough room
1240 if(pos_x >= vid_conwidth || pos_y >= vid_conheight || numlines < 1)
1243 // me vector := [team/connected frags id]
1244 for(me = players.sort_next; me; me = me.sort_next)
1246 if(me.sv_entnum == player_localentnum - 1)
1251 numlines -= numteams;
1253 // figure out how many players above and below we can show
1254 up = floor(numlines/2);
1256 if((up + down) > numlines)
1257 down = numlines - up;
1260 for(pl = me.sort_next; pl && down > 0; pl = pl.sort_next)
1262 if(pl.team == COLOR_SPECTATOR)
1264 Sbar_MiniscoreItem(pos, pl, false);
1268 Sbar_MiniscoreItem(pos, me, true);
1270 up += down; // if there weren't enough lines below... add them
1271 for(pl = me.sort_prev; pl && up > 0; pl = pl.sort_prev)
1273 if(pl.team == COLOR_SPECTATOR)
1275 Sbar_MiniscoreItem(pos, pl, false);
1282 for(tm = teams.sort_next; tm.sort_next; tm = tm.sort_next);
1283 for(; tm; tm = tm.sort_prev)
1285 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
1287 score = tm.(teamscores[ts_primary]);
1288 Sbar_MiniscoreTeamItem(pos, tm.team, score, (tm.team == me.team));
1294 float Sbar_WouldDrawScoreboard ()
1298 else if (intermission == 1)
1300 else if (intermission == 2)
1302 else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1304 else if(sb_showscores_force)
1309 void Sbar_Draw (void)
1316 Sbar_UpdatePlayerTeams();
1321 Sbar_DrawScoreboard();
1322 else if (intermission == 1)
1324 Sbar_DrawScoreboard();
1327 else if (intermission == 2)
1328 Sbar_FinaleOverlay();
1331 if (sb_showscores || sb_showscores_force || (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard")))
1333 sbar_x = (vid_conwidth - 640.0)*0.5;
1334 sbar_y = vid_conheight - 47;
1335 //Sbar_DrawAlphaPic (sbar_x, sbar_y, sb_scorebar, sbar_alpha_bg.value);
1336 //drawpic('0 0 0', "gfx/scorebar", '0 0 0', '1 1 1', cvar("sbar_alpha_bg"), 0);
1337 Sbar_DrawScoreboard ();
1341 if (sb_lines && sbar_hudselector == 1)
1343 stat_items = getstati(STAT_ITEMS);
1345 sbar_x = (vid_conwidth - 320.0)*0.5;
1346 sbar_y = vid_conheight - 24.0 - 16.0;
1349 fade = 3.2 - 2 * (time - weapontime);
1350 fade = bound(0.7, fade, 1);
1353 for(i = 0; i < 8; ++i)
1357 Sbar_DrawWeapon(i+1, fade, (i + 2 == activeweapon));
1364 Sbar_DrawWeapon(0, fade, (activeweapon == 1));
1368 x = getstati(STAT_ARMOR);
1372 //Sbar_DrawStretchPic (72, 0, sb_armor[0], sbar_alpha_fg.value, 24, 24);
1373 drawpic(sbar + '72 0 0', "gfx/sb_armor", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1375 Sbar_DrawXNum('0 0 0', x, 3, 24, '0 1 0', 1, 0);
1377 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.2 1 0', 1, 0);
1379 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1381 Sbar_DrawXNum('0 0 0', x, 3, 24, '1 1 0.2', 1, 0);
1383 Sbar_DrawXNum('0 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1387 x = getstati(STAT_HEALTH);
1391 //Sbar_DrawStretchPic (184, 0, sb_health, sbar_alpha_fg.value, 24, 24);
1392 drawpic(sbar + '184 0 0', "gfx/sb_health", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1394 Sbar_DrawXNum('112 0 0', x, 3, 24, '0 1 0', 1, 0);
1396 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.2 1 0', 1, 0);
1398 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1400 Sbar_DrawXNum('112 0 0', x, 3, 24, '1 1 0.2', 1, 0);
1402 Sbar_DrawXNum('112 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1406 x = getstati(STAT_AMMO);
1407 if ((stat_items & (NEX_IT_SHELLS | NEX_IT_BULLETS | NEX_IT_ROCKETS | NEX_IT_CELLS)) || x != 0)
1409 if (stat_items & NEX_IT_SHELLS)
1410 drawpic(sbar + '296 0 0', "gfx/sb_shells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1411 else if (stat_items & NEX_IT_BULLETS)
1412 drawpic(sbar + '296 0 0', "gfx/sb_bullets", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1413 else if (stat_items & NEX_IT_ROCKETS)
1414 drawpic(sbar + '296 0 0', "gfx/sb_rocket", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1415 else if (stat_items & NEX_IT_CELLS)
1416 drawpic(sbar + '296 0 0', "gfx/sb_cells", '24 24 0', '1 1 1', sbar_alpha_fg, 0);
1418 Sbar_DrawXNum('224 0 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1420 Sbar_DrawXNum('224 0 0', x, 3, 24, '0.7 0 0', 1, 0);
1423 if (sbar_x + 320 + 160 <= vid_conwidth)
1424 Sbar_MiniDeathmatchOverlay(sbar + '320 0 0');
1427 // The margin can be at most 8 to support 640x480 console size:
1428 // 320 + 2 * (144 + 16) = 640
1433 stat_items = getstati(STAT_ITEMS);
1435 sbar_x = (vid_conwidth - 640.0)*0.5;
1436 sbar_y = vid_conheight - 47;
1439 fade = 3 - 2 * (time - weapontime);
1442 for(i = 0; i < 8; ++i)
1446 Sbar_DrawWeapon(i+1, fade, (i + 2 == activeweapon));
1453 Sbar_DrawWeapon(0, fade, (activeweapon == 1));
1457 drawpic(sbar, "gfx/sbar", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1459 drawpic(sbar, "gfx/sbar_minimal", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1463 Sbar_DrawXNum('268 12 0', getstati(STAT_ARMOR), 3, 24, '0.6 0.7 0.8', 1, 0);
1467 x = getstati(STAT_HEALTH);
1469 Sbar_DrawXNum('82 12 0', x, 3, 24, '1 1 1', 1, 0);
1470 else if(x <= 25 && time - floor(time) > 0.5)
1471 Sbar_DrawXNum('82 12 0', x, 3, 24, '0.7 0 0', 1, 0);
1473 Sbar_DrawXNum('81 12 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1475 // AK dont draw ammo for the laser
1476 x = getstati(STAT_AMMO);
1477 if(activeweapon != 12)
1480 if (stat_items & NEX_IT_SHELLS)
1481 drawpic(sbar + '519 0 0', "gfx/sb_shells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1482 else if (stat_items & NEX_IT_BULLETS)
1483 drawpic(sbar + '519 0 0', "gfx/sb_bullets", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1484 else if (stat_items & NEX_IT_ROCKETS)
1485 drawpic(sbar + '519 0 0', "gfx/sb_rocket", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1486 else if (stat_items & NEX_IT_CELLS)
1487 drawpic(sbar + '519 0 0', "gfx/sb_cells", '0 0 0', '1 1 1', sbar_alpha_fg, 0);
1489 Sbar_DrawXNum('447 12 0', x, 3, 24, '0.6 0.7 0.8', 1, 0);
1491 Sbar_DrawXNum('447 12 0', x, 3, 24, '0.7 0 0', 1, 0);
1495 drawpic(sbar, "gfx/sbar_overlay", '0 0 0', '1 1 1', 1, DRAWFLAG_MODULATE);
1497 if (sbar_x + 600 + 160 <= vid_conwidth)
1498 Sbar_MiniDeathmatchOverlay (sbar + '600 0 0');
1503 // Mini scoreboard uses 12*4 per other team, that is, 144
1504 // pixels when there are four teams...
1505 // Nexuiz by default sets vid_conwidth to 800... makes
1507 // so we need to shift it by 64 pixels to the right to fit
1508 // BUT: then it overlaps with the image that gets drawn
1509 // for viewsize 100! Therefore, just account for 3 teams,
1510 // that is, 96 pixels mini scoreboard size, needing 16 pixels
1515 if(gametype == GAME_KEYHUNT)
1518 } else if(gametype == GAME_CTF)
1526 void CSQC_ctf_hud(void)
1528 // cvar("sbar_flagstatus_right") move the flag icons right
1529 // cvar("sbar_flagstatus_pos") pixel position of the nexuiz flagstatus icons
1530 float redflag, blueflag;
1534 stat_items = getstati(STAT_ITEMS);
1535 redflag = (stat_items/32768) & 3;
1536 blueflag = (stat_items/131072) & 3;
1540 * For some reason now not even THAT works there...
1541 * Maybe the minus' precedence screws it up? The last one there, maybe I should use brackets
1543 * pos_x = (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - sbar_x - 64 : 10 - sbar_x;
1544 ** Should try those later:
1545 * pos_x = (cvar("sbar_flagstatus_right")) ? (vid_conwidth - 10 - sbar_x - 64) : (10 - sbar_x);
1546 * pos_x = ( (cvar("sbar_flagstatus_right")) ? vid_conwidth - 10 - 64 : 10 ) - sbar_x;
1549 if(cvar("sbar_flagstatus_right"))
1550 pos_x = vid_conwidth - 10 - sbar_x - 64;
1552 pos_x = 10 - sbar_x;
1556 if(sbar_hudselector == 1)
1557 pos_y = (vid_conheight - sbar_y) - cvar("sbar_flagstatus_pos") - 64;
1565 case 1: drawpic(pos, "gfx/sb_flag_red_taken", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1566 case 2: drawpic(pos, "gfx/sb_flag_red_lost", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1567 case 3: drawpic(pos, "gfx/sb_flag_red_carrying", '0 0 0', '1 1 1', 1, DRAWFLAG_NORMAL); break;
1574 case 1: drawpic(pos, "gfx/sb_flag_blue_taken", '0 0 0', '1 1 1', 1, 0); break;
1575 case 2: drawpic(pos, "gfx/sb_flag_blue_lost", '0 0 0', '1 1 1', 1, 0); break;
1576 case 3: drawpic(pos, "gfx/sb_flag_blue_carrying", '0 0 0', '1 1 1', 1, 0); break;