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cvar fade out/in speeds of scoreboard
[divverent/nexuiz.git] / data / qcsrc / client / sbar.qc
1 void drawstringright(vector, string, vector, vector, float, float);
2 void drawstringcenter(vector, string, vector, vector, float, float);
3
4 float weapon_hits[WEP_COUNT];
5 float weapon_fired[WEP_COUNT];
6 float weapon_number;
7
8 float last_weapon;
9 float weapontime;
10
11 float sbar_alpha_fg;
12 float sbar_alpha_bg;
13 float sbar_color_bg_team;
14 float sbar_border_thickness;
15 float sbar_scoreboard_alpha_bg;
16 float sbar_scoreboard_alpha_fg;
17 float sbar_scoreboard_highlight;
18 float sbar_scoreboard_highlight_alpha;
19 float sbar_scoreboard_highlight_alpha_self;
20 float sbar_hudselector;
21 float sbar_hud_accuracy;
22 float sbar_scoreboard_alpha_name;
23 float sbar_scoreboard_alpha_name_self;
24
25 float ps_primary, ps_secondary;
26 float ts_primary, ts_secondary;
27
28 vector color;
29 float SCOREBOARD_OFFSET = 50;
30
31 void CSQC_kh_hudreset();
32 void CSQC_kh_hud();
33 void CSQC_ctf_hudreset();
34 void CSQC_ctf_hud();
35 void CSQC_nb_hud();
36 void MapVote_Draw();
37 void Sbar_FinaleOverlay()
38 {
39         /*vector pos;
40         pos_x = (vid_conwidth - 1)/2;
41         pos_y = 16;
42         pos_z = 0;*/
43
44         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
45
46         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
47         MapVote_Draw();
48 }
49
50 float weaponspace[10];
51 float weapon_first, weapon_last;
52 void Sbar_DrawWeapon_Clear()
53 {
54         float idx;
55         weapon_first = -2;
56         weapon_last = -1;
57         for(idx = 0; idx < 10; ++idx)
58                 weaponspace[idx] = 0;
59         for(idx = 0; idx <= 23; ++idx)
60         {
61                 if(weaponimpulse[idx] >= 0)
62                 {
63                         if(weapon_first < 0)
64                                 weapon_first = idx;
65                         weapon_last = idx;
66                 }
67         }
68 }
69 void Sbar_DrawWeapon(float nr, float fade, float active, float wc)
70 {
71         vector pos, vsize, fill_colour;
72         float value, idx, imp, sp, weapon_hit, weapon_damage, weapon_stats;
73
74         imp = weaponimpulse[nr];
75         weapon_hit = weapon_hits[wc];
76         weapon_damage = weapon_fired[wc];
77         if(imp == 0)
78                 idx = 9;
79         else
80                 idx = imp - 1;
81
82         value = (active) ? 1 : 0.6;
83         color_x = color_y = color_z = value;
84
85         // width = 300, height = 100
86         const float w_width = 24, w_height = 12, w_space = 2, font_size = 8;
87
88         sp = weaponspace[idx] + 1;
89         weaponspace[idx] = sp;
90
91         pos_x = (vid_conwidth + 6 - w_width * 9) * 0.5 + w_width * idx;
92         pos_y = (vid_conheight - w_height * sp) - 38; // move 38 pixels up
93         pos_z = 0;
94         vsize_x = w_width;
95         vsize_y = w_height;
96         vsize_z = 0;
97         if (active)
98                 drawpic(pos, "gfx/hud/sb_ammobg", vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
99         drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
100         pos_x += w_space;
101         pos_y += w_space;
102         vsize_x = font_size;
103         vsize_y = font_size;
104         vsize_z = 0;
105         drawstring(pos, ftos(imp), vsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
106
107         // draw the weapon accuracy on the HUD
108         if(sbar_hud_accuracy)
109         {
110                 weapon_stats = rint(100*weapon_hit/weapon_damage);
111                 fill_colour_x = 1 - 0.015 * weapon_stats;
112                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
113                 drawstringright(pos + '22 0 0', strcat(ftos(weapon_stats),"%"), '6 6 0', fill_colour, sbar_alpha_fg, 0);
114         }
115 }
116
117 void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
118 {
119         float l, i;
120         string str, tmp, l_length;
121         float minus, plus;
122         vector vsize, num_color;
123
124         vsize_x = vsize_y = lettersize;
125         vsize_z = 0;
126
127         // showminusplus 1: always prefix with minus sign (useful in race distribution display)
128         // showminusplus 2: always prefix with plus sign (useful in race distribution display)
129         // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
130
131         if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))
132         {
133                 plus = true;
134                 pos_x -= lettersize;
135         } else
136                 plus = false;   
137
138         if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))
139         {
140                 minus = true;
141                 num = -num;
142                 pos_x -= lettersize;
143         } else
144                 minus = false;
145
146         if(digits < 0)
147         {
148                 tmp = ftos(num);
149                 digits = -digits;
150                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
151         } else
152                 str = ftos(num);
153
154         l = strlen(str);
155         l_length = ftos(l);
156
157         if(l > digits)
158         {
159                 str = substring(str, l-digits, 999);
160                 l = strlen(str);
161         } else if(l < digits)
162                 pos_x += (digits-l) * lettersize;
163
164         if (highlighted == 1) {
165                 vector hl_size;
166                 hl_size_x = vsize_x * l + vsize_x * 0.2;
167                 hl_size_y = vsize_y * 1.1;
168                 hl_size_z = 0;
169                 if(minus)
170                         hl_size_x = hl_size_x + vsize_x;
171
172                 vector hl_pos;
173                 hl_pos_x = pos_x - lettersize/10;
174                 hl_pos_y = pos_y - lettersize/20;
175                 hl_pos_z = 0;
176
177                 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
178         }
179
180         if (stroke == 1)
181                 num_color = '1 1 1';
182         else
183                 num_color = rgb;
184
185         if(minus)
186         {
187                 if (stroke == 1)
188                         drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
189                 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
190                 pos_x += lettersize;
191         } else if(plus)
192         {
193                 if (stroke == 1)
194                         drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);
195                 drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);
196                 pos_x += lettersize;
197         }
198
199         for(i = 0; i < l; ++i)
200         {
201                 tmp = substring(str, i, 1);
202                 if (stroke == 1)
203                         drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
204                 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
205                 pos_x += lettersize;
206         }
207 }
208
209 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
210 {
211         if(x > 200) {
212                 color_x = 0;
213                 color_y = 1;
214                 color_z = 0;
215         }
216         else if(x > 150) {
217                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
218                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
219                 color_z = 0;
220         }
221         else if(x > 100) {
222                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
223                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
224                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
225         }
226         else if(x > 50) {
227                 color_x = 1;
228                 color_y = 1;
229                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
230         }
231         else if(x > 20) {
232                 color_x = 1;
233                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
234                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
235         }
236         else {
237                 color_x = 1;
238                 color_y = 0;
239                 color_z = 0;
240         }
241         Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
242 }
243
244 void Cmd_Sbar_SetFields(float argc);
245 void Sbar_InitScores()
246 {
247         float i, f;
248
249         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
250         for(i = 0; i < MAX_SCORE; ++i)
251         {
252                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
253                 if(f == SFL_SORT_PRIO_PRIMARY)
254                         ps_primary = i;
255                 if(f == SFL_SORT_PRIO_SECONDARY)
256                         ps_secondary = i;
257         }
258         if(ps_secondary == -1)
259                 ps_secondary = ps_primary;
260
261         for(i = 0; i < MAX_TEAMSCORE; ++i)
262         {
263                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
264                 if(f == SFL_SORT_PRIO_PRIMARY)
265                         ts_primary = i;
266                 if(f == SFL_SORT_PRIO_SECONDARY)
267                         ts_secondary = i;
268         }
269         if(ts_secondary == -1)
270                 ts_secondary = ts_primary;
271
272         Cmd_Sbar_SetFields(0);
273 }
274
275 void Sbar_UpdatePlayerPos(entity pl);
276 float SetTeam(entity pl, float Team);
277 //float lastpnum;
278 void Sbar_UpdatePlayerTeams()
279 {
280         float Team;
281         entity pl, tmp;
282         float num;
283
284         num = 0;
285         for(pl = players.sort_next; pl; pl = pl.sort_next)
286         {
287                 num += 1;
288                 Team = GetPlayerColor(pl.sv_entnum);
289                 if(SetTeam(pl, Team))
290                 {
291                         tmp = pl.sort_prev;
292                         Sbar_UpdatePlayerPos(pl);
293                         if(tmp)
294                                 pl = tmp;
295                         else
296                                 pl = players.sort_next;
297                 }
298         }
299         /*
300         if(num != lastpnum)
301                 print(strcat("PNUM: ", ftos(num), "\n"));
302         lastpnum = num;
303         */
304 }
305
306 float Sbar_ComparePlayerScores(entity left, entity right)
307 {
308         float vl, vr;
309         vl = GetPlayerColor(left.sv_entnum);
310         vr = GetPlayerColor(right.sv_entnum);
311
312         if(!left.gotscores)
313                 vl = COLOR_SPECTATOR;
314         if(!right.gotscores)
315                 vr = COLOR_SPECTATOR;
316
317         if(vl > vr)
318                 return true;
319         if(vl < vr)
320                 return false;
321
322         if(vl == COLOR_SPECTATOR)
323         {
324                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
325                 // no other sorting
326                 if(!left.gotscores && right.gotscores)
327                         return true;
328                 return false;
329         }
330
331         vl = left.scores[ps_primary];
332         vr = right.scores[ps_primary];
333         if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
334         {
335                 if(vl == 0 && vr != 0)
336                         return 1;
337                 if(vl != 0 && vr == 0)
338                         return 0;
339         }
340         if(vl > vr)
341                 return IS_INCREASING(scores_flags[ps_primary]);
342         if(vl < vr)
343                 return IS_DECREASING(scores_flags[ps_primary]);
344
345         vl = left.scores[ps_secondary];
346         vr = right.scores[ps_secondary];
347         if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
348         {
349                 if(vl == 0 && vr != 0)
350                         return 1;
351                 if(vl != 0 && vr == 0)
352                         return 0;
353         }
354         if(vl > vr)
355                 return IS_INCREASING(scores_flags[ps_secondary]);
356         if(vl < vr)
357                 return IS_DECREASING(scores_flags[ps_secondary]);
358
359         return false;
360 }
361
362 void Sbar_UpdatePlayerPos(entity player)
363 {
364         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
365         {
366                 SORT_SWAP(player, other);
367         }
368         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
369         {
370                 SORT_SWAP(other, player);
371         }
372 }
373
374 float Sbar_CompareTeamScores(entity left, entity right)
375 {
376         float vl, vr;
377
378         if(left.team == COLOR_SPECTATOR)
379                 return 1;
380         if(right.team == COLOR_SPECTATOR)
381                 return 0;
382
383         vl = left.teamscores[ts_primary];
384         vr = right.teamscores[ts_primary];
385         if(vl > vr)
386                 return IS_INCREASING(teamscores_flags[ts_primary]);
387         if(vl < vr)
388                 return IS_DECREASING(teamscores_flags[ts_primary]);
389
390         vl = left.teamscores[ts_secondary];
391         vr = right.teamscores[ts_secondary];
392         if(vl > vr)
393                 return IS_INCREASING(teamscores_flags[ts_secondary]);
394         if(vl < vr)
395                 return IS_DECREASING(teamscores_flags[ts_secondary]);
396
397         return false;
398 }
399
400 void Sbar_UpdateTeamPos(entity Team)
401 {
402         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
403         {
404                 SORT_SWAP(Team, other);
405         }
406         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
407         {
408                 SORT_SWAP(other, Team);
409         }
410 }
411
412 void Cmd_Sbar_Help(float argc)
413 {
414         print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");
415         print("^3|---------------------------------------------------------------|\n");
416         print("Usage:\n");
417         print("^2sbar_columns_set default\n");
418         print("^2sbar_columns_set ^7filed1 field2 ...\n");
419         print("The following field names are recognized (case insensitive):\n");
420         print("You can use a ^3|^7 to start the right-aligned fields.\n\n");
421
422         print("^3name^7 or ^3nick^7         Name of a player\n");
423         print("^3ping^7                     Ping time\n");
424         print("^3pl^7                       Packet loss\n");
425         print("^3kills^7                    Number of kills\n");
426         print("^3deaths^7                   Number of deaths\n");
427         print("^3suicides^7                 Number of suicides\n");
428         print("^3frags^7                    kills - suicides\n");
429         print("^3kd^7                       The kill-death ratio\n");
430         print("^3caps^7                     How often a flag (CTF) or a key (KeyHunt) was captured\n");
431         print("^3pickups^7                  How often a flag (CTF) or a key (KeyHunt) was picked up\n");
432         print("^3fckills^7                  Number of flag carrier kills\n");
433         print("^3returns^7                  Number of flag returns\n");
434         print("^3drops^7                    Number of flag drops\n");
435         print("^3lives^7                    Number of lives (LMS)\n");
436         print("^3rank^7                     Player rank\n");
437         print("^3pushes^7                   Number of players pushed into void\n");
438         print("^3destroyed^7                Number of keys destroyed by pushing them into void\n");
439         print("^3kckills^7                  Number of keys carrier kills\n");
440         print("^3losses^7                   Number of times a key was lost\n");
441         print("^3laps^7                     Number of laps finished (race/cts)\n");
442         print("^3time^7                     Total time raced (race/cts)\n");
443         print("^3fastest^7                  Time of fastest lap (race/cts)\n");
444         print("^3ticks^7                    Number of ticks (DOM)\n");
445         print("^3takes^7                    Number of domination points taken (DOM)\n");
446         print("^3score^7                    Total score\n\n");
447
448         print("Before a field you can put a + or - sign, then a comma separated list\n");
449         print("of game types, then a slash, to make the field show up only in these\n");
450         print("or in all but these game types. You can also specify 'all' as a\n");
451         print("field to show all fields available for the current game mode.\n\n");
452         
453         print("The special game type names 'teams' and 'noteams' can be used to\n");
454         print("include/exclude ALL teams/noteams game modes.\n\n");
455
456         print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");
457         print("will display name, ping and pl aligned to the left, and the fields\n");
458         print("right of the vertical bar aligned to the right.\n");
459         print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");
460         print("other gamemodes except DM.\n");
461 }
462
463 string Sbar_DefaultColumnLayout()
464 {
465         return strcat( // fteqcc sucks
466                 "ping pl name | ",
467                 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
468                 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
469                 "+lms/lives +lms/rank ",
470                 "+kh/caps +kh/pushes +kh/destroyed ",
471                 "?+race/laps ?+race/time ?+race/fastest ",
472                 "+as/objectives +nexball/faults +nexball/goals ",
473                 "-lms,race,nexball/score");
474 }
475
476 void Cmd_Sbar_SetFields(float argc)
477 {
478         float i, j, slash;
479         string str, pattern;
480         float digit;
481         float have_name, have_primary, have_secondary, have_separator;
482         float missing;
483
484         // TODO: re enable with gametype dependant cvars?
485         if(argc < 2) // no arguments provided
486                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
487
488         if(argc < 2)
489                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
490
491         if(argc == 2)
492         {
493                 if(argv(1) == "default")
494                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
495                 else if(argv(1) == "all")
496                 {
497                         string s;
498                         s = "ping pl color name |";
499                         for(i = 0; i < MAX_SCORE; ++i)
500                         {
501                                 if(i != ps_primary)
502                                 if(i != ps_secondary)
503                                 if(scores_label[i] != "")
504                                         s = strcat(s, " ", scores_label[i]);
505                         }
506                         if(ps_secondary != ps_primary)
507                                 s = strcat(s, " ", scores_label[ps_secondary]);
508                         s = strcat(s, " ", scores_label[ps_primary]);
509                         argc = tokenizebyseparator(strcat("x ", s), " ");
510                 }
511         }
512
513
514         sbar_num_fields = 0;
515
516         drawfont = sbar_font;
517         digit = stringwidth("0123456789", FALSE) / 10;
518
519         for(i = 0; i < argc - 1; ++i)
520         {
521                 float nocomplain;
522                 str = argv(i+1);
523
524                 nocomplain = FALSE;
525                 if(substring(str, 0, 1) == "?")
526                 {
527                         nocomplain = TRUE;
528                         str = substring(str, 1, strlen(str) - 1);
529                 }
530
531                 slash = strstrofs(str, "/", 0);
532                 if(slash >= 0)
533                 {
534                         pattern = substring(str, 0, slash);
535                         str = substring(str, slash + 1, strlen(str) - (slash + 1));
536
537                         if not(isGametypeInFilter(gametype, teamplay, pattern))
538                                 continue;
539                 }
540
541                 strunzone(sbar_title[sbar_num_fields]);
542                 sbar_title[sbar_num_fields] = strzone(str);
543                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
544                 str = strtolower(str);
545
546                 if(str == "ping") {
547                         sbar_field[sbar_num_fields] = SP_PING;
548                 } else if(str == "pl") {
549                         sbar_field[sbar_num_fields] = SP_PL;
550                 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
551                         sbar_field[sbar_num_fields] = SP_KDRATIO;
552                 } else if(str == "name" || str == "nick") {
553                         sbar_field[sbar_num_fields] = SP_NAME;
554                         have_name = 1;
555                 } else if(str == "|") {
556                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
557                         have_separator = 1;
558                 } else {
559                         for(j = 0; j < MAX_SCORE; ++j)
560                                 if(str == strtolower(scores_label[j]))
561                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
562 :notfound
563                         if(str == "frags")
564                         {
565                                 j = SP_FRAGS;
566                         }
567                         else
568                         {
569                                 if not(nocomplain)
570                                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
571                                 continue;
572                         }
573 :found
574                         sbar_field[sbar_num_fields] = j;
575                         if(j == ps_primary)
576                                 have_primary = 1;
577                         if(j == ps_secondary)
578                                 have_secondary = 1;
579                 }
580                 ++sbar_num_fields;
581                 if(sbar_num_fields >= MAX_SBAR_FIELDS)
582                         break;
583         }
584
585         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
586                 have_primary = 1;
587         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
588                 have_secondary = 1;
589         if(ps_primary == ps_secondary)
590                 have_secondary = 1;
591         missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
592
593         if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
594         {
595                 if(!have_name)
596                 {
597                         strunzone(sbar_title[sbar_num_fields]);
598                         for(i = sbar_num_fields; i > 0; --i)
599                         {
600                                 sbar_title[i] = sbar_title[i-1];
601                                 sbar_size[i] = sbar_size[i-1];
602                                 sbar_field[i] = sbar_field[i-1];
603                         }
604                         sbar_title[0] = strzone("name");
605                         sbar_field[0] = SP_NAME;
606                         ++sbar_num_fields;
607                         print("fixed missing field 'name'\n");
608
609                         if(!have_separator)
610                         {
611                                 strunzone(sbar_title[sbar_num_fields]);
612                                 for(i = sbar_num_fields; i > 1; --i)
613                                 {
614                                         sbar_title[i] = sbar_title[i-1];
615                                         sbar_size[i] = sbar_size[i-1];
616                                         sbar_field[i] = sbar_field[i-1];
617                                 }
618                                 sbar_title[1] = strzone("|");
619                                 sbar_field[1] = SP_SEPARATOR;
620                                 sbar_size[1] = stringwidth("|", FALSE);
621                                 ++sbar_num_fields;
622                                 print("fixed missing field '|'\n");
623                         }
624                 }
625                 else if(!have_separator)
626                 {
627                         strunzone(sbar_title[sbar_num_fields]);
628                         sbar_title[sbar_num_fields] = strzone("|");
629                         sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
630                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
631                         ++sbar_num_fields;
632                         print("fixed missing field '|'\n");
633                 }
634                 if(!have_secondary)
635                 {
636                         strunzone(sbar_title[sbar_num_fields]);
637                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
638                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
639                         sbar_field[sbar_num_fields] = ps_secondary;
640                         ++sbar_num_fields;
641                         print("fixed missing field '", scores_label[ps_secondary], "'\n");
642                 }
643                 if(!have_primary)
644                 {
645                         strunzone(sbar_title[sbar_num_fields]);
646                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
647                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
648                         sbar_field[sbar_num_fields] = ps_primary;
649                         ++sbar_num_fields;
650                         print("fixed missing field '", scores_label[ps_primary], "'\n");
651                 }
652         }
653
654         sbar_field[sbar_num_fields] = SP_END;
655 }
656
657 // MOVEUP::
658 vector sbar_field_rgb;
659 string sbar_field_icon0;
660 string sbar_field_icon1;
661 string sbar_field_icon2;
662 vector sbar_field_icon0_rgb;
663 vector sbar_field_icon1_rgb;
664 vector sbar_field_icon2_rgb;
665 float sbar_field_icon0_alpha;
666 float sbar_field_icon1_alpha;
667 float sbar_field_icon2_alpha;
668 string Sbar_GetField(entity pl, float field)
669 {
670         float tmp, num, denom, f;
671         string str;
672         sbar_field_rgb = '1 1 1';
673         sbar_field_icon0 = "";
674         sbar_field_icon1 = "";
675         sbar_field_icon2 = "";
676         sbar_field_icon0_rgb = '1 1 1';
677         sbar_field_icon1_rgb = '1 1 1';
678         sbar_field_icon2_rgb = '1 1 1';
679         sbar_field_icon0_alpha = 1;
680         sbar_field_icon1_alpha = 1;
681         sbar_field_icon2_alpha = 1;
682         switch(field)
683         {
684                 case SP_PING:
685                         if not(pl.gotscores)
686                                 return "\x8D\x8D\x8D"; // >>> sign
687                         str = getplayerkey(pl.sv_entnum, "ping");
688                         if(str == "0")
689                                 return "N/A";
690                         tmp = max(0, min(220, stof(str)-80)) / 220;
691                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
692                         return str;
693
694                 case SP_PL:
695                         if not(pl.gotscores)
696                                 return "N/A";
697                         str = getplayerkey(pl.sv_entnum, "pl");
698                         if(str == "0")
699                                 return "";
700                         tmp = bound(0, stof(str), 20) / 20; // 20% is REALLY BAD pl
701                         sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
702                         return str;
703
704                 case SP_NAME:
705                         if(ready_waiting && pl.ready)
706                         {
707                                 sbar_field_icon0 = "gfx/sb_player_ready";
708                         }
709                         else if(!teamplay)
710                         {
711                                 f = stof(getplayerkey(pl.sv_entnum, "colors"));
712                                 {
713                                         sbar_field_icon0 = "gfx/sb_playercolor_base";
714                                         sbar_field_icon1 = "gfx/sb_playercolor_shirt";
715                                         sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
716                                         sbar_field_icon2 = "gfx/sb_playercolor_pants";
717                                         sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
718                                 }
719                         }
720                         return GetPlayerName(pl.sv_entnum);
721
722                 case SP_FRAGS:
723                         f = pl.(scores[SP_KILLS]);
724                         f -= pl.(scores[SP_SUICIDES]);
725                         return ftos(f);
726
727                 case SP_KDRATIO:
728                         num = pl.(scores[SP_KILLS]);
729                         denom = pl.(scores[SP_DEATHS]);
730
731                         if(denom == 0) {
732                                 sbar_field_rgb = '0 1 0';
733                                 str = ftos(num);
734                         } else if(num <= 0) {
735                                 sbar_field_rgb = '1 0 0';
736                                 str = ftos(num/denom);
737                         } else
738                                 str = ftos(num/denom);
739
740                         tmp = strstrofs(str, ".", 0);
741                         if(tmp > 0)
742                                 str = substring(str, 0, tmp+2);
743                         return str;
744
745                 default:
746                         tmp = pl.(scores[field]);
747                         f = scores_flags[field];
748                         if(field == ps_primary)
749                                 sbar_field_rgb = '1 1 0';
750                         else if(field == ps_secondary)
751                                 sbar_field_rgb = '0 1 1';
752                         else
753                                 sbar_field_rgb = '1 1 1';
754                         return ScoreString(f, tmp);
755         }
756         //return "error";
757 }
758
759 float xmin, xmax, ymin, ymax, sbwidth;
760 float sbar_fixscoreboardcolumnwidth_len;
761 float sbar_fixscoreboardcolumnwidth_iconlen;
762 float sbar_fixscoreboardcolumnwidth_marginlen;
763
764 float stringwidth_colors(string s)
765 {
766         return stringwidth(s, TRUE);
767 }
768
769 float stringwidth_nocolors(string s)
770 {
771         return stringwidth(s, FALSE);
772 }
773
774 string Sbar_FixScoreboardColumnWidth(float i, string str)
775 {
776         float field, f;
777         vector sz;
778         field = sbar_field[i];
779
780         sbar_fixscoreboardcolumnwidth_iconlen = 0;
781
782         if(sbar_field_icon0 != "")
783         {
784                 sz = drawgetimagesize(sbar_field_icon0);
785                 f = sz_x / sz_y;
786                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
787                         sbar_fixscoreboardcolumnwidth_iconlen = f;
788         }
789
790         if(sbar_field_icon1 != "")
791         {
792                 sz = drawgetimagesize(sbar_field_icon1);
793                 f = sz_x / sz_y;
794                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
795                         sbar_fixscoreboardcolumnwidth_iconlen = f;
796         }
797
798         if(sbar_field_icon2 != "")
799         {
800                 sz = drawgetimagesize(sbar_field_icon2);
801                 f = sz_x / sz_y;
802                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
803                         sbar_fixscoreboardcolumnwidth_iconlen = f;
804         }
805
806         sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
807
808         if(sbar_fixscoreboardcolumnwidth_iconlen != 0)
809                 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE);
810         else
811                 sbar_fixscoreboardcolumnwidth_marginlen = 0;
812
813         if(field == SP_NAME) // name gets all remaining space
814         {
815                 float namesize, j;
816                 namesize = sbwidth / sbar_fontsize_x;
817                 for(j = 0; j < sbar_num_fields; ++j)
818                         if(j != i)
819                                 if (sbar_field[i] != SP_SEPARATOR)
820                                         namesize -= sbar_size[j] + 1;
821                 namesize += 1;
822                 sbar_size[i] = namesize;
823                 
824                 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)
825                         namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
826                 str = textShortenToWidth(str, namesize, stringwidth_colors);
827                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE);
828         }
829         else
830                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE);
831         
832         f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
833         if(sbar_size[i] < f)
834                 sbar_size[i] = f;
835
836         return str;
837 }
838
839 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
840 {
841         vector tmp, plteamrgb;
842         plteamrgb = GetTeamRGB(pl.team); 
843         string str;
844         float i, field;
845         float is_spec;
846         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
847
848         // Layout:
849         tmp_x = sbwidth;
850         tmp_y = sbar_fontsize_y * 1.25;
851         tmp_z = 0;
852
853         // alternated rows highlighting
854         if (is_self)
855                 drawfill(pos - '1 1 0', tmp + '2 0 0', plteamrgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
856         else
857         {
858                 if (sbar_scoreboard_highlight)
859                         if(!mod(pl_number,2))
860                                 drawfill(pos - '1 1 0', tmp + '2 0 0', plteamrgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
861         }
862
863         tmp_y = 0;
864
865         for(i = 0; i < sbar_num_fields; ++i)
866         {
867                 field = sbar_field[i];
868                 if(field == SP_SEPARATOR)
869                         break;
870
871                 if(is_spec && field != SP_NAME && field != SP_PING) {
872                         pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
873                         continue;
874                 }
875                 str = Sbar_GetField(pl, field);
876                 str = Sbar_FixScoreboardColumnWidth(i, str);
877
878                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
879
880                 if(field == SP_NAME) {
881                         tmp_x = sbar_fontsize_x*(sbar_size[i] - sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen) + sbar_fontsize_x;
882                         if (is_self)
883                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
884                         else
885                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
886                 } else {
887                         tmp_x = sbar_fixscoreboardcolumnwidth_len*sbar_fontsize_x + sbar_fontsize_x;
888                         if (is_self)
889                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
890                         else
891                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
892                 }
893
894                 tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
895                 if(sbar_field_icon0 != "")
896                         if (is_self)
897                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
898                         else
899                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
900                 if(sbar_field_icon1 != "")
901                         if (is_self)
902                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
903                         else
904                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
905                 if(sbar_field_icon2 != "")
906                         if (is_self)
907                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
908                         else
909                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
910         }
911
912         if(sbar_field[i] == SP_SEPARATOR)
913         {
914                 pos_x = xmax;
915                 for(i = sbar_num_fields-1; i > 0; --i)
916                 {
917                         field = sbar_field[i];
918                         if(field == SP_SEPARATOR)
919                                 break;
920
921                         if(is_spec && field != SP_NAME && field != SP_PING) {
922                                 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
923                                 continue;
924                         }
925
926                         str = Sbar_GetField(pl, field);
927                         str = Sbar_FixScoreboardColumnWidth(i, str);
928
929                         if(field == SP_NAME) {
930                                 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
931                                 if(is_self)
932                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
933                                 else
934                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
935                         } else {
936                                 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len;
937                                 if(is_self)
938                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
939                                 else
940                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
941                         }
942
943                         tmp_x = sbar_fontsize_x*sbar_size[i];
944                         if(sbar_field_icon0 != "")
945                                 if (is_self)
946                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
947                                 else
948                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
949                         if(sbar_field_icon1 != "")
950                                 if (is_self)
951                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
952                                 else
953                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
954                         if(sbar_field_icon2 != "")
955                                 if (is_self)
956                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
957                                 else
958                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
959                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
960                 }
961         }
962 }
963
964 /*
965  * Sbar_Scoreboard_MakeTable
966  *
967  * Makes a table for a team (for all playing players in DM) and fills it
968  */
969
970 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
971 {
972         float body_table_height, i;
973         vector tmp, column_dim;
974         entity pl;
975
976         body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
977
978         pos -= '1 1 0';
979
980         tmp_x = sbwidth + 2;
981         tmp_y = 1.25 * sbar_fontsize_y;
982
983         // rounded header
984         drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
985
986         // table border
987         tmp_y += sbar_border_thickness;
988         tmp_y += body_table_height;
989         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
990
991         // separator header/table
992         pos_y += 1.25 * sbar_fontsize_y;
993         tmp_y = sbar_border_thickness;
994         drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
995
996         pos_y += sbar_border_thickness;
997
998         // table background
999         tmp_y = body_table_height;
1000         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1001
1002         // anyway, apply some color
1003         //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
1004
1005         // go back to the top to make alternated columns highlighting and to print the strings
1006         pos_y -= 1.25 * sbar_fontsize_y;
1007         pos_y -= sbar_border_thickness;
1008
1009         pos += '1 1 0';
1010
1011         if (sbar_scoreboard_highlight)
1012         {
1013                 column_dim_y = 1.25 * sbar_fontsize_y; // header
1014                 column_dim_y += sbar_border_thickness;
1015                 column_dim_y += body_table_height;
1016         }
1017
1018         // print the strings of the columns headers and draw the columns
1019         for(i = 0; i < sbar_num_fields; ++i)
1020         {
1021                 if(sbar_field[i] == SP_SEPARATOR)
1022                         break;
1023                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
1024                 if (sbar_scoreboard_highlight)
1025                 {
1026                         if (mod(i,2))
1027                                 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1028                 }
1029                 drawstring(pos, sbar_title[i], sbar_fontsize, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1030                 pos_x += column_dim_x;
1031         }
1032         if(sbar_field[i] == SP_SEPARATOR)
1033         {
1034                 pos_x = xmax;
1035                 tmp_y = 0;
1036                 for(i = sbar_num_fields-1; i > 0; --i)
1037                 {
1038                         if(sbar_field[i] == SP_SEPARATOR)
1039                                 break;
1040
1041                         pos_x -= sbar_size[i]*sbar_fontsize_x;
1042
1043                         if (sbar_scoreboard_highlight)
1044                         {
1045                                 if (!mod(i,2))
1046                                 {
1047                                         if (i == sbar_num_fields-1)
1048                                                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x / 2 + 1;
1049                                         else
1050                                                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
1051                                         drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1052                                 }
1053                         }
1054
1055                         tmp_x = stringwidth(sbar_title[i], FALSE);
1056                         tmp_x = (sbar_size[i] - tmp_x) * sbar_fontsize_x;
1057                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1058                         pos_x -= sbar_fontsize_x;
1059                 }
1060         }
1061         
1062         pos_x = xmin;
1063         pos_y += 1.25 * sbar_fontsize_y; // skip the header
1064         pos_y += sbar_border_thickness;
1065
1066         // fill the table and draw the rows
1067         i = 0;
1068         if (teamplay)
1069                 for(pl = players.sort_next; pl; pl = pl.sort_next)
1070                 {
1071                         if(pl.team != tm.team)
1072                                 continue;
1073                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1074                         pos_y += 1.25 * sbar_fontsize_y;
1075                         ++i;
1076                 }
1077         else
1078                 for(pl = players.sort_next; pl; pl = pl.sort_next)
1079                 {
1080                         if(pl.team == COLOR_SPECTATOR)
1081                                 continue;
1082                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1083                         pos_y += 1.25 * sbar_fontsize_y;
1084                         ++i;
1085                 }
1086         
1087         if (i == 0)
1088                 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table
1089         pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)
1090
1091         return pos;
1092 }
1093
1094 float Sbar_WouldDrawScoreboard() {
1095         if (sb_showscores)
1096                 return 1;
1097         else if (intermission == 1)
1098                 return 1;
1099         else if (intermission == 2)
1100                 return 1;
1101         else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1102                 return 1;
1103         else if(sb_showscores_force)
1104                 return 1;
1105         return 0;
1106 }
1107
1108 float lastpingstime;
1109 float scoreboard_bottom;
1110 float sbar_scoreboard_fade_alpha;
1111 float sbar_woulddrawscoreboard_prev;
1112 float sbar_woulddrawscoreboard_change; // "time" at which Sbar_WouldDrawScoreboard() changed
1113 void Sbar_DrawScoreboard()
1114 {
1115         float sbar_woulddrawscoreboard; 
1116         sbar_woulddrawscoreboard = Sbar_WouldDrawScoreboard();
1117         if(sbar_woulddrawscoreboard != sbar_woulddrawscoreboard_prev) {
1118                 sbar_woulddrawscoreboard_change = time;
1119                 sbar_woulddrawscoreboard_prev = sbar_woulddrawscoreboard;
1120         }
1121
1122         float scoreboard_fadeinspeed = cvar("sbar_scoreboard_fadeinspeed");
1123         float scoreboard_fadeoutspeed = cvar("sbar_scoreboard_fadeoutspeed");
1124         if(sbar_woulddrawscoreboard) {
1125                 if (scoreboard_fadeinspeed)
1126                         sbar_scoreboard_fade_alpha = bound (0, (time - sbar_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);
1127                 else
1128                         sbar_scoreboard_fade_alpha = 1;
1129         }
1130         else
1131                 if (scoreboard_fadeoutspeed)
1132                         sbar_scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - sbar_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);
1133                 else
1134                         sbar_scoreboard_fade_alpha = 0;
1135
1136         if not(sbar_scoreboard_fade_alpha)
1137                 return;
1138         sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg") * sbar_scoreboard_fade_alpha;
1139         sbar_scoreboard_alpha_fg = cvar("sbar_scoreboard_alpha_fg") * sbar_scoreboard_fade_alpha;
1140         sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
1141         sbar_scoreboard_highlight_alpha = cvar("sbar_scoreboard_highlight_alpha") * sbar_scoreboard_fade_alpha;
1142         sbar_scoreboard_highlight_alpha_self = cvar("sbar_scoreboard_highlight_alpha_self") * sbar_scoreboard_fade_alpha;
1143         sbar_scoreboard_alpha_name = cvar("sbar_scoreboard_alpha_name") * sbar_scoreboard_fade_alpha;
1144         sbar_scoreboard_alpha_name_self = cvar("sbar_scoreboard_alpha_name_self") * sbar_scoreboard_fade_alpha;
1145
1146         vector rgb, pos, tmp;
1147         entity pl, tm;
1148
1149         if(time > lastpingstime + 10)
1150         {
1151                 localcmd("pings\n");
1152                 lastpingstime = time;
1153         }
1154
1155         sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
1156
1157         xmin = 0.5 * (vid_conwidth - sbwidth);
1158         ymin = SCOREBOARD_OFFSET;
1159
1160         xmax = vid_conwidth - xmin;
1161         ymax = vid_conheight - 0.2*vid_conheight;
1162
1163         // Initializes position
1164         pos_x = xmin;
1165         pos_y = ymin;
1166         pos_z = 0;
1167
1168         // Heading
1169         drawfont = sbar_bigfont;
1170         drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1171
1172         pos_y += 24 + 4;
1173         pos_y += sbar_fontsize_y;
1174
1175         drawfont = sbar_font;
1176         
1177         // Draw the scoreboard
1178         vector bg_size;
1179         bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
1180
1181         if(teamplay)
1182         {
1183                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1184                 {
1185                         if(tm.team == COLOR_SPECTATOR)
1186                                 continue;
1187
1188                         rgb = GetTeamRGB(tm.team);
1189                         Sbar_DrawXNum(pos - '6.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 4, 0, sbar_fontsize_y * 1.5, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1190                                 
1191                         if(ts_primary != ts_secondary)
1192                                 Sbar_DrawXNum(pos - '4.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 4, 0, sbar_fontsize_y * 1, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1193
1194                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1195                 }
1196         }
1197         else
1198         {
1199                 rgb_x = cvar("sbar_color_bg_r");
1200                 rgb_y = cvar("sbar_color_bg_g");
1201                 rgb_z = cvar("sbar_color_bg_b");
1202
1203                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1204                 {
1205                         if(tm.team == COLOR_SPECTATOR)
1206                                 continue;
1207
1208                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1209                 }
1210         }
1211
1212         tmp = pos + '0 1.5 0' * sbar_fontsize_y;
1213         pos_y += 3 * sbar_fontsize_y;
1214         
1215         // List spectators
1216         float specs;
1217         specs = 0;
1218         for(pl = players.sort_next; pl; pl = pl.sort_next)
1219         {
1220                 if(pl.team != COLOR_SPECTATOR)
1221                         continue;
1222                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
1223                 pos_y += 1.25 * sbar_fontsize_y;
1224                 ++specs;
1225         }
1226
1227         if(specs)
1228                 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1229
1230         // Print info string
1231         string str;
1232         float tl, fl, ll;
1233         str = strcat("playing on ^2", shortmapname, "^7");
1234         tl = getstatf(STAT_TIMELIMIT);
1235         fl = getstatf(STAT_FRAGLIMIT);
1236         ll = getstatf(STAT_LEADLIMIT);
1237         if(gametype == GAME_LMS)
1238         {
1239                 if(tl > 0)
1240                         str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
1241         }
1242         else
1243         {
1244                 if(tl > 0)
1245                         str = strcat(str, " for ^1", ftos(tl), " minutes^7");
1246                 if(fl > 0)
1247                 {
1248                         if(tl > 0)
1249                                 str = strcat(str, " or");
1250                         if(teamplay)
1251                         {
1252                                 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
1253                                 if(teamscores_label[ts_primary] == "score")
1254                                         str = strcat(str, " points^7");
1255                                 else if(teamscores_label[ts_primary] == "fastest")
1256                                         str = strcat(str, " is beaten^7");
1257                                 else
1258                                         str = strcat(str, " ", teamscores_label[ts_primary]);
1259                         }
1260                         else
1261                         {
1262                                 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
1263                                 if(scores_label[ps_primary] == "score")
1264                                         str = strcat(str, " points^7");
1265                                 else if(scores_label[ps_primary] == "fastest")
1266                                         str = strcat(str, " is beaten^7");
1267                                 else
1268                                         str = strcat(str, " ", scores_label[ps_primary]);
1269                         }
1270                 }
1271                 if(ll > 0)
1272                 {
1273                         if(tl > 0 || fl > 0)
1274                                 str = strcat(str, " or");
1275                         if(teamplay)
1276                         {
1277                                 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
1278                                 if(teamscores_label[ts_primary] == "score")
1279                                         str = strcat(str, " points^7");
1280                                 else if(teamscores_label[ts_primary] == "fastest")
1281                                         str = strcat(str, " is beaten^7");
1282                                 else
1283                                         str = strcat(str, " ", teamscores_label[ts_primary]);
1284                         }
1285                         else
1286                         {
1287                                 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
1288                                 if(scores_label[ps_primary] == "score")
1289                                         str = strcat(str, " points^7");
1290                                 else if(scores_label[ps_primary] == "fastest")
1291                                         str = strcat(str, " is beaten^7");
1292                                 else
1293                                         str = strcat(str, " ", scores_label[ps_primary]);
1294                         }
1295                 }
1296         }
1297
1298
1299         pos_y += 1.2 * sbar_fontsize_y;
1300         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1301
1302         scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
1303 }
1304
1305 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
1306 {
1307         string col;
1308         string timestr;
1309         string cpname;
1310         string lapstr;
1311         lapstr = "";
1312
1313         if(histime == 0) // goal hit
1314         {
1315                 if(mytime > 0)
1316                 {
1317                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
1318                         col = "^1";
1319                 }
1320                 else if(mytime == 0)
1321                 {
1322                         timestr = "+0.0";
1323                         col = "^3";
1324                 }
1325                 else
1326                 {
1327                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
1328                         col = "^2";
1329                 }
1330
1331                 if(lapdelta > 0)
1332                 {
1333                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
1334                         col = "^2";
1335                 }
1336                 else if(lapdelta < 0)
1337                 {
1338                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
1339                         col = "^1";
1340                 }
1341         }
1342         else if(histime > 0) // anticipation
1343         {
1344                 if(mytime >= histime)
1345                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
1346                 else
1347                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
1348                 col = "^3";
1349         }
1350         else
1351                 col = "^7";
1352
1353         if(cp == 254)
1354                 cpname = "Start line";
1355         else if(cp == 255)
1356                 cpname = "Finish line";
1357         else if(cp)
1358                 cpname = strcat("Intermediate ", ftos(cp));
1359         else
1360                 cpname = "Finish line";
1361
1362         if(histime < 0)
1363                 return strcat(col, cpname);
1364         else if(hisname == "")
1365                 return strcat(col, cpname, " (", timestr, ")");
1366         else
1367                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
1368 }
1369
1370 void Sbar_Score()
1371 {
1372         float score, distribution, leader;
1373         vector score_pos, secondary_score_pos, distribution_color;
1374         entity tm, pl, me;
1375         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
1376
1377         vector bottomright;
1378         bottomright_x = vid_conwidth;
1379         bottomright_y = vid_conheight;
1380         bottomright_z = 0;
1381
1382         score_pos = bottomright - '196 42 0';
1383         secondary_score_pos = score_pos + '132 -6 0';
1384
1385         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
1386                 pl = players.sort_next;
1387                 if(pl == me)
1388                         pl = pl.sort_next;
1389                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
1390                         if(pl.scores[ps_primary] == 0)
1391                                 pl = world;
1392
1393                 score = me.(scores[ps_primary]);
1394
1395                 float racemin, racesec, racemsec;
1396                 float distsec, distmsec, minusplus;
1397                 
1398                 racemin = floor(score/(60 * TIME_FACTOR));
1399                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
1400                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
1401
1402                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
1403                         // distribution display
1404                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1405
1406                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
1407                                 distmsec = fabs(distribution);
1408                         else {
1409                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
1410                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
1411                                 if (distribution < 0)
1412                                         distsec = -distsec;
1413                         }
1414
1415                         if (distribution <= 0) {
1416                                 distribution_color = '0 1 0';
1417                                 minusplus = 1; // minusplus 1: always prefix with minus sign
1418                         }
1419                         else {
1420                                 distribution_color = '1 0 0';
1421                                 minusplus = 2; // minusplus 1: always prefix with plus sign
1422                         }
1423                         Sbar_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1424                         Sbar_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1425                         drawpic(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1426                 }
1427                 // race record display
1428                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
1429                         drawpic(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1430
1431                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1432                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1433                 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1434
1435                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1436                 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1437
1438         } else if (!teamplay) { // non-teamgames, except race/cts
1439                 // me vector := [team/connected frags id]
1440                 pl = players.sort_next;
1441                 if(pl == me)
1442                         pl = pl.sort_next;
1443
1444                 if(pl)
1445                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1446                 else
1447                         distribution = 0;
1448
1449                 score = me.(scores[ps_primary]);
1450                 
1451                 if(distribution >= 5) {
1452                         distribution_color = '0 1 0';
1453                         leader = 1;
1454                 } else if(distribution >= 0) {
1455                         distribution_color = '1 1 1';
1456                         leader = 1;
1457                 } else if(distribution >= -5)
1458                         distribution_color = '1 1 0';
1459                 else
1460                         distribution_color = '1 0 0';
1461                 
1462                 Sbar_DrawXNum(secondary_score_pos, distribution, 4, 3, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1463                 Sbar_DrawXNum(score_pos, score, 4, 0, 34, distribution_color, leader, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1464         } else { // teamgames
1465                 float max_fragcount;
1466                 max_fragcount = -999;
1467
1468                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
1469                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1470                                 continue;
1471                         score = tm.(teamscores[ts_primary]);
1472                         leader = 0;
1473
1474                         if (score > max_fragcount)
1475                                 max_fragcount = score;
1476         
1477                         if(tm.team == myteam) {
1478                                 if (max_fragcount == score)
1479                                         leader = 1;
1480                                 Sbar_DrawXNum(score_pos, score, 4, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1481                         } else {
1482                                 if (max_fragcount == score)
1483                                         leader = 1;
1484                                 Sbar_DrawXNum(secondary_score_pos, score, 4, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1485                                 secondary_score_pos = secondary_score_pos + '0 16 0';
1486                         }
1487                 }
1488         }
1489
1490         if(gametype == GAME_RACE || gametype == GAME_CTS)
1491         {
1492                 drawfont = sbar_bigfont;
1493                 float a, t;
1494                 vector m;
1495                 string s, forcetime;
1496
1497                 m = '0.5 0 0' * vid_conwidth + '0 0.25 0' * vid_conheight;
1498
1499                 if(race_checkpointtime)
1500                 {
1501                         a = bound(0, 2 - (time - race_checkpointtime), 1);
1502                         s = "";
1503                         forcetime = "";
1504                         if(a > 0) // just hit a checkpoint?
1505                         {
1506                                 if(race_checkpoint != 254)
1507                                 {
1508                                         if(race_time && race_previousbesttime)
1509                                                 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
1510                                         else
1511                                                 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1512                                         if(race_time)
1513                                                 forcetime = TIME_ENCODED_TOSTRING(race_time);
1514                                 }
1515                         }
1516                         else
1517                         {
1518                                 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
1519                                 {
1520                                         a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
1521                                         if(a > 0) // next one?
1522                                         {
1523                                                 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
1524                                         }
1525                                 }
1526                         }
1527
1528                         if(s != "" && a > 0)
1529                         {
1530                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1531                                 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1532                         }
1533
1534                         if(race_penaltytime)
1535                         {
1536                                 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
1537                                 if(a > 0)
1538                                 {
1539                                         s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
1540                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1541                                         drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1542                                 }
1543                         }
1544
1545                         if(forcetime != "")
1546                         {
1547                                 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1548                                 drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1549                         }
1550                         else
1551                                 a = 1;
1552
1553                         if(race_laptime && race_checkpoint != 255)
1554                         {
1555                                 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
1556                                 drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1557                         }
1558                 }
1559                 else
1560                 {
1561                         if(race_mycheckpointtime)
1562                         {
1563                                 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1564                                 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1565                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1566                                 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1567                         }
1568                         if(race_othercheckpointtime && race_othercheckpointenemy != "")
1569                         {
1570                                 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1571                                 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1572                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1573                                 drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1574                         }
1575
1576                         if(race_penaltytime && !race_penaltyaccumulator)
1577                         {
1578                                 t = race_penaltytime * 0.1 + race_penaltyeventtime;
1579                                 a = bound(0, (1 + t - time), 1);
1580                                 if(a > 0)
1581                                 {
1582                                         if(time < t)
1583                                                 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
1584                                         else
1585                                                 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
1586                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1587                                         drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1588                                 }
1589                         }
1590                 }
1591
1592                 drawfont = sbar_font;
1593         }
1594 }
1595
1596 void Sbar_Timer()
1597 {
1598         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
1599         vector bgpos, timer_color;
1600         bgpos = '0 0 0';
1601         
1602         vector topright;
1603         topright = '0 0 0';
1604         topright_x = vid_conwidth;
1605         
1606         timelimit = getstatf(STAT_TIMELIMIT);
1607         
1608         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1609         timeleft = ceil(timeleft);
1610         minutesLeft = floor(timeleft / 60);
1611         secondsLeft = timeleft - minutesLeft*60;
1612
1613         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1614                 timer_color = '1 1 1'; //white
1615         else if(minutesLeft >= 1)
1616                 timer_color = '1 1 0'; //yellow
1617         else
1618                 timer_color = '1 0 0'; //red
1619
1620         if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1621                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1622                         //while restart is still active, show 00:00
1623                         minutes = seconds = 0;
1624                 } else {
1625                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1626                         minutes = floor(elapsedTime / 60);
1627                         seconds = elapsedTime - minutes*60;
1628                 }
1629                 if (minutes < 10)
1630                         bgpos_x = topright_x - 54 - 17 - 12;
1631                 else if (minutes < 100) // nudge the timer background left if more digits are drawn
1632                         bgpos_x = topright_x - 72 - 17 - 12;
1633                 else
1634                         bgpos_x = topright_x - 90 - 17 - 12;
1635                 bgpos_y = 0;
1636                 bgpos_z = 0;
1637         } else {
1638                 minutes = minutesLeft;
1639                 seconds = secondsLeft;
1640                 if (minutes == 0)
1641                 bgpos_x = topright_x - 36 - 7 - 12;
1642                 else if (minutes < 10) // nudge the timer background left if more digits are drawn
1643                         bgpos_x = topright_x - 54 - 17 - 12;
1644                 else if (minutes < 100)
1645                         bgpos_x = topright_x - 72 - 17 - 12;
1646                 else
1647                         bgpos_x = topright_x - 90 - 17 - 12;
1648                 bgpos_y = 0;
1649                 bgpos_z = 0;
1650         }
1651
1652         if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
1653                 if (teamplay)
1654                         drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
1655                 else {
1656                         color_x = cvar("sbar_color_bg_r");
1657                         color_y = cvar("sbar_color_bg_g");
1658                         color_z = cvar("sbar_color_bg_b");
1659
1660                         drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);
1661                 }
1662         }
1663
1664         if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1665                 Sbar_DrawXNum(topright - '103 0 0' + '0 2 0', minutes, 3, 0, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1666                 drawpic(topright - '53 0 0' + '0 1 0', "gfx/hud/num_colon", '18 18 0', timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
1667         }
1668         Sbar_DrawXNum(topright - '36 0 0' - '3 0 0' + '0 2 0', seconds, -2, 0, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1669 }
1670
1671 void CSQC_Strength_Timer() {
1672         vector pos;
1673         vector bottom;
1674
1675         bottom_x = vid_conwidth/2;
1676         bottom_y = vid_conheight;
1677         bottom_z = 0;
1678
1679         float stat_items, dt;
1680         stat_items = getstati(STAT_ITEMS);
1681         /*
1682         if not(stat_items & IT_STRENGTH)
1683                 if not(stat_items & IT_INVINCIBLE)
1684                         return;
1685         */
1686
1687         if (getstati(STAT_HEALTH) <= 0)
1688                 return;
1689
1690         vector picsize;
1691         float strength_time, invincibility_time, countdown_fontsize;
1692
1693         picsize = '22 22 0';
1694         countdown_fontsize = 18;
1695
1696         if (vid_conwidth >= 800)
1697                 pos = bottom + '192 -46 0';
1698         else
1699                 pos = bottom + '192 -94 0';
1700
1701         //strength
1702         strength_time = getstatf(STAT_STRENGTH_FINISHED);
1703         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1704
1705         if (strength_time) {
1706                 dt = strength_time - time;
1707                 if(dt > 0)
1708                 {
1709                         if(dt < 5)
1710                         {
1711                                 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1712                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1713                         }
1714                         else
1715                         {
1716                                 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1717                         }
1718                         Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1719                 }
1720                 else if(dt > -1)
1721                 {
1722                         drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1723                                 bound(0, -dt / 0.5, 1));
1724                 }
1725         }
1726
1727         //invincibility
1728         if (invincibility_time) {
1729                 dt = invincibility_time - time;
1730                 if(dt > 0)
1731                 {
1732                         if(dt < 5)
1733                         {
1734                                 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1735                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1736                         }
1737                         else
1738                         {
1739                                 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1740                         }
1741                         Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1742                 }
1743                 else if(dt > -1)
1744                 {
1745                         drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1746                                 bound(0, -dt / 0.5, 1));
1747                 }
1748         }
1749 }
1750
1751 #define CENTERPRINT_MAX_LINES 30
1752 string centerprint_messages[CENTERPRINT_MAX_LINES];
1753 float centerprint_width[CENTERPRINT_MAX_LINES];
1754 vector centerprint_start;
1755 float centerprint_expire;
1756 float centerprint_num;
1757 float centerprint_offset_hint;
1758 vector centerprint_fontsize;
1759
1760 void centerprint(string strMessage)
1761 {
1762         float i, j, n, hcount;
1763         string s;
1764
1765         centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
1766
1767         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
1768
1769         if(cvar("scr_centertime") <= 0)
1770                 return;
1771
1772         if(strMessage == "")
1773                 return;
1774
1775         // strip trailing newlines
1776         j = strlen(strMessage) - 1;
1777         while(substring(strMessage, j, 1) == "\n" && j >= 0)
1778                 j = j - 1;
1779         strMessage = substring(strMessage, 0, j + 1);
1780
1781         if(strMessage == "")
1782                 return;
1783
1784         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
1785         j = 0;
1786         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
1787                 j = j + 1;
1788         strMessage = substring(strMessage, j, strlen(strMessage) - j);
1789         centerprint_offset_hint = j;
1790
1791         if(strMessage == "")
1792                 return;
1793
1794         // if we get here, we have a message. Initialize its height.
1795         centerprint_num = 0;
1796
1797         n = tokenizebyseparator(strMessage, "\n");
1798         i = hcount = 0;
1799         for(j = 0; j < n; ++j)
1800         {
1801                 getWrappedLine_remaining = argv(j);
1802                 while(getWrappedLine_remaining)
1803                 {
1804                         s = getWrappedLine(vid_conwidth * 0.75 / centerprint_fontsize_x, stringwidth_colors);
1805                         if(centerprint_messages[i])
1806                                 strunzone(centerprint_messages[i]);
1807                         centerprint_messages[i] = strzone(s);
1808                         centerprint_width[i] = stringwidth(s, TRUE);
1809                         ++i;
1810
1811                         // half height for empty lines looks better
1812                         if(s == "")
1813                                 hcount += 0.5;
1814                         else
1815                                 hcount += 1;
1816
1817                         if(i >= CENTERPRINT_MAX_LINES)
1818                                 break;
1819                 }
1820         }
1821
1822         float h, havail;
1823         h = centerprint_fontsize_y*hcount;
1824
1825         havail = vid_conheight;
1826         if(cvar("con_chatpos") < 0)
1827                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
1828         if(havail > vid_conheight - 70)
1829                 havail = vid_conheight - 70; // avoid overlapping HUD
1830
1831         centerprint_start_x = 0;
1832
1833 #if 0
1834         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
1835
1836         // here, the centerprint would cover the crosshair. REALLY BAD.
1837         forbiddenmin = vid_conheight * 0.5 - h - 16;
1838         forbiddenmax = vid_conheight * 0.5 + 16;
1839
1840         allowedmin = scoreboard_bottom;
1841         allowedmax = havail - h;
1842         preferred = (havail - h)/2;
1843
1844
1845         // possible orderings (total: 4! / 4 = 6)
1846         //  allowedmin allowedmax forbiddenmin forbiddenmax
1847         //  forbiddenmin forbiddenmax allowedmin allowedmax
1848         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
1849         {
1850                 // forbidden doesn't matter in this case
1851                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
1852         }
1853         //  allowedmin forbiddenmin allowedmax forbiddenmax
1854         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
1855         {
1856                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1857         }
1858         //  allowedmin forbiddenmin forbiddenmax allowedmax
1859         else if(allowedmin < forbiddenmin)
1860         {
1861                 // make sure the forbidden zone is not covered
1862                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1863                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1864                 else
1865                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
1866         }
1867         //  forbiddenmin allowedmin allowedmax forbiddenmax
1868         else if(allowedmax < forbiddenmax)
1869         {
1870                 // it's better to leave the allowed zone (overlap with scoreboard) than
1871                 // to cover the forbidden zone (crosshair)
1872                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1873                         centerprint_start_y = forbiddenmax;
1874                 else
1875                         centerprint_start_y = forbiddenmin;
1876         }
1877         //  forbiddenmin allowedmin forbiddenmax allowedmax
1878         else
1879         {
1880                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
1881         }
1882 #else
1883         centerprint_start_y =
1884                 min(
1885                         max(
1886                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
1887                                 (havail - h)/2
1888                         ),
1889                         havail - h
1890                 );
1891 #endif
1892
1893         centerprint_num = i;
1894         centerprint_expire = time + cvar("scr_centertime");
1895 }
1896
1897 void Sbar_DrawCenterPrint (void)
1898 {
1899         float i;
1900         vector pos;
1901         string ts;
1902         float a;
1903
1904         //if(time > centerprint_expire)
1905         //      return;
1906
1907         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
1908         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
1909         //sz = 1.2 / (a + 0.2);
1910
1911         if(a <= 0)
1912                 return;
1913
1914         pos = centerprint_start;
1915         for (i=0; i<centerprint_num; i = i + 1)
1916         {
1917                 pos_x = (vid_conwidth - centerprint_fontsize_x * centerprint_width[i]) * 0.5;
1918                 ts = centerprint_messages[i];
1919                 if (ts != "")
1920                 {
1921                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1922                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
1923                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
1924                         pos_y = pos_y + centerprint_fontsize_y;
1925                 }
1926                 else
1927                         // half height for empty lines looks better
1928                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
1929         }
1930 }
1931
1932 vector Sbar_DrawNoteLine(vector offset, string s)
1933 {
1934         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1935         drawcolorcodedstring(
1936                 offset - sbar_fontsize_x * '1 0 0' * stringwidth(s, TRUE),
1937                 s,
1938                 sbar_fontsize,
1939                 sbar_alpha_fg,
1940                 0
1941         );
1942         return offset + sbar_fontsize_y * '0 1 0';
1943 }
1944
1945 void Sbar_DrawPressedKeys(void)
1946 {
1947         vector pos, bgsize;
1948         float pressedkeys;
1949
1950         pos = stov(cvar_string("cl_showpressedkeys_position"));
1951
1952         bgsize = '126 75 0';
1953
1954         pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
1955             + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
1956         pos -= '-15 -6 0'; // adjust to the origin of these numbers
1957
1958         pressedkeys = getstatf(STAT_PRESSED_KEYS);
1959         drawpic(pos + '-15   -6   0', "gfx/hud/keys/key_bg.tga",           bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);
1960         drawpic(pos + ' 83.5  9   0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1961         drawpic(pos + ' 32   -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"),  ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1962         drawpic(pos + '-11.5  9   0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"),     ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1963         drawpic(pos + ' -1   32   0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"),     ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1964         drawpic(pos + ' 32   32   0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1965         drawpic(pos + ' 65   32   0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"),    ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1966 }
1967
1968 void Sbar_ShowSpeed(void)
1969 {
1970         vector numsize;
1971         float pos, conversion_factor;
1972         string speed, unit;
1973
1974         switch(cvar("cl_showspeed_unit"))
1975         {
1976                 default:
1977                 case 0:
1978                         unit = "";
1979                         conversion_factor = 1.0;
1980                         break;
1981                 case 1:
1982                         unit = " qu/s";
1983                         conversion_factor = 1.0;
1984                         break;
1985                 case 2:
1986                         unit = " m/s";
1987                         conversion_factor = 0.0254;
1988                         break;
1989                 case 3:
1990                         unit = " km/h";
1991                         conversion_factor = 0.0254 * 3.6;
1992                         break;
1993                 case 4:
1994                         unit = " mph";
1995                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
1996                         break;
1997                 case 5:
1998                         unit = " knots";
1999                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
2000                         break;
2001         }
2002
2003         if (cvar("cl_showspeed_z") == 1)
2004                 speed = strcat(ftos(floor( vlen(pmove_vel) * conversion_factor + 0.5 )), unit);
2005         else
2006                 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
2007
2008         numsize_x = numsize_y = cvar("cl_showspeed_size");
2009         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
2010         
2011         drawfont = sbar_bigfont;
2012         drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2013         drawfont = sbar_font;
2014 }
2015
2016 vector acc_prevspeed;
2017 float acc_prevtime;
2018 float acc_avg;
2019
2020 void Sbar_ShowAcceleration(void)
2021 {
2022         float acceleration, sz, scale, alpha, f;
2023         vector pos, top, rgb;
2024         top_x = vid_conwidth/2;
2025         top_y = 0;
2026
2027         f = time - acc_prevtime;
2028         if(cvar("cl_showacceleration_z"))
2029                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
2030         else
2031                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
2032         acc_prevspeed = pmove_vel;
2033         acc_prevtime = time;
2034
2035         f = bound(0, f * 10, 1);
2036         acc_avg = acc_avg * (1 - f) + acceleration * f;
2037         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
2038
2039         pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';
2040
2041         sz = cvar("cl_showacceleration_size");
2042         scale = cvar("cl_showacceleration_scale");
2043         alpha = cvar("cl_showacceleration_alpha");
2044         if (cvar("cl_showacceleration_color_custom"))
2045                 rgb = stov(cvar_string("cl_showacceleration_color"));
2046         else {
2047                 rgb = '1 1 1';
2048                 if (acceleration < 0) {
2049                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
2050                 } else if (acceleration > 0) {
2051                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
2052                 }
2053         }
2054                 
2055         if (acceleration > 0)
2056                 drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
2057         else if (acceleration < 0)
2058                 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
2059 }
2060
2061 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
2062 {
2063         drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2064         drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2065         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2066         drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2067 }
2068
2069 void Sbar_DrawAccuracyStats_Description_Splash(vector position)
2070 {
2071         drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2072         drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2073         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2074         drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2075 }
2076
2077 float sbar_accuracystats_fade_alpha;
2078 float sbar_woulddrawscoreboard_prev;
2079 float sbar_woulddrawscoreboard_change; // "time" at which Sbar_WouldDrawScoreboard() changed
2080 void Sbar_DrawAccuracyStats()
2081 {
2082         float i, count_hitscan, count_splash, row;  // count is the number of 'colums'
2083         float weapon_hit, weapon_damage, weapon_stats;
2084         float left_border;  // position where the weapons start, the description is in the border
2085         vector fill_colour, fill_size;
2086         vector pos;
2087
2088         float col_margin = 20;  // pixels between the columns
2089         float row_margin = 20;  // pixels between the rows
2090
2091         fill_size_x = 5 * sbar_fontsize_x;  // width of the background
2092         fill_size_y = 10 * sbar_fontsize_y;  // height of the background
2093
2094         drawfont = sbar_bigfont;
2095         pos_x = 0;
2096         pos_y = SCOREBOARD_OFFSET;
2097         pos_z = 0;
2098         drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2099
2100         left_border = col_margin + 11 * sbar_fontsize_x;
2101
2102         drawfont = sbar_font;
2103
2104         if(warmup_stage)
2105         {
2106                 pos_y += 40;
2107                 if(mod(time, 1) >= 0.4)
2108                         drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
2109
2110                 return;
2111         }
2112
2113         float top_border_hitscan = SCOREBOARD_OFFSET + 55;  // position where the hitscan row starts: pixels down the screen
2114         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);
2115
2116         float top_border_splash = SCOREBOARD_OFFSET + 175;  // position where the splash row starts: pixels down the screen
2117         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);
2118
2119         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
2120         {
2121                 weapon_hit = weapon_hits[i];
2122                 weapon_damage = weapon_fired[i];
2123                 self = get_weaponinfo(i);
2124
2125                 //if ((weapon_number != 42))  // print them all :)
2126                 if (weapon_damage) {
2127                         if (self.weapon_type == WEP_TYPE_SPLASH) {
2128                                 weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100);
2129
2130                                 fill_colour_x = 1 - 0.015 * weapon_stats;
2131                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2132
2133                                 // how the background colour is calculated
2134                                 // %    red             green   red_2                   green_2
2135                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015
2136                                 // 10   0.85    0               1 - % * 0.015   1 - (100 - %) * 0.015
2137                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015
2138                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015
2139                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
2140                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
2141                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
2142                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015
2143                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015
2144                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015
2145                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015
2146
2147                                 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
2148                                 {
2149                                         count_splash = 0;
2150                                         ++row;
2151                                         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row * (fill_size_y + row_margin)));
2152                                 }
2153
2154                                 pos_x = left_border + count_splash * (fill_size_x + col_margin);
2155                                 pos_y = top_border_splash + row * (fill_size_y + row_margin);
2156
2157                                 // background
2158                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2159                                 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2160
2161                                 // the weapon
2162                                 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2163
2164                                 // the amount of shots fired or max damage
2165                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2166
2167                                 // the amount of hits or actual damage
2168                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2169
2170                                 // the accuracy
2171                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2172
2173                                 // the amount of shots missed or damage wasted
2174                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2175
2176                                 ++count_splash;
2177                         } else if ((self.weapon_type == WEP_TYPE_HITSCAN) && (weapon_damage)) {
2178                                 weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100);
2179
2180                                 fill_colour_x = 1 - 0.015 * weapon_stats;
2181                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2182
2183                                 // how the background colour is calculated
2184                                 // %    red             green   red_2                   green_2
2185                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015
2186                                 // 10   0.850   0               1 - % * 0.015   1 - (100 - %) * 0.015
2187                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015
2188                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015
2189                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
2190                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
2191                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
2192                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015
2193                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015
2194                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015
2195                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015
2196
2197                                 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
2198                                 {
2199                                         count_hitscan = 0;
2200                                         ++row;
2201                                         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row * (fill_size_y + row_margin)));
2202                                 }
2203
2204                                 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
2205                                 pos_y = top_border_hitscan + row * (fill_size_y + row_margin);
2206
2207                                 // background
2208                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2209                                 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2210
2211                                 // the weapon
2212                                 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2213
2214                                 // the amount of shots fired or max damage
2215                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2216
2217                                 // the amount of hits or actual damage
2218                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2219
2220                                 // the accuracy
2221                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2222
2223                                 // the amount of shots missed or damage wasted
2224                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2225
2226                                 ++count_hitscan;
2227                         }
2228                 }
2229         }
2230 }
2231
2232 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2233 {
2234         position_x -= 2 / 3 * strlen(text) * scale_x;
2235         drawstring(position, text, scale, rgb, alpha, flag);
2236 }
2237
2238 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2239 {
2240         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
2241         drawstring(position, text, scale, rgb, alpha, flag);
2242 }
2243
2244 float GetAmmoStat(float i)
2245 {
2246         switch(i)
2247         {
2248                 case 0: return STAT_SHELLS;
2249                 case 1: return STAT_NAILS;
2250                 case 2: return STAT_ROCKETS;
2251                 case 3: return STAT_CELLS;
2252                 case 4: return STAT_FUEL;
2253                 default: return -1;
2254         }
2255 }
2256
2257 float GetAmmoItemCode(float i)
2258 {
2259         switch(i)
2260         {
2261                 case 0: return IT_SHELLS;
2262                 case 1: return IT_NAILS;
2263                 case 2: return IT_ROCKETS;
2264                 case 3: return IT_CELLS;
2265                 case 4: return IT_FUEL;
2266                 default: return -1;
2267         }
2268 }
2269
2270 string GetAmmoPicture(float i)
2271 {
2272         switch(i)
2273         {
2274                 case 0: return "gfx/hud/sb_shells";
2275                 case 1: return "gfx/hud/sb_bullets";
2276                 case 2: return "gfx/hud/sb_rocket";
2277                 case 3: return "gfx/hud/sb_cells";
2278                 case 4: return "gfx/hud/sb_fuel";
2279                 default: return "";
2280         }
2281 }
2282
2283 void Sbar_Reset (void)
2284 {
2285         // reset gametype specific icons
2286         if(gametype == GAME_KEYHUNT)
2287                 CSQC_kh_hudreset();
2288         else if(gametype == GAME_CTF)
2289                 CSQC_ctf_hudreset();
2290 }
2291
2292 void Sbar_Draw (void)
2293 {
2294         // vectors for top right, bottom right, bottom and bottom left corners
2295         vector topright;
2296         vector bottom;
2297         vector bottomright;
2298         vector bottomleft;
2299
2300         topright_x = vid_conwidth;
2301         topright_y = 0;
2302         topright_z = 0;
2303
2304         bottom_x = vid_conwidth/2;
2305         bottom_y = vid_conheight;
2306         bottom_z = 0;
2307
2308         bottomright_x = vid_conwidth;
2309         bottomright_y = vid_conheight;
2310         bottomright_z = 0;
2311
2312         bottomleft_x = 0;
2313         bottomleft_y = vid_conheight;
2314         bottomleft_z = 0;
2315
2316         sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));
2317         sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
2318         sbar_color_bg_team = cvar("sbar_color_bg_team");
2319
2320         float i;
2321         float weapon_stats;
2322         float x, fade;
2323         float stat_items, stat_weapons;
2324
2325         weapon_stats = getstati(STAT_DAMAGE_HITS);
2326         weapon_number = weapon_stats & 63;
2327         weapon_hits[weapon_number] = rint(weapon_stats / 64);
2328
2329         weapon_stats = getstati(STAT_DAMAGE_FIRED);
2330         weapon_number = weapon_stats & 63;
2331         weapon_fired[weapon_number] = rint(weapon_stats / 64);
2332
2333         vector o; o = '1 0 0' * vid_conwidth;
2334         o_y = 28; // move spectator text slightly down to prevent overlapping the timer
2335
2336         string s;
2337         vector pos;
2338         pos = '0 0 0';
2339
2340         sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
2341         sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");
2342
2343         if(spectatee_status && !intermission)
2344         {
2345                 drawfont = sbar_bigfont;
2346                 if(spectatee_status == -1)
2347                         s = "^1Observing";
2348                 else
2349                         s = GetPlayerName(spectatee_status - 1);
2350                 // spectated player name between HUD and chat area, aligned to the left
2351                 pos_x = bottomleft_x;
2352                 pos_y = bottom_y - 50 - sbar_fontsize_spec_y;
2353                 s = textShortenToWidth(s, vid_conwidth/2.5/sbar_fontsize_spec_x, stringwidth_colors);
2354                 drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);
2355                 drawfont = sbar_font;
2356
2357                 // spectator text in the upper right corner
2358                 if(spectatee_status == -1)
2359                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2360                 else
2361                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2362                 o = Sbar_DrawNoteLine(o, s);
2363
2364                 if(spectatee_status == -1)
2365                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2366                 else
2367                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2368                 o = Sbar_DrawNoteLine(o, s);
2369
2370                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2371                 o = Sbar_DrawNoteLine(o, s);
2372
2373                 if(gametype == GAME_ARENA)
2374                         s = "^1Wait for your turn to join";
2375                 else if(gametype == GAME_LMS)
2376                 {
2377                         entity sk;
2378                         sk = playerslots[player_localentnum - 1];
2379                         if(sk.(scores[ps_primary]) >= 666)
2380                                 s = "^1Match has already begun";
2381                         else if(sk.(scores[ps_primary]) > 0)
2382                                 s = "^1You have no more lives left";
2383                         else
2384                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2385                 }
2386                 else
2387                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2388                 o = Sbar_DrawNoteLine(o, s);
2389
2390                 //show restart countdown:
2391                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2392                         float countdown;
2393                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
2394                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2395                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2396                         o = Sbar_DrawNoteLine(o, s);
2397                 }
2398         }
2399         if(warmup_stage && !intermission)
2400         {
2401                 s = "^2Currently in ^1warmup^2 stage!";
2402                 o = Sbar_DrawNoteLine(o, s);
2403         }
2404
2405         // move more important stuff more to the middle so its more visible
2406         o_y = vid_conheight * 0.66;
2407
2408         string blinkcolor;
2409         if(mod(time, 1) >= 0.5)
2410                 blinkcolor = "^1";
2411         else
2412                 blinkcolor = "^3";
2413
2414         if(ready_waiting && !intermission && !spectatee_status)
2415         {
2416                 if(ready_waiting_for_me)
2417                 {
2418                         if(warmup_stage)
2419                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2420                         else
2421                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2422                 }
2423                 else
2424                 {
2425                         if(warmup_stage)
2426                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2427                         else
2428                                 s = strcat("^2Waiting for others to ready up...");
2429                 }
2430                 o = Sbar_DrawNoteLine(o, s);
2431         }
2432         else if(warmup_stage && !intermission && !spectatee_status)
2433         {
2434                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2435                 o = Sbar_DrawNoteLine(o, s);
2436         }
2437         if(vote_waiting)
2438         {
2439                 s = strcat("^2A vote has been called for ^1", vote_called_vote);
2440                 o = Sbar_DrawNoteLine(o, s);
2441
2442                 if(vote_waiting_for_me)
2443                 {
2444                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote yes", "vyes"), blinkcolor, " to accept");
2445                         o = Sbar_DrawNoteLine(o, s);
2446
2447                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote no", "vno"), blinkcolor, " to reject");
2448                         o = Sbar_DrawNoteLine(o, s);
2449
2450                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote abstain", "vabstain"), blinkcolor, " to abstain");
2451                         o = Sbar_DrawNoteLine(o, s);
2452                 }
2453                 else
2454                 {
2455                         s = strcat("^2Waiting for others to vote...");
2456                         o = Sbar_DrawNoteLine(o, s);
2457                 }
2458         }
2459         if(teamplay && !intermission && !spectatee_status)
2460         {
2461                 entity tm;
2462                 float ts_min, ts_max;
2463                 tm = teams.sort_next;
2464                 if (tm)
2465                 {
2466                         for(; tm.sort_next; tm = tm.sort_next)
2467                         {
2468                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2469                                         continue;
2470                                 if(!ts_min) ts_min = tm.team_size;
2471                                 else ts_min = min(ts_min, tm.team_size);
2472                                 if(!ts_max) ts_max = tm.team_size;
2473                                 else ts_max = max(ts_max, tm.team_size);
2474                         }
2475                         if ((ts_max - ts_min) > 1)
2476                         {
2477                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2478                                 tm = GetTeam(myteam, false);
2479                                 if (tm)
2480                                 if (tm.team != COLOR_SPECTATOR)
2481                                 if (tm.team_size == ts_max)
2482                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2483
2484                                 o = Sbar_DrawNoteLine(o, s);
2485                         }
2486                 }
2487         }
2488
2489         Sbar_UpdatePlayerTeams();
2490         if (intermission == 2) // map voting screen
2491         {
2492                 if(sb_showaccuracy) {
2493                         Sbar_DrawAccuracyStats();
2494                         Sbar_Score();
2495                         Sbar_Timer();
2496                 }
2497                 else if(sb_showscores) {
2498                         Sbar_DrawScoreboard();
2499                         Sbar_Score();
2500                         Sbar_Timer();
2501                 }
2502                 else
2503                         Sbar_FinaleOverlay();
2504
2505                 Sbar_Reset();
2506         }
2507         else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
2508         {
2509                 if(sb_showaccuracy)
2510                         Sbar_DrawAccuracyStats();
2511                 else
2512                         Sbar_DrawScoreboard();
2513                 Sbar_Score();
2514                 Sbar_Timer();
2515
2516                 Sbar_Reset();
2517         }
2518         else
2519         {
2520                 if(sb_showaccuracy)
2521                         Sbar_DrawAccuracyStats();
2522                 else
2523                         Sbar_DrawScoreboard();
2524                 float armor, health;
2525                 armor = getstati(STAT_ARMOR);
2526                 health = getstati(STAT_HEALTH);
2527
2528                 stat_items = getstati(STAT_ITEMS);
2529                 stat_weapons = getstati(STAT_WEAPONS);
2530
2531                 fade = 3.2 - 2 * (time - weapontime);
2532                 fade = bound(0.7, fade, 1);
2533
2534                 vector bg_size; // hud background size
2535                 bg_size = '1600 58 0';
2536
2537                 if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {
2538                         if (teamplay)
2539                                 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
2540                         else {
2541                                 // allow for custom HUD colors in non-teamgames
2542                                 color_x = cvar("sbar_color_bg_r");
2543                                 color_y = cvar("sbar_color_bg_g");
2544                                 color_z = cvar("sbar_color_bg_b");
2545
2546                                 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
2547                         }
2548                 }
2549
2550                 if(sbar_hudselector == 2) // combined health and armor display
2551                 {
2552                         vector v;
2553                         v = healtharmor_maxdamage(health, armor, armorblockpercent);
2554
2555                         vector num_pos;
2556                         num_pos = bottom - '96 28 0';
2557
2558                         x = floor(v_x + 1);
2559
2560                         if(v_z) // fully armored
2561                         {
2562                                 // here, armorideal > armor
2563                                 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2564                                 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
2565                         }
2566                         else
2567                         {
2568                                 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
2569                                 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2570                         }
2571                         Sbar_DrawXNum_Colored(num_pos, x, 24, sbar_alpha_fg); // draw the combined health and armor
2572                 }
2573
2574                 else
2575                 {
2576                         vector health_pos, armor_pos;
2577
2578                         if (sbar_hudselector == 0) { // old style layout with armor left of health
2579                                 armor_pos = bottom - '96 28 0';
2580                                 health_pos = bottom - '-14 28 0';
2581                         }
2582                         else {
2583                                 health_pos = bottom - '96 28 0';                                
2584                                 armor_pos = bottom - '-14 28 0';
2585                         }
2586
2587                         // armor
2588                         x = armor;
2589                         if (x > 0)
2590                         {
2591                                 if (x > 45) {
2592                                         drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2593                                         Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2594                                 }
2595                                 else {
2596                                         drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', (x+10)/55 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2597                                         Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2598                                 }
2599                         }
2600
2601                         // health
2602                         x = health;
2603                         drawpic(health_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2604                         Sbar_DrawXNum_Colored(health_pos, x, 24, sbar_alpha_fg);
2605                 }
2606
2607                 // ammo
2608                 float a; // i will be the ammo type (already declared), a will contain how much ammo there is of type i
2609
2610                 for (i = 0; i < 4; ++i) {
2611                         a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
2612
2613                         if(sbar_currentammo || vid_conwidth < 800) { // force showing current ammo only with conwidths < 800
2614                                 if (stat_items & GetAmmoItemCode(i)) {
2615                                         if (vid_conwidth >= 800) {
2616                                                 pos_x = 230;
2617                                                 pos_y = 40;
2618                                         } else {
2619                                                 pos_x = 206;
2620                                                 pos_y = 33;
2621                                         }
2622
2623                                         pos = bottom - pos;
2624                                         if(vid_conwidth >= 800)
2625                                                 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2626                                         drawpic(pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2627                                         if(a < 10)
2628                                                 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2629                                         else
2630                                                 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2631                                 }
2632                         } else {
2633                                 if (a > 0) {
2634                                         switch (i) {
2635                                                 case 0: pos_x = 286; pos_y = 48; break; // shells
2636                                                 case 1: pos_x = 286; pos_y = 26; break; // bullets
2637                                                 case 2: pos_x = 200; pos_y = 48; break; // rockets
2638                                                 case 3: pos_x = 200; pos_y = 26; break; // cells
2639                                         }
2640
2641                                         pos = bottom - pos;
2642                                         if (stat_items & GetAmmoItemCode(i))
2643                                                 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '80 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2644                                         drawpic(pos + '56 3 0', GetAmmoPicture(i), '18 18 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2645                                         if (a < 10) {
2646                                                 if(stat_items & GetAmmoItemCode(i))
2647                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2648                                                 else
2649                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2650                                         } else {
2651                                                 if(stat_items & GetAmmoItemCode(i))
2652                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2653                                                 else
2654                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0.7 0.7', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2655                                         }
2656                                 }
2657                         }
2658                 }
2659
2660                 // fuel ammo
2661                 a = getstati(GetAmmoStat(4)); // how much fuel do we have?
2662
2663                 if (a > 0) { // if we have fuel, draw the amount
2664                         float invincibility_time, dt;
2665                         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
2666                         dt = invincibility_time - time;
2667                         if (vid_conwidth >= 800) {
2668                                 if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
2669                                         pos_x = bottom_x + 140;
2670                                         pos_y = bottom_y - 72;
2671                                 }
2672                                 else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
2673                                         pos_x = bottom_x + 140;
2674                                         pos_y = bottom_y - 20;
2675                                 }
2676                         }
2677                         else { // draw fuel on top of ammo if vid_conwidth < 800
2678                                 pos_x = bottom_x - 200;
2679                                 pos_y = bottom_y - 45;
2680                         }
2681                         drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2682                         if (a > 10)
2683                                 Sbar_DrawXNum(pos, a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2684                         else
2685                                 Sbar_DrawXNum(pos, a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2686                 }
2687
2688                 // draw scores and timer
2689                 Sbar_Score();
2690                 Sbar_Timer();
2691
2692                 // draw strength/invincibility icon and timer
2693                 CSQC_Strength_Timer();
2694
2695                 // weapon icons
2696                 if(cvar("sbar_showweaponicons")) {
2697                         x = 1.0;
2698                         Sbar_DrawWeapon_Clear();
2699                         for(i = 1; i <= 24; ++i)
2700                         {
2701                                 if(weaponimpulse[i-1] >= 0)
2702                                 if(stat_weapons & x)
2703                                         Sbar_DrawWeapon(i-1, fade, (i == activeweapon), i);
2704                                 x *= 2;
2705                         }
2706                 }
2707
2708                 // draw gametype specific icons
2709                 if(gametype == GAME_KEYHUNT)
2710                         CSQC_kh_hud();
2711                 else if(gametype == GAME_CTF)
2712                         CSQC_ctf_hud();
2713                 else if(gametype == GAME_NEXBALL)
2714                         CSQC_nb_hud();
2715         }
2716         return;
2717 }
2718
2719 // CTF HUD
2720 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2721 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2722 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2723
2724 void CSQC_ctf_hudreset(void)
2725 {
2726         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2727 }
2728
2729 void CSQC_ctf_hud(void)
2730 {
2731         vector bottomleft, redflag_pos, blueflag_pos, sz;
2732         float f; // every function should have that
2733         bottomleft_x = 0;
2734         bottomleft_y = vid_conheight;
2735         bottomleft_z = 0;
2736
2737         float redflag, blueflag; // current status
2738         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2739         float stat_items;
2740
2741         stat_items = getstati(STAT_ITEMS);
2742         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2743         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2744
2745         // when status CHANGES, set old status into prevstatus and current status into status
2746         if (redflag != redflag_prevframe)
2747         {
2748                 redflag_statuschange_time = time;
2749                 redflag_prevstatus = redflag_prevframe;
2750                 redflag_prevframe = redflag;
2751         }
2752
2753         if (blueflag != blueflag_prevframe)
2754         {
2755                 blueflag_statuschange_time = time;
2756                 blueflag_prevstatus = blueflag_prevframe;
2757                 blueflag_prevframe = blueflag;
2758         }
2759         
2760         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2761         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2762
2763         float BLINK_FACTOR = 0.15;
2764         float BLINK_BASE = 0.85;
2765         // note:
2766         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2767         // thus
2768         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2769         // ensure RMS == 1
2770         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2771
2772         string red_icon, red_icon_prevstatus;
2773         float red_alpha, red_alpha_prevstatus;
2774         red_alpha = red_alpha_prevstatus = 1;
2775         switch(redflag) {
2776                 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;
2777                 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;
2778                 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2779                 default:
2780                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2781                                 red_icon = "gfx/hud/sb_flag_red_shielded";
2782                         else
2783                                 red_icon = string_null;
2784                         break;
2785         }
2786         switch(redflag_prevstatus) {
2787                 case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;
2788                 case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;
2789                 case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2790                 default:
2791                         if(redflag == 3)
2792                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible
2793                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2794                                 red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";
2795                         else
2796                                 red_icon_prevstatus = string_null;
2797                         break;
2798         }
2799
2800         string blue_icon, blue_icon_prevstatus;
2801         float blue_alpha, blue_alpha_prevstatus;
2802         blue_alpha = blue_alpha_prevstatus = 1;
2803         switch(blueflag) {
2804                 case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;
2805                 case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;
2806                 case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2807                 default:
2808                         if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2809                                 blue_icon = "gfx/hud/sb_flag_blue_shielded";
2810                         else
2811                                 blue_icon = string_null;
2812                         break;
2813         }
2814         switch(blueflag_prevstatus) {
2815                 case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;
2816                 case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;
2817                 case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2818                 default:
2819                         if(blueflag == 3)
2820                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible
2821                         else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2822                                 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";
2823                         else
2824                                 blue_icon_prevstatus = string_null;
2825                         break;
2826         }
2827
2828         if (myteam == COLOR_TEAM1) { // always draw own flag on left
2829                 redflag_pos = bottomleft - '-4 50 0';
2830                 blueflag_pos = bottomleft - '-62 50 0';
2831         } else {
2832                 blueflag_pos = bottomleft - '-4 50 0';
2833                 redflag_pos = bottomleft - '-62 50 0';
2834         }
2835         
2836         sz = '52 52 0';
2837         
2838         f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2839         if(red_icon_prevstatus && f < 1)
2840                 drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2841         if(red_icon)
2842                 drawpic(redflag_pos, red_icon, sz, '1 1 1', sbar_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
2843
2844         f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2845         if(blue_icon_prevstatus && f < 1)
2846                 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2847         if(blue_icon)
2848                 drawpic(blueflag_pos, blue_icon, sz, '1 1 1', sbar_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
2849 }
2850
2851 // Keyhunt HUD
2852 float kh_runheretime;
2853
2854 void CSQC_kh_hudreset(void)
2855 {
2856         kh_runheretime = 0;
2857 }
2858
2859 void CSQC_kh_hud(void)
2860 {
2861         float kh_keys;
2862         float keyteam;
2863         float a, aa;
2864         vector p, pa, kh_size, kh_asize;
2865
2866         vector bottomleft;
2867         bottomleft_x = 0;
2868         bottomleft_y = vid_conheight;
2869         bottomleft_z = 0;
2870
2871         p_x = 6;
2872         p_y = vid_conheight - 34 - 3;
2873         p_z = 0;
2874
2875         kh_keys = getstati(STAT_KH_KEYS);
2876
2877         kh_size = '19 34 0';
2878         kh_asize = '19 10 0';
2879         pa = p + '0 -10 0';
2880
2881         float i, key;
2882
2883         float keycount;
2884         keycount = 0;
2885         for(i = 0; i < 4; ++i)
2886         {
2887                 key = floor(kh_keys / pow(32, i)) & 31;
2888                 keyteam = key - 1;
2889                 if(keyteam == 30 && keycount <= 4)
2890                         keycount += 4;
2891                 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2892                         keycount += 1;
2893         }
2894         // this yields 8 exactly if "RUN HERE" shows
2895
2896         if(keycount == 8)
2897         {
2898                 if(!kh_runheretime)
2899                         kh_runheretime = time;
2900                 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2901         }
2902         else
2903                 kh_runheretime = 0;
2904
2905         for(i = 0; i < 4; ++i)
2906         {
2907                 key = floor(kh_keys / pow(32, i)) & 31;
2908                 keyteam = key - 1;
2909                 switch(keyteam)
2910                 {
2911                         case 30: // my key
2912                                 keyteam = myteam;
2913                                 a = 1;
2914                                 aa = 1;
2915                                 break;
2916                         case -1: // no key
2917                                 a = 0;
2918                                 aa = 0;
2919                                 break;
2920                         default: // owned or dropped
2921                                 a = 0.2;
2922                                 aa = 0.5;
2923                                 break;
2924                 }
2925                 a = a * sbar_alpha_fg;
2926                 aa = aa * sbar_alpha_fg;
2927                 if(a > 0)
2928                 {
2929                         switch(keyteam)
2930                         {
2931                                 case COLOR_TEAM1:
2932                                         drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2933                                         break;
2934                                 case COLOR_TEAM2:
2935                                         drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2936                                         break;
2937                                 case COLOR_TEAM3:
2938                                         drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2939                                         break;
2940                                 case COLOR_TEAM4:
2941                                         drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL);  // show 30% alpha key
2942                                         break;
2943                                 default:
2944                                         break;
2945                         }
2946                         switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2947                         {
2948                                 case 0:
2949                                         drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2950                                         break;
2951                                 case 1:
2952                                         drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2953                                         break;
2954                                 case 2:
2955                                         drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2956                                         break;
2957                                 case 3:
2958                                         drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL);  // show 30% alpha key
2959                                         break;
2960                         }
2961                 }
2962                 p_x += 24;
2963                 pa_x += 24;
2964         }
2965 }
2966
2967 //Nexball HUD
2968 #define NBPB_SIZE '96 38 0'
2969 #define NBPB_BT 2                   //thickness
2970 #define NBPB_BRGB '1 1 1'
2971 #define NBPB_BALPH 1                //alpha
2972 #define NBPB_BFLAG DRAWFLAG_NORMAL
2973 #define NBPB_IALPH 0.4
2974 #define NBPB_IFLAG DRAWFLAG_NORMAL
2975 #define NBPB_IRGB '0.7 0.1 0'
2976
2977 void CSQC_nb_hud(void)
2978 {
2979         float stat_items, nb_pb_starttime, dt, p;
2980         vector pos;
2981
2982         stat_items = getstati(STAT_ITEMS);
2983         nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2984
2985         pos_x = 4;
2986         pos_y = vid_conheight - 42;
2987         pos_z = 0;
2988
2989         //Manage the progress bar if any
2990         if (nb_pb_starttime > 0)
2991         {
2992                 vector s;
2993                 dt = mod(time - nb_pb_starttime, nb_pb_period);
2994                 // one period of positive triangle
2995                 p = 2 * dt / nb_pb_period;
2996                 if (p > 1)
2997                         p = 2 - p;
2998
2999                 s = NBPB_SIZE;
3000                 //Draw the filling
3001                 drawfill(pos, p * s_x * '1 0 0' + s_y * '0 1 0', NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
3002
3003                 //Draw the box
3004                 s = NBPB_SIZE;
3005                 drawline(NBPB_BT, pos    , pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3006                 drawline(NBPB_BT, pos    , pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3007                 drawline(NBPB_BT, pos + s, pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3008                 drawline(NBPB_BT, pos + s, pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3009         }
3010
3011         pos_x += 12; //horizontal margin to the picture
3012         pos_y += 2; //vertical margin to the picture
3013
3014         if (stat_items & IT_KEY1)
3015                 drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);
3016 }