1 void drawstringright(vector, string, vector, vector, float, float);
2 void drawstringcenter(vector, string, vector, vector, float, float);
4 float weapon_hits[WEP_COUNT];
5 float weapon_fired[WEP_COUNT];
13 float sbar_color_bg_team;
14 float sbar_border_thickness;
15 float sbar_scoreboard_alpha_bg;
16 float sbar_scoreboard_highlight;
17 float sbar_hudselector;
18 float sbar_hud_accuracy;
20 float ps_primary, ps_secondary;
21 float ts_primary, ts_secondary;
24 float SCOREBOARD_OFFSET = 50;
30 void Sbar_FinaleOverlay()
33 pos_x = (vid_conwidth - 1)/2;
37 //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
39 //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
43 float weaponspace[10];
44 float weapon_first, weapon_last;
45 void Sbar_DrawWeapon_Clear()
50 for(idx = 0; idx < 10; ++idx)
52 for(idx = 0; idx <= 23; ++idx)
54 if(weaponimpulse[idx] >= 0)
62 void Sbar_DrawWeapon(float nr, float fade, float active, float wc)
64 vector pos, vsize, fill_colour;
65 float value, idx, imp, sp, weapon_hit, weapon_damage, weapon_stats;
67 imp = weaponimpulse[nr];
68 weapon_hit = weapon_hits[wc];
69 weapon_damage = weapon_fired[wc];
75 value = (active) ? 1 : 0.6;
76 color_x = color_y = color_z = value;
78 // width = 300, height = 100
79 const float w_width = 25, w_height = 12, w_space = 2, font_size = 8;
81 sp = weaponspace[idx] + 1;
82 weaponspace[idx] = sp;
84 pos_x = (vid_conwidth + 10 - w_width * 9) * 0.5 + w_width * idx;
85 pos_y = (vid_conheight - w_height * sp) - 38; // move 38 pixels up
91 drawpic(pos, "gfx/hud/sb_ammobg", vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
92 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
98 drawstring(pos, ftos(imp), vsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
100 // draw the weapon accuracy on the HUD
101 if(sbar_hud_accuracy)
103 weapon_stats = rint(100*weapon_hit/weapon_damage);
104 fill_colour_x = 1 - 0.015 * weapon_stats;
105 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
106 drawstringright(pos + '22 0 0', strcat(ftos(weapon_stats),"%"), '6 6 0', fill_colour, sbar_alpha_fg, 0);
110 void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
113 string str, tmp, l_length;
115 vector vsize, num_color;
117 vsize_x = vsize_y = lettersize;
120 // showminusplus 1: always prefix with minus sign (useful in race distribution display)
121 // showminusplus 2: always prefix with plus sign (useful in race distribution display)
122 // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
124 if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))
131 if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))
143 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
152 str = substring(str, l-digits, 999);
154 } else if(l < digits)
155 pos_x += (digits-l) * lettersize;
157 if (highlighted == 1) {
159 hl_size_x = vsize_x * l + vsize_x * 0.2;
160 hl_size_y = vsize_y * 1.1;
163 hl_size_x = hl_size_x + vsize_x;
166 hl_pos_x = pos_x - lettersize/10;
167 hl_pos_y = pos_y - lettersize/20;
170 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
181 drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
182 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
187 drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);
188 drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);
192 for(i = 0; i < l; ++i)
194 tmp = substring(str, i, 1);
196 drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
197 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
202 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
210 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
211 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
215 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
216 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
217 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
222 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
226 color_y = (x-20)*90/27/100; // green value between 0 -> 1
227 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
234 Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
237 void Cmd_Sbar_SetFields(float argc);
238 void Sbar_InitScores()
242 ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
243 for(i = 0; i < MAX_SCORE; ++i)
245 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
246 if(f == SFL_SORT_PRIO_PRIMARY)
248 if(f == SFL_SORT_PRIO_SECONDARY)
251 if(ps_secondary == -1)
252 ps_secondary = ps_primary;
254 for(i = 0; i < MAX_TEAMSCORE; ++i)
256 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
257 if(f == SFL_SORT_PRIO_PRIMARY)
259 if(f == SFL_SORT_PRIO_SECONDARY)
262 if(ts_secondary == -1)
263 ts_secondary = ts_primary;
265 Cmd_Sbar_SetFields(0);
268 void Sbar_UpdatePlayerPos(entity pl);
269 float SetTeam(entity pl, float Team);
271 void Sbar_UpdatePlayerTeams()
278 for(pl = players.sort_next; pl; pl = pl.sort_next)
281 Team = GetPlayerColor(pl.sv_entnum);
282 if(SetTeam(pl, Team))
285 Sbar_UpdatePlayerPos(pl);
289 pl = players.sort_next;
294 print(strcat("PNUM: ", ftos(num), "\n"));
299 float Sbar_ComparePlayerScores(entity left, entity right)
302 vl = GetPlayerColor(left.sv_entnum);
303 vr = GetPlayerColor(right.sv_entnum);
306 vl = COLOR_SPECTATOR;
308 vr = COLOR_SPECTATOR;
315 if(vl == COLOR_SPECTATOR)
317 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
319 if(!left.gotscores && right.gotscores)
324 vl = left.scores[ps_primary];
325 vr = right.scores[ps_primary];
326 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
328 if(vl == 0 && vr != 0)
330 if(vl != 0 && vr == 0)
334 return IS_INCREASING(scores_flags[ps_primary]);
336 return IS_DECREASING(scores_flags[ps_primary]);
338 vl = left.scores[ps_secondary];
339 vr = right.scores[ps_secondary];
340 if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
342 if(vl == 0 && vr != 0)
344 if(vl != 0 && vr == 0)
348 return IS_INCREASING(scores_flags[ps_secondary]);
350 return IS_DECREASING(scores_flags[ps_secondary]);
355 void Sbar_UpdatePlayerPos(entity player)
357 for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
359 SORT_SWAP(player, other);
361 for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
363 SORT_SWAP(other, player);
367 float Sbar_CompareTeamScores(entity left, entity right)
371 if(left.team == COLOR_SPECTATOR)
373 if(right.team == COLOR_SPECTATOR)
376 vl = left.teamscores[ts_primary];
377 vr = right.teamscores[ts_primary];
379 return IS_INCREASING(teamscores_flags[ts_primary]);
381 return IS_DECREASING(teamscores_flags[ts_primary]);
383 vl = left.teamscores[ts_secondary];
384 vr = right.teamscores[ts_secondary];
386 return IS_INCREASING(teamscores_flags[ts_secondary]);
388 return IS_DECREASING(teamscores_flags[ts_secondary]);
393 void Sbar_UpdateTeamPos(entity Team)
395 for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
397 SORT_SWAP(Team, other);
399 for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
401 SORT_SWAP(other, Team);
405 void Cmd_Sbar_Help(float argc)
407 print("You can modify the scoreboard using the\n");
408 print("^3|---------------------------------------------------------------|\n");
409 print("^1 TO BE DONE\n");
411 print("^2sbar_columns_set default\n");
412 print("^2sbar_columns_set ^7filed1 field2 ...\n");
413 print("The following field names are recognized (case INsensitive):\n");
414 print("You can use a ^3|^7 to start the right-aligned fields.\n");
416 print("^3name^7 or ^3nick^7 Name of a player\n");
417 print("^3ping^7 Ping time\n\n");
418 print("^3kd^7 or ^3kdr^7 or ^3kdratio^7 or ^3k/d\n");
419 print(" The kill-death ratio\n");
421 print("Before a field you can put a + or - sign, then a comma separated list\n");
422 print("of game types, then a slash, to make the field show up only in these\n");
423 print("or in all but these game types.\n");
425 print("The special game type names 'teams' and 'noteams' can be used to\n");
426 print("include/exclude ALL teams/noteams game modes.\n");
429 print("Additional columns:\n");
430 for(i = 0; i < MAX_SCORE; ++i)
432 if(scores_label[i] != "")
433 print(strcat(scores_label[i], "\n"));
437 string Sbar_DefaultColumnLayout()
439 return strcat( // fteqcc sucks
441 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
442 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
443 "+lms/lives +lms/rank ",
444 "+kh/caps +kh/pushes +kh/destroyed ",
445 "?+race/laps ?+race/time ?+race/fastest ",
446 "+as/objectives +nexball/faults +nexball/goals ",
447 "-lms,race,nexball/score");
450 void Cmd_Sbar_SetFields(float argc)
455 float have_name, have_primary, have_secondary, have_separator;
458 // TODO: re enable with gametype dependant cvars?
459 if(argc < 2) // no arguments provided
460 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
463 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
467 if(argv(1) == "default")
468 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
469 else if(argv(1) == "all")
472 s = "ping pl color name |";
473 for(i = 0; i < MAX_SCORE; ++i)
476 if(i != ps_secondary)
477 if(scores_label[i] != "")
478 s = strcat(s, " ", scores_label[i]);
480 if(ps_secondary != ps_primary)
481 s = strcat(s, " ", scores_label[ps_secondary]);
482 s = strcat(s, " ", scores_label[ps_primary]);
483 argc = tokenizebyseparator(strcat("x ", s), " ");
490 drawfont = sbar_font;
491 digit = stringwidth("0123456789", FALSE) / 10;
493 for(i = 0; i < argc - 1; ++i)
499 if(substring(str, 0, 1) == "?")
502 str = substring(str, 1, strlen(str) - 1);
505 slash = strstrofs(str, "/", 0);
508 pattern = substring(str, 0, slash);
509 str = substring(str, slash + 1, strlen(str) - (slash + 1));
511 if not(isGametypeInFilter(gametype, teamplay, pattern))
515 strunzone(sbar_title[sbar_num_fields]);
516 sbar_title[sbar_num_fields] = strzone(str);
517 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
518 str = strtolower(str);
521 sbar_field[sbar_num_fields] = SP_PING;
522 } else if(str == "pl") {
523 sbar_field[sbar_num_fields] = SP_PL;
524 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
525 sbar_field[sbar_num_fields] = SP_KDRATIO;
526 } else if(str == "name" || str == "nick") {
527 sbar_field[sbar_num_fields] = SP_NAME;
529 } else if(str == "|") {
530 sbar_field[sbar_num_fields] = SP_SEPARATOR;
533 for(j = 0; j < MAX_SCORE; ++j)
534 if(str == strtolower(scores_label[j]))
535 goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
544 print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
548 sbar_field[sbar_num_fields] = j;
551 if(j == ps_secondary)
555 if(sbar_num_fields >= MAX_SBAR_FIELDS)
559 if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
561 if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
563 if(ps_primary == ps_secondary)
565 missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
567 if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
571 strunzone(sbar_title[sbar_num_fields]);
572 for(i = sbar_num_fields; i > 0; --i)
574 sbar_title[i] = sbar_title[i-1];
575 sbar_size[i] = sbar_size[i-1];
576 sbar_field[i] = sbar_field[i-1];
578 sbar_title[0] = strzone("name");
579 sbar_field[0] = SP_NAME;
581 print("fixed missing field 'name'\n");
585 strunzone(sbar_title[sbar_num_fields]);
586 for(i = sbar_num_fields; i > 1; --i)
588 sbar_title[i] = sbar_title[i-1];
589 sbar_size[i] = sbar_size[i-1];
590 sbar_field[i] = sbar_field[i-1];
592 sbar_title[1] = strzone("|");
593 sbar_field[1] = SP_SEPARATOR;
594 sbar_size[1] = stringwidth("|", FALSE);
596 print("fixed missing field '|'\n");
599 else if(!have_separator)
601 strunzone(sbar_title[sbar_num_fields]);
602 sbar_title[sbar_num_fields] = strzone("|");
603 sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
604 sbar_field[sbar_num_fields] = SP_SEPARATOR;
606 print("fixed missing field '|'\n");
610 strunzone(sbar_title[sbar_num_fields]);
611 sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
612 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
613 sbar_field[sbar_num_fields] = ps_secondary;
615 print("fixed missing field '", scores_label[ps_secondary], "'\n");
619 strunzone(sbar_title[sbar_num_fields]);
620 sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
621 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
622 sbar_field[sbar_num_fields] = ps_primary;
624 print("fixed missing field '", scores_label[ps_primary], "'\n");
628 sbar_field[sbar_num_fields] = SP_END;
632 vector sbar_field_rgb;
633 string sbar_field_icon0;
634 string sbar_field_icon1;
635 string sbar_field_icon2;
636 vector sbar_field_icon0_rgb;
637 vector sbar_field_icon1_rgb;
638 vector sbar_field_icon2_rgb;
639 float sbar_field_icon0_alpha;
640 float sbar_field_icon1_alpha;
641 float sbar_field_icon2_alpha;
642 string Sbar_GetField(entity pl, float field)
644 float tmp, num, denom, f;
646 sbar_field_rgb = '1 1 1';
647 sbar_field_icon0 = "";
648 sbar_field_icon1 = "";
649 sbar_field_icon2 = "";
650 sbar_field_icon0_rgb = '1 1 1';
651 sbar_field_icon1_rgb = '1 1 1';
652 sbar_field_icon2_rgb = '1 1 1';
653 sbar_field_icon0_alpha = 1;
654 sbar_field_icon1_alpha = 1;
655 sbar_field_icon2_alpha = 1;
660 return "\x8D\x8D\x8D"; // >>> sign
661 str = getplayerkey(pl.sv_entnum, "ping");
664 tmp = max(0, min(220, stof(str)-80)) / 220;
665 sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
671 str = getplayerkey(pl.sv_entnum, "pl");
674 tmp = bound(0, stof(str), 20) / 20; // 20% is REALLY BAD pl
675 sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
679 if(ready_waiting && pl.ready)
681 sbar_field_icon0 = "gfx/sb_player_ready";
685 f = stof(getplayerkey(pl.sv_entnum, "colors"));
687 sbar_field_icon0 = "gfx/sb_playercolor_base";
688 sbar_field_icon1 = "gfx/sb_playercolor_shirt";
689 sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
690 sbar_field_icon2 = "gfx/sb_playercolor_pants";
691 sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
694 return GetPlayerName(pl.sv_entnum);
697 f = pl.(scores[SP_KILLS]);
698 f -= pl.(scores[SP_SUICIDES]);
702 num = pl.(scores[SP_KILLS]);
703 denom = pl.(scores[SP_DEATHS]);
706 sbar_field_rgb = '0 1 0';
708 } else if(num <= 0) {
709 sbar_field_rgb = '1 0 0';
710 str = ftos(num/denom);
712 str = ftos(num/denom);
714 tmp = strstrofs(str, ".", 0);
716 str = substring(str, 0, tmp+2);
720 tmp = pl.(scores[field]);
721 f = scores_flags[field];
722 if(field == ps_primary)
723 sbar_field_rgb = '1 1 0';
724 else if(field == ps_secondary)
725 sbar_field_rgb = '0 1 1';
727 sbar_field_rgb = '1 1 1';
728 return ScoreString(f, tmp);
733 float xmin, xmax, ymin, ymax, sbwidth;
734 float sbar_fixscoreboardcolumnwidth_len;
735 float sbar_fixscoreboardcolumnwidth_iconlen;
736 float sbar_fixscoreboardcolumnwidth_marginlen;
738 float stringwidth_colors(string s)
740 return stringwidth(s, TRUE);
743 float stringwidth_nocolors(string s)
745 return stringwidth(s, FALSE);
748 string Sbar_FixScoreboardColumnWidth(float i, string str)
752 field = sbar_field[i];
754 sbar_fixscoreboardcolumnwidth_iconlen = 0;
756 if(sbar_field_icon0 != "")
758 sz = drawgetimagesize(sbar_field_icon0);
760 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
761 sbar_fixscoreboardcolumnwidth_iconlen = f;
764 if(sbar_field_icon1 != "")
766 sz = drawgetimagesize(sbar_field_icon1);
768 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
769 sbar_fixscoreboardcolumnwidth_iconlen = f;
772 if(sbar_field_icon2 != "")
774 sz = drawgetimagesize(sbar_field_icon2);
776 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
777 sbar_fixscoreboardcolumnwidth_iconlen = f;
780 sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
782 if(sbar_fixscoreboardcolumnwidth_iconlen != 0)
783 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE);
785 sbar_fixscoreboardcolumnwidth_marginlen = 0;
787 if(field == SP_NAME) // name gets all remaining space
790 namesize = sbwidth / sbar_fontsize_x;
791 for(j = 0; j < sbar_num_fields; ++j)
793 if (sbar_field[i] != SP_SEPARATOR)
794 namesize -= sbar_size[j] + 1;
796 sbar_size[i] = namesize;
798 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)
799 namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
800 str = textShortenToWidth(str, namesize, stringwidth_colors);
801 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE);
804 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE);
806 f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
813 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
819 is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
823 tmp_y = sbar_fontsize_y * 1.25;
826 // alternated rows highlighting
828 drawfill(pos - '1 1 0', tmp + '2 0 0', '1 1 1', 0.25, DRAWFLAG_NORMAL);
831 if (sbar_scoreboard_highlight)
832 if(!mod(pl_number,2))
833 drawfill(pos - '1 1 0', tmp + '2 0 0', '1 1 1', 0.09, DRAWFLAG_NORMAL);
838 for(i = 0; i < sbar_num_fields; ++i)
840 field = sbar_field[i];
841 if(field == SP_SEPARATOR)
844 if(is_spec && field != SP_NAME && field != SP_PING) {
845 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
848 str = Sbar_GetField(pl, field);
849 str = Sbar_FixScoreboardColumnWidth(i, str);
851 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
853 if(field == SP_NAME) {
854 tmp_x = sbar_fontsize_x*(sbar_size[i] - sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen) + sbar_fontsize_x;
855 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
857 tmp_x = sbar_fixscoreboardcolumnwidth_len*sbar_fontsize_x + sbar_fontsize_x;
858 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
861 tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
862 if(sbar_field_icon0 != "")
863 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, DRAWFLAG_NORMAL);
864 if(sbar_field_icon1 != "")
865 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, DRAWFLAG_NORMAL);
866 if(sbar_field_icon2 != "")
867 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, DRAWFLAG_NORMAL);
870 if(sbar_field[i] == SP_SEPARATOR)
873 for(i = sbar_num_fields-1; i > 0; --i)
875 field = sbar_field[i];
876 if(field == SP_SEPARATOR)
879 if(is_spec && field != SP_NAME && field != SP_PING) {
880 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
884 str = Sbar_GetField(pl, field);
885 str = Sbar_FixScoreboardColumnWidth(i, str);
887 if(field == SP_NAME) {
888 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
889 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, 1, DRAWFLAG_NORMAL);
891 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len;
892 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, 1, DRAWFLAG_NORMAL);
895 tmp_x = sbar_fontsize_x*sbar_size[i];
896 if(sbar_field_icon0 != "")
897 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha, DRAWFLAG_NORMAL);
898 if(sbar_field_icon1 != "")
899 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha, DRAWFLAG_NORMAL);
900 if(sbar_field_icon2 != "")
901 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha, DRAWFLAG_NORMAL);
903 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
909 * Sbar_Scoreboard_MakeTable
911 * Makes a table for a team (for all playing players in DM) and fills it
914 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
916 float body_table_height, i;
917 vector tmp, column_dim;
920 body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
925 tmp_y = 1.25 * sbar_fontsize_y;
928 drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
931 tmp_y += sbar_border_thickness;
932 tmp_y += body_table_height;
933 drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
935 // separator header/table
936 pos_y += 1.25 * sbar_fontsize_y;
937 tmp_y = sbar_border_thickness;
938 drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
940 pos_y += sbar_border_thickness;
943 tmp_y = body_table_height;
944 drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
946 // anyway, apply some color
947 //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
949 // go back to the top to make alternated columns highlighting and to print the strings
950 pos_y -= 1.25 * sbar_fontsize_y;
951 pos_y -= sbar_border_thickness;
955 if (sbar_scoreboard_highlight)
957 column_dim_y = 1.25 * sbar_fontsize_y; // header
958 column_dim_y += sbar_border_thickness;
959 column_dim_y += body_table_height;
962 // print the strings of the columns headers and draw the columns
963 for(i = 0; i < sbar_num_fields; ++i)
965 if(sbar_field[i] == SP_SEPARATOR)
967 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
968 if (sbar_scoreboard_highlight)
971 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
973 drawstring(pos, sbar_title[i], sbar_fontsize, rgb, 1, DRAWFLAG_NORMAL);
974 pos_x += column_dim_x;
976 if(sbar_field[i] == SP_SEPARATOR)
980 for(i = sbar_num_fields-1; i > 0; --i)
982 if(sbar_field[i] == SP_SEPARATOR)
985 pos_x -= sbar_size[i]*sbar_fontsize_x;
987 if (sbar_scoreboard_highlight)
991 if (i == sbar_num_fields-1)
992 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x / 2 + 1;
994 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
995 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
999 tmp_x = stringwidth(sbar_title[i], FALSE);
1000 tmp_x = (sbar_size[i] - tmp_x) * sbar_fontsize_x;
1001 drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb, 1, DRAWFLAG_NORMAL);
1002 pos_x -= sbar_fontsize_x;
1007 pos_y += 1.25 * sbar_fontsize_y; // skip the header
1008 pos_y += sbar_border_thickness;
1010 // fill the table and draw the rows
1013 for(pl = players.sort_next; pl; pl = pl.sort_next)
1015 if(pl.team != tm.team)
1017 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1018 pos_y += 1.25 * sbar_fontsize_y;
1022 for(pl = players.sort_next; pl; pl = pl.sort_next)
1024 if(pl.team == COLOR_SPECTATOR)
1026 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1027 pos_y += 1.25 * sbar_fontsize_y;
1032 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table
1033 pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)
1038 float lastpingstime;
1039 float scoreboard_bottom;
1040 void Sbar_DrawScoreboard()
1042 vector rgb, pos, tmp;
1045 if(time > lastpingstime + 10)
1047 localcmd("pings\n");
1048 lastpingstime = time;
1051 sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
1053 xmin = 0.5 * (vid_conwidth - sbwidth);
1054 ymin = SCOREBOARD_OFFSET;
1056 xmax = vid_conwidth - xmin;
1057 ymax = vid_conheight - 0.2*vid_conheight;
1059 // Initializes position
1065 drawfont = sbar_bigfont;
1066 drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1069 pos_y += sbar_fontsize_y;
1071 drawfont = sbar_font;
1073 // Draw the scoreboard
1075 bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
1079 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1081 if(tm.team == COLOR_SPECTATOR)
1084 rgb = GetTeamRGB(tm.team);
1086 Sbar_DrawXNum(pos - '6.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 4, 0, sbar_fontsize_y * 1.5, rgb, 0, 1, 1, DRAWFLAG_NORMAL);
1088 if(ts_primary != ts_secondary)
1089 Sbar_DrawXNum(pos - '4.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 4, 0, sbar_fontsize_y * 1, rgb, 0, 1, 1, DRAWFLAG_NORMAL);
1091 pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1096 rgb_x = cvar("sbar_color_bg_r");
1097 rgb_y = cvar("sbar_color_bg_g");
1098 rgb_z = cvar("sbar_color_bg_b");
1100 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1102 if(tm.team == COLOR_SPECTATOR)
1105 pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1109 tmp = pos + '0 1.5 0' * sbar_fontsize_y;
1110 pos_y += 3 * sbar_fontsize_y;
1115 for(pl = players.sort_next; pl; pl = pl.sort_next)
1117 if(pl.team != COLOR_SPECTATOR)
1119 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
1120 pos_y += 1.25 * sbar_fontsize_y;
1125 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
1127 // Print info string
1130 str = strcat("playing on ^2", shortmapname, "^7");
1131 tl = getstatf(STAT_TIMELIMIT);
1132 fl = getstatf(STAT_FRAGLIMIT);
1133 ll = getstatf(STAT_LEADLIMIT);
1134 if(gametype == GAME_LMS)
1137 str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
1142 str = strcat(str, " for ^1", ftos(tl), " minutes^7");
1146 str = strcat(str, " or");
1149 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
1150 if(teamscores_label[ts_primary] == "score")
1151 str = strcat(str, " points^7");
1152 else if(teamscores_label[ts_primary] == "fastest")
1153 str = strcat(str, " is beaten^7");
1155 str = strcat(str, " ", teamscores_label[ts_primary]);
1159 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
1160 if(scores_label[ps_primary] == "score")
1161 str = strcat(str, " points^7");
1162 else if(scores_label[ps_primary] == "fastest")
1163 str = strcat(str, " is beaten^7");
1165 str = strcat(str, " ", scores_label[ps_primary]);
1170 if(tl > 0 || fl > 0)
1171 str = strcat(str, " or");
1174 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
1175 if(teamscores_label[ts_primary] == "score")
1176 str = strcat(str, " points^7");
1177 else if(teamscores_label[ts_primary] == "fastest")
1178 str = strcat(str, " is beaten^7");
1180 str = strcat(str, " ", teamscores_label[ts_primary]);
1184 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
1185 if(scores_label[ps_primary] == "score")
1186 str = strcat(str, " points^7");
1187 else if(scores_label[ps_primary] == "fastest")
1188 str = strcat(str, " is beaten^7");
1190 str = strcat(str, " ", scores_label[ps_primary]);
1196 pos_y += 1.2 * sbar_fontsize_y;
1197 drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, 0.8, DRAWFLAG_NORMAL);
1199 scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
1202 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
1210 if(histime == 0) // goal hit
1214 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
1217 else if(mytime == 0)
1224 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
1230 lapstr = strcat(" (-", ftos(lapdelta), "L)");
1233 else if(lapdelta < 0)
1235 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
1239 else if(histime > 0) // anticipation
1241 if(mytime >= histime)
1242 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
1244 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
1251 cpname = "Start line";
1253 cpname = "Finish line";
1255 cpname = strcat("Intermediate ", ftos(cp));
1257 cpname = "Finish line";
1260 return strcat(col, cpname);
1261 else if(hisname == "")
1262 return strcat(col, cpname, " (", timestr, ")");
1264 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
1269 float score, distribution, leader;
1270 vector score_pos, secondary_score_pos, distribution_color;
1272 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
1275 bottomright_x = vid_conwidth;
1276 bottomright_y = vid_conheight;
1279 score_pos = bottomright - '196 42 0';
1280 secondary_score_pos = score_pos + '132 -6 0';
1282 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
1283 pl = players.sort_next;
1286 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
1287 if(pl.scores[ps_primary] == 0)
1290 score = me.(scores[ps_primary]);
1292 float racemin, racesec, racemsec;
1293 float distsec, distmsec, minusplus;
1295 racemin = floor(score/(60 * TIME_FACTOR));
1296 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
1297 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
1299 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
1300 // distribution display
1301 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1303 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
1304 distmsec = fabs(distribution);
1306 distsec = floor(fabs(distribution)/TIME_FACTOR);
1307 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
1308 if (distribution < 0)
1312 if (distribution <= 0) {
1313 distribution_color = '0 1 0';
1314 minusplus = 1; // minusplus 1: always prefix with minus sign
1317 distribution_color = '1 0 0';
1318 minusplus = 2; // minusplus 1: always prefix with plus sign
1320 Sbar_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1321 Sbar_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1322 drawpic(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1324 // race record display
1325 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
1326 drawpic(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1328 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1329 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1330 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1332 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1333 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1335 } else if (!teamplay) { // non-teamgames, except race/cts
1336 // me vector := [team/connected frags id]
1337 pl = players.sort_next;
1342 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1346 score = me.(scores[ps_primary]);
1348 if(distribution >= 5) {
1349 distribution_color = '0 1 0';
1351 } else if(distribution >= 0) {
1352 distribution_color = '1 1 1';
1354 } else if(distribution >= -5)
1355 distribution_color = '1 1 0';
1357 distribution_color = '1 0 0';
1359 Sbar_DrawXNum(secondary_score_pos, distribution, 4, 3, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1360 Sbar_DrawXNum(score_pos, score, 4, 0, 34, distribution_color, leader, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1361 } else { // teamgames
1362 float max_fragcount;
1363 max_fragcount = -999;
1365 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
1366 if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1368 score = tm.(teamscores[ts_primary]);
1371 if (score > max_fragcount)
1372 max_fragcount = score;
1374 if(tm.team == myteam) {
1375 if (max_fragcount == score)
1377 Sbar_DrawXNum(score_pos, score, 4, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1379 if (max_fragcount == score)
1381 Sbar_DrawXNum(secondary_score_pos, score, 4, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1382 secondary_score_pos = secondary_score_pos + '0 16 0';
1387 if(gametype == GAME_RACE || gametype == GAME_CTS)
1389 drawfont = sbar_bigfont;
1392 string s, forcetime;
1394 m = '0.5 0 0' * vid_conwidth + '0 0.25 0' * vid_conheight;
1396 if(race_checkpointtime)
1398 a = bound(0, 2 - (time - race_checkpointtime), 1);
1401 if(a > 0) // just hit a checkpoint?
1403 if(race_checkpoint != 254)
1405 if(race_time && race_previousbesttime)
1406 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
1408 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1410 forcetime = TIME_ENCODED_TOSTRING(race_time);
1415 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
1417 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
1418 if(a > 0) // next one?
1420 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
1425 if(s != "" && a > 0)
1427 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1428 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1431 if(race_penaltytime)
1433 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
1436 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
1437 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1438 drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1444 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1445 drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1450 if(race_laptime && race_checkpoint != 255)
1452 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
1453 drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1458 if(race_mycheckpointtime)
1460 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1461 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1462 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1463 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1465 if(race_othercheckpointtime && race_othercheckpointenemy != "")
1467 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1468 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1469 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1470 drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1473 if(race_penaltytime && !race_penaltyaccumulator)
1475 t = race_penaltytime * 0.1 + race_penaltyeventtime;
1476 a = bound(0, (1 + t - time), 1);
1480 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
1482 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
1483 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1484 drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1489 drawfont = sbar_bigfont;
1495 float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
1496 vector bgpos, timer_color;
1501 topright_x = vid_conwidth;
1503 timelimit = getstatf(STAT_TIMELIMIT);
1505 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1506 timeleft = ceil(timeleft);
1507 minutesLeft = floor(timeleft / 60);
1508 secondsLeft = timeleft - minutesLeft*60;
1510 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1511 timer_color = '1 1 1'; //white
1512 else if(minutesLeft >= 1)
1513 timer_color = '1 1 0'; //yellow
1515 timer_color = '1 0 0'; //red
1517 if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1518 if (time < getstatf(STAT_GAMESTARTTIME)) {
1519 //while restart is still active, show 00:00
1520 minutes = seconds = 0;
1523 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1524 minutes = floor(elapsedTime / 60);
1525 seconds = elapsedTime - minutes*60;
1528 bgpos_x = topright_x - 54 - 17 - 12;
1529 else if (minutes < 100) // nudge the timer background left if more digits are drawn
1530 bgpos_x = topright_x - 72 - 17 - 12;
1532 bgpos_x = topright_x - 90 - 17 - 12;
1536 minutes = minutesLeft;
1537 seconds = secondsLeft;
1539 bgpos_x = topright_x - 36 - 7 - 12;
1540 else if (minutes < 10) // nudge the timer background left if more digits are drawn
1541 bgpos_x = topright_x - 54 - 17 - 12;
1542 else if (minutes < 100)
1543 bgpos_x = topright_x - 72 - 17 - 12;
1545 bgpos_x = topright_x - 90 - 17 - 12;
1550 if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
1552 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
1554 color_x = cvar("sbar_color_bg_r");
1555 color_y = cvar("sbar_color_bg_g");
1556 color_z = cvar("sbar_color_bg_b");
1558 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);
1562 if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1563 Sbar_DrawXNum(topright - '103 0 0' + '0 2 0', minutes, 3, 0, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1564 drawpic(topright - '53 0 0' + '0 1 0', "gfx/hud/num_colon", '18 18 0', timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
1566 Sbar_DrawXNum(topright - '36 0 0' - '3 0 0' + '0 2 0', seconds, -2, 0, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1569 float Sbar_WouldDrawScoreboard() {
1572 else if (intermission == 1)
1574 else if (intermission == 2)
1576 else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1578 else if(sb_showscores_force)
1583 void CSQC_Strength_Timer() {
1587 bottom_x = vid_conwidth/2;
1588 bottom_y = vid_conheight;
1591 float stat_items, dt;
1592 stat_items = getstati(STAT_ITEMS);
1594 if not(stat_items & IT_STRENGTH)
1595 if not(stat_items & IT_INVINCIBLE)
1599 if (getstati(STAT_HEALTH) <= 0)
1603 float strength_time, invincibility_time, countdown_fontsize;
1605 picsize = '22 22 0';
1606 countdown_fontsize = 18;
1608 if (vid_conwidth >= 800)
1609 pos = bottom + '192 -46 0';
1611 pos = bottom + '192 -94 0';
1614 strength_time = getstatf(STAT_STRENGTH_FINISHED);
1615 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1617 if (strength_time) {
1618 dt = strength_time - time;
1623 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1624 bound(0, (ceil(dt) - dt) / 0.5, 1));
1628 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1630 Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1634 drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1635 bound(0, -dt / 0.5, 1));
1640 if (invincibility_time) {
1641 dt = invincibility_time - time;
1646 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1647 bound(0, (ceil(dt) - dt) / 0.5, 1));
1651 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1653 Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1657 drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1658 bound(0, -dt / 0.5, 1));
1663 #define CENTERPRINT_MAX_LINES 30
1664 string centerprint_messages[CENTERPRINT_MAX_LINES];
1665 float centerprint_width[CENTERPRINT_MAX_LINES];
1666 vector centerprint_start;
1667 float centerprint_expire;
1668 float centerprint_num;
1669 float centerprint_offset_hint;
1670 vector centerprint_fontsize;
1672 void centerprint(string strMessage)
1674 float i, j, n, hcount;
1677 centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
1679 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
1681 if(cvar("scr_centertime") <= 0)
1684 if(strMessage == "")
1687 // strip trailing newlines
1688 j = strlen(strMessage) - 1;
1689 while(substring(strMessage, j, 1) == "\n" && j >= 0)
1691 strMessage = substring(strMessage, 0, j + 1);
1693 if(strMessage == "")
1696 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
1698 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
1700 strMessage = substring(strMessage, j, strlen(strMessage) - j);
1701 centerprint_offset_hint = j;
1703 if(strMessage == "")
1706 // if we get here, we have a message. Initialize its height.
1707 centerprint_num = 0;
1709 n = tokenizebyseparator(strMessage, "\n");
1711 for(j = 0; j < n; ++j)
1713 getWrappedLine_remaining = argv(j);
1714 while(getWrappedLine_remaining)
1716 s = getWrappedLine(vid_conwidth * 0.75 / centerprint_fontsize_x, stringwidth_colors);
1717 if(centerprint_messages[i])
1718 strunzone(centerprint_messages[i]);
1719 centerprint_messages[i] = strzone(s);
1720 centerprint_width[i] = stringwidth(s, TRUE);
1723 // half height for empty lines looks better
1729 if(i >= CENTERPRINT_MAX_LINES)
1735 h = centerprint_fontsize_y*hcount;
1737 havail = vid_conheight;
1738 if(cvar("con_chatpos") < 0)
1739 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
1740 if(havail > vid_conheight - 70)
1741 havail = vid_conheight - 70; // avoid overlapping HUD
1743 centerprint_start_x = 0;
1746 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
1748 // here, the centerprint would cover the crosshair. REALLY BAD.
1749 forbiddenmin = vid_conheight * 0.5 - h - 16;
1750 forbiddenmax = vid_conheight * 0.5 + 16;
1752 allowedmin = scoreboard_bottom;
1753 allowedmax = havail - h;
1754 preferred = (havail - h)/2;
1757 // possible orderings (total: 4! / 4 = 6)
1758 // allowedmin allowedmax forbiddenmin forbiddenmax
1759 // forbiddenmin forbiddenmax allowedmin allowedmax
1760 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
1762 // forbidden doesn't matter in this case
1763 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
1765 // allowedmin forbiddenmin allowedmax forbiddenmax
1766 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
1768 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1770 // allowedmin forbiddenmin forbiddenmax allowedmax
1771 else if(allowedmin < forbiddenmin)
1773 // make sure the forbidden zone is not covered
1774 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1775 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1777 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
1779 // forbiddenmin allowedmin allowedmax forbiddenmax
1780 else if(allowedmax < forbiddenmax)
1782 // it's better to leave the allowed zone (overlap with scoreboard) than
1783 // to cover the forbidden zone (crosshair)
1784 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1785 centerprint_start_y = forbiddenmax;
1787 centerprint_start_y = forbiddenmin;
1789 // forbiddenmin allowedmin forbiddenmax allowedmax
1792 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
1795 centerprint_start_y =
1798 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
1805 centerprint_num = i;
1806 centerprint_expire = time + cvar("scr_centertime");
1809 void Sbar_DrawCenterPrint (void)
1816 //if(time > centerprint_expire)
1819 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
1820 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
1821 //sz = 1.2 / (a + 0.2);
1826 pos = centerprint_start;
1827 for (i=0; i<centerprint_num; i = i + 1)
1829 pos_x = (vid_conwidth - centerprint_fontsize_x * centerprint_width[i]) * 0.5;
1830 ts = centerprint_messages[i];
1833 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1834 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
1835 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
1836 pos_y = pos_y + centerprint_fontsize_y;
1839 // half height for empty lines looks better
1840 pos_y = pos_y + centerprint_fontsize_y * 0.5;
1844 vector Sbar_DrawNoteLine(vector offset, string s)
1846 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1847 drawcolorcodedstring(
1848 offset - sbar_fontsize_x * '1 0 0' * stringwidth(s, TRUE),
1854 return offset + sbar_fontsize_y * '0 1 0';
1857 void Sbar_DrawPressedKeys(void)
1862 pos = stov(cvar_string("cl_showpressedkeys_position"));
1864 bgsize = '126 75 0';
1866 pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
1867 + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
1868 pos -= '-15 -6 0'; // adjust to the origin of these numbers
1870 pressedkeys = getstatf(STAT_PRESSED_KEYS);
1871 drawpic(pos + '-15 -6 0', "gfx/hud/keys/key_bg.tga", bgsize, '1 1 1', .1, DRAWFLAG_NORMAL);
1872 drawpic(pos + ' 83.5 9 0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1873 drawpic(pos + ' 32 -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1874 drawpic(pos + '-11.5 9 0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"), ' 24 24 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1875 drawpic(pos + ' -1 32 0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1876 drawpic(pos + ' 32 32 0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1877 drawpic(pos + ' 65 32 0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"), ' 32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
1880 void Sbar_ShowSpeed(void)
1886 if (cvar("cl_showspeed_z") == 1)
1887 speed = ftos(floor(vlen(pmove_vel) + 0.5));
1889 speed = ftos(floor(vlen(pmove_vel - pmove_vel_z * '0 0 1') + 0.5));
1891 pos = cvar("cl_showspeed_position");
1892 numsize_x = numsize_y = cvar("cl_showspeed_size");
1893 pos = (vid_conheight - numsize_y) * pos;
1895 drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1898 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
1900 drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1901 drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1902 drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1903 drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1906 void Sbar_DrawAccuracyStats_Description_Splash(vector position)
1908 drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1909 drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1910 drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1911 drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1914 void Sbar_DrawAccuracyStats()
1916 float i, count_hitscan, count_splash, row; // count is the number of 'colums'
1917 float weapon_hit, weapon_damage, weapon_stats;
1918 float left_border; // position where the weapons start, the description is in the border
1919 vector fill_colour, fill_size;
1922 float col_margin = 20; // pixels between the columns
1923 float row_margin = 20; // pixels between the rows
1925 fill_size_x = 5 * sbar_fontsize_x; // width of the background
1926 fill_size_y = 10 * sbar_fontsize_y; // height of the background
1928 drawfont = sbar_bigfont;
1930 pos_y = SCOREBOARD_OFFSET;
1932 drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1934 left_border = col_margin + 11 * sbar_fontsize_x;
1938 drawfont = sbar_font;
1940 if(mod(time, 1) >= 0.4)
1941 drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
1946 float top_border_hitscan = SCOREBOARD_OFFSET + 55; // position where the hitscan row starts: pixels down the screen
1947 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);
1949 float top_border_splash = SCOREBOARD_OFFSET + 175; // position where the splash row starts: pixels down the screen
1950 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);
1952 drawfont = sbar_font;
1954 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1956 weapon_hit = weapon_hits[i];
1957 weapon_damage = weapon_fired[i];
1958 self = get_weaponinfo(i);
1960 //if ((weapon_number != 42)) // print them all :)
1961 if (weapon_damage) {
1962 if (self.weapon_type == WEP_TYPE_SPLASH) {
1963 weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100);
1965 fill_colour_x = 1 - 0.015 * weapon_stats;
1966 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
1968 // how the background colour is calculated
1969 // % red green red_2 green_2
1970 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
1971 // 10 0.85 0 1 - % * 0.015 1 - (100 - %) * 0.015
1972 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
1973 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
1974 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
1975 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
1976 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
1977 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
1978 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
1979 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
1980 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
1982 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
1986 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row * (fill_size_y + row_margin)));
1989 pos_x = left_border + count_splash * (fill_size_x + col_margin);
1990 pos_y = top_border_splash + row * (fill_size_y + row_margin);
1993 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
1994 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
1997 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1999 // the amount of shots fired or max damage
2000 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2002 // the amount of hits or actual damage
2003 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2006 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2008 // the amount of shots missed or damage wasted
2009 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2012 } else if ((self.weapon_type == WEP_TYPE_HITSCAN) && (weapon_damage)) {
2013 weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100);
2015 fill_colour_x = 1 - 0.015 * weapon_stats;
2016 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2018 // how the background colour is calculated
2019 // % red green red_2 green_2
2020 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
2021 // 10 0.850 0 1 - % * 0.015 1 - (100 - %) * 0.015
2022 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
2023 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
2024 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
2025 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
2026 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
2027 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
2028 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
2029 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
2030 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
2032 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
2036 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row * (fill_size_y + row_margin)));
2039 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
2040 pos_y = top_border_hitscan + row * (fill_size_y + row_margin);
2043 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2044 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2047 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2049 // the amount of shots fired or max damage
2050 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2052 // the amount of hits or actual damage
2053 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2056 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2058 // the amount of shots missed or damage wasted
2059 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2067 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2069 position_x -= 2 / 3 * strlen(text) * scale_x;
2070 drawstring(position, text, scale, rgb, alpha, flag);
2073 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2075 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
2076 drawstring(position, text, scale, rgb, alpha, flag);
2079 float GetAmmoStat(float i)
2083 case 0: return STAT_SHELLS;
2084 case 1: return STAT_NAILS;
2085 case 2: return STAT_ROCKETS;
2086 case 3: return STAT_CELLS;
2087 case 4: return STAT_FUEL;
2092 float GetAmmoItemCode(float i)
2096 case 0: return IT_SHELLS;
2097 case 1: return IT_NAILS;
2098 case 2: return IT_ROCKETS;
2099 case 3: return IT_CELLS;
2100 case 4: return IT_FUEL;
2105 string GetAmmoPicture(float i)
2109 case 0: return "gfx/hud/sb_shells";
2110 case 1: return "gfx/hud/sb_bullets";
2111 case 2: return "gfx/hud/sb_rocket";
2112 case 3: return "gfx/hud/sb_cells";
2113 case 4: return "gfx/hud/sb_fuel";
2118 void Sbar_Draw (void)
2120 // vectors for top right, bottom right, bottom and bottom left corners
2127 topright_x = vid_conwidth;
2131 bottom_x = vid_conwidth/2;
2132 bottom_y = vid_conheight;
2135 bottomright_x = vid_conwidth;
2136 bottomright_y = vid_conheight;
2140 bottomleft_y = vid_conheight;
2143 sbar_alpha_bg = cvar("sbar_alpha_bg");
2144 sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
2145 sbar_color_bg_team = cvar("sbar_color_bg_team");
2146 sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg");
2147 sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
2152 float stat_items, stat_weapons;
2154 weapon_stats = getstati(STAT_DAMAGE_HITS);
2155 weapon_number = weapon_stats & 63;
2156 weapon_hits[weapon_number] = rint(weapon_stats / 64);
2158 weapon_stats = getstati(STAT_DAMAGE_FIRED);
2159 weapon_number = weapon_stats & 63;
2160 weapon_fired[weapon_number] = rint(weapon_stats / 64);
2162 vector o; o = '1 0 0' * vid_conwidth;
2163 o_y = 28; // move spectator text slightly down to prevent overlapping the timer
2169 sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
2170 sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");
2172 if(spectatee_status && !intermission)
2174 if(spectatee_status == -1)
2177 s = GetPlayerName(spectatee_status - 1);
2178 // spectated player name between HUD and chat area, aligned to the left
2179 pos_x = bottomleft_x;
2180 pos_y = bottom_y - 50 - sbar_fontsize_spec_y;
2181 s = textShortenToWidth(s, vid_conwidth/2.5/sbar_fontsize_spec_x, stringwidth_colors);
2182 drawcolorcodedstring(pos, s, sbar_fontsize_spec, 1, DRAWFLAG_NORMAL);
2184 // spectator text in the upper right corner
2185 if(spectatee_status == -1)
2186 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2188 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2189 o = Sbar_DrawNoteLine(o, s);
2191 if(spectatee_status == -1)
2192 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2194 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2195 o = Sbar_DrawNoteLine(o, s);
2197 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2198 o = Sbar_DrawNoteLine(o, s);
2200 if(gametype == GAME_ARENA)
2201 s = "^1Wait for your turn to join";
2202 else if(gametype == GAME_LMS)
2205 sk = playerslots[player_localentnum - 1];
2206 if(sk.(scores[ps_primary]) >= 666)
2207 s = "^1Match has already begun";
2208 else if(sk.(scores[ps_primary]) > 0)
2209 s = "^1You have no more lives left";
2211 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2214 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2215 o = Sbar_DrawNoteLine(o, s);
2217 //show restart countdown:
2218 if (time < getstatf(STAT_GAMESTARTTIME)) {
2220 //we need to ceil, otherwise the countdown would be off by .5 when using round()
2221 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2222 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2223 o = Sbar_DrawNoteLine(o, s);
2226 if(warmup_stage && !intermission)
2228 s = "^2Currently in ^1warmup^2 stage!";
2229 o = Sbar_DrawNoteLine(o, s);
2232 // move more important stuff more to the middle so its more visible
2233 o_y = vid_conheight * 0.66;
2236 if(mod(time, 1) >= 0.5)
2241 if(ready_waiting && !intermission && !spectatee_status)
2243 if(ready_waiting_for_me)
2246 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2248 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2253 s = strcat("^2Waiting for others to ready up to end warmup...");
2255 s = strcat("^2Waiting for others to ready up...");
2257 o = Sbar_DrawNoteLine(o, s);
2259 else if(warmup_stage && !intermission && !spectatee_status)
2261 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2262 o = Sbar_DrawNoteLine(o, s);
2266 s = strcat("^2A vote has been called for ^1", vote_called_vote);
2267 o = Sbar_DrawNoteLine(o, s);
2269 if(vote_waiting_for_me)
2271 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote yes", "vyes"), blinkcolor, " to accept");
2272 o = Sbar_DrawNoteLine(o, s);
2274 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote no", "vno"), blinkcolor, " to reject");
2275 o = Sbar_DrawNoteLine(o, s);
2277 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote abstain", "vabstain"), blinkcolor, " to abstain");
2278 o = Sbar_DrawNoteLine(o, s);
2282 s = strcat("^2Waiting for others to vote...");
2283 o = Sbar_DrawNoteLine(o, s);
2286 if(teamplay && !intermission && !spectatee_status)
2289 float ts_min, ts_max;
2290 tm = teams.sort_next;
2293 for(; tm.sort_next; tm = tm.sort_next)
2295 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2297 if(!ts_min) ts_min = tm.team_size;
2298 else ts_min = min(ts_min, tm.team_size);
2299 if(!ts_max) ts_max = tm.team_size;
2300 else ts_max = max(ts_max, tm.team_size);
2302 if ((ts_max - ts_min) > 1)
2304 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2305 tm = GetTeam(myteam, false);
2307 if (tm.team != COLOR_SPECTATOR)
2308 if (tm.team_size == ts_max)
2309 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2311 o = Sbar_DrawNoteLine(o, s);
2316 Sbar_UpdatePlayerTeams();
2318 if (intermission == 2) // map voting screen
2321 Sbar_DrawScoreboard();
2325 else if(sb_showaccuracy) {
2326 Sbar_DrawAccuracyStats();
2331 Sbar_FinaleOverlay();
2333 else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
2336 Sbar_DrawAccuracyStats();
2338 Sbar_DrawScoreboard();
2345 Sbar_DrawScoreboard();
2346 else if(sb_showaccuracy)
2347 Sbar_DrawAccuracyStats();
2349 float armor, health;
2350 armor = getstati(STAT_ARMOR);
2351 health = getstati(STAT_HEALTH);
2353 stat_items = getstati(STAT_ITEMS);
2354 stat_weapons = getstati(STAT_WEAPONS);
2356 fade = 3.2 - 2 * (time - weapontime);
2357 fade = bound(0.7, fade, 1);
2359 vector bg_size; // hud background size
2360 bg_size = '1600 58 0';
2362 if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {
2364 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
2366 // allow for custom HUD colors in non-teamgames
2367 color_x = cvar("sbar_color_bg_r");
2368 color_y = cvar("sbar_color_bg_g");
2369 color_z = cvar("sbar_color_bg_b");
2371 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
2375 if(sbar_hudselector == 2) // combined health and armor display
2378 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2381 num_pos = bottom - '96 28 0';
2385 if(v_z) // fully armored
2387 // here, armorideal > armor
2388 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2389 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
2393 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
2394 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2396 Sbar_DrawXNum_Colored(num_pos, x, 24, sbar_alpha_fg); // draw the combined health and armor
2401 vector health_pos, armor_pos;
2403 if (sbar_hudselector == 0) { // old style layout with armor left of health
2404 armor_pos = bottom - '96 28 0';
2405 health_pos = bottom - '-14 28 0';
2408 health_pos = bottom - '96 28 0';
2409 armor_pos = bottom - '-14 28 0';
2417 drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2418 Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2421 drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', (x+10)/55 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2422 Sbar_DrawXNum_Colored(armor_pos, x, 24, (x+10)/55 * sbar_alpha_fg);
2428 drawpic(health_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2429 Sbar_DrawXNum_Colored(health_pos, x, 24, sbar_alpha_fg);
2434 Sbar_DrawWeapon_Clear();
2435 for(i = 1; i <= 24; ++i)
2437 if(weaponimpulse[i-1] >= 0)
2438 if(stat_weapons & x)
2440 Sbar_DrawWeapon(i-1, fade, (i == activeweapon), i);
2446 float a; // i will be the ammo type (already declared), a will contain how much ammo there is of type i
2448 for (i = 0; i < 4; ++i) {
2449 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
2451 if(sbar_currentammo || vid_conwidth < 800) { // force showing current ammo only with conwidths < 800
2452 if (stat_items & GetAmmoItemCode(i)) {
2453 if (vid_conwidth >= 800) {
2462 if(vid_conwidth >= 800)
2463 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2464 drawpic(pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2466 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2468 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2473 case 0: pos_x = 286; pos_y = 48; break; // shells
2474 case 1: pos_x = 286; pos_y = 26; break; // bullets
2475 case 2: pos_x = 200; pos_y = 48; break; // rockets
2476 case 3: pos_x = 200; pos_y = 26; break; // cells
2480 if (stat_items & GetAmmoItemCode(i))
2481 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '80 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2482 drawpic(pos + '56 3 0', GetAmmoPicture(i), '18 18 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2484 if(stat_items & GetAmmoItemCode(i))
2485 Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2487 Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2489 if(stat_items & GetAmmoItemCode(i))
2490 Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2492 Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0.7 0.7', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2499 a = getstati(GetAmmoStat(4)); // how much fuel do we have?
2501 if (a > 0) { // if we have fuel, draw the amount
2502 float invincibility_time, dt;
2503 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
2504 dt = invincibility_time - time;
2505 if (vid_conwidth >= 800) {
2506 if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
2507 pos_x = bottom_x + 140;
2508 pos_y = bottom_y - 72;
2510 else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
2511 pos_x = bottom_x + 140;
2512 pos_y = bottom_y - 20;
2515 else { // draw fuel on top of ammo if vid_conwidth < 800
2516 pos_x = bottom_x - 200;
2517 pos_y = bottom_y - 45;
2519 drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2521 Sbar_DrawXNum(pos, a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2523 Sbar_DrawXNum(pos, a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2526 // draw scores and timer
2530 // draw strength/invincibility icon and timer
2531 CSQC_Strength_Timer();
2533 // draw gametype specific icons
2534 if(gametype == GAME_KEYHUNT)
2536 else if(gametype == GAME_CTF)
2538 else if(gametype == GAME_NEXBALL)
2544 void CSQC_ctf_hud(void)
2546 vector bottomleft, redflag_pos, blueflag_pos;
2548 bottomleft_y = vid_conheight;
2551 float redflag, blueflag;
2554 stat_items = getstati(STAT_ITEMS);
2555 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2556 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2558 if (myteam == COLOR_TEAM1) { // always draw own flag on left
2559 redflag_pos = bottomleft - '-4 42 0';
2560 blueflag_pos = bottomleft - '-68 42 0';
2562 blueflag_pos = bottomleft - '-4 42 0';
2563 redflag_pos = bottomleft - '-68 42 0';
2567 case 1: drawpic(redflag_pos, "gfx/hud/sb_flag_red_taken", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2568 case 2: drawpic(redflag_pos, "gfx/hud/sb_flag_red_lost", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2569 case 3: drawpic(redflag_pos, "gfx/hud/sb_flag_red_carrying", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2571 if(stat_items & IT_CTF_SHIELDED)
2572 if(myteam == COLOR_TEAM2)
2573 drawpic(redflag_pos, "gfx/hud/sb_flag_red_shielded", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2577 case 1: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_taken", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2578 case 2: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_lost", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2579 case 3: drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_carrying", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2581 if(stat_items & IT_CTF_SHIELDED)
2582 if(myteam == COLOR_TEAM1)
2583 drawpic(blueflag_pos, "gfx/hud/sb_flag_blue_shielded", '48 48 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL); break;
2588 void CSQC_kh_hud(void)
2590 float kh_keys, kh_keys_status, kh_teams_set;
2591 vector red_pos, blue_pos, yellow_pos, pink_pos, kh_size;
2595 bottomleft_y = vid_conheight;
2599 red_pos_y = vid_conheight - 35 - 6;
2602 blue_pos_x = 6 + (24 * 1);
2603 blue_pos_y = vid_conheight - 35 - 6;
2606 yellow_pos_x = 6 + (24 * 2);
2607 yellow_pos_y = vid_conheight - 35 - 6;
2610 pink_pos_x = 6 + (24 * 3);
2611 pink_pos_y = vid_conheight - 35 - 6;
2614 kh_keys = getstati(STAT_KH_KEYS);
2615 kh_keys_status = kh_keys / 256;
2616 kh_teams_set = cvar("_teams_available"); // set in keyhunt.qc
2618 kh_size = '22 35 0';
2620 if (kh_keys_status & 1) // red
2621 drawpic (red_pos, "gfx/hud/sb_kh_red", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL); // show 30% alpha key
2623 drawpic (red_pos, "gfx/hud/sb_kh_red", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL); // show solid key 100% alpha
2625 if (kh_keys_status & 2) // blue
2626 drawpic (blue_pos, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2628 drawpic (blue_pos, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2630 if (kh_teams_set & 4) // yellow
2632 if (kh_keys_status & 4)
2633 drawpic (yellow_pos, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2635 drawpic (yellow_pos, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2638 if (kh_teams_set & 8) // pink
2640 if (kh_keys_status & 8)
2641 drawpic (pink_pos, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', 0.3, DRAWFLAG_NORMAL);
2643 drawpic (pink_pos, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', 1.0, DRAWFLAG_NORMAL);
2648 #define NBPB_SIZE '96 38 0'
2649 #define NBPB_BT 2 //thickness
2650 #define NBPB_BRGB '1 1 1'
2651 #define NBPB_BALPH 1 //alpha
2652 #define NBPB_BFLAG DRAWFLAG_NORMAL
2653 #define NBPB_IALPH 0.4
2654 #define NBPB_IFLAG DRAWFLAG_NORMAL
2655 #define NBPB_IRGB '0.7 0.1 0'
2657 void CSQC_nb_hud(void)
2659 float stat_items, nb_pb_starttime, dt, p;
2662 stat_items = getstati(STAT_ITEMS);
2663 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2666 pos_y = vid_conheight - 42;
2669 //Manage the progress bar if any
2670 if (nb_pb_starttime > 0)
2673 dt = mod(time - nb_pb_starttime, nb_pb_period);
2674 // one period of positive triangle
2675 p = 2 * dt / nb_pb_period;
2681 drawfill(pos, p * s_x * '1 0 0' + s_y * '0 1 0', NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
2685 drawline(NBPB_BT, pos , pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2686 drawline(NBPB_BT, pos , pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2687 drawline(NBPB_BT, pos + s, pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2688 drawline(NBPB_BT, pos + s, pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2691 pos_x += 12; //horizontal margin to the picture
2692 pos_y += 2; //vertical margin to the picture
2694 if (stat_items & IT_KEY1)
2695 drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);